Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.14 @ 14:49:25 Player: Mr Goldstein Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (11) 55 Value Destroyed (209) 209 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 7464 Bonus ------- Pacifist 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 165/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- Advanced Signal Interpreter Improved Propulsion Shielding Advanced Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Propulsion Shielding Makeshift System Shield Micro-nuke Launcher Improved Datajack Enhanced Force Lance Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Propulsion Shielding System Shield Advanced Corruption Screen > --- WEAPON ----------- Linear Accelerator > --- INVENTORY -------- Improved Propulsion Shielding Makeshift System Shield Micro-nuke Launcher Improved Datajack [Rating: 35] Favorites ----------- Power None Propulsion None Utility Visual Processing Unit Device Advanced Weight Redist. System Processor Visual Processing Unit Hackware System Shield Protection Improved Propulsion Shielding Weapon Linear Accelerator Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . . 2 . 2 . . 2 . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 14 | . . 2 2 2 . . 2 . 2 . . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 18 | . . 3 2 1 1 . . 1 1 . . . 3 . 6 Power . | . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 11 | . . 2 1 1 1 . . 1 1 . . . . . 4 Device 1 | . . . . . . . . . . . . . . . 1 Storage . | . . . . . . . . . . . . . . . . Processor 7 | . . 2 1 . 1 . . . 1 . . . . . 2 Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 2 | . . . . 1 . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 7 | . . 1 1 . . . . . . . . . 3 . 2 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 Launcher 3 | . . 1 . . . . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . 1 . . . . . . . . . 2 . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . Parts Lost 8 | . . . . . 2 . . . . 1 . . 1 . 4 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 7 | . . . . . 2 . . . . 1 . . . . 4 Weapon 1 | . . . . . . . . . . . . . 1 . . Highest Loss Streak 2 | . . . . . 1 . . . . 1 . . 1 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 22 | . . 19 27 28 30 23 20 23 24 27 23 21 22 21 20 Processor 17 | . . 16 25 23 27 23 20 20 18 21 17 15 15 15 12 Protection 3 | . . . . 5 2 . . 3 5 5 5 5 5 5 4 Naked Turns 66 | . 44 22 . . . . . . . . . . . . . Heaviest Build 14 | . . 3 1 3 3 . . 2 2 2 2 2 3 2 14 Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) 4 | . . . . . . . . . . . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 1 2 3 4 4 4 5 5 5 5 5 5 5 5 Average Carried 3 | . . . 1 2 3 4 4 4 5 5 5 5 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 1 2 3 4 4 4 5 5 5 5 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res Matter Collected 348 | 161 . . 140 . 27 . . . . 20 . . . . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 97 | . . 33 . . . . . . . . . . 15 . 49 Parts 12 | . . 6 . . . . . . . . . . . . 6 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res Combat Hostiles Destroyed 10 | . . 7 . . . . . . . . . . 1 . 2 AOE 10 | . . 7 . . . . . . . . . . 1 . 2 Classes Destroyed 2 | . . 2 . . . . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . . Swarmer 10 | . . 7 . . . . . . . . . . 1 . 2 Best Kill Streak 8 | . . 8 . . . . . . . . . . 1 . 2 Combat Bots Only 7 | . . 7 . . . . . . . . . . 1 . 2 Max Kills in Single Turn 2 | . . 2 . . . . . . . . . . 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . . 1 . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res Damage Taken 3374 | . 212 292 80 . 390 . . 32 . 419 56 141 203 . 1549 Core 2925 | . 212 231 80 . 296 . . 32 . 389 56 141 178 . 1310 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 15 42 85 . . 57 . 96 . . 55 . . 72 . Volleys Fired 16 | . . 7 . . . . . . . . . . 1 . 8 Largest 1 | . . 1 . . . . . . . . . . 1 . 1 Hottest 66 | . . 30 . . . . . . . . . . 49 . 66 Shots Fired 16 | . . 7 . . . . . . . . . . 1 . 8 Gun . | . . . . . . . . . . . . . . . . Cannon 7 | . . . . . . . . . . . . . . . 7 Launcher 9 | . . 7 . . . . . . . . . . 1 . 1 Special . | . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . . . . 7 Thermal . | . . . . . . . . . . . . . . . . Explosive 9 | . . 7 . . . . . . . . . . 1 . 1 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 1 | . . 1 . . . . . . . . . . . . . Robot Miss Streak 1 | . . 1 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 4 | . . 2 . . . . . . . . . . 2 . . Core Hits 18 | . . 8 . . . . . . . . . . 4 . 6 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks 3 | . . . . . . . . . . . . . 3 . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . . 3 . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 839 | . . 373 . . 10 . . . . . . . 157 . 299 Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 796 | . . 367 . . . . . . . . . . 152 . 277 Melee 5 | . . . . . . . . . . . . . 5 . . Ramming 38 | . . 6 . . 10 . . . . . . . . . 22 Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 796 | . . 367 . . . . . . . . . . 152 . 277 Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . . 5 . . Highest Corruption 5 | . . . . . 5 5 . . . . . . . . . Average Corruption 5 | . . . . . 5 5 . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 46 | . . 46 . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 46 | . . 46 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 78 | . . 3 . . 5 . . . . . . . . . 70 Shots 1 | . . . . . . . . . . . . . . . 1 Rammed 8 | . . 1 1 . 1 . . . . . . . . . 5 Targets Rammed 8 | . . 1 1 . 1 . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 23 | . . 2 . . 20 . . . . 23 . . . . 3 Average Temperature 13 | . . 2 . . 20 . . . . 21 . . . . 3 Received Heat Transfer 802 | . 117 9 63 . 108 . . . . 117 . 18 9 . 361 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res Peak Influence 433 | . . 265 171 77 . . 44 30 15 . . 52 . . 433 Initial 111 | . . . 111 77 . . 44 30 15 . . 37 . . 38 Average 125 | . . 90 134 77 . . 44 30 15 . . 47 . . 197 Maximum Alert Level 2 | . . 1 . . . . . . . . . . . . 2 Low Security (%) 72 | 100 100 77 100 100 . . 100 100 100 . . 100 . . 44 Level 1 22 | . . 22 . . . . . . . . . . . . 43 Level 2 5 | . . . . . . . . . . . . . . . 12 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 6 | . . . 2 . . . . 1 . . . . . . 3 Investigation . | . . . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 6 | . . . 2 . . . . 1 . . . . . . 3 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res Distress Signals 4 | . . 2 1 . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 105 | . 8 11 11 . 10 . . 5 . 17 1 1 5 . 36 Peak Tracking Total 17 | . 10 10 9 . 10 . . 5 . 15 1 1 2 . 17 Tactical Retreats 14 | . . . . . 3 . . . . 3 . . 1 . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res Traps Triggered . | . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res Machines Disabled 1 | . . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res Machines Accessed 4 | . . . . 1 . . 1 . . . . . 1 . 1 Terminals 3 | . . . . 1 . . 1 . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 7 | . . . . 4 . . 1 . . . . . 1 . 1 Successful 2 | . . . . . . . 1 . . . . . 1 . . Failed 5 | . . . . 4 . . . . . . . . . . 1 Catastrophic 2 | . . . . 1 . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 5 | . . . . 4 . . . . . . . . . . 1 Terminals 6 | . . . . 4 . . 1 . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 2 | . . . . . . . 1 . . . . . 1 . . Open Door 1 | . . . . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 3 | . . . . 1 . . 1 . . . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 . . . . 1 . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res Turns Passed 1150 | 12 44 96 88 51 125 21 16 18 41 126 7 28 156 13 308 Spaces Moved 2040 | 24 85 147 166 96 243 41 31 31 75 251 14 55 274 26 481 Core 2040 | 24 85 147 166 96 243 41 31 31 75 251 14 55 274 26 481 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 52 Slowest Speed 250 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . 2 Exploration Rate (%) 21 | 4 31 30 27 5 44 8 2 44 4 47 4 2 60 8 19 Regions Visited 15 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 . . 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 2 . . . . 2 . . 2 . . Spaces Dug 7 | . . . . . . . . . . . . . . . 7 Terrain Destroyed 76 | . . 41 . . . . . . . . . . 11 . 24 Melee . | . . . . . . . . . . . . . . . . Projectile 7 | . . . . . . . . . . . . . . . 7 AOE 69 | . . 41 . . . . . . . . . . 11 . 17 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res Total 2122 | 23 85 161 169 97 245 40 30 32 77 250 13 56 292 25 527 Wait 39 | . . 3 . . . . . . 2 . . . 10 . 24 Move 2025 | 23 84 146 165 95 242 40 30 30 74 250 13 54 273 25 481 Hop . | . . . . . . . . . . . . . . . . Pick Up 6 | . 1 . . 1 1 . . 1 . . . 1 . . 1 Fast Attach 14 | . . 2 2 1 1 . . 1 1 . . . 2 . 4 Attach 4 | . . 1 . . . . . . . . . . 1 . 2 Detach 4 | . . 1 1 . . . . . . . . . 1 . 1 Swap . | . . . . . . . . . . . . . . . . Drop 3 | . . . . . . . . . . . . 1 1 . 1 Fire 16 | . . 7 . . . . . . . . . . 1 . 8 Melee 3 | . . . . . . . . . . . . . 3 . . Ram 8 | . . 1 1 . 1 . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: Res) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 13 | -11/Junkyard | Entered Materials 49 | -10/Materials | Discovered new exit (range 15) 51 | -10/Materials | Core integrity fell below 50% 54 | -10/Materials | Core integrity fell below 20% 57 | -10/Materials | Entered another Materials area 57 | -9/Materials | Evolved 2 slots: Utility x2 125 | -9/Materials | Core integrity fell below 50% 145 | -9/Materials | Discovered new exit (range 18) 153 | -9/Materials | Entered another Materials area 153 | -8/Materials | Evolved 2 slots: Utility x2 156 | -8/Materials | Destroyed 7 combat bots 237 | -8/Materials | Discovered new exit (range 8) 241 | -8/Materials | Entered Factory 241 | -7/Factory | Evolved 2 slots: Utility x2 283 | -7/Factory | Discovered new exit (range 17) 292 | -7/Factory | Entered Lower Caves 327 | -7/Lower Caves | Build established: Mutant 340 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 366 | -7/Lower Caves | Identified exit to Lower Caves 417 | -7/Lower Caves | Entered another Lower Caves area 423 | -7/Lower Caves | Encountered a Warlord checkpoint 434 | -7/Lower Caves | Discovered new exit (range 8) 438 | -7/Lower Caves | Entered Factory 438 | -6/Factory | Evolved 2 slots: Utility x2 453 | -6/Factory | Identified exit to DSF 454 | -6/Factory | Entered DSF 464 | -6/DSF | Discovered new exit (range 16) 472 | -6/DSF | Entered Factory 472 | -5/Factory | Evolved 2 slots: Utility x2 512 | -5/Factory | Discovered new exit (range 3) 513 | -5/Factory | Entered Upper Caves 525 | -5/Upper Caves | Learned Factory emergency access door positions 635 | -5/Upper Caves | Discovered new exit (range 9) 639 | -5/Upper Caves | Entered another Upper Caves area 640 | -5/Upper Caves | Discovered new exit (range 10) 646 | -5/Upper Caves | Entered Factory 646 | -4/Factory | Evolved 2 slots: Utility x2 652 | -4/Factory | Discovered new exit (range 17) 674 | -4/Factory | Entered Upper Caves 695 | -4/Upper Caves | Encountered a Warlord checkpoint 708 | -4/Upper Caves | Learned Research terminal intel 785 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 820 | -4/Upper Caves | Discovered new exit (range 18) 827 | -4/Upper Caves | Learned 4 Research zone layouts 830 | -4/Upper Caves | Entered another Upper Caves area 841 | -4/Upper Caves | Discovered new exit (range 6) 843 | -4/Upper Caves | Entered Research 843 | -3/Research | Evolved 2 slots: Utility x2 844 | -3/Research | Identified exit to Research 845 | -3/Research | Loaded intel: 23 terminal locations 908 | -3/Research | Spotted B-86 Titan 1021 | -3/Research | Crushed by falling debris 1054 | -3/Research | Crushed by falling debris 1090 | -3/Research | Found Enh. Force Lance 1103 | -3/Research | Core integrity fell below 50% 1128 | -3/Research | Core integrity fell below 20% 1151 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 01054_ Adv. Corruption Screen intercepted 4% system corruption. 01060_ Dropped Linear Accelerator. 01064_ Slammed into B-74 Champion. 01066_ Adv. Terrain Scan Processor destroyed. 01090_ Acquired Enh. Force Lance. 01099_ Connecting with Terminal... 01101_ C-30 ARC bursts open, deploying its payload. 01101_ G-73 Enforcer unfolds itself. 01101_ G-67 Veteran unfolds itself. 01101_ System Shield destroyed. 01108_ Slug penetrates Wall. 01108_ Penetrated by Slug. 01113_ Slug penetrates Wall. 01113_ Recycling Unit disabled. 01113_ S-43 Plague destroyed. 01113_ Quantum Rifle tumbles out of recycling unit. 01131_ Slammed into G-67 Veteran. 01134_ Critical hit (Burn: +50). 01140_ M-28 Smith repairs S-43 Plague. 01148_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????########??????????????????? | | ####################???# #??????????????????? | | #####! #??????????????????? | | Y #??????????????????? | | s @ +??????????????????? | | """"" ##### #??????????????????? | | """"" #???# #??????????????????? | | """"" ############??????????????????? | | #??????????????????????? | | #####+######## #??????????????????????? | | ## #???# #??????######??????????? | | ## #???# #?????? !#??????????? | | ## #???# #????? #??????????? | | #### ## #???# #??### * #??????????? | | ???# ## #???# #??# + [#??????????? | | ???# #?############/#??# # ! #??????????? | | ???# #?# = #??# # #??????????? | | ???# #?# #??# ########??????????? | | ???# #?# """ """ #??# #?????????????????? | | ???# #?#? """ """ #### #?????????????????? | | ???# #?# """ """ # #?????????????????? | | #### #?# # ##"######????????????? | | #?# # ## #????????????? | | ??# """ """ # ## ##???????????? | | ??????""" """ # ## "" #???????????? | | """ #???????""" """ # # "" #???????????? | | """ #????# / # Y / #??????????? | | """ #????# = # # =* ###??????????? | | ############+###### # %%=[ #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 210 Corruption Block 20 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 50 Melee Accuracy 5 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageActiveLaser Manual? 0 Play Time 00:17:03 Cumulative 207.6 hours Start 2023.05.14 @ 14:35:55 End 2023.05.14 @ 14:49:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 584 Rogue 584 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 81 Gallery% 79 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13b52959-0d1b-4102-892d-13a5453e21f3