Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.15 @ 20:12:46

Player: YA-B01

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (160)     800
Value Destroyed (4308)     4308
Prototype IDs (48)         960
Alien Tech Used (0)        0
Bonus (7366)               7366
              TOTAL SCORE: 23734

 Bonus
-------
High Alert Combat Kills    456
Follower Combat Kills      2869
Entered DSFs               500
Acquired ECA               300
A7 Reached Mainframe       300
Win                        3000
Friendly Fire              -59

 Cogmind 
---------
Core Integrity             1279/1600
Matter                     290/300
Energy                     213/215
System Corruption          2%
Temperature                Cool (6)
Movement                   Flying (37)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
     Light Quantum Reactor
>          --- PROPULSION (6) ---
           Impulse Thruster
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY (15) -----
           Structural Scanner
           Machine Analyzer
  Enhanced Optical Array
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Transmission Jammer
           Graphene Brace
           Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
           System Mapper
  Advanced System Shield
  Advanced System Shield
>          --- WEAPON (2) -------
  Improved Plasma Cutter
           Molecular Scythe
>          --- INVENTORY (5) ----
     Light Quantum Reactor
  Enhanced Gamma Bomb Array
  Advanced Datajack
  Advanced Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Particle Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Impulse Thruster Array
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY ----------
           Structural Scanner
  Enhanced Optical Array
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Transmission Jammer
  Advanced ECM Suite
           Centrium Medium Armor Plating
           Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
           System Mapper
  Advanced System Shield
  Advanced System Shield
>          --- WEAPON -----------
           Ionic Axe
           Molecular Scythe
>          --- INVENTORY --------
  Enhanced Gamma Bomb Array
  Advanced Datajack
  Improved Remote Datajack
  Advanced Remote Datajack
  Improved Plasma Cutter
[Rating: 155]

 Favorites 
-----------
Power                      Mini Fusion Reactor
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Mini Fusion Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Armored Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Improved Flight Unit
Utility                    Advanced System Shield
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Advanced System Shield
  Protection               Centrium Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Hammer
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Upp Upp Fac Was Fac Ext Cet Res Arm Res Tes Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Utility                  13   | .   .   .   2   .   .   2   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             339  | 7   7   15  32  10  16  34  7   11  6   8   13  8   .   6   11  2   9   2   5   6   3   6   58  8   18  10  3   11  7   
  Power                    30   | 2   1   2   3   .   4   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   7   2   2   1   1   1   .   
    Engine                 11   | 2   1   1   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
    Core                   3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                16   | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   5   2   2   1   1   .   .   
  Propulsion               65   | 2   2   6   6   2   1   8   .   .   .   .   5   .   .   1   2   .   1   .   .   1   1   2   12  2   4   4   1   1   1   
    Treads                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   .   .   .   .   .   
    Wheel                  14   | 2   .   2   5   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Hover                  6    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
    Flight                 36   | .   .   1   1   .   .   7   .   .   .   .   5   .   .   1   2   .   1   .   .   1   1   1   4   1   3   4   1   1   1   
  Utility                  124  | 1   2   4   9   1   2   14  1   3   4   4   7   2   .   3   5   .   6   2   3   4   1   2   16  3   9   5   .   6   5   
    Device                 65   | .   1   1   4   .   .   7   1   2   4   1   5   2   .   2   2   .   3   2   3   2   .   1   10  .   6   2   .   2   2   
    Storage                8    | 1   1   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              13   | .   .   .   1   .   1   2   .   .   .   1   1   .   .   .   1   .   1   .   .   1   .   1   1   .   .   .   .   1   1   
    Hackware               17   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   2   .   2   .   .   1   .   .   2   1   2   .   .   3   1   
    Protection             21   | .   .   .   3   1   .   4   .   1   .   1   1   .   .   .   .   .   .   .   .   .   1   .   3   2   1   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   120  | 2   2   3   14  7   9   10  6   8   2   4   .   6   .   2   4   2   1   .   2   1   1   2   23  1   3   .   1   3   1   
    Energy Gun             11   | 1   .   1   1   .   1   .   .   .   1   .   .   2   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          29   | 1   1   2   10  3   5   3   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Launcher               25   | .   .   .   3   1   2   2   1   3   .   2   .   1   .   1   1   1   .   .   .   .   .   .   6   .   .   .   .   1   .   
    Special Weapon         12   | .   .   .   .   .   .   .   2   2   .   1   .   2   .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   1   
    Impact Weapon          4    | .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        28   | .   .   .   .   .   .   2   2   2   1   1   .   .   .   .   2   1   .   .   1   1   1   .   9   1   2   .   .   2   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   3   .   .   1   .   1   1   .   1   1   .   .   1   .   .   .   .   .   .   .   .   3   1   .   .   4   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   
Parts Lost                 67   | .   .   4   4   .   2   3   1   1   .   .   4   .   .   3   1   .   3   .   .   4   .   6   13  9   1   1   .   2   5   
  Power                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   1   .   
  Propulsion               21   | .   .   2   1   .   1   1   .   .   .   .   1   .   .   1   1   .   .   .   .   1   .   4   5   1   1   .   .   .   1   
  Utility                  29   | .   .   1   3   .   .   2   .   1   .   .   2   .   .   .   .   .   3   .   .   2   .   1   3   6   .   1   .   .   4   
  Weapon                   12   | .   .   1   .   .   1   .   1   .   .   .   1   .   .   2   .   .   .   .   .   1   .   .   3   1   .   .   .   1   .   
  Highest Loss Streak      7    | .   .   1   2   .   1   3   1   1   .   .   1   .   .   1   1   .   1   .   .   1   .   5   5   7   1   1   .   1   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     85   | .   92  83  95  95  87  87  99  96  79  83  76  80  80  88  97  88  88  94  93  85  84  76  74  60  64  74  70  79  78  
  Engine                   2    | .   10  .   7   11  9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   
  Reactor                  3    | .   .   .   .   .   .   4   7   7   7   7   5   6   6   6   5   5   4   5   5   5   5   4   2   2   4   3   5   7   4   
  Treads                   1    | .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    6    | .   20  6   22  18  24  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Flight                   12   | .   .   .   .   .   .   18  30  30  30  30  25  26  26  25  22  17  17  17  17  13  12  10  5   2   11  13  15  13  12  
  Device                   13   | .   .   7   10  11  9   14  15  15  14  15  15  20  20  21  23  17  20  23  22  23  15  15  14  4   7   8   8   15  15  
  Storage                  3    | .   23  14  11  11  9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Processor                11   | .   .   .   8   11  9   11  15  15  15  15  13  13  13  13  16  17  13  17  17  15  15  13  14  10  9   9   8   8   9   
  Hackware                 8    | .   .   .   .   .   .   .   7   7   1   1   2   .   .   4   10  11  17  17  17  19  21  21  16  21  20  27  21  24  22  
  Protection               4    | .   .   .   11  11  9   6   7   5   1   2   3   6   6   6   5   5   .   .   .   .   4   3   1   4   3   3   4   4   3   
  Ballistic Gun            6    | .   14  23  20  15  10  3   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   5   6   5   4   .   3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   3   2   3   .   2   2   .   .   .   4   4   5   5   5   5   7   6   5   5   2   4   4   3   4   
Peak Build Rating          155  | 6   9   11  25  32  37  53  53  65  75  77  83  94  94  94  80  83  82  79  80  83  86  93  91  91  111 107 126 155 149 
  Average Rating           57   | 3   7   7   20  29  31  41  51  53  66  67  74  84  94  67  77  76  75  76  78  80  81  74  64  69  93  104 113 137 139 
  On Entrance              64   | .   6   6   11  25  30  29  52  51  65  66  56  79  94  94  69  79  76  76  76  77  72  86  42  91  52  106 102 118 141 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             46   | 14  20  30  46  42  38  39  19  21  25  25  25  28  28  22  24  30  29  17  17  19  27  29  41  36  37  34  42  46  45  
  Greatest Support         90   | 32  32  40  24  24  34  32  20  29  29  29  32  32  32  34  30  30  32  32  32  32  35  35  90  90  40  40  46  48  48  
  Greatest Overweight (x)  8    | .   3   2   1   3   1   3   .   1   1   .   4   .   .   .   1   .   1   .   .   .   .   1   2   1   1   8   .   .   .   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  
  Average Capacity         8    | 6   8   10  15  15  15  8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   8   
  Most Carried             15   | 5   8   15  15  15  15  15  5   5   5   5   5   5   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   7   
  Average Carried          7    | 2   6   10  14  14  14  8   4   4   4   4   4   2   4   4   4   4   5   4   5   5   5   4   4   4   4   4   4   4   5   
  Final Capacity           15   | 8   8   15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 3   8   15  15  15  15  5   5   5   5   5   3   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   

 Class Distribution 
--------------------
 32% | Mutant
 11% | Hacker-Mutant
 10% | Sprinter
  7% | Ninja
  6% | Hacker-Ninja
  5% | Scout
  5% | Hacker-Sprinter
  4% | Scavenger-Mutant
  4% | Wizard-Scout
  3% | Wizard-Ninja

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Storage
               Mutant | -8/Materials
                Ninja | -7/Factory
                Scout | -7/Lower Caves
                Scout | -7/Lower Caves
             Sprinter | -7/Zion
             Sprinter | -6/Proximity Caves
             Sprinter | -6/Factory
             Sprinter | -6/Waste
             Sprinter | -6/Factory
   Scavenger-Sprinter | -6/DSF
 Infiltrator-Sprinter | -5/Factory
      Hacker-Sprinter | -5/Waste
      Hacker-Sprinter | -5/Factory
         Hacker-Ninja | -5/Upper Caves
         Hacker-Ninja | -5/Upper Caves
         Hacker-Ninja | -4/Factory
        Hacker-Mutant | -4/Waste
        Hacker-Mutant | -4/Factory
        Hacker-Mutant | -4/Extension
        Hacker-Mutant | -4/Cetus
         Hacker-Scout | -3/Research
         Wizard-Scout | -3/Armory
         Wizard-Scout | -2/Research
         Wizard-Ninja | -2/Testing
        Wizard-Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  DSF  Fac  Was  Fac  Upp  Upp  Fac  Was  Fac  Ext  Cet  Res  Arm  Res  Tes  Acc  
Matter Collected           8080 | 176  .    472  904  239  240  452  278  237  149  427  335  1686 .    95   40   283  85   20   50   50   30   62   1198 121  182  .    .    68   201  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7696 | .    .    461  1412 212  299  875  33   46   85   169  378  1278 .    .    109  560  94   .    .    151  .    94   1235 .    93   .    .    68   44   
  Parts                    378  | .    .    17   101  12   44   40   3    4    2    1    15   21   .    .    5    5    8    .    .    11   .    4    67   .    10   .    .    3    5    
Haulers Intercepted        18   | .    .    .    6    3    .    4    .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    2    1    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    5    3    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Upp Upp Fac Was Fac Ext Cet Res Arm Res Tes Acc 
Combat Hostiles Destroyed  83   | .   .   6   23  4   11  5   2   4   .   .   5   1   .   .   .   2   .   .   .   2   .   .   18  .   .   .   .   .   .   
  Melee                    7    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   .   .   
  Guns                     30   | .   .   6   19  1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  AOE                      43   | .   .   .   4   3   7   2   2   4   .   .   5   1   .   .   .   2   .   .   .   .   .   .   13  .   .   .   .   .   .   
Classes Destroyed          20   | .   .   5   5   .   .   3   .   .   2   .   .   1   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Worker                   7    | .   .   4   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  13   | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   7   .   1   .   .   1   .   
  Tunneler                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   18   | .   .   .   6   3   .   4   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 10   | .   .   2   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   1   .   .   .   .   
  Watcher                  21   | .   .   .   4   .   3   5   .   .   .   .   1   .   .   .   .   .   3   .   .   1   .   .   1   .   1   .   .   1   1   
  Swarmer                  38   | .   .   .   11  3   8   .   2   4   .   .   5   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    19   | .   .   4   4   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   8   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zionite                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   .   5   7   3   5   4   2   4   1   .   4   1   .   .   1   2   2   .   .   2   .   1   5   .   1   .   .   1   1   
  Combat Bots Only         7    | .   .   2   7   3   4   2   2   4   .   .   3   1   .   .   .   2   .   .   .   1   .   .   5   .   .   .   .   .   .   
Max Kills in Single Turn   5    | .   .   2   2   2   3   3   2   1   1   .   2   1   .   .   1   1   1   .   .   1   .   1   5   .   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   2   2   3   1   2   1   .   .   2   1   .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  DSF  Fac  Was  Fac  Upp  Upp  Fac  Was  Fac  Ext  Cet  Res  Arm  Res  Tes  Acc  
Hostile Shots Fired        885   | .    1    41   122  26   50   85   8    34   36   13   21   .    .    16   3    .    20   .    3    34   .    70   97   102  26   10   2    22   43   
  Missed                   363   | .    .    13   32   7    19   39   2    16   23   5    7    .    .    9    1    .    13   .    3    19   .    33   30   40   15   6    2    11   18   
Damage Taken               9846  | .    11   622  1079 362  326  563  94   312  66   133  312  .    .    186  78   58   226  .    .    352  .    693  1358 1654 223  169  .    261  708  
  Core                     2317  | .    .    172  188  64   34   136  .    67   43   37   19   .    .    4    .    .    103  .    .    83   .    226  354  377  .    23   .    66   321  
  Absorbed by Shields      229   | .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    137  56   .    .    .    .    .    
  Regen/Repaired (Parts)   792   | .    .    .    102  .    .    361  .    .    .    .    85   .    .    .    13   100  27   .    .    .    54   .    .    50   .    .    .    .    .    
Core Remaining (%)         71    | 100  .    31   .    37   93   .    .    .    .    59   .    .    .    97   .    .    .    .    89   .    .    .    .    9    .    98   .    95   79   
Volleys Fired              400   | .    .    36   100  20   28   31   33   20   5    12   4    19   .    5    .    11   .    .    .    .    5    1    70   .    .    .    .    .    .    
  Largest                  2     | .    .    2    2    2    2    1    1    1    1    1    1    1    .    1    .    1    .    .    .    .    1    1    2    .    .    .    .    .    .    
  Hottest                  120   | .    .    60   53   46   79   30   30   30   .    30   30   33   .    65   .    49   .    .    .    .    40   7    120  .    .    .    .    .    .    
Shots Fired                571   | .    1    70   195  38   43   31   33   21   6    12   5    19   .    5    .    11   .    .    .    .    5    1    75   .    .    .    .    .    .    
  Gun                      420   | .    1    70   190  36   40   28   32   1    1    .    .    6    .    1    .    .    .    .    .    .    5    .    9    .    .    .    .    .    .    
  Cannon                   53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   .    .    .    .    .    .    
  Launcher                 54    | .    .    .    5    2    3    3    1    6    .    1    5    1    .    3    .    11   .    .    .    .    .    .    13   .    .    .    .    .    .    
  Special                  44    | .    .    .    .    .    .    .    .    14   5    11   .    12   .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  444   | .    .    68   188  36   32   28   32   1    .    .    .    6    .    .    .    .    .    .    .    .    .    .    53   .    .    .    .    .    .    
  Thermal                  27    | .    .    .    2    .    8    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    5    .    9    .    .    .    .    .    .    
  Explosive                54    | .    .    .    5    2    3    3    1    6    .    1    5    1    .    3    .    11   .    .    .    .    .    .    13   .    .    .    .    .    .    
  Electromagnetic          5     | .    1    2    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         56    | .    .    9    56   11   9    5    7    6    3    3    .    12   .    1    .    2    .    .    .    .    3    4    7    .    .    .    .    .    .    
  Robot Miss Streak        4     | .    .    4    4    1    2    2    4    2    1    1    1    .    .    1    .    1    .    .    .    .    1    .    2    .    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           448   | .    .    48   131  34   29   38   18   3    6    3    11   12   .    1    2    4    22   .    1    12   4    2    56   .    4    .    .    3    4    
  Core Hits                239   | .    .    24   58   9    20   30   8    7    .    2    10   2    .    3    1    5    4    .    .    4    .    1    46   .    3    .    .    1    1    
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 9     | .    .    1    2    2    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         22    | .    .    1    2    2    2    2    2    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    7    .    .    .    .    .    .    
    Burn                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                6     | .    .    1    2    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Smash                  4     | .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  10    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    6    .    .    .    .    .    .    
Melee Attacks              377   | .    .    .    .    14   4    67   3    12   2    6    23   .    .    .    8    .    43   3    3    45   .    18   52   11   19   4    6    15   19   
  Impact                   46    | .    .    .    .    13   4    29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 315   | .    .    .    .    .    .    38   3    12   2    6    23   .    .    .    3    .    39   3    2    40   .    18   52   11   19   4    6    15   19   
  Piercing                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            49    | .    .    .    .    4    .    7    .    .    2    .    3    .    .    .    1    .    9    .    1    5    .    1    13   .    2    .    .    1    .    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Damage Inflicted           17483 | .    .    667  2275 825  882  1661 539  226  143  135  1004 74   .    315  111  1890 829  .    .    310  51   81   4750 .    253  .    .    215  247  
  Guns                     4359  | .    .    602  1948 405  429  406  412  .    .    .    .    26   .    13   .    .    .    .    .    .    51   .    67   .    .    .    .    .    .    
  Cannons                  479   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    479  .    .    .    .    .    .    
  Explosions               6312  | .    .    .    327  107  390  348  127  226  .    135  395  48   .    302  .    1890 .    .    .    .    .    .    2017 .    .    .    .    .    .    
  Melee                    6236  | .    .    .    .    313  63   907  .    .    143  .    596  .    .    .    111  .    829  .    .    310  .    81   2168 .    253  .    .    215  247  
  Ramming                  97    | .    .    65   .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    
  Kinetic                  4604  | .    .    591  1928 405  357  406  412  .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    479  .    .    .    .    .    .    
  Thermal                  273   | .    .    .    20   .    72   .    .    .    .    .    63   .    .    .    .    .    .    .    .    .    51   .    67   .    .    .    .    .    .    
  Explosive                5995  | .    .    .    327  107  390  94   127  226  .    135  332  48   .    302  .    1890 .    .    .    .    .    .    2017 .    .    .    .    .    .    
  Electromagnetic          278   | .    .    11   .    .    .    254  .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   574   | .    .    .    .    313  63   198  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5622  | .    .    .    .    .    .    709  .    .    143  .    596  .    .    .    71   .    829  .    .    310  .    81   2168 .    253  .    .    215  247  
  Piercing                 40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    1    1    .    1    .    3    1    2    2    2    4    4    4    4    .    .    .    .    .    1    .    6    7    17   .    1    .    3    2    
  Average Corruption       3     | .    1    1    .    1    .    2    1    1    2    2    3    4    4    4    .    .    .    .    .    1    .    4    5    15   .    1    .    2    1    
  Corruption Purged        9     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    5    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  161   | .    1    10   .    1    .    7    7    9    4    6    10   11   1    3    .    .    .    .    .    .    .    4    42   34   .    .    .    11   .    
    Message Errors         40    | .    .    5    .    .    .    .    .    2    .    2    1    2    .    .    .    .    .    .    .    .    .    .    14   8    .    .    .    6    .    
    Matter Fused           26    | .    .    .    .    .    .    2    1    1    1    2    1    3    .    .    .    .    .    .    .    .    .    .    10   5    .    .    .    .    .    
    Heat Flow Errors       23    | .    .    .    .    1    .    3    .    2    .    .    2    2    .    .    .    .    .    .    .    .    .    1    6    6    .    .    .    .    .    
    Energy Discharges      26    | .    .    .    .    .    .    1    1    3    .    1    4    3    1    3    .    .    .    .    .    .    .    1    3    3    .    .    .    2    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
    Data Loss (minor)      23    | .    .    2    .    .    .    1    4    .    2    .    .    1    .    .    .    .    .    .    .    .    .    2    5    5    .    .    .    1    .    
    Data Loss (major)      7     | .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    
    Misfires               4     | .    1    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Weapon Failures        2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1315  | .    .    .    32   110  24   142  .    5    112  .    81   .    .    .    20   .    77   .    .    .    .    .    553  .    25   .    .    76   58   
  Projectiles              15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    
  Explosions               85    | .    .    .    32   .    16   2    .    5    .    .    23   .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
  Melee                    1215  | .    .    .    .    110  8    140  .    .    112  .    58   .    .    .    20   .    77   .    .    .    .    .    531  .    25   .    .    76   58   
Knockbacks                 4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      236   | .    .    16   21   .    7    38   .    .    .    .    20   .    .    8    .    59   .    .    .    .    .    .    67   .    .    .    .    .    .    
  Shots                    9     | .    .    .    1    .    1    2    .    .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Rammed                   19    | .    .    18   .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             21    | .    .    19   .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        291   | .    8    22   37   205  45   226  9    291  18   27   210  167  .    .    .    24   .    .    .    .    3    262  257  227  .    .    .    .    .    
  Average Temperature      67    | .    6    5    10   69   13   71   3    119  13   13   66   96   .    .    .    10   .    .    .    .    2    125  85   98   .    .    .    .    .    
  Received Heat Transfer   1558  | .    6    153  384  75   45   147  18   9    .    27   45   .    .    36   .    .    48   .    .    9    .    57   243  184  .    .    .    18   54   
  Effects                  3     | .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       8     | .    .    .    .    3    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         655   | .    .    .    50   .    259  .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    148  .    148  .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  DSF  Fac  Was  Fac  Upp  Upp  Fac  Was  Fac  Ext  Cet  Res  Arm  Res  Tes  Acc  
Peak Influence             1269 | .    61   108  389  305  329  353  .    .    .    .    308  162  15   384  231  323  1151 .    .    450  180  322  1269 796  492  298  173  406  403  
  Initial                  710  | .    .    23   .    106  65   105  .    .    .    .    .    107  .    14   201  73   199  .    .    312  112  98   157  710  424  191  94   85   144  
  Average                  296  | .    9    22   197  175  107  216  .    .    .    .    175  114  3    190  160  255  882  .    .    347  141  194  753  713  423  218  121  251  229  
Maximum Alert Level        4    | .    .    .    1    1    1    1    .    .    .    .    1    .    .    1    1    1    4    .    .    2    .    1    4    3    2    1    .    2    2    
  Low Security (%)         46   | 100  100  100  53   67   86   32   .    .    .    .    48   100  100  42   71   21   .    .    .    .    100  62   5    .    .    7    100  17   38   
  Level 1                  33   | .    .    .    46   32   13   67   .    .    .    .    51   .    .    57   28   78   7    .    .    94   .    37   10   .    25   92   .    78   60   
  Level 2                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    5    .    .    28   37   74   .    .    3    .    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    59   .    .    .    .    .    36   62   .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    19   .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          48   | .    .    1    .    2    1    4    .    .    .    .    .    .    .    2    5    .    16   .    .    2    .    2    8    .    .    2    .    2    1    
  Investigation            13   | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    2    1    .    .    1    .    1    .    
  Extermination            7    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    1    1    
  Reinforcement            12   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    .    4    .    .    1    .    .    3    .    .    .    .    .    .    
  Assault                  7    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    .    .    .    .    .    .    
  Garrison                 9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Upp Upp Fac Was Fac Ext Cet Res Arm Res Tes Acc 
Distress Signals           24   | .   .   1   4   1   1   3   .   .   .   .   1   .   .   .   1   .   5   .   .   .   .   2   1   4   .   .   .   .   .   
Communications Jammed      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Distress Signals         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
Times Spotted              489  | .   5   12  38  35  17  30  22  23  3   9   14  .   .   11  9   4   41  .   3   24  6   32  64  20  6   8   6   16  31  
  Peak Tracking Total      13   | .   4   4   10  6   4   5   6   8   3   3   3   .   .   5   7   3   6   .   3   6   4   13  8   5   2   7   6   5   9   
  Tactical Retreats        107  | .   1   .   3   3   .   10  10  7   1   4   3   .   .   3   2   .   12  .   1   6   .   7   9   7   2   3   .   6   7   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Upp Upp Fac Was Fac Ext Cet Res Arm Res Tes Acc 
Traps Triggered            32   | .   1   .   1   3   3   3   .   .   .   .   7   .   .   .   2   .   .   .   .   2   .   .   2   .   1   5   .   1   1   
  Indirectly               3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         89   | .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   80  .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             14   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   6    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                10   | .   .   .   1   .   2   .   .   2   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   4   4   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Upp Upp Fac Was Fac Ext Cet Res Arm Res Tes Acc 
Machines Disabled          43   | .   .   .   7   4   2   5   1   .   .   .   4   .   .   .   .   .   8   .   .   .   .   .   4   1   1   2   .   4   .   
  Max in Single Turn       4    | .   .   .   1   1   1   4   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   1   .   
  Garrison Access          9    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Upp Upp Fac Was Fac Ext Cet Res Arm Res Tes Acc 
Machines Accessed          143  | .   3   .   12  8   7   21  .   1   .   .   14  .   1   .   8   .   17  1   1   5   .   5   6   2   3   4   12  10  2   
  Terminals                81   | .   2   .   9   7   6   11  .   .   .   .   8   .   1   .   2   .   10  .   .   1   .   1   6   2   1   2   4   7   1   
  Fabricators              14   | .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   3   .   .   .   2   2   .   .   
  Repair Stations          12   | .   .   .   1   1   .   3   .   .   .   .   1   .   .   .   2   .   1   .   .   1   .   1   .   .   .   .   .   1   .   
  Recycling Units          14   | .   1   .   1   .   1   1   .   .   .   .   1   .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   3   .   .   
  Scanalyzers              6    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   
  Garrison Access          13   | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   2   1   1   
Total Hacks                465  | .   10  .   29  31  22  57  .   1   .   .   38  .   1   .   15  .   54  1   1   14  .   19  16  2   18  14  66  49  7   
  Successful               251  | .   5   .   12  20  13  23  .   1   .   .   16  .   1   .   8   .   31  1   1   8   .   10  6   2   6   4   46  30  7   
  Failed                   214  | .   5   .   17  11  9   34  .   .   .   .   22  .   .   .   7   .   23  .   .   6   .   9   10  .   12  10  20  19  .   
    Catastrophic           37   | .   .   .   7   .   2   7   .   .   .   .   4   .   .   .   4   .   3   .   .   1   .   .   5   .   2   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   210  | .   3   .   18  23  12  25  .   1   .   .   15  .   .   .   4   .   19  .   .   .   .   11  5   3   6   7   28  26  4   
  Terminals                296  | .   8   .   22  29  20  33  .   .   .   .   20  .   1   .   4   .   40  .   .   2   .   4   16  2   9   8   33  39  6   
  Fabricators              41   | .   .   .   .   .   .   9   .   .   .   .   2   .   .   .   3   .   2   .   .   .   .   11  .   .   .   6   8   .   .   
  Repair Stations          36   | .   .   .   3   2   .   9   .   .   .   .   2   .   .   .   4   .   2   .   .   5   .   4   .   .   .   .   .   5   .   
  Recycling Units          33   | .   2   .   1   .   2   3   .   .   .   .   2   .   .   .   1   .   10  .   .   .   .   .   .   .   .   .   12  .   .   
  Scanalyzers              33   | .   .   .   3   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   5   .   .   .   .   6   .   11  2   .   
  Garrison Access          23   | .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   3   .   .   .   .   2   .   .   .   .   3   .   2   3   1   
Terminal Hacks             86   | .   4   .   6   6   3   10  .   1   .   .   3   .   1   .   3   .   10  1   1   .   .   .   6   2   1   2   14  10  2   
  Record                   3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        13   | .   2   .   2   3   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   
  Open Door                8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   4   1   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              8    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   1   1   
  Unreport Threat          5    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             10   | .   1   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   1   
  Security Status          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Transport Status         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         5    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   
  Zone Layout              10   | .   .   .   .   .   2   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
Fabricator Hacks           5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       17   | .   .   .   2   2   .   4   .   .   .   .   2   .   .   .   2   .   2   .   .   1   .   1   .   .   .   .   .   1   .   
  Scan Component           11   | .   .   .   1   1   .   3   .   .   .   .   1   .   .   .   1   .   1   .   .   1   .   1   .   .   .   .   .   1   .   
  Repair                   6    | .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   .   
Scanalyzer                 25   | .   .   .   2   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   9   2   .   
  Insert Component         12   | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   4   1   .   
  Analyze                  13   | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   5   1   .   
Garrison Access Hacks      9    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   1   
  Seal Access              9    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   1   
Unauthorized Hacks         101  | .   1   .   2   12  10  7   .   .   .   .   4   .   .   .   2   .   15  .   .   .   .   6   .   .   2   2   17  17  4   
  Terminals                77   | .   .   .   1   12  9   6   .   .   .   .   4   .   .   .   .   .   12  .   .   .   .   1   .   .   2   .   9   17  4   
    Track                  15   | .   .   .   1   1   2   1   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   4   1   
    Assimilate             4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
    Botnet                 29   | .   .   .   .   5   4   3   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   3   7   1   
    Operators              9    | .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   1   1   
    Skim                   19   | .   .   .   .   4   2   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   5   1   
    Search                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   2   3   .   .   
    Report                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Fabnet                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   1   2   .   .   
    Overload               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   5   .   .   
    Monitor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              6    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
    Mask                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         109  | .   3   .   10  9   7   19  .   .   .   .   13  .   1   .   5   .   12  .   .   2   .   4   3   .   2   3   7   8   1   
  Full Trace Events        11   | .   1   .   1   .   1   2   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   1   .   .   .   .   1   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   99   | .   .   .   .   .   .   99  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   1   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   4   1   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   117 .   .   .   .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     261  | .   .   .   51  32  .   54  .   .   .   .   49  .   .   .   26  .   49  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   6   .   .   
Parts Scanalyzed           11   | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   4   1   .   
  Part Schematics Acquired 11   | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   4   1   .   
  Parts Damaged            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Upp Upp Fac Was Fac Ext Cet Res Arm Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              9    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   1   1   .   3   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
  Combat                   6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   3   
Robot Hacks Applied        5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   
  parse_system             2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   5   5   7   
  Autooverrided            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   3   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  DSF  Fac  Was  Fac  Upp  Upp  Fac  Was  Fac  Ext  Cet  Res  Arm  Res  Tes  Acc  
Total Allies               68    | .    .    4    .    .    .    3    .    .    .    .    .    .    .    1    .    19   1    .    .    1    18   .    15   .    .    1    2    .    3    
  Largest Group            19    | .    .    4    3    .    .    3    .    .    .    .    .    .    .    1    1    19   17   .    .    1    18   7    5    1    .    1    1    .    3    
  Highest-Rated Group      684   | .    .    71   55   .    .    30   .    .    .    .    .    .    .    99   93   684  574  .    .    49   656  251  235  151  .    48   10   .    174  
  Highest-Rated Ally       159   | .    .    31   31   .    .    10   .    .    .    .    .    .    .    99   93   50   50   .    .    49   50   46   159  151  .    48   10   .    58   
Warlord Squad Rendezvous   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Dakka                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Total Orders               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  FOLLOW                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               666   | .    .    21   23   .    .    4    .    .    .    .    .    .    .    20   6    80   121  .    .    5    147  31   179  18   .    4    .    .    7    
  Total Damage             21491 | .    .    191  201  .    .    72   .    .    .    .    .    .    .    1540 591  2389 4503 .    .    163  5703 406  4595 707  .    163  .    .    267  
  Kills                    115   | .    .    4    4    .    .    .    .    .    .    .    .    .    .    12   2    4    31   .    .    1    14   5    32   5    .    .    .    .    1    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Upp Upp Fac Was Fac Ext Cet Res Arm Res Tes Acc 
Robot Analysis Total       3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    10   | .   .   2   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  DSF  Fac  Was  Fac  Upp  Upp  Fac  Was  Fac  Ext  Cet  Res  Arm  Res  Tes  Acc  
Turns Passed               19442 | 70   276  1213 2194 1027 1284 1332 853  1285 298  702  794  490  19   144  258  207  878  314  354  552  294  264  1475 675  534  422  218  597  419  
Spaces Moved               30241 | 71   296  708  1656 686  656  2338 2405 2641 488  1771 1727 795  66   344  679  330  2046 842  997  1289 338  550  1197 733  988  859  548  1364 833  
  Core                     200   | 31   .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    5    .    .    .    .    64   75   19   .    4    .    .    .    
  Treads                   399   | .    .    399  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     622   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    326  296  .    .    .    .    .    
  Wheels                   4010  | 40   191  258  1656 686  656  390  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    133  .    .    .    .    
  Hover                    514   | .    105  51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   323  .    .    .    .    .    .    
  Flight                   24496 | .    .    .    .    .    .    1948 2405 2641 488  1771 1726 795  66   344  678  330  2041 842  997  1289 338  451  473  418  855  855  548  1364 833  
  Fastest Speed            25    | 50   56   56   95   105  100  28   28   28   28   28   28   28   28   25   27   30   30   34   34   34   35   34   30   40   35   37   34   34   37   
  Average Speed            46    | 78   85   137  104  115  101  41   28   28   28   28   31   28   28   27   27   30   31   34   34   35   38   37   76   74   45   39   35   38   38   
  Slowest Speed            450   | 100  245  240  105  135  105  125  28   99   99   28   295  28   28   30   100  30   100  34   34   39   39   100  260  120  95   450  39   39   39   
  Overloaded Moves         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            122   | .    .    .    .    .    .    34   1    4    .    .    16   .    .    4    4    .    7    1    .    8    .    3    2    3    2    .    6    14   13   
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Exploration Rate (%)       60    | 4    38   92   96   90   50   63   96   96   14   93   40   95   1    94   20   95   53   91   85   20   96   16   78   94   23   40   21   83   30   
  Regions Visited          29
    Branch Regions         12
  Pre-discovered Areas     8     | .    .    2    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    2    .    
  Known Exits Taken        17    | .    .    .    1    .    .    1    1    1    1    1    .    .    1    .    .    .    1    1    1    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             22    | .    .    1    .    .    .    .    4    4    1    4    .    .    .    .    .    .    .    4    4    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 273   | .    .    .    7    .    8    40   .    11   .    6    9    .    .    7    4    .    20   3    2    26   .    15   78   1    8    2    6    8    12   
Terrain Destroyed          943   | .    .    .    52   27   30   51   6    61   .    12   48   7    .    16   4    176  20   3    2    26   .    15   350  1    8    2    6    8    12   
  Melee                    173   | .    .    .    .    .    1    32   .    11   .    6    9    .    .    .    4    .    20   3    2    26   .    15   7    1    8    2    6    8    12   
  Projectile               46    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    45   .    .    .    .    .    .    
  AOE                      723   | .    .    .    52   27   29   19   5    50   .    6    39   6    .    16   .    176  .    .    .    .    .    .    298  .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  DSF  Fac  Was  Fac  Upp  Upp  Fac  Was  Fac  Ext  Cet  Res  Arm  Res  Tes  Acc  
Total                      34360 | 84   320  865  1938 861  1225 2527 2542 3112 637  1947 1923 1034 65   379  739  427  2214 863  1007 1335 495  586  1586 842  1038 933  556  1401 879  
  Wait                     2607  | .    .    70   95   121  503  52   95   417  126  133  143  199  .    26   35   80   38   16   .    3    149  5    129  85   4    58   4    16   5    
  Move                     29977 | 70   295  707  1655 685  655  2272 2402 2632 487  1770 1695 794  65   335  671  329  2031 839  996  1276 337  543  1191 727  983  858  535  1335 807  
  Hop                      114   | .    .    .    .    .    .    31   1    4    .    .    16   .    .    4    4    .    7    1    .    5    .    3    2    2    2    .    6    14   12   
  Pick Up                  100   | 6    8    9    19   4    6    2    1    4    4    9    5    3    .    3    3    2    1    1    .    .    .    1    4    .    1    1    .    1    2    
  Fast Attach              180   | 3    6    7    13   2    5    16   1    2    2    .    4    3    .    4    7    .    8    .    3    4    3    4    34   5    16   9    3    11   5    
  Attach                   61    | 3    .    2    4    1    .    8    1    1    4    6    4    5    .    2    4    1    .    .    .    .    .    2    6    2    2    1    .    .    2    
  Detach                   47    | .    .    3    2    1    .    5    .    .    2    .    1    7    .    .    4    .    1    .    .    .    .    5    4    4    3    .    1    4    .    
  Swap                     98    | 1    1    6    15   7    11   10   5    8    .    2    5    .    .    .    .    1    1    2    2    2    .    .    18   1    .    .    .    .    .    
  Drop                     174   | 1    10   6    33   6    11   13   .    8    5    9    6    4    .    .    5    3    4    1    3    .    1    6    16   5    8    2    1    5    2    
  Fire                     400   | .    .    36   100  20   28   31   33   20   5    12   4    19   .    5    .    11   .    .    .    .    5    1    70   .    .    .    .    .    .    
  Melee                    370   | .    .    .    .    14   4    67   3    12   2    6    23   .    .    .    6    .    43   3    3    45   .    16   49   11   19   4    6    15   19   
  Ram                      6     | .    .    5    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Crush                    14    | .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            69    | .    .    .    .    .    .    11   .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    18   
  Rewire                   30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    
  Trap                     93    | .    .    .    2    .    2    9    .    .    .    .    .    .    .    .    .    .    80   .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            19    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    7    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / [*Rec])
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-6/DSF
-5/Factory
-5/Waste
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-4/Factory (discovered 2 exits: Res / *Ext)
-4/Waste
-4/Factory
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus (discovered 2 exits: *Res / *Arc)
-3/Research (discovered 2 exits: *Res / *Arm)
-3/Armory (discovered 2 exits: *Res x2)
-2/Research (discovered 5 exits: Acc x3 / *Tes x2)
-2/Testing (discovered 2 exits: *Acc / Sec)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 16)
    71 | -11/Scrapyard      | Entered Materials
   309 | -10/Materials      | Build established: Mutant
   329 | -10/Materials      | Discovered new exit (range 16)
   347 | -10/Materials      | Entered Mines
   348 | -10/Mines          | Learned location of Storage (-9)
   348 | -10/Mines          | Assembled infested the area
   353 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   594 | -10/Mines          | Learned 2 Materials zone layouts
   751 | -10/Mines          | Core integrity fell below 50%
   862 | -10/Mines          | Discovered new exit (range 8)
   899 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1158 | -10/Mines          | Found a hidden stash of uninstalled traps
  1268 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1360 | -10/Mines          | Met a Derelict testing a Signal Generator
  1365 | -10/Mines          | Found Signal Generator
  1536 | -10/Mines          | Discovered new exit (range 15)
  1560 | -10/Mines          | Entered Materials
  1560 | -9/Materials       | Accompanied by 3 allies
  1560 | -9/Materials       | Evolved 2 slots: Utility x2
  1641 | -9/Materials       | Build established: Scavenger-Mutant
  1676 | -9/Materials       | Identified exit to Mines
  1676 | -9/Materials       | Identified exit to Storage
  1684 | -9/Materials       | Discovered new exit (range 15)
  1805 | -9/Materials       | Lost 3 allies
  1867 | -9/Materials       | Destroyed 7 combat bots
  2004 | -9/Materials       | Build established: Mutant
  2138 | -9/Materials       | Discovered new exit (range 14)
  3120 | -9/Materials       | Discovered new exit (range 16)
  3471 | -9/Materials       | Repaired Imp. Assault Rifle
  3754 | -9/Materials       | Entered Storage
  3782 | -9/Storage         | Met 01-MTF
  3822 | -9/Storage         | Core integrity fell below 50%
  4125 | -9/Storage         | Discovered new exit (range 15)
  4147 | -9/Storage         | Used back door to open Recycling access
  4564 | -9/Storage         | Discovered new exit (range 5)
  4781 | -9/Storage         | Entered Materials
  4781 | -8/Materials       | Evolved 2 slots: Propulsion x2
  5938 | -8/Materials       | Discovered new exit (range 16)
  6065 | -8/Materials       | Entered Factory
  6065 | -7/Factory         | Evolved 2 slots: Utility x2
  6549 | -7/Factory         | Lost 3 parts (1n2u)
  6873 | -7/Factory         | Discovered new exit (range 9)
  6876 | -7/Factory         | Identified exit to Lower Caves
  6881 | -7/Factory         | Build established: Ninja
  7101 | -7/Factory         | Fabricated B-36 Bruiser?
  7233 | -7/Factory         | Repaired Centrium Light Armor Plating
  7368 | -7/Factory         | Discovered exit to Lower Caves (range 13)
  7397 | -7/Factory         | Entered Lower Caves
  7405 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7454 | -7/Lower Caves     | Ambushed by wild Derelicts
  7716 | -7/Lower Caves     | Spotted B-75 Beast
  7827 | -7/Lower Caves     | Build established: Scout
  8201 | -7/Lower Caves     | Discovered new exit (range 7)
  8203 | -7/Lower Caves     | Identified exit to Lower Caves
  8224 | -7/Lower Caves     | Found DCF Scrap (12 items)
  8250 | -7/Lower Caves     | Entered another Lower Caves area
  8288 | -7/Lower Caves     | Discovered new exit (range 11)
  8290 | -7/Lower Caves     | Identified exit to Factory
  8332 | -7/Lower Caves     | Learned location of 1 exit from Factory
  8333 | -7/Lower Caves     | Build established: Ninja
  8338 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  8989 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
  9168 | -7/Lower Caves     | Found Prototype Special Weapon
  9168 | -7/Lower Caves     | Identified Molecular Deconstructor
  9181 | -7/Lower Caves     | Found Prototype Device
  9192 | -7/Lower Caves     | Build established: Scout
  9229 | -7/Lower Caves     | Murdered Warlord Statue
  9511 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
  9526 | -7/Lower Caves     | Discovered new exit (range 13)
  9529 | -7/Lower Caves     | Identified exit to Zion
  9535 | -7/Lower Caves     | Entered Zion
  9540 | -7/Zion            | Given the Hacking Drone Bay
  9559 | -7/Zion            | Learned location of Warlord (-5)
  9572 | -7/Zion            | Discovered new exit (range 12)
  9575 | -7/Zion            | Identified exit to Proximity Caves
  9589 | -7/Zion            | Identified Heart of Steel
  9629 | -7/Zion            | Attacked by Zionites
  9678 | -7/Zion            | Spotted T2-7ZJ(B)
  9678 | -7/Zion            | Spotted RW-BQM(B)
  9707 | -7/Zion            | Build established: Sprinter
  9833 | -7/Zion            | Entered Proximity Caves
  9917 | -6/Proximity Caves | Learned Factory security intel
 10266 | -6/Proximity Caves | Ambushed by research squad
 10535 | -6/Proximity Caves | Entered Factory
 10535 | -6/Factory         | Evolved 2 slots: Utility x2
 10536 | -6/Factory         | Identified exit to Factory
 10710 | -6/Factory         | Identified exit to DSF
 10950 | -6/Factory         | Repaired Mni. Fusion Reactor?
 11329 | -6/Factory         | Sucked down chute
 11329 | -6/Factory         | Entered Waste
 11329 | -6/Waste           | The area was eerily silent
 11535 | -6/Waste           | Discovered new exit (range 12)
 11819 | -6/Waste           | Entered Factory
 11838 | -6/Factory         | Identified exit to DSF
 11838 | -6/Factory         | Entered DSF
 11839 | -6/DSF             | Heart of Steel transformed into Warbot
 11855 | -6/DSF             | Additional patrols routed to DSF
 11889 | -6/DSF             | Discovered exit to Factory (range 14)
 11967 | -6/DSF             | Sterilization system engaged
 11982 | -6/DSF             | Entered Factory
 11982 | -5/Factory         | Accompanied by 1 ally (Warbot)
 11982 | -5/Factory         | Evolved 2 slots: Utility x2
 11995 | -5/Factory         | Garrison activated, responded to threat
 12052 | -5/Factory         | Repaired ECM Suite
 12095 | -5/Factory         | Discovered new exit (range 7)
 12133 | -5/Factory         | Identified exit to Upper Caves
 12148 | -5/Factory         | Spotted B-75 Beast
 12240 | -5/Factory         | Sucked down chute
 12240 | -5/Factory         | Entered Waste
 12246 | -5/Waste           | Spotted C-40 Crusher
 12259 | -5/Waste           | Destroyed C-40 Crusher
 12268 | -5/Waste           | Warlord forces began an assault
 12269 | -5/Waste           | Spotted C-40 Crusher
 12272 | -5/Waste           | Destroyed C-40 Crusher
 12279 | -5/Waste           | Spotted C-40 Crusher
 12282 | -5/Waste           | Spotted C-40 Crusher
 12289 | -5/Waste           | Spotted C-40 Crusher
 12295 | -5/Waste           | Allies destroyed C-40 Crusher
 12306 | -5/Waste           | Allies destroyed C-40 Crusher
 12368 | -5/Waste           | Discovered new exit (range 13)
 12372 | -5/Waste           | Identified exit to Factory
 12444 | -5/Waste           | Build established: Hacker-Sprinter
 12447 | -5/Waste           | Entered Factory
 12447 | -5/Factory         | Accompanied by 17 allies
 12495 | -5/Factory         | Garrison activated, responded to threat
 12586 | -5/Factory         | Repaired Mni. Fusion Reactor
 12653 | -5/Factory         | Lost 4 allies
 12658 | -5/Factory         | Identified exit to Factory
 12658 | -5/Factory         | Hacking Suite fried by hacking feedback
 12747 | -5/Factory         | First assault squad dispatched
 12800 | -5/Factory         | Spotted B-75 Beast
 13111 | -5/Factory         | Discovered exit to Upper Caves (range 7)
 13325 | -5/Factory         | Entered Upper Caves
 13326 | -5/Upper Caves     | Encountered a Warlord checkpoint
 13331 | -5/Upper Caves     | Met a Warlord Commander
 13333 | -5/Upper Caves     | Warlord Commander delivered Encrypted Comm Array
 13337 | -5/Upper Caves     | Found Encrypted Comm Array
 13366 | -5/Upper Caves     | Build established: Hacker-Ninja
 13458 | -5/Upper Caves     | Learned Factory security intel
 13462 | -5/Upper Caves     | Discovered new exit (range 11)
 13466 | -5/Upper Caves     | Identified exit to Upper Caves
 13562 | -5/Upper Caves     | Learned location of 1 exit from Factory
 13639 | -5/Upper Caves     | Entered another Upper Caves area
 13666 | -5/Upper Caves     | Learned location of Armory (-3)
 13670 | -5/Upper Caves     | Learned Factory stockpile data
 13698 | -5/Upper Caves     | Discovered exit to Factory (range 6)
 13794 | -5/Upper Caves     | Encountered a Warlord checkpoint
 13844 | -5/Upper Caves     | Discovered new exit (range 15)
 13849 | -5/Upper Caves     | Identified exit to Warlord
 13993 | -5/Upper Caves     | Entered Factory
 13993 | -4/Factory         | Evolved 2 slots: Utility x2
 13994 | -4/Factory         | Identified exit to Research
 14307 | -4/Factory         | Discovered new exit (range 16)
 14312 | -4/Factory         | Identified exit to Extension
 14545 | -4/Factory         | Sucked down chute
 14545 | -4/Factory         | Entered Waste
 14552 | -4/Waste           | Spotted C-40 Crusher
 14563 | -4/Waste           | Warlord forces began an assault
 14620 | -4/Waste           | Allies destroyed C-40 Crusher
 14630 | -4/Waste           | Spotted C-40 Crusher
 14637 | -4/Waste           | Allies destroyed C-40 Crusher
 14637 | -4/Waste           | Spotted C-40 Crusher
 14637 | -4/Waste           | Spotted C-40 Crusher
 14649 | -4/Waste           | Lost 8 allies
 14650 | -4/Waste           | Spotted C-40 Crusher
 14650 | -4/Waste           | Spotted C-40 Crusher
 14651 | -4/Waste           | Discovered new exit (range 12)
 14666 | -4/Waste           | Allies destroyed C-40 Crusher
 14675 | -4/Waste           | Allies destroyed C-40 Crusher
 14684 | -4/Waste           | Identified exit to Factory
 14719 | -4/Waste           | Lost 3 allies
 14792 | -4/Waste           | Build established: Hacker-Mutant
 14839 | -4/Waste           | Entered Factory
 14839 | -4/Factory         | Accompanied by 7 allies
 14965 | -4/Factory         | Joined by Warlord Dakka squad
 14977 | -4/Factory         | Fabricated Micro-nuke Launcher (x1)
 14982 | -4/Factory         | Discovered exit to Extension (range 13)
 15010 | -4/Factory         | Lost 6 allies
 15100 | -4/Factory         | Lost 5 parts (1p3n1u)
 15103 | -4/Factory         | Entered Extension
 15311 | -4/Extension       | Rescued a captive Derelict
 15311 | -4/Extension       | Rescued a captive Derelict
 15703 | -4/Extension       | Disrupted transfer network
 15788 | -4/Extension       | Crushed by falling debris
 15789 | -4/Extension       | Spotted B-86 Titan
 15790 | -4/Extension       | Rescued a captive Derelict
 15791 | -4/Extension       | Rescued a captive Derelict
 15853 | -4/Extension       | First assault squad dispatched
 15982 | -4/Extension       | Crushed by falling debris
 16008 | -4/Extension       | Crushed by falling debris
 16023 | -4/Extension       | Rescued a captive Derelict
 16024 | -4/Extension       | Rescued a captive Derelict
 16042 | -4/Extension       | Lost 5 parts (1p1n2u1w)
 16073 | -4/Extension       | Core integrity fell below 50%
 16172 | -4/Extension       | Rescued a captive Derelict
 16173 | -4/Extension       | Rescued a captive Derelict
 16250 | -4/Extension       | Lost 4 allies
 16266 | -4/Extension       | Lost 4 parts (1p1n2w)
 16361 | -4/Extension       | Rescued A7
 16393 | -4/Extension       | Build established: Scavenger-Mutant
 16549 | -4/Extension       | Discovered exit to Research (range 10)
 16550 | -4/Extension       | Discovered new exit (range 6)
 16565 | -4/Extension       | Identified exit to Cetus
 16578 | -4/Extension       | Entered Cetus
 16578 | -4/Cetus           | Accompanied by 1 ally (A7)
 16583 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 16597 | -4/Cetus           | Spotted Cetus Guard
 16597 | -4/Cetus           | Spotted Cetus Guard
 16597 | -4/Cetus           | Spotted Cetus Guard
 16599 | -4/Cetus           | Spotted Cetus Guard
 16619 | -4/Cetus           | Allies destroyed Cetus Guard
 16628 | -4/Cetus           | Allies destroyed Cetus Guard
 16651 | -4/Cetus           | Cetus Manufacturing Module disabled
 16660 | -4/Cetus           | Lost 7 parts (1p1n4u1w)
 16662 | -4/Cetus           | Allies destroyed Cetus Guard
 16667 | -4/Cetus           | Allies destroyed Cetus Guard
 16675 | -4/Cetus           | System corruption reached 10%
 16694 | -4/Cetus           | Failed to start Cetus Manufacturing Module
 16708 | -4/Cetus           | Discovered new exit (range 19)
 16761 | -4/Cetus           | Escorted A7 to Cetus Mainframe
 16904 | -4/Cetus           | Build established: Hacker-Mutant
 16939 | -4/Cetus           | Identified exit to Archives
 16964 | -4/Cetus           | Spotted Cetus Guard
 16965 | -4/Cetus           | Spotted Cetus Guard
 16967 | -4/Cetus           | Spotted Cetus Guard
 16977 | -4/Cetus           | Spotted Cetus Guard
 16982 | -4/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 16984 | -4/Cetus           | Found Prototype Protection
 16984 | -4/Cetus           | Identified Med. Regenerative Plating
 17221 | -4/Cetus           | Core integrity fell below 20%
 17245 | -4/Cetus           | Discovered exit to Research (range 19)
 17253 | -4/Cetus           | Entered Research
 17253 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 17511 | -3/Research        | Spotted B-86 Titan
 17532 | -3/Research        | Found Prototype Device
 17532 | -3/Research        | Identified Exp. EM Disruption Field
 17657 | -3/Research        | Discovered new exit (range 4)
 17658 | -3/Research        | Identified exit to Armory
 17674 | -3/Research        | Discovered new exit (range 6)
 17676 | -3/Research        | Identified exit to Research
 17787 | -3/Research        | Entered Armory
 17799 | -3/Armory          | Found Gamma Bomb Array
 18008 | -3/Armory          | Build established: Wizard-Scout
 18209 | -3/Armory          | Entered Research
 18209 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 18213 | -2/Research        | Identified exit to Access
 18213 | -2/Research        | Identified exit to Testing
 18427 | -2/Research        | Entered Testing
 18511 | -2/Testing         | Spotted PY-5VGJINHZNB
 18516 | -2/Testing         | Spotted Striker
 18517 | -2/Testing         | Spotted Striker
 18623 | -2/Testing         | Found Prototype Launcher
 18623 | -2/Testing         | Identified Enh. Gamma Bomb Array
 18778 | -2/Testing         | Found Prototype Hackware
 18778 | -2/Testing         | Identified System Mapper
 18839 | -2/Testing         | Learned Research emergency access door positions
 18880 | -2/Testing         | Learned 4 Access zone layouts
 18941 | -2/Testing         | Learned 4 Access zone layouts
 18953 | -2/Testing         | Learned Research stockpile data
 18973 | -2/Testing         | Identified exit to Section 7
 19024 | -2/Testing         | Entered Access
 19024 | -1/Access          | Evolved 2 slots: Utility x2
 19087 | -1/Access          | Build established: Wizard-Ninja
 19111 | -1/Access          | Local machine network offline
 19226 | -1/Access          | Spotted B-99 Colossus
 19439 | -1/Access          | Door terminal overloaded
 19441 | -1/Access          | Discovered new exit (range 6)
 19443 | -1/Access          | Identified exit to Surface
 19443 | ***                | Escaped!

 Last Messages 
---------------
19399_   Repair Station x2
19399_ O-32 Director: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
19401_ Destroyed Unknown Hover Unit.
19409_ >> Machine Analyzer network decryption
  results:
19409_   Terminal x1
19410_ Centrium Medium Armor Plating destroyed.
19410_ >> Machine Analyzer network decryption
  results:
19410_   Scanalyzer x1
19420_ Knocked back.
19424_ ALERT: Security rotation in progress.
19427_ Dismantling Sealed Barrier with Imp.
  Plasma Cutter. <x7>
19439_ System overload, Sealed Barrier opened.
19439_ Terminal disabled.
19441_ The Access Shell folds into the floor.
19441_ EXIT=FOUND
19443_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
| #              ##????????????????????????????????? |
| #              ##????????????????????????????????? |
| #              ##????????????????????????????????? |
| #              ##????????????????????????????????? |
| #################????????????????????????????????? |
| #################????????????????????????????????? |
| ##       ##??????????????????????????????????????? |
| ##       ##???????????????????????????? ?????????? |
| ##]      ##???????????????????????????  ##???????? |
| ##       ##???????????????????????????  # ???????? |
| ##       ##???????????????????????????  # ???????? |
| ##       ##???????????????????????????  # ???????? |
| ##       ##???????????????????????????  # ???????? |
| ##       ##?????????????????????????##  # ???????? |
| ##       ##?????????????????????????##  # ???????? |
| ##     ""##?????????????????????????##  + ???????? |
| ##     ""##?????????????????????????##  # ???????? |
| ##     S"##?????????????????????????##  # ???????? |
| ##    """##?????????????????#####???##  ##???????? |
|  +    """##????????###################  ##???????? |
| ##    """##????????########### #######w ##???????? |
| ##       # ????????""                   ##???????? |
| ##       # ?????????"                   ##???????? |
| ######/### ?????????"                   ##???????? |
|            ?????????"                   ##???????? |
|            ?????????"   "@              ##???????? |
|              ???????"   ""              ##???????? |
|                ?????"                p  ##???????? |
| ######+###       ???"                p  ##???????? |
|   #      #       "??"          "    ""  ##???????? |
| ???????????      """"          """T"""H ##???????? |
| ???????????################### ####### %##???????? |
| ???????????###########################  ##???????? |
| ????????????????????????????#####???##  ##???????? |
| ????????????????????????????????????##  ##???????? |
| ????????????????????????????????????##  ##???????? |
| ????????????????????????????????????##  ##???????? |
| ????????????????????????????????????##% ##???????? |
| ????????????????????????????????????##  ###??????? |
| ????????????????????????????##########  ###### ##  |
| ????????????????????????????#########   !##### ##  |
| ????????????????????????????##                  #  |
| ????????????????????????????##                  +  |
| ????????????????????????????##  ###"#    ##     #  |
| ????????????????????????????##  ######+####     #  |
| ????????????????????????????##  ##        +??   #  |
| ????????????????????????????##  ##???????????## #  |
| ?????????????????#############  ##???????????## #  |
| ?????????????????#############  ##????????????? +  |
| ?????????????????##      !  ##  ##???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          43
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       110
ECM Strength               2
Jamming Range              16
Additional Mass Support    9
Armor Coverage             375
Evasion (%)                64
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          58
Defensive Hacking          40
Authchip Count             3

 Item Schematics 
-----------------
            Lrg. Storage Unit | -10/Materials | Hacked
        Mni. Grenade Launcher | -9/Materials  | Scanalyzed
 Centrium Light Armor Plating | -6/Factory    | Scanalyzed
          Transmission Jammer | -6/Factory    | Scanalyzed
          Micro-nuke Launcher | -4/Factory    | Scanalyzed
           Imp. Plasma Cutter | -4/Factory    | Scanalyzed
                Adv. Datajack | -3/Research   | Scanalyzed
         Adv. Remote Datajack | -2/Research   | Scanalyzed
             Gamma Bomb Array | -2/Research   | Scanalyzed
                Imp. Datajack | -2/Research   | Scanalyzed
         Imp. Remote Datajack | -2/Research   | Scanalyzed
        Enh. Gamma Bomb Array | -2/Testing    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
        B-36 Bruiser | x3 | -7/Factory | Preloaded
 Micro-nuke Launcher | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below
Maximum Efficiency
Project G-00

 Challenges 
------------
None

 Game 
------
Seed              GunSwordProtomatter
  Manual?         0
Play Time         05:29:14
  Cumulative      196.0 hours
  Start           2025.04.06 @ 17:26:20
  End             2025.04.15 @ 20:12:46
Sessions          32
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          112
  Rogue           109
  Adventurer      3
  Explorer        0
Win Type          0
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          64
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              28/SmallcapsGlow
Map View          50x43
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 0425c6db-9951-4ea0-a168-9596dd839810