Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.17 @ 18:28:19 Player: Bloxmaniac Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (77) 385 Value Destroyed (3002) 3002 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (861) 861 TOTAL SCORE: 9468 Bonus ------- Pacifist 200 High Alert Combat Kills 85 Follower Combat Kills 76 Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 138/1000 Matter 285/300 Energy 54/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Weapon Cycler Improved Weapon Cycler Layered Medium Armor Plating > --- WEAPON ----------- Makeshift Laser Makeshift Laser Makeshift Laser Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Advanced Heat Sink Advanced Shield Generator Heart of Steel [Rating: 83] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Improved Weapon Cycler Device Improved Weapon Cycler Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Makeshift Laser Energy Gun Makeshift Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Bore Cannon Build | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . 2 2 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . . . . Utility 5 | . . . . . 1 1 1 . . . . 2 Weapon 2 | . . . . . 1 1 . . . . . . Parts Attached 146 | 6 5 8 . 14 19 42 10 4 12 . 5 21 Power 18 | 1 . 1 . 2 2 3 3 1 3 . . 2 Engine 12 | 1 . 1 . 2 2 3 1 1 1 . . . Core 6 | . . . . . . . 2 . 2 . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 34 | 2 . 3 . 5 2 14 . 1 3 . . 4 Treads 2 | . . 1 . . 1 . . . . . . . Leg 30 | 2 . . . 5 1 14 . 1 3 . . 4 Wheel 1 | . . 1 . . . . . . . . . . Hover 1 | . . 1 . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 42 | 1 1 . . 2 6 11 4 1 2 . 2 12 Device 27 | . 1 . . 1 1 6 3 . 2 . 1 12 Storage 4 | 1 . . . . 2 1 . . . . . . Processor 2 | . . . . . 1 1 . . . . . . Hackware . | . . . . . . . . . . . . . Protection 9 | . . . . 1 2 3 1 1 . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 52 | 2 4 4 . 5 9 14 3 1 4 . 3 3 Energy Gun 30 | 2 4 3 . 3 3 8 . . 2 . 3 2 Energy Cannon 8 | . . . . . 3 5 . . . . . . Ballistic Gun 10 | . . 1 . 2 3 1 2 . 1 . . . Ballistic Cannon 4 | . . . . . . . 1 1 1 . . 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . . . . 3 Parts Lost 44 | . . . . 1 10 3 2 . 2 . 1 25 Power 3 | . . . . . . . . . . . . 3 Propulsion 15 | . . . . 1 4 1 . . 1 . . 8 Utility 11 | . . . . . 1 . . . . . 1 9 Weapon 15 | . . . . . 5 2 2 . 1 . . 5 Highest Loss Streak 11 | . . . . 1 7 1 1 . 2 . 1 11 Average Slot Usage (%) 94 | . 88 99 100 99 81 98 99 97 98 100 100 76 Engine 7 | . 14 11 11 11 9 7 9 6 6 6 6 . Core 2 | . . . . . . . 3 6 6 6 6 6 Treads 1 | . . 8 11 2 1 . . . . . . . Leg 26 | . 28 22 22 39 20 29 26 26 25 26 26 17 Hover 1 | . . 10 11 1 . . . . . . . . Device 14 | . 3 11 11 7 6 15 16 13 19 26 23 25 Storage 7 | . 14 11 11 11 7 7 6 6 6 6 6 5 Protection 5 | . . . . 3 11 4 9 13 5 . 2 3 Energy Gun 11 | . 28 21 22 10 9 13 11 . 9 13 19 10 Energy Cannon 3 | . . . . . 9 14 2 . . . . . Ballistic Gun 5 | . . . . 11 5 1 7 13 7 6 3 . Ballistic Cannon 2 | . . . . . . . 3 10 7 6 3 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 104 | 13 14 18 18 18 33 80 98 104 99 75 77 86 Greatest Support 73 | 20 20 20 20 40 40 63 63 63 65 65 65 73 Greatest Overweight (x) 6 | . . . . . 6 1 1 1 1 1 1 2 Average Overweight (x) . | . . . . . 1 . 1 1 1 1 1 1 Largest Inventory Capacity 12 | 6 6 6 6 6 8 12 12 12 12 12 12 12 Average Capacity 9 | 5 6 6 6 6 5 8 12 12 12 12 12 12 Most Carried 12 | 4 6 6 6 6 6 12 9 12 12 10 12 10 Average Carried 7 | 1 4 5 6 5 3 6 7 10 10 9 10 6 Final Capacity 12 | 6 6 6 6 6 6 12 12 12 12 12 12 12 Final Carried 12 | 2 4 6 6 5 5 10 8 12 10 10 9 . Class Distribution -------------------- 19% | Scavenger-Tank 18% | Mutant 18% | Tank 15% | Derelict-Tank 12% | Scavenger-Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Data Miner Derelict-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Low Low Dat Pro Fac Matter Collected 2370 | 260 . 94 36 191 154 428 150 248 301 . 251 257 Remotely . | . . . . . . . . . . . . . Salvage Created 3383 | . . 177 51 552 495 1033 174 173 294 . 119 315 Parts 141 | . . 11 2 39 15 38 12 4 9 . 5 6 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 3 8 . 11 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 75 | . . 3 1 21 8 17 7 3 7 . 2 6 Guns 50 | . . 3 1 20 5 7 6 1 2 . . 5 Cannons 23 | . . . . . 3 10 1 2 5 . 1 1 Classes Destroyed 7 | . . 1 . 2 2 1 . 1 . . . . Recycler 2 | . . . . . 1 1 . . . . . . Swarmer 22 | . . . . 13 . . 7 . 2 . . . Grunt 34 | . . . . 8 3 10 . 2 4 . 1 6 Duelist 1 | . . . . . . . . 1 . . . . Sentry 13 | . . 3 1 . 4 3 . . 1 . 1 . Hunter 1 | . . . . . 1 . . . . . . . Programmer 4 | . . . . . . 4 . . . . . . Best Kill Streak 7 | . . 1 1 6 4 3 4 2 7 . 2 3 Combat Bots Only 7 | . . 1 1 6 2 3 4 2 7 . 2 3 Max Kills in Single Turn 2 | . . 1 1 1 1 1 1 1 2 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Low Low Dat Pro Fac Damage Taken 9082 | . 33 112 43 792 786 1379 549 261 896 . 359 3872 Core 1244 | . 10 12 14 100 111 58 . . 64 . 13 862 Absorbed by Shields 13 | . . . . . . . . . . . . 13 Core Remaining (%) 87 | 100 96 . . 68 79 91 . . . . 90 . Volleys Fired 200 | . . 6 3 46 33 37 17 13 17 . 3 25 Largest 4 | . . 2 2 2 3 4 4 4 4 . 4 4 Hottest 260 | . . 80 112 112 186 260 255 151 158 . 187 207 Shots Fired 603 | . . 12 6 92 72 146 68 42 65 . 12 88 Gun 412 | . . 12 6 92 52 72 46 26 34 . 9 63 Cannon 191 | . . . . . 20 74 22 16 31 . 3 25 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 230 | . . . . 51 23 13 5 42 65 . 6 25 Thermal 303 | . . . 6 41 49 92 46 . . . 6 63 Explosive . | . . . . . . . . . . . . . Electromagnetic 70 | . . 12 . . . 41 17 . . . . . Robot Hit Streak 26 | . . 8 13 26 25 20 6 7 6 . 10 11 Robot Miss Streak 6 | . . 1 . 3 2 4 6 4 4 . . 3 Penetration Max 1 | . . . . . . . . . 1 . 1 . Secondary Targets 6 | . . . . 6 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 393 | . . 11 5 61 56 105 31 25 34 . 9 56 Core Hits 164 | . . 6 2 31 21 41 14 10 17 . 3 19 Critical Hits 15 | . . . . 1 . 1 . 1 6 . 3 3 Critical Kills 4 | . . . . 1 . . . . 2 . 1 . Critical Parts Destroyed 10 | . . . . . . 1 . 1 4 . 1 3 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6811 | . . 124 72 635 889 2251 400 382 812 . 207 1039 Guns 3857 | . . 124 72 635 529 840 300 257 360 . 160 580 Cannons 2863 | . . . . . 360 1320 100 125 452 . 47 459 Explosions 91 | . . . . . . 91 . . . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 2242 | . . . . 243 110 88 30 382 812 . 118 459 Thermal 3779 | . . . 72 392 779 1661 206 . . . 89 580 Explosive . | . . . . . . . . . . . . . Electromagnetic 790 | . . 124 . . . 502 164 . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 1 2 2 2 2 2 . Average Corruption 1 | . . . . . . 1 1 2 2 2 2 . Corruption Purged . | . . . . . . . . . . . . . Effects 30 | . . . . . . 6 . 12 7 . 5 . Message Errors 13 | . . . . . . 2 . 7 3 . 1 . Heat Flow Errors 4 | . . . . . . . . 1 1 . 2 . Energy Discharges 2 | . . . . . . 1 . 1 . . . . Data Loss (minor) 5 | . . . . . . 1 . 1 1 . 2 . Targeting Errors 4 | . . . . . . 1 . 2 1 . . . Weapon Failures 2 | . . . . . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 88 | . . . . . 22 55 5 6 . . . . Projectiles 45 | . . . . . 22 12 5 6 . . . . Explosions 43 | . . . . . . 43 . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 25 | . . . . . . . 1 4 6 . . 14 Impact . | . . . . . . . . . . . . . Kinetic 21 | . . . . . . . 1 4 6 . . 10 Secondary 4 | . . . . . . . . . . . . 4 Self-Inflicted Damage 69 | . . . . . . 69 . . . . . . Shots 1 | . . . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 514 | . . 3 54 222 441 414 491 262 514 . 334 349 Average Temperature 130 | . . 3 29 48 120 122 208 114 259 . 135 143 Received Heat Transfer 2295 | . 18 36 18 168 369 471 . 126 252 . 120 717 Effects 13 | . . . . 1 2 1 2 2 5 . . . Shutdowns 5 | . . . . . 1 . 1 . 3 . . . Energy Bleed 4 | . . . . 1 . 1 1 . 1 . . . Interference 2 | . . . . . . . . 2 . . . . Short Circuit 1 | . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . . . 1 . Combat Hostiles 2 | . . . . 1 . . . . . . 1 . Parts Melted 14 | . . . 1 2 3 3 2 . . . . 3 Heat Transferred 7049 | . . . 185 999 1554 2435 433 . . . 185 1258 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Low Low Dat Pro Fac Peak Influence 589 | . 29 131 61 589 508 368 272 . . . . 160 Average Influence 170 | . 10 43 35 285 343 187 228 . . . . 29 Maximum Alert Level 2 | . . . . 2 2 1 1 . . . . . Low Security (%) 61 | 100 100 100 100 33 10 60 29 . . . . 100 Level 1 28 | . . . . 29 56 39 70 . . . . . Level 2 10 | . . . . 36 32 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 3 . . . 2 4 1 . 1 . . 1 Investigation 2 | . 1 . . . . . . . 1 . . . Extermination 4 | . . . . . . 3 1 . . . . . Reinforcement 6 | . 2 . . . 2 1 . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Low Low Dat Pro Fac Distress Signals 1 | . . . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 117 | . 7 4 1 21 14 28 8 5 7 . 8 14 Peak Tracking Total 7 | . 6 2 1 6 5 5 4 3 7 . 4 6 Tactical Retreats 6 | . . . . . 1 2 . 2 . . . 1 Traps | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 4 | . 1 . . 1 . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 6 | . . . . . . 4 1 . 1 . . . Max in Single Turn 2 | . . . . . . 2 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 24 | . 2 3 3 . 3 4 . 3 1 4 . 1 Terminals 14 | . 2 3 2 . 2 3 . . 1 . . 1 Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Total Hacks 72 | . 5 7 7 . 7 10 . 3 3 26 . 4 Successful 55 | . 4 3 6 . 4 4 . 3 3 26 . 2 Failed 17 | . 1 4 1 . 3 6 . . . . . 2 Catastrophic 1 | . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 37 | . 5 7 6 . 5 7 . . 3 . . 4 Fabricators 3 | . . . . . . 3 . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Terminal Hacks 51 | . 4 3 5 . 3 2 . 3 3 26 . 2 Record 23 | . . . 3 . 1 2 . 1 3 11 . 2 Part Schematic 5 | . . . . . . . . . . 5 . . Robot Schematic 7 | . . . . . . . . . . 7 . . Robot Analysis 2 | . 1 . . . 1 . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . . 3 . . Open Door 2 | . . . . . . . . 2 . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . Locate Traps 4 | . 2 1 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 2 2 3 . 1 4 . . 1 . . 1 Full Trace Events 1 | . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . 5 . . Parts Built 2 | . . . . . . 2 . . . . . . Matter 212 | . . . . . . 212 . . . . . . Time 106 | . . . . . . 106 . . . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Sto Gar Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Low Low Dat Pro Fac Total Allies 3 | . . . . . . . . 2 . . 1 . Largest Group 2 | . . . . . . . . 2 . . 1 . Highest-Rated Group 94 | . . . . . . . . 50 . . 94 . Highest-Rated Ally 94 | . . . . . . . . 25 . . 94 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . . 9 . Total Damage 339 | . . . . . . . . . . . 339 . Kills 2 | . . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Low Low Dat Pro Fac Turns Passed 7355 | 57 300 592 75 796 676 1550 306 1005 620 157 461 760 Spaces Moved 4320 | 42 237 420 47 510 292 894 151 629 356 102 287 353 Core 11 | 9 . . . . 2 . . . . . . . Treads 56 | . . . . . 46 10 . . . . . . Legs 4253 | 33 237 420 47 510 244 884 151 629 356 102 287 353 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 150 150 150 150 150 120 Average Speed 138 | 105 120 120 120 120 160 134 150 150 150 150 150 150 Slowest Speed 350 | 120 120 120 120 120 350 180 150 150 150 150 150 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . 4 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 40 28 7 65 29 24 4 71 56 75 55 6 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 3 | . . . 1 . . . . 1 . . 1 . Unknown Exits Taken 8 | 1 1 1 . . 1 1 1 . 1 1 . . Scrap Searched 6 | . . . . . . . . 4 1 . 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 47 | . . . . . 2 16 1 7 7 . 1 13 Melee . | . . . . . . . . . . . . . Projectile 37 | . . . . . 2 6 1 7 7 . 1 13 AOE 10 | . . . . . . 10 . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Low Low Dat Pro Fac Total 5348 | 55 252 499 59 615 447 1167 196 670 418 107 314 549 Wait 424 | . 2 42 10 16 70 104 10 16 16 2 6 130 Move 4297 | 41 236 419 46 506 291 893 150 620 355 101 286 353 Hop 4 | . . . . . . . . 4 . . . . Pick Up 156 | 8 6 12 . 13 22 53 5 8 9 2 7 11 Fast Attach 6 | . . 4 . . . 2 . . . . . . Attach 64 | 6 1 2 . 2 14 14 3 1 6 . 1 14 Detach 2 | . . . . . . . . . . . . 2 Swap 77 | . 4 2 . 12 6 26 7 3 6 . 4 7 Drop 111 | . 3 12 . 14 11 37 4 5 9 2 7 7 Fire 200 | . . 6 3 46 33 37 17 13 17 . 3 25 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 3 | . . . . 3 . . . . . . . . Rewire 4 | . . . . 3 . 1 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Propulsion x2 610 | -9/Materials | Discovered new exit (range 16) 950 | -9/Materials | Entered Storage 1011 | -9/Storage | Identified exit to Garrison 1025 | -9/Storage | Entered Garrison 1088 | -9/Garrison | Triggered checkpoint 1244 | -9/Garrison | Triggered checkpoint 1335 | -9/Garrison | Discovered new exit (range 8) 1378 | -9/Garrison | Triggered checkpoint 1415 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1470 | -9/Garrison | Build established: Scavenger-Mutant 1520 | -9/Garrison | Triggered checkpoint 1606 | -9/Garrison | Discovered new exit (range 10) 1616 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1658 | -9/Garrison | Triggered checkpoint 1754 | -9/Garrison | Triggered checkpoint 1812 | -9/Garrison | Discovered new exit (range 8) 1821 | -9/Garrison | Entered Materials 1821 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2162 | -8/Materials | Lost 7 parts (4n1u2w) 2401 | -8/Materials | Discovered new exit (range 9) 2497 | -8/Materials | Entered Factory 2497 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2519 | -7/Factory | Build established: Tank 3446 | -7/Factory | Fabricated Imp. Weapon Cycler (x2) 3556 | -7/Factory | Build established: Scavenger-Gunner 4023 | -7/Factory | Discovered new exit (range 9) 4047 | -7/Factory | Entered another Factory area 4047 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4221 | -6/Factory | Discovered new exit (range 4) 4353 | -6/Factory | Entered Lower Caves 4541 | -6/Lower Caves | Found Prototype Device 4637 | -6/Lower Caves | Build established: Tank 4910 | -6/Lower Caves | Encountered a Warlord checkpoint 4919 | -6/Lower Caves | Identified exit to Lower Caves 5079 | -6/Lower Caves | A Commander dispatched an escort 5183 | -6/Lower Caves | Build established: Scavenger-Tank 5289 | -6/Lower Caves | Learned location of 2 exits from Factory 5358 | -6/Lower Caves | Entered another Lower Caves area 5464 | -6/Lower Caves | Attracted the attention of an 0b10 base 5526 | -6/Lower Caves | Destroyed 7 combat bots 5563 | -6/Lower Caves | Learned Factory stockpile data 5567 | -6/Lower Caves | Learned 6 Proximity Caves zone layouts 5567 | -6/Lower Caves | Learned Factory stockpile data 5567 | -6/Lower Caves | Learned Factory security intel 5801 | -6/Lower Caves | Build established: Derelict-Tank 5948 | -6/Lower Caves | Discovered new exit (range 11) 5978 | -6/Lower Caves | Entered Data Miner 5978 | -6/Data Miner | Discovered new exit (range 6) 6007 | -6/Data Miner | Met Data Miner 6069 | -6/Data Miner | Learned location of Section 7 (-3) 6069 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6099 | -6/Data Miner | Received God Mode back door access code from Data Miner 6135 | -6/Data Miner | Entered Proximity Caves 6136 | -5/Proximity Caves | Identified exit to Factory 6149 | -5/Proximity Caves | Learned location of 1 exit from Factory 6217 | -5/Proximity Caves | Spotted B-75 Beast 6219 | -5/Proximity Caves | Escorted by Enhanced Grunt 6252 | -5/Proximity Caves | Allies destroyed B-75 Beast 6333 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6584 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6596 | -5/Proximity Caves | Entered Factory 6596 | -5/Factory | Evolved 2 slots: Utility x2 6597 | -5/Factory | Identified exit to Factory 7123 | -5/Factory | Identified Heart of Steel 7158 | -5/Factory | Lost 11 parts (2p3n2u4w) 7305 | -5/Factory | Core integrity fell below 50% 7355 | -5/Factory | Core integrity fell below 20% 7356 | -5/Factory | Self-destructed Last Messages --------------- Subcomponent Replicator disabled. Slug penetrates Wall. Penetrated by Slug. Adv. Shield Generator destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Subcomponent Replicator. Imp. Weapon Cycler destroyed. Penetrated by Slug. Critical hit. Imp. Weapon Cycler destroyed. Heart of Steel destroyed. Slug penetrates Wall. Penetrated by Slug. Critical hit. Enh. Armored Leg destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????#########;#????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# """ #????????????????????? | | ??????????????????# """" !#########????????????? | | ??????????????????# "" " @ gu #????????????? | | ??????????????????# ## #????????????? | | ??????????????????# ! ! ## #????????????? | | ??????????????????# ## +????????????? | | ??????????????????#####Y#h#### #??????????### | | ????????????" ####### h #??????????# " | | ??????????? / #??????????# " | | ????????????????####### #??????????# " | | ??????????????????????###### ###????????# | | ???????????????????????????# #????##### | | ???????????????????????????# ###### # | | ???????????????????????????# / ! | | ???????????????????????????# ###### # | | ???????????????????????????# #????## #### | | ???????????????????????????############?????# | | ???????????????????????????????????????????## | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????+ | | ??????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 1 Energy Filtering 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Imp. Weapon Cycler | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control I'm Back, Baby! Just What I Needed Made in Tau Ceti IV Novice Programmer Oops Please Form A Line Serviceable Loadout Storm Trooper The Oracle Tourist Challenges ------------ None Game ------ Seed CombatCompositeDriver Manual? 0 Play Time 01:40:36 Cumulative 4.9 hours Start 2020.05.17 @ 16:25:29 End 2020.05.17 @ 18:28:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 81fccd3e-8c1d-4bef-a14e-bb1061d173f2