Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.06 @ 00:18:24 Player: Lazz Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (82) 410 Value Destroyed (3265) 3265 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 10355 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1450 Matter 122/300 Energy 96/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Gravmag Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Core Analyzer Improved Light Armor Plating Advanced Force Field > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Advanced Datajack > --- INVENTORY -------- Light Antimatter Reactor Centrium Leg Improved Antigrav System Cooled Antigrav System [Rating: 125] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Combat Linear Gravjet Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Core Analyzer Protection Improved Utility Shielding Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Chainsword Piercing Weapon Heavy Pick Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 . 2 Power 2 | . . . . . . 1 . 1 . . Propulsion 4 | . . . 1 1 . . . . . 2 Utility 8 | . . 2 1 . 2 1 2 . . . Weapon 2 | . . . . 1 . . . 1 . . Parts Attached 125 | 6 1 17 13 22 13 9 17 3 10 14 Power 17 | 1 . 4 1 1 . 4 2 . . 4 Engine 8 | 1 . 4 1 1 . 1 . . . . Core 4 | . . . . . . 3 1 . . . Reactor 5 | . . . . . . . 1 . . 4 Propulsion 39 | 2 . 6 2 7 3 3 6 2 4 4 Treads 2 | . . . . 1 1 . . . . . Leg 27 | 2 . 6 2 6 2 3 5 . . 1 Wheel . | . . . . . . . . . . . Hover 10 | . . . . . . . 1 2 4 3 Flight . | . . . . . . . . . . . Utility 33 | 1 1 4 5 4 6 1 5 . 3 3 Device 18 | . 1 3 3 1 2 . 4 . 3 1 Storage 3 | 1 . . . 1 1 . . . . . Processor 7 | . . 1 . 1 2 1 1 . . 1 Hackware . | . . . . . . . . . . . Protection 5 | . . . 2 1 1 . . . . 1 Artifact . | . . . . . . . . . . . Weapon 36 | 2 . 3 5 10 4 1 4 1 3 3 Energy Gun 8 | 1 . 2 1 1 . . 2 1 . . Energy Cannon 4 | . . . . 1 . . 1 . . 2 Ballistic Gun 12 | 1 . 1 3 5 2 . . . . . Ballistic Cannon 7 | . . . 1 1 1 1 . . 3 . Launcher 2 | . . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes 3 | . . . . 1 . . 1 1 . . Parts Lost 85 | . . 7 10 11 1 3 28 . 9 16 Power 13 | . . 2 2 . . 1 4 . . 4 Propulsion 31 | . . 1 4 6 . 1 10 . 2 7 Utility 21 | . . 2 3 1 . 1 7 . 4 3 Weapon 20 | . . 2 1 4 1 . 7 . 3 2 Highest Loss Streak 21 | . . 4 7 4 1 1 21 . 4 9 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | 2 4 6 7 6 9 13 12 . 2 3 Power 1 | . 1 . . 1 1 1 . . . . Propulsion 1 | 1 2 3 2 . . . 1 . 1 1 Utility 2 | . . . 1 2 2 3 4 . 1 . Weapon 3 | . 1 2 2 2 5 8 5 . . . Tool/Special . | . . . . . . . . . . . Unused Backups 20 | . . 3 . 5 1 7 4 . . . Power 4 | . . 1 . 1 . 2 . . . . Propulsion 3 | . . 2 . 1 . . . . . . Utility 3 | . . . . 1 . . 2 . . . Weapon 10 | . . . . 2 1 5 2 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 96 83 90 83 93 97 93 35 30 43 Engine 4 | . 14 9 8 4 6 2 . . . . Core 2 | . . . . . . 7 8 . . . Treads 1 | . . . . 1 5 1 . . . . Leg 17 | . 28 21 21 18 14 19 19 . . . Hover 1 | . . . . . . . . 10 6 18 Device 13 | . 10 14 17 9 13 16 23 4 6 1 Storage 6 | . 14 11 9 7 6 5 5 2 . . Processor 13 | . . 4 9 13 13 23 20 14 14 12 Protection 2 | . . . 7 4 11 . . . . . Energy Gun 2 | . 14 8 4 1 . . . 2 1 . Ballistic Gun 9 | . 14 11 10 12 7 11 5 . . . Ballistic Cannon 3 | . . . 2 3 6 5 4 . 1 . Peak Build Rating 125 | 6 7 12 21 36 59 75 103 51 57 125 Average Rating 44 | 4 6 9 17 29 48 68 84 42 39 75 On Entrance 28 | . 6 7 12 6 36 57 75 28 50 39 Avg Prop Armor Cover (%) 11 | . . . . 7 6 6 . 18 35 22 Naked Turns 14 | . . . . . . . . . . 14 Heaviest Build 94 | 13 14 17 22 34 52 68 88 12 38 94 Greatest Support 92 | 20 20 26 46 46 57 73 92 30 56 79 Greatest Overweight (x) 12 | 1 . 1 . 2 1 1 3 3 12 1 Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 8 5 8 Average Capacity 9 | 7 8 8 8 8 10 15 14 6 5 5 Most Carried 15 | 4 5 8 8 8 15 15 15 1 5 5 Average Carried 8 | 2 4 6 7 6 9 13 12 . 3 3 Final Capacity 15 | 8 8 8 8 8 15 15 8 5 5 5 Final Carried 15 | 4 5 8 6 8 14 15 . 1 5 1 Class Distribution -------------------- 38% | Mutant 38% | Gunner 10% | Scavenger-Mutant 5% | Scavenger-Gunner 3% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/DSF Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Matter Collected 2774 | 181 97 236 135 470 473 370 498 15 124 175 Remotely 371 | . . 30 . . . . 341 . . . Salvage Created 2961 | . 60 640 169 659 393 452 477 15 26 70 Parts 154 | . 5 43 9 29 19 27 16 2 . 4 Haulers Intercepted 3 | . . . . 1 1 1 . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Combat Hostiles Destroyed 62 | . 3 18 5 15 3 8 7 . 1 2 Melee 4 | . . . . . 1 . 3 . . . Guns 43 | . 3 18 5 10 . 7 . . . . Cannons 13 | . . . . 5 2 1 2 . 1 2 AOE 1 | . . . . . . . 1 . . . Classes Destroyed 14 | . 1 3 . 4 1 2 2 . 1 . Worker 7 | . . . . 2 1 . 3 1 . . Builder 4 | . . . . 1 1 2 . . . . Hauler 3 | . . . . 1 1 1 . . . . Recycler 4 | . . 1 . 1 1 . 1 . . . Operator 1 | . . . . . . . 1 . . . Watcher 1 | . . . . . . . 1 . . . Swarmer 18 | . 3 7 3 3 . . . . . 2 Grunt 20 | . . 9 2 8 . . 1 . . . Brawler 1 | . . . . . . 1 . . . . Duelist 1 | . . . . . . 1 . . . . Sentry 7 | . . 2 . 2 1 2 . . . . Hunter 4 | . . . . . 1 . 3 . . . Programmer 10 | . . . . 2 1 4 3 . . . Heavy 1 | . . . . . . . . . 1 . Best Kill Streak 7 | . 3 7 5 6 2 3 7 1 1 2 Combat Bots Only 5 | . 3 4 5 3 1 2 2 . 1 2 Max Kills in Single Turn 3 | . 1 1 2 2 1 1 3 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 1 | . . . . . . . 1 . . . Melee 1 | . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Hostile Shots Fired 1143 | . 12 125 139 227 35 48 268 . 152 137 Missed 369 | . 3 34 50 83 12 20 84 . 55 28 Hits 774 | . 9 91 89 144 23 28 184 . 97 109 Melee 21 | . . . 1 . . 3 . . . 17 Projectile 753 | . 9 91 88 144 23 25 184 . 97 92 AOE 2 | . . . . . . . 1 . . 1 Critical Strikes 34 | . . . 4 2 . 1 8 . 8 11 Damage Taken 14831 | . 71 992 1231 1799 569 825 3757 . 2384 3203 Core 4350 | . 20 226 234 468 45 86 797 . 966 1508 Absorbed by Shields 735 | . . . . . . . 384 . 74 277 Redirected to Shielding 173 | . . . . 45 128 . . . . . Regen/Repaired (Parts) 6 | . . . . . 6 . . . . . Core Remaining (%) 62 | 100 92 43 57 33 94 91 30 . 25 . Volleys Fired 246 | . 8 85 25 48 14 27 27 1 5 6 Largest 3 | . 2 2 2 3 3 3 3 1 3 2 Hottest 233 | . 60 70 60 131 104 103 188 88 174 233 Shots Fired 528 | . 16 146 49 127 36 82 49 1 12 10 Gun 397 | . 16 146 47 92 21 54 20 1 . . Cannon 126 | . . . 2 34 14 28 26 . 12 10 Launcher 5 | . . . . 1 1 . 3 . . . Special . | . . . . . . . . . . . Kinetic 391 | . 8 98 28 93 35 82 35 . 12 . Thermal 108 | . . 47 21 29 . . . 1 . 10 Explosive 5 | . . . . 1 1 . 3 . . . Electromagnetic 24 | . 8 1 . 4 . . 11 . . . Robot Hit Streak 15 | . 2 13 7 15 3 11 15 2 4 3 Robot Miss Streak 9 | . 2 7 2 7 9 9 7 . 1 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . 1 3 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . Shots Hit Robots 366 | . 7 98 35 92 22 56 43 1 8 4 Core Hits 243 | . 4 40 16 70 13 63 31 1 3 2 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . Critical Strikes 3 | . . 1 2 . . . . . . . Burn 1 | . . 1 . . . . . . . . Destroy 2 | . . . 2 . . . . . . . Melee Attacks 27 | . . . . . 4 . 19 . . 4 Impact . | . . . . . . . . . . . Slashing 4 | . . . . . 4 . . . . . Piercing 19 | . . . . . . . 19 . . . Sneak Attacks 4 | . . . . . 3 . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7557 | . 67 915 373 2031 575 1253 1756 25 353 209 Guns 3590 | . 67 915 314 1006 155 746 362 25 . . Cannons 2406 | . . . 59 632 121 449 589 . 353 203 Explosions 981 | . . . . 393 37 58 493 . . . Melee 567 | . . . . . 255 . 312 . . . Ramming 13 | . . . . . 7 . . . . 6 Kinetic 4453 | . 32 582 197 1084 276 1195 734 . 353 . Thermal 1690 | . . 333 176 925 . . 28 25 . 203 Explosive 560 | . . . . . 37 58 465 . . . Electromagnetic 274 | . 35 . . 22 . . 217 . . . Impact . | . . . . . . . . . . . Slashing 255 | . . . . . 255 . . . . . Piercing 312 | . . . . . . . 312 . . . Highest Corruption 11 | . . . . 3 . 6 10 . . 11 Average Corruption 2 | . . . . 2 . 3 1 . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . 8 . . . Effects 40 | . . . . 16 . 15 7 . . 2 Message Errors 13 | . . . . 2 . 8 3 . . . Matter Fused 9 | . . . . 6 . 1 1 . . 1 Heat Flow Errors 3 | . . . . 2 . . 1 . . . Energy Discharges 8 | . . . . 4 . 2 1 . . 1 Parts Fused 1 | . . . . . . 1 . . . . Data Loss (major) 2 | . . . . 1 . 1 . . . . Misfires 3 | . . . . 1 . 1 1 . . . Alerts 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 367 | . . . . 112 43 . 209 . 3 . Projectiles 26 | . . . . 13 . . 10 . 3 . Explosions 298 | . . . . 99 . . 199 . . . Melee 43 | . . . . . 43 . . . . . Knockbacks 21 | . . . 3 2 1 4 11 . . . Impact . | . . . . . . . . . . . Kinetic 19 | . . . 3 2 1 4 9 . . . Secondary 2 | . . . . . . . 2 . . . Self-Inflicted Damage 859 | . . . . 264 16 142 434 . . 3 Shots 14 | . . . . 4 1 2 7 . . . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 4 | . . . . . 2 . 1 . . 1 Kicked 3 | . . . . . 2 . 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 632 | . 40 174 46 237 . . 132 . . 632 Average Temperature 109 | . 19 44 15 75 . . 41 . . 223 Received Heat Transfer 2141 | . . 405 576 546 30 45 283 . 193 63 Effects 20 | . . . . . . . . . . 20 Shutdowns 8 | . . . . . . . . . . 8 Energy Bleed 4 | . . . . . . . . . . 4 Interference 4 | . . . . . . . . . . 4 Matter Decay 1 | . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . Heat Transferred 2789 | . . 990 400 1077 . . 100 37 . 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Maximum Alert Level 1 | . . . . 1 . 1 . . . . Low Security (%) 91 | 100 100 100 100 67 100 95 100 100 100 100 Level 1 8 | . . . . 32 . 4 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 346 | . 60 182 111 329 150 346 166 5 24 71 Initial 166 | . . 15 66 . 150 4 166 . 3 2 Average 66 | . 8 93 62 141 27 45 59 . 2 8 Influence Increases 3027 | . 83 488 146 820 163 575 439 10 56 247 Destroy 0b10 Robot/C 1240 | . 60 360 100 300 60 160 140 . 20 40 Destroy 0b10 Robot/NC 100 | . . 5 . 25 20 15 30 5 . . Destroy Leader 298 | . 10 70 20 72 32 52 32 . . 10 Successful Hack 151 | . 13 23 11 24 23 2 . 5 . 50 Disable Machine 645 | . . . . 285 15 240 105 . . . Destroy Structure 368 | . . . . 99 13 106 132 . 6 12 Lose Combat Pursuer 225 | . . 30 15 15 . . . . 30 135 Influence Decreases 2997 | . 45 368 304 512 460 246 779 5 56 222 Entered New Map 459 | . . 23 92 . 158 7 174 . 2 3 Time Decay 1780 | . 45 275 140 442 202 229 339 5 . 103 Lost Part 668 | . . 70 72 70 10 10 266 . 54 116 Purge Threat 90 | . . . . . 90 . . . . . Squads Dispatched 26 | . 1 2 2 5 2 4 3 . 1 6 Investigation 5 | . . 1 2 1 . . . . . 1 Extermination 7 | . . . . 2 1 1 2 . . 1 Reinforcement 13 | . 1 1 . 2 1 2 1 . 1 4 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Distress Signals 5 | . . . 1 . . . 2 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 150 | . 5 20 26 20 8 13 26 . 9 23 Peak Tracking Total 19 | . 3 4 19 3 2 3 13 . 6 17 Tactical Retreats 10 | . . 1 1 1 . . . . 2 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Traps Triggered 8 | . . . . 2 1 . 1 . 4 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Machines Disabled 43 | . . . . 19 1 16 7 . . . Max in Single Turn 14 | . . . . 5 1 14 5 . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Machines Accessed 40 | . 3 4 2 10 6 5 . 2 . 8 Terminals 25 | . 3 3 2 5 4 1 . 1 . 6 Fabricators 4 | . . . . 1 . 1 . 1 . 1 Repair Stations 2 | . . . . 1 1 . . . . . Recycling Units 3 | . . . . 1 1 1 . . . . Scanalyzers 5 | . . 1 . 2 . 1 . . . 1 Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 88 | . 7 17 7 15 16 8 . 3 . 15 Successful 41 | . 2 11 6 2 8 4 . 1 . 7 Failed 47 | . 5 6 1 13 8 4 . 2 . 8 Catastrophic 11 | . 1 . . 3 3 1 . 1 . 2 Database Lockouts . | . . . . . . . . . . . Manual 19 | . 6 . 2 5 3 . . . . 3 Terminals 64 | . 7 14 7 8 13 2 . 1 . 12 Fabricators 5 | . . . . 1 . 1 . 2 . 1 Repair Stations 3 | . . . . 1 2 . . . . . Recycling Units 4 | . . . . 2 1 1 . . . . Scanalyzers 11 | . . 3 . 3 . 3 . . . 2 Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 29 | . 2 8 6 . 6 . . 1 . 6 Record 2 | . . . . . . . . . . 2 Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 3 | . . 2 1 . . . . . . . Open DSF 2 | . . . . . . . . 1 . 1 Branch Access Points 2 | . 1 . . . 1 . . . . . Emergency Access Points 2 | . . . 1 . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 6 | . . 2 2 . 1 . . . . 1 Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . Zone Layout 5 | . . 2 . . 1 . . . . 2 Fabricator Hacks 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . Scanalyzer 7 | . . 3 . 2 . 2 . . . . Retrieve Study 7 | . . 3 . 2 . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 30 | . 3 2 2 9 5 3 . 2 . 4 Full Trace Events 5 | . 1 1 2 . . . . . . 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 46 | . . . . . . . . . . 46 Total Part Build Rating 18 | . . . . . . . . . . 18 Part Studies Acquired 7 | . . 3 . 2 . 2 . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 38 | . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Active Infowar (turns) 4754 | . 288 574 296 1114 794 896 784 . 8 . Optics 3677 | . . 303 296 1114 794 896 274 . . . Sensors 559 | . 288 271 . . . . . . . . IFF 1709 | . . . . . 82 889 738 . . . Terrain 8 | . . . . . . . . . 8 . Traps 354 | . . . 254 . . . 100 . . . Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Turns Passed 6100 | 81 370 691 296 1456 794 896 804 102 174 436 Spaces Moved 3500 | 59 171 235 172 769 468 497 324 130 75 600 Core 178 | 5 . . 1 . . . 3 5 48 116 Treads 193 | . . . . 111 82 . . . . . Legs 2489 | 54 171 235 171 658 386 497 317 . . . Wheels . | . . . . . . . . . . . Hover 640 | . . . . . . . 4 125 27 484 Flight . | . . . . . . . . . . . Fastest Speed 40 | 50 120 105 50 105 117 107 60 46 42 40 Average Speed 121 | 115 120 118 111 151 132 150 146 63 138 53 Slowest Speed 650 | 120 120 190 120 245 200 193 200 200 650 154 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 22 | 4 36 20 22 20 14 16 13 5 81 17 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 5 | . . . . . . . 5 . . . Terrain Destroyed 277 | . . . . 102 15 56 95 . 4 5 Melee 5 | . . . . . . . 5 . . . Projectile 23 | . . . . 1 2 3 8 . 4 5 AOE 249 | . . . . 101 13 53 82 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Total 4841 | 68 321 524 231 956 607 591 564 147 129 703 Wait 772 | . 141 170 11 86 90 31 162 11 10 60 Move 3490 | 58 170 234 171 768 467 496 323 129 74 600 Hop . | . . . . . . . . . . . Pick Up 63 | 4 1 9 3 14 9 13 5 . 1 4 Fast Attach 67 | 6 1 5 4 15 6 4 2 4 10 10 Attach 49 | . . 4 6 7 3 3 16 . . 10 Detach 6 | . . . . . . . . 1 2 3 Swap 37 | . . 8 5 5 6 3 9 . . 1 Drop 53 | . . 9 6 13 6 14 . 1 . 4 Fire 246 | . 8 85 25 48 14 27 27 1 5 6 Melee 27 | . . . . . 4 . 19 . . 4 Ram 1 | . . . . . . . . . . 1 Kick 3 | . . . . . 2 . 1 . . . Crush . | . . . . . . . . . . . Escape Stasis 27 | . . . . . . . . . 27 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -3/Research -3/DSF -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 13) 444 | -10/Materials | Identified exit to Mines 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Utility x2 754 | -9/Materials | Lost 4 parts (1n2u1w) 1049 | -9/Materials | Discovered new exit (range 12) 1067 | -9/Materials | Core integrity fell below 50% 1143 | -9/Materials | Entered another Materials area 1143 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1165 | -8/Materials | Build established: Scavenger-Mutant 1285 | -8/Materials | Lost 3 parts (1n1u1w) 1423 | -8/Materials | Discovered new exit (range 15) 1439 | -8/Materials | Entered Factory 1439 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1470 | -7/Factory | Lost 7 parts (2p3n2u) 1606 | -7/Factory | Lost 4 parts (1n3w) 2069 | -7/Factory | Build established: Scavenger-Gunner 2096 | -7/Factory | Core integrity fell below 50% 2127 | -7/Factory | Lost 3 parts (2n1w) 2449 | -7/Factory | Build established: Gunner 2801 | -7/Factory | Discovered new exit (range 18) 2895 | -7/Factory | Entered another Factory area 2895 | -6/Factory | Evolved 2 slots: Utility x2 3232 | -6/Factory | Repaired Titanium Leg 3623 | -6/Factory | Identified exit to Lower Caves 3623 | -6/Factory | Identified exit to Extension 3683 | -6/Factory | Discovered new exit (range 4) 3689 | -6/Factory | Identified exit to Factory 3689 | -6/Factory | Entered another Factory area 3689 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4326 | -5/Factory | Garrison activated, responded to threat 4564 | -5/Factory | Discovered new exit (range 18) 4582 | -5/Factory | Discovered new exit (range 16) 4584 | -5/Factory | Identified exit to Factory 4585 | -5/Factory | Entered another Factory area 4585 | -4/Factory | Evolved 2 slots: Utility x2 5164 | -4/Factory | Build established: Mutant 5338 | -4/Factory | Core integrity fell below 50% 5380 | -4/Factory | System corruption reached 10% 5381 | -4/Factory | Discovered new exit (range 6) 5388 | -4/Factory | Identified exit to Research 5389 | -4/Factory | Entered Research 5389 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 5418 | -3/Research | Lost 21 parts (3p9n5u4w) 5490 | -3/Research | Identified exit to DSF 5491 | -3/Research | Entered DSF 5519 | -3/DSF | Additional patrols routed to DSF 5571 | -3/DSF | Lost 4 parts (1n2u1w) 5622 | -3/DSF | Core integrity fell below 50% 5635 | -3/DSF | Discovered new exit (range 14) 5648 | -3/DSF | Lost 4 parts (2u2w) 5665 | -3/DSF | Entered Research 5665 | -2/Research | Evolved 2 slots: Propulsion x2 5707 | -2/Research | Spotted B-90 Cyclops 5847 | -2/Research | Fabricated Enh. Nova Cannon (x2) 6001 | -2/Research | Lost 7 parts (1p2n2u2w) 6082 | -2/Research | Core integrity fell below 50% 6096 | -2/Research | Core integrity fell below 20% 6099 | -2/Research | System corruption reached 10% 6101 | -2/Research | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. Lgt. Antimatter Reactor destroyed. Dropped Adv. Force Field. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Lgt. Quantum Reactor destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. Quantum Reactor destroyed. Cmb. Linear Gravjet destroyed. U-05 Engineer lays Concrete. Cmb. Linear Gravjet severed. Slammed into C-57 Dissector. Cmb. Linear Gravjet destroyed. Adv. Terrain Scan Processor severed. Imp. Signal Interpreter severed. System corrupted: Energy discharge (-39). Connecting with Terminal... Map ----- +----------------------------------------------------+ | ""#???######+#### #??????????????????????????? | | ###??????# #??????????????????????????? | | #????????# #??????????????????????????? | | #????????# #??????????????????????????? | | #????????# #??????????????????????????? | | #????????# ########??????????????????????????? | | #??###???# %#?????????????????????????????????? | | #? = ??# #?????????????????????????????????? | | #??? ?# #?????????????????????????????????? | | #??? ?# % #?????????????????????????????????? | | # ??""" # ##????????????????????????????????? | | # """ + #????????????????????????????????? | | # """ !"#????????????????????????????????? | | #/ % #########????????????????????????? | | # # ????????????????????????? | | # # #???????????????????????? | | ###### # """########????????????????? | | #????#### # """# #????????????????? | | #???????# # """#* #????????????????? | | #???????##/% ## """# #????????????????? | | #????????# ## ! """# [ #????????????????? | | ####????## "# #= #??########??????? | | ##"###### # = # #??# #??????? | | ##+#########+####### #??????? | | +## k xH x "" #??????? | | #[ @c%ss k p T #??????? | | # % #################### #??????? | | # ##### #??????????????????# #??????? | | # ##??########???? #???????### ###??????? | | ###=!#######????????? #?????????# ########?? | | =[| #????????? #?????????# # #?? | | #????????? #?????????# # #?? | | #????????? ########### # #?? | | #????????? # ## # #?? | | #????????? # ## # = ### | | #### #####+#???###+####+##+# ## # + | | ???# #?????????# # ## ###+###### | | ???# #?????????# # ## #?# #????? | | ##?# #?????????# # ## #?# #????? | | ### #?????????# + ## #?# ###### | | + #?????????# ## ## #?# # | | ### #?????????# ## ## #?# # | | #?# #?????????# ####+####### ### # | | ##?# #?????????# T + | | #?# #?????????# # | | #?# #?????????# # | | #?# #?????????# ###### | | #?# #?????????# """ ### ###### | | #?# #?????????# """ !!! #?# # | | ### #######+### """ !! ### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 100 Energy Generation 65 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 6 Corruption Block 8 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Nova Cannon | x2 | -2/Research | Preloaded Repaired ---------- Titanium Leg | 95% | -6/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Lgt. Treads | -7/Factory | Hacked Arm. Leg | -5/Factory | Hacked Titanium Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerTitaniumScanner Manual? 0 Play Time 01:21:15 Cumulative 48.9 hours Start 2025.11.05 @ 22:56:58 End 2025.11.06 @ 00:18:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 38 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 44f633dd-9831-428c-addd-8781deba19d4