Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.13 @ 19:53:50 Player: s0lid Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1040) 1040 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3155 Bonus ------- None Cogmind --------- Core Integrity 520/550 Matter 300/300 Energy 168/250 System Corruption 2% Temperature Cool (0) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ Cooling System Cooling System Huge Storage Unit Weapon Shielding > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (25) --- Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Huge Storage Unit Improved Sensor Array Improved Targeting Computer Improved Targeting Computer Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Light Armor Plating Long-range Tractor Beam Heavy EM Shotgun Pulse Rifle Pulse Rifle Pulse Rifle Advanced Beam Cannon Improved Assault Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cooling System Cooling System Huge Storage Unit Weapon Shielding > --- WEAPON ----------- Heavy EM Shotgun Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Huge Storage Unit Improved Sensor Array Improved Targeting Computer Improved Targeting Computer Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Light Armor Plating Long-range Tractor Beam Pulse Rifle Pulse Rifle Pulse Rifle Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Grenade Launcher Mining Laser [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Cooling System Device Cooling System Storage Huge Storage Unit Protection Weapon Shielding Weapon Advanced Beam Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 40 | 7 9 14 2 8 Power 3 | 1 . . 2 . Engine 3 | 1 . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 5 5 . 3 Treads 9 | 1 2 5 . 1 Leg 1 | . . . . 1 Wheel 5 | 1 3 . . 1 Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 1 4 . 1 Device 3 | 1 . 2 . . Storage 4 | 1 1 2 . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 14 | 2 3 5 . 4 Energy Gun 6 | 1 2 2 . 1 Energy Cannon 4 | . . 2 . 2 Ballistic Gun 4 | 1 1 1 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Parts Lost 5 | . . 2 1 2 Power 1 | . . . 1 . Propulsion 4 | . . 2 . 2 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 2 | . . 1 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 100 97 99 96 Engine 11 | . 14 11 10 9 Treads 19 | . 1 22 33 22 Wheel 10 | . 26 9 . . Device 19 | . 14 21 22 18 Storage 11 | . 14 11 11 9 Protection 1 | . . . . 9 Energy Gun 9 | . 14 13 . . Energy Cannon 9 | . . 3 22 26 Ballistic Gun 5 | . 14 4 . . Naked Turns . | . . . . . Heaviest Build 102 | 12 88 95 97 102 Greatest Support 60 | 10 20 60 60 60 Greatest Overweight (x) 9 | 2 8 9 1 6 Average Overweight (x) 4 | . 3 5 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 24 25 25 25 Most Carried 25 | 8 20 25 25 25 Average Carried 21 | 5 15 23 24 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 7 20 25 25 25 Class Distribution -------------------- 83% | Mutant 16% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 680 | 239 46 269 41 85 Remotely . | . . . . . Salvage Created 1759 | 170 76 525 152 836 Parts 85 | 6 3 30 7 39 Haulers Intercepted 4 | . . 1 . 3 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 26 | . 1 10 4 11 Guns 10 | . 1 9 . . Cannons 16 | . . 1 4 11 Classes Destroyed 9 | 2 2 3 1 1 Tunneler 4 | 3 . . . 1 Hauler 4 | . . 1 . 3 Recycler 3 | 1 . . . 2 Watcher 3 | . 1 1 . 1 Swarmer 4 | . . . . 4 Grunt 12 | . 1 3 3 5 Brawler 1 | . . 1 . . Sentry 8 | . . 6 . 2 Assembled 1 | . . . 1 . Best Kill Streak 8 | 4 1 3 2 8 Combat Bots Only 5 | . 1 3 2 5 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 933 | . 55 464 74 340 Core 87 | . . 47 10 30 Absorbed by Shields . | . . . . . Redirected to Shielding 25 | . . . . 25 Core Remaining (%) 95 | 100 100 . 85 . Volleys Fired 91 | 16 8 30 10 27 Largest 3 | 2 2 2 2 3 Hottest 204 | 70 76 136 136 204 Shots Fired 191 | 32 16 55 21 67 Gun 99 | 32 16 51 . . Cannon 92 | . . 4 21 67 Launcher . | . . . . . Special . | . . . . . Kinetic 45 | 16 8 21 . . Thermal 146 | 16 8 34 21 67 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | 5 8 14 5 16 Robot Miss Streak 3 | 3 2 1 1 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 124 | 18 11 45 6 44 Core Hits 54 | 6 4 18 4 22 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 1 . 1 Burn 2 | . 1 1 . . Meltdown 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2162 | 210 126 715 124 987 Guns 990 | 210 126 654 . . Cannons 1172 | . . 61 124 987 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 282 | 59 39 184 . . Thermal 1880 | 151 87 531 124 987 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . 4 7 2 Average Corruption 3 | . . 3 5 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . . 11 4 4 Message Errors 5 | . . 5 . . Matter Fused 4 | . . 2 1 1 Heat Flow Errors 2 | . . . 1 1 Energy Discharges 2 | . . 2 . . Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . 1 1 . Data Loss (major) 1 | . . . . 1 Misfires 2 | . . 1 1 . Overload Shots . | . . . . . Overflow Damage 25 | . . . 1 24 Projectiles 25 | . . . 1 24 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 184 | 110 128 142 184 126 Average Temperature 49 | 50 52 43 118 46 Received Heat Transfer 339 | . 30 153 12 144 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Melted 13 | 2 3 1 . 7 Heat Transferred 3959 | 444 296 1221 222 1776 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 380 | 20 89 262 75 380 Initial 29 | . 13 . 25 29 Average 99 | 6 32 132 35 166 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 84 | 100 100 80 100 64 Level 1 15 | . . 19 . 35 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 1 . 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . 1 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 6 | . . 1 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 35 | . 3 14 3 15 Peak Tracking Total 5 | . 1 3 2 5 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 4 | . 1 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 8 | . 4 3 . 1 Terminals 7 | . 4 2 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 9 7 . 4 Successful 11 | . 4 5 . 2 Failed 9 | . 5 2 . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . 2 1 . . Terminals 17 | . 9 4 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 3 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 3 2 . 2 Prototype ID Bank 2 | . 1 . . 1 Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . . . 1 Unreport Threat 1 | . 1 . . . Surveillance Status 1 | . . 1 . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . 2 . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 1 . . Terminals 2 | . 1 1 . . Botnet 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 2 . 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . 9 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 1986 | 143 377 884 215 367 Spaces Moved 788 | 77 229 339 61 82 Core 12 | 12 . . . . Treads 237 | . . 95 61 81 Legs . | . . . . . Wheels 539 | 65 229 244 . 1 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 140 240 190 Average Speed 186 | 97 139 210 240 263 Slowest Speed 320 | 150 200 320 240 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 5 43 36 27 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 1140 | 114 267 464 112 183 Wait 151 | 4 11 42 38 56 Move 784 | 76 228 338 60 82 Hop . | . . . . . Pick Up 48 | 11 11 21 1 4 Fast Attach 12 | 3 2 3 . 4 Attach 11 | 4 . 3 1 3 Detach 4 | . . 2 . 2 Swap 17 | . 7 8 1 1 Drop 22 | . . 17 1 4 Fire 91 | 16 8 30 10 27 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials History --------- Turn | Location | Event 36 | -11/Junkyard | Discovered new exit (range 15) 144 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 16) 521 | -10/Materials | Entered another Materials area 521 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 995 | -9/Materials | Discovered new exit (range 3) 1388 | -9/Materials | Discovered new exit (range 8) 1405 | -9/Materials | Entered Mines 1462 | -9/Mines | Excavation squad dispatched 1462 | -9/Mines | A large section of the Mines collapsed 1606 | -9/Mines | Discovered new exit (range 5) 1620 | -9/Mines | Entered Materials 1620 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1987 | -8/Materials | Self-destructed Last Messages --------------- 01951_ R-06 Scavenger collects Particle Gun. 01952_ K-01 Serf collects debris. 01954_ R-06 Scavenger collects Aluminum Leg. 01956_ K-01 Serf collects debris. 01961_ R-06 Scavenger collects Seismic Detector. 01963_ K-01 Serf collects debris. 01965_ R-06 Scavenger collects Sml. Storage Unit. 01967_ R-06 Scavenger collects Adv. Beam Cannon. 01968_ G-47 Trooper destroyed. 01968_ K-01 Serf collects debris. 01970_ R-06 Scavenger collects Aluminum Leg. 01971_ K-01 Serf collects debris. 01973_ R-06 Scavenger collects Lgt. Nuclear Core. 01974_ K-01 Serf collects debris. 01978_ Acquired 15 matter. 01978_ R-06 Scavenger collects Pulse Rifle. 01978_ R-06 Scavenger collects Aluminum Leg. 01981_ K-01 Serf collects debris. 01981_ R-06 Scavenger collects Particle Gun. 01984_ K-01 Serf collects debris. 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