Cogmind - Beta 12 *** ADVENTURER MODE // 2023.08.18 @ 18:34:21 Player: Insono Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (830) 830 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2630 Bonus ------- None Cogmind --------- Core Integrity 307/550 Matter 189/300 Energy 250/250 System Corruption 9% Temperature Cool (0) Movement Flying (312) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Aerolev Unit Heat Sink Disposable Heat Sink Large Storage Unit Large Storage Unit Trap Scanner Sensor Array Signal Interpreter Small Laser Beam Rifle Particle Gun Light EM Pulse Cannon Light Assault Rifle Mace Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aerolev Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Disposable Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Beam Rifle Particle Gun Missile Launcher > --- INVENTORY -------- Ion Engine Hover Unit Heat Sink Disposable Heat Sink Large Storage Unit Large Storage Unit Trap Scanner Sensor Array Signal Interpreter Small Laser Beam Rifle Light Assault Rifle Mace Mace [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Hover Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Impact Weapon Mace Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon 2 | . . 2 . Parts Attached 41 | 6 5 11 19 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 20 | 2 2 5 11 Treads . | . . . . Leg 4 | 2 . 2 . Wheel . | . . . . Hover 11 | . 2 3 6 Flight 5 | . . . 5 Utility 5 | 1 2 1 1 Device 2 | . 1 1 . Storage 3 | 1 1 . 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 13 | 2 1 4 6 Energy Gun 4 | . 1 2 1 Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 2 . 1 1 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon 2 | . . 1 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 13 | . . 2 11 Power 2 | . . 1 1 Propulsion 5 | . . 1 4 Utility . | . . . . Weapon 6 | . . . 6 Highest Loss Streak 7 | . . 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 98 98 82 Engine 10 | . 14 9 9 Leg 6 | . 26 . . Hover 16 | . 1 21 20 Flight 2 | . . . 9 Device 10 | . 12 11 6 Storage 11 | . 14 11 9 Energy Gun 18 | . 4 26 17 Ballistic Gun 14 | . 23 14 3 Impact Weapon 1 | . . 2 1 Naked Turns . | . . . . Heaviest Build 61 | 11 28 36 61 Greatest Support 29 | 20 20 14 29 Greatest Overweight (x) 9 | . 1 2 9 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 20 | 8 15 15 20 Average Capacity 14 | 6 10 15 18 Most Carried 19 | 4 15 15 19 Average Carried 11 | 1 4 14 15 Final Capacity 20 | 8 15 15 20 Final Carried 15 | 2 15 15 14 Class Distribution -------------------- 48% | Gunner 39% | Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 693 | 195 96 191 211 Remotely . | . . . . Salvage Created 1006 | . 21 480 505 Parts 56 | . 3 21 32 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 19 | . . 10 9 Guns 12 | . . 10 2 AOE 7 | . . . 7 Classes Destroyed 10 | . 1 3 6 Worker 1 | . . . 1 Builder 2 | . . . 2 Hauler 2 | . . . 2 Recycler 2 | . . . 2 Operator 1 | . . . 1 Watcher 5 | . 1 1 3 Swarmer 4 | . . . 4 Grunt 11 | . . 7 4 Brawler 1 | . . 1 . Sentry 3 | . . 2 1 Best Kill Streak 8 | . 1 4 8 Combat Bots Only 4 | . . 4 4 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging 1 | . . 1 1 Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1505 | . . 288 1217 Core 267 | . . 24 243 Absorbed by Shields . | . . . . Core Remaining (%) 98 | 100 100 94 . Volleys Fired 39 | . 2 18 19 Largest 4 | . 2 4 4 Hottest 213 | . 70 191 213 Shots Fired 130 | . 4 60 66 Gun 111 | . 4 60 47 Cannon 6 | . . . 6 Launcher 13 | . . . 13 Special . | . . . . Kinetic 36 | . 2 28 6 Thermal 75 | . 2 32 41 Explosive 13 | . . . 13 Electromagnetic 6 | . . . 6 Robot Hit Streak 13 | . 2 10 13 Robot Miss Streak 5 | . 1 1 5 Penetration Max . | . . . . Secondary Targets 5 | . . 3 2 Max Gunslinging Chain 2 | . . 1 2 Shots Hit Robots 91 | . 2 40 49 Core Hits 55 | . 1 21 33 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 6 | . . 5 1 Burn 5 | . . 5 . Smash 1 | . . . 1 Melee Attacks 2 | . . . 2 Impact 2 | . . . 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2492 | . 25 518 1949 Guns 1028 | . 25 518 485 Cannons 137 | . . . 137 Explosions 1258 | . . . 1258 Melee 69 | . . . 69 Ramming . | . . . . Kinetic 236 | . . 189 47 Thermal 792 | . 25 329 438 Explosive 1258 | . . . 1258 Electromagnetic 137 | . . . 137 Impact 69 | . . . 69 Slashing . | . . . . Piercing . | . . . . Highest Corruption 9 | . . . 9 Average Corruption 9 | . . . 9 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Parts Rejected 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 136 | . . . 136 Projectiles 5 | . . . 5 Explosions 97 | . . . 97 Melee 34 | . . . 34 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 163 | . . . 163 Shots 7 | . . . 7 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 297 | . 9 217 297 Average Temperature 114 | . 6 114 120 Received Heat Transfer 489 | . . 210 279 Effects 1 | . . . 1 Interference 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 2442 | . 74 1258 1110 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 326 | . 22 219 326 Initial 32 | . . 7 32 Average 89 | . 7 101 173 Maximum Alert Level 1 | . . 1 1 Low Security (%) 86 | 100 100 98 51 Level 1 13 | . . 1 48 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 1 2 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 5 | . 1 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 2 12 16 Peak Tracking Total 6 | . 1 4 6 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 3 | . . . 3 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1318 | 98 319 566 335 Spaces Moved 691 | 87 215 273 116 Core 33 | 33 . . . Treads . | . . . . Legs 255 | 54 201 . . Wheels . | . . . . Hover 395 | . 14 273 108 Flight 8 | . . . 8 Fastest Speed 50 | 50 116 116 105 Average Speed 152 | 93 134 174 176 Slowest Speed 600 | 120 190 176 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 17 | 4 25 25 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 41 | . . . 41 Melee . | . . . . Projectile . | . . . . AOE 41 | . . . 41 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 858 | 103 240 322 193 Wait 33 | 4 2 7 20 Move 688 | 86 214 272 116 Hop . | . . . . Pick Up 43 | 7 15 9 12 Fast Attach 2 | 1 . . 1 Attach 21 | 5 2 4 10 Detach 1 | . 1 . . Swap 18 | . 3 7 8 Drop 11 | . 1 5 5 Fire 39 | . 2 18 19 Melee 2 | . . . 2 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 26 | -11/Junkyard | Discovered new exit (range 16) 99 | -11/Junkyard | Entered Materials 259 | -10/Materials | Met 8R-AWN 312 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 10) 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Weapon x2 770 | -9/Materials | Discovered new exit (range 7) 857 | -9/Materials | Build established: Gunner 920 | -9/Materials | Discovered new exit (range 3) 984 | -9/Materials | Entered another Materials area 984 | -8/Materials | Evolved 2 slots: Propulsion x2 1079 | -8/Materials | Garrison activated, responded to threat 1176 | -8/Materials | Lost 4 parts (1n3w) 1222 | -8/Materials | Garrison activated, responded to threat 1267 | -8/Materials | Crushed by falling debris 1309 | -8/Materials | Lost 7 parts (1p3n3w) 1319 | -8/Materials | Self-destructed Last Messages --------------- 01303_ U-05 Engineer builds a Wall. 01303_ U-05 Engineer lays Concrete. 01303_ Penetrated by Slug. 01304_ U-05 Engineer lays Concrete. 01306_ Penetrated by Slug. 01307_ U-05 Engineer lays Concrete. 01307_ U-05 Engineer builds a Wall. 01309_ U-05 Engineer lays Concrete. 01309_ Penetrated by Slug. 01310_ U-05 Engineer lays Concrete. 01312_ Penetrated by Slug. 01313_ U-05 Engineer lays Concrete. 01313_ H-55 Commando suffers critical hit (Smash). 01313_ Destroyed Targeting Computer. 01313_ H-55 Commando system corrupted by crushing effect. 01314_ U-05 Engineer lays Concrete. 01315_ Penetrated by Slug. 01315_ U-05 Engineer lays Concrete. 01317_ System corrupted: Mace rejected. 01317_ U-05 Engineer lays Concrete. 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