Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 22:22:01 Player: Kinga Result: System corrupted Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (158) 790 Value Destroyed (5839) 5839 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (212) 212 TOTAL SCORE: 10861 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 200 Friendly Fire -10 Cogmind --------- Core Integrity 0/850 Matter 245/300 Energy 344/350 System Corruption 100% Temperature Cool (0) Movement Treading (152) Location -6/Cetus Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (3) --- Advanced Treads Centrium Heavy Treads > --- UTILITY (7) ------ Improved Heat Sink Advanced Targeting Computer Armor Integrity Analyzer Armor Integrity Analyzer Energy Filter Improved Light Armor Plating Centrium Medium Armor Plating > --- WEAPON (4) ------- Advanced Variable Charge Gun Advanced Variable Charge Gun Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY (5) ---- Centrium Heavy Treads Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Advanced Treads Centrium Heavy Treads > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Armor Integrity Analyzer Armor Integrity Analyzer Energy Filter Improved Light Armor Plating Centrium Medium Armor Plating > --- WEAPON ----------- Advanced Variable Charge Gun Advanced Variable Charge Gun Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Centrium Heavy Treads Centrium Heavy Treads Shock Bomb Launcher [Rating: 95] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Improved Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Slots Evolved 8 | . . 2 2 2 . 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 5 | . . . 2 2 . 1 . . Weapon 2 | . . 2 . . . . . . Parts Attached 159 | 6 7 13 33 10 36 9 37 8 Power 12 | 1 2 2 . 1 2 1 2 1 Engine 8 | 1 2 2 . 1 1 . 1 . Core 3 | . . . . . 1 1 1 . Reactor 1 | . . . . . . . . 1 Propulsion 39 | 2 2 2 9 2 7 . 13 2 Treads 32 | 2 . 2 9 2 7 . 8 2 Leg . | . . . . . . . . . Wheel 6 | . 2 . . . . . 4 . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 47 | 1 2 . 11 6 14 6 6 1 Device 18 | . . . 4 4 7 1 2 . Storage 3 | 1 1 . . 1 . . . . Processor 5 | . 1 . 2 . 1 . 1 . Hackware 3 | . . . . . . 3 . . Protection 18 | . . . 5 1 6 2 3 1 Artifact . | . . . . . . . . . Weapon 61 | 2 1 9 13 1 13 2 16 4 Energy Gun 36 | . . 4 10 1 11 1 7 2 Energy Cannon 7 | . . 4 1 . 1 1 . . Ballistic Gun 10 | 2 1 1 2 . . . 2 2 Ballistic Cannon . | . . . . . . . . . Launcher 8 | . . . . . 1 . 7 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . 4 1 . 4 Corrupted Parts 12 | . . . . . . . 5 7 System Corruption 100 | . . . . . . . 38 62 Parts Lost 67 | . 6 5 11 3 19 9 13 1 Power 9 | . 3 1 . 1 1 2 1 . Propulsion 17 | . 2 1 2 . 6 2 4 . Utility 16 | . . . 2 1 6 5 2 . Weapon 25 | . 1 3 7 1 6 . 6 1 Highest Loss Streak 6 | . 3 4 2 1 6 5 5 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 97 85 97 93 96 85 77 92 Engine 6 | . 12 4 9 7 5 4 . . Treads 14 | . 22 17 17 15 14 8 6 13 Device 11 | . . . 9 22 16 11 4 13 Storage 6 | . 14 11 9 7 7 6 . . Processor 10 | . 12 11 8 7 8 13 19 20 Hackware 1 | . . . . . . . 14 . Protection 8 | . . . 8 7 10 12 5 11 Energy Gun 19 | . . 11 20 24 25 23 9 10 Energy Cannon 5 | . . 21 10 . 2 2 . . Ballistic Gun 2 | . 28 4 2 . . . 2 10 Naked Turns . | . . . . . . . . . Heaviest Build 126 | 11 25 40 45 109 126 123 38 57 Greatest Support 102 | 40 40 40 43 46 46 40 78 102 Greatest Overweight (x) 36 | 1 2 2 2 2 6 36 8 . Average Overweight (x) 1 | . . . . 1 2 4 . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 5 5 Average Capacity 16 | 7 8 15 15 20 25 24 5 5 Most Carried 25 | 4 4 15 15 15 25 18 5 5 Average Carried 13 | 2 3 8 14 14 18 15 3 4 Final Capacity 25 | 8 15 15 15 25 25 5 5 5 Final Carried 19 | 4 3 15 15 14 19 5 5 3 Class Distribution -------------------- 48% | Scavenger-Gunner 34% | Gunner 6% | Hacker-Mutant 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Hacker-Mutant | -6/Extension Scavenger-Gunner | -6/Cetus Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Matter Collected 2516 | 175 214 211 597 50 410 75 627 157 Remotely . | . . . . . . . . . Salvage Created 6639 | . 362 636 1861 379 1401 355 1286 359 Parts 312 | . 31 47 90 11 54 17 47 15 Haulers Intercepted 17 | . . 1 6 1 6 1 2 . Recyclers Shooed 6 | . 1 . 1 . . 2 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Combat Hostiles Destroyed 115 | . 12 14 30 6 25 7 17 4 Guns 73 | . 12 5 14 5 22 6 9 . Cannons 25 | . . 9 13 . 2 1 . . AOE 8 | . . . . . . . 7 1 Classes Destroyed 15 | . 5 4 2 1 1 . 2 . Worker 4 | . 1 . 1 . . . 2 . Builder 7 | . . . 1 1 . 2 3 . Tunneler 3 | . . 1 . . . . 2 . Hauler 17 | . . 1 6 1 6 1 2 . Recycler 2 | . . . . . . . 2 . Operator 3 | . 1 2 . . . . . . Watcher 7 | . 1 1 2 . 1 1 . 1 Swarmer 18 | . 5 4 2 . 3 4 . . Grunt 49 | . 7 5 18 3 6 . 10 . Duelist 4 | . . 1 1 1 1 . . . Sentry 26 | . . 4 6 . 12 1 3 . Specialist 2 | . . . . 2 . . . . Hunter 7 | . . . 3 . . 2 2 . Programmer 3 | . . . . . 3 . . . Behemoth 2 | . . . . . . . 2 . Cetus Guard 4 | . . . . . . . . 4 Best Kill Streak 13 | . 7 7 5 5 7 4 13 5 Combat Bots Only 7 | . 5 6 4 4 4 4 7 4 Max Kills in Single Turn 4 | . 1 2 1 1 1 2 4 1 Gunslinging 1 | . . . . . . 1 . . Exploded 4 | . . . . . . . 4 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Hostile Shots Fired 1239 | . 100 65 199 36 442 168 209 20 Missed 380 | . 18 17 56 8 147 51 75 8 Damage Taken 10475 | . 787 530 2117 571 2871 1462 1813 324 Core 1540 | . 126 107 288 93 341 301 284 . Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 294 | . . . . . . . 294 . Core Remaining (%) 61 | 100 49 73 47 . 38 . . . Volleys Fired 382 | . 49 45 95 19 72 16 71 15 Largest 4 | . 2 4 4 4 4 4 3 3 Hottest 315 | . 40 236 241 213 286 315 236 160 Shots Fired 1037 | . 98 102 307 60 256 61 123 30 Gun 826 | . 98 62 202 60 223 50 109 22 Cannon 189 | . . 40 105 . 33 11 . . Launcher 22 | . . . . . . . 14 8 Special . | . . . . . . . . . Kinetic 182 | . 98 17 32 . . . 32 3 Thermal 814 | . . 85 259 57 256 61 77 19 Explosive 10 | . . . . . . . 10 . Electromagnetic 31 | . . . 16 3 . . 4 8 Robot Hit Streak 20 | . 9 12 10 10 18 20 17 7 Robot Miss Streak 10 | . 3 3 3 3 10 9 2 1 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 11 | . 2 . 3 2 2 2 . . Max Gunslinging Chain 2 | . 1 . 1 1 1 2 . . Shots Hit Robots 659 | . 61 61 191 47 151 45 94 9 Core Hits 405 | . 26 27 79 13 118 50 77 15 Critical Kills 2 | . . . 1 . . . 1 . Critical Parts Destroyed 2 | . . . . . . . 2 . Critical Strikes 20 | . . . 7 3 2 . 8 . Burn 15 | . . . 6 3 2 . 4 . Destroy 5 | . . . 1 . . . 4 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15049 | . 600 936 3309 838 3552 1098 4111 605 Guns 10209 | . 600 497 2038 816 3185 934 2099 40 Cannons 2126 | . . 421 1185 . 356 164 . . Explosions 2631 | . . . 54 . . . 2012 565 Melee . | . . . . . . . . . Ramming 83 | . . 18 32 22 11 . . . Kinetic 1605 | . 600 84 335 . . . 546 40 Thermal 10503 | . . 834 2722 755 3541 1098 1553 . Explosive 1869 | . . . . . . . 1869 . Electromagnetic 989 | . . . 220 61 . . 143 565 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 100 | . . . . . 6 . 38 100 Average Corruption 15 | . . . . . 4 . 15 82 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 80 | . . . . . 37 . 15 28 Message Errors 20 | . . . . . 10 . 2 8 Matter Fused 19 | . . . . . 10 . 4 5 Heat Flow Errors 10 | . . . . . 3 . 2 5 Energy Discharges 6 | . . . . . 6 . . . Data Loss (minor) 7 | . . . . . 3 . 1 3 Data Loss (major) 4 | . . . . . 2 . 1 1 Misfires 2 | . . . . . . . 1 1 Alerts 1 | . . . . . . . . 1 Weapon Failures 11 | . . . . . 3 . 4 4 Overload Shots . | . . . . . . . . . Overflow Damage 43 | . . . 6 . . 13 24 . Projectiles 19 | . . . 6 . . 13 . . Explosions 24 | . . . . . . . 24 . Melee . | . . . . . . . . . Knockbacks 2 | . . 1 . . 1 . . . Impact 2 | . . 1 . . 1 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 96 | . . . 96 . . . . . Shots 1 | . . . 1 . . . . . Rammed 21 | . . 1 14 2 3 . 1 . Targets Rammed 22 | . . 2 14 2 3 . 1 . Kicked . | . . . . . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 802 | . 25 408 802 149 607 495 409 239 Average Temperature 147 | . 7 138 179 58 157 194 113 80 Received Heat Transfer 2859 | . 276 174 765 198 711 192 525 18 Effects 50 | . . 4 35 . 8 1 2 . Shutdowns 7 | . . . 5 . 1 1 . . Energy Bleed 11 | . . 2 7 . 1 . 1 . Interference 11 | . . 2 7 . 1 . 1 . Matter Decay 5 | . . . 4 . 1 . . . Short Circuit 3 | . . . 2 . 1 . . . Damage (minor) 7 | . . . 5 . 2 . . . Damage (major) 5 | . . . 4 . 1 . . . Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . 3 Parts Fried 7 | . . . . . . . 3 4 Impact Corruptions . | . . . . . . . . . Robots Melted 8 | . . . 4 2 1 . 1 . Combat Hostiles 6 | . . . 3 1 1 . 1 . Parts Melted 64 | . . 7 20 13 17 . 7 . Heat Transferred 21054 | . . 2072 6747 1813 5782 1152 3488 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Peak Influence 411 | . 341 396 411 290 396 319 308 275 Initial 186 | . . 139 110 186 22 179 56 124 Average 157 | . 177 230 174 144 119 237 98 244 Maximum Alert Level 2 | . 1 1 2 1 1 1 1 1 Low Security (%) 66 | 100 56 28 57 79 88 31 86 9 Level 1 33 | . 43 71 40 20 11 68 13 90 Level 2 . | . . . 1 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . 4 2 7 2 7 3 2 . Investigation 6 | . 2 1 3 . . . . . Extermination 4 | . . . . 1 3 . . . Reinforcement 12 | . 2 1 4 1 1 1 2 . Assault . | . . . . . . . . . Garrison 5 | . . . . . 3 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 2 . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Distress Signals 13 | . 1 1 6 . 2 . 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 184 | . 22 21 50 8 38 11 26 8 Peak Tracking Total 7 | . 6 6 7 4 4 4 7 5 Tactical Retreats 8 | . 2 . 2 . 3 . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Traps Triggered 10 | . 1 1 2 1 3 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Machines Disabled 8 | . . . 2 . 3 . . 3 Max in Single Turn 2 | . . . 2 . 1 . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Machines Accessed 30 | . 2 5 8 1 7 . 5 2 Terminals 29 | . 2 5 8 1 7 . 4 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 71 | . 5 10 26 4 13 . 11 2 Successful 39 | . 1 7 12 2 6 . 10 1 Failed 32 | . 4 3 14 2 7 . 1 1 Catastrophic 6 | . 1 . 3 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 24 | . . 6 14 3 1 . . . Terminals 65 | . 5 10 26 4 13 . 5 2 Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . . . 6 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 34 | . 1 7 12 2 6 . 5 1 Record 2 | . . . . 1 . . . 1 Prototype ID Bank 5 | . 1 1 2 . 1 . . . Open Door 7 | . . . . . 4 . 3 . Level Access Points 1 | . . 1 . . . . . . Alert Level 5 | . . 2 2 . . . 1 . Unreport Threat 2 | . . 1 1 . . . . . Transport Status 2 | . . . 2 . . . . . Recall Investigation 2 | . . . 2 . . . . . Hauler Manifests 6 | . . 1 2 1 1 . 1 . Registered Components 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . . . . . 5 . Scan Component 2 | . . . . . . . 2 . Repair 2 | . . . . . . . 2 . Refit 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 2 3 6 1 5 . 2 1 Full Trace Events 5 | . 1 1 3 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . Time 100 | . . . . . . . 100 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 8 | . . . . . . . 8 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Total Allies 14 | . . . . . . . 14 . Largest Group 8 | . . . . . . . 8 . Highest-Rated Group 208 | . . . . . . . 208 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 51 | . . . . . . . 51 . Total Damage 1183 | . . . . . . . 1183 . Kills 5 | . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . Allies Melted 2 | . . . . . . . 2 . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Turns Passed 8810 | 93 268 640 2692 915 2302 507 1014 379 Spaces Moved 3089 | 53 103 308 972 300 575 93 479 206 Core 73 | 4 . . . . . 17 52 . Treads 2654 | 49 42 254 972 300 575 76 180 206 Legs . | . . . . . . . . . Wheels 191 | . 61 54 . . . . 76 . Hover 171 | . . . . . . . 171 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 90 160 240 320 50 50 150 Average Speed 227 | 153 113 150 233 277 334 457 125 151 Slowest Speed 1850 | 160 160 240 320 320 640 1850 450 152 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 26 35 67 9 88 5 57 82 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 8 | . . . . . 8 . . . Terrain Destroyed 67 | . . . 21 . 17 1 28 . Melee . | . . . . . . . . . Projectile 18 | . . . . . 17 1 . . AOE 49 | . . . 21 . . . 28 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Total 4045 | 62 166 404 1163 335 762 137 771 245 Wait 224 | . 6 13 24 3 56 13 107 2 Move 3081 | 52 102 307 971 299 574 92 478 206 Hop . | . . . . . . . . . Pick Up 48 | 4 2 16 8 . 10 . 6 2 Fast Attach 83 | 6 2 10 15 2 11 1 29 7 Attach 48 | . 4 2 7 4 15 8 7 1 Detach 8 | . . 1 1 . 3 . 3 . Swap 28 | . 1 1 11 4 10 . 1 . Drop 64 | . . 7 17 2 8 7 11 12 Fire 382 | . 49 45 95 19 72 16 71 15 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 22 | . . 2 14 2 3 . 1 . Escape Stasis 26 | . . . . . . . 26 . Rewire 31 | . . . . . . . 31 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory -6/Extension (discovered 2 exits: [*Fac] / *Cet) -6/Cetus (discovered 1 exit: [*Arc]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Lost 3 parts (1p1n1w) 310 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 7) 359 | -10/Materials | Core integrity fell below 50% 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Weapon x2 481 | -9/Materials | Lost 4 parts (1p1n2w) 879 | -9/Materials | Build established: Gunner 893 | -9/Materials | Identified exit to Materials 1002 | -9/Materials | Entered another Materials area 1002 | -8/Materials | Evolved 2 slots: Utility x2 1890 | -8/Materials | Build established: Scavenger-Gunner 3155 | -8/Materials | Discovered new exit (range 16) 3405 | -8/Materials | Discovered new exit (range 7) 3493 | -8/Materials | Core integrity fell below 50% 3642 | -8/Materials | Discovered new exit (range 5) 3694 | -8/Materials | Entered Factory 3694 | -7/Factory | Evolved 2 slots: Utility x2 3967 | -7/Factory | Build established: Gunner 4587 | -7/Factory | Discovered new exit (range 7) 4609 | -7/Factory | Entered Storage 4949 | -7/Storage | Learned location of Armory (-3) 5379 | -7/Storage | Found Prototype Launcher 5379 | -7/Storage | Identified Gui. Missile Launcher 5552 | -7/Storage | Lost 5 parts (1p2n2u) 5846 | -7/Storage | Build established: Scavenger-Gunner 6417 | -7/Storage | Lost 6 parts (1n1u4w) 6669 | -7/Storage | Core integrity fell below 50% 6669 | -7/Storage | Garrison activated, responded to threat 6843 | -7/Storage | Discovered new exit (range 10) 6911 | -7/Storage | Entered Factory 6911 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7169 | -6/Factory | Discovered new exit (range 15) 7255 | -6/Factory | Garrison activated, responded to threat 7289 | -6/Factory | Lost 5 parts (1p2n2u) 7366 | -6/Factory | Garrison activated, responded to threat 7418 | -6/Factory | Entered Extension 7437 | -6/Extension | Lost 3 parts (1p2u) 7488 | -6/Extension | Rescued a captive Derelict 7489 | -6/Extension | Rescued a captive Derelict 7538 | -6/Extension | Rescued a captive Derelict 7538 | -6/Extension | Rescued a captive Derelict 7563 | -6/Extension | Rescued a captive Derelict 7563 | -6/Extension | Rescued a captive Derelict 7627 | -6/Extension | Lost 3 parts (1u2w) 7712 | -6/Extension | Build established: Hacker-Mutant 7739 | -6/Extension | Repaired Lyr. Light Armor Plating 7796 | -6/Extension | Repaired Hvy. Beamcaster 7915 | -6/Extension | Lost 8 allies 8025 | -6/Extension | Spotted B-75 Beast 8038 | -6/Extension | Destroyed B-75 Beast 8048 | -6/Extension | Spotted B-75 Beast 8076 | -6/Extension | Destroyed B-75 Beast 8100 | -6/Extension | System corruption reached 10% 8122 | -6/Extension | Core integrity fell below 50% 8168 | -6/Extension | Disrupted transfer network 8244 | -6/Extension | Destroyed 7 combat bots 8249 | -6/Extension | Lost 4 parts (3n1w) 8327 | -6/Extension | Lost 5 parts (1p1n1u2w) 8385 | -6/Extension | Discovered new exit (range 16) 8385 | -6/Extension | Discovered new exit (range 16) 8400 | -6/Extension | System corruption reached 30% 8432 | -6/Extension | Entered Cetus 8451 | -6/Cetus | Spotted Cetus Guard 8451 | -6/Cetus | Spotted Cetus Guard 8457 | -6/Cetus | Spotted Cetus Guard 8463 | -6/Cetus | Destroyed Cetus Guard 8465 | -6/Cetus | Spotted Cetus Guard 8467 | -6/Cetus | Destroyed Cetus Guard 8468 | -6/Cetus | Destroyed Cetus Guard 8469 | -6/Cetus | Destroyed Cetus Guard 8753 | -6/Cetus | Discovered new exit (range 15) 8780 | -6/Cetus | Spotted Cetus Guard 8780 | -6/Cetus | Spotted Cetus Guard 8789 | -6/Cetus | Build established: Scavenger-Gunner 8812 | -6/Cetus | System corrupted Last Messages --------------- 08631_ System corrupted: Adv. Variable Charge Gun misfires. 08646_ CQNBFBBF5YOJWYVVHNE# M LUR,TM2I53&MM#V 08656_ System corrupted: Adv. Variable Charge Gun failed to cycle. 08661_ System corrupted: Heat flow error (+173). 08670_ System corrupted: Adv. Variable Charge Gun failed to cycle. 08676_ System corrupted: Matter fused (-10). 08691_ System corrupted: Matter fused (-9). 08706_ WX1:QEV4 GPJ4<&WB3JP2JZ:M>XQL03 08708_ System corrupted: Adv. Variable Charge Gun failed to cycle. 08722_ System corrupted: Heat flow error (+270). 08737_ System corrupted: IFF burst signal emitted. 08753_ EXIT=FOUND 08754_ =S39IROCWW>K8|11 N>8=N# 08769_ System corrupted: Matter fused (-10). 08782_ Penetrated by Slug. 08784_ R0%I R9FNZJ/HMXUY