Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 17:55:17 Player: osman sinnoks Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (111) 555 Value Destroyed (3165) 3165 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (467) 467 TOTAL SCORE: 6607 Bonus ------- High Alert Combat Kills 467 Cogmind --------- Core Integrity 188/700 Matter 55/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- Enhanced Autogun Mini Grenade Launcher > --- INVENTORY (10) --- Improved Sensor Array Hardlight Generator Improved Shield Generator Arc Projector Flak Gun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Flak Gun Heavy Rocket Launcher > --- INVENTORY -------- Heavy Ion Engine Hardlight Generator Improved Shield Generator Arc Projector Improved Spread Laser Enhanced Autogun Flak Gun Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 41] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . 1 1 2 Weapon 1 | . . . 1 . Parts Attached 67 | 7 2 12 26 20 Power 6 | 1 . 1 3 1 Engine 5 | 1 . 1 2 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 14 | 2 . 4 7 1 Treads . | . . . . . Leg 14 | 2 . 4 7 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 . 3 4 6 Device 6 | 1 . 2 2 1 Storage 2 | 1 . 1 . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 5 | . . . 1 4 Artifact . | . . . . . Weapon 32 | 2 2 4 12 12 Energy Gun 8 | 1 1 1 4 1 Energy Cannon 3 | . . 1 . 2 Ballistic Gun 11 | 1 . . 5 5 Ballistic Cannon 2 | . 1 1 . . Launcher 8 | . . 1 3 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . . 5 1 Parts Lost 24 | . . 3 8 13 Power 1 | . . . . 1 Propulsion 8 | . . . 4 4 Utility 7 | . . 1 2 4 Weapon 8 | . . 2 2 4 Highest Loss Streak 4 | . . 2 4 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 100 94 95 84 Engine 7 | . 14 11 7 6 Leg 17 | . 28 29 25 10 Device 15 | . 14 21 17 12 Storage 8 | . 14 11 9 7 Processor 10 | . . . 8 15 Protection 4 | . . . . 7 Energy Gun 2 | . 24 . 1 . Energy Cannon 1 | . . 8 . 1 Ballistic Gun 12 | . . . 13 15 Launcher 5 | . . 10 9 4 Naked Turns . | . . . . . Heaviest Build 56 | 14 16 28 34 56 Greatest Support 39 | 20 20 36 39 36 Greatest Overweight (x) 16 | 2 . . 2 16 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 6 8 9 10 10 Most Carried 10 | 4 5 10 10 10 Average Carried 8 | 1 3 7 8 9 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 2 5 8 10 6 Class Distribution -------------------- 38% | Skirmisher 27% | Mutant 11% | Scavenger-Bomber 6% | Tank 5% | Bomber 4% | Scavenger-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Bomber | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2093 | 227 57 220 796 793 Remotely . | . . . . . Salvage Created 2799 | 26 71 746 994 962 Parts 201 | 4 3 68 55 71 Haulers Intercepted 8 | . . 1 5 2 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 64 | . 3 23 17 21 Guns 19 | . 2 2 6 9 Cannons 11 | . . 6 3 2 AOE 33 | . 1 14 8 10 Classes Destroyed 13 | 1 2 7 1 2 Worker 9 | . . 3 2 4 Builder 13 | . . 2 3 8 Tunneler 4 | 1 . 2 1 . Hauler 8 | . . 1 5 2 Recycler 8 | . . 1 1 6 Mechanic 1 | . . . . 1 Watcher 4 | . 1 . 2 1 Swarmer 16 | . 3 6 . 7 Grunt 29 | . . 12 11 6 Brawler 2 | . . 1 1 . Duelist 1 | . . . 1 . Sentry 12 | . . 4 4 4 Programmer 4 | . . . . 4 Best Kill Streak 12 | 1 3 12 7 9 Combat Bots Only 10 | . 3 10 5 4 Max Kills in Single Turn 4 | 1 1 4 4 4 Gunslinging . | . . . . . Exploded 3 | . 1 3 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 433 | . 17 65 91 260 Missed 140 | . 7 25 20 88 Damage Taken 4623 | . 86 547 1172 2818 Core 839 | . . 109 218 512 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 100 72 60 . Volleys Fired 189 | 4 7 38 88 52 Largest 3 | 2 2 2 3 3 Hottest 136 | 60 80 86 111 136 Shots Fired 371 | 8 14 51 175 123 Gun 229 | 8 14 5 136 66 Cannon 74 | . . 28 22 24 Launcher 68 | . . 18 17 33 Special . | . . . . . Kinetic 201 | 4 . 2 129 66 Thermal 25 | . . . 25 . Explosive 68 | . . 18 17 33 Electromagnetic 77 | 4 14 31 4 24 Robot Hit Streak 14 | 4 7 6 14 11 Robot Miss Streak 10 | 1 3 3 9 10 Penetration Max . | . . . . . Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 251 | 5 9 27 129 81 Core Hits 239 | 2 3 42 82 110 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 6 | . . 1 4 1 Burn 3 | . . . 3 . Destroy 1 | . . . 1 . Corrupt 2 | . . 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8853 | 51 205 1912 2528 4157 Guns 2762 | 51 107 56 1497 1051 Cannons 1011 | . . 327 263 421 Explosions 5071 | . 98 1529 759 2685 Melee . | . . . . . Ramming 9 | . . . 9 . Kinetic 2439 | 24 . 15 1349 1051 Thermal 1361 | . 98 151 391 721 Explosive 4101 | . . 1378 759 1964 Electromagnetic 943 | 27 107 368 20 421 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . 3 . 8 Average Corruption 2 | . . 2 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . . 3 . 15 Message Errors 1 | . . . . 1 Matter Fused 7 | . . 3 . 4 Heat Flow Errors 3 | . . . . 3 Energy Discharges 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 211 | . 28 17 2 164 Projectiles 9 | . . . . 9 Explosions 202 | . 28 17 2 155 Melee . | . . . . . Knockbacks 3 | . . . 3 . Impact 1 | . . . 1 . Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage 161 | . . 76 . 85 Shots 6 | . . 3 . 3 Rammed . | . . . . . Targets Rammed 2 | . . . 2 . Kicked 2 | . . . 2 . Crushed . | . . . . . Highest Temperature 598 | 20 90 150 11 598 Average Temperature 155 | 15 38 53 7 239 Received Heat Transfer 1344 | . . 177 549 618 Effects 20 | . . . . 20 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . . . . 2 Interference 3 | . . . . 3 Matter Decay 2 | . . . . 2 Short Circuit 3 | . . . . 3 Damage (minor) 2 | . . . . 2 Damage (major) 4 | . . . . 4 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 2 | . 1 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1801 | . 150 200 851 600 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 2 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 867 | 5 162 867 772 754 Initial 365 | . 3 68 365 331 Average 357 | 1 67 403 579 287 Maximum Alert Level 3 | . . 3 3 3 Low Security (%) 36 | 100 100 28 . 45 Level 1 21 | . . 15 7 32 Level 2 34 | . . 44 72 18 Level 3 8 | . . 11 19 2 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . . 3 1 7 Investigation 1 | . . 1 . . Extermination 3 | . . . . 3 Reinforcement 7 | . . 2 1 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 6 | . . 1 1 4 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 2 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 7 24 23 29 Peak Tracking Total 8 | . 3 8 5 6 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . 3 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 44 | . 3 4 2 35 Max in Single Turn 24 | . 2 1 1 24 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 2 1 1 5 Terminals 7 | . 2 1 . 4 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 17 | . 7 1 1 8 Successful 9 | . 3 1 . 5 Failed 8 | . 4 . 1 3 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 7 1 . 7 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 9 | . 3 1 . 5 Record 1 | . . 1 . . Open DSF 1 | . . . . 1 Alert Level 1 | . . . . 1 Unreport Threat 2 | . . . . 2 Security Status 1 | . 1 . . . Transport Status 1 | . 1 . . . Investigation Status 1 | . . . . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 . 1 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3619 | 71 279 340 1018 1911 Spaces Moved 1662 | 43 211 184 577 647 Core 38 | 16 . . . 22 Treads . | . . . . . Legs 1624 | 27 211 184 577 625 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 190 Average Speed 176 | 103 120 120 125 262 Slowest Speed 850 | 150 120 120 260 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 40 30 35 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 444 | . . 77 156 211 Melee . | . . . . . Projectile . | . . . . . AOE 444 | . . 77 156 211 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2030 | 62 222 251 731 764 Wait 25 | . . . . 25 Move 1658 | 42 210 183 576 647 Hop . | . . . . . Pick Up 56 | 9 3 13 22 9 Fast Attach 6 | . . . 4 2 Attach 36 | 7 . 6 11 12 Detach 1 | . . . . 1 Swap 25 | . 2 6 11 6 Drop 32 | . . 5 17 10 Fire 189 | 4 7 38 88 52 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 487 | -9/Materials | Destroyed 9 combat bots 678 | -9/Materials | Discovered new exit (range 9) 685 | -9/Materials | Destroyed 10 combat bots 691 | -9/Materials | Entered another Materials area 691 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 760 | -8/Materials | Lost 4 parts (2n1u1w) 1700 | -8/Materials | Discovered new exit (range 5) 1709 | -8/Materials | Entered Factory 1709 | -7/Factory | Evolved 2 slots: Utility x2 2165 | -7/Factory | Build established: Skirmisher 3406 | -7/Factory | Core integrity fell below 50% 3421 | -7/Factory | Lost 3 parts (1n2w) 3567 | -7/Factory | Lost 4 parts (1n1u2w) 3620 | -7/Factory | Self-destructed Last Messages --------------- U-05 Engineer destroyed. R-06 Scavenger collects Wheel. K-01 Serf collects debris. System corrupted: Substantial component data lost. K-01 Serf collects debris. R-06 Scavenger collects Welding Torch. K-01 Serf collects debris. Acquired 18 matter. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Acquired 10 matter. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. R-06 Scavenger collects VTOL Module. K-01 Serf collects debris. 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"???????? #?????????? | | ?????????????????? ????? ????????? #?????????? | | ?????????????????? ???????????????? #?????????? | | ?????????????????? ????????????????? #?????????? | | ?????????????????? ?????????????????? +?????????? | | ????????????????????????????????????? #?????????? | | ????????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed StasisWarpMegatreads Manual? 0 Play Time 00:45:47 Cumulative 9.1 hours Start 2024.04.22 @ 06:26:07 End 2024.04.22 @ 17:55:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6a983782-3caf-47c1-9b0d-b663d9fc6da5