Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.03 @ 19:46:14 Player: Figgis Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (3522) 3522 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 7491 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 58 Cogmind --------- Core Integrity 0/700 Matter 250/300 Energy 253/290 System Corruption 0% Temperature Critical (512) Movement Treading (330) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Improved Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Recoil Stabilizer > --- WEAPON (3) ------- Phase Cannon Phase Cannon Heavy Flak Cannon > --- INVENTORY (15) --- Neutrino Core VTOL Module VTOL Module Compact Battery (200) Large Matter Pod (150) Improved Sensor Array Improved Target Analyzer Weapon Cycler Hardened Heavy Armor Plating Improved Light Armor Plating Particle Gun Makeshift Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Armored Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Recoil Stabilizer > --- WEAPON ----------- High-powered Shock Rifle Makeshift Shrapnel Gun Heavy Flak Cannon > --- INVENTORY -------- Neutrino Core VTOL Module VTOL Module Compact Battery Large Matter Pod Improved Target Analyzer Weapon Cycler Reaction Control System Hardened Heavy Armor Plating Particle Gun Phase Cannon Phase Cannon Makeshift Spear [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Cooled Plasma Cannon Energy Gun Shock Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Slots Evolved 6 | . . . 2 2 . 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . . . 2 . . . . Weapon 1 | . . . . . . 1 . . Parts Attached 102 | 7 6 5 11 12 16 25 12 8 Power 13 | 1 1 . 1 2 1 4 2 1 Engine 11 | 1 1 . 1 2 1 4 . 1 Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 23 | 2 1 2 5 3 3 4 2 1 Treads 1 | . . . . . . . . 1 Leg 21 | 2 . 2 5 3 3 4 2 . Wheel 1 | . 1 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 1 3 1 1 3 7 7 3 1 Device 10 | . . . . 1 3 3 2 1 Storage 3 | 1 2 . . . . . . . Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 13 | . 1 1 1 2 4 4 . . Artifact . | . . . . . . . . . Weapon 39 | 3 1 2 4 4 5 10 5 5 Energy Gun 14 | 2 1 2 1 1 1 3 3 . Energy Cannon 12 | . . . . 2 1 5 1 3 Ballistic Gun 11 | 1 . . 3 . 3 2 . 2 Ballistic Cannon 2 | . . . . 1 . . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . . . 3 5 3 . . Parts Lost 42 | . 2 . 4 2 2 22 5 5 Power 7 | . . . 1 . . 4 . 2 Propulsion 15 | . 2 . 2 2 1 5 3 . Utility 10 | . . . . . 1 7 1 1 Weapon 10 | . . . 1 . . 6 1 2 Highest Loss Streak 20 | . 2 . 2 1 1 20 4 3 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 87 | . 95 95 92 98 95 97 65 78 Engine 8 | . 14 14 10 9 9 14 . 4 Core 3 | . . . . . . . 9 10 Leg 23 | . 22 18 38 35 33 29 15 7 Device 7 | . . . . 9 7 7 10 13 Storage 8 | . 14 14 11 9 9 7 7 7 Processor 2 | . . . . . . . 6 7 Protection 10 | . 13 13 11 18 18 14 4 . Energy Gun 9 | . 19 28 18 6 1 5 6 6 Energy Cannon 4 | . . . . 7 9 9 1 1 Ballistic Gun 4 | . 8 . 2 . 7 5 . 5 Ballistic Cannon 1 | . . . . 3 . . 1 7 Naked Turns . | . . . . . . . . . Heaviest Build 69 | 13 29 34 34 52 48 69 65 65 Greatest Support 57 | 20 20 20 47 49 55 57 53 20 Greatest Overweight (x) 9 | . 9 3 . 2 1 1 3 3 Average Overweight (x) . | . . 1 . . . . . 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 15 15 Most Carried 15 | 5 7 12 15 15 15 15 14 15 Average Carried 12 | 2 4 11 14 14 14 13 9 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 2 6 12 15 15 15 4 14 13 Class Distribution -------------------- 58% | Mutant 19% | Skirmisher 12% | Tank 5% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Tank | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Matter Collected 2011 | 245 103 64 111 226 504 311 235 212 Remotely . | . . . . . . . . . Salvage Created 3730 | . 296 46 414 331 903 1281 189 270 Parts 172 | . 6 . 18 19 48 64 10 7 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 8 5 Prevented 4 | . . . . . . . 4 . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Combat Hostiles Destroyed 74 | . 6 1 10 8 17 18 7 7 Guns 37 | . 6 1 8 3 5 6 7 1 Cannons 31 | . . . . 5 11 10 . 5 AOE 3 | . . . 2 . . 1 . . Classes Destroyed 12 | . 3 . 3 1 2 3 . . Worker 6 | . 1 . 1 . . 4 . . Builder 2 | . . . . . 1 1 . . Hauler 1 | . . . . . 1 . . . Recycler 5 | . . . . 1 . 4 . . Watcher 9 | . 1 . 1 1 2 4 . . Swarmer 16 | . . . 3 4 3 . 6 . Grunt 40 | . 6 1 4 3 7 12 1 6 Duelist 2 | . . . 1 . 1 . . . Sentry 10 | . . . 2 1 6 1 . . Specialist 2 | . . . . . . 2 . . Hunter 2 | . . . . . . 1 . 1 Programmer 2 | . . . . . . 2 . . Best Kill Streak 6 | . 3 1 3 5 3 6 3 3 Combat Bots Only 4 | . 2 1 2 4 3 4 3 3 Max Kills in Single Turn 6 | . 1 1 2 1 2 6 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Damage Taken 6852 | . 576 71 682 670 797 2960 564 532 Core 1218 | . 118 10 55 217 87 453 160 118 Absorbed by Shields 481 | . . . . . . 378 9 94 Redirected to Shielding 537 | . 19 . . . 163 318 37 . Regen/Repaired (Parts) 28 | . . . . . . 28 . . Core Remaining (%) 69 | 100 . 48 86 . 44 . . . Volleys Fired 255 | . 45 5 27 29 61 45 27 16 Largest 3 | . 2 2 2 2 2 3 1 3 Hottest 223 | . 90 100 100 121 121 175 69 223 Shots Fired 530 | . 90 10 51 58 122 125 27 47 Gun 352 | . 90 10 51 23 61 65 27 25 Cannon 178 | . . . . 35 61 60 . 22 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 163 | . 28 . 7 25 46 28 . 29 Thermal 306 | . 62 . 19 33 76 83 27 6 Explosive . | . . . . . . . . . Electromagnetic 61 | . . 10 25 . . 14 . 12 Robot Hit Streak 15 | . 11 3 15 4 10 13 1 5 Robot Miss Streak 8 | . 6 3 2 5 8 8 4 5 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 312 | . 61 5 42 26 59 76 9 34 Core Hits 183 | . 19 2 21 14 31 63 8 25 Critical Kills 3 | . . . . . 1 1 . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 16 | . 3 . 3 4 2 3 . 1 Burn 12 | . 3 . 3 3 1 2 . . Meltdown 3 | . . . . . 1 1 . 1 Blast 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7541 | . 655 92 927 643 1458 2815 204 747 Guns 3507 | . 655 85 587 260 462 921 204 333 Cannons 2954 | . . . . 383 996 1161 . 414 Explosions 1030 | . . . 340 . . 690 . . Melee . | . . . . . . . . . Ramming 50 | . . 7 . . . 43 . . Kinetic 1734 | . 160 . 51 335 322 367 . 499 Thermal 4379 | . 495 . 515 308 1136 1597 204 124 Explosive 530 | . . . . . . 530 . . Electromagnetic 848 | . . 85 361 . . 278 . 124 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 2 2 3 4 6 . . . Average Corruption 4 | . 2 2 2 3 5 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 71 | . 4 10 5 13 39 . . . Message Errors 17 | . 2 2 1 3 9 . . . Matter Fused 16 | . 1 . 1 5 9 . . . Heat Flow Errors 13 | . 1 4 1 1 6 . . . Energy Discharges 7 | . . 1 . . 6 . . . Parts Rejected 3 | . . . 1 . 2 . . . Data Loss (minor) 12 | . . 3 . 4 5 . . . Misfires 1 | . . . . . 1 . . . Weapon Failures 2 | . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 202 | . . . 134 4 2 62 . . Projectiles 21 | . . . . 4 2 15 . . Explosions 181 | . . . 134 . . 47 . . Melee . | . . . . . . . . . Knockbacks 10 | . . . . 1 . . . 9 Impact . | . . . . . . . . . Kinetic 8 | . . . . 1 . . . 7 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 677 | . . . 245 . . 432 . . Shots 8 | . . . 3 . . 5 . . Rammed . | . . . . . . . . . Targets Rammed 6 | . . 1 . . . 5 . . Kicked 6 | . . 1 . . . 5 . . Crushed . | . . . . . . . . . Highest Temperature 684 | . 429 212 152 684 466 110 230 575 Average Temperature 129 | . 140 77 52 218 117 30 70 245 Received Heat Transfer 1933 | . 357 12 150 180 441 439 165 189 Effects 35 | . 2 . . 19 4 . . 10 Shutdowns 11 | . 1 . . 4 1 . . 5 Energy Bleed 5 | . . . . 5 . . . . Interference 3 | . . . . . 3 . . . Matter Decay 3 | . . . . 3 . . . . Short Circuit 3 | . 1 . . 2 . . . . Damage (minor) 2 | . . . . . . . . 2 Damage (major) 5 | . . . . 3 . . . 2 Damage (core) 3 | . . . . 2 . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . 1 1 . 1 Combat Hostiles 3 | . . . . . 1 1 . 1 Parts Melted 21 | . 4 2 3 . 7 5 . . Heat Transferred 8329 | . 1571 . 940 777 1903 2583 407 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Peak Influence 646 | . 161 23 233 176 346 646 . . Initial 140 | . . 12 8 98 39 140 . . Average 165 | . 54 8 96 67 218 319 . . Maximum Alert Level 2 | . . . 1 . 1 2 . . Low Security (%) 61 | 100 100 100 88 100 41 15 . . Level 1 34 | . . . 11 . 58 69 . . Level 2 4 | . . . . . . 15 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . . 1 1 8 . . Investigation 2 | . . . . . . 2 . . Extermination 2 | . . . . . . 2 . . Reinforcement 5 | . . . . 1 1 3 . . Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Distress Signals 5 | . 1 . 1 1 . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 12 2 13 16 23 51 9 7 Peak Tracking Total 12 | . 3 1 3 4 3 12 4 3 Tactical Retreats 10 | . 1 . . . 1 7 1 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Traps Triggered 12 | . 2 . 2 2 3 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 7 | . 7 . . . . . . . Reused 4 | . 4 . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 6 | . 4 . . . . . 2 . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Machines Disabled 20 | . . . 4 2 5 9 . . Max in Single Turn 4 | . . . 3 1 1 4 . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Machines Accessed 32 | . 8 1 4 2 9 6 1 1 Terminals 21 | . 7 . 4 1 7 2 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . . . 1 1 . . Recycling Units 3 | . 1 . . . 1 1 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 77 | . 29 1 6 4 23 12 1 1 Successful 39 | . 17 1 2 1 9 7 1 1 Failed 38 | . 12 . 4 3 14 5 . . Catastrophic 9 | . . . 3 . 4 2 . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 59 | . 28 . 6 3 17 5 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 7 | . . . . . 5 2 . . Recycling Units 5 | . 1 . . . 1 3 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 32 | . 16 1 2 1 7 3 1 1 Record 3 | . 2 . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . Open Door 5 | . . 1 . . 2 . 1 1 Branch Access Points 2 | . . . . . 1 1 . . Emergency Access Points 2 | . . . 1 . 1 . . . Alert Level 1 | . . . . . . 1 . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 2 | . 2 . . . . . . . Reprogram Traps 2 | . 2 . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Investigation Status 1 | . . . . . 1 . . . Recall Investigation 1 | . . . . . . 1 . . Hauler Manifests 2 | . 2 . . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 3 | . 2 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . 1 2 . . Scan Component 2 | . . . . . 1 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 4 | . 1 . . . 1 2 . . Report Inventory 4 | . 1 . . . 1 2 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 6 . 3 2 7 5 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 108 | . . . . . . 108 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Jun Mat Min Mat Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 3 . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 22 | . . 16 6 . . . . . Total Damage 254 | . . 197 57 . . . . . Kills 3 | . . 2 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Turns Passed 10140 | 48 966 866 629 776 1530 1873 1796 1656 Spaces Moved 5034 | 40 573 508 386 332 968 831 966 430 Core 23 | 20 3 . . . . . . . Treads 177 | . . . . . . . . 177 Legs 4485 | 20 435 294 386 332 968 831 966 253 Wheels 349 | . 135 214 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 110 110 120 120 112 105 116 260 Average Speed 168 | 85 127 162 122 162 127 181 162 362 Slowest Speed 500 | 120 500 190 123 260 190 187 330 410 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 55 | 3 85 90 36 40 95 23 85 44 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 10 | . . 1 . . . . 4 5 Spaces Dug . | . . . . . . . . . Terrain Destroyed 123 | . . . 39 7 15 60 . 2 Melee . | . . . . . . . . . Projectile 34 | . . . . 7 15 10 . 2 AOE 89 | . . . 39 . . 50 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Total 6251 | 52 725 538 493 515 1162 1104 1167 495 Wait 682 | . 88 11 53 122 78 161 141 28 Move 5026 | 39 572 507 385 331 967 830 965 430 Hop . | . . . . . . . . . Pick Up 104 | 6 10 8 12 10 17 13 21 7 Fast Attach 19 | 2 . . 4 3 3 4 . 3 Attach 60 | 4 2 2 7 6 6 17 11 5 Detach 1 | . . . . . 1 . . . Swap 23 | 1 4 3 . 3 7 4 1 . Drop 60 | . 4 1 5 11 17 15 1 6 Fire 255 | . 45 5 27 29 61 45 27 16 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 6 | . . 1 . . . 5 . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . 5 10 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 49 | -11/Junkyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 14) 328 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 13) 522 | -10/Materials | Discovered new exit (range 14) 631 | -10/Materials | Discovered new exit (range 16) 1015 | -10/Materials | Entered Mines 1019 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1041 | -10/Mines | Met a Derelict bent on vengeance 1176 | -10/Mines | Learned Materials stockpile data 1176 | -10/Mines | Discovered new exit (range 13) 1201 | -10/Mines | Learned Materials terminal intel 1252 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1452 | -10/Mines | Excavation squad dispatched 1452 | -10/Mines | A large section of the Mines collapsed 1708 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1711 | -10/Mines | Found Prototype Device 1809 | -10/Mines | Core integrity fell below 50% 1864 | -10/Mines | Discovered new exit (range 9) 1881 | -10/Mines | Entered Materials 1881 | -9/Materials | Accompanied by 3 allies 1881 | -9/Materials | Evolved 2 slots: Propulsion x2 1883 | -9/Materials | Loaded intel: 10 terminal locations 2481 | -9/Materials | Discovered new exit (range 16) 2510 | -9/Materials | Entered another Materials area 2510 | -8/Materials | Evolved 2 slots: Utility x2 2510 | -8/Materials | Identified Exp. Sensor Array 2612 | -8/Materials | Build established: Scavenger-Mutant 3099 | -8/Materials | Build established: Mutant 3276 | -8/Materials | Discovered new exit (range 6) 3286 | -8/Materials | Entered Storage 3387 | -8/Storage | Identified exit to Recycling 3681 | -8/Storage | Core integrity fell below 50% 4735 | -8/Storage | Discovered new exit (range 15) 4816 | -8/Storage | Entered Factory 4816 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4832 | -7/Factory | Discovered new exit (range 14) 5444 | -7/Factory | Build established: Scavenger-Tank 5860 | -7/Factory | Build established: Tank 5965 | -7/Factory | Identified exit to Lower Caves 6153 | -7/Factory | Repaired Exp. Sensor Array 6534 | -7/Factory | Cargo convoy interrupted 6640 | -7/Factory | Core integrity fell below 50% 6689 | -7/Factory | Lost 20 parts (4p5n5u6w) 6689 | -7/Factory | Entered Lower Caves 6843 | -7/Lower Caves | Identified exit to Lower Caves 6908 | -7/Lower Caves | Build established: Mutant 6964 | -7/Lower Caves | Learned 12 Factory zone layouts 7043 | -7/Lower Caves | Core integrity fell below 20% 7817 | -7/Lower Caves | Lost 4 parts (2n1u1w) 8471 | -7/Lower Caves | Build established: Skirmisher 8485 | -7/Lower Caves | Entered another Lower Caves area 10142 | -7/Lower Caves | Core destroyed Last Messages --------------- 09564_ Found Transmission Jammer. 09564_ Found Shock Absorption System. 09564_ Found 25 Matter. 09662_ Searching scrap... 09662_ Found Reaction Control System. 09662_ Found Katana. 09662_ Found Mak. Hammer. 09662_ Found 28 Matter. 10125_ G-47 Trooper destroyed. 10126_ Hpw. Shock Rifle destroyed. 10130_ Mak. Shrapnel Gun destroyed. 10133_ G-47 Trooper suffers critical hit (Meltdown). 10137_ Lgt. Nuclear Core fries itself beyond repair. 10138_ Neutrino Core destroyed. 10139_ Particle Gun fries itself beyond repair. 10140_ Aluminum Leg fries itself beyond repair. 10140_ G-47 Trooper destroyed. 10141_ Power failure, Imp. Deuterium Engine shutdown. 10141_ Imp. Heat Sink fries itself beyond repair. 10142_ Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | ?????????????????????????####### ! ##%#???? | | ?????????????????????????# [%! ##/##### | | ?????????????????????????#!% ! ### | | ?????????????????????????#!!""" " ### ####### | | ?????????????????????????# """"""" ##?????# | | ?????????????????????????# """"""" #??????# | | ?????????????????????????# """ " ### ##?####?# | | ?????????????????????????# # #### ### | | ?????????????????????????# ## | | ?????????????????????????########### | | ???????????????????????????????????#### | | ?????????????????????????????????????## | | ???????????????????????????????????### | | ??????????????????????????????????## ### | | ??????????????????????????????????# #?# ## | | ?????????????????????????????????## #?# ##? | | ????????????????????????????????## #?# #?? | | ????????????????????????????????# " " #?# ?? | | ???????????????????????????????## ## #?## ? | | ???????????????????????????????# ## ##?# ? | | ??????????????????????????????## #?# ## | | ????????????????????########### #? | | ????????????????????# ## ! #? | | ????????????????????# ##? | | ????????????????????# ##?? | | ????????????????????## @ ######??? | | ??????? ??????????# ;# ####???????? | | ??????# ?????## ## ###??????????? | | ??????# ## ##????????????? | | ??????# =%% ##?????????????? | | ???????????# % #??????????????? | | ???????????## ## = #####??????????????? | | ????????????# ???# #?????????????????? | | ?????????????????##; ## #????????????????? | | ??????????????????######## #???????????????? | | ?????????????????????????##### #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ????????????????????????????????##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyAntimatterPrototype Manual? 0 Play Time 00:58:49 Cumulative 20.7 hours Start 2023.10.03 @ 18:20:14 End 2023.10.03 @ 19:46:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 39 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2391c52-3927-4328-88bc-f91781705f8b