Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.03 @ 15:15:02 // AFD2021/Volatile

Player: mrjoebobfred

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (9)        1800
Robots Destroyed (259)     1295
Value Destroyed (10103)    10103
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (2813)               2813
              TOTAL SCORE: 17271

 Bonus
-------
High Alert Combat Kills    2964
Follower Combat Kills      90
Entered Garrisons          400
Friendly Fire              -641

 Cogmind 
---------
Core Integrity             160/550
Matter                     30/300
Energy                     312/315
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (163)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Neutrino Core
>               --- PROPULSION (3) ---
         Medium Treads
         Medium Treads
        Armored Medium Treads
>               --- UTILITY (6) ------
                Cooling System
  High-capacity Storage Unit
       Improved Transmission Jammer
       Improved Light Armor Plating
                Hardlight Generator
>               --- WEAPON (2) -------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY (20) ---
          Heavy Deuterium Engine
         Medium Treads
                Field Propulsion Drive
                Coolant Injector
                Coolant Injector
          Large Storage Unit
       Improved Weapon Cycler
       Improved Light Armor Plating
       Improved Thermal Shield
       Improved Shock Absorption System
       Advanced Shield Generator
                Hacking Suite
                System Shield
                System Restoration Module
     Long-range Tractor Beam
                Gauss Rifle
                Gauss Rifle
                Bore Cannon
                Bore Cannon
       Improved Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
       Improved Transmission Jammer
       Hardened Medium Armor Plating
       Improved Light Armor Plating
       Improved Thermal Shield
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Heavy Deuterium Engine
         Medium Treads
         Medium Treads
                Field Propulsion Drive
                Coolant Injector
                Coolant Injector
          Large Storage Unit
       Improved Weapon Cycler
       Improved Light Armor Plating
       Improved Shock Absorption System
                Hardlight Generator
       Advanced Shield Generator
                Hacking Suite
                System Shield
                System Restoration Module
     Long-range Tractor Beam
                Gauss Rifle
                Gauss Rifle
       Improved Plasma Cutter
[Rating: 57]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Neutrino Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Hardened Medium Armor Plating
  Device                   Hardlight Generator
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Gauss Rifle
  Special Weapon           Improved Plasma Cutter

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat 
Slots Evolved              5    | .   1   .   .   .   4   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   1   .   .   .   3   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             77   | 7   3   1   .   2   27  8   20  9   .   
  Power                    7    | 1   .   1   .   1   2   .   1   1   .   
    Engine                 6    | 1   .   1   .   1   2   .   1   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   .   .   .   8   .   5   2   .   
    Treads                 17   | 2   .   .   .   .   8   .   5   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | 2   2   .   .   1   9   4   14  4   .   
    Device                 16   | 1   .   .   .   .   3   3   6   3   .   
    Storage                5    | 1   .   .   .   .   1   .   3   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             14   | .   2   .   .   1   5   .   5   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   1   .   .   .   8   4   .   2   .   
    Energy Gun             1    | .   .   .   .   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 2   1   .   .   .   7   2   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   .   .   
Parts Lost                 11   | .   2   .   .   1   1   .   5   1   1   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   1   .   .   
  Utility                  6    | .   1   .   .   .   .   .   3   1   1   
  Weapon                   2    | .   1   .   .   .   1   .   .   .   .   
  Highest Loss Streak      2    | .   1   .   .   1   1   .   2   1   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     96   | .   88  100 100 91  93  100 98  99  99  
  Engine                   8    | .   12  12  12  12  8   8   7   1   .   
  Core                     1    | .   .   .   .   .   .   .   .   6   8   
  Treads                   23   | .   25  25  25  16  22  25  24  24  25  
  Device                   11   | .   4   .   .   .   6   22  18  17  25  
  Storage                  9    | .   12  12  12  12  8   8   8   8   8   
  Hackware                 2    | .   .   .   .   .   .   5   8   2   .   
  Protection               20   | .   9   25  25  25  30  12  12  21  15  
  Ballistic Gun            18   | .   24  25  25  25  15  15  16  16  16  
Peak Build Rating          57   | 7   8   8   8   11  42  55  53  57  55  
  Average Rating           32   | 5   7   8   8   9   29  49  46  52  54  
  On Entrance              24   | .   7   8   8   8   11  42  53  48  55  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 19  23  23  23  28  64  64  75  81  81  
  Greatest Support         84   | 40  40  40  40  40  69  67  84  84  83  
  Greatest Overweight (x)  1    | .   .   .   .   1   1   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 10  10  10  10  10  15  15  20  20  20  
  Average Capacity         13   | 8   10  10  10  10  11  15  16  20  20  
  Most Carried             20   | 1   2   2   2   6   15  15  18  20  20  
  Average Carried          10   | .   1   1   2   4   10  14  14  19  20  
  Final Capacity           20   | 10  10  10  10  10  15  15  20  20  20  
  Final Carried            20   | 1   1   2   2   6   14  15  18  20  20  

 Class Distribution 
--------------------
 93% | Hacker-Mutant
  6% | Commander-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -10/Exiles
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -8/Garrison
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -8/Garrison
 Hacker-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  
Matter Collected           3851 | 209  41   186  .    202  759  546  1122 593  193  
  Remotely                 401  | .    .    .    .    .    .    .    401  .    .    
Salvage Created            8908 | .    537  94   .    286  2195 985  3326 890  595  
  Parts                    526  | .    40   7    .    11   137  70   194  44   23   
Haulers Intercepted        5    | .    .    .    .    .    2    .    2    .    1    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat 
Combat Hostiles Destroyed  206  | .   13  3   .   9   49  33  61  26  12  
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
  Guns                     146  | .   10  2   .   6   34  20  44  22  8   
  AOE                      59   | .   3   1   .   3   15  13  16  4   4   
Classes Destroyed          18   | .   7   .   .   3   4   2   2   .   .   
  Worker                   11   | .   1   .   .   .   2   .   6   .   2   
  Builder                  8    | .   2   .   .   .   4   .   2   .   .   
  Tunneler                 4    | .   1   1   .   .   .   .   2   .   .   
  Hauler                   5    | .   .   .   .   .   2   .   2   .   1   
  Recycler                 9    | .   1   .   .   .   2   .   5   .   1   
  Mechanic                 3    | .   .   .   .   .   .   .   2   .   1   
  Operator                 3    | .   .   .   .   .   1   .   1   .   1   
  Watcher                  15   | .   2   .   .   .   5   1   4   .   3   
  Swarmer                  60   | .   8   1   .   .   16  13  12  10  .   
  Saboteur                 3    | .   .   .   .   .   .   3   .   .   .   
  Grunt                    78   | .   5   2   .   3   19  6   29  7   7   
  Brawler                  9    | .   .   .   .   1   1   .   3   2   2   
  Duelist                  6    | .   .   .   .   .   2   .   3   1   .   
  Protector                2    | .   .   .   .   .   .   .   2   .   .   
  Sentry                   33   | .   .   .   .   .   10  7   13  2   1   
  Hunter                   9    | .   .   .   .   .   1   1   1   4   2   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   
  Assembled                5    | .   .   .   .   5   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           15   | .   10  2   .   2   11  10  14  9   15  
  Combat Bots Only         9    | .   6   2   .   2   9   9   8   9   7   
Max Kills in Single Turn   9    | .   4   2   .   3   5   9   6   3   8   
  Gunslinging              1    | .   .   .   .   .   1   .   1   1   .   
  Exploded                 8    | .   1   1   .   1   3   8   3   1   3   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  
Hostile Shots Fired        762   | .    38   12   .    24   235  68   183  146  56   
  Missed                   243   | .    13   3    .    7    72   22   67   40   19   
Damage Taken               5016  | .    539  81   .    189  1279 262  1363 1069 234  
  Core                     606   | .    158  .    .    58   189  16   98   66   21   
  Absorbed by Shields      1200  | .    .    .    .    .    348  178  442  88   144  
  Ignored by Resistances   3424  | .    160  49   .    116  997  275  895  701  231  
  Regen/Repaired (Parts)   310   | .    .    .    .    .    4    .    306  .    .    
Core Remaining (%)         56    | 100  .    .    .    13   .    .    .    .    .    
Volleys Fired              487   | .    28   13   .    24   119  66   121  83   33   
  Largest                  2     | .    2    2    .    2    2    2    2    2    2    
  Hottest                  79    | .    40   40   .    40   79   56   56   56   56   
Shots Fired                943   | .    56   26   .    48   235  128  239  145  66   
  Gun                      943   | .    56   26   .    48   235  128  239  145  66   
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  942   | .    56   26   .    48   234  128  239  145  66   
  Thermal                  1     | .    .    .    .    .    1    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         41    | .    13   12   .    11   26   28   29   41   14   
  Robot Miss Streak        3     | .    2    1    .    2    3    2    2    2    2    
  Penetration Max          1     | .    .    .    .    .    .    1    1    1    1    
  Secondary Targets        29    | .    1    1    .    2    8    2    8    6    1    
    Max Gunslinging Chain  1     | .    1    1    .    1    1    1    1    1    1    
Shots Hit Robots           728   | .    41   23   .    37   196  83   199  95   54   
  Core Hits                433   | .    27   8    .    24   109  50   134  45   36   
  Critical Kills           8     | .    .    .    .    .    1    3    2    1    1    
  Critical Parts Destroyed 9     | .    .    .    .    .    4    1    4    .    .    
  Critical Strikes         18    | .    .    .    .    .    6    4    6    1    1    
    Destroy                18    | .    .    .    .    .    6    4    6    1    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22343 | .    991  247  .    442  4766 2383 8126 2531 2857 
  Guns                     12590 | .    417  179  .    322  2737 1535 4371 1913 1116 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               9741  | .    574  68   .    120  2029 848  3743 618  1741 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  12    | .    .    .    .    .    .    .    12   .    .    
  Kinetic                  12775 | .    417  179  .    322  2719 1535 4528 1913 1162 
  Thermal                  5496  | .    337  34   .    .    1650 518  2344 447  166  
  Explosive                1992  | .    237  34   .    97   295  274  835  110  110  
  Electromagnetic          541   | .    .    .    .    23   102  56   249  61   50   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Entropic                 1527  | .    .    .    .    .    .    .    158  .    1369 
Highest Corruption         4     | .    .    .    .    .    1    1    4    1    1    
  Average Corruption       1     | .    .    .    .    .    1    1    1    1    1    
  Corruption Purged        4     | .    .    .    .    .    .    .    4    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  54    | .    .    .    .    .    12   13   18   8    3    
    Message Errors         11    | .    .    .    .    .    4    2    5    .    .    
    Matter Fused           13    | .    .    .    .    .    3    2    5    1    2    
    Heat Flow Errors       6     | .    .    .    .    .    .    2    2    2    .    
    Energy Discharges      7     | .    .    .    .    .    .    2    2    2    1    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    1    3    .    2    .    
    Data Loss (major)      1     | .    .    .    .    .    1    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    
    Alerts                 5     | .    .    .    .    .    2    2    1    .    .    
    Weapon Failures        3     | .    .    .    .    .    1    .    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            792   | .    155  4    .    .    47   21   388  20   157  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               792   | .    155  4    .    .    47   21   388  20   157  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1015  | .    364  .    .    23   139  36   324  121  8    
  Shots                    38    | .    4    .    .    1    7    2    18   5    1    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    2    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    .    
Highest Temperature        448   | .    24   125  .    121  448  288  239  208  1    
  Average Temperature      101   | .    10   56   .    29   115  146  75   55   1    
  Received Heat Transfer   2137  | .    111  75   .    72   780  101  508  392  98   
  Effects                  7     | .    .    .    .    .    7    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    2    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    3    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    .    .    1    4    2    .    .    
  Heat Transferred         6654  | .    460  50   .    .    2187 750  2407 550  250  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    .    .    4    .    4    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  
Peak Influence             1953 | .    531  217  .    188  742  1549 1509 1953 1238 
  Initial                  697  | .    .    99   .    .    .    237  553  689  697  
  Average                  676  | .    300  89   .    38   303  1008 1124 1322 951  
Maximum Alert Level        5    | .    2    1    .    .    3    4    4    5    4    
  Low Security (%)         26   | 100  14   72   .    100  37   .    .    .    .    
  Level 1                  16   | .    75   27   .    .    31   9    .    .    .    
  Level 2                  13   | .    9    .    .    .    28   16   14   3    10   
  Level 3                  13   | .    .    .    .    .    2    15   23   32   71   
  Level 4                  25   | .    .    .    .    .    .    58   61   35   17   
  Level 5                  3    | .    .    .    .    .    .    .    .    28   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    1    .    .    .    7    .    14   .    2    
  Investigation            6    | .    1    .    .    .    2    .    3    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    
  Reinforcement            6    | .    .    .    .    .    2    .    2    .    2    
  Assault                  3    | .    .    .    .    .    .    .    3    .    .    
  Garrison                 9    | .    .    .    .    .    3    .    6    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    1    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat 
Distress Signals           13   | .   .   .   .   .   4   1   3   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              243  | .   18  3   .   15  64  29  70  26  18  
  Peak Tracking Total      9    | .   3   2   .   3   8   4   5   4   9   
  Tactical Retreats        7    | .   .   .   .   .   4   .   1   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat 
Traps Triggered            6    | .   .   .   .   .   3   1   2   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat 
Machines Disabled          59   | .   10  1   .   1   9   12  14  8   4   
  Max in Single Turn       6    | .   3   1   .   1   2   1   6   2   2   
  Garrison Relay           11   | .   .   .   .   .   .   6   .   5   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   3   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat 
Machines Accessed          39   | .   8   .   1   .   15  1   9   4   1   
  Terminals                29   | .   6   .   .   .   10  1   7   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   1   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   
Total Hacks                136  | .   28  .   1   .   58  3   31  10  5   
  Successful               110  | .   22  .   1   .   50  1   25  6   5   
  Failed                   26   | .   6   .   .   .   8   2   6   4   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   72   | .   17  .   .   .   30  2   16  5   2   
  Terminals                95   | .   24  .   .   .   29  3   24  10  5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   2   .   5   .   .   
  Recycling Units          6    | .   4   .   .   .   2   .   .   .   .   
  Scanalyzers              21   | .   .   .   .   .   21  .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   4   .   2   .   .   
Terminal Hacks             42   | .   12  .   1   .   12  1   9   4   3   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           8    | .   4   .   .   .   3   .   1   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   3   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   
  Locate Traps             9    | .   3   .   .   .   2   .   3   .   1   
  Hauler Manifests         3    | .   1   .   .   .   1   .   1   .   .   
  Zone Layout              9    | .   3   .   .   .   2   .   3   .   1   
  Garrison Registry        2    | .   .   .   .   .   .   1   .   1   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   2   .   4   .   .   
  Scan Component           3    | .   .   .   .   .   1   .   2   .   .   
  Repair                   3    | .   .   .   .   .   1   .   2   .   .   
Recycling Unit Hacks       4    | .   2   .   .   .   2   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      3    | .   2   .   .   .   1   .   .   .   .   
Scanalyzer                 19   | .   .   .   .   .   19  .   .   .   .   
  Insert Component         9    | .   .   .   .   .   9   .   .   .   .   
  Analyze                  10   | .   .   .   .   .   10  .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         37   | .   8   .   .   .   14  .   11  2   2   
  Terminals                32   | .   7   .   .   .   12  .   9   2   2   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   
    Botnet                 7    | .   2   .   .   .   2   .   2   .   1   
    Disrupt                1    | .   .   .   .   .   .   .   .   1   .   
    Operators              2    | .   .   .   .   .   1   .   1   .   .   
    Skim                   20   | .   5   .   .   .   8   .   6   .   1   
    Override               1    | .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   
    Patch                  1    | .   .   .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   
    Extract                2    | .   .   .   .   .   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   7   .   .   .   13  1   7   2   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   .   .   .   .   25  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   1   .   2   .   .   
  Time                     123  | .   .   .   .   .   53  .   70  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         227  | .   .   .   .   .   227 .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   .   .   
Parts Scanalyzed           9    | .   .   .   .   .   9   .   .   .   .   
  Part Schematics Acquired 9    | .   .   .   .   .   9   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    44   | .   .   .   .   .   .   23  .   21  .   
  Machine Destruction      44   | .   .   .   .   .   .   23  .   21  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   8   .   4   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat 
Total Allies               21   | .   .   4   .   .   1   9   3   4   .   
  Largest Group            8    | .   .   4   4   3   1   8   8   4   3   
  Highest-Rated Group      132  | .   .   71  71  40  16  132 132 129 90  
  Highest-Rated Ally       39   | .   .   31  31  16  16  20  18  39  39  
Total Orders               5    | .   .   .   .   .   .   2   .   .   3   
  STAY                     1    | .   .   .   .   .   .   1   .   .   .   
  ROAM                     3    | .   .   .   .   .   .   .   .   .   3   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   .   .   
Ally Attacks               100  | .   .   .   .   52  2   3   11  25  7   
  Total Damage             1300 | .   .   .   .   541 18  114 195 140 292 
  Kills                    13   | .   .   .   .   6   .   2   .   2   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat 
Robot Analysis Total       8    | .   4   .   .   .   3   .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  
Turns Passed               11187 | 84   796  740  642  1034 2588 1711 1838 1453 301  
Spaces Moved               5681  | 49   446  441  402  454  1269 883  923  691  123  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    
  Treads                   5677  | 45   446  441  402  454  1269 883  923  691  123  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  150  150  150  160  163  
  Average Speed            164   | 151  160  160  160  211  171  150  153  163  163  
  Slowest Speed            250   | 160  160  160  160  240  250  150  232  240  163  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       74    | 4    97   97   89   87   98   80   83   82   25   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     6     | .    1    1    .    .    3    .    1    .    .    
  Known Exits Taken        7     | 1    1    1    1    1    1    .    1    .    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    
Spaces Dug                 4     | .    .    .    .    .    .    4    .    .    .    
Terrain Destroyed          1451  | .    203  29   .    57   445  95   437  103  82   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               12    | .    .    .    .    .    .    4    5    2    1    
  AOE                      1437  | .    203  29   .    57   445  89   432  101  81   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  
Total                      6603 | 56   477  454  401  489  1477 1086 1135 870  158  
  Wait                     145  | .    .    .    .    8    16   8    54   59   .    
  Move                     5672 | 48   445  440  401  453  1268 882  922  690  123  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  46   | 1    1    .    .    2    22   8    8    3    1    
  Fast Attach              38   | 7    2    .    .    .    16   1    11   1    .    
  Attach                   9    | .    1    .    .    .    3    .    3    2    .    
  Detach                   1    | .    .    .    .    .    .    .    1    .    .    
  Swap                     30   | .    .    1    .    2    8    7    6    6    .    
  Drop                     42   | .    .    .    .    .    25   8    7    1    1    
  Fire                     487  | .    28   13   .    24   119  66   121  83   33   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    2    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   63   | .    .    .    .    .    .    38   .    25   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            68   | .    .    .    .    .    .    68   .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Identified exit to Materials
     3 | -11/Scrapyard | Discovered exit to Materials (range 15)
    85 | -11/Scrapyard | Entered Materials
    85 | -10/Materials | Evolved 1 slot: Utility x1
   207 | -10/Materials | Identified exit to Materials
   207 | -10/Materials | Discovered exit to Materials (range 14)
   314 | -10/Materials | Build established: Hacker-Mutant
   446 | -10/Materials | Discovered exit to Materials (range 16)
   538 | -10/Materials | Core integrity fell below 50%
   552 | -10/Materials | Identified exit to Mines
   552 | -10/Materials | Discovered exit to Mines (range 16)
   761 | -10/Materials | Learned Storage trap positions
   820 | -10/Materials | Discovered exit to Materials (range 4)
   823 | -10/Materials | Loaded intel: 1 repair station location
   881 | -10/Materials | Entered Mines
   931 | -10/Mines     | Met a Derelict bent on vengeance
  1309 | -10/Mines     | Learned location of Zion (-6)
  1318 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1318 | -10/Mines     | Identified exit to Exiles
  1318 | -10/Mines     | Discovered exit to Exiles (range 5)
  1390 | -10/Mines     | Discovered exit to Materials (range 14)
  1414 | -10/Mines     | Discovered exit to Materials (range 15)
  1483 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  1582 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1621 | -10/Mines     | Entered Exiles
  1621 | -10/Exiles    | Found Exiles lab abandoned
  1621 | -10/Exiles    | Accompanied by 4 allies
  1622 | -10/Exiles    | Identified exit to Mines
  2263 | -10/Exiles    | Entered Mines
  2263 | -9/Mines      | Accompanied by 3 allies
  2264 | -9/Mines      | Assembled infested the area
  2269 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  2591 | -9/Mines      | Core integrity fell below 20%
  2721 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  2821 | -9/Mines      | Identified exit to Materials
  2821 | -9/Mines      | Discovered exit to Materials (range 12)
  2924 | -9/Mines      | Discovered exit to Materials (range 7)
  3097 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  3102 | -9/Mines      | Found Prototype Device
  3297 | -9/Mines      | Entered Materials
  3297 | -8/Materials  | Accompanied by 1 ally
  3297 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  3498 | -8/Materials  | Destroyed 7 combat bots
  3501 | -8/Materials  | Identified exit to Storage
  3501 | -8/Materials  | Discovered exit to Storage (range 16)
  3837 | -8/Materials  | Identified exit to Factory
  3837 | -8/Materials  | Discovered exit to Factory (range 14)
  4508 | -8/Materials  | Discovered exit to Factory (range 17)
  4612 | -8/Materials  | Repaired Corrupted Hardlight Generator?
  4902 | -8/Materials  | Learned Recycling recycling unit intel
  4912 | -8/Materials  | Learned Storage stockpile data
  4919 | -8/Materials  | Learned Factory repair station intel
  4938 | -8/Materials  | Learned Factory garrison access intel
  4969 | -8/Materials  | Learned location of Lower Caves (-7)
  5178 | -8/Materials  | Garrison activated, responded to threat
  5238 | -8/Materials  | Destroyed 9 combat bots
  5335 | -8/Materials  | Identified Exp. Sensor Array
  5792 | -8/Materials  | Identified exit to Garrison
  5885 | -8/Materials  | Entered Garrison
  5903 | -8/Garrison   | Triggered checkpoint
  5938 | -8/Garrison   | Garrison Relay disabled
  5954 | -8/Garrison   | Triggered checkpoint
  6082 | -8/Garrison   | Rescued a captive Derelict
  6177 | -8/Garrison   | Triggered checkpoint
  6177 | -8/Garrison   | Triggered checkpoint
  6199 | -8/Garrison   | Triggered checkpoint
  6210 | -8/Garrison   | Triggered checkpoint
  6275 | -8/Garrison   | Triggered checkpoint
  6318 | -8/Garrison   | Identified exit to Materials
  6318 | -8/Garrison   | Discovered exit to Materials (range 91)
  6318 | -8/Garrison   | Discovered exit to Materials (range 61)
  6318 | -8/Garrison   | Discovered exit to Materials (range 13)
  6330 | -8/Garrison   | Garrison Relay disabled
  6548 | -8/Garrison   | Garrison Relay disabled
  6618 | -8/Garrison   | Destroyed 9 combat bots
  6679 | -8/Garrison   | Phase Generator disabled
  7205 | -8/Garrison   | Build established: Commander-Mutant
  7221 | -8/Garrison   | Triggered checkpoint
  7277 | -8/Garrison   | Triggered checkpoint
  7278 | -8/Garrison   | Garrison Relay disabled
  7390 | -8/Garrison   | Triggered checkpoint
  7432 | -8/Garrison   | Garrison Relay disabled
  7450 | -8/Garrison   | Garrison Relay disabled
  7596 | -8/Garrison   | Entered Materials
  7596 | -8/Materials  | Accompanied by 8 allies
  7730 | -8/Materials  | Lost 6 allies
  7995 | -8/Materials  | Build established: Hacker-Mutant
  7996 | -8/Materials  | First assault squad dispatched
  8084 | -8/Materials  | Destroyed 8 combat bots
  8465 | -8/Materials  | Crushed by falling debris
  8578 | -8/Materials  | Garrison activated, responded to threat
  8794 | -8/Materials  | Garrison activated, responded to threat
  8855 | -8/Materials  | Core integrity fell below 50%
  8863 | -8/Materials  | Discovered exit to Storage (range 8)
  9169 | -8/Materials  | Repaired Hrd. Medium Armor Plating?
  9215 | -8/Materials  | Repaired Cooling System?
  9240 | -8/Materials  | Learned Factory stockpile data
  9268 | -8/Materials  | Learned location of 1 exit from Extension
  9291 | -8/Materials  | Learned location of 1 exit from Lower Caves
  9293 | -8/Materials  | Learned location of 1 exit from Lower Caves
  9324 | -8/Materials  | Garrison activated, responded to threat
  9374 | -8/Materials  | Destroyed 7 combat bots
  9401 | -8/Materials  | Identified exit to Garrison
  9434 | -8/Materials  | Entered Garrison
  9434 | -8/Garrison   | Accompanied by 3 allies
  9487 | -8/Garrison   | Identified exit to Materials
  9487 | -8/Garrison   | Discovered exit to Materials (range 50)
  9487 | -8/Garrison   | Discovered exit to Materials (range 51)
  9487 | -8/Garrison   | Discovered exit to Materials (range 45)
  9487 | -8/Garrison   | Discovered exit to Materials (range 58)
  9525 | -8/Garrison   | Garrison Relay disabled
  9619 | -8/Garrison   | Lost 3 allies
  9800 | -8/Garrison   | Triggered checkpoint
  9807 | -8/Garrison   | Learned Materials security intel
  9947 | -8/Garrison   | Triggered checkpoint
  9988 | -8/Garrison   | Triggered checkpoint
 10009 | -8/Garrison   | Destroyed 9 combat bots
 10158 | -8/Garrison   | Triggered checkpoint
 10160 | -8/Garrison   | Garrison Relay disabled
 10387 | -8/Garrison   | Triggered checkpoint
 10475 | -8/Garrison   | Garrison Relay disabled
 10724 | -8/Garrison   | Garrison Relay disabled
 10831 | -8/Garrison   | Garrison Relay disabled
 10887 | -8/Garrison   | Entered Materials
 10887 | -8/Materials  | Accompanied by 3 allies
 10967 | -8/Materials  | Lost 3 allies
 11083 | -8/Materials  | Destroyed 7 combat bots
 11188 | -8/Materials  | Self-destructed

 Last Messages 
---------------
11167_ R-06 Scavenger collects Hvy. Assault
  Rifle.
11168_ Slug penetrates H-55 Commando.
11168_ H-55 Commando destroyed.
11168_ Processing Tank disabled.
11168_ U-05 Engineer lays Concrete. <x2>
11169_ The unstable cave ceiling collapses.
11169_ U-05 Engineer lays Concrete.
11170_ The unstable cave ceiling collapses.
11170_ U-05 Engineer lays Concrete.
11171_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
11171_ U-05 Engineer lays Concrete.
11172_ The unstable cave ceiling collapses.
11172_ U-05 Engineer lays Concrete. <x2>
11172_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M004.
11173_ U-05 Engineer lays Concrete. <x4>
11175_ R-06 Scavenger collects Carbon-fiber Leg.
11176_ U-05 Engineer lays Concrete. <x7>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????# ???????????????????????? |
| ????????????????????????! ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????# ???????????????????????? |
| ????????????????????????# ???????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????##### #??????????????????????? |
| ????????????????????#!!   #??????????????? ??????? |
| ????????????????????#!!   ###???????????  ???????? |
| ????????????????????#!!     #??????????#/#???????? |
| ????????????????????#!!     #??????????# ###  ???? |
| ?????????????????????!!     #?????????#      ????? |
| ???????????????????????     +???????##     #   ??? |
| ????????????????????????#@ o#???????           ??? |
| ????????????????????????#   ########    %     !!?? |
| ????????????????????????#               =     !!?? |
| ????????????????????????#            !   [    !!?? |
| ????????????????????????# ^  ^^^  /        #    ?? |
| ????????????????????????#     ^         = =  #???? |
| ???????????????????#######+####         =    ##??? |
| ???????????????????#                   =   "  #??? |
| ???????????????????#                        "##### |
| ???????????????????#  "                    #       |
| ?????????###########  "                            |
| ????????#         ##  ""                   #     ? |
| ????????#         ##     [%=               #   #+# |
| ????????#         ######    ###            #   # # |
| ????????# """"""" #                                |
| ????????# """"""" #                                |
| ????????# """"""" #                                |
| ???????## ""%"""% +   ########## #   ####+##  #    |
| ?????###" %%%""%" #   #        # ###          #??? |
| ??####"         ###   # ""     #   #          #??? |
| ??#   [   #    #"##   # "T     ##### "        #??? |
| ??#                   # ""     #???###        #??? |
| ??#             %     +     """#?????#        #??? |
| ??#                   #     """#?????#        #??? |
| ??#        =   ###"####     """#?????#*       #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             975
Resistance: KI             35
Resistance: TH             60
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Cycling             20
Evasion (%)                40
Recoil Reduction           3
Offensive Hacking          30

 Item Schematics 
-----------------
           Exp. Sensor Array | -8/Materials | Scanalyzed
            Imp. VTOL Module | -8/Materials | Scanalyzed
               Hacking Suite | -8/Materials | Scanalyzed
       Hvy. Deuterium Engine | -8/Materials | Scanalyzed
               Plasma Cutter | -8/Materials | Scanalyzed
               Imp. Datajack | -8/Materials | Extracted
             Med. Matter Pod | -8/Materials | Extracted
      Visual Processing Unit | -8/Materials | Extracted
            Seismic Detector | -8/Materials | Extracted
                      Scythe | -8/Materials | Extracted
            Machine Analyzer | -8/Materials | Extracted
                 Arm. Treads | -8/Materials | Extracted
             Particle Cannon | -8/Materials | Extracted
                     Autogun | -8/Materials | Extracted
                   ECM Suite | -8/Materials | Extracted
          Targeting Computer | -8/Materials | Extracted
           Hpw. Tractor Beam | -8/Materials | Extracted
 Imp. Terrain Scan Processor | -8/Materials | Extracted
                 Pulse Rifle | -8/Materials | Extracted
                 Adv. Treads | -8/Materials | Scanalyzed
                 Gauss Rifle | -8/Materials | Scanalyzed
         Hardlight Generator | -8/Materials | Scanalyzed
        Hvy. Particle Cannon | -8/Materials | Scanalyzed
          Signal Interpreter | -8/Materials | Extracted
                  Beam Rifle | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FocalLongswordWand
  Manual?         0
Play Time         01:29:12
  Cumulative      501.6 hours
  Start           2024.10.02 @ 09:53:24
  End             2024.10.03 @ 15:15:02
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      AFD2021/Volatile
Game No.          62
  Rogue           6
  Adventurer      6
  Explorer        50
Win Type          -
  Total           35
  Types           13/7/2/5/1/1/1/3/2
Lore%             84
Gallery%          85
Achievement%      90
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2c1294a-1312-478a-8661-6ba0e88119bc