Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.07 @ 00:07:44 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (156) 780 Value Destroyed (4051) 4051 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (677) 677 TOTAL SCORE: 9548 Bonus ------- High Alert Combat Kills 189 Follower Combat Kills 488 Cogmind --------- Core Integrity 851/1000 Matter 13/300 Energy 100/100 System Corruption 15% Temperature Cool (21) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Treads Heavy Assault Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Seismic Detector Targeting Computer Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Assault Cannon Heavy Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Heavy Ion Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod Improved KE Penetrator Heavy Assault Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Rocket Launcher Scythe [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . 1 . . 1 . 1 Utility 4 | . . . 1 . 1 2 . Weapon 2 | . . 1 1 . . . . Parts Attached 117 | 7 17 29 14 30 5 3 12 Power 13 | 1 2 3 1 3 . . 3 Engine 11 | 1 2 3 1 2 . . 2 Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 36 | 2 2 11 5 10 4 1 1 Treads 33 | 2 . 10 5 10 4 1 1 Leg . | . . . . . . . . Wheel 3 | . 2 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 2 5 4 3 5 1 2 7 Device 18 | 1 3 1 3 3 . 2 5 Storage 6 | 1 1 3 . 1 . . . Processor 3 | . . . . 1 . . 2 Hackware . | . . . . . . . . Protection 2 | . 1 . . . 1 . . Artifact . | . . . . . . . . Weapon 39 | 2 8 11 5 12 . . 1 Energy Gun 3 | 1 1 . . 1 . . . Energy Cannon 2 | . . 2 . . . . . Ballistic Gun 27 | 1 6 8 3 9 . . . Ballistic Cannon 6 | . 1 1 1 2 . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 . 4 . . . Parts Lost 14 | . 6 1 2 . . 1 4 Power 1 | . 1 . . . . . . Propulsion 3 | . 2 . . . . . 1 Utility 7 | . 1 . 2 . . 1 3 Weapon 3 | . 2 1 . . . . . Highest Loss Streak 6 | . 6 1 2 . . 1 3 To Critical Strikes . | . . . . . . . . Average Backups 12 | 1 8 11 14 14 13 13 13 Power 1 | . 1 1 2 1 1 1 1 Propulsion 2 | . . 1 2 2 4 5 5 Utility 2 | . 2 3 3 3 1 1 1 Weapon 5 | . 4 5 7 7 6 6 6 Tool/Special . | . . . . . . . . Unused Backups 26 | 1 3 2 1 10 . 1 8 Power 4 | . 2 . . 1 . . 1 Propulsion 1 | . . . . . . . 1 Utility 5 | 1 1 1 . 1 . . 1 Weapon 16 | . . 1 1 8 . 1 5 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 90 99 98 96 83 81 83 Engine 9 | . 13 11 9 8 7 6 5 Treads 25 | . 11 30 27 27 30 25 28 Wheel 2 | . 10 2 . . . . . Device 11 | . 10 11 16 10 7 15 13 Storage 9 | . 14 11 9 9 7 6 5 Processor 2 | . . . . 7 7 6 4 Protection 1 | . 1 . . . 6 6 5 Energy Gun 4 | . 11 7 . 3 . . . Energy Cannon 4 | . . 10 9 . . . . Ballistic Gun 12 | . 13 12 18 24 . . . Ballistic Cannon 6 | . 2 3 8 3 15 13 11 Peak Build Rating 54 | 7 11 16 22 29 36 40 54 Average Rating 21 | 6 8 14 20 25 35 38 48 On Entrance 19 | . 7 11 16 22 28 36 37 Naked Turns . | . . . . . . . . Heaviest Build 73 | 15 22 39 48 53 56 58 73 Greatest Support 110 | 40 40 60 60 60 80 80 110 Greatest Overweight (x) 5 | . 5 1 . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 Average Capacity 13 | 7 9 12 15 15 15 15 15 Most Carried 15 | 3 10 15 15 15 15 15 15 Average Carried 12 | 1 9 11 14 14 14 14 14 Final Capacity 15 | 8 10 15 15 15 15 15 5 Final Carried 15 | 3 10 15 15 15 15 15 5 Class Distribution -------------------- 36% | Scavenger-Gunner 24% | Gunner 21% | Mutant 8% | Commander-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Commander-Gunner | -8/Storage Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Matter Collected 4015 | 339 407 771 530 1330 103 243 292 Remotely . | . . . . . . . . Salvage Created 5394 | 277 478 1908 573 1600 . 173 385 Parts 318 | 25 25 101 48 96 . 6 17 Haulers Intercepted 9 | . 1 4 1 3 . . . Recyclers Shooed 3 | . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 97 | . 11 38 10 27 . 4 7 Guns 47 | . 7 16 3 21 . . . Cannons 47 | . 4 19 7 6 . 4 7 Classes Destroyed 17 | 3 4 2 . 5 . 1 2 Worker 12 | 1 . 3 1 6 . 1 . Builder 7 | . . 1 5 . . . 1 Tunneler 11 | 8 . 2 . . . 1 . Hauler 9 | . 1 4 1 3 . . . Recycler 10 | 1 1 5 1 1 . . 1 Mechanic 1 | . . . . 1 . . . Operator 1 | . . . . 1 . . . Watcher 8 | . 1 3 2 2 . . . Swarmer 27 | . 5 15 4 3 . . . Grunt 40 | . 6 15 2 14 . 2 1 Brawler 3 | . . . . 1 . . 2 Duelist 1 | . . . . 1 . . . Protector 1 | . . . . 1 . . . Sentry 20 | . . 8 4 7 . 1 . Hunter 2 | . . . . . . . 2 Programmer 2 | . . . . . . . 2 Heavy 1 | . . . . . . 1 . Best Kill Streak 10 | 4 4 5 4 10 . 2 3 Combat Bots Only 4 | . 3 4 3 4 . 2 3 Max Kills in Single Turn 3 | 1 1 2 2 3 . 1 2 Gunslinging 1 | . . . . 1 . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Hostile Shots Fired 469 | . 146 117 19 87 . 25 75 Missed 115 | . 30 32 4 22 . 8 19 Hits 354 | . 116 85 15 65 . 17 56 Melee 15 | . . . . 4 . . 11 Projectile 339 | . 116 85 15 61 . 17 45 Critical Strikes 8 | . . . . 4 . 2 2 Part Disruptions 1 | . . . . . . . 1 Damage Taken 4956 | . 1066 944 417 838 . 447 1244 Core 746 | . 198 128 137 78 . 56 149 Absorbed by Shields 156 | . . . . 156 . . . Core Remaining (%) 73 | 100 20 68 . 60 100 93 . Volleys Fired 310 | 23 44 94 51 60 1 12 25 Largest 4 | 2 2 3 4 4 2 2 3 Hottest 151 | 70 70 141 151 137 100 100 131 Shots Fired 915 | 46 88 277 203 217 2 24 58 Gun 576 | 46 77 175 101 177 . . . Cannon 339 | . 11 102 102 40 2 24 58 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 640 | 23 57 125 152 199 2 24 58 Thermal 275 | 23 31 152 51 18 . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 25 | 4 8 25 15 16 . 8 10 Robot Miss Streak 7 | 3 7 6 5 5 . 5 4 Penetration Max 1 | . . . . 1 . . . Secondary Targets 5 | . 3 . . 2 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 459 | 26 49 158 55 120 . 16 35 Core Hits 214 | 11 25 63 25 62 . 7 21 Critical Kills 2 | . . 1 . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 24 | 1 2 7 2 5 . 3 4 Burn 10 | 1 2 6 . 1 . . . Meltdown 1 | . . 1 . . . . . Destroy 2 | . . . 1 1 . . . Blast 11 | . . . 1 3 . 3 4 Melee Attacks 8 | . . . 2 6 . . . Impact . | . . . . . . . . Slashing 8 | . . . 2 6 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9516 | 330 648 2538 1058 2629 3 800 1510 Guns 4152 | 330 527 1294 396 1605 . . . Cannons 5169 | . 121 1173 655 991 . 790 1439 Explosions 67 | . . . . . . . 67 Melee . | . . . . . . . . Ramming 128 | . . 71 7 33 3 10 4 Kinetic 6738 | 156 372 896 659 2426 . 790 1439 Thermal 2583 | 174 276 1571 392 170 . . . Explosive . | . . . . . . . . Electromagnetic 67 | . . . . . . . 67 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . 3 3 . . 15 Average Corruption 4 | . . . 3 3 . . 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 48 | . . . 3 28 . . 17 Message Errors 9 | . . . . 6 . . 3 Matter Fused 12 | . . . 1 8 . . 3 Heat Flow Errors 8 | . . . . 5 . . 3 Energy Discharges 6 | . . . . 3 . . 3 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . 1 3 . . . Misfires 3 | . . . . 2 . . 1 Alerts 1 | . . . . 1 . . . Weapon Failures 4 | . . . 1 . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 72 | . . . . 3 . 5 64 Projectiles 72 | . . . . 3 . 5 64 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 17 | . 1 1 4 2 . 3 6 Impact . | . . . . . . . . Kinetic 15 | . 1 1 4 1 . 2 6 Secondary 2 | . . . . 1 . 1 . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 27 | . 1 12 3 6 1 2 2 Targets Rammed 32 | . 1 15 4 7 1 2 2 Kicked . | . . . . . . . . Crushed 5 | . . 3 1 1 . . . Highest Temperature 350 | 153 321 250 350 341 . . 281 Average Temperature 93 | 60 115 63 107 139 . . 67 Received Heat Transfer 1164 | . 261 270 45 372 . 45 171 Effects 4 | . 1 . 1 1 . . 1 Energy Bleed 1 | . . . 1 . . . . Interference 2 | . 1 . . . . . 1 Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted 3 | . . 3 . . . . . Combat Hostiles 3 | . . 3 . . . . . Parts Melted 16 | . 3 13 . . . . . Heat Transferred 6586 | 592 962 3922 703 407 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Maximum Alert Level 3 | . . 2 1 3 1 . 1 Low Security (%) 58 | 100 100 66 . 10 7 100 98 Level 1 28 | . . 23 100 26 92 . 1 Level 2 12 | . . 10 . 52 . . . Level 3 1 | . . . . 10 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 828 | 10 122 629 355 828 374 89 238 Initial 374 | . . . 265 102 374 89 9 Average 192 | 1 24 178 294 485 274 34 27 Influence Increases 4023 | 50 317 1239 397 1436 16 144 424 Destroy 0b10 Robot/C 2200 | . 220 760 200 800 . 80 140 Destroy 0b10 Robot/NC 305 | 50 15 90 50 80 . 10 10 Destroy Leader 534 | . 44 194 56 200 . 30 10 Allied During Kill 189 | . . . . 189 . . . Successful Hack 67 | . 8 38 . 7 . 14 . Disable Machine 270 | . 15 30 15 105 15 . 90 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 68 | . . 7 16 10 1 10 24 Partial Spotted 30 | . 15 . . 15 . . . Lose Combat Pursuer 210 | . . 120 60 30 . . . Influence Decreases 3803 | 50 317 610 782 856 656 309 223 Entered New Map 1061 | . . . 364 142 450 95 10 Time Decay 2407 | 50 257 600 398 514 206 204 178 Lost Part 135 | . 60 10 20 . . 10 35 Lost Ally 200 | . . . . 200 . . . Squads Dispatched 26 | . 2 6 . 12 . 1 5 Investigation 5 | . . 4 . 1 . . . Extermination 1 | . . . . . . . 1 Reinforcement 10 | . 2 2 . 4 . 1 1 Assault 3 | . . . . 1 . . 2 Garrison 7 | . . . . 6 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Distress Signals 19 | . 7 4 2 5 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 164 | . 23 54 20 51 . 4 12 Peak Tracking Total 6 | . 6 5 4 5 . 2 3 Tactical Retreats 9 | . . 5 2 2 . . . Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Traps Triggered 4 | . 1 1 . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Disabled 19 | . 1 2 1 7 1 . 7 Max in Single Turn 1 | . 1 1 1 1 1 . 1 Garrison Access 2 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Accessed 23 | . 6 8 3 4 . 1 1 Terminals 21 | . 6 8 2 3 . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 64 | . 18 27 7 6 . 2 4 Successful 28 | . 10 9 3 3 . 1 2 Failed 36 | . 8 18 4 3 . 1 2 Catastrophic 8 | . 1 3 2 2 . . . Database Lockouts . | . . . . . . . . Manual 48 | . 16 19 4 3 . 2 4 Terminals 59 | . 18 27 4 4 . 2 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . 3 2 . . . Terminal Hacks 7 | . 3 3 . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . Terminal Index 2 | . 1 1 . . . . . Locate Traps 1 | . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 20 | . 7 6 2 2 . 1 2 Terminals 20 | . 7 6 2 2 . 1 2 Botnet 1 | . 1 . . . . . . Operators 1 | . . . . . . . 1 Skim 18 | . 6 6 2 2 . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 3 8 3 2 . 1 . Full Trace Events 4 | . . 3 . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 . . . Highest-Rated Group 173 | . . . . 173 . . . Highest-Rated Ally 29 | . . . . 29 . . . Total Orders . | . . . . . . . . Ally Attacks 119 | . . . . 119 . . . Total Damage 1462 | . . . . 1462 . . . Kills 15 | . . . . 15 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Active Infowar (turns) 3088 | 183 400 . 934 224 . 560 787 Sensors 623 | . . . . . . 370 253 Structural 440 | . . . 216 224 . . . Seismic 2470 | 183 400 . 718 . . 392 777 Jamming 141 | . . . . . . . 141 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Turns Passed 7969 | 301 1434 2092 946 1418 431 560 787 Spaces Moved 3690 | 137 561 1035 427 583 253 296 398 Core 83 | 3 80 . . . . . . Treads 3311 | 134 287 933 427 583 253 296 398 Legs . | . . . . . . . . Wheels 296 | . 194 102 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 160 160 160 163 162 Average Speed 158 | 157 154 153 160 160 164 164 163 Slowest Speed 300 | 160 300 160 160 160 165 165 164 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 3 | . . . . . . . 3 Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 37 | 7 83 88 26 69 6 7 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 3 | . 2 1 . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 14 | . . . 9 . . . 5 Terrain Destroyed 52 | . . . 15 10 1 11 15 Melee 2 | . . . 2 . . . . Projectile 50 | . . . 13 10 1 11 15 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total 5088 | 173 1044 1336 563 919 262 332 459 Wait 747 | 2 395 124 47 160 . 13 6 Move 3683 | 136 560 1034 426 582 252 295 398 Hop . | . . . . . . . . Pick Up 58 | 4 13 12 4 17 1 3 4 Fast Attach 30 | 7 6 2 2 4 . 2 7 Attach 12 | . 2 1 2 1 2 1 3 Detach 1 | . . . . . . . 1 Swap 101 | . 12 27 12 39 4 1 6 Drop 106 | 1 11 27 13 43 1 3 7 Fire 310 | 23 44 94 51 60 1 12 25 Melee 8 | . . . 2 6 . . . Ram 1 | . 1 . . . . . . Kick . | . . . . . . . . Crush 31 | . . 15 4 7 1 2 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 302 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 3) 753 | -10/Materials | Discovered new exit (range 8) 758 | -10/Materials | Discovered new exit (range 16) 905 | -10/Materials | Core integrity fell below 50% 930 | -10/Materials | Lost 6 parts (1p2n1u2w) 1202 | -10/Materials | Derelicts attacked the area 1279 | -10/Materials | Discovered new exit (range 14) 1336 | -10/Materials | Learned 2 Storage zone layouts 1394 | -10/Materials | Learned location of Mines (-9) 1478 | -10/Materials | Identified exit to Materials 1478 | -10/Materials | Identified exit to Subcaves 1503 | -10/Materials | Learned 2 Mines zone layouts 1546 | -10/Materials | Learned Storage stockpile data 1581 | -10/Materials | Learned Materials emergency access door positions 1736 | -10/Materials | Entered another Materials area 1736 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2317 | -9/Materials | Discovered new exit (range 16) 2763 | -9/Materials | Discovered new exit (range 15) 2887 | -9/Materials | Build established: Gunner 3052 | -9/Materials | Learned 2 Storage zone layouts 3120 | -9/Materials | Learned location of Zion (-7) 3180 | -9/Materials | Identified exit to Materials 3228 | -9/Materials | Learned location of 1 exit from Storage 3316 | -9/Materials | Learned location of 1 exit from Recycling 3376 | -9/Materials | Learned Materials emergency access door positions 3509 | -9/Materials | Build established: Scavenger-Gunner 3722 | -9/Materials | Discovered exit to Materials (range 10) 3800 | -9/Materials | Identified exit to Mines 3828 | -9/Materials | Entered another Materials area 3828 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3829 | -8/Materials | Identified exit to Storage 4555 | -8/Materials | Crushed by falling debris 4774 | -8/Materials | Entered Storage 4775 | -8/Storage | Identified exit to Factory 5064 | -8/Storage | Garrison activated, responded to threat 5292 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5413 | -8/Storage | Garrison activated, responded to threat 5471 | -8/Storage | Lost 4 allies 5585 | -8/Storage | Build established: Commander-Gunner 5974 | -8/Storage | First assault squad dispatched 6028 | -8/Storage | Lost 3 allies 6192 | -8/Storage | Entered Factory 6192 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6381 | -7/Factory | Discovered new exit (range 3) 6526 | -7/Factory | Build established: Gunner 6535 | -7/Factory | Discovered new exit (range 13) 6623 | -7/Factory | Entered another Factory area 6623 | -6/Factory | Evolved 2 slots: Utility x2 6848 | -6/Factory | Discovered new exit (range 7) 7094 | -6/Factory | Build established: Scavenger-Gunner 7183 | -6/Factory | Entered another Factory area 7183 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7608 | -5/Factory | System corruption reached 10% 7638 | -5/Factory | Lost 3 parts (3u) 7948 | -5/Factory | Garrison activated, responded to threat 7970 | -5/Factory | Released all parts (15) 7970 | -5/Factory | Self-destructed Last Messages --------------- 07966_ U-05 Engineer builds a Wall. 07967_ G-50 Soldier knocked back. 07967_ U-05 Engineer lays Concrete. 07969_ K-01 Serf collects debris. 07970_ R-10 Processor collects Corrupted Hvy. Assault Rifle. 07970_ U-05 Engineer lays Concrete. 07970_ Released Targeting Computer. 07970_ Released Seismic Detector. 07970_ Released Imp. Medium Treads. 07970_ Released Neutrino Core. 07970_ Released Lgt. Treads. 07970_ Released Arm. Treads. 07970_ Released Imp. Light Armor Plating. 07970_ Released Hvy. Assault Cannon. 07970_ Released Lrg. Storage Unit. 07970_ Released Adv. Heat Sink. 07970_ Released Assault Cannon. 07970_ Released Hvy. Flak Cannon. 07970_ Released Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | # # #??? ????????????? | | # # #?? ?????????????? | | # # ??? ????????????? | | # "" """ #?? ???? ????????????? | | + "" """ #?###+###### ???????????? | | # """ """ #?# ???????????? | | # """ ### ???????????? | | # """ + ^ "" "" "????????????? | | # ### "" ""???????????????? | | # #?# !! "" ""???????????????? | | ##############?### """ ""???????????????? | | #????????????????#] * """ """??????????????? | | #????????????????# ???????????? | | #????????????????# ?????????? | | #?????????########/###### ??????????? | | * #???####### % %%k # ??????????? | | #???# ## !=%*! #? ???????????? | | " #???# ## %=[ #? ???????????? | | " #???# ## """Y"""!%[ #? ??????????? | | ##### ## """""""=[R #? ??????????? | | # " = "# u # ?????????? | | ##### ############# ## ?????????? | | +#+##### # u ?????????? | | # + ![= w ????????? | | # # ]]=!= ! w ????????? | | ########+#######**@=* % ????????? | | #??# """ """ #?#!!==/ ????????? | | #??# """ """ #?#*]=] ######???????????? | | #??# """ """ #?# ^ %%#????????????????? | | #??# #?# !"""??????????????? | | #??# #?# !%"??????????????? | | ! #??# #?# g"#?????????????? | | #??# ! #?# %####?????????????? | | #??# #?# #????????????????? | | #??###########?##+###### #????????????????? | | ########???????????????????????+#????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????o?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 495 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 10 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeDeliveryWand Manual? 0 Play Time 00:46:31 Cumulative 139.8 hours Start 2025.10.06 @ 23:22:18 End 2025.10.07 @ 00:07:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 253 Rogue 251 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c52815c-8beb-499b-9347-6faeeecaf127