Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 20:54:53 Player: LightKnight Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (50) 250 Value Destroyed (2326) 2326 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2738) 2738 TOTAL SCORE: 11554 Bonus ------- High Alert Combat Kills 563 Follower Combat Kills 1573 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -198 Cogmind --------- Core Integrity 0/1300 Matter 160/300 Energy 99/100 System Corruption 8% Temperature Cool (18) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Backup Power I Antimissile System Dynamic Insulation System Peak State ------------ > --- POWER ------------ Reinforced Fission Core Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System Small Storage Unit 0b10 Decoder Chip [Skirmisher] Tactical Coordination Suite Improved Transmission Jammer Damper Plating > --- WEAPON ----------- KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Medium Treads Medium Treads Improved Coolant Injector Thermal Defense Suite Dynamic Insulation System Heavy Beamcaster Improved Plasma Cutter [Rating: 99] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Tactical Coordination Suite Storage Small Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Heavy Beamcaster Energy Cannon Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Micro-nuke Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Gar Slots Evolved 14 | . . . 2 . . . 6 2 . . 2 2 . Power 1 | . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . . . 2 . . . 2 . . Utility 9 | . . . 2 . . . 3 2 . . . 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 79 | . 1 2 5 1 8 3 15 6 7 13 3 11 4 Power 9 | . . 1 . . . 2 2 . 1 2 . 1 . Engine 7 | . . 1 . . . 2 2 . . 1 . 1 . Core 1 | . . . . . . . . . . 1 . . . Reactor 1 | . . . . . . . . . 1 . . . . Propulsion 17 | . . . 2 . . 1 5 . 3 3 1 2 . Treads 14 | . . . 2 . . 1 5 . 3 3 . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . 1 2 . Utility 41 | . 1 . 3 . 7 . 6 4 3 7 2 7 1 Device 26 | . . . . . 4 . 4 3 2 6 2 4 1 Storage . | . . . . . . . . . . . . . . Processor 8 | . 1 . 1 . 3 . 1 . . . . 2 . Hackware 2 | . . . . . . . . . . 1 . 1 . Protection 5 | . . . 2 . . . 1 1 1 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 12 | . . 1 . 1 1 . 2 2 . 1 . 1 3 Energy Gun 2 | . . . . . 1 . . . . 1 . . . Energy Cannon 3 | . . 1 . . . . . . . . . 1 1 Ballistic Gun 3 | . . . . 1 . . 1 1 . . . . . Ballistic Cannon 2 | . . . . . . . 1 1 . . . . . Launcher 1 | . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 4 . 1 . . . . 2 . Parts Lost 32 | . . 1 . . 1 . . . 1 13 . 3 13 Power 5 | . . 1 . . . . . . . 2 . 1 1 Propulsion 7 | . . . . . . . . . . 4 . . 3 Utility 15 | . . . . . 1 . . . 1 5 . 2 6 Weapon 5 | . . . . . . . . . . 2 . . 3 Highest Loss Streak 11 | . . 1 . . 1 . . . 1 7 . 2 11 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 96 99 95 100 91 100 96 100 86 64 39 52 39 Engine 9 | . 14 13 11 11 11 11 12 11 9 2 8 6 1 Treads 17 | . . . 17 22 22 22 23 23 19 13 . . . Leg 1 | . 28 28 3 . . . . . . . . . . Device 13 | . . . . . 6 22 21 34 25 14 9 17 11 Storage 7 | . 14 14 11 11 11 11 6 5 5 4 . . . Processor 10 | . 10 14 13 22 8 11 13 11 9 4 . 2 8 Protection 5 | . . . 15 11 10 . 4 . 1 3 4 3 . Energy Gun 5 | . 28 20 11 . 7 11 2 . . . 8 3 . Energy Cannon 2 | . . 7 11 11 3 . . . . . . . 2 Ballistic Gun 6 | . . . . 10 11 11 6 5 5 4 . . . Ballistic Cannon 1 | . . . . . . . 3 5 5 3 . . . Peak Build Rating 99 | . 7 7 12 15 42 37 68 84 96 99 34 77 75 Average Rating 44 | . 6 6 11 14 20 33 60 81 79 77 18 61 50 On Entrance 33 | 6 6 7 7 12 15 29 37 68 84 92 3 34 62 Naked Turns 10 | . . . . . . . . . . . . . 10 Heaviest Build 109 | 12 12 15 25 22 29 30 54 56 102 109 11 21 15 Greatest Support 128 | 20 20 20 40 40 40 48 114 114 128 128 13 36 28 Greatest Overweight (x) . | . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | . 8 8 8 8 8 8 8 8 8 7 5 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 8 8 8 5 5 5 Average Carried 7 | . 7 7 7 7 7 7 6 7 7 7 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 6 8 8 8 8 6 8 8 8 8 5 5 5 3 Class Distribution -------------------- 61% | Mutant 19% | Scavenger-Mutant 13% | Derelict-Mutant 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Scavenger-Mutant | -5/Factory Mutant | -4/Factory Infiltrator-Mutant | -3/Research Infiltrator-Mutant | -3/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Gar Matter Collected 2325 | 200 10 20 50 10 20 118 393 1 397 1074 20 . 12 Remotely . | . . . . . . . . . . . . . . Salvage Created 2335 | . 44 97 . . . 122 202 55 831 792 . . 192 Parts 82 | . 3 11 . . . 3 9 1 6 46 . . 3 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Gar Combat Hostiles Destroyed 38 | . . 5 . . . 2 3 1 3 19 . . 5 Guns 18 | . . 4 . . . 2 1 1 3 7 . . . Cannons 15 | . . 1 . . . . 2 . . 12 . . . AOE 5 | . . . . . . . . . . . . . 5 Classes Destroyed 11 | . 1 1 . . . 1 3 . 2 3 . . . Worker 5 | . . . . . . . . . . 5 . . . Builder 1 | . . . . . . . . . . 1 . . . Watcher 5 | . 2 . . . . . 3 . . . . . . Swarmer 7 | . . 5 . . . . . . . 2 . . . Grunt 13 | . . . . . . . 1 1 . 6 . . 5 Brawler 2 | . . . . . . . . . . 2 . . . Duelist 1 | . . . . . . . . . . 1 . . . Hunter 4 | . . . . . . . 1 . . 3 . . . Programmer 6 | . . . . . . . 1 . . 5 . . . Compactor 3 | . . . . . . . . . 3 . . . . Z-Heavy 1 | . . . . . . . . . 1 . . . . Butcher 2 | . . . . . . 2 . . . . . . . Best Kill Streak 5 | . 1 3 . . . 1 1 1 1 5 . . 5 Combat Bots Only 5 | . . 3 . . . 1 1 1 1 4 . . 5 Max Kills in Single Turn 3 | . 1 2 . . . 1 1 1 1 2 . . 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Gar Hostile Shots Fired 622 | . . 30 . . . 2 30 . 1 375 10 44 130 Missed 212 | . . 9 . . . 1 5 . . 118 7 23 49 Damage Taken 7317 | . . 176 . . . 25 376 . 79 4127 46 414 2074 Core 2339 | . . 26 . . . . 14 . 46 930 15 103 1205 Absorbed by Shields 37 | . . . . . . . . . . . . . 37 Ignored by Resistances 869 | . . . . . . . 63 . . 806 . . . Core Remaining (%) 81 | 100 . 89 . . . 100 98 . . 2 98 . . Volleys Fired 209 | . 9 12 . . . 6 33 3 30 83 . 6 27 Largest 2 | . 2 2 . . . 2 2 2 2 2 . 2 1 Hottest 120 | . 90 100 . . . 114 114 90 90 114 . 120 90 Shots Fired 374 | . 18 24 . . . 12 64 6 60 156 . 7 27 Gun 215 | . 18 23 . . . 12 40 3 30 83 . 6 . Cannon 153 | . . 1 . . . . 24 3 30 73 . 1 21 Launcher 6 | . . . . . . . . . . . . . 6 Special . | . . . . . . . . . . . . . . Kinetic 277 | . . . . . . 6 57 6 60 148 . . . Thermal 70 | . 9 12 . . . 6 7 . . 8 . 7 21 Explosive 6 | . . . . . . . . . . . . . 6 Electromagnetic 21 | . 9 12 . . . . . . . . . . . Robot Hit Streak 15 | . 2 4 . . . 5 9 3 10 15 . 4 3 Robot Miss Streak 5 | . 2 3 . . . 1 5 2 2 4 . 1 1 Penetration Max 1 | . . . . . . . 1 . . 1 . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 218 | . 8 11 . . . 9 32 3 44 104 . 3 4 Core Hits 94 | . 2 5 . . . 6 12 2 7 50 . . 10 Critical Kills 2 | . . . . . . . . . 1 1 . . . Critical Parts Destroyed 4 | . . . . . . . 1 1 . 2 . . . Critical Strikes 17 | . . 1 . . . . 1 2 3 10 . . . Destroy 7 | . . . . . . . 1 1 2 3 . . . Blast 9 | . . . . . . . . 1 1 7 . . . Corrupt 1 | . . 1 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7902 | . 150 145 . . . 208 971 115 1360 3588 . 29 1336 Guns 3207 | . 150 128 . . . 208 533 47 577 1535 . 29 . Cannons 3062 | . . 17 . . . . 438 68 783 1756 . . . Explosions 1574 | . . . . . . . . . . 268 . . 1306 Melee . | . . . . . . . . . . . . . . Ramming 59 | . . . . . . . . . . 29 . . 30 Kinetic 5601 | . . . . . . 91 881 115 1360 3154 . . . Thermal 453 | . 38 42 . . . 117 90 . . 137 . 29 . Explosive 1574 | . . . . . . . . . . 268 . . 1306 Electromagnetic 215 | . 112 103 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . 14 19 . . 8 Average Corruption 13 | . . . . . . . . . 9 14 . . 8 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 80 | . . . . . . . . . 11 68 . . 1 Message Errors 20 | . . . . . . . . . 1 19 . . . Matter Fused 16 | . . . . . . . . . 2 14 . . . Heat Flow Errors 8 | . . . . . . . . . 2 6 . . . Energy Discharges 12 | . . . . . . . . . 2 10 . . . Parts Rejected 2 | . . . . . . . . . 1 1 . . . Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Data Loss (major) 4 | . . . . . . . . . 1 3 . . . Misfires 2 | . . . . . . . . . 1 1 . . . Alerts 1 | . . . . . . . . . . 1 . . . Misdirections 6 | . . . . . . . . . . 6 . . . Weapon Failures 8 | . . . . . . . . . 1 7 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 272 | . . . . . . . 18 . . 139 . . 115 Projectiles 88 | . . . . . . . 18 . . 70 . . . Explosions 184 | . . . . . . . . . . 69 . . 115 Melee . | . . . . . . . . . . . . . . Knockbacks 18 | . . . . . . . 4 . . 14 . . . Impact . | . . . . . . . . . . . . . . Kinetic 18 | . . . . . . . 4 . . 14 . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 110 | . . . . . . . . . . 12 . . 98 Shots 1 | . . . . . . . . . . . . . 1 Rammed 16 | . . . . . . . . . . 5 . . 11 Targets Rammed 16 | . . . . . . . . . . 5 . . 11 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 301 | . 90 267 . . . 156 301 15 237 274 . 18 60 Average Temperature 77 | . 41 132 . . . 64 104 10 72 56 . 12 28 Received Heat Transfer 1634 | . . . . . . 20 93 . . 1179 . 129 213 Effects 2 | . . . . . . . 1 . . 1 . . . Energy Bleed 2 | . . . . . . . 1 . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . 1 . . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 850 | . 111 111 . . . 185 148 . . 184 . 111 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Gar Peak Influence 1222 | . 44 116 86 33 . . 442 236 86 1222 619 423 566 Initial 598 | . . 16 44 33 . . 16 161 82 60 598 324 317 Average 331 | . 24 58 47 20 . . 181 214 84 790 608 354 388 Maximum Alert Level 4 | . . . . . . . 2 1 . 4 2 2 2 Low Security (%) 50 | . 100 100 100 100 . . 50 27 100 21 . . . Level 1 22 | . . . . . . . 41 72 . . . 93 67 Level 2 10 | . . . . . . . 7 . . 12 100 6 32 Level 3 11 | . . . . . . . . . . 44 . . . Level 4 5 | . . . . . . . . . . 20 . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 16 | . . . . . . . 3 . . 10 1 2 . Investigation 3 | . . . . . . . 1 . . 1 . 1 . Extermination 4 | . . . . . . . 2 . . 2 . . . Reinforcement 5 | . . . . . . . . . . 3 1 1 . Assault 4 | . . . . . . . . . . 4 . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Gar Distress Signals 4 | . . . 2 . . . 1 . . 1 . . . Communications Jammed 74 | . . . . . . . . . . 53 . 21 . Distress Signals 74 | . . . . . . . . . . 53 . 21 . Times Spotted 171 | . 5 6 1 . . 8 25 2 6 73 7 22 16 Peak Tracking Total 12 | . 2 3 3 . . 4 5 1 2 12 4 9 8 Tactical Retreats 14 | . . . . . . . 1 . . 8 . 3 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Gar Traps Triggered 6 | . . . . . . . 3 1 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Gar Machines Disabled 30 | . . . . . . . . . . 29 . . 1 Max in Single Turn 6 | . . . . . . . . . . 6 . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Gar Machines Accessed 4 | . . . . . . . . . . 2 1 1 . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 1 1 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . 1 . Total Hacks 7 | . . . . . . . . . . 4 2 1 . Successful 3 | . . . . . . . . . . 1 1 1 . Failed 4 | . . . . . . . . . . 3 1 . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 40 | . . . . . 3 . 10 7 . 13 5 2 . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 1 2 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 3 . 1 . Terminal Hacks . | . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 1 1 . . Refit 2 | . . . . . . . . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . 1 . . . Full Trace Events 1 | . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Gar Total Allies 26 | . . 1 . . 7 . 7 2 . 6 . 3 . Largest Group 8 | . . 1 1 . 7 7 8 4 4 3 . 3 . Highest-Rated Group 288 | . . 31 31 . 224 224 267 238 216 255 . 288 . Highest-Rated Ally 96 | . . 31 31 . 38 38 38 85 85 85 . 96 . Zionite Dispatches 7 | . . . . . . . 1 1 . 3 1 1 . Heavy 2 | . . . . . . . . 1 . 1 . . . Light 2 | . . . . . . . . . . 1 . 1 . Recon 1 | . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . 1 . . . . . . Offense Resupply 1 | . . . . . . . . . . 1 . . . Total Orders 1 | . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . 1 . Ally Attacks 274 | . . . 15 . . 29 108 16 54 45 . 7 . Total Damage 8631 | . . . 191 . . 756 2020 590 2591 2130 . 353 . Kills 52 | . . . 2 . . 7 17 3 3 17 . 3 . Allies Corrupted 4 | . . . . . . . . . 1 3 . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 2 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . . 2 . Decoded 0b10 Intel 25 | . . . . . . . 11 1 . 13 . . . Garrisons 2 | . . . . . . . . . . 2 . . . Patrols 16 | . . . . . . . 9 1 . 6 . . . Investigations 2 | . . . . . . . 2 . . . . . . Reinforcements 3 | . . . . . . . . . . 3 . . . Guards 2 | . . . . . . . . . . 2 . . . Zionite Intel Received 5 | . . . . . . . 2 1 . 1 1 . . Emergency Access 2 | . . . . . . . 1 . . . 1 . . Guard Positions 1 | . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Gar Turns Passed 7472 | . 273 243 162 640 1639 670 1288 359 237 1367 175 231 188 Spaces Moved 5128 | 1 201 168 99 394 1006 397 736 212 84 938 270 423 199 Core 432 | . . . . . . . . . . 359 40 . 33 Treads 3426 | . . . 82 394 1006 397 736 212 84 515 . . . Legs 387 | 1 201 168 17 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 209 | . . . . . . . . . . 64 145 . . Flight 674 | . . . . . . . . . . . 85 423 166 Fastest Speed 32 | 120 120 120 120 160 160 160 155 160 160 50 40 32 37 Average Speed 127 | 120 120 120 153 160 160 160 156 160 160 113 60 35 39 Slowest Speed 163 | 120 120 120 160 160 160 160 160 160 160 163 76 40 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . 10 2 Cave-ins Triggered 2 | . . . . . . . . . . . . . 2 Exploration Rate (%) 36 | 2 40 41 13 78 89 49 25 7 71 34 8 15 33 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 7 | . . 1 . 1 1 . . 4 . . . . . Known Exits Taken 4 | . . . . . 1 1 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . 1 1 . . Scrap Searched 3 | . . . . 2 1 . . . . . . . . Spaces Dug 25 | . . . . . . . . . . . . . 25 Terrain Destroyed 172 | . . . . . . . 5 1 4 61 . 1 100 Melee . | . . . . . . . . . . . . . . Projectile 53 | . . . . . . . 5 1 4 29 . 1 13 AOE 119 | . . . . . . . . . . 32 . . 87 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Gar Total 5660 | . 215 186 110 404 1039 422 806 228 131 1082 280 483 274 Wait 141 | . 1 2 . 7 9 8 11 1 . 26 2 45 29 Move 5089 | . 200 167 98 393 1005 396 735 212 83 937 269 402 192 Hop 11 | . . . . . . . . . . . . 10 1 Pick Up 27 | . 3 1 3 1 4 3 4 1 1 2 2 2 . Fast Attach 39 | . 1 1 3 1 5 1 5 2 6 2 3 8 1 Attach 28 | . . 1 2 . 4 . 5 2 . 8 . 3 3 Detach 21 | . . 1 . . 6 1 2 2 3 3 . 2 1 Swap 13 | . . . . . . 2 5 2 1 3 . . . Drop 56 | . 1 1 4 2 6 4 6 3 7 13 4 5 . Fire 209 | . 9 12 . . . 6 33 3 30 83 . 6 27 Melee . | . . . . . . . . . . . . . . Ram 14 | . . . . . . . . . . 3 . . 11 Kick . | . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . 2 . . . Escape Stasis 6 | . . . . . . . . . . . . . 6 Rewire 1 | . . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . 3 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -3/Garrison (discovered 1 exit: *Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 5) 248 | -10/Materials | Discovered new exit (range 16) 274 | -10/Materials | Entered Mines 279 | -10/Mines | Learned location of Zion (-7) 309 | -10/Mines | Build established: Mutant 434 | -10/Mines | Assembled infested the area 439 | -10/Mines | Assisted by a Guerilla fighting off Assembled 498 | -10/Mines | Discovered new exit (range 5) 499 | -10/Mines | Escorted by a lone wolf Derelict 517 | -10/Mines | Entered Materials 517 | -9/Materials | Accompanied by 1 ally 517 | -9/Materials | Evolved 2 slots: Utility x2 610 | -9/Materials | Discovered new exit (range 10) 679 | -9/Materials | Entered Mines 702 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 704 | -9/Mines | Met a Derelict bent on vengeance 734 | -9/Mines | Learned Materials terminal intel 869 | -9/Mines | Discovered new exit (range 6) 1137 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1137 | -9/Mines | Discovered new exit (range 5) 1237 | -9/Mines | Found a hidden stash of uninstalled traps 1254 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1255 | -9/Mines | Discovered new exit (range 8) 1286 | -9/Mines | Learned location of Storage (-7) 1319 | -9/Mines | Entered Zion 1471 | -7/Zion | Discovered new exit (range 13) 1595 | -7/Zion | Learned location of 1 exit from Factory 1630 | -7/Zion | Learned Factory emergency access door positions 1882 | -7/Zion | Learned location of Extension (-6) 1890 | -7/Zion | Gained Derelict followers 2146 | -7/Zion | Received a hallucinogenic algorithm 2608 | -7/Zion | Met Imprinter 2634 | -7/Zion | Imprinted 2637 | -7/Zion | Declared Zion's savior 2797 | -7/Zion | Found Prototype Processor 2797 | -7/Zion | Identified Exp. Signal Interpreter 2800 | -7/Zion | Found Prototype Processor 2800 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2817 | -7/Zion | Found Prototype Processor 2817 | -7/Zion | Identified Exp. Core Analyzer 2820 | -7/Zion | Found Prototype Processor 2820 | -7/Zion | Identified Exp. Melee Analysis Suite 2944 | -7/Zion | Identified exit to Proximity Caves 2958 | -7/Zion | Entered Proximity Caves 2958 | -6/Proximity Caves | Accompanied by 7 allies 3291 | -6/Proximity Caves | Attacked by a faux Warlord 3468 | -6/Proximity Caves | Discovered new exit (range 15) 3581 | -6/Proximity Caves | Identified exit to Factory 3628 | -6/Proximity Caves | Entered Factory 3628 | -6/Factory | Accompanied by 4 allies 3628 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3629 | -6/Factory | Identified exit to Lower Caves 3748 | -6/Factory | Zion Thermal Resupply teleported in 3886 | -6/Factory | Allied Derelicts emerged from ambush trap array 3982 | -6/Factory | Build established: Scavenger-Mutant 4302 | -6/Factory | Lost 3 allies 4327 | -6/Factory | Retrieved Zion intel report: Emergency Access 4382 | -6/Factory | Allied Derelicts emerged from ambush trap array 4402 | -6/Factory | Build established: Derelict-Mutant 4644 | -6/Factory | Retrieved Zion intel report: Trap Installations 4760 | -6/Factory | Lost 4 allies 4876 | -6/Factory | Discovered new exit (range 9) 4892 | -6/Factory | Identified exit to Factory 4916 | -6/Factory | Entered another Factory area 4916 | -5/Factory | Accompanied by 2 allies 4916 | -5/Factory | Evolved 2 slots: Utility x2 4926 | -5/Factory | Zion Heavy squad teleported in 5126 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 5275 | -5/Factory | Sucked down chute 5275 | -5/Factory | Entered Waste 5288 | -5/Waste | Spotted C-40 Crusher 5290 | -5/Waste | EMP discharged 5292 | -5/Waste | Spotted C-40 Crusher 5313 | -5/Waste | Spotted C-40 Crusher 5321 | -5/Waste | Destroyed C-40 Crusher 5337 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5338 | -5/Waste | Spotted C-40 Crusher 5338 | -5/Waste | Allies destroyed C-40 Crusher 5345 | -5/Waste | Build established: Mutant 5354 | -5/Waste | Destroyed C-40 Crusher 5373 | -5/Waste | Spotted C-40 Crusher 5385 | -5/Waste | 4 allies followed down the chute 5390 | -5/Waste | EMP discharged 5390 | -5/Waste | System corruption reached 10% 5399 | -5/Waste | Allies destroyed C-40 Crusher 5428 | -5/Waste | Spotted C-40 Crusher 5439 | -5/Waste | Destroyed C-40 Crusher 5441 | -5/Waste | Allies destroyed C-40 Crusher 5459 | -5/Waste | Found Damper Plating 5488 | -5/Waste | Discovered new exit (range 15) 5490 | -5/Waste | EMP discharged 5512 | -5/Waste | Entered Factory 5512 | -5/Factory | Accompanied by 3 allies 5744 | -5/Factory | Build established: Scavenger-Mutant 5861 | -5/Factory | Zion Heavy squad teleported in 6020 | -5/Factory | Lost 3 allies 6412 | -5/Factory | First assault squad dispatched 6460 | -5/Factory | Zion Light squad teleported in 6552 | -5/Factory | Lost 3 allies 6595 | -5/Factory | Zion Offense Resupply teleported in 6663 | -5/Factory | Lost 7 parts (3n2u2w) 6692 | -5/Factory | Retrieved Zion intel report: Guard Positions 6735 | -5/Factory | Terminal network hard line cut 6819 | -5/Factory | Core integrity fell below 50% 6840 | -5/Factory | Build established: Mutant 6858 | -5/Factory | Lost 5 parts (2p1n2u) 6865 | -5/Factory | Core integrity fell below 20% 6871 | -5/Factory | Discovered new exit (range 15) 6879 | -5/Factory | Entered another Factory area 6879 | -4/Factory | Evolved 2 slots: Propulsion x2 7042 | -4/Factory | Discovered new exit (range 12) 7043 | -4/Factory | Retrieved Zion intel report: Emergency Access 7044 | -4/Factory | Zion Recon squad teleported in 7054 | -4/Factory | Entered Research 7054 | -3/Research | Evolved 2 slots: Utility x2 7252 | -3/Research | Zion Light squad teleported in 7284 | -3/Research | Identified exit to Garrison 7285 | -3/Research | Entered Garrison 7366 | -3/Garrison | Spotted B-86 Titan 7373 | -3/Garrison | Triggered checkpoint 7389 | -3/Garrison | Discovered new exit (range 12) 7394 | -3/Garrison | Identified exit to Research 7394 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7412 | -3/Garrison | Crushed by falling debris 7445 | -3/Garrison | Triggered checkpoint 7445 | -3/Garrison | Crushed by falling debris 7458 | -3/Garrison | Core integrity fell below 50% 7467 | -3/Garrison | Core integrity fell below 20% 7473 | -3/Garrison | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 07448_ G-67 Veteran overheating. 07449_ The unstable cave ceiling collapses. 07449_ G-67 Veteran overheating. 07450_ Acquired 12 matter. 07454_ Slammed into B-86 Titan. 07455_ Core Analyzer broken. 07455_ Destabilizing: Short circuit. 07456_ Slammed into B-86 Titan. 07460_ Broken Core Analyzer destroyed. 07460_ Slug penetrates Wall. 07460_ Slug penetrates RIF Installer. 07460_ Slammed into B-86 Titan. 07462_ B-86 Titan activates siege mode. 07462_ Slammed into B-86 Titan. 07463_ Destabilizing: Core damaged (-13). 07463_ Graphene Brace destroyed. 07467_ Penetrated by Slug. 07469_ Slammed into C-35 Carver. 07472_ P-80 Master resets B-86 Titan, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?# ???????????????????????????? | | ?# ????????????????????????????? | | ?# #" ## ####?????????????????????????????? | | ?# ## ## #????????????????????????????????? | | ?" "????????????????????????????????? | | ?" "????????????????????????????????? | | ?" 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"#?????? | | ??????????????????????# p@c""""#####?#### T#?????? | | ??????????????????????# % ## ### #""#?????? | | ??????????????????????# g#g%"""# # ##??????? | | ??????????????????????# ##### #??????? | | ??????????????????????# # ## #??????? | | ??????????????????????# = #??????? | | ??????????????????????# #??????? | | ??????????????????????# < # #??????? | | ??????????????????????# # # # ####??????? | | ??????????????????????# # ## ##?????????? | | ?????????????????????# # ####??????????? | | ?????????????????????# # # ##????????????? | | ?????????????????????# # ###??????????????? | | ?????????????????????# !!!!!# ##????????????????? | | ?????????????????????###########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 35 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 EM Shielding 4 Armor Coverage 1600 Resistance: TH 30 Resistance: EM 90 Point Defense Rating 240 Evasion (%) 63 Targeting Accuracy 5 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumAnalysisVibroblade Manual? 0 Play Time 01:31:11 Cumulative 144.4 hours Start 2025.02.09 @ 18:22:16 End 2025.02.10 @ 20:54:53 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 59 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5680614f-5c0f-4bb9-95c7-e1a5a7e7bbbb