Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 21:27:39 Player: xgames Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (391) 391 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1101 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 115/300 Energy 84/100 System Corruption 2% Temperature Cool (0) Movement Core (1350) Ox26 Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Huge Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Compact Wheel Flight Unit Flight Unit Small Storage Unit Seismic Detector Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Subdweller Machine Gun Battle Cannon Scrap Shield Fragment (47) Scrap Shield Fragment (45) Scrap Shield Fragment (44) Scrap Shield Fragment (33) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Huge Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Battle Cannon > --- INVENTORY -------- Ion Engine Compact Wheel Flight Unit Flight Unit Flight Unit Small Storage Unit Improved Terrain Scanner Seismic Detector Subdweller Beam Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Subdweller Machine Gun Flamer Enhanced Flamer Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Makeshift Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Flamer Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 26 | 8 3 8 7 Power 3 | 1 . 1 1 Engine 2 | 1 . . 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 6 | 2 1 1 2 Treads 3 | 1 1 1 . Leg . | . . . . Wheel 1 | 1 . . . Hover . | . . . . Flight 2 | . . . 2 Utility 5 | 2 1 1 1 Device 2 | 1 . . 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 12 | 3 1 5 3 Energy Gun 1 | . . 1 . Energy Cannon 1 | . . . 1 Ballistic Gun 6 | 3 1 2 . Ballistic Cannon 1 | . . 1 . Launcher 1 | . . 1 . Special Weapon 2 | . . . 2 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . 1 5 8 Power 3 | . . 2 1 Propulsion 5 | . 1 1 3 Utility 1 | . . . 1 Weapon 5 | . . 2 3 Highest Loss Streak 8 | . 1 4 8 To Critical Strikes . | . . . . Average Backups 12 | 6 9 14 14 Power 1 | 1 1 1 . Propulsion 4 | 3 4 4 3 Utility 1 | . 1 2 2 Weapon 4 | . 2 6 7 Tool/Special . | . . . . Unused Backups 6 | . 2 . 4 Power . | . . . . Propulsion 4 | . 2 . 2 Utility . | . . . . Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 99 99 88 Engine 10 | . 14 7 11 Core 3 | . . 7 . Treads 13 | . 13 13 13 Wheel 13 | . 14 14 10 Device 10 | . 14 10 . Storage 14 | . 14 14 14 Protection 3 | . . 3 12 Energy Gun 2 | . . 4 . Ballistic Gun 17 | . 27 10 9 Ballistic Cannon 4 | . . 6 9 Launcher 2 | . . 6 . Peak Build Rating 16 | 7 8 16 15 Average Rating 9 | 5 7 11 12 On Entrance 7 | . 7 8 13 Avg Prop Armor Cover (%) 11 | 12 12 11 10 Naked Turns . | . . . . Heaviest Build 93 | 15 88 93 93 Greatest Support 20 | 16 20 16 16 Greatest Overweight (x) 20 | . 5 5 20 Average Overweight (x) 3 | . 1 5 5 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 20 | 7 16 25 25 Most Carried 20 | 8 14 20 20 Average Carried 13 | 6 9 17 18 Final Capacity 25 | 8 25 25 25 Final Carried 20 | 7 14 20 16 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Rec Matter Collected 664 | 328 169 165 2 Remotely . | . . . . Salvage Created 516 | 110 240 141 25 Parts 31 | 6 18 7 . Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 3 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 10 | . . 10 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 12 | . 8 3 1 Guns 10 | . 8 2 . Cannons 1 | . . . 1 AOE 1 | . . 1 . Classes Destroyed 7 | 2 2 2 1 Tunneler 1 | 1 . . . Recycler 1 | 1 . . . Swarmer 3 | . 3 . . Grunt 5 | . 5 . . Sentry 1 | . . . 1 Artisan 1 | . . 1 . Subdweller 3 | . . 3 . Best Kill Streak 3 | 1 3 2 1 Combat Bots Only 3 | . 3 2 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 152 | . 34 71 47 Missed 35 | . 5 22 8 Hits 117 | . 29 49 39 Projectile 117 | . 29 49 39 Critical Strikes 3 | . . 1 2 Damage Taken 1650 | 16 416 651 567 Core 253 | 5 62 51 135 Absorbed by Shields . | . . . . Core Remaining (%) 98 | 98 . . . Volleys Fired 75 | 17 27 17 14 Largest 2 | 2 2 2 2 Hottest 180 | 40 40 70 180 Shots Fired 132 | 34 53 29 16 Gun 109 | 34 53 22 . Cannon 12 | . . 1 11 Launcher 6 | . . 6 . Special 5 | . . . 5 Kinetic 109 | 34 53 18 4 Thermal 12 | . . . 12 Explosive 6 | . . 6 . Electromagnetic 5 | . . 5 . Robot Hit Streak 9 | 8 9 9 9 Robot Miss Streak 5 | 5 2 1 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 84 | 13 39 19 13 Core Hits 30 | 4 16 8 2 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 3 | . 1 . 2 Burn 2 | . . . 2 Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1333 | 219 439 413 262 Guns 748 | 191 430 127 . Cannons 206 | . . . 206 Explosions 286 | . . 286 . Melee . | . . . . Ramming 37 | 28 9 . . Kinetic 780 | 191 430 94 65 Thermal 197 | . . . 197 Explosive 286 | . . 286 . Electromagnetic 33 | . . 33 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 2 Average Corruption 1 | . 1 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 17 | . 4 11 2 Message Errors 2 | . 1 1 . Matter Fused 5 | . . 4 1 Heat Flow Errors 3 | . 1 1 1 Energy Discharges 4 | . 1 3 . Data Loss (minor) 2 | . 1 1 . Data Loss (major) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 12 | . . 2 10 Projectiles 10 | . . . 10 Explosions 2 | . . 2 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 25 | 11 4 10 . Shots 1 | . . 1 . Rammed 13 | 10 2 . 1 Targets Rammed 13 | 10 2 . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 685 | . 188 281 685 Average Temperature 264 | . 61 143 326 Received Heat Transfer 875 | . 126 542 207 Effects 12 | . . . 12 Shutdowns 1 | . . . 1 Energy Bleed 3 | . . . 3 Interference 2 | . . . 2 Matter Decay 3 | . . . 3 Damage (minor) 3 | . . . 3 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 1 2 Heat Transferred 905 | . . . 905 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 80 | 5 80 . 20 Initial 16 | . . . 16 Average 15 | . 22 . 2 Influence Increases 327 | 10 205 90 22 Destroy 0b10 Robot/C 180 | . 160 . 20 Destroy 0b10 Robot/NC 10 | 10 . . . Destroy Leader 30 | . 30 . . Successful Hack 15 | . 15 . . Destroy Structure 2 | . . . 2 Lose Combat Pursuer 90 | . . 90 . Influence Decreases 327 | 10 205 56 56 Entered New Map 18 | . . . 18 Time Decay 289 | 10 205 46 28 Lost Part 20 | . . 10 10 Squads Dispatched 2 | . 2 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 20 | . 11 7 2 Peak Tracking Total 5 | . 5 2 3 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Machines Accessed 4 | . 4 . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 16 . . Successful 7 | . 7 . . Failed 9 | . 9 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 7 | . 7 . . Terminals 10 | . 10 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . 6 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 4 . . Robot Analysis 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 4 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 8 | . 8 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 1010 | 12 474 511 13 Terrain 13 | . . . 13 Seismic 997 | 12 474 511 . Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Rec Turns Passed 1974 | 193 745 816 220 Spaces Moved 1061 | 114 441 426 80 Core 8 | 8 . . . Treads 2 | . 2 . . Legs . | . . . . Wheels 1050 | 106 439 426 79 Hover . | . . . . Flight 1 | . . . 1 Fastest Speed 50 | 50 100 175 175 Average Speed 147 | 96 126 175 193 Slowest Speed 1660 | 100 175 175 1660 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 7 59 29 19 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 5 | . . 5 . Spaces Dug 12 | . . 12 . Terrain Destroyed 28 | . . 26 2 Melee . | . . . . Projectile 2 | . . . 2 AOE 26 | . . 26 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Total 1323 | 162 581 469 111 Wait 104 | . 90 8 6 Move 1058 | 113 440 425 80 Hop . | . . . . Pick Up 37 | 14 13 10 . Fast Attach . | . . . . Attach 18 | 7 3 4 4 Detach . | . . . . Swap 11 | 1 1 5 4 Drop 5 | . 5 . . Fire 75 | 17 27 17 14 Melee . | . . . . Ram 13 | 10 2 . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 2 | . . . 2 Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -9/Recycling History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 194 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 9) 918 | -10/Materials | Discovered new exit (range 6) 939 | -10/Materials | Entered Subcaves 1062 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1378 | -10/Subcaves | Lost 4 parts (1p1n2w) 1681 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1743 | -10/Subcaves | Discovered new exit (range 8) 1755 | -10/Subcaves | Entered Recycling 1756 | -9/Recycling | Met a Zionite searching for Scraptown 1889 | -9/Recycling | Core integrity fell below 50% 1937 | -9/Recycling | Core integrity fell below 20% 1975 | -9/Recycling | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01959_ Y-45 Defender heat damages Hvy. Assault Rifle. 01959_ U-05 Engineer builds a Wall. 01960_ Y-45 Defender heat damages Broken Lgt. Treads. 01961_ Y-45 Defender heat damages core (-4). 01962_ Y-45 Defender heat damages Beam Rifle, Lgt. Treads, Imp. Ion Engine. Drag warning: You are moving via airborne propulsion while non-airborne propulsion attached, which reduces your speed. See your non-airborne propulsion's Drag stat. 01963_ Acquired 2 matter. 01964_ Y-45 Defender heat damages Hvy. Assault Rifle, Heat Sink, Imp. Ion Engine, Lgt. Treads. 01964_ U-05 Engineer builds a Wall. 01965_ Y-45 Defender heat damages core (-6). 01966_ Y-45 Defender heat damages Imp. Ion Engine. 01967_ Lgt. Treads destroyed. 01970_ Y-45 Defender heat short circuits Heat Sink. 01972_ Y-45 Defender heat damages Lgt. Armor Plating. 01973_ Flight Unit destroyed. 01975_ Y-45 Defender heat damages Beam Rifle. 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