Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 02:02:52 Player: CocoWaff Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (854) 854 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 4248 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/850 Matter 67/300 Energy 91/100 System Corruption 2% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Extension Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (4) ------- Chainsword > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Targeting Computer Reflective Plating > --- WEAPON ----------- EM Pulse Gun Particle Gun Rocket Launcher > --- INVENTORY -------- Hover Unit Hover Unit Small Storage Unit EM Pulse Gun Small Laser [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Hover Unit Hover Unit Hover Unit Utility Targeting Computer Device ECM Suite Storage Small Storage Unit Processor Targeting Computer Protection Reflective Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Slots Evolved 8 | . . 2 2 2 2 . Power 4 | . . 1 1 . 2 . Propulsion 1 | . . . . 1 . . Utility 1 | . . . 1 . . . Weapon 2 | . . 1 . 1 . . Parts Attached 25 | 5 3 9 3 . . 5 Power 3 | 1 . 2 . . . . Engine 3 | 1 . 2 . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | . 2 3 . . . 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 6 | . 2 3 . . . 1 Flight . | . . . . . . . Utility 5 | 1 1 1 1 . . 1 Device 1 | . . . 1 . . . Storage 2 | 1 . . . . . 1 Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 11 | 3 . 3 2 . . 3 Energy Gun 5 | 3 . 2 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon . | . . . . . . . Launcher 4 | . . 1 2 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . . 4 7 1 . 3 Power 3 | . . 1 2 . . . Propulsion 4 | . . 2 1 . . 1 Utility 3 | . . . 2 1 . . Weapon 5 | . . 1 2 . . 2 Highest Loss Streak 7 | . . 3 7 1 . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 55 | . 88 94 52 2 . 7 Engine 10 | . 14 21 10 . . . Hover 10 | . 21 17 5 . . . Device 1 | . . . 6 2 . . Storage 3 | . 14 . . . . 2 Processor 5 | . 9 11 5 . . . Protection 3 | . . 10 3 . . . Energy Gun 14 | . 28 22 8 . . . Launcher 4 | . . 9 10 . . 1 Naked Turns 335 | . . . . 87 78 170 Heaviest Build 22 | 14 14 22 22 2 . 12 Greatest Support 14 | 3 12 14 6 3 3 6 Greatest Overweight (x) 4 | 4 4 3 3 . . 3 Average Overweight (x) . | 3 1 1 1 . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 8 Average Capacity 6 | 7 8 5 5 5 5 6 Most Carried 5 | 5 4 5 5 5 5 5 Average Carried 3 | 1 2 4 4 5 5 3 Final Capacity 8 | 8 8 5 5 5 5 8 Final Carried 5 | 2 3 4 5 5 5 . Class Distribution -------------------- 65% | Mutant 34% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Extension Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Ext Matter Collected 494 | 242 38 96 60 . . 58 Remotely . | . . . . . . . Salvage Created 828 | . 307 324 140 . . 57 Parts 53 | . 22 24 6 . . 1 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Combat Hostiles Destroyed 19 | . 4 11 3 . . 1 Melee 1 | . . . . . . 1 Guns 6 | . 4 2 . . . . AOE 12 | . . 9 3 . . . Classes Destroyed 8 | . 4 2 2 . . . Worker 1 | . 1 . . . . . Builder 2 | . 1 1 . . . . Hauler 1 | . . 1 . . . . Recycler 2 | . . . 2 . . . Watcher 2 | . 2 . . . . . Grunt 16 | . 4 9 2 . . 1 Sentry 2 | . . 2 . . . . Hunter 1 | . . . 1 . . . Best Kill Streak 6 | . 3 6 4 . . 1 Combat Bots Only 6 | . 2 6 2 . . 1 Max Kills in Single Turn 3 | . 2 3 3 . . 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 1 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Ext Hostile Shots Fired 296 | . 12 49 53 64 . 118 Missed 108 | . 3 16 17 25 . 47 Damage Taken 2770 | . 132 441 589 572 . 1036 Core 1834 | . 46 85 289 560 . 854 Absorbed by Shields 30 | . . . . . . 30 Ignored by Resistances 49 | . . 49 . . . . Core Remaining (%) 65 | 100 81 78 47 20 . . Volleys Fired 51 | . 14 29 7 . . 1 Largest 3 | . 2 3 3 . . 2 Hottest 138 | . 80 138 100 . . 53 Shots Fired 104 | . 28 55 19 . . 2 Gun 70 | . 28 35 6 . . 1 Cannon . | . . . . . . . Launcher 34 | . . 20 13 . . 1 Special . | . . . . . . . Kinetic 1 | . . . . . . 1 Thermal 30 | . . 24 6 . . . Explosive 34 | . . 20 13 . . 1 Electromagnetic 39 | . 28 11 . . . . Robot Hit Streak 8 | . 8 6 6 . . 4 Robot Miss Streak 6 | . 3 6 1 . . . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 61 | . 16 29 12 . . 4 Core Hits 52 | . 12 24 8 1 . 7 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 1 . . . . Burn 1 | . . 1 . . . . Corrupt 1 | . 1 . . . . . Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing 4 | . . . . . . 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2127 | . 282 1029 607 12 . 197 Guns 530 | . 246 218 54 . . 12 Cannons . | . . . . . . . Explosions 1479 | . 36 811 553 . . 79 Melee 60 | . . . . . . 60 Ramming 58 | . . . . 12 . 46 Kinetic 12 | . . . . . . 12 Thermal 227 | . 36 137 54 . . . Explosive 1443 | . . 811 553 . . 79 Electromagnetic 327 | . 246 81 . . . . Impact . | . . . . . . . Slashing 60 | . . . . . . 60 Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 . 2 Average Corruption 2 | . . . . 2 . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 45 | . . 8 37 . . . Projectiles . | . . . . . . . Explosions 45 | . . 8 37 . . . Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 225 | . . 130 56 5 . 34 Shots 8 | . . 5 2 . . 1 Rammed 14 | . . . . 2 . 12 Targets Rammed 14 | . . . . 2 . 12 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 532 | . 153 532 87 . . . Average Temperature 165 | . 61 221 34 . . . Received Heat Transfer 795 | . 69 189 198 18 . 321 Effects 21 | . . 21 . . . . Shutdowns 5 | . . 5 . . . . Energy Bleed 3 | . . 3 . . . . Interference 5 | . . 5 . . . . Matter Decay 2 | . . 2 . . . . Damage (minor) 1 | . . 1 . . . . Damage (major) 5 | . . 5 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 547 | . 50 372 125 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Peak Influence 477 | . 127 477 352 308 150 214 Initial 201 | . . 53 201 158 150 73 Average 171 | . 57 265 263 229 150 152 Maximum Alert Level 2 | . . 2 1 1 . 1 Low Security (%) 58 | 100 100 32 . 36 100 71 Level 1 34 | . . 39 100 63 . 28 Level 2 7 | . . 27 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 3 1 1 1 1 Investigation 2 | . . 1 . . 1 . Extermination . | . . . . . . . Reinforcement 4 | . . 2 . 1 . 1 Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Ext Distress Signals 1 | . . . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 6 13 9 14 . 10 Peak Tracking Total 8 | . 2 6 4 8 . 6 Tactical Retreats 11 | . . 1 2 5 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Traps Triggered 2 | . . 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Ext Machines Disabled 4 | . . 3 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Ext Machines Accessed 5 | . 1 1 . . 1 2 Terminals 5 | . 1 1 . . 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 3 2 . . 2 2 Successful 4 | . 1 1 . . . 2 Failed 5 | . 2 1 . . 2 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . 3 2 . . 2 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 1 1 . . . 2 Open Door 2 | . . . . . . 2 Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 1 . . 1 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Ext Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . 1 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Ext Total Allies 3 | . . . . 1 . 2 Largest Group 2 | . . . . 1 . 2 Highest-Rated Group 59 | . . . . 16 . 59 Highest-Rated Ally 39 | . . . . 16 . 39 Total Orders . | . . . . . . . Ally Attacks 8 | . . . . 3 . 5 Total Damage 219 | . . . . 35 . 184 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Ext Turns Passed 1444 | 97 318 368 194 131 78 258 Spaces Moved 1274 | 44 198 188 117 233 155 339 Core 847 | 44 24 . 63 233 155 328 Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover 427 | . 174 188 54 . . 11 Flight . | . . . . . . . Fastest Speed 50 | 50 116 116 50 50 50 50 Average Speed 91 | 200 132 146 121 50 50 62 Slowest Speed 250 | 250 250 240 240 50 50 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 4 42 21 15 9 6 47 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . 7 . . . . Terrain Destroyed 278 | . 3 165 96 . . 14 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 278 | . 3 165 96 . . 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Ext Total 1446 | 54 226 232 154 247 154 379 Wait 41 | . 8 . 24 2 . 7 Move 1268 | 43 197 187 116 232 154 339 Hop . | . . . . . . . Pick Up 18 | 6 4 6 1 1 . . Fast Attach 1 | . . . 1 . . . Attach 18 | 4 3 6 . . . 5 Detach 2 | . . 1 1 . . . Swap 6 | 1 . 3 2 . . . Drop 3 | . . . 2 1 . . Fire 51 | . 14 29 7 . . 1 Melee 4 | . . . . . . 4 Ram 14 | . . . . 2 . 12 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 11 | . . . . . . 11 Rewire 9 | . . . . 9 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Extension History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 4) 416 | -10/Materials | Entered another Materials area 416 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 619 | -9/Materials | Lost 3 parts (1p1n1w) 767 | -9/Materials | Discovered new exit (range 9) 784 | -9/Materials | Entered another Materials area 784 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 894 | -8/Materials | Build established: Gunner 910 | -8/Materials | Garrison activated, responded to threat 948 | -8/Materials | Discovered new exit (range 13) 955 | -8/Materials | Lost 7 parts (2p1n2u2w) 975 | -8/Materials | Core integrity fell below 50% 978 | -8/Materials | Entered Factory 978 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1082 | -7/Factory | Core integrity fell below 50% 1105 | -7/Factory | Discovered new exit (range 8) 1109 | -7/Factory | Entered another Factory area 1109 | -6/Factory | Evolved 2 slots: Power x2 1179 | -6/Factory | Discovered new exit (range 16) 1187 | -6/Factory | Entered Extension 1229 | -6/Extension | Build established: Mutant 1232 | -6/Extension | Spotted B-75 Beast 1236 | -6/Extension | Spotted B-75 Beast 1258 | -6/Extension | Rescued a captive Derelict 1268 | -6/Extension | Rescued a captive Derelict 1281 | -6/Extension | Core integrity fell below 50% 1410 | -6/Extension | Core integrity fell below 20% 1445 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 77. Field strength at 71. Field strength at 60. Field strength at 54. Field strength at 43. Field strength at 37. Field strength at 26. Field strength at 20. Field strength at 9. Field strength at 3. Stasis field depleted. Mni. Grenade Launcher destroyed. G-50 Soldier destroyed. System corrupted: Energy discharge (-30). Critical hit (Burn: +37). Acquired 57 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ??????????????????????????????? | | ??????????????????????????????? | | ????????????????########??????? | | ????????????????#!! #??????? | | ????????????????# ! #??????? | | ????????????????# !#?###### | | ??????????????### ! #?# | | ??????????????# += #?# | | ??????????????# # #?# | | ????????####### #####+##?# | | ????????# #???# #??# #### | | ?????#### #???# #??# #??? | | ????## # ##### #??# #??? | | ????# #??# #??? | | ????## ########/### #?## #### | | ???## Y ## # ###! # | | ???# g ## [ + + | | ????# @ #?# [[ ####### # | | ????## ##?# [????????##### | | ?????# #??# ??????????????### | | ?????#=#??##??????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????#^#??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?##### #####??????????????????? | | ?# "" "" #??????????????????? | | ?# " " #################### | | ?# | | ?# | | ?# | | ?# | | ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Oops Troublemaker Challenges ------------ None Game ------ Seed RegenerativeGodTerminator Manual? 0 Play Time 00:26:29 Cumulative 4.2 hours Start 2024.04.04 @ 01:38:28 End 2024.04.04 @ 02:02:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 602e7cc5-2fea-41f3-b384-9e841330ac91