Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.07 @ 21:21:38 Player: NeoBioHazard Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (294) 294 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1954 Bonus ------- None Cogmind --------- Core Integrity 408/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (120) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Hover Unit > --- UTILITY (4) ------ Small Storage Unit Propulsion Shielding > --- WEAPON (2) ------- Light Assault Rifle Autogun > --- INVENTORY (8) ---- Light Nuclear Core EM Pulse Gun Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Hover Unit Hover Unit Improved Hover Unit > --- UTILITY ---------- Improved Cooling System Small Storage Unit Improved Sensor Array Propulsion Shielding > --- WEAPON ----------- Light Assault Rifle Autogun > --- INVENTORY -------- Light Nuclear Core EM Pulse Gun Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Grenade Launcher [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Propulsion Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 22 | 6 6 4 6 Power 4 | 1 . 1 2 Engine 3 | 1 . 1 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 7 | 2 3 2 . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover 5 | . 3 2 . Flight . | . . . . Utility 6 | 1 1 1 3 Device 4 | . 1 . 3 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 5 | 2 2 . 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 5 | 2 2 . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . 2 2 5 Power 2 | . . 1 1 Propulsion 4 | . 1 1 2 Utility 3 | . 1 . 2 Weapon . | . . . . Highest Loss Streak 5 | . 2 2 5 To Critical Strikes . | . . . . Average Backups 5 | 1 4 7 7 Power . | . 1 . . Propulsion . | . . . . Utility . | . . . . Weapon 4 | . 2 7 7 Tool/Special . | . . . . Unused Backups 6 | . 2 . 4 Power 1 | . . . 1 Propulsion 1 | . 1 . . Utility . | . . . . Weapon 4 | . 1 . 3 Tool/Special . | . . . . Average Slot Usage (%) 87 | . 94 82 78 Engine 10 | . 14 11 2 Core 1 | . . . 5 Leg 4 | . 8 . . Hover 22 | . 18 28 24 Device 7 | . 10 . 9 Storage 12 | . 14 11 9 Protection 4 | . . 9 9 Ballistic Gun 24 | . 28 22 18 Peak Build Rating 20 | 6 7 10 20 Average Rating 8 | 4 6 8 14 On Entrance 5 | . 6 6 9 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 18 | 10 11 11 18 Greatest Support 25 | 20 20 25 19 Greatest Overweight (x) 2 | . 1 . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 2 8 8 8 Average Carried 5 | 1 4 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 2 8 7 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 494 | 215 138 41 100 Remotely . | . . . . Salvage Created 425 | . 300 125 . Parts 36 | . 28 8 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 9 | . 7 2 . Guns 9 | . 7 2 . Classes Destroyed 7 | . 4 3 . Builder 1 | . 1 . . Hauler 1 | . 1 . . Operator 1 | . . 1 . Swarmer 3 | . 3 . . Grunt 4 | . 4 . . Duelist 1 | . . 1 . Sentry 1 | . . 1 . Best Kill Streak 3 | . 3 2 . Combat Bots Only 3 | . 3 1 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 107 | . 32 17 58 Missed 45 | . 12 13 20 Hits 62 | . 20 4 38 Melee 2 | . . 2 . Projectile 60 | . 20 2 38 Critical Strikes 3 | . 1 1 1 Damage Taken 933 | . 227 89 617 Core 233 | . 85 6 142 Absorbed by Shields . | . . . . Redirected to Shielding 46 | . . 17 29 Core Remaining (%) 88 | 100 66 98 . Volleys Fired 46 | . 30 13 3 Largest 2 | . 2 2 2 Hottest 43 | . 40 40 43 Shots Fired 92 | . 60 26 6 Gun 92 | . 60 26 6 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 92 | . 60 26 6 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 8 | . 8 7 2 Robot Miss Streak 2 | . 2 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 66 | . 44 19 3 Core Hits 29 | . 17 10 2 Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 2 | . 1 1 . Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 560 | . 359 146 55 Guns 560 | . 359 146 55 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 560 | . 359 146 55 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 48 | . 48 6 . Average Temperature 12 | . 13 2 . Received Heat Transfer 456 | . 108 15 333 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 152 | . 152 65 35 Initial 55 | . . 55 22 Average 33 | . 46 40 13 Influence Increases 434 | . 219 155 60 Destroy 0b10 Robot/C 180 | . 140 40 . Destroy 0b10 Robot/NC 15 | . 10 5 . Destroy Leader 52 | . 32 20 . Successful Hack 7 | . 7 . . Partial Spotted 45 | . . 15 30 Lose Combat Pursuer 135 | . 30 75 30 Influence Decreases 434 | . 87 232 115 Entered New Map 110 | . . 77 33 Time Decay 184 | . 67 70 47 Lost Part 75 | . 20 20 35 Purge Threat 65 | . . 65 . Squads Dispatched 3 | . 1 1 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 12 13 10 Peak Tracking Total 9 | . 7 9 8 Tactical Retreats 6 | . 2 2 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 3 5 1 Terminals 9 | . 3 5 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 8 13 2 Successful 4 | . 2 2 . Failed 19 | . 6 11 2 Catastrophic 9 | . 2 6 1 Database Lockouts . | . . . . Manual 20 | . 5 13 2 Terminals 23 | . 8 13 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 2 . Unreport Threat 3 | . 1 2 . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 9 | . 3 5 1 Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 270 | . 201 . 69 Sensors 69 | . . . 69 Seismic 201 | . 201 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 585 | 56 256 146 127 Spaces Moved 646 | 37 232 197 180 Core 12 | 12 . . . Treads . | . . . . Legs 67 | 25 42 . . Wheels . | . . . . Hover 567 | . 190 197 180 Flight . | . . . . Fastest Speed 48 | 50 56 48 52 Average Speed 62 | 97 68 53 56 Slowest Speed 180 | 120 120 56 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 3 46 24 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 752 | 54 284 214 200 Wait 20 | 10 2 1 7 Move 643 | 36 231 196 180 Hop . | . . . . Pick Up 11 | 2 8 . 1 Fast Attach 14 | 6 3 3 2 Attach 2 | . 1 1 . Detach 2 | . 2 . . Swap 6 | . 2 . 4 Drop 8 | . 5 . 3 Fire 46 | . 30 13 3 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 9) 223 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Propulsion x2 344 | -9/Materials | Build established: Mutant 451 | -9/Materials | Discovered new exit (range 11) 459 | -9/Materials | Entered another Materials area 459 | -8/Materials | Evolved 2 slots: Utility x2 586 | -8/Materials | Self-destructed Last Messages --------------- 00524_ Dropped Lgt. Assault Rifle. 00525_ U-05 Engineer works on Electrolysis Chamber. 00530_ W-25 Informer sends out distress signal. 00535_ Acquired 85 matter. 00543_ C-30 ARC bursts open, deploying its payload. 00543_ G-50 Soldier unfolds itself. 00548_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00548_ O-16 Technician uses terminal to summon reinforcements. 00548_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. 00548_ O-16 Technician locks terminal. 00554_ Dropped Imp. Heat Sink. 00562_ O-16 Technician destroyed. 00567_ Hover Unit destroyed. 00571_ Y-45 Defender destroyed. 00571_ Acquired 15 matter. 00572_ Lgt. Nuclear Core destroyed. 00573_ Critical hit (Burn: +37). 00576_ Imp. Cooling System destroyed. 00581_ Imp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?# #????? !??????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ##+########+#????????????????????????????????????? | | ## #????????????????????????????????????? | | * ## ########## #???????????????????????? | | """ # ???????????????????????? | | """ + ???????????????????????? | | * """ # ???????????????????????? | | "Y" """ # ###########?????#####+#####?????????? | | """ """ # # *#?????# #?????????? | | # # #?????# """ #?????????? | | ########## + """"""" #?????# "G #?????????? | | ?????????# # """"""" #?????# """ " #?????????? | | ?????????# # """"""" #?????# #?????????? | | ?????????# # """"""" ####### [ #?????????? | | ?????????# # """"""" + # #?????????? | | ?????????# # #### + #?????????? | | ?????????# ###########??# ##+########?????????? | | ?????????# #????????????# #????????????????? | | ????????? #######a #???????#######??? | | ????????? #?????? #??? | | ????????? ? ####% #?????? #??? | | ???????? ?????????# ####????? #??? | | ???????? ?????????# @ #?######? #??? | | ????????! ??????????# ### # #??? | | ??????????!!!??????????# g # #??? | | ???????????????????????# gg + #??? | | ???????????????????????# #### # #??? | | ??????????????????????##+##g##### ############??? | | ??????????????????????# g # ## #???? | | ??????????????????????# % / ## #???? | | ??????????????????????# #%!## ! #???? | | ??????????????????????# # ## [ #???? | | ??????????????????????###########= ## #???? | | ????????????????????????????????#% ## = #???? | | ????????????????????????????????#/ ## ????? | | ????????????????????????????????# ## ??????? | | ???????????????????????????????## ## ????????? | | ???????????????????????????????# =##+###???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????# T #???????? | | ???????????????????????????????# ## ####????? | | ???????????????????????????????####### #????? | | ?????????????????????????????????????#!!!!!!#????? | | ?????????????????????????????????????#!!!!!!#????? | | ?????????????????????????????????????########????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldPointBoregun Manual? 0 Play Time 00:08:36 Cumulative 250.1 hours Start 2026.07.07 @ 21:14:44 End 2026.07.07 @ 21:21:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 412 Rogue 249 Adventurer 15 Explorer 148 Win Type - Total 28 Types 27/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7024b24f-d87c-490d-817e-2ab5df52ce04