Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 15:36:25 Player: TurnLeft25 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (2134) 2134 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 4938 Bonus ------- High Alert Combat Kills 79 Cogmind --------- Core Integrity 209/700 Matter 257/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer Improved Utility Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Improved Sensor Array Target Analyzer Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating Reflective Plating Flak Gun Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Improved EM Pulse Cannon High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Improved Treads Improved Heat Sink Improved Sensor Array Improved Utility Shielding Medium Armor Plating Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating Reflective Plating Heavy Ion Cannon Grenade Launcher Missile Launcher Missile Launcher [Rating: 43] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 1 1 Weapon 2 | . . . 1 1 Parts Attached 58 | 6 5 9 17 21 Power 11 | 1 . 2 4 4 Engine 6 | 1 . 2 3 . Core 5 | . . . 1 4 Reactor . | . . . . . Propulsion 8 | 2 . 2 1 3 Treads 8 | 2 . 2 1 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 23 | 1 4 4 7 7 Device 4 | . 1 . 2 1 Storage 2 | 1 . . 1 . Processor 6 | . 1 2 2 1 Hackware . | . . . . . Protection 11 | . 2 2 2 5 Artifact . | . . . . . Weapon 16 | 2 1 1 5 7 Energy Gun 2 | . . . 1 1 Energy Cannon 3 | . . . 1 2 Ballistic Gun 9 | 2 1 1 3 2 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 2 2 Parts Lost 28 | . . . 6 22 Power 3 | . . . . 3 Propulsion 5 | . . . 1 4 Utility 7 | . . . 3 4 Weapon 13 | . . . 2 11 Highest Loss Streak 11 | . . . 4 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 93 99 97 96 Engine 6 | . 14 11 8 . Core 2 | . . . . 6 Treads 18 | . 28 22 17 13 Device 3 | . 3 . 2 6 Storage 9 | . 14 11 9 7 Processor 18 | . . 16 20 23 Protection 9 | . 3 16 10 7 Energy Gun 2 | . . . 5 1 Energy Cannon 3 | . . . 3 7 Ballistic Gun 19 | . 28 21 17 19 Naked Turns . | . . . . . Heaviest Build 67 | 14 17 24 63 67 Greatest Support 45 | 40 40 44 44 45 Greatest Overweight (x) 20 | 3 . . 1 20 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 15 | 7 8 8 18 20 Most Carried 20 | 5 8 8 20 20 Average Carried 12 | 2 4 7 15 18 Final Capacity 20 | 8 8 8 20 20 Final Carried 20 | 2 8 8 20 9 Class Distribution -------------------- 35% | Mutant 22% | Scavenger-Gunner 20% | Gunner 20% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1484 | 248 98 109 635 394 Remotely . | . . . . . Salvage Created 2708 | . 224 121 1670 693 Parts 150 | . 13 9 86 42 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 4 | . 1 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 45 | . 4 2 26 13 Guns 31 | . 4 2 19 6 Cannons 8 | . . . 4 4 AOE 2 | . . . 1 1 Classes Destroyed 12 | . 3 1 7 1 Worker 2 | . . . 2 . Builder 3 | . 1 . . 2 Tunneler 1 | . . . 1 . Hauler 1 | . . . 1 . Recycler 4 | . . . 3 1 Watcher 5 | . 2 1 2 . Swarmer 5 | . . . 5 . Grunt 23 | . 4 . 13 6 Duelist 1 | . . . 1 . Sentry 12 | . . 2 6 4 Hunter 1 | . . . 1 . Programmer 3 | . . . . 3 Best Kill Streak 7 | . 4 1 7 5 Combat Bots Only 4 | . 2 1 4 3 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging 1 | . . . 1 . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 589 | . 22 14 86 467 Missed 203 | . 5 2 18 178 Damage Taken 4315 | . 207 180 1041 2887 Core 630 | . 11 14 114 491 Absorbed by Shields . | . . . . . Redirected to Shielding 27 | . . . . 27 Regen/Repaired (Parts) 130 | . . . . 130 Core Remaining (%) 92 | 100 95 96 79 . Volleys Fired 139 | . 24 9 66 40 Largest 4 | . 2 2 3 4 Hottest 187 | . 40 40 116 187 Shots Fired 381 | . 48 18 188 127 Gun 308 | . 48 18 165 77 Cannon 67 | . . . 23 44 Launcher 6 | . . . . 6 Special . | . . . . . Kinetic 257 | . 48 18 126 65 Thermal 57 | . . . 23 34 Explosive 6 | . . . . 6 Electromagnetic 61 | . . . 39 22 Robot Hit Streak 18 | . 9 11 14 18 Robot Miss Streak 5 | . 5 4 3 5 Penetration Max . | . . . . . Secondary Targets 10 | . 1 . 9 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 244 | . 26 11 120 87 Core Hits 114 | . 13 5 61 35 Critical Kills 3 | . . . 2 1 Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 6 | . . 2 2 2 Burn 1 | . . . . 1 Meltdown 3 | . . . 2 1 Destroy 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4898 | . 329 155 2379 2035 Guns 3179 | . 328 154 1717 980 Cannons 1010 | . . . 331 679 Explosions 675 | . . . 299 376 Melee . | . . . . . Ramming 34 | . 1 1 32 . Kinetic 2468 | . 328 154 1228 758 Thermal 1412 | . . . 630 782 Explosive 221 | . . . . 221 Electromagnetic 763 | . . . 489 274 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . . 8 Matter Fused 2 | . . . . 2 Heat Flow Errors 3 | . . . . 3 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 78 | . . . . 78 Projectiles 24 | . . . . 24 Explosions 54 | . . . . 54 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 243 | . . . 15 228 Shots 7 | . . . 1 6 Rammed 8 | . 1 2 5 . Targets Rammed 10 | . 2 2 6 . Kicked . | . . . . . Crushed 2 | . 1 . 1 . Highest Temperature 387 | . 2 6 253 387 Average Temperature 87 | . 2 4 87 93 Received Heat Transfer 1500 | . 114 54 459 873 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 1 1 Impact Corruptions . | . . . . . Robots Melted 4 | . . . 2 2 Combat Hostiles 4 | . . . 2 2 Parts Melted 6 | . . . 4 2 Heat Transferred 2189 | . . . 892 1297 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 3 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 546 | . 142 180 546 247 Initial 197 | . . 59 76 197 Average 183 | . 81 109 301 157 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 64 | 100 100 100 23 81 Level 1 25 | . . . 49 18 Level 2 10 | . . . 26 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . . . 3 8 Investigation 5 | . . . 3 2 Extermination 2 | . . . . 2 Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 8 3 38 19 Peak Tracking Total 7 | . 3 1 7 5 Tactical Retreats 4 | . . . 1 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . . 3 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . 3 3 5 5 Terminals 12 | . 3 3 5 1 Fabricators 2 | . . . . 2 Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 48 | . 10 12 14 12 Successful 22 | . 6 8 3 5 Failed 26 | . 4 4 11 7 Catastrophic 5 | . . . 4 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 38 | . 10 12 14 2 Fabricators 3 | . . . . 3 Repair Stations 7 | . . . . 7 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 18 | . 6 8 3 1 Record 1 | . . 1 . . Prototype ID Bank 1 | . . . 1 . Scanalyzer Index 1 | . . 1 . . Alert Level 1 | . . 1 . . Locate Traps 2 | . 2 . . . Maintenance Status 1 | . . 1 . . Surveillance Status 1 | . . . 1 . Patrol Status 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Registered Components 2 | . 1 1 . . Zone Layout 6 | . 2 2 1 1 Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 3 | . . . . 3 Scan Component 2 | . . . . 2 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 3 3 5 5 Full Trace Events 5 | . . . 3 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 19 | . . . . 19 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3261 | 390 350 243 1286 992 Spaces Moved 1166 | 47 162 131 496 330 Core 29 | 25 . . . 4 Treads 1137 | 22 162 131 496 326 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 145 145 225 Average Speed 197 | 114 160 149 204 235 Slowest Speed 1050 | 200 160 160 225 1050 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 30 20 53 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 27 | . . . 7 20 Melee . | . . . . . Projectile . | . . . . . AOE 27 | . . . 7 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1826 | 382 204 159 620 461 Wait 373 | 325 . . . 48 Move 1162 | 46 161 130 495 330 Hop . | . . . . . Pick Up 53 | 5 8 4 24 12 Fast Attach 14 | 3 3 4 3 1 Attach 28 | 3 1 2 6 16 Detach . | . . . . . Swap 17 | . 1 3 8 5 Drop 30 | . 4 5 12 9 Fire 139 | . 24 9 66 40 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 10 | . 2 2 6 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 391 | -11/Scrapyard | Entered Materials 392 | -10/Materials | Build established: Mutant 655 | -10/Materials | Discovered new exit (range 16) 715 | -10/Materials | Identified exit to Materials 741 | -10/Materials | Entered another Materials area 741 | -9/Materials | Evolved 2 slots: Utility x2 911 | -9/Materials | Discovered new exit (range 7) 984 | -9/Materials | Entered another Materials area 984 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1327 | -8/Materials | Discovered new exit (range 9) 1385 | -8/Materials | Build established: Tank 1810 | -8/Materials | Lost 4 parts (1n1u2w) 2198 | -8/Materials | Build established: Scavenger-Gunner 2265 | -8/Materials | Identified exit to Factory 2270 | -8/Materials | Entered Factory 2270 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2558 | -7/Factory | Repaired Adv. Treads 2776 | -7/Factory | Build established: Gunner 2991 | -7/Factory | Garrison activated, responded to threat 3079 | -7/Factory | Lost 6 parts (1n1u4w) 3217 | -7/Factory | Lost 11 parts (2p2n2u5w) 3227 | -7/Factory | Core integrity fell below 50% 3262 | -7/Factory | Self-destructed Last Messages --------------- 03182_ Imp. Heat Sink melted. 03182_ Destroyed Lgt. Nuclear Core. 03186_ System corrupted: Cld. Pulse Rifle failed to cycle. 03186_ G-47 Trooper destroyed. 03186_ Missile Launcher destroyed. 03186_ Destroyed Missile Launcher. 03190_ Acquired 1 matter. 03191_ The unstable cave ceiling collapses. 03196_ Acquired 41 matter. 03199_ G-47 Trooper destroyed. 03205_ Acquired Corrupted Flak Gun. 03206_ Acquired 11 matter. 03218_ The unstable cave ceiling collapses. 03224_ Cld. Pulse Rifle destroyed. 03227_ Adv. Treads destroyed. 03234_ Med. Armor Plating destroyed. 03237_ Lgt. Nuclear Core destroyed. 03243_ System corrupted: Heat flow error (+191). 03251_ Hvy. Ion Cannon destroyed. 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""" ???# *###? | | ???????????""????#T #??? | | ??????????? ?????## #??? | | ??????????????????# YY#??? | | ??????????????????#+##### #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????#@#??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????#+#??? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransdimensionalSurgeBay Manual? 0 Play Time 00:24:38 Cumulative 10.0 hours Start 2024.04.06 @ 13:55:08 End 2024.04.06 @ 15:36:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73c2e441-40f8-4919-bf02-aeec5462cc9e