Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.23 @ 15:12:01 Player: Sixten Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (1711) 1711 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4601 Bonus ------- None Cogmind --------- Core Integrity 534/700 Matter 5/300 Energy 300/300 System Corruption 8% Temperature Cool (0) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Aluminum Leg > --- UTILITY (6) ------ Medium Storage Unit Compact Battery Targeting Computer Improved Power Shielding Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Precision Assault Rifle > --- INVENTORY (10) --- Authchip [Armor] Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Compact Battery Targeting Computer Advanced ECM Suite Improved Power Shielding Improved Light Armor Plating > --- WEAPON ----------- Precision Assault Rifle Gauss Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Flight Unit High-capacity Storage Unit Light Assault Rifle Heavy Assault Rifle High-powered Shotgun High-powered Shotgun [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced ECM Suite Storage Medium Storage Unit Processor Targeting Computer Protection Improved Power Shielding Weapon Particle Cannon Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . . 2 2 Weapon . | . . . . . . Parts Attached 47 | 7 2 6 1 22 9 Power 5 | 1 . . . 4 . Engine 4 | 1 . . . 3 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 15 | 2 . 2 . 9 2 Treads 9 | 2 . 2 . 5 . Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . . . 4 . Utility 14 | 1 2 2 1 4 4 Device 2 | . . . . 1 1 Storage 5 | 1 1 1 . 2 . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 6 | . 1 1 1 1 2 Artifact . | . . . . . . Weapon 13 | 3 . 2 . 5 3 Energy Gun . | . . . . . . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 8 | 3 . . . 4 1 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 20 | . . 4 . 8 8 Power 3 | . . 1 . 1 1 Propulsion 12 | . . 2 . 5 5 Utility 3 | . . 1 . 1 1 Weapon 2 | . . . . 1 1 Highest Loss Streak 5 | . . 2 . 5 3 To Critical Strikes 1 | . . . . . 1 Average Backups 6 | 1 5 5 7 6 6 Power 1 | . 1 2 2 1 1 Propulsion . | . 1 . . 1 1 Utility 1 | . . 1 2 2 . Weapon 2 | . 1 2 3 2 3 Tool/Special . | . . . . . . Unused Backups 2 | . . . . 1 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . 1 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 80 | . 94 83 66 69 84 Engine 7 | . 14 9 . 5 6 Treads 23 | . 28 35 22 21 19 Leg 1 | . . . . . 5 Device 2 | . . . . 3 5 Storage 12 | . 14 11 11 11 15 Protection 8 | . 8 5 11 6 12 Energy Cannon 3 | . . 3 11 8 . Ballistic Gun 12 | . 28 12 . 6 10 Ballistic Cannon 1 | . . . . . 3 Launcher 2 | . . 5 11 2 . Peak Build Rating 36 | 6 7 9 8 24 36 Average Rating 16 | 4 6 7 7 14 31 On Entrance 8 | . 6 7 7 8 24 Avg Prop Armor Cover (%) 5 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 54 | 11 19 50 54 54 35 Greatest Support 83 | 40 40 80 40 83 83 Greatest Overweight (x) 14 | . . 1 1 14 2 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 20 | 8 10 20 20 20 10 Average Capacity 11 | 7 9 15 20 11 10 Most Carried 10 | 2 7 7 8 9 10 Average Carried 6 | 1 5 5 7 6 6 Final Capacity 20 | 8 10 20 20 10 10 Final Carried 9 | 2 7 7 8 9 4 Class Distribution -------------------- 93% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1366 | 207 219 98 48 451 343 Remotely . | . . . . . . Salvage Created 2098 | . 423 562 33 675 405 Parts 124 | . 27 39 6 32 20 Haulers Intercepted 4 | . 1 1 . 1 1 Recyclers Shooed 3 | . 3 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 52 | . 6 16 4 17 9 Guns 16 | . 6 4 . 3 3 Cannons 9 | . . . . 6 3 AOE 26 | . . 12 4 7 3 Classes Destroyed 12 | . 6 4 . . 2 Worker 2 | . . 2 . . . Builder 4 | . 1 3 . . . Tunneler 1 | . . . . . 1 Hauler 4 | . 1 1 . 1 1 Recycler 5 | . 2 1 . 2 . Mechanic 1 | . . 1 . . . Operator 2 | . 1 . . 1 . Watcher 3 | . . 1 . 2 . Swarmer 28 | . 3 10 4 7 4 Grunt 15 | . 3 4 . 6 2 Sentry 8 | . . 2 . 4 2 Programmer 1 | . . . . . 1 Best Kill Streak 11 | . 2 11 4 8 4 Combat Bots Only 6 | . 2 6 4 6 4 Max Kills in Single Turn 4 | . 1 4 4 3 1 Gunslinging . | . . . . . . Exploded 4 | . . 2 4 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 403 | . 42 82 . 114 165 Missed 110 | . 10 21 . 29 50 Hits 293 | . 32 61 . 85 115 Projectile 293 | . 32 61 . 85 115 Critical Strikes 13 | . . 1 . 8 4 Damage Taken 3687 | . 315 662 . 1185 1525 Core 497 | . 90 42 . 199 166 Absorbed by Shields . | . . . . . . Redirected to Shielding 82 | . . . . . 82 Regen/Repaired (Parts) 55 | . . 55 . . . Core Remaining (%) 79 | 100 64 . 89 63 . Volleys Fired 173 | . 34 29 1 71 38 Largest 2 | . 2 2 2 2 2 Hottest 136 | . 40 98 98 136 68 Shots Fired 322 | . 68 55 2 125 72 Gun 194 | . 68 25 . 63 38 Cannon 94 | . . 15 1 53 25 Launcher 34 | . . 15 1 9 9 Special . | . . . . . . Kinetic 219 | . 68 25 . 63 63 Thermal 69 | . . 15 1 53 . Explosive 25 | . . 15 1 9 . Electromagnetic 9 | . . . . . 9 Robot Hit Streak 19 | . 5 7 . 15 19 Robot Miss Streak 10 | . 4 2 . 10 3 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 177 | . 39 17 . 69 52 Core Hits 128 | . 22 37 4 41 24 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . 2 2 Meltdown 1 | . . . . 1 . Destroy 1 | . . . . 1 . Blast 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5112 | . 544 1143 139 1836 1450 Guns 1724 | . 431 139 . 560 594 Cannons 1310 | . . 165 . 556 589 Explosions 2070 | . 107 839 139 718 267 Melee . | . . . . . . Ramming 8 | . 6 . . 2 . Kinetic 2313 | . 431 139 . 560 1183 Thermal 902 | . . 341 . 556 5 Explosive 1520 | . . 663 139 718 . Electromagnetic 369 | . 107 . . . 262 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . . 13 Message Errors 3 | . . . . . 3 Matter Fused 3 | . . . . . 3 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 87 | . . 49 . 38 . Projectiles . | . . . . . . Explosions 87 | . . 49 . 38 . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 119 | . 25 32 . . 62 Shots 7 | . 1 2 . . 4 Rammed 1 | . 1 . . . . Targets Rammed 2 | . 1 . . 1 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 454 | . 12 187 21 454 260 Average Temperature 99 | . 5 101 14 145 36 Received Heat Transfer 1146 | . 60 117 . 612 357 Effects 3 | . . . . 3 . Shutdowns 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 1 | . . . . 1 . Heat Transferred 1458 | . . 446 . 962 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 89 | 100 100 45 80 90 100 Level 1 10 | . . 55 19 9 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 375 | . 106 375 209 248 82 Initial 139 | . . 24 139 77 35 Average 69 | . 36 185 145 87 20 Influence Increases 1787 | . 224 545 110 654 254 Destroy 0b10 Robot/C 1040 | . 120 320 80 340 180 Destroy 0b10 Robot/NC 110 | . 25 45 . 30 10 Destroy Leader 214 | . 12 64 10 86 42 Successful Hack 18 | . 6 . . . 12 Disable Machine 195 | . 30 60 15 90 . Destroy Structure 135 | . 1 56 5 63 10 Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 60 | . 30 . . 30 . Influence Decreases 1787 | . 167 245 268 774 333 Entered New Map 417 | . . 33 218 122 44 Time Decay 1060 | . 167 172 50 422 249 Lost Part 160 | . . 40 . 80 40 Purge Threat 150 | . . . . 150 . Squads Dispatched 5 | . . 1 . 1 3 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 3 | . . 1 . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . . 1 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 10 22 . 26 11 Peak Tracking Total 6 | . 3 6 . 5 4 Tactical Retreats 3 | . 1 . . 2 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 3 . . . . Indirectly 3 | . 3 . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 14 | . 2 5 1 6 . Max in Single Turn 2 | . 2 2 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 10 | . 1 2 . 3 4 Terminals 5 | . 1 . . 2 2 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . 1 . . . Recycling Units 2 | . . 1 . 1 . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 20 | . 1 5 . 7 7 Successful 13 | . 1 3 . 4 5 Failed 7 | . . 2 . 3 2 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 9 | . 1 . . 5 3 Terminals 11 | . 1 . . 5 5 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . 3 . . . Recycling Units 4 | . . 2 . 2 . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 . . 3 4 Record 2 | . . . . . 2 Terminal Index 3 | . 1 . . 1 1 Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . . 1 . 1 . Report Inventory 2 | . . 1 . 1 . Scanalyzer 1 | . . . . . 1 Retrieve Study 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 8 | . . 2 . 3 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . . 1 Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 30 | . . . . . 30 ECM 30 | . . . . . 30 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3213 | 112 596 400 108 1035 962 Spaces Moved 1556 | 66 307 161 44 476 502 Core 34 | 4 . . . 30 . Treads 1325 | 62 307 161 44 310 441 Legs 61 | . . . . . 61 Wheels . | . . . . . . Hover . | . . . . . . Flight 136 | . . . . 136 . Fastest Speed 31 | 50 160 160 240 31 117 Average Speed 166 | 153 160 168 240 166 166 Slowest Speed 750 | 160 160 240 240 750 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 39 21 9 35 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 128 | . . 53 5 57 13 Melee . | . . . . . . Projectile 13 | . . . . 6 7 AOE 115 | . . 53 5 51 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1852 | 73 350 235 45 592 557 Wait 41 | . . 35 . 6 . Move 1551 | 65 306 160 43 475 502 Hop . | . . . . . . Pick Up 10 | 1 5 1 . 1 2 Fast Attach 29 | 6 2 3 . 13 5 Attach 10 | . . 2 . 6 2 Detach 5 | . 1 1 . 3 . Swap 21 | 1 . 4 1 12 3 Drop 10 | . 1 . . 4 5 Fire 173 | . 34 29 1 71 38 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 1 . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 16) 709 | -10/Materials | Entered another Materials area 709 | -9/Materials | Evolved 2 slots: Propulsion x2 947 | -9/Materials | Repaired Grenade Launcher 1013 | -9/Materials | Discovered new exit (range 13) 1109 | -9/Materials | Entered Mines 1198 | -9/Mines | Discovered new exit (range 3) 1217 | -9/Mines | Entered Materials 1217 | -8/Materials | Evolved 2 slots: Utility x2 1744 | -8/Materials | Lost 5 parts (1p3n1w) 2156 | -8/Materials | Discovered new exit (range 16) 2252 | -8/Materials | Entered Factory 2252 | -7/Factory | Evolved 2 slots: Utility x2 2679 | -7/Factory | Lost 3 parts (3n) 3214 | -7/Factory | Self-destructed Last Messages --------------- 03102_ Acquired Imp. Light Armor Plating. 03105_ ALERT: Cargo convoy en route, clear transfer corridor. 03118_ System corrupted: Matter fused (-9). 03143_ System corrupted: Energy discharge (-81). 03158_ System corrupted: Gauss Cannon jammed. 03161_ Slug penetrates P-60 Hacker. 03169_ System corrupted: Heat flow error (+222). 03170_ Lgt. Deuterium Engine destroyed. 03179_ Acquired 6 matter. 03182_ Acquired 9 matter. 03194_ R-06 Scavenger collects Authchip [R/Combat]. 03195_ Gauss Cannon destroyed. 03198_ R-06 Scavenger collects Authchip [R/Combat]. 03202_ R-06 Scavenger collects Imp. Heat Sink. 03205_ Acquired 4 matter. 03205_ R-06 Scavenger collects Authchip [Device]. 03206_ R-06 Scavenger collects Authchip [R/Combat]. 03209_ R-06 Scavenger collects Weight Redist. System. 03211_ R-06 Scavenger destroyed. 03211_ Imp. Titanium Leg+ destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????? ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????" ?????????????????????????? | | ?????????????????????? ###??????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????"" ???????????????????????? | | ????????????????""? """ ???????????????????????? | | ????????????????""" """ ???????????????????????? | | ??????????????? ##########??????????????? | | ??????????????? """ """ # ! #??????????????? | | ?????????????"" """ """ #!/ #??????????????? | | ????????? """ """ """ #!/ #??????????????? | | ????????# #! "" #??????????????? | | ????????# # """ #??????????????? | | ???????? %! + F" #??????????????? | | ???????????????#######%p # """ #??????????????? | | ?????????????????????# # "" #??????????????? | | ###########??????????# # #??????????????? | | ] #??????????# ##########??????????????? | | [ #??????????# #???????????????????????? | | """""" #??????????# #???????????????????????? | | """""" #??????????# #???????????????????????? | | """""" / #??######### ##??????????????????????? | | """""" #??# # #??????????????????????? | | #??# # ! @#########??????????????? | | """""" #??# +!% ????????? | | """""" ! #??# # ! ########???????????????? | | """""" #??# # ; #????????????????????? | | """""" #??# ### #### #???????????????????? | | #??#########; #????#???????????????????? | | +#######+##????????# % #????????????????????????? | | #??# #?????????# ####????????????????????????? | | #??# #????????#" #???????????????????????????? | | #??# #????????## #???????????????????????????? | | #??# ###########+##??????????????????????????? | | ##?# ## #??????????????????????????? | | #### ## #??????????????????????????? | | ### #! #??????????????????????????? | | / ! #??????????????????????????? | | ### |= #??????????????????????????? | | # ## ## #??????????????????????????? | | #### ## #??????????????????????????? | | #??# ##############??????????????????????????? | | #+######+###?????????????????????????????????????? | | = #?????????????????????????????????????? | | " #?????????????????????????????????????? | | " #?????????????????????????????????????? | | " [= #?????????????????????????????????????? | | " !** #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Power Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 4 Particle Charging 15 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 8% | -9/Materials Studied --------- Imp. Titanium Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransdimensionalDroneMace Manual? 0 Play Time 00:23:30 Cumulative 35.1 hours Start 2026.10.23 @ 14:49:57 End 2026.10.23 @ 15:12:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95578767-eb58-43f0-a1a1-e4ce79d60421