Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.01 @ 09:00:30 Player: isotope436 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (292) 1460 Value Destroyed (14462) 14462 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (7319) 7319 TOTAL SCORE: 31341 Bonus ------- High Alert Combat Kills 1383 Follower Combat Kills 2643 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -807 Cogmind --------- Core Integrity 1209/1600 Matter 156/300 Energy 1551/1570 System Corruption 8% Temperature Cool (14) Movement Treading (230) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (5) -------- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (5) --- Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Advanced Heavy Siege Treads > --- UTILITY (10) ----- Advanced Power Amplifier Advanced Cooling System Advanced Cooling System Huge Storage Unit Energy Well Energy Well Matter Filter > --- WEAPON (6) ------- Phase Gun Enhanced Nova Cannon Heavy Gauss Cannon Heavy Gauss Cannon Linear Accelerator Linear Accelerator > --- INVENTORY (25) --- Reinforced Quantum Reactor Antimissile System Authchip [Propulsion] GAL Module Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Large Storage Unit Matter Filter Advanced Phase Shifter Improved Utility Shielding Heavy Insulated Plating > --- WEAPON ----------- Phase Gun Phase Gun Phase Gun Railgun Linear Accelerator Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Biometal Medium Treads Biometal Medium Treads Energy Well Energy Well Improved Medium Armor Plating Advanced Shield Generator Antimissile System Authchip [Propulsion] Enhanced Nova Cannon GAL Module [Rating: 194] Favorites ----------- Power Neutrino Core Engine Light Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Large Storage Unit Device System Restoration Module Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Reactive Plating Weapon Phase Gun Energy Gun Phase Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res DSF Acc Slots Evolved 19 | . 1 2 2 2 . . . . 2 2 . . 2 2 2 . 2 Power 4 | . . 1 . . . . . . 1 . . . 1 1 . . . Propulsion 3 | . . . . 1 . . . . . . . . . . 1 . 1 Utility 8 | . 1 1 1 1 . . . . . . . . 1 1 1 . 1 Weapon 4 | . . . 1 . . . . . 1 2 . . . . . . . Parts Attached 289 | 7 13 30 25 21 17 12 3 4 10 24 5 . 12 15 3 20 68 Power 55 | 1 2 7 2 6 2 2 . . 4 5 1 . 1 5 . 8 9 Engine 20 | 1 2 6 2 5 2 1 . . 1 . . . . . . . . Core 12 | . . 1 . 1 . 1 . . 2 5 . . 1 1 . . . Reactor 23 | . . . . . . . . . 1 . 1 . . 4 . 8 9 Propulsion 50 | 2 4 6 2 3 4 3 1 2 3 7 . . 3 . 1 3 6 Treads 35 | . . 6 2 3 1 . 1 2 3 4 . . 3 . 1 3 6 Leg 12 | 2 4 . . . 3 . . . . 3 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . 3 . . . . . . . . . . . Utility 94 | 2 3 8 9 4 5 2 1 2 2 8 4 . 4 4 1 3 32 Device 56 | 1 1 2 4 3 5 2 . 1 2 5 3 . 1 3 . 2 21 Storage 15 | 1 1 1 3 . . . . . . . 1 . . 1 1 1 5 Processor 6 | . . 1 . 1 . . . . . 2 . . . . . . 2 Hackware 1 | . . 1 . . . . . . . . . . . . . . . Protection 16 | . 1 3 2 . . . 1 1 . 1 . . 3 . . . 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 90 | 2 4 9 12 8 6 5 1 . 1 4 . . 4 6 1 6 21 Energy Gun 32 | 1 1 3 2 2 1 1 1 . 1 . . . 1 3 . 3 12 Energy Cannon 12 | . . . 5 2 1 . . . . . . . . 1 1 . 2 Ballistic Gun 17 | 1 1 5 2 1 2 2 . . . . . . 1 . . . 2 Ballistic Cannon 12 | . 2 . 1 . . 1 . . . 2 . . . . . 1 5 Launcher 15 | . . 1 2 3 2 1 . . . 2 . . 1 1 . 2 . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . 1 . . . 2 1 . . . Corrupted Parts 6 | . . . . . . . . 2 . 4 . . . . . . . System Corruption 9 | . . . . . . . . 2 . 7 . . . . . . . Parts Lost 55 | . 1 . 3 2 9 6 . . . 5 . . 1 3 . 8 17 Power 9 | . . . . 1 . 2 . . . 2 . . . . . 1 3 Propulsion 8 | . . . . . 4 2 . . . 1 . . . . . . 1 Utility 24 | . . . 2 1 4 1 . . . 2 . . 1 2 . 4 7 Weapon 14 | . 1 . 1 . 1 1 . . . . . . . 1 . 3 6 Highest Loss Streak 6 | . 1 . 3 1 6 5 . . . 3 . . 1 2 . 4 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 98 99 97 99 84 86 85 87 80 81 77 77 80 79 84 73 85 Engine 6 | . 12 16 16 12 13 11 7 7 4 . . . . . . . . Core 5 | . . 3 . 1 . 2 7 7 12 13 11 11 14 11 . . . Reactor 3 | . . . . . . . . . . 2 4 5 5 9 20 19 18 Treads 11 | . . 19 16 20 10 . 6 9 17 9 16 16 15 13 16 9 9 Leg 1 | . 24 . . . 3 . . . . 6 . . . . . . . Flight 1 | . . . . . . 13 1 . . . . . . . . . . Device 18 | . 11 6 15 14 21 27 23 20 17 18 21 22 17 12 20 18 19 Storage 9 | . 24 20 16 14 10 7 7 7 6 5 4 5 5 4 8 6 6 Processor 3 | . . . . 6 7 7 7 7 6 4 . . . . . . 3 Protection 5 | . . 10 8 7 . . 4 7 6 3 5 5 10 14 8 4 3 Energy Gun 7 | . 9 5 8 11 6 4 7 7 6 5 5 5 5 6 5 1 12 Energy Cannon 1 | . . . 6 5 . . . . . . . . . 2 2 2 1 Ballistic Gun 2 | . 10 7 2 2 6 10 . . . . . . 1 . . . 1 Ballistic Cannon 3 | . 2 1 3 . . . 7 7 . 4 5 5 2 . . 1 4 Launcher 2 | . . 4 1 1 1 1 7 7 . 5 . . 3 2 1 5 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 289 | 9 31 50 58 71 65 68 63 63 90 115 122 112 136 144 138 170 289 Greatest Support 195 | 20 26 44 44 66 67 16 22 82 90 90 81 81 89 89 116 140 195 Greatest Overweight (x) 19 | . 1 1 1 1 4 19 7 2 1 3 2 1 1 1 1 1 1 Average Overweight (x) 1 | . . . . . . 6 2 1 . 1 1 1 1 1 1 . . Largest Inventory Capacity 25 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 Average Capacity 15 | 5 14 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 18 Most Carried 15 | 2 8 12 10 10 9 5 6 8 8 7 8 7 10 13 7 15 15 Average Carried 5 | . 3 8 7 7 4 1 5 6 5 3 4 7 7 7 5 9 6 Final Capacity 25 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 Final Carried 12 | . 8 9 7 7 1 1 6 6 6 3 7 7 7 6 7 12 4 Class Distribution -------------------- 30% | Scavenger-Executioner 17% | Hacker-Mutant 9% | Hacker-Skirmisher 9% | Derelict-Gunner 7% | Generator-Executioner 7% | Hacker-Gunner 5% | Hacker-Tank 4% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -4/Factory Generator-Executioner | -3/Research Scavenger-Executioner | -2/Research Generator-Executioner | -2/DSF Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res DSF Acc Matter Collected 7326 | 353 377 829 435 446 256 179 50 22 158 643 363 . 344 581 . 448 1842 Remotely 193 | . . . . . 183 10 . . . . . . . . . . . Salvage Created 14132 | 75 404 985 604 1669 311 269 . 59 1170 1559 716 . 738 1083 . 927 3563 Parts 621 | 4 26 60 32 74 13 8 . . 48 80 19 . 41 24 . 33 159 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 8 | . 1 . 1 . . . . . . 3 . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res DSF Acc Combat Hostiles Destroyed 236 | 1 13 23 13 34 9 7 . 1 18 20 14 . 13 10 . 13 47 Guns 167 | 1 11 14 6 24 8 7 . . 17 19 12 . 13 7 . 3 25 Cannons 47 | . 2 8 3 4 . . . . . . 2 . . 3 . 7 18 AOE 16 | . . 1 4 5 1 . . 1 . . . . . . . 2 2 Classes Destroyed 19 | 2 2 3 3 3 1 . . . 2 2 . . . . . 1 . Worker 5 | 1 . 1 1 . . . . . . . . . . . . . 2 Builder 11 | . . . 1 . . . . . . 5 . . 2 . . . 3 Tunneler 3 | . . . . . . . . . 1 1 . . 1 . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . Recycler 6 | . . . . . . . . . . 2 . . . 2 . . 2 Mechanic 1 | . . . . 1 . . . . . . . . . . . . . Operator 3 | . . 1 . 1 . . . . 1 . . . . . . . . Watcher 25 | . 1 5 2 4 . . . . 1 2 . . 1 1 . . 8 Swarmer 37 | . 4 5 2 7 3 3 . . 4 . 4 . 4 . . . 1 Grunt 96 | 1 9 10 4 22 1 2 . . 8 9 5 . . 4 . 5 16 Brawler 5 | . . . . 1 . . . 1 1 . . . 1 . . 1 . Duelist 10 | . . 1 . . 2 1 . . 1 . 2 . 1 . . . 2 Sentry 26 | . . 7 5 2 2 . . . 3 1 2 . 1 1 . . 2 Specialist 2 | . . . . . . . . . . . . . . . . 2 . Hunter 16 | . . . 2 . . . . . . 1 1 . 2 2 . 4 4 Programmer 39 | . . . . 2 . 1 . . 1 8 . . 4 3 . . 20 Heavy 2 | . . . . . . . . . . 1 . . . . . 1 . Behemoth 3 | . . . . . 1 . . . . . . . . . . . 2 Thug 1 | . . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 15 | 1 3 5 6 5 7 3 . 1 5 5 5 . 4 5 . 3 15 Combat Bots Only 13 | 1 3 4 3 5 7 3 . 1 4 3 5 . 3 4 . 3 13 Max Kills in Single Turn 3 | 1 1 2 3 2 2 1 . 1 3 3 2 . 2 2 . 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . Exploded 2 | . . 1 1 2 1 . . 1 . . . . . . . 1 1 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res DSF Acc Hostile Shots Fired 1697 | 4 117 116 84 132 144 24 . . 10 72 50 . 66 72 . 160 646 Missed 532 | . 44 36 18 39 41 7 . . 4 13 16 . 21 18 . 53 222 Damage Taken 14167 | 26 478 598 587 905 1380 253 . . 97 1339 304 . 412 813 . 1676 5299 Core 1564 | 13 119 95 85 90 191 20 . . 11 335 26 . 27 53 . 108 391 Absorbed by Shields 1310 | . . 68 91 . . . . . . . . . . 80 . 505 566 Redirected to Shielding 315 | . . . . . . . . . . . . . 63 144 . 40 68 Ignored by Resistances 9111 | 17 313 419 407 558 811 147 . . 49 571 350 . 390 522 . 1245 3312 Regen/Repaired (Parts) 277 | . . 166 . . . . . . . . . . . . . . 111 Core Remaining (%) 79 | 94 47 76 84 . . . . 57 98 . . 63 97 95 . 92 75 Volleys Fired 661 | 7 77 87 43 74 41 19 . 5 22 43 20 . 23 22 . 32 146 Largest 6 | 2 2 2 3 3 3 3 . 3 1 3 2 . 2 3 . 3 6 Hottest 547 | 60 75 110 157 210 144 126 . 133 250 350 298 . 338 438 . 387 547 Shots Fired 1583 | 14 109 146 74 158 57 39 . 11 22 75 44 . 39 47 . 52 696 Gun 1115 | 14 94 111 46 126 46 39 . 5 22 40 22 . 33 31 . 19 467 Cannon 437 | . 15 33 21 30 3 . . 5 . 31 20 . 5 16 . 29 229 Launcher 31 | . . 2 7 2 8 . . 1 . 4 2 . 1 . . 4 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 585 | 7 79 113 14 18 26 26 . 5 . 31 20 . 14 . . 13 219 Thermal 800 | 7 27 1 32 74 23 13 . . 22 40 22 . 24 47 . 19 449 Explosive 25 | . . 2 7 2 8 . . 1 . . . . 1 . . 4 . Electromagnetic 173 | . 3 30 21 64 . . . 5 . 4 2 . . . . 16 28 Robot Hit Streak 42 | 3 15 20 9 42 34 7 . 15 16 23 14 . 15 23 . 29 41 Robot Miss Streak 11 | 1 2 5 2 3 2 1 . . 11 8 6 . 5 5 . 4 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets 7 | . . 1 . 2 . 1 . . . . . . 2 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . . . . . 1 1 . . . Shots Hit Robots 1122 | 6 75 103 49 120 43 33 . 11 21 48 30 . 30 31 . 44 478 Core Hits 677 | 3 24 46 34 89 34 18 . 5 57 66 36 . 36 40 . 37 152 Critical Kills 3 | . . . . 2 . . . . . . . . . . . . 1 Critical Parts Destroyed 3 | . 2 . . . 1 . . . . . . . . . . . . Critical Strikes 30 | . 2 2 1 3 3 . . . . . . . 1 . . 1 17 Burn 8 | . . . . . . . . . . . . . . . . . 8 Meltdown 2 | . . . . 1 . . . . . . . . . . . . 1 Destroy 6 | . 2 . . 1 3 . . . . . . . . . . . . Blast 10 | . . . . . . . . . . . . . 1 . . 1 8 Corrupt 4 | . . 2 1 1 . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 41454 | 69 1018 1620 1597 3156 1712 651 . 341 2528 3706 1518 . 2202 2367 . 3191 15778 Guns 27695 | 69 837 1137 555 2263 1101 651 . 44 2528 3059 1356 . 1605 2095 . 1172 9223 Cannons 10019 | . 181 400 302 387 84 . . 139 . 349 162 . 58 272 . 1477 6208 Explosions 3703 | . . 83 726 506 527 . . 158 . 275 . . 539 . . 542 347 Melee . | . . . . . . . . . . . . . . . . . . Ramming 37 | . . . 14 . . . . . . 23 . . . . . . . Kinetic 10467 | 24 771 1208 139 299 541 304 . 139 . 349 162 . 175 . . 1012 5344 Thermal 26323 | 45 221 75 703 1771 644 347 . 58 2528 3180 1356 . 1888 2367 . 1172 9968 Explosive 2090 | . . 8 430 239 527 . . 100 . . . . 139 . . 542 105 Electromagnetic 2537 | . 26 329 311 847 . . . 44 . 154 . . . . . 465 361 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . 4 . 2 2 . . 2 . 12 12 6 1 5 . 5 8 Average Corruption 3 | . . 2 . 1 1 . . 1 . 3 6 6 1 3 . 3 5 Corruption Purged 11 | . . . . . 2 . . 2 . . 7 . . . . . . Corruption Blocked 1 | . . . . . . . . . . 1 . . . . . . . Effects 265 | . . 33 . 14 2 . . . . 36 71 10 6 14 . 6 73 Message Errors 69 | . . 12 . 3 . . . . . 13 16 2 1 6 . 1 15 Matter Fused 59 | . . 11 . 2 . . . . . 6 20 3 . 3 . 2 12 Heat Flow Errors 40 | . . 2 . 6 1 . . . . 3 11 2 2 . . . 13 Energy Discharges 23 | . . . . . . . . . . 5 9 1 2 1 . 2 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Parts Fused 3 | . . . . 1 . . . . . 1 . . 1 . . . . Data Loss (minor) 39 | . . 5 . 2 1 . . . . 6 8 2 . 2 . 1 12 Data Loss (major) 9 | . . 2 . . . . . . . 1 2 . . 1 . . 3 Misfires 13 | . . 1 . . . . . . . . 4 . . 1 . . 7 Alerts 2 | . . . . . . . . . . 1 1 . . . . . . Weapon Failures 7 | . . . . . . . . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 521 | . . . 63 1 . . . . . 64 . . 114 . . 24 255 Projectiles 344 | . . . . 1 . . . . . 64 . . . . . 24 255 Explosions 177 | . . . 63 . . . . . . . . . 114 . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 34 | . 2 4 . . . . . . . . 2 . 1 . . 5 20 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 33 | . 2 4 . . . . . . . . 2 . 1 . . 4 20 Secondary 1 | . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 160 | . . 30 53 56 16 . . . . . 5 . . . . . . Shots 10 | . . 2 4 2 1 . . . . . 1 . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . . . . Targets Rammed 3 | . . . 1 . . . . . . 2 . . . . . . . Kicked 2 | . . . . . . . . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 751 | 24 42 308 386 511 496 461 . 189 425 751 243 238 460 438 . . 662 Average Temperature 130 | 16 18 99 133 171 225 164 . 91 98 198 74 105 120 109 . . 101 Received Heat Transfer 3406 | 24 372 407 189 561 516 36 . . 18 381 157 . 18 97 . 117 513 Effects 126 | . . 3 5 20 23 4 . . 2 42 . . 6 4 . . 17 Shutdowns 56 | . . . 2 7 7 2 . . 2 17 . . 4 4 . . 11 Energy Bleed 15 | . . 1 1 3 3 . . . . 3 . . 1 . . . 3 Interference 21 | . . 2 2 7 4 1 . . . 4 . . . . . . 1 Matter Decay 10 | . . . . 2 1 . . . . 6 . . 1 . . . . Short Circuit 10 | . . . . 1 3 1 . . . 5 . . . . . . . Damage (minor) 4 | . . . . . 2 . . . . 1 . . . . . . 1 Damage (major) 7 | . . . . . 3 . . . . 4 . . . . . . . Damage (core) 3 | . . . . . . . . . . 2 . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Parts Fried 4 | . . . 2 . . . . . . . . . . . . 1 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . 1 . . . . 1 1 . . . . . . 2 Combat Hostiles 5 | . . . . 1 . . . . 1 1 . . . . . . 2 Parts Melted 85 | 1 . . 1 3 . 3 . . 10 12 6 . 6 13 . 4 26 Heat Transferred 35855 | 100 500 150 1212 3550 1375 750 . 50 3300 4200 2000 . 2362 3206 . 1645 11455 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 2 . 3 . . . 1 . 2 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res DSF Acc Peak Influence 1122 | 25 185 327 269 338 . . . . 835 260 . . 256 211 89 477 1122 Initial 217 | . 12 20 3 33 . . . . . 204 . . . 29 89 51 217 Average 208 | 9 62 82 37 91 . . . . 231 78 . . 55 82 89 284 679 Maximum Alert Level 4 | . . 1 1 1 . . . . 3 1 . . 1 1 . 2 4 Low Security (%) 70 | 100 100 92 94 89 . . . . 58 84 . . 98 95 100 30 . Level 1 12 | . . 7 5 10 . . . . 17 15 . . 1 4 . 47 19 Level 2 8 | . . . . . . . . . 14 . . . . . . 22 34 Level 3 9 | . . . . . . . . . 9 . . . . . . . 43 Level 4 . | . . . . . . . . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . 1 . Squads Dispatched 65 | . 5 4 1 13 . . . . 8 9 . . 2 2 . 2 19 Investigation 17 | . 5 4 . 4 . . . . 1 1 . . . . . . 2 Extermination 20 | . . . . 3 . . . . 2 4 . . 2 1 . . 8 Reinforcement 14 | . . . 1 3 . . . . 1 4 . . . 1 . 2 2 Assault 7 | . . . . . . . . . 3 . . . . . . . 4 Garrison 7 | . . . . 3 . . . . 1 . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 1 . . . 1 . . 2 Haulers Reinforced 4 | . . . . 2 . . . . 1 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res DSF Acc Distress Signals 11 | . 3 1 2 1 . . . . 1 . . . . . . . 3 Communications Jammed 2 | . . . . . . . . . . 2 . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 339 | 1 17 30 17 43 9 7 . 4 37 28 12 . 16 11 . 14 93 Peak Tracking Total 7 | 1 3 5 5 4 7 3 . 3 5 4 3 . 3 4 . 3 7 Tactical Retreats 5 | . . 1 . . . 1 . . . 1 . . . . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res DSF Acc Traps Triggered 14 | . 2 4 1 1 . . . . . 4 . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res DSF Acc Machines Disabled 38 | . . 4 4 6 1 . . . 6 1 2 . 6 . . 1 7 Max in Single Turn 5 | . . 2 2 2 1 . . . 1 . 1 . 5 . . 1 1 Garrison Access 3 | . . . . . . . . . 2 . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res DSF Acc Machines Accessed 42 | . 6 13 3 9 . 2 . . 2 1 2 . . . 1 . 3 Terminals 19 | . 5 7 1 4 . . . . . . . . . . 1 . 1 Fabricators 4 | . . . . 2 . . . . 2 . . . . . . . . Repair Stations 4 | . . 2 . 1 . . . . . . . . . . . . 1 Recycling Units 6 | . 1 2 1 1 . . . . . 1 . . . . . . . Scanalyzers 4 | . . 2 1 1 . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Total Hacks 123 | . 20 44 8 21 . 5 . . 9 2 4 . . . 2 . 8 Successful 102 | . 16 40 7 16 . 5 . . 8 2 4 . . . 1 . 3 Failed 21 | . 4 4 1 5 . . . . 1 . . . . . 1 . 5 Catastrophic 3 | . 1 . . 1 . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 35 | . 2 . . . . . 3 . 7 4 . . 4 5 . . 10 Terminals 54 | . 17 21 4 8 . . . . . . . . . . 2 . 2 Fabricators 15 | . . . . 6 . . . . 9 . . . . . . . . Repair Stations 11 | . . 6 . 3 . . . . . . . . . . . . 2 Recycling Units 13 | . 3 4 2 2 . . . . . 2 . . . . . . . Scanalyzers 17 | . . 13 2 2 . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . 4 Terminal Hacks 54 | . 14 18 4 7 . 5 . . . . 4 . . . 1 . 1 Record 23 | . 7 7 1 1 . 4 . . . . 3 . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . . . . . . . . . . Open Door 3 | . . . . . . 1 . . . . 1 . . . . . 1 Open DSF 3 | . . . . 2 . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . Dispatch Records 3 | . 1 1 1 . . . . . . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 6 | . 1 3 1 1 . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . 4 . . . . 8 . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . Load Schematic 6 | . . . . 2 . . . . 4 . . . . . . . . Build 5 | . . . . 2 . . . . 3 . . . . . . . . Repair Station Hacks 9 | . . 6 . 1 . . . . . . . . . . . . 2 Scan Component 6 | . . 4 . 1 . . . . . . . . . . . . 1 Repair 3 | . . 2 . . . . . . . . . . . . . . 1 Recycling Unit Hacks 10 | . 2 3 1 2 . . . . . 2 . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . . . Retrieve Components 8 | . 1 2 1 2 . . . . . 2 . . . . . . . Scanalyzer 17 | . . 13 2 2 . . . . . . . . . . . . . Insert Component 9 | . . 7 1 1 . . . . . . . . . . . . . Analyze 8 | . . 6 1 1 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 6 12 1 8 . . . . 2 . . . . . 1 . 3 Full Trace Events 20 | . 6 7 . 4 . . . . 1 . . . . . . . 2 Feedback Events 2 | . . 1 . 1 . . . . . . . . . . . . . Corruption 2 | . . 1 . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . 116 . . . . . . . . Total Robot Build Rating 9 | . . . . . . . . . 9 . . . . . . . . Part Schematics Acquired 20 | . . 5 . . . . 15 . . . . . . . . . . Parts Built 6 | . . . . 3 . . . . 3 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 150 | . . . . 61 . . . . 89 . . . . . . . . Total Part Build Rating 21 | . . . . 7 . . . . 14 . . . . . . . . Parts Repaired 3 | . . 2 . . . . . . . . . . . . . . 1 Time 71 | . . 51 . . . . . . . . . . . . . . 20 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 70 | . 70 . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 59 | . 10 12 10 15 . . . . . 12 . . . . . . . Parts Scanalyzed 7 | . . 5 1 1 . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 2 . . . . . . . 1 Machine Destruction 3 | . . . . . . . . . 2 . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . 2 1 . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res DSF Acc Total Allies 31 | . . . . . . . 4 . 8 6 . . 2 2 . . 9 Largest Group 9 | . . . . . . . 4 4 9 6 . . 1 3 . . 4 Highest-Rated Group 553 | . . . . . . . 155 155 351 282 . . 31 231 . . 553 Highest-Rated Ally 269 | . . . . . . . 40 40 85 85 . . 31 103 . . 269 Zionite Dispatches 11 | . . . . . . . . . 1 2 . . 2 1 . . 5 Heavy 4 | . . . . . . . . . 1 1 . . . 1 . . 1 Fire 1 | . . . . . . . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . 1 Demo 2 | . . . . . . . . . . . . . . . . . 2 Experimental 1 | . . . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 277 | . . . . . . . . 26 90 40 . . . 5 . . 116 Total Damage 16755 | . . . . . . . . 718 2700 1493 . . . 498 . . 11346 Kills 74 | . . . . . . . . 3 22 6 . . . . . . 43 Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res DSF Acc Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 2 . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res DSF Acc Turns Passed 27367 | 176 1041 2587 1541 2572 1075 2184 3029 848 1248 2569 2489 413 893 712 151 469 3370 Spaces Moved 10078 | 112 444 1219 594 1349 454 362 807 308 573 860 891 166 306 230 59 177 1167 Core 29 | 20 . . . . . 9 . . . . . . . . . . . Treads 8496 | . . 1173 594 1349 312 . 748 308 573 443 891 166 306 230 59 177 1167 Legs 1141 | 92 444 46 . . 142 . . . . 417 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 412 | . . . . . . 353 59 . . . . . . . . . . Fastest Speed 50 | 50 120 145 145 145 145 352 305 155 155 190 250 250 246 246 247 145 155 Average Speed 232 | 107 182 185 224 155 207 577 325 265 175 259 253 250 246 246 247 166 225 Slowest Speed 1000 | 120 190 225 225 225 400 1000 592 305 235 400 330 250 250 246 247 247 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 44 | 6 73 82 56 35 70 54 79 55 20 17 89 16 12 8 2 97 29 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . 2 . . . . 1 . . . . . . Known Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . 2 4 4 1 . . 3 . . . . . . Spaces Dug 19 | . . . . . . . . . . 2 . . . . . 17 . Terrain Destroyed 384 | . . 25 48 31 45 . . 2 42 26 4 . 32 2 . 71 56 Melee . | . . . . . . . . . . . . . . . . . . Projectile 72 | . . . 1 . 2 . . . . 16 4 . 2 2 . 1 44 AOE 312 | . . 25 47 31 43 . . 2 42 10 . . 30 . . 70 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res DSF Acc Total 12628 | 153 568 1419 740 1680 529 431 1209 330 756 1050 1045 165 372 305 67 295 1514 Wait 1123 | 21 6 32 47 197 4 25 391 8 129 68 114 . 12 14 . 19 36 Move 10060 | 111 443 1218 593 1348 453 361 806 307 572 859 890 165 305 229 58 176 1166 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 274 | 7 19 29 14 19 7 11 5 4 11 24 10 . 12 14 3 26 59 Fast Attach . | . . . . . . . . . . . . . . . . . . Attach 225 | 7 4 12 13 15 13 12 3 4 10 23 4 . 10 15 3 20 57 Detach 27 | . 1 1 6 4 2 1 . . 3 1 1 . . 1 1 3 2 Swap 64 | . 9 18 12 6 4 . . . . 1 1 . 2 . . . 11 Drop 177 | . 9 22 11 15 5 2 4 2 9 19 5 . 8 10 2 17 37 Fire 661 | 7 77 87 43 74 41 19 . 5 22 43 20 . 23 22 . 32 146 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . 2 . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . Escape Stasis 14 | . . . . 2 . . . . . 10 . . . . . 2 . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 103 | -11/Scrapyard | Identified exit to Materials 103 | -11/Scrapyard | Discovered exit to Materials (range 8) 177 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Evolved 1 slot: Utility x1 177 | -10/Materials | Identified exit to Mines 177 | -10/Materials | Discovered exit to Mines (range 7) 301 | -10/Materials | Build established: Hacker-Mutant 333 | -10/Materials | Discovered exit to Mines (range 9) 524 | -10/Materials | Identified exit to Materials 524 | -10/Materials | Discovered exit to Materials (range 10) 917 | -10/Materials | Discovered exit to Materials (range 16) 1038 | -10/Materials | Core integrity fell below 50% 1218 | -10/Materials | Entered another Materials area 1218 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1492 | -9/Materials | Repaired Assault Rifle? 1573 | -9/Materials | Identified exit to Mines 1573 | -9/Materials | Discovered exit to Mines (range 16) 1764 | -9/Materials | Identified exit to Materials 1764 | -9/Materials | Discovered exit to Materials (range 16) 2557 | -9/Materials | Repaired Adv. Treads? 2890 | -9/Materials | Discovered exit to Materials (range 6) 3805 | -9/Materials | Entered another Materials area 3805 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4059 | -8/Materials | Lost 3 parts (2u1w) 4330 | -8/Materials | Identified exit to Factory 4330 | -8/Materials | Discovered exit to Factory (range 15) 4560 | -8/Materials | Discovered exit to Factory (range 15) 4590 | -8/Materials | Build established: Hacker-Tank 5200 | -8/Materials | Discovered exit to Factory (range 16) 5346 | -8/Materials | Entered Factory 5346 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5976 | -7/Factory | Build established: Hacker-Skirmisher 6918 | -7/Factory | Fabricated Sensor Array (x1) 6992 | -7/Factory | Garrison activated, responded to threat 7584 | -7/Factory | Identified exit to Factory 7584 | -7/Factory | Discovered exit to Factory (range 4) 7646 | -7/Factory | Fabricated Adv. Treads? 7871 | -7/Factory | Identified exit to Lower Caves 7871 | -7/Factory | Discovered exit to Lower Caves (range 15) 7918 | -7/Factory | Entered Lower Caves 8012 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8058 | -7/Lower Caves | Destroyed 7 combat bots 8060 | -7/Lower Caves | Lost 3 parts (1n2u) 8337 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8410 | -7/Lower Caves | Build established: Scavenger-Skirmisher 8457 | -7/Lower Caves | Spotted B-75 Beast 8542 | -7/Lower Caves | Destroyed B-75 Beast 8561 | -7/Lower Caves | Lost 6 parts (3n2u1w) 8885 | -7/Lower Caves | Build established: Hacker-Mutant 8956 | -7/Lower Caves | Identified exit to Lower Caves 8956 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 8993 | -7/Lower Caves | Entered another Lower Caves area 9423 | -7/Lower Caves | Build established: Scavenger-Mutant 9812 | -7/Lower Caves | Build established: Scavenger-Skirmisher 9958 | -7/Lower Caves | Learned Factory emergency access door positions 10372 | -7/Lower Caves | Lost 5 parts (2p1n1u1w) 10623 | -7/Lower Caves | Build established: Scavenger-Mutant 10872 | -7/Lower Caves | Learned 8 Factory zone layouts 10976 | -7/Lower Caves | Encountered a Warlord checkpoint 11112 | -7/Lower Caves | Identified exit to Zion 11112 | -7/Lower Caves | Discovered exit to Zion (range 10) 11177 | -7/Lower Caves | Entered Zion 11380 | -7/Zion | Build established: Hacker-Gunner 11450 | -7/Zion | Found Prototype Energy Gun 11991 | -7/Zion | Received a visual enhancement algorithm 12259 | -7/Zion | Learned Factory emergency access door positions 12521 | -7/Zion | Learned location of 1 exit from Factory 12628 | -7/Zion | Learned location of 1 exit from Proximity Caves 12633 | -7/Zion | Build established: Derelict-Gunner 12908 | -7/Zion | Found GAL Module 13159 | -7/Zion | Imprinted 13162 | -7/Zion | Declared Zion's savior 14166 | -7/Zion | Identified exit to Proximity Caves 14166 | -7/Zion | Discovered exit to Proximity Caves (range 14) 14206 | -7/Zion | Entered Proximity Caves 14206 | -6/Proximity Caves | Accompanied by 4 allies 14710 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14855 | -6/Proximity Caves | Spotted B-75 Beast 14876 | -6/Proximity Caves | Allies destroyed B-75 Beast 15054 | -6/Proximity Caves | Entered Factory 15054 | -6/Factory | Accompanied by 2 allies 15054 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 15055 | -6/Factory | Identified exit to Factory 15056 | -6/Factory | Identified Storm Laser 15119 | -6/Factory | Fabricated Fission Core (x2) 15188 | -6/Factory | Fabricated Hvy. Rocket Launcher (x1) 15227 | -6/Factory | Build established: Scavenger-Gunner 15540 | -6/Factory | Build established: Hacker-Gunner 15553 | -6/Factory | Allied Derelicts emerged from ambush trap array 15611 | -6/Factory | Identified exit to Lower Caves 15611 | -6/Factory | Discovered exit to Lower Caves (range 7) 15680 | -6/Factory | Garrison activated, responded to threat 15770 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 15771 | -6/Factory | Zion Heavy squad teleported in 15780 | -6/Factory | Fabricated G-47 Trooper? 15814 | -6/Factory | Lost 3 allies 16104 | -6/Factory | First assault squad dispatched 16292 | -6/Factory | Discovered exit to Factory (range 6) 16302 | -6/Factory | Entered another Factory area 16302 | -5/Factory | Accompanied by 2 allies 16302 | -5/Factory | Evolved 2 slots: Weapon x2 16608 | -5/Factory | Build established: Scavenger-Executioner 17741 | -5/Factory | Lost 3 parts (1p2u) 17833 | -5/Factory | Zion Fire squad teleported in 17935 | -5/Factory | Cargo convoy interrupted 18384 | -5/Factory | Zion Heavy squad teleported in 18414 | -5/Factory | Crushed by falling debris 18716 | -5/Factory | Build established: Hacker-Executioner 18783 | -5/Factory | Identified exit to Upper Caves 18783 | -5/Factory | Discovered exit to Upper Caves (range 11) 18870 | -5/Factory | System corruption reached 10% 18871 | -5/Factory | Entered Upper Caves 19156 | -5/Upper Caves | Build established: Scavenger-Executioner 19684 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19816 | -5/Upper Caves | Encountered a Warlord checkpoint 20025 | -5/Upper Caves | Learned location of Armory (-4) 20762 | -5/Upper Caves | Learned Armory terminal intel 20762 | -5/Upper Caves | Learned Extension terminal intel 21203 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 21330 | -5/Upper Caves | Identified exit to Upper Caves 21330 | -5/Upper Caves | Discovered exit to Upper Caves (range 15) 21360 | -5/Upper Caves | Entered another Upper Caves area 21403 | -5/Upper Caves | Identified exit to Factory 21403 | -5/Upper Caves | Discovered exit to Factory (range 10) 21773 | -5/Upper Caves | Entered Factory 21773 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 22032 | -4/Factory | Zion Resource Resupply teleported in 22516 | -4/Factory | Zion Heavy Resupply teleported in 22643 | -4/Factory | Identified exit to Research 22643 | -4/Factory | Discovered exit to Research (range 8) 22666 | -4/Factory | Entered Research 22666 | -3/Research | Accompanied by 1 ally 22666 | -3/Research | Evolved 2 slots: Power x1, Utility x1 22951 | -3/Research | Zion Heavy squad teleported in 22963 | -3/Research | Build established: Generator-Executioner 23063 | -3/Research | P-80 Master assimilated allied JR-5F3(A) 23201 | -3/Research | Identified exit to Research 23201 | -3/Research | Discovered exit to Research (range 10) 23378 | -3/Research | Entered another Research area 23378 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 23451 | -2/Research | Build established: Scavenger-Executioner 23527 | -2/Research | Identified exit to DSF 23529 | -2/Research | Entered DSF 23584 | -2/DSF | Additional patrols routed to DSF 23708 | -2/DSF | Lost 4 parts (1p2u1w) 23896 | -2/DSF | Sterilization system engaged 23916 | -2/DSF | Ambient heat levels rising (+10) 23931 | -2/DSF | Ambient heat levels rising (+10) 23934 | -2/DSF | Identified exit to Access 23934 | -2/DSF | Discovered exit to Access (range 15) 23946 | -2/DSF | Ambient heat levels rising (+10) 23961 | -2/DSF | Ambient heat levels rising (+10) 23976 | -2/DSF | Ambient heat levels rising (+10) 23988 | -2/DSF | Found Quantum Capacitor 23991 | -2/DSF | Ambient heat levels rising (+10) 23998 | -2/DSF | Entered Access 23998 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 24525 | -1/Access | Zion Demo squad teleported in 24593 | -1/Access | Zion Demo squad teleported in 24789 | -1/Access | First assault squad dispatched 24868 | -1/Access | Energy Cycler disabled 24875 | -1/Access | Lost 3 allies 24967 | -1/Access | Lost 3 parts (1u2w) 24972 | -1/Access | Destroyed 13 combat bots 25383 | -1/Access | Zion Heavy squad teleported in 25520 | -1/Access | Zion Experimental squad teleported in 25547 | -1/Access | Spotted B-99 Colossus 25551 | -1/Access | Allies destroyed B-99 Colossus 25580 | -1/Access | Build established: Generator-Executioner 25600 | -1/Access | Found Hvy. Insulated Plating 25706 | -1/Access | Zion Hacker squad teleported in 25730 | -1/Access | Spotted B-99 Colossus 25739 | -1/Access | Allies destroyed B-99 Colossus 25807 | -1/Access | Spotted B-99 Colossus 25818 | -1/Access | Allies destroyed B-99 Colossus 25930 | -1/Access | Build established: Scavenger-Executioner 26942 | -1/Access | Repaired Adv. Coolant Injector 27031 | -1/Access | Spotted B-99 Colossus 27036 | -1/Access | Spotted B-99 Colossus 27069 | -1/Access | Destroyed B-99 Colossus 27151 | -1/Access | Lost 5 parts (2p1u2w) 27165 | -1/Access | Destroyed B-99 Colossus 27331 | -1/Access | Identified exit to Surface 27331 | -1/Access | Discovered exit to Surface (range 5) 27368 | *** | Escaped! Last Messages --------------- 27294_ Power failure, Rnf. Quantum Reactor shutdown. 27298_ Power failure, Lgt. Quantum Reactor shutdown. 27299_ OO6K9:XDH 27331_ The Access Shell folds into the floor. 27331_ EXIT=FOUND: SURFACE 27339_ System corrupted: Matter fused (-9). 27349_ K-01 Serf cleans the Terminal. 27349_ Connecting with Terminal... 27349_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 27357_ System corrupted: Energy discharge (-455). [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: Epsilon Run] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ################????????????????? | | ???????????????? ????????????????? | | ?????????????????? k ?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# T#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ???????????????????## ""##????????????????? | | ???????????????????# #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#" """"""""#?????????????????? | | ?????????????????????" "?????????????????????????? | | ?????????????????????" "?????????????????????????? | | ????????????????????#" """"""""#?????????????????? | | ????????????????????# % #?????????????????? | | ????????????????????# % #?????????????????? | | ????????????????????# % #?????????????????? | | ????????????????????# #?????????????????? | | #???????????????????# #?????????????????? | | #???????????????????# #?????????????????? | | #???????????????????# #?????????????????? | | ##??????????????????####% ##############???????? | | ??????????????????????" % # ###### | | ???????????????######"" # / | | #???????????????# +% """" ###### | | #???????######### % # ="""""" #???????? | | #???????# # % # %""F "" #???????? | | #???????# # % "" #???????? | | #???????# #^ % #???????? | | #???????# # #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 140 Coolant Potential 100 Energy Generation 135 Energy Capacity 2050 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 30 Armor Coverage 825 Resistance: KI 65 Resistance: TH 50 Resistance: EX 35 Resistance: EM 65 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 90 Utility Shielding 66 Phase Shifting 15 Evasion (%) 55 Launcher Accuracy 40 Target Analysis 6 Core Analysis 6 Recoil Reduction 5 Matter Filtering 30 Particle Charging 15 Offensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Adv. Treads | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Scanalyzed Minigun | -9/Materials | Scanalyzed Particle Gun | -9/Materials | Scanalyzed Mak. Transmission Jammer | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Greatsword | -7/Zion | Archive Energy Well | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Fission Core | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Point Defense System | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Sensor Array | x1 | -7/Factory Adv. Treads | x2 | -7/Factory Fission Core | x2 | -6/Factory Hvy. Rocket Launcher | x1 | -6/Factory G-47 Trooper | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club 30k Club 5k Club Backstab Crack Shot Dangerous Findings Denied? Derelict Escape Epsilon Run Everything Is Under Control Friend Of Zion Hey, That's Mine! I Spy I'm Back, Baby! It's Just You Just What I Needed Knowing Is Half The Battle Librarian Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher More Power To You My Command Is Your Wish No Signal One Hack Too Far Oops Part-time Mechanic Party Time Please Form A Line Power Corrupts Remodeling Respectable Loadout Risk Taker Robot Respite Rockin' Loadout Serviceable Loadout Significant Disruption Storm Trooper System Compromised Tank The More The Merrier The One Tourist Troublemaker Uninvited Guest Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed ExoskeletonSigixAmplifier Manual? 0 Play Time 03:56:39 Cumulative 3.9 hours Start 2024.03.31 @ 08:25:42 End 2024.04.01 @ 09:00:30 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b61f4a90-9ba4-4ada-ae21-14419bf8b2e3