Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.30 @ 21:27:55 Player: Kaisercar Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (157) 785 Value Destroyed (7318) 7318 Prototype IDs (52) 1040 Alien Tech Used (0) 0 Bonus (3642) 3642 TOTAL SCORE: 20485 Bonus ------- High Alert Combat Kills 108 Follower Combat Kills 424 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1120 Friendly Fire -110 Cogmind --------- Core Integrity 0/1300 Matter 109/300 Energy 47/100 System Corruption 44% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Advanced Target Analyzer Experimental Armor Integrity Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact HERF Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Vortex Chain Reactor > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Improved Linear Gravjet Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Experimental Armor Integrity Analyzer Advanced Transmission Jammer Improved Phase Shifter Advanced Remote Force Field Hacking Suite > --- WEAPON ----------- Quantum Rifle Quantum Rifle Lance > --- INVENTORY -------- Light Deuterium Engine Biometal Leg Aerolev Unit Improved Core Shielding Light Regenerative Plating Force Field Plasma Rifle Nova Cannon Heavy Gauss Cannon Compact Linear Accelerator [Rating: 148] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Gyrokinetic Inverter Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Utility Hacking Suite Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Experimental Armor Integrity Analyzer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Heavy Flail Energy Gun Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 . 2 . . . . 2 . . . . 2 2 Power 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 Propulsion 5 | . . . 1 . . . 1 1 . 1 . . . . . . . . . . 1 Utility 6 | . . . . . . . 1 . . 1 . . . . 2 . . . . 2 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 213 | 7 11 2 6 . . . 24 2 8 7 1 4 . 6 25 3 2 34 2 20 49 Power 31 | 1 1 . 1 . . . 2 1 1 1 . 1 . . 3 1 . 7 . 3 8 Engine 9 | 1 1 . 1 . . . 2 1 . . . 1 . . 1 . . . . . 1 Core 6 | . . . . . . . . . 1 1 . . . . 2 1 . . . 1 . Reactor 16 | . . . . . . . . . . . . . . . . . . 7 . 2 7 Propulsion 56 | 2 5 1 1 . . . 9 1 1 1 . . . 2 8 . 1 4 . 7 13 Treads 4 | . 2 . . . . . . . . . . . . 2 . . . . . . . Leg 15 | 2 3 1 1 . . . 3 . . . . . . . . . . . . 5 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 37 | . . . . . . . 6 1 1 1 . . . . 8 . 1 4 . 2 13 Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 61 | 2 2 1 1 . . . 7 . . 3 1 . . 2 7 1 . 10 . 7 17 Device 43 | 1 2 1 . . . . 4 . . 2 1 . . 2 4 1 . 7 . 6 12 Storage 4 | 1 . . 1 . . . 1 . . . . . . . . . . 1 . . . Processor 5 | . . . . . . . . . . . . . . . 1 . . 1 . 1 2 Hackware 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 Protection 7 | . . . . . . . 1 . . 1 . . . . 2 . . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 65 | 2 3 . 3 . . . 6 . 6 2 . 3 . 2 7 1 1 13 2 3 11 Energy Gun 21 | 1 2 . 1 . . . 2 . 2 1 . . . . 2 1 1 4 1 . 3 Energy Cannon 13 | . 1 . 1 . . . 2 . . . . 2 . . 2 . . 1 . 1 3 Ballistic Gun 16 | 1 . . 1 . . . . . 2 . . . . 1 1 . . 6 1 . 3 Ballistic Cannon 9 | . . . . . . . . . 1 1 . 1 . 1 2 . . 2 . 1 . Launcher 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 1 . . . 3 . . 1 . . . . 1 . . 10 . . 1 Parts Lost 75 | . 2 . . . . . . . 1 . . 1 . 2 2 6 1 5 7 2 46 Power 15 | . 1 . . . . . . . 1 . . 1 . . 1 1 . . 2 . 8 Propulsion 20 | . . . . . . . . . . . . . . 2 . 1 1 2 2 . 12 Utility 18 | . 1 . . . . . . . . . . . . . 1 . . 1 1 . 14 Weapon 22 | . . . . . . . . . . . . . . . . 4 . 2 2 2 12 Highest Loss Streak 26 | . 1 . . . . . . . 1 . . 1 . 1 2 2 1 5 7 1 26 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 8 | 3 7 7 9 11 11 10 11 7 8 7 7 8 8 8 8 7 7 8 7 7 7 Power . | . 1 . . 1 1 1 1 . . . . . . . . . . 1 . 1 . Propulsion 1 | 1 2 1 . 1 1 1 2 1 . . . . . . 1 2 1 . . 2 1 Utility 3 | . . 2 4 5 5 4 5 4 4 4 4 4 4 4 2 2 4 4 2 1 1 Weapon 3 | . 2 2 2 3 3 3 2 2 3 3 2 2 3 3 3 1 1 2 3 2 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 31 | . 2 . . . . . 9 2 1 . 1 4 . . 1 . 1 4 . 2 4 Power 1 | . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . . . 3 . . . . . . . . . . . . . 3 Utility 17 | . 1 . . . . . 3 2 1 . 1 3 . . 1 . . 3 . 2 . Weapon 5 | . . . . . . . 2 . . . . 1 . . . . . 1 . . 1 Tool/Special 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Average Slot Usage (%) 93 | . 96 100 98 100 100 100 99 96 99 94 99 99 100 95 95 96 98 95 89 87 82 Engine 4 | . 13 14 10 11 11 11 9 15 7 6 6 5 6 6 3 2 . . . . . Core 2 | . . . . . . . . . 6 6 6 6 6 6 5 7 11 1 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 6 8 4 8 Treads 1 | . 9 . . . . . . . . . . . . 7 4 . . . . . . Leg 7 | . 18 28 33 33 33 33 27 . . . . . . . . . . . . 6 . Hover 24 | . . . . . . . 8 37 38 35 40 40 40 28 28 34 34 34 29 22 25 Device 13 | . 11 14 11 11 11 11 13 7 7 11 12 13 13 12 13 11 11 11 10 18 17 Storage 6 | . 14 14 11 11 11 11 9 7 7 6 6 6 6 6 5 5 5 5 5 5 3 Processor 2 | . . . . . . . . . . . . . . . 4 5 5 5 5 5 4 Hackware 4 | . . . . . . . 1 7 7 6 6 6 6 6 5 5 5 5 5 5 3 Protection 2 | . . . . . . . 2 . . . . . . . 2 5 5 4 5 5 3 Energy Gun 6 | . 10 14 20 22 22 22 14 9 6 5 6 . . . . 3 9 6 2 5 4 Energy Cannon 2 | . 3 . 1 . . . 7 2 . . . 4 6 6 5 2 . . . . . Ballistic Gun 4 | . 14 14 11 11 11 11 3 . 7 6 2 . . 4 3 . . 4 8 3 1 Ballistic Cannon 1 | . . . . . . . . . . 2 6 9 6 4 2 2 . 1 2 1 . Impact Weapon 2 | . . . . . . . 1 7 6 4 3 1 6 3 3 4 5 2 . 3 . Peak Build Rating 148 | 7 7 15 15 20 22 22 43 45 57 58 58 60 58 63 88 90 90 114 114 118 148 Average Rating 72 | 4 6 7 12 19 20 16 32 43 48 53 56 57 58 58 72 83 86 101 104 110 128 On Entrance 49 | . 7 7 8 13 20 22 15 40 41 49 56 57 58 58 63 86 81 89 114 92 114 Avg Prop Armor Cover (%) 4 | . . . . . . . 10 . . 3 3 3 3 9 6 . . . . 2 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 12 14 14 36 33 33 33 49 36 55 41 41 49 43 48 75 54 42 80 71 97 89 Greatest Support 115 | 20 40 20 33 33 33 33 55 38 40 56 56 48 48 67 69 53 56 76 68 115 92 Greatest Overweight (x) 6 | . 1 . 1 . . . 6 . 1 1 . 1 . 1 1 2 . 1 1 1 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 7 8 8 13 15 15 15 13 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 15 | 5 8 8 11 11 14 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 7 7 9 11 12 13 13 9 9 9 9 9 10 9 9 8 8 9 8 9 8 Final Capacity 15 | 8 8 8 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 15 | 5 8 8 11 11 14 15 10 10 10 10 10 10 10 10 10 8 9 10 7 10 1 Class Distribution -------------------- 44% | Mutant 15% | Skirmisher 14% | Scavenger-Mutant 8% | Scavenger-Skirmisher 6% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Sprinter | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Matter Collected 5679 | 276 168 39 183 . 10 34 289 51 418 59 97 282 . 138 517 331 20 787 155 398 1427 Remotely 10 | . . . . . . . . . . . . . . . . . . . . . 10 Salvage Created 6148 | 66 347 . 219 . . 50 655 89 373 196 32 181 . 155 389 99 45 467 210 553 2022 Parts 318 | 4 22 . 12 . . 6 40 1 10 17 1 7 . 4 16 6 2 22 13 14 121 Haulers Intercepted 5 | . . . 2 . . . 2 . . . . . . . . . . . . . 1 Recyclers Shooed 8 | . 2 . 1 . . . 1 . . . . . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . . . . 16 . 3 . 7 1 . 15 . . Prevented 5 | . . . . . . . . . . . . . . 4 . 1 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Combat Hostiles Destroyed 114 | . 12 . 5 . . 3 9 . 11 4 . 7 . 3 5 7 1 10 7 9 21 Melee 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Guns 67 | . 11 . 5 . . 3 4 . 5 2 . . . . 2 3 1 5 7 6 13 Cannons 31 | . 1 . . . . . 5 . . 2 . 3 . 2 3 2 . 5 . 1 7 AOE 12 | . . . . . . . . . 6 . . 4 . . . . . . . 2 . Classes Destroyed 20 | 2 2 . 2 . . . 4 . . 2 . 1 . 2 1 1 . 3 . . . Worker 7 | . . . . . . . . . . 2 . . . . 3 . . . . . 2 Builder 6 | . . . . . . . 2 . . . . . . . . . . . . 1 3 Tunneler 6 | 1 . . . . . . . . . . . . . . 1 . . . . 2 2 Hauler 5 | . . . 2 . . . 2 . . . . . . . . . . . . . 1 Recycler 5 | 1 . . . . . . . 1 . . . . . . . . . . . 1 2 Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . Operator 5 | . . . . . . . 3 . . . . . . . . . . . . . 2 Watcher 8 | . . . 1 . . . . . . 1 . . . . 3 . . . . 2 1 Swarmer 31 | . 6 . 4 . . 3 . . 6 . . 2 . . . 5 . 1 4 . . Cutter 3 | . . . . . . . . . . 3 . . . . . . . . . . . Grunt 34 | . 6 . 1 . . . 7 . 3 1 . 1 . 1 1 . . 3 . 4 6 Brawler 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . Duelist 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 Protector 2 | . . . . . . . . . . . . . . . . . . 2 . . . Sentry 5 | . . . . . . . 1 . 1 . . 1 . . . 1 . . . 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hunter 11 | . . . . . . . 1 . 1 . . 2 . 1 1 . . . 2 . 3 Programmer 20 | . . . . . . . . . . . . . . . 3 . 1 1 1 4 10 Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . . . Decomposer 2 | . . . . . . . . . . . 2 . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 6 | 1 6 . 3 . . 3 3 1 4 4 . 5 . 2 2 3 1 3 6 4 6 Combat Bots Only 6 | . 6 . 3 . . 3 2 . 4 4 . 5 . 2 2 3 1 3 6 3 5 Max Kills in Single Turn 2 | 1 2 . 1 . . 1 1 1 2 2 1 2 . 1 2 1 1 2 1 2 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . 1 . . . Exploded 2 | . . . . . . . . . 2 . . 2 . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Hostile Shots Fired 1219 | . 74 . 27 . . 13 27 9 50 22 2 28 . 38 25 87 8 99 96 51 563 Missed 473 | . 21 . 11 . . 3 6 7 14 9 1 12 . 17 9 27 2 43 38 14 239 Hits 746 | . 53 . 16 . . 10 21 2 36 13 1 16 . 21 16 60 6 56 58 37 324 Melee 7 | . . . . . . . . . . 3 1 . . . . . . . . . 3 Projectile 739 | . 53 . 16 . . 10 21 2 36 10 . 16 . 21 16 60 6 56 58 37 321 AOE 1 | . . . . . . . . . . 1 . . . . . . . . . . . Critical Strikes 39 | . . . . . . . . . . 1 . . . . 2 1 . 4 . 5 26 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . 1 Part Disruptions 3 | . . . . . . . . . . . . . . . . . . . . . 3 Damage Taken 12827 | . 564 . 126 . . 84 308 10 476 253 . 295 . 347 423 958 119 1259 951 485 6169 Core 2264 | . 120 . 24 . . 6 43 . 46 36 . 79 . 43 146 93 . 170 112 31 1315 Absorbed by Shields 861 | . . . . . . . . . . . . . . . . . . . . 415 446 Redirected to Shielding 166 | . . . . . . . . . . . . . . . . . . 51 . . 115 Regen/Repaired (Parts) 968 | . . . . . . . . . . 78 . . . . 91 110 71 143 9 218 248 Core Remaining (%) 81 | 100 . 52 . . . 92 92 . 93 . . . . 81 . . . . 47 97 . Volleys Fired 381 | 6 48 . 27 . . 6 27 . 27 11 6 14 . 16 11 21 4 29 16 29 83 Largest 3 | 2 2 . 3 . . 3 3 . 2 3 3 2 . 2 3 2 2 3 3 3 3 Hottest 247 | 70 80 . 141 . . 123 180 . 109 146 146 81 . 118 237 181 165 190 150 150 247 Shots Fired 813 | 12 96 . 73 . . 18 62 . 41 29 10 25 . 24 22 28 8 76 44 70 175 Gun 592 | 12 86 . 69 . . 18 42 . 30 22 6 . . . 5 15 8 62 41 54 122 Cannon 205 | . 10 . 4 . . . 20 . . 7 4 21 . 24 16 13 . 14 3 16 53 Launcher 16 | . . . . . . . . . 11 . . 4 . . 1 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 423 | 6 48 . 23 . . 6 6 . 16 18 6 20 . 13 11 6 . 65 28 45 106 Thermal 248 | 6 48 . 50 . . 12 26 . 2 11 4 . . . 1 15 4 2 . . 67 Explosive 16 | . . . . . . . . . 11 . . 4 . . 1 . . . . . . Electromagnetic 77 | . . . . . . . 30 . 12 . . 1 . 11 9 7 4 3 . . . Entropic 49 | . . . . . . . . . . . . . . . . . . 6 16 25 2 Robot Hit Streak 16 | 3 16 . 4 . . 2 12 . 8 7 3 6 . 6 4 7 4 6 6 12 9 Robot Miss Streak 7 | 2 6 . 6 . . 5 4 . 6 5 6 2 . 2 4 5 2 3 7 4 6 Penetration Max 2 | . . . . . . . . . . . . . . . 1 . . . . . 2 Secondary Targets 15 | . 4 . 1 . . 1 . . . 1 . . . . . . . 3 3 . 2 Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . 1 . . . . . . . 1 1 . 1 Shots Hit Robots 545 | 6 71 . 32 . . 6 46 1 33 16 7 17 . 13 16 20 5 53 25 51 127 Core Hits 298 | 3 24 . 11 . . 3 28 . 34 18 2 25 . 4 8 12 2 27 12 26 59 Critical Kills 8 | . . . . . . . . . . . . . . . 1 . . . . 1 6 Critical Parts Destroyed 17 | . . . . . . . . . . . . . . . 2 2 . 1 . 6 6 Critical Strikes 42 | 1 1 . 2 . . . 2 . 1 2 . . . . 3 4 . 3 . 7 16 Burn 8 | 1 1 . 2 . . . 2 . . 2 . . . . . . . . . . . Destroy 14 | . . . . . . . . . . . . . . . 1 . . 1 . 1 11 Blast 7 | . . . . . . . . . . . . . . . . 2 . 2 . . 3 Smash 9 | . . . . . . . . . 1 . . . . . 2 2 . . . 3 1 Impale 1 | . . . . . . . . . . . . . . . . . . . . . 1 Detonate 3 | . . . . . . . . . . . . . . . . . . . . 3 . Melee Attacks 202 | . . . . . . . 2 2 32 12 . . . 3 16 5 3 . . 29 98 Impact 114 | . . . . . . . 2 2 32 12 . . . 3 16 5 3 . . 29 10 Slashing 9 | . . . . . . . . . . . . . . . . . . . . . 9 Piercing 79 | . . . . . . . . . . . . . . . . . . . . . 79 Sneak Attacks 18 | . . . . . . . 1 1 . . . . . . 4 . . . . 2 10 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17917 | 66 765 . 475 . . 84 1191 62 1703 338 151 792 . 371 1054 860 133 1963 698 2728 4483 Guns 8451 | 66 659 . 435 . . 84 607 . 345 262 84 . . . 158 260 133 1246 638 1598 1876 Cannons 4342 | . 106 . 40 . . . 371 . . 47 67 383 . 371 306 473 . 717 60 256 1145 Explosions 1742 | . . . . . . . 103 . 845 . . 409 . . . . . . . 385 . Melee 3331 | . . . . . . . 110 62 513 . . . . . 590 127 . . . 489 1440 Ramming 51 | . . . . . . . . . . 29 . . . . . . . . . . 22 Kinetic 6126 | 15 307 . 163 . . 34 41 . 215 166 78 383 . 144 285 443 . 1536 313 622 1381 Thermal 3845 | 51 458 . 312 . . 50 538 . 25 143 73 . . . 20 260 130 15 . 238 1532 Explosive 1401 | . . . . . . . . . 845 . . 409 . . . . . . . 147 . Electromagnetic 1081 | . . . . . . . 502 . 105 . . . . 227 159 30 3 55 . . . Impact 2090 | . . . . . . . 110 62 513 . . . . . 590 127 . . . 489 199 Slashing 255 | . . . . . . . . . . . . . . . . . . . . . 255 Piercing 986 | . . . . . . . . . . . . . . . . . . . . . 986 Entropic 2082 | . . . . . . . . . . . . . . . . . . 357 385 1232 108 Highest Corruption 44 | . . . . . . . 4 . . 5 5 5 5 5 2 2 4 4 2 7 44 Average Corruption 4 | . . . . . . . 3 . . 4 5 5 5 5 1 2 3 1 1 5 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 134 | . . . . . . . 3 . . 5 3 11 . 14 10 4 4 2 3 34 41 Message Errors 28 | . . . . . . . 1 . . 1 . 4 . 4 2 1 1 1 . 6 7 Matter Fused 37 | . . . . . . . 1 . . 1 2 4 . 3 2 . 1 . 1 12 10 Heat Flow Errors 10 | . . . . . . . . . . . 1 . . 1 1 . 1 . 1 2 3 Energy Discharges 21 | . . . . . . . . . . 2 . 1 . 2 3 2 1 . 1 7 2 Data Loss (minor) 16 | . . . . . . . 1 . . 1 . . . 1 . . . . . 4 9 Data Loss (major) 7 | . . . . . . . . . . . . 1 . 2 1 1 . 1 . . 1 Misfires 4 | . . . . . . . . . . . . 1 . . 1 . . . . 1 1 Alerts 4 | . . . . . . . . . . . . . . 1 . . . . . 2 1 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . 6 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1580 | . . . . . . . 90 32 101 . 5 8 . 8 518 133 . 42 . 369 274 Projectiles 202 | . . . . . . . . . . . 5 . . 8 50 6 . 42 . 50 41 Explosions 48 | . . . . . . . . . 15 . . 8 . . . . . . . 25 . Melee 1330 | . . . . . . . 90 32 86 . . . . . 468 127 . . . 294 233 Knockbacks 25 | . . . . . . . 1 . 6 . 3 2 . . 1 1 . 3 . 4 4 Impact 13 | . . . . . . . 1 . 6 . . . . . 1 1 . . . 2 2 Kinetic 12 | . . . . . . . . . . . 3 2 . . . . . 3 . 2 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 277 | . . . . . . . 14 . 74 14 . 31 . . . . . . . 133 11 Shots 7 | . . . . . . . 1 . 2 . . 1 . . . . . . . 3 . Rammed 3 | . . . . . . . . . . 2 . . . . . . . . . . 1 Targets Rammed 3 | . . . . . . . . . . 2 . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 479 | 60 164 . 120 . . 301 388 . 53 219 384 192 . 311 337 479 409 375 129 276 420 Average Temperature 92 | 27 46 . 35 . . 145 85 . 15 77 136 67 . 127 87 103 183 120 40 49 133 Received Heat Transfer 1236 | . 234 . 6 . . . 135 . 117 57 . 51 . 33 9 125 . 201 . 69 199 Effects 25 | . . . . . . . . . . . 4 . . 1 1 16 1 1 . . 1 Shutdowns 11 | . . . . . . . . . . . 2 . . . . 7 1 . . . 1 Energy Bleed 3 | . . . . . . . . . . . . . . 1 . 2 . . . . . Interference 4 | . . . . . . . . . . . 2 . . . 1 . . 1 . . . Matter Decay 2 | . . . . . . . . . . . . . . . . 2 . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . 1 . 2 . . . . 1 2 1 . . . 1 1 Combat Hostiles 4 | . . . . . . . . . 2 . . . . 1 . 1 . . . . . Parts Fried 14 | . . . . . . . 3 . 2 . . . . 1 5 . . . . 2 1 Impact Corruptions 32 | . . . . . . . 3 1 4 . . . . . 12 2 . . . 8 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 17 | . 1 . 2 . . . 5 . . 1 . . . . . . 3 2 . . 3 Heat Transferred 6581 | 222 1190 . 1036 . . 148 914 . 37 370 111 . . . 37 550 175 13 . 150 1628 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Maximum Alert Level 3 | . . . . . . . 1 . 3 2 . . . . . . . . . 1 1 Low Security (%) 79 | 100 100 100 100 100 . 100 93 100 7 . . . . . 100 . . . . 84 86 Level 1 7 | . . . . . . . 6 . 14 . . . . . . . . . . 15 13 Level 2 9 | . . . . . . . . . 46 100 . . . . . . . . . . . Level 3 3 | . . . . . . . . . 31 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 966 | 5 150 44 106 33 . 70 341 20 966 577 . . . . 117 . . . . 249 331 Initial 504 | . . 44 . 33 . . 15 18 3 504 . . . . . . . . . 53 36 Average 139 | . 67 7 21 4 . 49 51 7 550 517 . . . . 6 . . . . 137 97 Influence Increases 5349 | 10 280 . 178 . . 70 603 33 1008 232 . 216 . 143 304 250 30 185 265 554 988 Destroy 0b10 Robot/C 2580 | . 240 . 100 . . 60 260 . 460 80 . 160 . 80 100 120 20 160 140 180 420 Destroy 0b10 Robot/NC 235 | 10 . . 15 . . . 35 5 10 15 . . . 5 35 . . 10 . 30 65 Destroy Leader 406 | . 40 . 16 . . 10 64 . 40 12 . 10 . 20 26 10 10 . 20 44 84 Allied During Kill 37 | . . . . . . . 7 . 21 . . 1 . 8 . . . . . . . Successful Hack 211 | . . . . . . . 18 12 . 69 . . . . 21 . . . . 67 24 Disable Machine 195 | . . . . . . . 15 . 45 15 . . . . . . . . . 75 45 Anti-Garrison Action 400 | . . . . . . . 150 . 250 . . . . . . . . . . . . Destroy Structure 550 | . . . 2 . . . 9 1 167 11 . . . . 32 . . . . 158 170 Partial Spotted 60 | . . . . . . . . . . 15 . . . . . . . . . . 45 Lose Combat Pursuer 675 | . . . 45 . . . 45 15 15 15 . 45 . 30 90 120 . 15 105 . 135 Influence Decreases 5234 | 10 166 114 92 86 . 30 600 71 52 627 280 299 203 143 187 285 112 163 202 570 942 Entered New Map 1249 | . . 70 . 53 . . 25 25 2 457 210 55 203 . . 45 17 . 22 32 33 Time Decay 2903 | 10 146 44 92 33 . 30 255 46 . 170 70 214 . 133 187 180 85 113 110 518 467 Lost Part 702 | . 20 . . . . . . . 10 . . 10 . 10 . 60 10 50 70 20 442 Lost Ally 80 | . . . . . . . 20 . 40 . . 20 . . . . . . . . . Purge Threat 300 | . . . . . . . 300 . . . . . . . . . . . . . . Squads Dispatched 40 | . 1 . . . . . 13 1 . 5 . 1 . . 6 . . . . 6 7 Investigation 6 | . . . . . . . 2 . . . . . . . 2 . . . . 1 1 Extermination 13 | . . . . . . . . 1 . . . . . . 2 . . . . 5 5 Reinforcement 13 | . 1 . . . . . 6 . . 3 . . . . 2 . . . . . 1 Assault 4 | . . . . . . . 2 . . 1 . 1 . . . . . . . . . Garrison 4 | . . . . . . . 3 . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Distress Signals 6 | . . . 1 . . . 3 . . . . . . . . . . . . . 2 Communications Jammed 6 | . . . . . . . . . . . . . . . . . . . . . 6 Distress Signals 6 | . . . . . . . . . . . . . . . . . . . . . 6 Times Spotted 270 | . 22 . 10 . . 3 19 2 17 10 1 11 . 6 18 13 1 70 9 14 44 Peak Tracking Total 11 | . 6 . 4 . . 3 4 1 6 4 1 5 . 3 5 9 1 11 8 3 8 Tactical Retreats 23 | . . . 2 . . . 1 1 1 1 . 1 . 1 2 2 . 1 4 2 4 ECM-based Alert Blocks 2 | . . . . . . . . . . . . . . . . . . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Traps Triggered 16 | . . . . . . . 1 . 6 1 . . . . 2 . . . . . 6 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Machines Disabled 21 | . . . . . . . 2 . 8 1 . 1 . . . . 1 . . 5 3 Max in Single Turn 2 | . . . . . . . 1 . 1 1 . 1 . . . . 1 . . 2 1 Garrison Access 4 | . . . . . . . 1 . . . . . . . 1 . . . . 1 1 Garrison Relay 5 | . . . . . . . . . 5 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Machines Accessed 57 | . 1 . 2 . 1 . 5 3 1 8 1 3 4 . 6 . 2 3 . 8 9 Terminals 24 | . 1 . 1 . . . 4 2 1 4 . . . . 2 . . . . 5 4 Fabricators 4 | . . . . . . . . . . . . . . . 2 . . . . 1 1 Repair Stations 6 | . . . . . . . . . . 3 . . . . 1 . . . . . 2 Recycling Units 3 | . . . 1 . . . . . . 1 . . . . . . . . . 1 . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 Garrison Access 4 | . . . . . . . . 1 . . . . . . 1 . . . . 1 1 Total Hacks 148 | . 3 . 3 . 1 . 15 5 1 19 1 6 32 . 16 . 2 7 . 17 20 Successful 106 | . 1 . 3 . 1 . 9 3 1 12 1 6 32 . 9 . 2 7 . 10 9 Failed 42 | . 2 . . . . . 6 2 . 7 . . . . 7 . . . . 7 11 Catastrophic 13 | . . . . . . . 3 . . 1 . . . . 1 . . . . 3 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 46 | . 3 . 2 . 1 . 12 2 . 8 . . . . 3 . . 1 . 7 7 Terminals 59 | . 3 . 2 . . . 13 3 1 8 . . . . 7 . . . . 13 9 Fabricators 9 | . . . . . . . . . . . . . . . 5 . . . . 2 2 Repair Stations 13 | . . . . . . . . . . 7 . . . . 2 . . . . . 4 Recycling Units 6 | . . . 1 . . . . . . 4 . . . . . . . . . 1 . Scanalyzers 6 | . . . . . . . 2 . . . . . . . . . . . . . 4 Garrison Access 6 | . . . . . . . . 2 . . . . . . 2 . . . . 1 1 Terminal Hacks 62 | . . . 1 . 1 . 3 1 1 1 1 6 32 . 2 . 2 7 . 4 . Record 24 | . . . . . . . . . . . . 4 11 . 2 . 1 6 . . . Part Schematic 12 | . . . . . . . . . . . . . 12 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . . Open Door 5 | . . . . . . . . . . . 1 2 . . . . 1 1 . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . . . . . 1 . . 1 . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . 3 . . . . 2 1 Load Schematic 4 | . . . . . . . . . . . . . . . 2 . . . . 1 1 Build 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Repair Station Hacks 6 | . . . . . . . . . . 3 . . . . 2 . . . . . 1 Scan Component 4 | . . . . . . . . . . 2 . . . . 1 . . . . . 1 Repair 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . Recycling Unit Hacks 5 | . . . 1 . . . . . . 4 . . . . . . . . . . . Process 1 | . . . . . . . . . . 1 . . . . . . . . . . . Report Inventory 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . 2 . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 2 . . . . . . . . . . . . . 4 Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Study 4 | . . . . . . . . . . . . . . . . . . . . . 4 Garrison Access Hacks 4 | . . . . . . . . 1 . . . . . . 1 . . . . 1 1 Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . . . 1 . . . . 1 1 Unauthorized Hacks 17 | . 1 . 1 . . . 4 1 . 4 . . . . 1 . . . . 3 2 Terminals 17 | . 1 . 1 . . . 4 1 . 4 . . . . 1 . . . . 3 2 Botnet 17 | . 1 . 1 . . . 4 1 . 4 . . . . 1 . . . . 3 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 . . . . . . . . . . . . . 2 Used 3 | . . . . . . . 1 . . . . . . . . . . . . . 2 Hacking Detections 35 | . 1 . . . . . 5 2 . 7 . . . . 5 . . . . 7 8 Full Trace Events 6 | . 1 . . . . . 1 . . . . . . . 2 . . . . 1 1 Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 1 . . . . . 12 . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 210 | . . . . . . . . . . . . . . . 152 . . . . 58 . Total Part Build Rating 8 | . . . . . . . . . . . . . . . 5 . . . . 3 . Part Studies Acquired 4 | . . . . . . . . . . . . . . . . . . . . . 4 Parts Repaired 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . Time 68 | . . . . . . . . . . 38 . . . . 30 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 154 | . . . . . . . . . . 154 . . . . . . . . . . . Retrieved Matter 154 | . . . . . . . . . . 154 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 21 | . . . . . . . 2 . 19 . . . . . . . . . . . . Machine Destruction 21 | . . . . . . . 2 . 19 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Total Allies 5 | . . 1 . 2 . . . . 1 . . 1 . . . . . . . . . Largest Group 2 | . . 1 . 2 2 . . . 1 . . 1 . . . . . . . . . Highest-Rated Group 43 | . . 31 . 43 43 . . . 39 . . 32 . . . . . . . . . Highest-Rated Ally 39 | . . 31 . 31 31 . . . 39 . . 32 . . . . . . . . . Initial Warlord ECA Mod 6 | . . . . . . . . . . 6 6 6 6 5 5 2 2 2 1 1 . Warlord Squad Rendezvous 3 | . . . . . . . . . . . . . . . 3 . . . . . . Infantry 1 | . . . . . . . . . . . . . . . 1 . . . . . . Muscle 1 | . . . . . . . . . . . . . . . 1 . . . . . . Ghost 1 | . . . . . . . . . . . . . . . 1 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 61 | . . . . . . . 10 . 38 . . 3 . 10 . . . . . . . Total Damage 2408 | . . . . . . . 530 . 1323 . . 50 . 505 . . . . . . . Kills 18 | . . . . . . . 4 . 12 . . 1 . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Active Infowar (turns) 5314 | 7 205 4 . 276 281 20 . . . . 126 454 37 524 271 285 268 234 . 847 1475 Sensors 2511 | . . 4 . 276 281 20 . . . . 126 454 37 524 2 285 268 234 . . . Terrain 446 | . . . . . . . . . . . . . . . 271 . . . . . 175 Seismic 212 | 7 205 . . . . . . . . . . . . . . . . . . . . Jamming 1932 | . . . . . . . . . . . . . . . . . . . . 505 1427 ECM 587 | . . . . . . . . . . . . . . . . . . . . 587 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . . . 2 1 . . . 1 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Turns Passed 11257 | 70 420 303 362 308 281 72 716 160 880 352 145 454 37 534 1245 369 268 884 260 1430 1707 Spaces Moved 11957 | 41 175 232 191 232 232 42 615 378 1034 509 328 656 102 495 1140 510 435 1086 298 1453 1773 Core 64 | 16 . . . . . . . . . . . . . . . . . . . . 48 Treads 526 | . 66 . . . . . . . . . . . . 189 271 . . . . . . Legs 1662 | 25 109 232 191 232 232 42 326 . . . . . . . . . . . . 273 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 9705 | . . . . . . . 289 378 1034 509 328 656 102 306 869 510 435 1086 298 1180 1725 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 31 | 50 120 120 120 120 120 120 38 36 34 31 31 36 36 36 36 50 52 46 46 41 37 Average Speed 62 | 92 136 120 123 120 120 120 81 36 35 34 33 44 36 92 78 52 54 53 58 68 48 Slowest Speed 420 | 120 190 120 190 120 120 120 420 36 96 98 36 96 36 240 160 146 60 102 98 185 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 33 47 19 57 60 13 63 11 96 13 52 64 75 63 24 68 64 88 45 25 44 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 4 | . . . . 1 . . . . . . 1 . 1 . . . . . 1 . . Known Exits Taken 6 | . . . . . . . . 1 . 1 . . . 1 1 . . . 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 . . . 1 1 1 . . 1 1 1 . . . Scrap Searched 14 | . . 1 . . . . . . . . 1 3 . 4 . 3 1 . 1 . . Spaces Dug 125 | . . . . . . . 1 1 9 10 . . . 8 18 . 1 . . 18 59 Terrain Destroyed 365 | . . . . . . . 6 1 73 10 . 35 . 8 18 2 1 7 27 89 88 Melee 101 | . . . . . . . 1 1 . 10 . . . 3 10 . 1 . . 18 57 Projectile 107 | . . . . . . . 5 . . . . . . 5 . 2 . 7 27 30 31 AOE 157 | . . . . . . . . . 73 . . 35 . . 8 . . . . 41 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Total 14676 | 58 269 257 267 261 234 52 778 399 1449 646 353 795 101 540 1441 567 451 1332 347 1778 2301 Wait 1331 | . 20 16 28 29 . 1 57 11 237 82 13 96 . 13 175 15 4 110 28 190 206 Move 11937 | 40 174 231 190 231 231 41 614 377 1033 509 327 655 101 494 1139 509 434 1085 297 1452 1773 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 133 | 5 6 1 7 . 3 2 18 3 7 6 3 6 . 1 12 3 3 21 . 14 12 Fast Attach 113 | 7 4 2 1 . . . 9 . 3 4 . 3 . 5 9 . 1 16 1 11 37 Attach 89 | . 2 . 5 . . 1 5 2 6 6 1 . . . 8 7 1 9 3 10 23 Detach 36 | . 1 1 2 . . . 1 1 1 2 . . . 1 2 2 . 3 1 7 11 Swap 152 | . 7 2 3 1 . . 14 1 11 6 1 4 . 3 29 4 . 21 1 16 28 Drop 196 | . 7 4 4 . . 1 31 2 10 7 2 8 . 4 27 1 1 38 . 20 29 Fire 381 | 6 48 . 27 . . 6 27 . 27 11 6 14 . 16 11 21 4 29 16 29 83 Melee 202 | . . . . . . . 2 2 32 12 . . . 3 16 5 3 . . 29 98 Ram 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 91 | . . . . . . . . . 78 . . . . . 13 . . . . . . Rewire 13 | . . . . . . . . . 4 . . 9 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 6) 491 | -10/Materials | Entered Mines 496 | -10/Mines | Learned Materials security intel 522 | -10/Mines | Received a Mining Laser from a helpful Derelict 628 | -10/Mines | Discovered new exit (range 5) 688 | -10/Mines | Discovered new exit (range 16) 697 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 700 | -10/Mines | Found Prototype Device 700 | -10/Mines | Identified Exp. Sensor Array 774 | -10/Mines | Discovered new exit (range 4) 794 | -10/Mines | Entered Materials 794 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1102 | -9/Materials | Build established: Gunner 1143 | -9/Materials | Discovered new exit (range 7) 1156 | -9/Materials | Entered Mines 1203 | -9/Mines | Learned location of Storage (-9) 1242 | -9/Mines | Discovered new exit (range 15) 1407 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1438 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1439 | -9/Mines | Discovered new exit (range 5) 1464 | -9/Mines | Entered Exiles 1464 | -9/Exiles | Accompanied by 2 allies 1494 | -9/Exiles | Build established: Skirmisher 1494 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1494 | -9/Exiles | Met 8R-AWN 1511 | -9/Exiles | Met EX-HEX 1550 | -9/Exiles | Met EX-BIN 1569 | -9/Exiles | Aligned with FarCom system 1570 | -9/Exiles | Given EX-Vault access code 1600 | -9/Exiles | Opened EX-Vault 1606 | -9/Exiles | Found Deploy-a-Sentry 1608 | -9/Exiles | Found Deploy-a-Sentry 1610 | -9/Exiles | Found Deploy-a-Sentry 1634 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1674 | -9/Exiles | Met EX-DEC 1733 | -9/Exiles | Discovered new exit (range 11) 1745 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 1745 | -9/Exiles | Entered Mines 1796 | -8/Mines | Discovered new exit (range 12) 1817 | -8/Mines | Entered Materials 1817 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1904 | -8/Materials | Garrison activated, responded to threat 2074 | -8/Materials | Met 7R-MNS 2177 | -8/Materials | DAS Turret deployed 2531 | -8/Materials | Discovered new exit (range 7) 2533 | -8/Materials | Entered Factory 2533 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2534 | -7/Factory | Caught up to 7R-MNS 2545 | -7/Factory | Identified exit to DSF 2594 | -7/Factory | Identified exit to Garrison 2657 | -7/Factory | Build established: Mutant 2693 | -7/Factory | Entered Garrison 2705 | -7/Garrison | DAS Turret deployed 2705 | -7/Garrison | Triggered checkpoint 2709 | -7/Garrison | Triggered checkpoint 2747 | -7/Garrison | Triggered checkpoint 2752 | -7/Garrison | Triggered checkpoint 2825 | -7/Garrison | Triggered checkpoint 2826 | -7/Garrison | Discovered new exit (range 10) 2844 | -7/Garrison | Triggered checkpoint 2869 | -7/Garrison | Garrison Relay disabled 2984 | -7/Garrison | Discovered new exit (range 10) 3040 | -7/Garrison | Triggered checkpoint 3057 | -7/Garrison | Garrison Relay disabled 3295 | -7/Garrison | Garrison Relay disabled 3320 | -7/Garrison | Discovered new exit (range 13) 3409 | -7/Garrison | Garrison Relay disabled 3474 | -7/Garrison | Rescued a captive Derelict 3476 | -7/Garrison | Rescued a captive Derelict 3483 | -7/Garrison | Triggered checkpoint 3533 | -7/Garrison | Garrison Relay disabled 3573 | -7/Garrison | Entered Factory 3573 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3841 | -6/Factory | Repaired Broken Aerolev Unit 3879 | -6/Factory | Identified exit to Lower Caves 3918 | -6/Factory | Garrison activated, responded to threat 3923 | -6/Factory | First assault squad dispatched 3925 | -6/Factory | Entered Lower Caves 3931 | -6/Lower Caves | Met a Warlord Commander 3932 | -6/Lower Caves | Learned location of Warlord (-5) 3933 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 3935 | -6/Lower Caves | Found Encrypted Comm Array 4006 | -6/Lower Caves | Learned location of 1 exit from Factory 4041 | -6/Lower Caves | Learned 12 Factory zone layouts 4050 | -6/Lower Caves | Discovered new exit (range 14) 4070 | -6/Lower Caves | Entered another Lower Caves area 4097 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4141 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4265 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4358 | -6/Lower Caves | Build established: Skirmisher 4462 | -6/Lower Caves | Entered an active Warlord outpost 4482 | -6/Lower Caves | Learned Research security intel 4482 | -6/Lower Caves | Learned Research terminal intel 4492 | -6/Lower Caves | Discovered new exit (range 12) 4524 | -6/Lower Caves | Entered Data Miner 4524 | -6/Data Miner | Discovered new exit (range 6) 4531 | -6/Data Miner | Met Data Miner 4543 | -6/Data Miner | Learned location of Section 7 (-2) 4543 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4553 | -6/Data Miner | Received God Mode back door access code from Data Miner 4561 | -6/Data Miner | Entered Proximity Caves 4562 | -5/Proximity Caves | Identified exit to Factory 4610 | -5/Proximity Caves | Spotted B-75 Beast 4690 | -5/Proximity Caves | DAS Turret deployed 4713 | -5/Proximity Caves | Destroyed B-75 Beast 4783 | -5/Proximity Caves | Build established: Mutant 5095 | -5/Proximity Caves | Entered Factory 5095 | -5/Factory | Evolved 2 slots: Utility x2 5096 | -5/Factory | Identified exit to Upper Caves 5097 | -5/Factory | Identified exit to Factory 5145 | -5/Factory | Build established: Scavenger-Skirmisher 5754 | -5/Factory | Joined by Warlord Infantry squad 5793 | -5/Factory | Repaired Aerolev Unit 5898 | -5/Factory | Joined by Warlord Ghost squad 5932 | -5/Factory | Build established: Scavenger-Mutant 6092 | -5/Factory | Fabricated Lgt. Regenerative Plating? 6301 | -5/Factory | Joined by Warlord Muscle squad 6340 | -5/Factory | Entered Upper Caves 6353 | -5/Upper Caves | Lost 3 allies 6483 | -5/Upper Caves | Build established: Mutant 6504 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6549 | -5/Upper Caves | Learned Factory trap positions 6551 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6695 | -5/Upper Caves | Discovered new exit (range 6) 6709 | -5/Upper Caves | Entered another Upper Caves area 6733 | -5/Upper Caves | Discovered exit to Factory (range 8) 6896 | -5/Upper Caves | Encountered a Warlord checkpoint 6896 | -5/Upper Caves | Discovered new exit (range 16) 6905 | -5/Upper Caves | Learned Factory security intel 6935 | -5/Upper Caves | Found Alien Artifact 6977 | -5/Upper Caves | Entered Warlord 6998 | -5/Warlord | System corruption cleaned by Quarantine Array 7050 | -5/Warlord | Opened Warlord's prototype stash 7052 | -5/Warlord | Found Prototype Device 7052 | -5/Warlord | Identified System Purifier 7058 | -5/Warlord | Found Prototype Processor 7059 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 7067 | -5/Warlord | Found Prototype Reactor 7067 | -5/Warlord | Identified Vortex Chain Reactor 7307 | -5/Warlord | Warlord's base attacked by MAIN.C 7333 | -5/Warlord | Met Warlord 7448 | -5/Warlord | Found Prototype Energy Gun 7448 | -5/Warlord | Identified Vortex Rifle 7451 | -5/Warlord | Found Prototype Energy Cannon 7451 | -5/Warlord | Identified Vortex Driver 7455 | -5/Warlord | Found Prototype Energy Gun 7455 | -5/Warlord | Identified Vortex Shotgun 7462 | -5/Warlord | Found Vortex Shotgun 7655 | -5/Warlord | Spotted Striker 7657 | -5/Warlord | Warlord forces counterattacked 7671 | -5/Warlord | Spotted Executioner 7718 | -5/Warlord | Spotted Executioner 7734 | -5/Warlord | Lost 5 parts (2n1u2w) 7752 | -5/Warlord | Spotted Striker 7761 | -5/Warlord | Lost 7 allies 7790 | -5/Warlord | Spotted Striker 7790 | -5/Warlord | Spotted Executioner 7838 | -5/Warlord | Spotted Striker 7858 | -5/Warlord | Discovered new exit (range 8) 7861 | -5/Warlord | Entered Proximity Caves 7888 | -4/Proximity Caves | Lost 11 allies 7940 | -4/Proximity Caves | Build established: Scavenger-Gunner 8036 | -4/Proximity Caves | Core integrity fell below 50% 8071 | -4/Proximity Caves | Lost 7 parts (2p2n1u2w) 8092 | -4/Proximity Caves | Discovered exit to Factory (range 7) 8121 | -4/Proximity Caves | Entered Factory 8121 | -4/Factory | Evolved 2 slots: Utility x2 8122 | -4/Factory | Loaded intel: 106 trap records 8272 | -4/Factory | Incoming investigation squad redirected 8305 | -4/Factory | Fabricated Aerolev Unit (x1) 9041 | -4/Factory | Build established: Mutant 9207 | -4/Factory | Identified exit to Upper Caves 9207 | -4/Factory | Identified exit to Armory 9251 | -4/Factory | Identified exit to Research 9551 | -4/Factory | Entered Research 9551 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 9553 | -3/Research | Loaded intel: 21 terminal locations 9807 | -3/Research | Lost 4 parts (3u1w) 10096 | -3/Research | Spotted B-86 Titan 10206 | -3/Research | Found Prototype Device 10206 | -3/Research | Identified Exp. EM Disruption Field 10525 | -3/Research | Cargo convoy interrupted 10791 | -3/Research | Build established: Scavenger-Mutant 10806 | -3/Research | System corruption reached 10% 10894 | -3/Research | Lost 13 parts (3p3n4u3w) 10925 | -3/Research | Spotted B-86 Titan 11185 | -3/Research | Core integrity fell below 50% 11194 | -3/Research | System corruption reached 30% 11245 | -3/Research | Core integrity fell below 20% 11258 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11229_ Acquired Unknown Device. 11229_ Identified Imp. Focal Shield. 11231_ Power Sword destroyed. 11233_ P-80 Master resets P-80 Master, system corruption cleaned. 11233_ P-80 Master shuts down. 11234_ System corrupted: Matter fused (-7). 11236_ P-80 Master destroyed. 11238_ P-80 Master suffers critical hit (Blast). 11238_ Destroyed Sml. Battery. 11238_ P-80 Master destroyed. 11239_ Com. HERF Cannon destroyed. 11242_ P-80 Master resets P-80 Master, system corruption cleaned. 11246_ Acquired Gamma Rifle. 11249_ N YOWCHXN FPNHY1=BBNDX:=7B39O03HQPEYF2Y 11249_ Imp. Focal Shield destroyed. 11249_ Com. Linear Accelerator destroyed. 11250_ Gamma Rifle destroyed. 11256_ Acquired 65 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????Y???????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????????w????????????? | | ?????????????????????????????????????? | | ?????????????????????o???????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????######??????????????????????? | | ?????????# % #??????????????????????? | | ?????????# !################???????? | | ?????????# [p%+%h ##### | | ?????????# =pp#### ? | | ?????????# !@#??# #??"T???? | | ?????????# #??# #??""???? | | ?????????# !! #??#+##+### #???????? | | ?????????# !! #? ???# #???????? | | ?????????# !! ## ?# #???????? | | ?????????####### # #???????? | | ???????????????# """ # #???????? | | ???????????????# """ # #???????? | | ???????????????# """ # #???????? | | ???????????????# # #???????? | | ???????????????# ? # #???#???? | | ???????????????# ????# #?????? | | ??????????????########### #???? | | ????????????? + """"" #?? | | ??????????????# ""Y"" # | | ??????????????# + | | ??????????????# # | | ??????????????# #?? | | ??????????????# # ??? | | ??????????????# #?????? | | ???????????? ?+ ##?###### | | ??????????????# #??# | | ??????????#?###+#+####### #??# | | ????????????# #?# ##?# ! | | ??????#?????# #?# #??# | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 71 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 30 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 90 Phase Shifting 10 Evasion (%) 70 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. Transmission Jammer | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Lgt. Particle Reactor | -6/Data Miner | Free Adv. Point Defense System | -6/Data Miner | Free Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Aerolev Unit | x1 | -4/Factory Repaired ---------- Aerolev Unit | 2% | -6/Factory | Broken Aerolev Unit | 1% | -5/Factory Studied --------- Antigrav Array | -3/Research | Hacked Lance | -3/Research | Hacked Gyrokinetic Inverter | -3/Research | Hacked Quantum Rifle | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Heavy Suspicion Hydra I Like You, Cogmind Item+ Overwhelming Plot Armor That Tickles Throw Away The Key Challenges ------------ None Game ------ Seed BoltProtonFlamer Manual? 0 Play Time 03:52:22 Cumulative 56.8 hours Start 2026.01.27 @ 22:03:49 End 2026.01.30 @ 21:27:55 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 30 Adventurer 75 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 39 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e2a2dfe-1d47-4bd9-b6fb-0315c83f1228