Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.29 @ 01:12:33 Player: Yallen Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (144) 720 Value Destroyed (5020) 5020 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (729) 729 TOTAL SCORE: 11629 Bonus ------- High Alert Combat Kills 461 Follower Combat Kills 268 Cogmind --------- Core Integrity 523/1150 Matter 238/300 Energy 102/150 System Corruption 11% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (4) --- Medium Treads Flexi-carbon Leg > --- UTILITY (9) ------ Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Salvage Targeting Computer Improved Target Analyzer Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Micro Fission Core Power Amplifier Advanced ECM Suite System Shield Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Salvage Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Medium Armor Plating Improved Powered Armor > --- WEAPON ----------- Railgun Railgun Enhanced Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Micro Fission Core Titanium Leg Flexi-carbon Leg Myomer Leg Myomer Leg Power Amplifier Advanced ECM Suite Improved Hacking Suite System Shield High-powered Shock Rifle Tesla Rifle Magnetic Acceleration Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon [Rating: 108] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Improved Carbon-fiber Leg Utility Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Beamcaster Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 . . 2 2 Power 2 | . . . . . 1 . . . . 1 Propulsion 2 | . . . . 1 . . . . 1 . Utility 7 | . . 2 . 1 1 1 . . 1 1 Weapon 1 | . . . . . . 1 . . . . Parts Attached 128 | 7 1 18 10 16 5 6 11 . 24 30 Power 19 | 1 . 3 . 3 1 1 2 . 4 4 Engine 10 | 1 . 3 . 2 1 . 1 . 1 1 Core 9 | . . . . 1 . 1 1 . 3 3 Reactor . | . . . . . . . . . . . Propulsion 34 | 2 . 3 7 5 1 1 1 . 5 9 Treads 21 | 2 . 3 7 2 . . . . 4 3 Leg 13 | . . . . 3 1 1 1 . 1 6 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 43 | 2 1 5 1 5 3 2 7 . 10 7 Device 17 | 1 . 3 1 1 1 . 5 . 4 1 Storage 4 | 1 . 1 . . . . 1 . 1 . Processor 9 | . 1 1 . . . . 1 . 5 1 Hackware 5 | . . . . 2 . 1 . . . 2 Protection 8 | . . . . 2 2 1 . . . 3 Artifact . | . . . . . . . . . . . Weapon 32 | 2 . 7 2 3 . 2 1 . 5 10 Energy Gun 8 | . . 3 1 . . . . . . 4 Energy Cannon 3 | . . 2 . . . . . . 1 . Ballistic Gun 8 | 2 . 1 1 . . . 1 . 1 2 Ballistic Cannon 13 | . . 1 . 3 . 2 . . 3 4 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 4 1 . . 1 . . 1 1 Parts Lost 41 | . . 3 . 6 . . 5 . 3 24 Power 5 | . . 1 . 1 . . 1 . . 2 Propulsion 9 | . . . . 2 . . . . . 7 Utility 13 | . . . . 2 . . 4 . 2 5 Weapon 14 | . . 2 . 1 . . . . 1 10 Highest Loss Streak 15 | . . 2 . 3 . . 5 . 1 15 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 100 98 97 100 100 97 100 99 94 Engine 6 | . 14 11 11 7 15 8 5 6 3 . Core 4 | . . . . 1 . 3 6 6 6 13 Treads 14 | . 28 22 21 19 . . . . 19 18 Leg 7 | . . . . 6 23 20 20 20 3 1 Device 12 | . 10 18 10 4 15 13 16 26 15 7 Storage 7 | . 14 11 11 9 7 6 6 6 6 5 Processor 16 | . 3 14 22 18 7 6 8 13 22 25 Hackware 2 | . . . . 4 7 6 3 . . 4 Protection 3 | . . . . 7 7 13 8 . . 2 Energy Gun 1 | . . 2 2 5 . . . . . . Energy Cannon 2 | . . 2 8 . . . . . 4 2 Ballistic Gun 5 | . 28 11 5 5 . . 1 6 6 1 Ballistic Cannon 9 | . . 5 5 6 15 20 17 13 5 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 80 | 13 13 27 27 37 43 52 62 60 64 80 Greatest Support 108 | 40 40 40 43 63 52 53 53 51 108 108 Greatest Overweight (x) 2 | . . . 1 1 . . 1 1 2 1 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 15 15 15 15 Average Capacity 12 | 6 8 8 10 10 10 10 14 15 15 15 Most Carried 15 | 5 7 10 10 10 10 10 11 4 14 15 Average Carried 8 | 2 3 6 9 9 8 9 8 4 8 9 Final Capacity 15 | 8 8 10 10 10 10 10 15 15 15 15 Final Carried 10 | 3 7 9 10 7 10 9 4 4 10 4 Class Distribution -------------------- 27% | Scavenger-Skirmisher 20% | Mutant 19% | Scavenger-Gunner 9% | Scavenger-Tank 9% | Infiltrator-Gunner 4% | Tank 3% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Storage Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Infiltrator-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Matter Collected 4483 | 280 54 379 278 775 63 . 344 . 1026 1284 Remotely . | . . . . . . . . . . . Salvage Created 5473 | 60 112 964 824 633 54 . 58 . 1483 1285 Parts 293 | 4 16 73 45 29 5 . 4 . 79 38 Haulers Intercepted 7 | . . 3 2 . . . . . 1 1 Recyclers Shooed 5 | . 1 1 1 . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 98 | . 4 18 11 19 2 . 2 . 26 16 Guns 40 | . 4 13 3 8 . . . . 8 4 Cannons 52 | . . 5 8 11 2 . 2 . 12 12 AOE 5 | . . . . . . . . . 5 . Classes Destroyed 14 | 2 3 5 1 . 1 . . . . 2 Worker 9 | . . 2 1 . . . . . 4 2 Builder 9 | . . 2 1 1 . . . . 4 1 Tunneler 2 | 1 1 . . . . . . . . . Hauler 7 | . . 3 2 . . . . . 1 1 Recycler 9 | 1 . 1 3 . . . . . 2 2 Mechanic 1 | . . . . . . . . . . 1 Operator 2 | . . . 1 . . . . . 1 . Watcher 7 | . 1 2 1 1 . . . . 2 . Swarmer 21 | . 3 4 3 3 . . . . 8 . Grunt 51 | . 1 12 3 14 . . 1 . 11 9 Brawler 1 | . . 1 . . . . . . . . Sentry 11 | . . 1 5 2 1 . . . 1 1 Hunter 2 | . . . . . . . . . . 2 Programmer 12 | . . . . . 1 . 1 . 6 4 Best Kill Streak 6 | 1 6 6 5 4 1 . 1 . 5 5 Combat Bots Only 4 | . 4 4 3 3 1 . 1 . 4 3 Max Kills in Single Turn 4 | 1 1 3 2 1 1 . 1 . 4 2 Gunslinging 1 | . . 1 . . . . . . . . Exploded 4 | . . . . . . . . . 4 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Damage Taken 10224 | . 109 679 298 1354 165 . 832 . 1666 5121 Core 1148 | . 24 78 24 142 47 . 70 . 136 627 Absorbed by Shields 158 | . . . . . 69 . 89 . . . Redirected to Shielding 112 | . . . . . . . 112 . . . Regen/Repaired (Parts) 193 | . . . 149 44 . . . . . . Core Remaining (%) 86 | 100 90 . 74 74 93 . . 91 86 . Volleys Fired 399 | 5 22 83 51 82 7 . 8 . 74 67 Largest 3 | 2 2 2 2 2 2 . 3 . 3 3 Hottest 195 | 40 40 103 103 98 96 . 144 . 195 195 Shots Fired 907 | 10 44 161 102 152 14 . 24 . 222 178 Gun 417 | 10 44 127 34 62 . . . . 89 51 Cannon 490 | . . 34 68 90 14 . 24 . 133 127 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 724 | 10 44 139 51 119 14 . 24 . 166 157 Thermal 99 | . . 9 51 33 . . . . . 6 Explosive . | . . . . . . . . . . . Electromagnetic 84 | . . 13 . . . . . . 56 15 Robot Hit Streak 16 | 2 5 7 13 13 3 . 4 . 13 16 Robot Miss Streak 8 | 1 4 5 3 8 3 . 3 . 6 5 Penetration Max 1 | . . . . 1 . . . . 1 1 Secondary Targets 6 | . 1 3 . 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . Shots Hit Robots 500 | 5 22 90 46 81 7 . 13 . 130 106 Core Hits 272 | 4 14 52 24 36 3 . 2 . 93 44 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 4 | . . 1 . . . . . . 1 2 Critical Strikes 41 | . . 1 2 9 . . . . 15 14 Burn 3 | . . . 1 2 . . . . . . Meltdown 1 | . . . 1 . . . . . . . Destroy 5 | . . 1 . . . . . . 2 2 Blast 28 | . . . . 7 . . . . 9 12 Corrupt 4 | . . . . . . . . . 4 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13485 | 40 192 1213 891 2342 324 . 420 . 4332 3731 Guns 4483 | 40 192 720 352 757 . . . . 1366 1056 Cannons 7692 | . . 384 539 1287 221 . 420 . 2308 2533 Explosions 1310 | . . 109 . 298 103 . . . 658 142 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 9484 | 40 192 841 329 1596 221 . 420 . 2662 3183 Thermal 2469 | . . 190 562 746 103 . . . 658 210 Explosive . | . . . . . . . . . . . Electromagnetic 1532 | . . 182 . . . . . . 1012 338 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . 1 1 . . . 8 11 Average Corruption 2 | . . . . 1 1 . . . 3 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 37 | . . . . 6 3 . . . 17 11 Message Errors 8 | . . . . 1 2 . . . 2 3 Matter Fused 7 | . . . . 1 . . . . 3 3 Heat Flow Errors 6 | . . . . 1 1 . . . 3 1 Energy Discharges 6 | . . . . 1 . . . . 4 1 Parts Rejected 3 | . . . . . . . . . . 3 Data Loss (minor) 4 | . . . . 1 . . . . 3 . Data Loss (major) 1 | . . . . 1 . . . . . . Misfires 1 | . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 649 | . . . 1 134 . . 43 . 291 180 Projectiles 332 | . . . 1 27 . . 43 . 101 160 Explosions 317 | . . . . 107 . . . . 190 20 Melee . | . . . . . . . . . . . Knockbacks 37 | . . 1 1 17 . . . . 3 15 Impact . | . . . . . . . . . . . Kinetic 33 | . . 1 1 14 . . . . 3 14 Secondary 4 | . . . . 3 . . . . . 1 Self-Inflicted Damage 464 | . . . . 86 58 . . . 132 188 Shots 6 | . . . . 1 1 . . . 2 2 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 473 | . . 170 312 473 261 . 182 . 432 250 Average Temperature 96 | . . 43 85 153 73 . 55 . 65 61 Received Heat Transfer 1952 | . . 252 87 738 16 . 99 . 333 427 Effects 30 | . . . 2 23 . . . . 2 3 Shutdowns 6 | . . . . 4 . . . . 2 . Energy Bleed 4 | . . . 2 1 . . . . . 1 Interference 14 | . . . . 12 . . . . . 2 Matter Decay 3 | . . . . 3 . . . . . . Damage (minor) 3 | . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 3 | . . . . . . . . . 2 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 1 1 . . . . . 1 . Heat Transferred 3127 | . . 298 1054 1075 50 . . . 400 250 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Peak Influence 739 | 10 145 351 528 535 319 63 . . 739 545 Initial 323 | . 6 61 137 196 191 63 . . . 323 Average 321 | 4 72 188 266 334 236 63 . . 497 392 Maximum Alert Level 3 | . . 1 2 2 1 . . . 3 2 Low Security (%) 30 | 100 100 55 40 14 45 100 . . 10 . Level 1 31 | . . 44 33 53 54 . . . 12 35 Level 2 33 | . . . 26 32 . . . . 56 64 Level 3 4 | . . . . . . . . . 20 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 1 1 4 4 1 . . . 6 7 Investigation 5 | . . 1 . 2 . . . . 1 1 Extermination 7 | . . . . . 1 . . . 3 3 Reinforcement 10 | . 1 . 2 2 . . . . 2 3 Assault 2 | . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . 2 . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Distress Signals 5 | . . 1 3 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 140 | . 7 21 26 27 2 . 2 . 35 20 Peak Tracking Total 7 | . 5 3 7 4 1 . 1 . 4 4 Tactical Retreats 5 | . . . . 3 . . 1 . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Traps Triggered 3 | . . 1 . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Machines Disabled 31 | . . . 1 5 2 . . . 18 5 Max in Single Turn 7 | . . . 1 1 2 . . . 7 3 Garrison Access 2 | . . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Machines Accessed 21 | . 2 2 4 5 2 2 . . 2 2 Terminals 15 | . 2 2 3 3 1 1 . . 2 1 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 1 1 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . 1 Total Hacks 46 | . 6 3 10 11 4 4 . . 4 4 Successful 24 | . 3 2 8 8 1 1 . . 1 . Failed 22 | . 3 1 2 3 3 3 . . 3 4 Catastrophic 6 | . . 1 . . 1 1 . . 2 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 29 | . 6 3 4 7 1 2 . . 4 2 Fabricators . | . . . . . . . . . . . Repair Stations 12 | . . . 6 3 3 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 2 . . . 2 Terminal Hacks 13 | . 3 2 2 5 . . . . 1 . Open Door 1 | . . . 1 . . . . . . . Branch Access Points 3 | . 1 1 . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Security Status 1 | . . . . 1 . . . . . . Patrol Status 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 3 | . 1 . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 9 | . . . 6 2 1 . . . . . Scan Component 5 | . . . 3 1 1 . . . . . Repair 4 | . . . 3 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . Seal Access 2 | . . . . 1 . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 2 1 3 3 2 1 . . 2 2 Full Trace Events 3 | . . 1 . 1 . . . . . 1 Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . 3 1 . . . . . . Time 110 | . . . 78 32 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Total Allies 2 | . . . 2 . . . . . . . Largest Group 2 | . . . 2 . . . . . . . Highest-Rated Group 62 | . . . 62 . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 42 | . . . 42 . . . . . . . Total Damage 590 | . . . 590 . . . . . . . Kills 13 | . . . 13 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Turns Passed 8694 | 113 273 712 1118 1310 498 342 1509 54 1685 1080 Spaces Moved 4563 | 75 131 277 569 678 358 260 839 29 860 487 Core 33 | 33 . . . . . . . . . . Treads 2664 | 42 131 277 569 499 . . . . 691 455 Legs 1866 | . . . . 179 358 260 839 29 169 32 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 130 126 123 120 190 122 120 Average Speed 158 | 111 160 160 163 152 128 125 174 190 160 168 Slowest Speed 330 | 160 160 160 240 240 130 126 190 190 330 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 4 28 20 55 38 6 7 79 8 14 6 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 . . . 1 1 1 1 . . Scrap Searched 1 | . . . . . . . 1 . . . Spaces Dug 15 | . . . . . . . . . 15 . Terrain Destroyed 347 | . . 3 . 86 33 . 4 . 141 80 Melee . | . . . . . . . . . . . Projectile 147 | . . . . 50 6 . 4 . 37 50 AOE 200 | . . 3 . 36 27 . . . 104 30 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Total 5281 | 98 159 408 655 803 381 277 864 28 1000 608 Wait . | . . . . . . . . . . . Move 4553 | 74 130 276 568 677 357 259 838 28 859 487 Hop . | . . . . . . . . . . . Pick Up 134 | 11 5 19 15 17 9 7 4 . 28 19 Fast Attach . | . . . . . . . . . . . Attach 63 | 7 . 5 3 11 2 2 6 . 7 20 Detach . | . . . . . . . . . . . Swap 65 | . 1 13 7 5 3 4 5 . 17 10 Drop 67 | 1 1 12 11 11 3 5 3 . 15 5 Fire 399 | 5 22 83 51 82 7 . 8 . 74 67 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory History --------- Turn | Location | Event 45 | -11/Junkyard | Discovered new exit (range 14) 114 | -11/Junkyard | Entered Materials 137 | -10/Materials | Identified exit to Mines 294 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Utility x2 555 | -9/Materials | Discovered new exit (range 18) 987 | -9/Materials | Identified exit to Mines 987 | -9/Materials | Identified exit to Storage 1087 | -9/Materials | Build established: Scavenger-Skirmisher 1099 | -9/Materials | Entered Storage 1148 | -9/Storage | Repaired Lgt. Treads 1188 | -9/Storage | Repaired Sensor Array 1219 | -9/Storage | Repaired Lgt. Treads 1591 | -9/Storage | Met a pair of Derelict thieves 2049 | -9/Storage | Discovered new exit (range 15) 2201 | -9/Storage | Identified exit to Materials 2217 | -9/Storage | Entered Materials 2217 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2692 | -8/Materials | Repaired Imp. Treads 2847 | -8/Materials | Discovered new exit (range 18) 3348 | -8/Materials | Build established: Mutant 3358 | -8/Materials | Lost 3 parts (2u1w) 3525 | -8/Materials | Identified exit to Factory 3527 | -8/Materials | Entered Factory 3527 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3752 | -7/Factory | Discovered new exit (range 16) 4025 | -7/Factory | Entered another Factory area 4025 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4334 | -6/Factory | Build established: Tank 4348 | -6/Factory | Discovered new exit (range 9) 4367 | -6/Factory | Entered Lower Caves 4393 | -6/Lower Caves | Encountered a Warlord checkpoint 4746 | -6/Lower Caves | Build established: Scavenger-Tank 5231 | -6/Lower Caves | Learned Factory security intel 5231 | -6/Lower Caves | Spotted B-75 Beast 5333 | -6/Lower Caves | Lost 5 parts (1p4u) 5681 | -6/Lower Caves | Build established: Infiltrator-Gunner 5777 | -6/Lower Caves | Discovered new exit (range 13) 5876 | -6/Lower Caves | Entered another Lower Caves area 5903 | -6/Lower Caves | Discovered new exit (range 11) 5930 | -6/Lower Caves | Entered Factory 5930 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6224 | -5/Factory | Identified exit to Upper Caves 6554 | -5/Factory | Build established: Scavenger-Gunner 7593 | -5/Factory | Discovered new exit (range 13) 7614 | -5/Factory | Identified exit to Factory 7615 | -5/Factory | Entered another Factory area 7615 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7975 | -4/Factory | Build established: Scavenger-Skirmisher 8389 | -4/Factory | Found Imp. Powered Armor 8555 | -4/Factory | System corruption reached 10% 8575 | -4/Factory | Lost 7 parts (2n3u2w) 8684 | -4/Factory | Core integrity fell below 50% 8695 | -4/Factory | Self-destructed Last Messages --------------- 08675_ U-05 Engineer lays Concrete. 08680_ K-01 Serf collects debris. 08681_ Penetrated by Slug. 08682_ K-01 Serf destroyed. 08683_ Penetrated by Slug. 08684_ K-01 Serf collects debris. 08686_ Penetrated by Slug. 08688_ U-05 Engineer builds a Wall. 08688_ K-01 Serf destroyed. 08689_ Penetrated by Slug. 08689_ Slug penetrates Wall. 08689_ Acquired Mic. Fission Core. 08691_ Penetrated by Slug. 08692_ Slug penetrates Wall. 08693_ System corrupted: Matter fused (-8). 08694_ Acquired Mic. Fission Core. 08695_ Penetrated by Slug. 08695_ Hpw. Shock Rifle destroyed. 08695_ Penetrated by Slug. 08695_ Hpw. Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????###################??##"### | | ???????????????????????# " #### | | ???????????????????????# # # | | ???????????????????????# * #### | | ???????????????????????# ### | | ??????????""??????"????# = ##?# | | ??????????""????"""" ??# = #??# | | ??????????? ??? " # #### | | ???#########/###################+################# | | ??? o = u % % | | ??? =! %* = %= ! | | ?? ^ !==* =%!! % % [%! | | ? ^ !!@%! = h* !! % %[= | | ?? ^ ! !!h =! =!*= [% | | ????????####+### % #########+################ | | ???????????????# =#### # #?? | | ???????????????# =% # ## ###??? = | | ???????????????# ! %= #### ##???? | | ?????????????" + !][ #??# #?????? ! | | ???????????""" # #??# " "" " #?????? | | ??????????? ?# #??# """""" #??????? | | ??????????"""??# #??# """""" #???????! | | ??????????""?? # #??# """""" #???????? | | ?????????????" # #??###########???????? | | ????????????" ?# ##??????????????????????### | | ??????????? ??# #?????????????????????????? | | ?????????? ???# #?????????????????????????? | | ?????????##????# #?????????????????????????? | | ???????????????### #?????????????????????????? | | ?????????????????# ##????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????+ ?????????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????# ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 38 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 20 Armor Coverage 625 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Salvage Targeting 3 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Remodeling Challenges ------------ None Game ------ Seed ExperimentalCompactMount Manual? 0 Play Time 01:16:32 Cumulative 12.6 hours Start 2023.05.28 @ 23:58:18 End 2023.05.29 @ 01:12:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 5 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67d01fde-eadd-4f42-95d3-77f23eba53dd