Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 06:28:08

Player: sick0r

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (107)     535
Value Destroyed (2857)     2857
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (557)                557
              TOTAL SCORE: 5129

 Bonus
-------
High Alert Combat Kills    322
Follower Combat Kills      266
Friendly Fire              -31

 Cogmind 
---------
Core Integrity             0/400
Matter                     244/300
Energy                     229/265
System Corruption          1%
Temperature                Cool (21)
Movement                   Rolling (101) Ox1
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
                Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Signal Interpreter
                Hacking Suite
>               --- WEAPON (2) -------
                Shock Rifle
           Mini Grenade Launcher
>               --- INVENTORY (20) ---
          Heavy Ion Engine
       Improved Heat Sink
  High-capacity Matter Pod (200)
       Advanced Weight Redist. System
       Improved Targeting Computer
                Propulsion Shielding
          Light Armor Plating
       Hardened Light Armor Plating
                Insulated Plating
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Shock Rifle
       Improved Medium Laser
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Scythe
                Scythe

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Airjet
                Airjet
                Airjet
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
                Targeting Computer
>               --- WEAPON -----------
                Shock Rifle
       Improved Light Cannon
>               --- INVENTORY --------
                Ion Engine
       Improved Ion Engine
          Heavy Ion Engine
       Improved Hover Unit
                Cooling System
  High-capacity Storage Unit
          Large Matter Pod
  High-capacity Matter Pod
          Light Armor Plating
                Hacking Suite
                Shock Rifle
                Beam Rifle
                Beam Rifle
       Advanced Beam Cannon
          Heavy Assault Rifle
                Autogun
                Autogun
                Scythe
                Scythe
                Scythe
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Airjet
Utility                    Signal Interpreter
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             93   | 7   12  60  14  
  Power                    14   | 1   1   10  2   
    Engine                 14   | 1   1   10  2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               28   | 3   3   20  2   
    Treads                 4    | .   3   1   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  12   | 1   .   9   2   
    Hover                  10   | .   .   10  .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 1   4   8   .   
    Device                 1    | .   1   .   .   
    Storage                6    | 1   2   3   .   
    Processor              2    | .   1   1   .   
    Hackware               1    | .   .   1   .   
    Protection             3    | .   .   3   .   
    Artifact               .    | .   .   .   .   
  Weapon                   38   | 2   4   22  10  
    Energy Gun             10   | 1   2   3   4   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          15   | 1   1   10  3   
    Ballistic Cannon       4    | .   1   3   .   
    Launcher               5    | .   .   2   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   1   
Parts Lost                 21   | .   4   13  4   
  Power                    7    | .   1   5   1   
  Propulsion               8    | .   1   5   2   
  Utility                  .    | .   .   .   .   
  Weapon                   6    | .   2   3   1   
  Highest Loss Streak      5    | .   1   5   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   95  95  99  
  Engine                   12   | .   14  10  11  
  Treads                   10   | .   21  4   .   
  Leg                      2    | .   6   .   .   
  Wheel                    8    | .   .   10  32  
  Hover                    8    | .   .   16  .   
  Storage                  12   | .   14  10  11  
  Processor                13   | .   10  16  11  
  Hackware                 1    | .   .   1   11  
  Protection               1    | .   .   2   .   
  Energy Gun               3    | .   7   1   1   
  Ballistic Gun            12   | .   12  11  19  
  Ballistic Cannon         7    | .   6   8   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             59   | 13  49  59  55  
  Greatest Support         63   | 20  40  63  36  
  Greatest Overweight (x)  3    | 1   1   3   1   
  Average Overweight (x)   1    | .   .   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         18   | 7   16  19  20  
  Most Carried             20   | 8   16  20  20  
  Average Carried          15   | 6   11  17  19  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 6   14  20  20  

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Sto  
Matter Collected           2977 | 270  645  1612 450  
  Remotely                 .    | .    .    .    .    
Salvage Created            3702 | .    955  1951 796  
  Parts                    241  | .    53   134  54   
Haulers Intercepted        1    | .    .    .    1    
Recyclers Shooed           8    | .    3    5    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  78   | .   16  42  20  
  Guns                     50   | .   13  23  14  
  Cannons                  18   | .   2   16  .   
  AOE                      10   | .   1   3   6   
Classes Destroyed          12   | .   6   2   4   
  Worker                   2    | .   .   .   2   
  Builder                  3    | .   1   2   .   
  Hauler                   1    | .   .   .   1   
  Recycler                 12   | .   4   8   .   
  Operator                 3    | .   1   2   .   
  Watcher                  8    | .   3   5   .   
  Swarmer                  14   | .   3   10  1   
  Grunt                    43   | .   13  20  10  
  Brawler                  1    | .   .   .   1   
  Duelist                  3    | .   .   2   1   
  Protector                2    | .   .   .   2   
  Sentry                   15   | .   .   10  5   
Best Kill Streak           10   | .   3   6   10  
  Combat Bots Only         8    | .   3   5   8   
Max Kills in Single Turn   4    | .   2   2   4   
  Gunslinging              1    | .   .   .   1   
  Exploded                 4    | .   1   1   4   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        373  | .    113  177  83   
  Missed                   86   | .    23   43   20   
Damage Taken               3925 | .    1034 1979 912  
  Core                     596  | .    192  280  124  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   528  | .    151  294  83   
Core Remaining (%)         61   | 100  23   .    .    
Volleys Fired              283  | .    96   137  50   
  Largest                  2    | .    2    2    2    
  Hottest                  89   | .    60   89   80   
Shots Fired                551  | .    184  267  100  
  Gun                      421  | .    159  166  96   
  Cannon                   122  | .    25   97   .    
  Launcher                 8    | .    .    4    4    
  Special                  .    | .    .    .    .    
  Kinetic                  473  | .    120  260  93   
  Thermal                  38   | .    38   .    .    
  Explosive                8    | .    .    4    4    
  Electromagnetic          32   | .    26   3    3    
  Robot Hit Streak         15   | .    10   15   12   
  Robot Miss Streak        5    | .    5    4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    2    .    2    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           343  | .    113  164  66   
  Core Hits                153  | .    46   70   37   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         5    | .    1    4    .    
    Destroy                1    | .    1    .    .    
    Blast                  3    | .    .    3    .    
    Sever                  1    | .    .    1    .    
Melee Attacks              4    | .    .    4    .    
  Impact                   .    | .    .    .    .    
  Slashing                 4    | .    .    4    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           6335 | .    1240 3410 1685 
  Guns                     3434 | .    969  1493 972  
  Cannons                  1416 | .    188  1228 .    
  Explosions               1418 | .    83   622  713  
  Melee                    67   | .    .    67   .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  4323 | .    695  2686 942  
  Thermal                  356  | .    317  39   .    
  Explosive                1296 | .    .    583  713  
  Electromagnetic          293  | .    228  35   30   
  Impact                   .    | .    .    .    .    
  Slashing                 67   | .    .    67   .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  4    | .    .    .    4    
    Matter Fused           2    | .    .    .    2    
    Energy Discharges      1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            153  | .    55   98   .    
  Projectiles              14   | .    .    14   .    
  Explosions               139  | .    55   84   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 14   | .    3    11   .    
  Impact                   .    | .    .    .    .    
  Kinetic                  14   | .    3    11   .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      300  | .    51   186  63   
  Shots                    8    | .    1    5    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        181  | .    112  181  27   
  Average Temperature      27   | .    33   29   6    
  Received Heat Transfer   1242 | .    435  477  330  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         625  | .    625  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    1    1    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             758  | .   222 701 758 
  Initial                  295  | .   .   27  295 
  Average                  239  | .   38  344 537 
Maximum Alert Level        3    | .   1   3   3   
  Low Security (%)         48   | 100 95  20  .   
  Level 1                  26   | .   4   45  22  
  Level 2                  20   | .   .   28  65  
  Level 3                  4    | .   .   5   12  
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          19   | .   4   7   8   
  Investigation            9    | .   2   3   4   
  Extermination            .    | .   .   .   .   
  Reinforcement            8    | .   2   4   2   
  Assault                  2    | .   .   .   2   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           7    | .   1   3   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              129  | .   25  66  38  
  Peak Tracking Total      10   | .   4   6   10  
  Tactical Retreats        5    | .   1   4   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            4    | .   1   2   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             6    | .   .   .   6   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          6    | .   1   4   1   
  Max in Single Turn       1    | .   1   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          18   | .   6   8   4   
  Terminals                13   | .   5   5   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   1   2   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                57   | .   17  27  13  
  Successful               32   | .   7   15  10  
  Failed                   25   | .   10  12  3   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   .   1   
  Terminals                32   | .   12  10  10  
  Fabricators              .    | .   .   .   .   
  Repair Stations          23   | .   5   15  3   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             15   | .   3   5   7   
  Emergency Access Points  2    | .   .   1   1   
  Unreport Threat          2    | .   .   1   1   
  Locate Traps             2    | .   1   .   1   
  Reprogram Traps          1    | .   .   .   1   
  Dispatch Records         1    | .   .   1   .   
  Maintenance Status       1    | .   .   .   1   
  Patrol Status            2    | .   1   .   1   
  Investigation Status     1    | .   .   1   .   
  Reinforcement Status     1    | .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       17   | .   4   10  3   
  Scan Component           10   | .   2   6   2   
  Repair                   7    | .   2   4   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         18   | .   6   7   5   
  Full Trace Events        8    | .   3   2   3   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             7    | .   2   4   1   
  Time                     206  | .   52  122 32  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               12   | .   .   .   12  
  Largest Group            10   | .   .   .   10  
  Highest-Rated Group      88   | .   .   .   88  
  Highest-Rated Ally       31   | .   .   .   31  
Total Orders               7    | .   .   .   7   
  ROAM                     4    | .   .   .   4   
  FOLLOW                   1    | .   .   .   1   
  GUARD                    2    | .   .   .   2   
Ally Attacks               80   | .   .   .   80  
  Total Damage             710  | .   .   .   710 
  Kills                    17   | .   .   .   17  
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  
Turns Passed               7605 | 63   2967 3899 676  
Spaces Moved               3747 | 48   1222 2056 421  
  Core                     17   | 17   .    .    .    
  Treads                   1131 | .    893  238  .    
  Legs                     352  | 23   329  .    .    
  Wheels                   1350 | 8    .    921  421  
  Hover                    897  | .    .    897  .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  56   101  
  Average Speed            156  | 96   197  144  104  
  Slowest Speed            240  | 120  240  240  105  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       67   | 4    99   99   66   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          54   | .    4    24   26   
  Melee                    .    | .    .    .    .    
  Projectile               3    | .    .    3    .    
  AOE                      51   | .    4    21   26   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Yrd  Mat  Mat  Sto  
Total                      4991 | 62   1614 2748 567  
  Wait                     719  | .    264  384  71   
  Move                     3744 | 47   1221 2055 421  
  Hop                      .    | .    .    .    .    
  Pick Up                  104  | 8    18   71   7    
  Fast Attach              10   | 4    .    5    1    
  Attach                   40   | 2    8    25   5    
  Detach                   .    | .    .    .    .    
  Swap                     43   | 1    4    30   8    
  Drop                     44   | .    3    37   4    
  Fire                     283  | .    96   137  50   
  Melee                    4    | .    .    4    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Storage

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  426 | -10/Materials | Discovered new exit (range 16)
  510 | -10/Materials | Discovered new exit (range 15)
  674 | -10/Materials | Core integrity fell below 50%
  755 | -10/Materials | Discovered new exit (range 16)
  828 | -10/Materials | Identified exit to Materials
 1832 | -10/Materials | Discovered exit to Materials (range 10)
 2283 | -10/Materials | Discovered new exit (range 7)
 2295 | -10/Materials | Identified exit to Mines
 2322 | -10/Materials | Identified exit to Subcaves
 2651 | -10/Materials | Repaired Lgt. Assault Rifle
 2678 | -10/Materials | Repaired Lgt. Treads
 3031 | -10/Materials | Entered another Materials area
 3031 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3185 | -9/Materials  | Discovered new exit (range 5)
 3192 | -9/Materials  | Identified exit to Storage
 3658 | -9/Materials  | Discovered exit to Storage (range 16)
 3840 | -9/Materials  | Discovered new exit (range 15)
 4040 | -9/Materials  | Identified exit to Materials
 4126 | -9/Materials  | Discovered new exit (range 15)
 4142 | -9/Materials  | Identified exit to Mines
 4339 | -9/Materials  | Lost 5 parts (1p2n2w)
 4385 | -9/Materials  | Core integrity fell below 50%
 4595 | -9/Materials  | Repaired Autogun
 4647 | -9/Materials  | Discovered exit to Materials (range 16)
 4726 | -9/Materials  | Repaired Airjet
 4753 | -9/Materials  | Repaired Hcp. Storage Unit
 4840 | -9/Materials  | Repaired Lgt. Armor Plating
 5899 | -9/Materials  | Discovered exit to Materials (range 16)
 6190 | -9/Materials  | Discovered exit to Mines (range 4)
 6930 | -9/Materials  | Entered Storage
 6955 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 7053 | -9/Storage    | Lost 3 allies
 7128 | -9/Storage    | Lost 6 allies
 7145 | -9/Storage    | Core integrity fell below 20%
 7206 | -9/Storage    | Destroyed 8 combat bots
 7325 | -9/Storage    | Repaired Hvy. Assault Rifle
 7543 | -9/Storage    | Met a pair of Derelict thieves
 7557 | -9/Storage    | Lost 3 parts (2n1w)
 7606 | -9/Storage    | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
System corrupted: Matter fused (-9).
R-06 Scavenger collects Heat Sink.
System corrupted: Energy discharge (-87).
Connecting with Door Terminal...
C-30 ARC bursts open, deploying its payload.
G-47 Trooper unfolds itself.
G-34 Mercenary unfolds itself. <x3>
C-30 ARC bursts open, deploying its payload.
G-47 Trooper unfolds itself.
G-34 Mercenary unfolds itself.
L-31 Rogue unfolds itself.
G-34 Mercenary destroyed. <x2>
MV-EI5(g) destroyed.
G-34 Mercenary destroyed. <x2>
I-25 Savior destroyed.
F2-RFW(g) suffers critical hit (Burn).
Acquired 56 matter.
L-31 Rogue destroyed.
The unstable cave ceiling collapses.
B-36 Bruiser destroyed.

 Map 
-----
+----------------------------------------------------+
| ##???????????????????????????????????????????      |
| ##???????????????????????????????????????????      |
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| ?????????#         # """   ###???????????????      |
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| ?????????#         # """    Y"???????????????      |
| ?????????#         # """   ""????????????????      |
| ???##????#         # """   ##????????????????      |
| ???# #???#         #        ?????????????????      |
| ###   ???#         #?     ???????????????????      |
|   ## #######+#+########+#????##########??????      |
|            !!=          ######=       #??????      |
|         = !  ![  =!! r   [  %+=   """ ##?????      |
|       #######+#   =k     #####!   """  #?????      |
|       #     *%[   [g*    ????#    """ #??????      |
|       #  """"" ! =%%==   #####        #??????      |
|  =%   #  """"" %%% *% [%[g   #    """ #??????      |
|  =    #  """""        g !@*  #    """ #??????      |
|  =    +        # #      # #  +    """ #??????      |
|       #  """"" ###      #?#  #        #??????      |
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|  """  ####### ##?# [    #?""""???????????????      |
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|  """  #??????????#]  ]  #????????????????????      |
|       #??????????########????????????????????      |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemSingularityKatana
  Manual?         0
Play Time         01:17:32
  Cumulative      11.0 hours
  Start           2024.04.11 @ 05:12:17
  End             2024.04.11 @ 06:28:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          14
Achievement%      100
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 00454823-91e0-4d4e-bc9f-b3575c7dcbb5