Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.10 @ 19:40:46 // Winter2019/RPGLIKE Player: Kenzurith Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (8) 4000 Regions Visited (33) 6600 Robots Destroyed (241) 1205 Value Destroyed (13004) 13004 Prototype IDs (120) 2400 Alien Tech Used (8) 1600 Bonus (18420) 18420 TOTAL SCORE: 47229 Bonus ------- High Alert Combat Kills 3512 Follower Combat Kills 740 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 7976 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 500 Friendly Fire -808 Cogmind --------- Core Integrity 0/800 Matter 165/300 Energy 1660/1700 System Corruption 6% Temperature Cool (0) Movement Flying (93) Ox1 Location -2/Section 7 Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Experimental Cesium-ion Thruster Cooled Field Propulsion Drive Cooled Field Propulsion Drive Electron Diverter Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (13) ----- Advanced Power Amplifier Zionite Biocell Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Improved Stasis Canceller Advanced Reaction Control System Improved Phase Shifter Advanced Shield Generator System Purifier > --- WEAPON (4) ------- Omega Cannon Sigix Broadsword > --- INVENTORY (6) ---- Experimental Matter Compressor (500) Subatomic Replicator Sigix Quantum Sheargun Latent Energy Streamer Core Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Experimental Cesium-ion Thruster Cooled Field Propulsion Drive Cooled Field Propulsion Drive Electron Diverter Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Advanced Power Amplifier Zionite Biocell Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Improved Stasis Canceller Advanced Reaction Control System Improved Phase Shifter Advanced Shield Generator System Purifier > --- WEAPON ----------- Omega Cannon Sigix Broadsword > --- INVENTORY -------- Experimental Matter Compressor Subatomic Replicator Sigix Quantum Sheargun Latent Energy Streamer Core Cannon [Rating: 220] Favorites ----------- Power Vortex Chain Reactor Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Vortex Chain Reactor Propulsion Improved VTOL Module Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Improved VTOL Module Utility Improved Sensor Array Device Improved Sensor Array Storage Zionite Biocell Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Precision Beam Rifle Energy Cannon Latent Energy Streamer Ballistic Gun Enhanced Autogun Ballistic Cannon Omega Cannon Launcher Tesla Bomb Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Slots Evolved 21 | 2 2 1 . 1 3 3 . . . . . . 1 . 2 . . . . 1 . . . . 1 . 2 . . 1 1 . . Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Utility 12 | . 1 1 . . 1 2 . . . . . . 1 . 2 . . . . 1 . . . . 1 . . . . 1 1 . . Weapon 3 | 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 252 | 3 4 6 1 1 19 28 . . 1 . . 2 2 . 12 . . 3 1 4 4 . 7 . 27 . 33 1 28 32 5 22 6 Power 23 | . . 2 . 1 6 3 . . . . . 1 1 . 1 . . . . . . . 2 . 5 . 1 . . . . . . Engine 6 | . . 1 . 1 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 13 | . . 1 . . 3 3 . . . . . . 1 . 1 . . . . . . . 1 . 3 . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . . . . Propulsion 40 | 1 . 2 . . 5 4 . . . . . . . . 1 . . . . . . . . . . . 6 . 9 7 . 5 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 6 | 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Flight 32 | . . . . . 5 3 . . . . . . . . 1 . . . . . . . . . . . 5 . 9 7 . 2 . Utility 109 | . 2 1 1 . 2 8 . . . . . . 1 . 6 . . 3 . 2 1 . 3 . 15 . 15 1 13 14 4 11 6 Device 77 | . 1 1 1 . . 2 . . . . . . 1 . 4 . . 3 . 2 . . 1 . 7 . 12 . 12 13 4 8 5 Storage 8 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 3 . . . 1 1 . 1 . Processor 18 | . 1 . . . 1 4 . . . . . . . . 1 . . . . . 1 . . . 4 . 3 1 . . . 1 1 Hackware 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Protection 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 80 | 2 2 1 . . 6 13 . . 1 . . 1 . . 4 . . . 1 2 3 . 2 . 7 . 11 . 6 11 1 6 . Energy Gun 10 | 1 . . . . 3 3 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . Energy Cannon 5 | . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . 2 . Ballistic Gun 39 | 1 2 1 . . 2 8 . . . . . 1 . . 1 . . . 1 1 1 . 1 . 5 . 7 . 3 4 . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . 1 . . . . 4 . 1 . Piercing Weapon 10 | . . . . . . 2 . . 1 . . . . . 1 . . . . . . . . . . . 3 . 2 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . . . . . 3 3 . . . . . . . . . . . 1 . . . . 3 . 6 . 11 . 3 9 . 2 . Parts Lost 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 95 100 100 100 97 99 100 100 100 100 100 100 100 100 98 94 94 98 100 100 100 96 98 100 98 100 95 95 94 92 91 86 85 Engine 2 | . 14 7 11 11 10 5 . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . Core 4 | . . 4 . . 5 7 12 12 12 12 12 8 10 11 10 10 10 10 10 10 10 10 6 5 5 9 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 3 5 3 . 3 4 4 4 4 4 4 Leg 4 | . 29 24 22 21 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . 9 27 25 25 25 25 25 25 24 23 21 21 21 21 21 20 20 20 20 20 19 19 24 26 25 24 24 24 24 Device 22 | . 1 13 22 21 17 13 18 18 18 18 18 18 19 23 22 21 21 26 31 31 30 30 29 30 29 28 21 21 20 24 26 25 25 Storage 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 4 4 4 4 4 4 4 4 Processor 17 | . 10 11 11 10 15 12 18 18 18 18 18 18 17 17 18 21 21 18 15 15 20 16 15 15 15 19 21 21 21 20 20 20 20 Energy Gun 1 | . 4 . . . 10 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 17 | . 34 36 33 32 15 8 25 25 20 18 18 21 24 23 17 15 15 15 19 20 17 20 16 20 19 19 17 17 16 10 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 90 | 6 8 15 15 18 27 33 29 29 29 28 28 32 32 31 35 34 34 36 36 38 38 37 42 42 44 39 68 65 69 82 86 86 90 Greatest Support 108 | 20 20 25 25 25 30 34 34 34 34 34 34 34 34 34 34 34 34 39 39 39 39 39 44 44 44 44 66 66 72 86 86 108 91 Greatest Overweight (x) 2 | . . . . . 2 1 . . . . . . . . 1 . . . . . . . 1 . . . 1 . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | . . 1 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4 4 4 4 5 5 6 6 6 6 6 6 6 Average Capacity 3 | . . . 1 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4 4 4 4 5 5 6 6 6 6 6 6 Most Carried 6 | . . 1 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4 4 4 4 5 5 6 6 6 6 6 6 6 Average Carried 3 | . . . 1 2 2 1 2 2 2 2 2 2 3 3 3 3 3 3 3 3 4 4 4 4 4 5 5 6 5 5 5 5 5 Final Capacity 6 | . . 1 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4 4 4 4 5 5 6 6 6 6 6 6 6 Final Carried 6 | . . 1 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4 4 4 4 5 5 6 6 6 6 6 6 6 Class Distribution -------------------- 42% | Sprinter 21% | Scavenger-Scout 12% | Skirmisher 7% | Scavenger-Skirmisher 6% | Scout 5% | Scavenger-Sprinter Dominant Class ---------------- Gunner | -10/Materials Skirmisher | -10/Mines Scavenger-Skirmisher | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Warlord Scavenger-Scout | -3/Proximity Caves Scavenger-Scout | -3/Research Scavenger-Scout | -3/Testing Scavenger-Scout | -2/Research Scavenger-Scout | -2/Quarantine Alien-Scout | -2/Section 7 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Matter Collected 10204 | 186 74 305 . 30 313 382 . 44 . 16 . 74 . . 197 72 . 37 46 70 236 . 174 66 819 . 2265 341 1510 2315 157 259 216 Remotely 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . Salvage Created 11667 | . . 366 . 16 628 712 . 98 . . . . . . 242 . . . . 85 418 . 213 114 1051 . 3584 278 1580 1565 151 312 254 Parts 554 | . . 22 . 4 25 36 . 7 . . . 4 . . 13 . 5 . . 6 11 5 1 1 44 . 158 47 77 60 9 12 7 Haulers Intercepted 7 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . Recyclers Shooed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 395 | . . . . . . . . . . . . 8 . . . . 5 . 7 . 14 5 1 1 . . 306 48 . . . . . Prevented 26 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 24 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Combat Hostiles Destroyed 204 | . . 11 . 1 12 11 . 1 . . . 1 . . 3 . 1 . . 2 7 3 . 1 14 . 59 16 28 23 1 5 4 Melee 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . 5 1 Guns 176 | . . 11 . 1 12 11 . 1 . . . 1 . . 3 . 1 . . 2 7 3 . 1 14 . 58 16 19 15 . . . Cannons 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1 . 3 Classes Destroyed 22 | . . 6 . . 4 2 . . . . . . . . . . 1 . . . . . . . . . 6 . 1 1 . 1 . Worker 3 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Builder 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 1 . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . Recycler 5 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 11 | . . . . . . 2 . . . . . . . . 2 . . . . . . . . . 1 . . . . 3 2 1 . Swarmer 49 | . . 4 . 1 3 5 . . . . . . . . . . . . . . 3 1 . . 4 . 2 12 8 6 . . . Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Grunt 94 | . . 4 . . 6 4 . . . . . . . . 3 . . . . 1 3 1 . . 4 . 35 . 13 16 . 4 . Brawler 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Researcher 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 4 Sentry 16 | . . . . . 2 2 . 1 . . . 1 . . . . . . . 1 1 1 . 1 4 . . . 1 . 1 . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Programmer 16 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 6 4 2 1 . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Assembled 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 11 | . . 3 . 1 7 8 . 2 . . . 1 . . 3 . 1 . . 2 3 3 . 1 6 . 11 8 8 10 1 3 3 Combat Bots Only 11 | . . 3 . 1 7 6 . 1 . . . 1 . . 3 . 1 . . 2 3 3 . 1 4 . 11 8 8 8 1 3 2 Max Kills in Single Turn 2 | . . 2 . 1 1 1 . 2 . . . 1 . . 2 . 1 . . 1 2 1 . 1 2 . 2 2 2 2 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 1 1 . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Damage Taken 11088 | . . 797 . 17 503 398 . 139 6 . . 53 . . 242 . 29 . . 14 129 176 . 338 932 94 1990 711 1891 1327 35 720 547 Core 8782 | . . 638 . 17 369 277 . 110 4 . . 40 . . 192 . 23 . . 14 103 140 . 264 730 73 1594 574 1522 1045 28 583 442 Absorbed by Shields 828 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 180 . . 172 13 262 201 Redirected to Core 7726 | . . 549 . . 340 242 . 92 4 . . 40 . . 175 . 23 . . . 88 122 . 264 693 73 1354 489 1310 972 28 500 368 Core Remaining (%) 57 | 100 . . . 16 42 . . . . . . 66 . . . . . . 100 . . . . 59 . . . 62 . 13 . . . Volleys Fired 509 | . . 47 . 2 39 32 . 2 1 1 . 4 . . 13 . 2 . 1 8 24 13 . 7 57 . 118 22 40 59 6 . 11 Largest 4 | . . 3 . 3 3 3 . 4 4 3 . 3 . . 4 . 3 . 3 4 4 4 . 4 4 . 4 4 4 4 1 . 1 Hottest 185 | . . 60 . 60 145 185 . 100 100 75 . 75 . . 100 . 75 . 75 100 100 100 . 100 110 . 152 152 152 152 100 . 100 Shots Fired 1712 | . . 141 . 6 115 91 . 8 4 2 . 12 . . 45 . 6 . 3 32 81 52 . 28 227 . 472 88 148 134 6 . 11 Gun 1672 | . . 141 . 6 115 91 . 8 4 2 . 12 . . 45 . 6 . 3 32 81 52 . 28 227 . 472 88 148 111 . . . Cannon 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 6 . 11 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1577 | . . 141 . 6 45 26 . 8 4 2 . 12 . . 45 . 6 . 3 32 81 52 . 28 227 . 472 88 148 134 6 . 11 Thermal 135 | . . . . . 70 65 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 40 | . . 7 . 6 20 16 . 2 1 . . 6 . . 6 . 6 . 2 9 12 12 . 20 30 . 40 11 18 33 6 . 16 Robot Miss Streak 6 | . . 4 . 2 2 3 . 2 1 2 . 3 . . 2 . 1 . 1 3 2 6 . 1 3 . 2 4 3 2 . . . Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 2 1 . . . Secondary Targets 58 | . . 2 . . . 1 . . . . . . . . 2 . . . . . 2 . . . 5 . 26 7 7 6 . . . Max Gunslinging Chain 2 | . . 1 . . . 1 . . . . . . . . 1 . . . . . 1 . . . 1 . 1 2 1 1 . . . Shots Hit Robots 1277 | . . 74 . 2 79 61 . 4 2 . . 7 . . 30 2 5 . 2 18 56 32 6 27 163 . 374 50 129 117 3 16 18 Core Hits 605 | . . 27 . 1 31 31 . 4 . . . 3 . . 14 . 2 . . 8 17 8 4 4 60 . 201 28 76 66 3 7 10 Critical Hits 120 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 11 . 55 8 19 16 2 5 2 Critical Kills 39 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 13 3 9 8 1 2 . Critical Parts Destroyed 68 | . . . . . . . . . . . . . . . . . . . . . . . . 1 7 . 33 4 10 7 1 3 2 Melee Attacks 130 | . . . . . . 2 . . 1 . . . . . 3 2 . . . 1 6 . 6 . 4 . . . 26 19 7 28 25 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 97 | . . . . . . . . . . . . . . . . 2 . . . 1 6 . 6 . 4 . . . . 18 7 28 25 Piercing 32 | . . . . . . 2 . . 1 . . . . . 3 . . . . . . . . . . . . . 26 . . . . Entropic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sneak Attacks 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 . 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 38091 | . . 651 . 34 1173 934 . 84 . . . 106 . . 526 235 114 . . 282 1029 421 701 459 2804 . 11081 1529 5292 6218 508 1428 2482 Guns 27813 | . . 651 . 34 1173 934 . 84 . . . 106 . . 526 . 114 . . 282 1029 421 . 459 2804 . 11081 1529 3597 2989 . . . Cannons 3693 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2377 329 . 987 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 6267 | . . . . . . . . . . . . . . . . 235 . . . . . . 701 . . . . . 1377 852 179 1428 1495 Ramming 318 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318 . . . . Kinetic 29861 | . . 651 . 34 307 155 . 84 . . . 106 . . 526 . 114 . . 282 1029 421 . 459 2804 . 11081 1529 3597 5366 329 . 987 Thermal 1645 | . . . . . 866 779 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4890 | . . . . . . . . . . . . . . . . 235 . . . . . . 701 . . . . . . 852 179 1428 1495 Piercing 1377 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1377 . . . . Highest Corruption 8 | . . . . . 3 3 3 3 3 3 3 3 . 6 8 8 8 8 . . . . . . 1 1 3 1 1 5 . . 2 Average Corruption 2 | . . . . . 3 3 3 3 3 3 3 3 . 6 6 8 8 8 . . . . . . 1 1 1 1 1 1 . . 1 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Effects 61 | . . . . . 1 7 1 . 1 1 1 7 . . 14 5 2 2 . . . . . . 3 . 5 2 3 6 . . . Message Errors 8 | . . . . . . 1 . . . . . . . . 1 2 1 . . . . . . . . . . . . 3 . . . Matter Fused 18 | . . . . . . 3 1 . . . . 4 . . 4 1 1 2 . . . . . . . . 1 . . 1 . . . Heat Flow Errors 3 | . . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Energy Discharges 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . 1 1 . . . . 1 2 . . 1 . . . . . . . . . . . . 2 . 1 . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Targeting Errors 13 | . . . . . . 1 . . . . . . . . 2 1 . . . . . . . . 2 . 4 . 3 . . . . Weapon Failures 4 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1347 | . . . . . . . . . . . . . . . . 187 . . . . . . 74 . . . . . 184 497 . 265 140 Projectiles 580 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461 . . 119 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 767 | . . . . . . . . . . . . . . . . 187 . . . . . . 74 . . . . . 184 36 . 265 21 Knockbacks 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 1 . 6 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1 . 6 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 158 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158 . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Targets Rammed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 254 | . . 164 . . 183 254 . 70 56 . . 246 . . 81 139 . . . 66 100 127 . 45 74 . . . 3 6 4 108 4 Average Temperature 54 | . . 60 . . 68 34 . 41 30 . . 147 . . 42 90 . . . 38 51 53 . 38 39 . . . 3 6 4 77 4 Received Heat Transfer 1717 | . . 338 . . 171 75 . 48 . . . 18 . . 96 . . . . 9 27 54 . 36 138 12 290 . 183 138 . 78 6 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact Corruptions 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3589 | . . . . . 1887 1702 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Peak Influence 1993 | . 15 125 . 104 344 654 258 306 . . . . . 30 449 . . . . 216 . . . . 547 . . . 1496 1993 1460 1226 1268 Initial 1120 | . . 5 . . 40 156 228 180 . . . . . . 21 . . . . 91 . . . . 21 . . . 270 813 1120 821 689 Average 471 | . 3 65 . 8 99 422 238 239 . . . . . 18 275 . . . . 130 . . . . 273 . . . 690 1423 1303 1011 977 Maximum Alert Level 5 | . . . . . 1 2 1 1 . . . . . . 2 . . . . 1 . . . . 2 . . . 4 5 4 4 4 Low Security (%) 40 | 100 100 100 . 100 91 15 . 40 . . . . 100 100 37 . . . . 77 . . . . 16 . . . . . . . . Level 1 21 | . . . . . 8 25 100 59 . . . . . . 53 . . . . 22 . . . . 76 . . . 29 . . . . Level 2 10 | . . . . . . 59 . . . . . . . . 9 . . . . . . . . . 7 . . . 26 . . . . Level 3 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 17 . 66 66 Level 4 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 46 100 33 32 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . . . . . 3 4 . . . . . . 1 . 1 . . . . . . . . . 6 . . . 7 10 2 3 7 Investigation 15 | . . . . . 3 2 . . . . . . . . 1 . . . . . . . . . . . . . 3 2 2 1 1 Extermination 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . 1 . Reinforcement 11 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 2 . . . 1 4 . 1 1 Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . Garrison 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . 2 Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Distress Signals 18 | . . 1 . . 3 1 . . . . . . . . 1 . . . . . . . . . 1 . . . 2 4 1 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 612 | . 2 14 . 4 21 27 2 10 5 2 . 2 . 4 13 . 1 . 5 4 14 7 . 2 40 7 163 17 76 95 11 37 27 Peak Tracking Total 31 | . 1 3 . 4 7 9 2 9 3 2 . 1 . 4 6 . 1 . 5 3 8 4 . 1 10 7 31 8 12 20 9 17 21 Tactical Retreats 61 | . . 1 . . 3 6 . . . . . . . . 2 . . . . . 2 . . 1 7 . 4 2 11 9 3 4 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Traps Triggered 16 | . . . . . . 3 . 1 . . . . 1 . 2 . . . . . . . . . 2 . . . 3 1 . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 14 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Machines Disabled 22 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 6 2 5 6 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Machines Accessed 38 | . 1 . 2 . 7 4 . . . . 4 . . . 2 1 . 1 . . . . 4 . . . 5 1 3 2 1 . . Terminals 10 | . 1 . . . 5 2 . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 7 | . . . . . 2 2 . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 116 | . 1 . 2 . 18 8 . . . . 31 . . . 6 1 . 6 . . . . 17 . . . 8 1 9 5 3 . . Successful 91 | . 1 . 2 . 10 5 . . . . 31 . . . 1 1 . 6 . . . . 17 . . . 8 1 4 4 . . . Failed 25 | . . . . . 8 3 . . . . . . . . 5 . . . . . . . . . . . . . 5 1 3 . . Catastrophic 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 160 | . 1 . 1 . 14 8 . . . . . . . . 6 . . . . 3 . . . . 29 . 1 . 32 22 9 16 18 Terminals 26 | . 1 . . . 15 5 . . . . . . . . 4 . . . . . . . . . . . . 1 . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Recycling Units 12 | . . . . . 3 3 . . . . . . . . 2 . . . . . . . . . . . . . 4 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Terminal Hacks 75 | . . . 2 . 8 1 . . . . 31 . . . . 1 . 6 . . . . 17 . . . 8 1 . . . . . Record 26 | . . . 1 . 1 . . . . . 11 . . . . . . . . . . . 5 . . . 7 1 . . . . . Part Schematic 20 | . . . . . . . . . . . 10 . . . . . . 6 . . . . 4 . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 8 | . . . . . 1 . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 . . . 2 4 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminals 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 2 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Tunnel 5 | . . . . . 2 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . . . . . 5 3 . . . . . . . . 1 . . . . . . . . . . . . . 3 1 1 . . Full Trace Events 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 118 | . . . . . . . . . . . 10 . . . . . . 6 . . . . 4 . 9 . . . 10 28 . 36 15 Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Matter 636 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 636 . . . . Time 338 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338 . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Time 124 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Total Allies 40 | . 1 1 . 3 . 1 . . . . . 1 . . 3 . . 7 . 1 . . . . 4 . 5 . . . 1 6 6 Largest Group 7 | . 1 1 . 3 3 1 . . . . . 1 1 1 3 . . 7 7 6 4 . . . 2 . 5 . . . 1 6 6 Highest-Rated Group 250 | . 10 31 . 40 40 10 . . . . . 94 94 94 93 . . 207 207 199 135 . . . 61 . 250 . . . 26 83 87 Highest-Rated Ally 94 | . 10 31 . 16 16 10 . . . . . 94 94 94 31 . . 38 38 38 38 . . . 31 . 60 . . . 26 14 15 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 24 | . . . . . . 2 2 2 1 3 . 3 1 . 3 . . . 1 . 3 . . . 3 . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . PICKUP 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . EXPLORE 11 | . . . . . . 1 1 1 1 2 . 2 1 . 2 . . . . . . . . . . . . . . . . . . RETURN 8 | . . . . . . 1 1 1 . 1 . 1 . . 1 . . . 1 . . . . . 1 . . . . . . . . Ally Attacks 158 | . . 2 . 4 21 . . . . . . 1 . . 24 . . . 23 5 12 . . . . . 21 . . . . 5 40 Total Damage 3428 | . . . . 43 265 . . . . . . 62 . . 341 . . . 848 131 238 . . . . . 665 . . . . 77 758 Kills 25 | . . . . 3 3 . . . . . . 1 . . 6 . . . 5 1 1 . . . . . 5 . . . . . . Allies Corrupted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Robot Analysis Total 5 | . . . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 15 | . . 3 . . . . . . 1 2 . 2 . . . 2 . 2 1 . . . . 1 . 1 . . . . . . . Drone Launches 11 | . . . . . . 1 1 1 1 2 . 1 1 . 1 . . . 1 . . . . . 1 . . . . . . . . Drone Recoveries 10 | . . . . . . 1 1 1 1 2 . 1 1 . . . . . 1 . . . . . 1 . . . . . . . . Zionite Intel Received 27 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 7 5 2 4 5 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 2 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Turns Passed 10895 | 14 111 832 302 375 920 697 22 93 85 70 24 410 34 33 256 119 65 456 304 140 194 133 136 301 957 21 1282 213 816 617 230 356 277 Spaces Moved 18699 | 8 87 548 248 298 424 1591 77 326 295 229 83 411 117 112 526 399 214 1005 587 298 312 331 177 526 1788 80 1529 466 1798 1373 872 897 667 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1429 | 8 87 548 248 298 240 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17270 | . . . . . 184 1591 77 326 295 229 83 411 117 112 526 399 214 1005 587 298 312 331 177 526 1788 80 1529 466 1798 1373 872 897 667 Fastest Speed 6 | 120 120 120 120 120 27 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 20 20 18 18 18 6 18 Average Speed 31 | 120 120 120 120 120 87 26 26 26 26 26 26 26 26 26 27 26 26 26 26 26 26 26 26 26 26 26 23 20 19 18 18 18 22 Slowest Speed 185 | 120 120 120 120 120 185 103 26 26 26 26 26 26 26 26 96 26 26 26 26 26 26 26 96 26 26 26 99 20 98 96 18 99 97 Overloaded Moves 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 112 | . . . . . . 7 . 3 . . . . . . 3 . . . . 6 . . . . 14 . 7 1 25 21 4 14 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 2 19 71 59 66 32 51 87 31 70 93 68 98 12 76 60 70 45 89 64 6 48 51 61 74 37 21 91 50 48 90 26 83 62 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 26 | . . 3 1 . 2 2 . . . 1 1 1 . . 1 1 . 2 . . . . 3 . . . . . 6 . . . 2 Known Exits Taken 28 | . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . 1 . 1 . . . . . 2 . 1 . . . 3 1 2 1 . 2 . . 2 . . . 2 . . . . . Spaces Dug 40 | . . . . . . 2 . . 1 . . . . . 3 . . . . 1 6 . . . 4 . . . 5 10 7 1 . Terrain Destroyed 283 | . . . . . . 2 . . 1 . . . . . 3 . . . . 1 6 . . . 11 . 53 78 68 52 7 1 . Melee 30 | . . . . . . 2 . . 1 . . . . . 3 . . . . 1 6 . . . 4 . . . 1 5 6 1 . Projectile 253 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 53 78 67 47 1 . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Total 22537 | 11 92 637 253 311 884 1789 78 328 299 237 84 708 120 115 611 410 220 1198 736 346 391 367 256 683 2196 79 2217 528 2098 1584 924 1023 724 Wait 2277 | . 1 24 . 9 362 64 2 4 2 8 2 281 . 4 47 3 . 189 138 37 40 8 60 151 255 . 357 10 99 65 19 33 3 Move 18460 | 7 86 547 247 297 423 1577 76 319 294 228 82 410 117 111 517 398 213 1004 586 287 311 330 176 525 1760 79 1516 463 1750 1333 863 872 656 Hop 94 | . . . . . . 7 . 3 . . . . . . 3 . . . . 4 . . . . 13 . 5 1 22 18 4 10 4 Pick Up 33 | . . 1 2 . . 3 . . . . . 1 . . . . . . 1 2 1 1 1 . 3 . 5 . 3 4 2 2 1 Fast Attach 198 | 3 4 3 1 1 18 19 . . . . . 1 2 . 9 . . 3 . 1 1 . 6 . 19 . 25 . 22 23 3 24 10 Attach 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 1 . 1 Detach 19 | . . 1 1 . 1 2 . . . . . . . . . . . 1 . . . 1 . . 4 . 2 . . 1 2 2 1 Swap 57 | . . 3 . . 1 9 . . 1 . . 1 . . 3 . . . 1 3 3 . 2 . 7 . 7 1 6 8 1 . . Drop 198 | 1 1 5 2 . 15 21 . . . . . 1 1 . 6 . . 1 . 3 2 1 5 . 19 . 29 . 27 24 5 25 4 Fire 509 | . . 47 . 2 39 32 . 2 1 1 . 4 . . 13 . 2 . 1 8 24 13 . 7 57 . 118 22 40 59 6 . 11 Melee 130 | . . . . . . 2 . . 1 . . . . . 3 2 . . . 1 6 . 6 . 4 . . . 26 19 7 28 25 Ram 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 87 | . . . . . . 36 . . . . . . . . 2 . . . . . . . . . 18 . . . 18 . . 12 1 Rewire 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . Trap 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 427 | . . 5 . 2 25 17 . . . . . 9 . . 8 7 5 . 9 . 3 13 . . 36 . 115 31 80 29 11 15 7 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Tes) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: [*Acc] / *Sec) -2/Section 7 History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 15 | -11/Scrapyard | Entered Materials 45 | -10/Materials | Upgraded with Weapon slot (x1) 77 | -10/Materials | Discovered new exit (range 15) 113 | -10/Materials | Upgraded with Utility slot (x1) 123 | -10/Materials | Identified exit to Mines 126 | -10/Materials | Entered Mines 126 | -10/Mines | Accompanied by 1 ally 153 | -10/Mines | Learned Materials stockpile data 196 | -10/Mines | Found a hidden stash of uninstalled traps 418 | -10/Mines | Build established: Skirmisher 453 | -10/Mines | Assembled infested the area 643 | -10/Mines | Escorted by a lone wolf Derelict 663 | -10/Mines | Learned location of Storage (-9) 740 | -10/Mines | Core integrity fell below 50% 781 | -10/Mines | Core integrity fell below 20% 784 | -10/Mines | Reached level 2 791 | -10/Mines | Upgraded with Utility slot (x1) 843 | -10/Mines | Discovered new exit (range 14) 858 | -10/Mines | Identified exit to Materials 952 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 954 | -10/Mines | Discovered new exit (range 5) 957 | -10/Mines | Identified exit to Exiles 958 | -10/Mines | Entered Exiles 988 | -10/Exiles | Met 8R-AWN 1005 | -10/Exiles | Met EX-HEX 1040 | -10/Exiles | Met EX-BIN 1095 | -10/Exiles | Aligned with FarCom system 1096 | -10/Exiles | Given EX-Vault access code 1105 | -10/Exiles | Build established: Scavenger-Skirmisher 1124 | -10/Exiles | Opened EX-Vault 1133 | -10/Exiles | Found Supersonic Drone Bay 1137 | -10/Exiles | Found Latent Energy Streamer 1141 | -10/Exiles | Found Trap Reconfigurator 1167 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1206 | -10/Exiles | Met EX-DEC 1212 | -10/Exiles | Learned location of Zion (-6) 1249 | -10/Exiles | Discovered new exit (range 11) 1259 | -10/Exiles | Identified exit to Mines 1260 | -10/Exiles | Stole three prototypes: Supersonic Drone Bay, Trap Reconfigurator, Latent Energy Streamer 1260 | -10/Exiles | Entered Mines 1264 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1427 | -9/Mines | Build established: Skirmisher 1606 | -9/Mines | Discovered new exit (range 6) 1607 | -9/Mines | Reached level 3 1624 | -9/Mines | Upgraded with Power slot (x1) 1630 | -9/Mines | Identified exit to Materials 1635 | -9/Mines | Discovered exit to Materials (range 15) 1635 | -9/Mines | Entered Materials 1635 | -8/Materials | Accompanied by 3 allies 1636 | -8/Materials | Core integrity fell below 50% 1636 | -8/Materials | Core integrity fell below 20% 1637 | -8/Materials | Reached level 4 1743 | -8/Materials | Upgraded with Utility slot (x1) 2144 | -8/Materials | Build established: Scavenger-Skirmisher 2228 | -8/Materials | Upgraded with Propulsion slot (x1) 2252 | -8/Materials | Identified exit to Factory 2387 | -8/Materials | Reached level 5 2416 | -8/Materials | Upgraded with Propulsion slot (x1) 2512 | -8/Materials | Build established: Scout 2554 | -8/Materials | Destroyed 7 combat bots 2555 | -8/Materials | Entered Factory 2556 | -7/Factory | Core integrity fell below 50% 2557 | -7/Factory | FarCom data flow suspended 2557 | -7/Factory | Reached level 6 2594 | -7/Factory | Reached level 7 2760 | -7/Factory | Core integrity fell below 20% 2802 | -7/Factory | Upgraded with Utility slot (x1) 2844 | -7/Factory | Build established: Sprinter 2861 | -7/Factory | Upgraded with Utility slot (x1) 2890 | -7/Factory | Discovered new exit (range 15) 2910 | -7/Factory | Identified exit to Lower Caves 2980 | -7/Factory | Discovered new exit (range 16) 3029 | -7/Factory | Reached level 8 3138 | -7/Factory | Garrison activated, responded to threat 3161 | -7/Factory | Upgraded with Weapon slot (x1) 3252 | -7/Factory | Sucked down chute 3252 | -7/Factory | Entered Waste 3256 | -7/Waste | Discovered new exit (range 49) 3262 | -7/Waste | Spotted C-40 Crusher 3262 | -7/Waste | Spotted C-40 Crusher 3262 | -7/Waste | Spotted C-40 Crusher 3263 | -7/Waste | Spotted C-40 Crusher 3265 | -7/Waste | Spotted C-40 Crusher 3266 | -7/Waste | Spotted C-40 Crusher 3274 | -7/Waste | Identified exit to Factory 3274 | -7/Waste | Entered Factory 3319 | -7/Factory | Discovered new exit (range 14) 3321 | -7/Factory | Reached level 9 3326 | -7/Factory | Identified exit to Factory 3366 | -7/Factory | Discovered exit to Lower Caves (range 5) 3367 | -7/Factory | Entered Lower Caves 3367 | -7/Lower Caves | Spotted 5M-H79(f) 3367 | -7/Lower Caves | Spotted QH-33S(f) 3368 | -7/Lower Caves | Encountered a Master Thief 3368 | -7/Lower Caves | Encountered a Master Thief 3371 | -7/Lower Caves | Spotted HQ-0D9(f) 3372 | -7/Lower Caves | Encountered a Master Thief 3417 | -7/Lower Caves | Discovered new exit (range 27) 3424 | -7/Lower Caves | Learned Factory emergency access door positions 3452 | -7/Lower Caves | Identified exit to Lower Caves 3452 | -7/Lower Caves | Entered another Lower Caves area 3452 | -7/Lower Caves | Spotted 3S-WCF(f) 3453 | -7/Lower Caves | Encountered a Master Thief 3472 | -7/Lower Caves | Discovered new exit (range 113) 3486 | -7/Lower Caves | Learned Factory security intel 3508 | -7/Lower Caves | Encountered a Warlord checkpoint 3522 | -7/Lower Caves | Identified exit to Data Miner 3522 | -7/Lower Caves | Entered Data Miner 3522 | -7/Data Miner | Discovered new exit (range 6) 3524 | -7/Data Miner | Reached level 10 3527 | -7/Data Miner | Met Data Miner 3532 | -7/Data Miner | Learned location of Section 7 (-2) 3532 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3538 | -7/Data Miner | Received God Mode back door access code from Data Miner 3546 | -7/Data Miner | Identified exit to Proximity Caves 3546 | -7/Data Miner | Entered Proximity Caves 3560 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3563 | -6/Proximity Caves | Discovered exit to Factory (range 139) 3564 | -6/Proximity Caves | Escorted by Enhanced Grunt 3568 | -6/Proximity Caves | Learned Factory terminal intel 3729 | -6/Proximity Caves | Reached level 11 3956 | -6/Proximity Caves | Entered Factory 3956 | -6/Factory | Accompanied by 1 ally 3958 | -6/Factory | Reached level 12 3959 | -6/Factory | Loaded intel: 19 terminal locations 3976 | -6/Factory | Discovered new exit (range 5) 3976 | -6/Factory | Identified exit to Lower Caves 3983 | -6/Factory | Upgraded with Utility slot (x1) 3990 | -6/Factory | Sucked down chute 3990 | -6/Factory | Entered Waste 3993 | -6/Waste | Spotted C-40 Crusher 3999 | -6/Waste | Spotted C-40 Crusher 4000 | -6/Waste | Spotted C-40 Crusher 4001 | -6/Waste | Spotted C-40 Crusher 4003 | -6/Waste | Spotted C-40 Crusher 4005 | -6/Waste | EMP discharged 4010 | -6/Waste | 1 allies followed down the chute 4011 | -6/Waste | Spotted C-40 Crusher 4017 | -6/Waste | Discovered new exit (range 10) 4019 | -6/Waste | Identified exit to Factory 4023 | -6/Waste | Entered Factory 4037 | -6/Factory | Discovered new exit (range 73) 4047 | -6/Factory | Discovered new exit (range 133) 4063 | -6/Factory | Core integrity fell below 50% 4097 | -6/Factory | Upgraded with Utility slot (x1) 4126 | -6/Factory | Allied Derelicts emerged from ambush trap array 4139 | -6/Factory | Reached level 13 4146 | -6/Factory | Identified exit to Factory 4157 | -6/Factory | Upgraded with Utility slot (x1) 4277 | -6/Factory | Discovered exit to Lower Caves (range 3) 4279 | -6/Factory | Entered Lower Caves 4289 | -6/Lower Caves | Encountered a Warlord checkpoint 4313 | -6/Lower Caves | Learned Factory emergency access door positions 4395 | -6/Lower Caves | Discovered new exit (range 12) 4398 | -6/Lower Caves | Identified exit to Lower Caves 4398 | -6/Lower Caves | Entered another Lower Caves area 4401 | -6/Lower Caves | Reached level 14 4456 | -6/Lower Caves | Discovered new exit (range 12) 4463 | -6/Lower Caves | Identified exit to Zion 4463 | -6/Lower Caves | Entered Zion 4472 | -6/Zion | Discovered new exit (range 16) 4495 | -6/Zion | System corruption cleaned by Quarantine Array 4525 | -6/Zion | Gained Derelict followers 4569 | -6/Zion | Learned Factory machine intel 4584 | -6/Zion | Given the Hacking Drone Bay 4585 | -6/Zion | Found Prototype Device 4585 | -6/Zion | Identified Hacking Drone Bay 4684 | -6/Zion | Imprinted 4686 | -6/Zion | Declared Zion's savior 4729 | -6/Zion | Identified exit to Proximity Caves 4919 | -6/Zion | Entered Proximity Caves 4919 | -5/Proximity Caves | Accompanied by 7 allies 4921 | -5/Proximity Caves | Reached level 15 5090 | -5/Proximity Caves | Learned location of 2 exits from Factory 5105 | -5/Proximity Caves | Discovered exit to Factory (range 8) 5223 | -5/Proximity Caves | Entered Factory 5223 | -5/Factory | Accompanied by 5 allies 5224 | -5/Factory | Identified exit to Upper Caves 5224 | -5/Factory | Identified exit to Factory 5225 | -5/Factory | Reached level 16 5226 | -5/Factory | Loaded intel: 257 machine locations 5301 | -5/Factory | Zion Offense Resupply teleported in 5321 | -5/Factory | Reached level 17 5346 | -5/Factory | Upgraded with Utility slot (x1) 5363 | -5/Factory | Entered Upper Caves 5363 | -5/Upper Caves | Accompanied by 4 allies 5441 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5538 | -5/Upper Caves | Reached level 18 5554 | -5/Upper Caves | Discovered new exit (range 14) 5557 | -5/Upper Caves | Identified exit to Upper Caves 5557 | -5/Upper Caves | Entered another Upper Caves area 5565 | -5/Upper Caves | Discovered exit to Factory (range 15) 5590 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5616 | -5/Upper Caves | Reached level 19 5677 | -5/Upper Caves | Discovered new exit (range 15) 5678 | -5/Upper Caves | Spotted XT-E19(f) 5678 | -5/Upper Caves | Spotted H0-SNB(f) 5678 | -5/Upper Caves | Spotted XD-9Q1(f) 5680 | -5/Upper Caves | Encountered a Master Thief 5680 | -5/Upper Caves | Encountered a Master Thief 5680 | -5/Upper Caves | Encountered a Master Thief 5680 | -5/Upper Caves | Spotted HN-DTL(f) 5681 | -5/Upper Caves | Encountered a Master Thief 5690 | -5/Upper Caves | Identified exit to Zhirov 5690 | -5/Upper Caves | Entered Zhirov 5690 | -5/Zhirov | Discovered new exit (range 4) 5695 | -5/Zhirov | Met Zhirov 5700 | -5/Zhirov | Learned location of Quarantine (-2) 5700 | -5/Zhirov | Learned location of Testing (-3) 5700 | -5/Zhirov | Learned location of Command (-1) 5704 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5708 | -5/Zhirov | Found Alien Artifact 5708 | -5/Zhirov | Identified Integrated Dissipator 5708 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5826 | -5/Zhirov | Identified exit to Proximity Caves 5826 | -5/Zhirov | Entered Proximity Caves 5828 | -4/Proximity Caves | Reached level 20 5848 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5883 | -4/Proximity Caves | Spotted B-86 Titan 5898 | -4/Proximity Caves | Learned Research emergency access door positions 5988 | -4/Proximity Caves | Discovered exit to Factory (range 5) 6119 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6127 | -4/Proximity Caves | Entered Factory 6129 | -4/Factory | Reached level 21 6143 | -4/Factory | Zion Infowar Resupply teleported in 6217 | -4/Factory | Core integrity fell below 50% 6235 | -4/Factory | Zion Heavy Resupply teleported in 6236 | -4/Factory | Spotted B-86 Titan 6354 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 6355 | -4/Factory | Zion Resource Resupply teleported in 6364 | -4/Factory | Upgraded with Utility slot (x1) 6446 | -4/Factory | Discovered new exit (range 11) 6448 | -4/Factory | Identified exit to Research 6490 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 6554 | -4/Factory | Retrieved Zion intel report: Emergency Access 6555 | -4/Factory | Zion Kinetic Resupply teleported in 6598 | -4/Factory | Reached level 22 6876 | -4/Factory | Retrieved Zion intel report: Branch Access 6876 | -4/Factory | Identified exit to Upper Caves 6957 | -4/Factory | Spotted B-86 Titan 7033 | -4/Factory | Reached level 23 7073 | -4/Factory | Discovered exit to Research (range 11) 7084 | -4/Factory | Entered Upper Caves 7085 | -4/Upper Caves | Learned 8 Research zone layouts 7105 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 7105 | -4/Upper Caves | Identified exit to Warlord 7105 | -4/Upper Caves | Entered Warlord 7114 | -4/Warlord | System corruption cleaned by Quarantine Array 7138 | -4/Warlord | Rebuked by Warlord 7141 | -4/Warlord | Opened Warlord's prototype stash 7149 | -4/Warlord | Found Prototype Reactor 7149 | -4/Warlord | Identified Vortex Chain Reactor 7163 | -4/Warlord | Warlord's base attacked by MAIN.C 7163 | -4/Warlord | Found Prototype Processor 7163 | -4/Warlord | Identified Spectral Analyzer 7170 | -4/Warlord | Found Prototype Device 7170 | -4/Warlord | Identified System Purifier 7171 | -4/Warlord | Upgraded with Propulsion slot (x1) 7226 | -4/Warlord | Learned Factory scanalyzer intel 7226 | -4/Warlord | Learned Armory fabricator intel 7226 | -4/Warlord | Learned Research repair station intel 7226 | -4/Warlord | Learned 4 Command zone layouts 7226 | -4/Warlord | Learned Research emergency access door positions 7303 | -4/Warlord | Found Prototype Piercing Weapon 7303 | -4/Warlord | Identified Vortex Lance 7305 | -4/Warlord | Found Prototype Energy Gun 7305 | -4/Warlord | Identified Vortex Shotgun 7362 | -4/Warlord | Reached level 24 7373 | -4/Warlord | Warlord forces counterattacked 7407 | -4/Warlord | Upgraded with Propulsion slot (x1) 7489 | -4/Warlord | Spotted Striker 7506 | -4/Warlord | Destroyed Striker 7575 | -4/Warlord | Spotted Executioner 7586 | -4/Warlord | Found Prototype Processor 7586 | -4/Warlord | Identified Exp. Core Analyzer 7663 | -4/Warlord | Spotted Executioner 7663 | -4/Warlord | Spotted B-90 Cyclops 7663 | -4/Warlord | Spotted Striker 7674 | -4/Warlord | Spotted Executioner 7680 | -4/Warlord | Destroyed B-90 Cyclops 7685 | -4/Warlord | Reached level 25 7688 | -4/Warlord | Destroyed Executioner 7714 | -4/Warlord | Found Prototype Processor 7714 | -4/Warlord | Identified Exp. Targeting Computer 7944 | -4/Warlord | Destroyed 7 combat bots 7999 | -4/Warlord | Spotted Executioner 8004 | -4/Warlord | Spotted Executioner 8020 | -4/Warlord | Spotted Executioner 8036 | -4/Warlord | Spotted Striker 8056 | -4/Warlord | Destroyed Striker 8114 | -4/Warlord | Spotted Executioner 8151 | -4/Warlord | Reached level 26 8158 | -4/Warlord | Spotted Striker 8167 | -4/Warlord | Destroyed Striker 8176 | -4/Warlord | Found Prototype Device 8176 | -4/Warlord | Identified Adv. Kinecellerator 8228 | -4/Warlord | Spotted Executioner 8249 | -4/Warlord | Destroyed Executioner 8294 | -4/Warlord | Spotted Executioner 8298 | -4/Warlord | Destroyed Executioner 8344 | -4/Warlord | Spotted Striker 8370 | -4/Warlord | Destroyed 11 combat bots 8382 | -4/Warlord | Spotted Striker 8382 | -4/Warlord | Spotted Executioner 8382 | -4/Warlord | Spotted Striker 8385 | -4/Warlord | Spotted Striker 8385 | -4/Warlord | Discovered new exit (range 12) 8387 | -4/Warlord | Identified exit to Proximity Caves 8387 | -4/Warlord | Entered Proximity Caves 8393 | -3/Proximity Caves | Reached level 27 8524 | -3/Proximity Caves | Core integrity fell below 20% 8536 | -3/Proximity Caves | Destroyed 8 combat bots 8555 | -3/Proximity Caves | Spotted B-86 Titan 8592 | -3/Proximity Caves | Discovered exit to Research (range 13) 8597 | -3/Proximity Caves | Build established: Scavenger-Scout 8600 | -3/Proximity Caves | Entered Research 8601 | -3/Research | Identified exit to Research 8602 | -3/Research | Reached level 28 8603 | -3/Research | Loaded intel: 4 repair station locations 8673 | -3/Research | Retrieved Zion intel report: Unaware Analyses 8702 | -3/Research | Found Tesla Bomb Launcher 8719 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 8773 | -3/Research | Fabricated Exp. Cesium-ion Thruster (x1) 8793 | -3/Research | Discovered exit to Research (range 7) 8811 | -3/Research | Spotted B-86 Titan 8861 | -3/Research | Found Enh. Force Lance 8946 | -3/Research | Fabricated Exp. Cesium-ion Thruster? 8996 | -3/Research | Retrieved Zion intel report: Active Garrisons 9026 | -3/Research | Incoming investigation squad redirected 9096 | -3/Research | Core integrity fell below 50% 9108 | -3/Research | Reached level 29 9112 | -3/Research | Core integrity fell below 20% 9132 | -3/Research | Destroyed 7 combat bots 9247 | -3/Research | Garrison activated, responded to threat 9290 | -3/Research | Destroyed 8 combat bots 9322 | -3/Research | Retrieved Zion intel report: Prototype Schematics 9332 | -3/Research | Retrieved Zion intel report: Component Stockpiles 9350 | -3/Research | First assault squad dispatched 9376 | -3/Research | Retrieved Zion intel report: Emergency Access 9379 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 9381 | -3/Research | Discovered new exit (range 5) 9382 | -3/Research | Identified exit to Testing 9416 | -3/Research | Entered Testing 9423 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 9434 | -3/Testing | Scanned by Researcher 9471 | -3/Testing | Retrieved Zion intel report: Trap Installations 9498 | -3/Testing | Found Prototype Slashing Weapon 9498 | -3/Testing | Identified Vibroblade 9510 | -3/Testing | Retrieved Zion intel report: Component Schematics 9549 | -3/Testing | Upgraded with Utility slot (x1) 9561 | -3/Testing | Spotted Striker 9561 | -3/Testing | Spotted Striker 9582 | -3/Testing | Reached level 30 9666 | -3/Testing | First assault squad dispatched 9681 | -3/Testing | Incoming assault squad redirected 9687 | -3/Testing | Incoming assault squad redirected 9706 | -3/Testing | Repaired Broken Cld. Field Propulsion Drive? 9721 | -3/Testing | Incoming assault squad redirected 9738 | -3/Testing | Found Prototype Ballistic Cannon 9738 | -3/Testing | Identified Omega Cannon 9751 | -3/Testing | Spotted PH-Y03N2JVQGS 9755 | -3/Testing | Retrieved Zion intel report: Component Schematics 9759 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 9762 | -3/Testing | Discovered exit to Research (range 15) 9764 | -3/Testing | Incoming assault squad redirected 9855 | -3/Testing | Incoming investigation squad redirected 9901 | -3/Testing | Destroyed 8 combat bots 10000 | -3/Testing | Incoming assault squad redirected 10033 | -3/Testing | Entered Research 10034 | -2/Research | Core integrity fell below 50% 10034 | -2/Research | Core integrity fell below 20% 10035 | -2/Research | Reached level 31 10078 | -2/Research | Incoming investigation squad redirected 10149 | -2/Research | Upgraded with Utility slot (x1) 10204 | -2/Research | Found Antimissile System 10221 | -2/Research | Retrieved Zion intel report: Branch Access 10221 | -2/Research | Identified exit to Quarantine 10222 | -2/Research | Zion Explosive Resupply teleported in 10258 | -2/Research | Retrieved Zion intel report: Component Stockpiles 10263 | -2/Research | Entered Quarantine 10268 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 10272 | -2/Quarantine | Found Alien Artifact 10296 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 10309 | -2/Quarantine | Found Alien Artifact 10309 | -2/Quarantine | Identified Terrabomb 10309 | -2/Quarantine | Used Terrabomb 10329 | -2/Quarantine | Cryocooling Duct disabled 10336 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 10344 | -2/Quarantine | Ambient heat levels rising (+20) 10344 | -2/Quarantine | Non-combat units ordered to evacuate 10349 | -2/Quarantine | Found Alien Artifact 10349 | -2/Quarantine | Identified Core Reset Matrix 10349 | -2/Quarantine | Identified Subatomic Replicator 10349 | -2/Quarantine | Reached level 32 10349 | -2/Quarantine | Used Core Reset Matrix 10353 | -2/Quarantine | Detected hypermatrix surge 10353 | -2/Quarantine | Emitted hypermatrix ping 10353 | -2/Quarantine | Sensed 15 artifacts in vicinity 10358 | -2/Quarantine | Assembled emerged from beneath the floor 10368 | -2/Quarantine | Found Sigix Broadsword 10380 | -2/Quarantine | Found Core Cannon 10383 | -2/Quarantine | Discovered new exit (range 14) 10566 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 10604 | -2/Quarantine | Spotted Fortress 10618 | -2/Quarantine | Discovered new exit (range 5) 10619 | -2/Quarantine | Identified exit to Section 7 10619 | -2/Quarantine | Entered Section 7 10620 | -2/Section 7 | Emitted hypermatrix ping 10620 | -2/Section 7 | Sensed 17 artifacts in vicinity 10620 | -2/Section 7 | Spotted S7 Guard 10625 | -2/Section 7 | Assembled emerged from beneath the floor 10628 | -2/Section 7 | Found Integrated Singularity Reactor 10628 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 10645 | -2/Section 7 | Destroyed S7 Guard 10668 | -2/Section 7 | Found Integrated Reactor 10668 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10678 | -2/Section 7 | Spotted S7 Guard 10682 | -2/Section 7 | Found Core Regenerator 10682 | -2/Section 7 | Used Core Regenerator, restored core integrity (+187) 10695 | -2/Section 7 | Spotted B-90 Cyclops 10695 | -2/Section 7 | Scanned by Researcher 10720 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 10720 | -2/Section 7 | Garrison activated, responded to threat 10730 | -2/Section 7 | Spotted Executioner 10731 | -2/Section 7 | Spotted Executioner 10738 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 10743 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 10745 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 10745 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 10762 | -2/Section 7 | Reached level 33 10796 | -2/Section 7 | Found Sigix Quantum Sheargun 10802 | -2/Section 7 | Spotted Striker 10802 | -2/Section 7 | Spotted Striker 10813 | -2/Section 7 | Spotted B-99 Colossus 10821 | -2/Section 7 | Intercept squad dispatched 10830 | -2/Section 7 | Found Integrity Redistributor 10830 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+153) 10832 | -2/Section 7 | Found Integrity Redistributor 10832 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-205) 10834 | -2/Section 7 | Spotted Tracker 10835 | -2/Section 7 | Spotted Tracker 10840 | -2/Section 7 | Destroyed Tracker 10845 | -2/Section 7 | Destroyed Tracker 10869 | -2/Section 7 | Spotted Combat Programmer 10875 | -2/Section 7 | Destroyed Combat Programmer 10895 | -2/Section 7 | Spotted Combat Programmer 10896 | -2/Section 7 | Destroyed by Combat Programmer with EMDS Last Messages --------------- 10857_ Dropped System Purifier. 10858_ Acquired Unknown Processor. 10858_ Identified Enh. Optical Array. 10859_ Discarded Enh. Optical Array. 10861_ Acquired System Purifier. 10865_ Acquired 46 matter. 10870_ Penetrated by EMDS Slug. 10871_ Combat Programmer knocked back. 10873_ Penetrated by EMDS Slug. 10873_ U-05 Engineer suffers critical hit. 10873_ U-05 Engineer destroyed. 10875_ Penetrated by EMDS Slug. 10875_ Combat Programmer fries systems beyond repair. 10875_ Combat Programmer destroyed. 10878_ R-10 Processor collects Exp. Targeting Computer. 10883_ Acquired 29 matter. 10883_ R-10 Processor collects Unknown Special Weapon. 10889_ Detecting system override signal. 10895_ Combat Programmer knocked back. 10896_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ????????????????????# ???# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #???????"" ????????? | | ??????????????############ #### " "??????? | | ??????????????# ""?????? | | ??????????????# ""?????? | | ??????????????# %###############" ""?????? | | ??????????#####R #????????????????c ?????? | | ???????####! # #####?????????????? " ?????? | | ???????#" """ " """"#????????????????"" ?"?????? | | ???????#" """#???????????????????????????? | | ???????#" """#???????????????????????????? | | ???????#""""" """#???????????????????????????? | | ???????#""""" """#???????????????????????????? | | ???????#""""" """#???????????????????????????? | | ???????#""""" """#?###########?##????????????? | | ???????#" """"#?#"""""""""""""#???????????? | | ???????#""""" """#?#""@"""" #???????????? | | ???????#""""" """"#?#"" """" #???????????? | | ???????######## #####?#"" """" ### #??????? | | ??????????????# #?????#"" """" #??????? | | ??????????????# #?????# @ #??????? | | ??????????????# #?????# #???????????? | | ??????????????# #######p """" ""#???????????? | | ??????????????# """" ""#???????????? | | ??????????????# """" "?????????????? | | ??????????????##########" """" "?????????????? | | ???????????????????????#"""T """"""??????????????? | | ???????????????????????#####"######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????!????????????????? | | ????????????????????????????????!????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 100 Energy Capacity 1700 Matter Stores 590 Matter Capacity 600 Sight Range 25 Robot Scan Range 32 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EM 25 Utility Shielding 66 Point Defense Rating 160 Phase Shifting 10 Evasion (%) 90 Targeting Accuracy 16 Launcher Accuracy 30 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Salvage Targeting 2 Stasis Canceling 2 Defensive Hacking 14 Item Schematics ----------------- Exp. Shock Absorption System | -2/Quarantine | Z-intel Exp. Signal Interpreter | -2/Quarantine | Z-intel Com. Mass Driver | -2/Quarantine | Z-intel Exp. Target Analyzer | -2/Quarantine | Z-intel Imp. Q-thruster | -2/Quarantine | Z-intel Graviton Cannon | -2/Quarantine | Z-intel Imp. Quantum Reactor | -2/Quarantine | Z-intel Gravity Flail | -2/Quarantine | Z-intel Beam Splitter | -2/Quarantine | Z-intel Centrium Medium Armor Plating | -2/Quarantine | Z-intel Inertial Stasis Machine | -2/Quarantine | Z-intel Cmb. Antigrav System | -2/Section 7 | Z-intel Imp. Melee Analysis Suite | -2/Section 7 | Z-intel Adv. Reclamation Unit | -2/Section 7 | Z-intel Imp. Linear Gravjet | -2/Section 7 | Z-intel Adv. Force Field | -2/Section 7 | Z-intel Fusion Bomb Launcher | -2/Section 7 | Z-intel Adv. Hardlight Generator | -2/Section 7 | Z-intel Com. HERF Cannon | -2/Section 7 | Z-intel Point Defense System | -2/Section 7 | Z-intel Imp. Force Field | -2/Section 7 | Z-intel HERF Cannon | -2/Section 7 | Z-intel Linear Accelerator | -2/Section 7 | Z-intel Adv. Melee Analysis Suite | -2/Section 7 | Z-intel Nova Cannon | -2/Section 7 | Z-intel Imp. Shield Generator | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Exp. Cesium-ion Thruster | x1 | -3/Research Exp. Cesium-ion Thruster | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Terrabomb Core Reset Matrix Sigix Broadsword Integrated Singularity Reactor Integrated Reactor Core Regenerator Integrity Redistributor Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Levels Raised 32 | . . 1 . 1 2 3 . 1 . . 1 1 1 . 1 . 1 . 1 2 1 1 . 1 3 . 3 1 2 1 1 1 1 XP Earned 51237 | 3000 . 1675 350 1029 4359 4318 200 150 500 500 650 1332 1500 200 1735 500 650 800 1922 1983 1858 800 650 1175 4413 349 4695 1680 2762 1466 1284 1575 1177 XP Spent 50970 | 1000 1300 1285 500 500 3850 4800 . . . . . 750 2000 . 4900 . . 1100 1000 2900 . . 1600 . 6750 . 6100 . . 3535 4025 45 3030 Upgrades 60 | 2 2 6 1 1 9 4 . . . . . 1 1 . 2 . . 1 1 1 . . 1 . 7 . 6 . . 2 4 1 7 Power Slot 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 5 | 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Utility Slot 12 | . 1 1 . . 1 2 . . . . . . 1 . 2 . . . . 1 . . . . 1 . . . . 1 1 . . Weapon Slot 3 | 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Heat Dissipation 8 | . . 3 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mass Support 5 | . . . . . 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 Inventory Capacity 6 | . . 1 1 . . . . . . . . 1 . . . . . . 1 . . . . . 1 . 1 . . . . . . Sight Range 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . Sensor Range 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 5 Ranged Accuracy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Protomatter Created 3357 | . . 17 . . 102 138 . . . . . 65 . . 44 50 35 . . 66 130 138 139 . 234 . 909 288 580 263 . 113 46 Integrity Restored 9049 | . . 81 . 30 540 390 . . . . . 195 . . 168 150 105 . 132 . 56 263 . . 816 . 2330 663 1792 621 249 339 129 Core 7842 | . . 81 . 30 540 390 . . . . . 195 . . 168 150 105 . 11 . 47 210 . . 790 . 1540 663 1584 621 249 339 129 Parts 1207 | . . . . . . . . . . . . . . . . . . . 121 . 9 53 . . 26 . 790 . 208 . . . . Protomatter Decayed 2628 | . . 8 . . 52 8 . . . . . . . . . 43 . . 6 . 107 37 122 55 . . 1763 85 138 201 . . 3 Game ------ Seed OverloadFrostTriangulator Manual? 0 Play Time 05:19:03 Cumulative 310.6 hours Start 2021.07.09 @ 23:35:16 End 2021.07.10 @ 19:40:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 160 Rogue 157 Adventurer 1 Explorer 2 Win Type - Total 5 Types 3/1/1/0/0/0/0/0/0 Lore% 80 Gallery% 88 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(0,0,0) Steam 1 RUN: fa6270e5-8d29-4157-809c-04b5412d59bf