Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 20:53:05 Player: shockman27 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (122) 610 Value Destroyed (4130) 4130 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (759) 759 TOTAL SCORE: 9299 Bonus ------- High Alert Combat Kills 153 Follower Combat Kills 76 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -170 Cogmind --------- Core Integrity 0/700 Matter 206/300 Energy 142/150 System Corruption 0% Temperature Cool (-47) Movement Walking (120) Location -7/Storage Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (5) ------ Cryofiber Web Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Precision Beam Rifle Flak Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Advanced Weight Redist. System Gatling Laser Proton Cannon Advanced Beam Cannon Heavy Plasma Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Cryofiber Web Advanced Weight Redist. System Precision Beam Rifle Gatling Laser Proton Cannon Advanced Beam Cannon Flak Cannon Proton Missile Launcher [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Ion Cannon Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Slots Evolved 6 | . . . 2 . . . 2 . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 3 | . . . 1 . . . 1 . . 1 . Weapon 1 | . . . . . . . . . . 1 . Parts Attached 121 | 6 3 4 14 1 1 7 23 26 19 9 8 Power 11 | 1 . . 1 . . 1 2 1 3 1 1 Engine 6 | 1 . . 1 . . . 2 1 . 1 . Core 5 | . . . . . . 1 . . 3 . 1 Reactor . | . . . . . . . . . . . . Propulsion 48 | 2 . 2 2 . . 6 12 14 5 2 3 Treads 2 | . . . . . . . . 2 . . . Leg 46 | 2 . 2 2 . . 6 12 12 5 2 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 30 | 1 2 1 7 1 1 . 5 3 5 2 2 Device 10 | . . . 2 . . . 1 1 3 1 2 Storage 3 | 1 . . . 1 1 . . . . . . Processor 4 | . 1 . 1 . . . 1 . 1 . . Hackware . | . . . . . . . . . . . . Protection 13 | . 1 1 4 . . . 3 2 1 1 . Artifact . | . . . . . . . . . . . . Weapon 32 | 2 1 1 4 . . . 4 8 6 4 2 Energy Gun 7 | 1 . . . . . . 1 1 3 . 1 Energy Cannon 10 | . . 1 2 . . . 1 3 1 2 . Ballistic Gun 10 | 1 . . 2 . . . 2 4 1 . . Ballistic Cannon 5 | . 1 . . . . . . . 1 2 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 2 1 . Parts Lost 22 | . . 1 2 . . . 1 6 5 . 7 Power 1 | . . . . . . . . . . . 1 Propulsion 9 | . . . . . . . . 4 3 . 2 Utility 8 | . . . 2 . . . 1 1 1 . 3 Weapon 4 | . . 1 . . . . . 1 1 . 1 Highest Loss Streak 5 | . . 1 1 . . . 1 3 2 . 5 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 99 97 100 100 99 98 97 93 99 90 Engine 7 | . 14 14 11 11 11 . 7 9 . 7 2 Core 2 | . . . . . . 10 1 . 8 . 4 Leg 31 | . 28 28 32 33 33 33 36 32 30 29 27 Device 4 | . . . 9 . . . 1 7 8 9 4 Storage 10 | . 14 14 11 11 11 11 9 9 9 7 7 Processor 11 | . 5 . 3 11 11 11 10 18 18 15 15 Protection 7 | . 6 13 6 11 11 11 14 1 . 4 3 Energy Gun 3 | . 14 2 . . . . 2 3 6 . 3 Energy Cannon 8 | . . 11 10 11 11 11 4 7 8 13 1 Ballistic Gun 7 | . 13 . 9 11 11 11 11 6 2 . . Ballistic Cannon 2 | . . 14 1 . . . . . 1 8 16 Peak Build Rating 47 | 6 7 7 17 16 16 18 30 39 35 45 47 Average Rating 22 | 4 6 6 14 16 16 17 25 31 30 43 37 On Entrance 19 | . 6 7 7 16 16 16 18 30 34 33 45 Naked Turns . | . . . . . . . . . . . . Heaviest Build 51 | 14 17 19 28 33 33 33 34 39 36 51 50 Greatest Support 65 | 20 20 20 30 30 30 30 58 65 54 56 56 Greatest Overweight (x) 1 | . . . . 1 1 1 . 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 9 10 10 10 10 10 10 10 Most Carried 10 | 6 8 8 8 9 10 10 10 10 10 10 10 Average Carried 9 | 3 7 7 7 8 9 9 9 9 9 9 9 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 6 8 8 8 9 9 10 10 10 10 10 10 Class Distribution -------------------- 71% | Scavenger-Mutant 20% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Matter Collected 2833 | 210 106 125 301 10 . 116 640 464 349 120 392 Remotely . | . . . . . . . . . . . . Salvage Created 4445 | . 224 22 809 . . 266 1171 683 575 164 531 Parts 262 | . 23 . 42 . . 11 66 45 42 8 25 Haulers Intercepted 1 | . . . . . . . 1 . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Combat Hostiles Destroyed 102 | . 5 6 13 . . 5 26 15 14 3 15 Guns 48 | . 3 1 4 . . 1 18 8 9 . 4 Cannons 51 | . . 5 9 . . 4 8 6 5 3 11 AOE 3 | . 2 . . . . . . 1 . . . Classes Destroyed 13 | . 4 1 4 . . . 1 2 1 . . Worker 6 | . 2 . 2 . . . 1 . . . 1 Hauler 1 | . . . . . . . 1 . . . . Recycler 5 | . . . 2 . . . 1 . . . 2 Watcher 13 | . 2 . 3 . . . 3 . 4 . 1 Swarmer 21 | . 3 . . . . . 7 3 5 . 3 Grunt 46 | . 2 . 6 . . 4 13 3 7 . 11 Brawler 6 | . . . 1 . . 1 2 2 . . . Duelist 5 | . . . 1 . . 1 2 1 . . . Sentry 11 | . . . 5 . . . 2 2 . 1 1 Hunter 3 | . . . . . . . . . 2 1 . Programmer 4 | . . . . . . . . 3 . 1 . Behemoth 1 | . . . . . . . . 1 . . . Assembled 6 | . . 6 . . . . . . . . . Best Kill Streak 10 | . 6 2 4 . . 3 4 3 3 2 10 Combat Bots Only 7 | . 5 2 3 . . 3 4 3 2 2 7 Max Kills in Single Turn 2 | . 2 1 1 . . 2 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 2 . . . . . . 1 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Hostile Shots Fired 534 | . 14 26 82 . . 16 96 86 53 9 152 Missed 153 | . 1 8 24 . . 6 24 26 15 6 43 Damage Taken 6146 | . 131 357 772 . . 175 980 1178 666 22 1865 Core 1429 | . 40 94 115 . . 38 143 146 150 . 703 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 98 | . . . 3 . . . 95 . . . . Ignored by Resistances 36 | . . . . . . . 36 . . . . Regen/Repaired (Parts) 142 | . . . . . . . 70 . 72 . . Core Remaining (%) 56 | 100 . 46 . . . 61 . . 20 . . Volleys Fired 344 | . 12 22 55 . . 12 83 64 50 3 43 Largest 3 | . 2 2 2 . . 2 2 2 2 3 3 Hottest 209 | . 60 95 95 . . 83 110 123 155 209 186 Shots Fired 689 | . 24 40 110 . . 24 165 117 100 9 100 Gun 374 | . 24 8 49 . . 12 132 74 56 . 19 Cannon 315 | . . 32 61 . . 12 33 43 44 9 81 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 378 | . 12 20 55 . . 12 122 50 28 5 74 Thermal 256 | . . 12 55 . . 12 33 43 72 3 26 Explosive . | . . . . . . . . . . . . Electromagnetic 55 | . 12 8 . . . . 10 24 . 1 . Robot Hit Streak 19 | . 6 11 9 . . 10 11 19 11 6 6 Robot Miss Streak 6 | . 3 3 3 . . 1 4 5 4 . 6 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . Shots Hit Robots 419 | . 13 27 63 . . 15 117 63 57 4 60 Core Hits 223 | . 11 8 27 . . 9 59 29 25 4 51 Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed 4 | . . . . . . . 1 3 . . . Critical Strikes 14 | . 1 . . . . . 1 4 2 . 6 Burn 4 | . . . . . . . . . 2 . 2 Destroy 5 | . . . . . . . 1 4 . . . Blast 4 | . . . . . . . . . . . 4 Corrupt 1 | . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9052 | . 335 442 1222 . . 350 2237 1403 1251 132 1680 Guns 4024 | . 183 57 436 . . 99 1747 656 585 . 261 Cannons 4665 | . . 385 786 . . 251 490 652 666 132 1303 Explosions 360 | . 152 . . . . . . 95 . . 113 Melee . | . . . . . . . . . . . . Ramming 3 | . . . . . . . . . . . 3 Kinetic 4365 | . 63 245 489 . . 99 1547 475 239 . 1208 Thermal 3986 | . 152 140 733 . . 251 490 747 1012 105 356 Explosive 113 | . . . . . . . . . . . 113 Electromagnetic 585 | . 120 57 . . . . 200 181 . 27 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 1 2 2 . . Average Corruption 1 | . . . . . . . 1 1 2 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 31 | . . . . . . . 1 13 17 . . Message Errors 11 | . . . . . . . 1 6 4 . . Matter Fused 8 | . . . . . . . . 3 5 . . Heat Flow Errors 2 | . . . . . . . . 1 1 . . Energy Discharges 4 | . . . . . . . . . 4 . . Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . 1 . . Data Loss (major) 2 | . . . . . . . . 1 1 . . Misfires 1 | . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 94 | . . 28 8 . . . 21 . 24 . 13 Projectiles 86 | . . 28 8 . . . 21 . 24 . 5 Explosions 8 | . . . . . . . . . . . 8 Melee . | . . . . . . . . . . . . Knockbacks 35 | . . 3 . . . . . . 3 . 29 Impact . | . . . . . . . . . . . . Kinetic 33 | . . 3 . . . . . . 2 . 28 Secondary 2 | . . . . . . . . . 1 . 1 Self-Inflicted Damage 21 | . . . . . . . . 21 . . . Shots 1 | . . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 834 | . 54 294 189 . . 279 237 211 520 222 834 Average Temperature 120 | . 19 102 64 . . 115 55 61 130 105 282 Received Heat Transfer 1911 | . 27 60 300 . . 81 477 159 135 6 666 Effects 33 | . . 2 . . . 2 . . 1 . 28 Shutdowns 5 | . . . . . . . . . . . 5 Energy Bleed 4 | . . . . . . 2 . . . . 2 Interference 10 | . . 2 . . . . . . . . 8 Matter Decay 1 | . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 7 | . . . . . . . . . . . 7 Damage (core) 4 | . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 12 | . . . 2 . . . 4 . 5 . 1 Heat Transferred 6956 | . 150 296 1258 . . 407 777 1066 1999 150 853 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Peak Influence 569 | . 221 15 281 65 . 129 423 569 512 290 507 Initial 276 | . . 15 . 65 . . . 237 276 162 40 Average 207 | . 55 4 154 65 . 37 233 448 354 182 316 Maximum Alert Level 2 | . 1 . 1 . . . 2 2 2 1 2 Low Security (%) 50 | 100 87 100 77 100 . 100 37 . . 46 25 Level 1 32 | . 12 . 22 . . . 53 28 71 53 30 Level 2 16 | . . . . . . . 8 71 28 . 44 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . . . . 6 . 2 2 6 Investigation 3 | . . . . . . . 2 . . 1 . Extermination 2 | . . . . . . . . . . 1 1 Reinforcement 6 | . 1 . . . . . 1 . 2 . 2 Assault . | . . . . . . . . . . . . Garrison 6 | . . . . . . . 3 . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Distress Signals 8 | . 1 . . . . . . . 6 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 160 | . 9 24 20 . . 6 33 19 28 2 19 Peak Tracking Total 11 | . 3 11 3 . . 3 4 5 5 1 5 Tactical Retreats 14 | . . 6 2 . . . . 2 3 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Traps Triggered 4 | . . . . . . . 2 1 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Machines Disabled 8 | . 1 . 2 . . . 2 . 1 . 2 Max in Single Turn 1 | . 1 . 1 . . . 1 . 1 . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Machines Accessed 27 | . 1 . 5 . 1 . 6 4 6 4 . Terminals 20 | . . . 5 . . . 4 4 5 2 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 3 | . . . . . . . 1 . 1 1 . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 80 | . 1 . 11 . 23 . 13 6 14 12 . Successful 59 | . 1 . 8 . 23 . 12 1 7 7 . Failed 21 | . . . 3 . . . 1 5 7 5 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . . 1 . . . 2 . . . . Terminals 42 | . . . 11 . . . 9 6 10 6 . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 11 | . . . . . . . 3 . 4 4 . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 48 | . . . 8 . 23 . 8 1 3 5 . Record 36 | . . . 4 . 23 . 6 . . 3 . Robot Analysis 1 | . . . . . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . Emergency Access Points 3 | . . . 2 . . . 1 . . . . Alert Level 1 | . . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . . 1 . . Dispatch Records 1 | . . . . . . . . . . 1 . Zone Layout 3 | . . . 1 . . . . . 1 1 . Fabricator Hacks 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 8 | . . . . . . . 3 . 4 1 . Scan Component 5 | . . . . . . . 2 . 2 1 . Repair 3 | . . . . . . . 1 . 2 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 1 . 2 . . . 4 3 2 3 . Full Trace Events 4 | . . . . . . . 3 . . 1 . Feedback Events 1 | . . . . . . . 1 . . . . Corruption 1 | . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . Time 42 | . . . . . . . . . . 42 . Total Part Build Rating 8 | . . . . . . . . . . 8 . Parts Repaired 3 | . . . . . . . 1 . 2 . . Time 120 | . . . . . . . 38 . 82 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Used RIF Installer 1 | . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Total Allies 8 | . . . . 5 . . . 3 . . . Largest Group 5 | . . . . 5 4 2 . 3 . . . Highest-Rated Group 95 | . . . . 81 71 24 . 95 . . . Highest-Rated Ally 39 | . . . . 31 31 16 . 39 . . . Total Orders 2 | . . . . 2 . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . GUARD 1 | . . . . 1 . . . . . . . Ally Attacks 21 | . . . . . . 15 . 6 . . . Total Damage 243 | . . . . . . 178 . 65 . . . Kills 2 | . . . . . . 1 . 1 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Robot Analysis Total 1 | . . . . . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Turns Passed 8914 | 181 577 630 1031 225 621 1011 1467 1059 1351 465 296 Spaces Moved 4934 | 147 431 397 621 129 326 502 721 576 708 275 101 Core 15 | 15 . . . . . . . . . . . Treads 56 | . . . . . . . . 56 . . . Legs 4863 | 132 431 397 621 129 326 502 721 520 708 275 101 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 190 120 120 120 120 120 Average Speed 136 | 112 120 120 120 173 190 190 121 132 133 121 129 Slowest Speed 190 | 120 120 120 120 190 190 190 122 190 190 190 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 7 50 42 43 25 56 86 33 47 45 6 11 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . Known Exits Taken 5 | . 1 1 . . . . 1 . 1 1 . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . . . . . Scrap Searched 3 | . . . . 1 . 2 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 95 | . 6 . 4 . . 1 4 7 17 2 54 Melee . | . . . . . . . . . . . . Projectile 51 | . . . 4 . . 1 4 1 17 2 22 AOE 44 | . 6 . . . . . . 6 . . 32 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Total 6447 | 160 469 512 801 131 328 539 1153 753 1018 402 181 Wait 885 | . 9 80 86 . . 11 302 55 216 102 24 Move 4922 | 146 430 396 620 128 325 501 720 574 707 274 101 Hop . | . . . . . . . . . . . . Pick Up 72 | 8 8 5 11 1 . 1 8 6 14 7 3 Fast Attach 37 | 4 2 . 6 . . 1 6 8 7 . 3 Attach 30 | 2 . 1 5 . . . 4 5 5 4 4 Detach 3 | . . . . . . . . 1 . 1 1 Swap 54 | . 1 3 3 1 1 6 13 13 7 5 1 Drop 81 | . 7 5 15 1 1 7 17 10 12 6 . Fire 344 | . 12 22 55 . . 12 83 64 50 3 43 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 18 | . . . . . 1 . . 17 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 182 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 11) 538 | -10/Materials | Identified exit to Materials 638 | -10/Materials | Discovered new exit (range 16) 753 | -10/Materials | Identified exit to Mines 759 | -10/Materials | Entered Mines 762 | -10/Mines | Assembled infested the area 961 | -10/Mines | Discovered exit to Materials (range 9) 1052 | -10/Mines | Core integrity fell below 50% 1085 | -10/Mines | Discovered exit to Materials (range 5) 1389 | -10/Mines | Entered Materials 1389 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1799 | -9/Materials | Build established: Scavenger-Mutant 1933 | -9/Materials | Discovered new exit (range 7) 2311 | -9/Materials | Discovered new exit (range 16) 2420 | -9/Materials | Entered Mines 2426 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2497 | -9/Mines | Discovered new exit (range 7) 2579 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2581 | -9/Mines | Discovered new exit (range 5) 2645 | -9/Mines | Entered Exiles 2645 | -9/Exiles | Accompanied by 4 allies 2675 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2693 | -9/Exiles | Discovered new exit (range 15) 2769 | -9/Exiles | Met 8R-AWN 2835 | -9/Exiles | Met EX-HEX 2954 | -9/Exiles | Met EX-DEC 3036 | -9/Exiles | Learned location of Zion (-6) 3228 | -9/Exiles | Discovered new exit (range 15) 3266 | -9/Exiles | Entered Mines 3266 | -8/Mines | Accompanied by 3 allies 3602 | -8/Mines | Discovered new exit (range 8) 3814 | -8/Mines | Discovered new exit (range 11) 4277 | -8/Mines | Entered Materials 4277 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4644 | -8/Materials | Repaired Ion Cannon 4681 | -8/Materials | Garrison activated, responded to threat 5253 | -8/Materials | Identified exit to Garrison 5744 | -8/Materials | Entered Garrison 5766 | -8/Garrison | Triggered checkpoint 5855 | -8/Garrison | Installed Relay Interface Framework 6086 | -8/Garrison | Lost 3 allies 6196 | -8/Garrison | Triggered checkpoint 6314 | -8/Garrison | Spotted B-75 Beast 6335 | -8/Garrison | Destroyed B-75 Beast 6364 | -8/Garrison | Lost 3 parts (2n1u) 6683 | -8/Garrison | Core integrity fell below 50% 6779 | -8/Garrison | Discovered new exit (range 11) 6799 | -8/Garrison | Identified exit to Materials 6803 | -8/Garrison | Entered Materials 7620 | -8/Materials | Repaired Carbon-fiber Leg? 7703 | -8/Materials | Repaired Mic. Nuclear Core 8092 | -8/Materials | Discovered new exit (range 16) 8153 | -8/Materials | Identified exit to Factory 8154 | -8/Materials | Entered Factory 8154 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8340 | -7/Factory | Discovered new exit (range 16) 8446 | -7/Factory | Build established: Scavenger-Skirmisher 8461 | -7/Factory | Fabricated Adv. Assault Cannon (x2) 8491 | -7/Factory | Discovered new exit (range 5) 8495 | -7/Factory | Identified exit to Lower Caves 8611 | -7/Factory | Identified exit to Storage 8619 | -7/Factory | Entered Storage 8654 | -7/Storage | Garrison activated, responded to threat 8697 | -7/Storage | Core integrity fell below 50% 8745 | -7/Storage | Core integrity fell below 20% 8805 | -7/Storage | Destroyed 7 combat bots 8812 | -7/Storage | Lost 5 parts (1p1n2u1w) 8915 | -7/Storage | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08851_ G-47 Trooper destroyed. 08855_ Overheating: System interference. 08855_ Adv. Assault Cannon temporarily disabled. 08855_ Imp. Signal Interpreter temporarily disabled. 08858_ W-25 Informer sends out distress signal. 08859_ Kicked R-06 Scavenger. 08861_ Acquired 24 matter. 08862_ Acquired 5 matter. 08865_ Acquired 27 matter. 08869_ ALERT: Rogue bot located, Programmers report to Storage Zone 8O. 08885_ G-47 Trooper knocked back. 08888_ G-47 Trooper Aluminum Leg blasted off. 08893_ Critical hit (Burn: +37). 08895_ G-47 Trooper destroyed. 08895_ G-47 Trooper knocked back. 08898_ G-47 Trooper destroyed. 08907_ Acquired Aluminum Leg. 08909_ Acquired 31 matter. 08911_ Acquired 17 matter. 08914_ Acquired Aluminum Leg. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????##############???????????????????? | | ?????????# #???????????????????? | | ?????????# !! """#???????????????????? | | ?????????# !!% @ Y"#???????????????????? | | ?????????# ! * """#???????????????????? | | ?????????# ! #???????????????????? | | ?????????#######p######???????????????????? | | ??????????# u %#????????????????????? | | ??????????# ####### #??????? | | ??????????# =! %% % #??????? | | ??????????######## #########????????????? | | ???????????????###* [##[ #?????????? | | ?????????????????#= ## ????????? | | ?????????????????# ## ????????? | | ?????????????????# %%#%! ?????????? | | ?????????????????# # #?????????? | | ?????????????????# %#" ??????????? | | ?????????????????# ###### ??????????? | | ?????????????????+ %##??# #####??????????? | | ?????????????????# ##???# ?#????????????? | | ?????????????????# ##????? ?????????????? | | ?????????????????# ##???????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????+ #????????????????????? | | ?????????????????# ?????????????????????? | | ?????????????????? ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: TH 10 Power Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Assault Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A New Friend Backstab I Spy I Survived The Infestation Just What I Needed Librarian The More The Merrier Challenges ------------ None Game ------ Seed HeavyAlertNanoactuators Manual? 0 Play Time 02:47:38 Cumulative 14.1 hours Start 2025.03.18 @ 11:12:37 End 2025.03.18 @ 20:53:05 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 3 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 602d0896-ab20-428f-b5dd-d7d953ab6205