Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.03 @ 02:00:40 Player: Grimalkyne Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (160) 800 Value Destroyed (5926) 5926 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (627) 627 TOTAL SCORE: 10813 Bonus ------- High Alert Combat Kills 627 Cogmind --------- Core Integrity 383/850 Matter 265/300 Energy 19/290 System Corruption 10% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Advanced Signal Interpreter Terrain Scan Processor Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (3) ------- High-powered Shock Rifle Coil Gun Heavy Pick > --- INVENTORY (20) --- Micro Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Improved Cooling System Improved Cooling System High-capacity Storage Unit Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Flexi-carbon Leg Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Terrain Scan Processor Advanced Targeting Computer Hardened Heavy Armor Plating Thermal Defense Suite > --- WEAPON ----------- Plasma Rifle Coil Gun Coil Gun > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Improved Cooling System Improved Cooling System High-capacity Storage Unit Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating High-powered Shock Rifle Advanced Beam Rifle Heavy Laser Coil Gun Missile Launcher Heavy Pick [Rating: 65] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 5 | . . . 2 . 2 1 Weapon 1 | . . 1 . . . . Parts Attached 181 | 6 8 13 26 21 21 86 Power 21 | 1 . 1 4 1 3 11 Engine 11 | 1 . 1 2 . 1 6 Core 9 | . . . 2 1 2 4 Reactor 1 | . . . . . . 1 Propulsion 43 | 2 . 6 9 3 4 19 Treads 33 | 2 . 6 9 3 4 9 Leg 8 | . . . . . . 8 Wheel 1 | . . . . . . 1 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 57 | 1 5 1 5 8 6 31 Device 36 | . . . 5 4 3 24 Storage 5 | 1 3 1 . . . . Processor 6 | . 1 . . 1 1 3 Hackware . | . . . . . . . Protection 10 | . 1 . . 3 2 4 Artifact . | . . . . . . . Weapon 60 | 2 3 5 8 9 8 25 Energy Gun 18 | 1 . 2 2 1 5 7 Energy Cannon 4 | . 1 . 1 . . 2 Ballistic Gun 28 | 1 1 3 5 3 2 13 Ballistic Cannon 4 | . 1 . . . 1 2 Launcher 3 | . . . . 3 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 2 . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 2 3 . . 1 Parts Lost 33 | . . . 4 1 . 28 Power 2 | . . . . . . 2 Propulsion 11 | . . . 1 . . 10 Utility 8 | . . . 1 1 . 6 Weapon 12 | . . . 2 . . 10 Highest Loss Streak 6 | . . . 2 1 . 6 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 97 | . 97 100 99 100 99 93 Engine 6 | . 14 11 6 6 4 3 Core 1 | . . . 2 2 2 1 Treads 22 | . 28 33 26 27 22 15 Leg 2 | . . . . . . 5 Device 9 | . . . 17 11 15 9 Storage 8 | . 14 11 9 9 7 6 Processor 13 | . . 11 9 9 15 20 Protection 5 | . 11 . . 6 7 5 Energy Gun 8 | . 7 11 5 12 15 6 Energy Cannon 1 | . 4 . 5 . . . Ballistic Gun 11 | . 14 19 15 14 2 9 Ballistic Cannon 2 | . 2 2 . . 4 2 Naked Turns . | . . . . . . . Heaviest Build 92 | 13 31 57 62 62 74 92 Greatest Support 88 | 40 40 60 69 60 68 88 Greatest Overweight (x) 9 | 3 . . 1 1 1 9 Average Overweight (x) 1 | . . . . . . 3 Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 Average Capacity 18 | 7 9 17 20 20 20 20 Most Carried 20 | 3 15 20 20 20 20 20 Average Carried 17 | 1 7 17 19 19 19 19 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 3 14 20 20 20 20 18 Class Distribution -------------------- 36% | Skirmisher 22% | Scavenger-Gunner 11% | Mutant 11% | Scavenger-Skirmisher 9% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Skirmisher | -8/Materials Tank | -8/Storage Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Sto Fac Fac Matter Collected 4910 | 187 244 650 583 464 392 2390 Remotely . | . . . . . . . Salvage Created 7146 | . 323 1030 915 954 471 3453 Parts 379 | . 28 52 60 51 20 168 Haulers Intercepted 9 | . 1 4 2 1 . 1 Recyclers Shooed 5 | . . . . . 2 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 117 | . 8 15 15 19 6 54 Guns 83 | . 7 12 11 14 3 36 Cannons 25 | . 1 3 2 . 3 16 AOE 9 | . . . 2 5 . 2 Classes Destroyed 16 | . 4 4 5 1 1 1 Worker 7 | . . 1 . 1 1 4 Builder 7 | . . . 1 . . 6 Tunneler 1 | . . . 1 . . . Hauler 9 | . 1 4 2 1 . 1 Recycler 9 | . 2 3 . 1 2 1 Mechanic 3 | . . . . 1 . 2 Operator 2 | . . 1 1 . . . Watcher 10 | . 1 3 . 1 2 3 Swarmer 11 | . 8 . . 3 . . Grunt 57 | . . 10 11 9 . 27 Brawler 2 | . . . 1 . . 1 Duelist 3 | . . . 1 . . 2 Sentry 17 | . . 5 . 6 2 4 Specialist 9 | . . . . . . 9 Hunter 7 | . . . 2 1 2 2 Programmer 11 | . . . . . 2 9 Best Kill Streak 7 | . 4 5 6 7 2 6 Combat Bots Only 5 | . 3 3 5 5 1 4 Max Kills in Single Turn 4 | . 1 2 2 3 1 4 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Jun Mat Mat Mat Sto Fac Fac Damage Taken 9526 | . 159 781 911 894 276 6505 Core 769 | . 43 69 42 109 39 467 Absorbed by Shields . | . . . . . . . Redirected to Shielding 7 | . 7 . . . . . Core Remaining (%) 86 | 100 82 82 . 72 94 . Volleys Fired 394 | . 33 66 47 40 19 189 Largest 3 | . 2 3 3 3 3 3 Hottest 197 | . 80 108 142 160 197 195 Shots Fired 1103 | . 66 189 138 115 57 538 Gun 913 | . 50 160 109 110 40 444 Cannon 185 | . 16 29 29 . 17 94 Launcher 5 | . . . . 5 . . Special . | . . . . . . . Kinetic 675 | . 39 132 81 62 19 342 Thermal 352 | . 27 57 28 48 38 154 Explosive 5 | . . . . 5 . . Electromagnetic 71 | . . . 29 . . 42 Robot Hit Streak 20 | . 4 14 12 11 10 20 Robot Miss Streak 5 | . 4 5 2 3 2 4 Penetration Max 1 | . . . . 1 . 1 Secondary Targets 7 | . 2 . 1 . . 4 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 785 | . 35 137 94 72 43 404 Core Hits 365 | . 14 43 37 41 21 209 Critical Kills 6 | . 1 . 1 . 1 3 Critical Parts Destroyed 6 | . . . 1 . . 5 Critical Strikes 33 | . 3 4 4 5 5 12 Burn 17 | . 1 4 2 5 2 3 Destroy 12 | . 1 . 2 . 1 8 Blast 3 | . 1 . . . 2 . Corrupt 1 | . . . . . . 1 Melee Attacks 3 | . . . . 3 . . Impact . | . . . . . . . Slashing 3 | . . . . 3 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 16588 | . 460 2121 2041 1690 986 9290 Guns 12357 | . 302 1698 1274 1263 665 7155 Cannons 3240 | . 158 420 557 . 321 1784 Explosions 984 | . . . 210 427 . 347 Melee . | . . . . . . . Ramming 7 | . . 3 . . . 4 Kinetic 9547 | . 244 1535 948 628 339 5853 Thermal 5161 | . 216 583 536 635 647 2544 Explosive 427 | . . . . 427 . . Electromagnetic 1446 | . . . 557 . . 889 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 3 4 . 10 Average Corruption 3 | . . . 3 3 . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 114 | . . . 14 24 . 76 Message Errors 22 | . . . 4 4 . 14 Matter Fused 30 | . . . 6 3 . 21 Heat Flow Errors 14 | . . . 1 3 . 10 Energy Discharges 7 | . . . 1 1 . 5 Parts Rejected 2 | . . . . . . 2 Parts Fused 1 | . . . . 1 . . Data Loss (minor) 23 | . . . 2 8 . 13 Data Loss (major) 3 | . . . . . . 3 Misfires 5 | . . . . . . 5 Alerts 1 | . . . . . . 1 Weapon Failures 6 | . . . . 4 . 2 Overload Shots . | . . . . . . . Overflow Damage 57 | . . . 9 34 10 4 Projectiles 13 | . . . . . 10 3 Explosions 44 | . . . 9 34 . 1 Melee . | . . . . . . . Knockbacks 34 | . 1 1 . . 3 29 Impact . | . . . . . . . Kinetic 32 | . 1 1 . . 2 28 Secondary 2 | . . . . . 1 1 Self-Inflicted Damage 289 | . . . 110 26 . 153 Shots 7 | . . . 2 1 . 4 Rammed 2 | . . 1 . . . 1 Targets Rammed 3 | . . 2 . . . 1 Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 448 | . 120 373 312 224 207 448 Average Temperature 85 | . 32 99 39 64 77 100 Received Heat Transfer 2821 | . . 363 378 378 24 1678 Effects 10 | . . 2 . . . 8 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . . 2 Interference 5 | . . . . . . 5 Matter Decay 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 15 | . . 1 . 1 1 12 Heat Transferred 11448 | . 629 1924 964 1591 1440 4900 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 2 . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Peak Influence 1047 | . 162 251 300 641 337 1047 Initial 287 | . . 24 66 91 287 . Average 233 | . 52 116 113 304 116 391 Maximum Alert Level 3 | . . 1 1 2 1 3 Low Security (%) 61 | 100 100 93 89 30 80 30 Level 1 21 | . . 6 10 30 19 33 Level 2 9 | . . . . 39 . 15 Level 3 8 | . . . . . . 20 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 36 | . 1 3 2 7 2 21 Investigation 8 | . . 1 1 2 . 4 Extermination 9 | . . . . . 2 7 Reinforcement 12 | . 1 2 1 2 . 6 Assault 1 | . . . . . . 1 Garrison 6 | . . . . 3 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac Distress Signals 10 | . 1 5 1 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 215 | . 21 30 29 28 12 95 Peak Tracking Total 12 | . 5 4 5 5 2 12 Tactical Retreats 12 | . 2 1 1 1 . 7 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Traps Triggered 3 | . . 1 . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Sto Fac Fac Machines Disabled 20 | . . 1 . 2 . 17 Max in Single Turn 10 | . . 1 . 1 . 10 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac Machines Accessed 19 | . 5 2 2 4 1 5 Terminals 17 | . 5 2 1 3 1 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 37 | . 10 4 4 7 4 8 Successful 12 | . 1 3 4 2 1 1 Failed 25 | . 9 1 . 5 3 7 Catastrophic 6 | . . . . 2 . 4 Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 32 | . 10 4 1 5 4 8 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 8 | . 1 3 1 1 1 1 Prototype ID Bank 3 | . 1 1 1 . . . Open Door 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . Unreport Threat 1 | . . . . . . 1 Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 1 | . . . 1 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Jam 1 | . . . . 1 . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 16 | . 4 2 1 3 1 5 Full Trace Events 3 | . . . 1 1 . 1 Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Jun Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Sto Fac Fac Turns Passed 12048 | 70 1103 1861 1159 1058 2082 4715 Spaces Moved 4757 | 32 568 857 468 384 772 1676 Core 5 | 5 . . . . . . Treads 3931 | 27 568 857 468 384 772 855 Legs 258 | . . . . . . 258 Wheels 563 | . . . . . . 563 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 170 166 120 Average Speed 195 | 155 160 160 195 202 224 212 Slowest Speed 470 | 200 160 160 240 250 250 470 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 3 80 60 31 55 21 41 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 14 | . . . . 14 . . Terrain Destroyed 136 | . . . 9 64 3 60 Melee . | . . . . . . . Projectile 17 | . . . . 2 3 12 AOE 118 | . . . 9 62 . 47 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac Total 6683 | 49 699 1221 635 579 1079 2421 Wait 1123 | 9 75 237 41 114 237 410 Move 4751 | 31 567 856 467 383 771 1676 Hop . | . . . . . . . Pick Up 88 | 3 10 22 19 4 11 19 Fast Attach 55 | 6 3 2 8 2 7 27 Attach 33 | . 1 2 5 . 3 22 Detach 7 | . 2 . 1 1 . 3 Swap 93 | . 4 9 13 19 11 37 Drop 133 | . 4 25 34 13 20 37 Fire 394 | . 33 66 47 40 19 189 Melee 3 | . . . . 3 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . 2 . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 71 | -11/Junkyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 6) 301 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 14) 748 | -10/Materials | Discovered new exit (range 9) 1168 | -10/Materials | Identified exit to Materials 1174 | -10/Materials | Entered another Materials area 1174 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1469 | -9/Materials | Build established: Gunner 1914 | -9/Materials | Discovered new exit (range 16) 2191 | -9/Materials | Build established: Scavenger-Gunner 2420 | -9/Materials | Discovered new exit (range 14) 2971 | -9/Materials | Discovered new exit (range 16) 3033 | -9/Materials | Identified exit to Materials 3035 | -9/Materials | Entered another Materials area 3035 | -8/Materials | Evolved 2 slots: Utility x2 3334 | -8/Materials | Build established: Scavenger-Skirmisher 4106 | -8/Materials | Discovered new exit (range 16) 4192 | -8/Materials | Identified exit to Storage 4194 | -8/Materials | Entered Storage 4229 | -8/Storage | Build established: Skirmisher 4258 | -8/Storage | Garrison activated, responded to threat 4691 | -8/Storage | Garrison activated, responded to threat 5003 | -8/Storage | Build established: Tank 5091 | -8/Storage | Discovered new exit (range 16) 5241 | -8/Storage | Identified exit to Factory 5252 | -8/Storage | Entered Factory 5252 | -7/Factory | Evolved 2 slots: Utility x2 5544 | -7/Factory | Build established: Skirmisher 7301 | -7/Factory | Discovered new exit (range 15) 7332 | -7/Factory | Identified exit to Factory 7334 | -7/Factory | Entered another Factory area 7334 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8156 | -6/Factory | Cargo convoy interrupted 8217 | -6/Factory | Lost 6 parts (3n2u1w) 8535 | -6/Factory | Build established: Scavenger-Gunner 9302 | -6/Factory | Build established: Skirmisher 10098 | -6/Factory | Garrison activated, responded to threat 10099 | -6/Factory | Build established: Scavenger-Gunner 10587 | -6/Factory | Lost 3 parts (2n1u) 10992 | -6/Factory | Build established: Skirmisher 11459 | -6/Factory | Core integrity fell below 50% 11500 | -6/Factory | Lost 5 parts (1p2n2w) 11698 | -6/Factory | System corruption reached 10% 11872 | -6/Factory | Build established: Scavenger-Skirmisher 11884 | -6/Factory | First assault squad dispatched 12049 | -6/Factory | Self-destructed Last Messages --------------- 11956_ R-10 Processor collects Corrupted Carbon-fiber Leg. 11957_ Hpw. Shock Rifle destroyed. 11959_ Slug penetrates G-50 Soldier. 11959_ G-50 Soldier destroyed. 11967_ Acquired 43 matter. 11971_ R-10 Processor collects Corrupted Carbon-fiber Leg. 11972_ W&MEWS 12017_ C-30 ARC bursts open, deploying its payload. 12017_ G-67 Veteran unfolds itself. 12017_ G-50 Soldier unfolds itself. 12017_ I-36 Angel unfolds itself. 12017_ Lgt. Antimatter Reactor destroyed. 12017_ Critical hit (Burn: +37). 12032_ System corrupted: Component data lost. 12047_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | #???????? ?##### " ######## #????# | | # "????"??#??###"%"/ # #????# | | + "?????????? " # "# #????# | | #???????? ###### # "# #????# | | #???? ????# ! # # "# #????# | | #???????? # # # T##############????# | | #####???#??#?##! %/% # "##?#??#???????????#% | | ???????#?###??# ! !# + "#?#?#????#????????# | | ???########??##! # # "###???????#???????#% | | ??? #????# # # ##??#?????#???????#= | | """ #???####### # """ #?#################[ | | """ ########### + """ ###?## # | | " ## # # """ ###??# # | | ## # # #????# # | | """ ## # ########?##?# # | | """ ## # ############# """ # | | " ## # # # """ + | | ! ## + # # """ "" # | | ## # # # """ # | | ## # # # """ T" # | | ## # # # """ """ # | | #################### + # """ "" # | | ?????# ## # # # | | #????# ## # ############## | | #?# [ ## g##############?#?####### | | #?? # gg @ k | | #?#? """ # i | | #????"""" + | | #?? """"" #A = | | #?# # | | #?# """ # #####+#############+### | | ## """"" # ##? ? #???????] ???#### | | #?# "?""" # ## ? " #??? ?= ????????? | | #?# # #??? ? "?# ? ?? ?????????? | | ##??############ #? ?? " ? ??????????????? | | ##?#???#######?# ## ?? "???? ????????????? | | ############?### ## ? ? ??# ??????????????? | | # % ?? ####"" T# ?? ?? # ??????????????? | | # #??#"T # ?? ???? ????????????? | | # """ """ ###### ## ? ? " ? ?????????????? | | # """ """ ##?### ## ? ? ??? ??????????????? | | #### """ """ ###### ## ????? #? ????????????? | | ?###?? ###### #???###?#?? ????????????? | | #?## ?###### #?###?##??#?#????????????? | | #### ###### #?####?###???????????????? | | ########+########## ###?#??#?????????????????? | | ####?????????????????????? | | ??#????????????#? | | ???????????????? | | ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force It Was An Accident, I Swear Challenges ------------ None Game ------ Seed ColdPortablePod Manual? 0 Play Time 01:46:42 Cumulative 60.6 hours Start 2023.08.02 @ 21:33:43 End 2023.08.03 @ 02:00:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 46 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c644954b-dc3e-4d69-8ca6-fb76bc60e52f