Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.28 @ 16:52:32 Player: Airus Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (1009) 1009 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2784 Bonus ------- None Cogmind --------- Core Integrity 19/550 Matter 295/300 Energy 28/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Sensor Array Improved ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Shock Rifle Beam Rifle Particle Gun Pulse Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Improved ECM Suite > --- WEAPON ----------- Shock Rifle Shock Rifle > --- INVENTORY -------- Shock Rifle Beam Rifle Particle Gun Particle Gun Pulse Rifle Shock Bomb Launcher Katana [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Launcher Shock Bomb Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 50 | 7 5 11 27 Power 4 | 1 . . 3 Engine 3 | 1 . . 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 11 | 2 1 2 6 Treads . | . . . . Leg . | . . . . Wheel 11 | 2 1 2 6 Hover . | . . . . Flight . | . . . . Utility 17 | 1 3 6 7 Device 6 | . . 1 5 Storage 5 | 1 2 1 1 Processor 2 | . . 2 . Hackware . | . . . . Protection 4 | . 1 2 1 Artifact . | . . . . Weapon 18 | 3 1 3 11 Energy Gun 8 | 1 . 1 6 Energy Cannon . | . . . . Ballistic Gun 6 | 2 1 2 1 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 27 | . . 2 25 Power 4 | . . . 4 Propulsion 8 | . . . 8 Utility 5 | . . . 5 Weapon 10 | . . 2 8 Highest Loss Streak 9 | . . 1 9 Average Slot Usage (%) 90 | . 98 92 87 Engine 9 | . 14 11 6 Wheel 23 | . 28 22 23 Device 8 | . . 7 10 Storage 15 | . 18 11 17 Processor 5 | . . 7 5 Protection 8 | . 9 10 6 Energy Gun 9 | . 14 6 10 Ballistic Gun 7 | . 14 14 1 Slashing Weapon 2 | . . . 3 Naked Turns . | . . . . Heaviest Build 47 | 13 25 31 47 Greatest Support 40 | 10 20 24 40 Greatest Overweight (x) 3 | 1 2 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 6 12 10 16 Average Capacity 12 | 4 8 8 15 Most Carried 14 | 2 9 9 14 Average Carried 7 | 1 7 7 8 Final Capacity 10 | 6 8 10 4 Final Carried 9 | 2 8 9 4 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 877 | 252 36 302 287 Remotely . | . . . . Salvage Created 1188 | . 36 524 628 Parts 72 | . 2 35 35 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 27 | . 1 9 17 Guns 22 | . 1 9 12 AOE 3 | . . . 3 Classes Destroyed 5 | . 1 2 2 Watcher 4 | . . 4 . Swarmer 7 | . . . 7 Grunt 14 | . 1 7 6 Duelist 1 | . . . 1 Sentry 5 | . . 2 3 Best Kill Streak 7 | . 1 3 7 Combat Bots Only 7 | . 1 3 7 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging 1 | . . . 1 Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3040 | . 77 466 2497 Core 599 | . 23 45 531 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 90 88 . Volleys Fired 83 | . 7 35 41 Largest 2 | . 2 2 2 Hottest 128 | . 60 88 128 Shots Fired 162 | . 14 70 78 Gun 160 | . 14 70 76 Cannon . | . . . . Launcher 2 | . . . 2 Special . | . . . . Kinetic 66 | . 7 51 8 Thermal 46 | . . 5 41 Explosive . | . . . . Electromagnetic 50 | . 7 14 29 Robot Hit Streak 11 | . 7 9 11 Robot Miss Streak 3 | . 1 1 3 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 115 | . 11 46 58 Core Hits 50 | . 2 19 29 Critical Hits 1 | . . 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Melee Attacks 7 | . . . 7 Impact . | . . . . Slashing 7 | . . . 7 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2003 | . 140 642 1221 Guns 1744 | . 140 642 962 Cannons . | . . . . Explosions 152 | . . . 152 Melee 76 | . . . 76 Ramming 31 | . . . 31 Kinetic 568 | . 86 396 86 Thermal 568 | . . 80 488 Explosive . | . . . . Electromagnetic 760 | . 54 166 540 Impact . | . . . . Slashing 76 | . . . 76 Piercing . | . . . . Highest Corruption 11 | . 2 . 11 Average Corruption 10 | . 2 . 11 Corruption Purged . | . . . . Effects 16 | . 1 . 15 Message Errors 4 | . . . 4 Matter Fused 1 | . . . 1 Parts Rejected 1 | . . . 1 Data Loss (minor) 1 | . 1 . . Misfires 1 | . . . 1 Alerts 1 | . . . 1 Misdirections 1 | . . . 1 Targeting Errors 6 | . . . 6 Overload Shots . | . . . . Overflow Damage 29 | . . . 29 Projectiles . | . . . . Explosions . | . . . . Melee 29 | . . . 29 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 18 | . . . 18 Shots 1 | . . . 1 Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 270 | . 105 219 270 Average Temperature 63 | . 52 52 76 Received Heat Transfer 807 | . 42 234 531 Siege Activations . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Fried 7 | . . 1 6 Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1247 | . . 185 1062 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 318 | . 29 318 273 Average Influence 115 | . 12 120 142 Maximum Alert Level 1 | . . 1 1 Low Security (%) 79 | 100 100 79 73 Level 1 20 | . . 20 26 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . 1 5 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 4 15 39 Peak Tracking Total 14 | . 2 3 14 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 2 2 3 Terminals 6 | . 2 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 17 | . 5 6 6 Successful 7 | . 2 3 2 Failed 10 | . 3 3 4 Catastrophic 3 | . . 2 1 Database Lockouts . | . . . . Manual 12 | . 3 5 4 Terminals 15 | . 5 6 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 4 | . 1 2 1 Record 1 | . . 1 . Level Access Points 3 | . 1 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 1 1 1 Terminals 3 | . 1 1 1 Track 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 2 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1293 | 53 145 426 669 Spaces Moved 914 | 49 120 299 446 Core 14 | 7 . . 7 Treads . | . . . . Legs . | . . . . Wheels 900 | 42 120 299 439 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 90 50 Average Speed 96 | 80 86 94 101 Slowest Speed 120 | 90 100 100 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 25 | 3 20 35 44 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 4 | . . . 4 Terrain Destroyed 7 | . . . 7 Melee 4 | . . . 4 Projectile . | . . . . AOE 3 | . . . 3 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1161 | 58 147 381 575 Wait 60 | 2 3 29 26 Move 910 | 48 119 298 445 Hop . | . . . . Pick Up 29 | 1 8 3 17 Fast Attach 24 | 6 3 8 7 Attach 19 | . . 2 17 Detach . | . . . . Swap 7 | 1 2 1 3 Drop 19 | . 5 5 9 Fire 83 | . 7 35 41 Melee 7 | . . . 7 Ram 2 | . . . 2 Kick . | . . . . Crush . | . . . . Escape Stasis 1 | . . . 1 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Identified exit to Materials 199 | -10/Materials | Entered another Materials area 199 | -9/Materials | Evolved 2 slots: Utility x2 341 | -9/Materials | Build established: Mutant 502 | -9/Materials | Identified exit to Materials 625 | -9/Materials | Entered another Materials area 625 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 697 | -8/Materials | Garrison activated, responded to threat 785 | -8/Materials | Lost 8 parts (1p2n1u4w) 919 | -8/Materials | Identified exit to Factory 994 | -8/Materials | Build established: Scavenger-Mutant 1033 | -8/Materials | Crushed by falling debris 1034 | -8/Materials | Core integrity fell below 50% 1034 | -8/Materials | System corruption reached 10% 1064 | -8/Materials | Lost 3 parts (1n2u) 1199 | -8/Materials | Lost 5 parts (1p2n1u1w) 1251 | -8/Materials | Destroyed 7 combat bots 1254 | -8/Materials | Core integrity fell below 20% 1294 | -8/Materials | Self-destructed Last Messages --------------- 01251_ R-06 Scavenger system terminally corrupted. 01254_ Shock Rifle destroyed. 01258_ Acquired 10 matter. 01258_ System corrupted: Katana targeting data glitched. 01258_ Destroyed Flight Unit. 01259_ Katana destroyed. 01260_ Slammed into S-10 Pest. 01262_ Adv. Heat Sink destroyed. 01273_ E/IMJ%DYC,/NQESG36D2VDEZ9 XYP 01277_ Acquired Lgt. Ion Engine. 01280_ Critical hit. 01280_ Broken Arm. Wheel destroyed. 01283_ S-10 Pest destroyed. 01287_ Lgt. Ion Engine destroyed. 01287_ Material Processor disabled. 01287_ S-10 Pest destroyed. 01289_ Dropped Lrg. Storage Unit. 01290_ Dropped Shock Bomb Launcher. 01292_ Com. Wheel destroyed. 01292_ Arm. Wheel destroyed. 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