Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.28 @ 22:46:18

Player: Suikeina

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (134)     670
Value Destroyed (4064)     4064
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (617)                617
              TOTAL SCORE: 8631

 Bonus
-------
High Alert Combat Kills    145
Follower Combat Kills      74
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -202

 Cogmind 
---------
Core Integrity             0/850
Matter                     236/300
Energy                     115/125
System Corruption          7%
Temperature                Cool (0)
Movement                   Rolling (80)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
>          --- PROPULSION (4) ---
           Wheel
           Wheel
           Wheel
           Wheel
>          --- UTILITY (4) ------
    Medium Storage Unit
  Advanced Signal Interpreter
           0b10 Decoder Chip [Generic]
  Improved Light Armor Plating
>          --- WEAPON (5) -------
           Gauss Rifle
           Gauss Rifle
           Flak Gun
           Magnetic Acceleration Cannon
>          --- INVENTORY (10) ---
           Wheel
  Improved Heat Sink
  Improved Sensor Array
           Component Analysis Suite

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
       Light Angular Momentum Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
      Medium Storage Unit
    Advanced Signal Interpreter
             0b10 Decoder Chip [Generic]
    Hardened Light Armor Plating
>            --- WEAPON -----------
       Heavy Laser
             Plasma Rifle
             Gauss Rifle
             Gauss Rifle
>            --- INVENTORY --------
    Improved Heat Sink
    Improved Light Armor Plating
             Component Analysis Suite
             Gauss Rifle
             Gauss Rifle
             Gauss Rifle
             Flak Gun
    Advanced Assault Cannon
             Magnetic Acceleration Cannon
  Long-range Missile Launcher
[Rating: 53]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                0b10 Decoder Chip [Generic]
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               Beam Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   .   .   1   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   3    | .   .   1   .   .   .   2   
Parts Attached             165  | 7   19  39  21  .   15  64  
  Power                    23   | 1   3   7   1   .   2   9   
    Engine                 21   | 1   3   7   1   .   1   8   
    Core                   2    | .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               52   | 2   5   13  8   .   5   19  
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    38   | .   5   13  8   .   5   7   
    Wheel                  12   | .   .   .   .   .   .   12  
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  20   | 1   3   3   1   .   1   11  
    Device                 6    | .   1   .   .   .   1   4   
    Storage                5    | 1   1   1   .   .   .   2   
    Processor              3    | .   .   .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   1   2   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   70   | 3   8   16  11  .   7   25  
    Energy Gun             23   | 1   8   5   2   .   2   5   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          26   | 2   .   5   4   .   3   12  
    Ballistic Cannon       8    | .   .   5   .   .   .   3   
    Launcher               10   | .   .   1   4   .   1   4   
    Special Weapon         2    | .   .   .   1   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 64   | .   7   4   3   .   10  40  
  Power                    12   | .   2   .   1   .   2   7   
  Propulsion               20   | .   3   1   .   .   2   14  
  Utility                  6    | .   .   1   1   .   2   2   
  Weapon                   26   | .   2   2   1   .   4   17  
  Highest Loss Streak      8    | .   4   1   3   .   4   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   84  98  92  100 94  70  
  Engine                   8    | .   13  11  4   11  2   4   
  Leg                      26   | .   21  32  32  33  32  9   
  Wheel                    1    | .   .   .   .   .   .   7   
  Device                   2    | .   .   .   .   .   8   3   
  Storage                  10   | .   14  11  11  11  11  6   
  Processor                2    | .   .   .   .   .   .   11  
  Protection               6    | .   .   10  11  11  1   2   
  Energy Gun               7    | .   20  6   7   .   9   4   
  Ballistic Gun            13   | .   7   6   9   22  19  13  
  Ballistic Cannon         7    | .   .   18  11  11  1   2   
Peak Build Rating          53   | 6   9   15  15  15  27  53  
  Average Rating           17   | 4   6   12  14  14  20  33  
  On Entrance              10   | .   6   8   15  15  14  17  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             43   | 13  22  32  33  28  30  43  
  Greatest Support         60   | 40  40  30  33  30  46  60  
  Greatest Overweight (x)  10   | 1   1   1   1   .   1   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  
  Most Carried             10   | 3   10  10  10  10  10  10  
  Average Carried          8    | 1   6   9   9   9   7   7   
  Final Capacity           10   | 8   10  10  10  10  10  10  
  Final Carried            10   | 2   10  10  10  9   10  4   

 Class Distribution 
--------------------
 53% | Scavenger-Tank
 17% | Scavenger-Gunner
 13% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
   Scavenger-Tank | -9/Materials
   Scavenger-Tank | -9/Mines
   Scavenger-Tank | -7/Zion
 Scavenger-Gunner | -6/Proximity Caves
   Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Matter Collected           4586 | 169  336  1186 493  33   560  1809 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5661 | .    684  1481 341  .    830  2325 
  Parts                    283  | .    39   102  12   .    25   105  
Haulers Intercepted        8    | .    2    6    .    .    .    .    
Recyclers Shooed           10   | .    .    1    .    .    .    9    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    .    .    .    20   .    
  Prevented                1    | .    .    .    .    .    1    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  92   | .   11  32  16  .   12  21  
  Guns                     41   | .   8   7   4   .   8   14  
  Cannons                  30   | .   .   23  4   .   2   1   
  AOE                      20   | .   2   2   8   .   2   6   
Classes Destroyed          15   | .   6   5   1   .   1   2   
  Worker                   16   | .   1   2   1   .   .   12  
  Builder                  8    | .   1   .   .   .   .   7   
  Tunneler                 3    | .   .   1   2   .   .   .   
  Hauler                   8    | .   2   6   .   .   .   .   
  Recycler                 9    | .   .   .   .   .   .   9   
  Operator                 2    | .   1   1   .   .   .   .   
  Watcher                  5    | .   2   2   .   .   .   1   
  Swarmer                  6    | .   .   2   1   .   .   3   
  Grunt                    54   | .   11  21  3   .   10  9   
  Brawler                  2    | .   .   1   1   .   .   .   
  Duelist                  2    | .   .   1   .   .   .   1   
  Sentry                   13   | .   .   7   2   .   1   3   
  Hunter                   5    | .   .   .   .   .   1   4   
  Programmer               1    | .   .   .   .   .   .   1   
  Z-Courier                1    | .   .   .   .   .   .   1   
  Assembled                9    | .   .   .   9   .   .   .   
Best Kill Streak           9    | .   4   8   9   .   2   7   
  Combat Bots Only         9    | .   2   4   9   .   2   5   
Max Kills in Single Turn   4    | .   3   4   3   .   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   1   2   3   .   1   4   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -7   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        757   | .    84   107  77   .    141  348  
  Missed                   189   | .    19   19   21   .    39   91   
Damage Taken               8903  | .    909  1260 779  .    1518 4437 
  Core                     1284  | .    113  100  31   .    181  859  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Redirected to Shielding  50    | .    .    50   .    .    .    .    
  Regen/Repaired (Parts)   66    | .    .    66   .    .    .    .    
Core Remaining (%)         58    | 100  54   .    .    .    22   .    
Volleys Fired              379   | .    68   80   32   .    56   143  
  Largest                  5     | .    2    3    3    .    3    5    
  Hottest                  250   | .    85   177  128  .    154  250  
Shots Fired                991   | .    126  234  80   .    161  390  
  Gun                      707   | .    126  75   45   .    135  326  
  Cannon                   258   | .    .    158  29   .    22   49   
  Launcher                 16    | .    .    1    6    .    4    5    
  Special                  10    | .    .    .    .    .    .    10   
  Kinetic                  778   | .    62   206  63   .    111  336  
  Thermal                  138   | .    16   27   11   .    43   41   
  Explosive                16    | .    .    1    6    .    4    5    
  Electromagnetic          59    | .    48   .    .    .    3    8    
  Robot Hit Streak         13    | .    13   7    13   .    8    10   
  Robot Miss Streak        7     | .    4    7    5    .    6    7    
  Penetration Max          1     | .    .    .    .    .    .    1    
  Secondary Targets        5     | .    2    .    .    .    .    3    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    
Shots Hit Robots           517   | .    75   111  37   .    87   207  
  Core Hits                269   | .    29   55   31   .    43   111  
  Critical Kills           1     | .    .    .    .    .    .    1    
  Critical Parts Destroyed 3     | .    .    .    .    .    2    1    
  Critical Strikes         21    | .    .    12   .    .    4    5    
    Burn                   5     | .    .    2    .    .    2    1    
    Destroy                4     | .    .    .    .    .    2    2    
    Blast                  12    | .    .    10   .    .    .    2    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           12443 | .    1148 2515 1144 .    1716 5920 
  Guns                     6972  | .    900  677  390  .    1137 3868 
  Cannons                  2352  | .    .    1212 234  .    219  687  
  Explosions               3018  | .    244  613  503  .    360  1298 
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  47    | .    4    13   17   .    .    13   
  Kinetic                  7470  | .    432  1575 509  .    939  4015 
  Thermal                  2357  | .    300  314  115  .    386  1242 
  Explosive                2045  | .    32   613  503  .    360  537  
  Electromagnetic          524   | .    380  .    .    .    31   113  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    7    
  Average Corruption       2     | .    .    .    .    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  12    | .    .    .    .    .    .    12   
    Message Errors         2     | .    .    .    .    .    .    2    
    Matter Fused           3     | .    .    .    .    .    .    3    
    Heat Flow Errors       3     | .    .    .    .    .    .    3    
    Energy Discharges      1     | .    .    .    .    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    2    
    Weapon Failures        1     | .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            298   | .    1    100  24   .    .    173  
  Projectiles              59    | .    .    2    16   .    .    41   
  Explosions               239   | .    1    98   8    .    .    132  
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 30    | .    .    17   3    .    2    8    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  28    | .    .    16   2    .    2    8    
  Secondary                2     | .    .    1    1    .    .    .    
Self-Inflicted Damage      423   | .    85   57   37   .    .    244  
  Shots                    9     | .    2    2    1    .    .    4    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             6     | .    1    1    2    .    .    2    
  Kicked                   6     | .    1    1    2    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        760   | .    165  491  295  .    287  760  
  Average Temperature      126   | .    42   140  117  .    88   167  
  Received Heat Transfer   2697  | .    516  492  270  .    588  831  
  Effects                  52    | .    .    12   3    .    2    35   
    Shutdowns              15    | .    .    5    .    .    .    10   
    Energy Bleed           2     | .    .    .    .    .    .    2    
    Interference           14    | .    .    .    3    .    2    9    
    Matter Decay           1     | .    .    1    .    .    .    .    
    Short Circuit          5     | .    .    1    .    .    .    4    
    Damage (minor)         5     | .    .    .    .    .    .    5    
    Damage (major)         9     | .    .    5    .    .    .    4    
    Damage (core)          1     | .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           1     | .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    
  Parts Fried              3     | .    3    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    2    .    .    4    3    
  Heat Transferred         4587  | .    350  925  296  .    1073 1943 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    3    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Peak Influence             785  | .   146 736 425 .   .   785 
  Initial                  257  | .   .   60  257 .   .   .   
  Average                  230  | .   65  399 306 .   .   158 
Maximum Alert Level        3    | .   .   3   2   .   .   3   
  Low Security (%)         59   | 100 100 37  2   .   .   82  
  Level 1                  21   | .   .   11  88  .   .   9   
  Level 2                  14   | .   .   38  8   .   .   5   
  Level 3                  4    | .   .   13  .   .   .   2   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   4   1   .   .   3   
  Investigation            1    | .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            8    | .   2   3   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Distress Signals           14   | .   2   10  .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              147  | .   20  42  30  .   15  40  
  Peak Tracking Total      12   | .   4   7   12  .   4   7   
  Tactical Retreats        10   | .   .   1   3   .   2   4   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Traps Triggered            4    | .   3   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Disabled          23   | .   2   7   .   .   .   14  
  Max in Single Turn       6    | .   1   1   .   .   .   6   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Accessed          10   | .   3   4   1   .   1   1   
  Terminals                8    | .   3   3   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                20   | .   6   11  1   .   1   1   
  Successful               12   | .   5   4   1   .   1   1   
  Failed                   8    | .   1   7   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   2   .   2   
  Terminals                14   | .   6   6   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   5   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   5   2   1   .   1   1   
  Record                   1    | .   .   .   .   .   1   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Alert Level              3    | .   2   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   2   .   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac 
Total Allies               9    | .   .   .   4   4   .   1   
  Largest Group            6    | .   .   .   4   6   2   1   
  Highest-Rated Group      176  | .   .   .   71  176 24  30  
  Highest-Rated Ally       40   | .   .   .   31  40  16  30  
Zionite Dispatches         1    | .   .   .   .   .   .   1   
  Kinetic Resupply         1    | .   .   .   .   .   .   1   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   17  .   3   .   
  Total Damage             233  | .   .   .   197 .   36  .   
  Kills                    4    | .   .   .   4   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   1   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   3   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   
Decoded 0b10 Intel         40   | .   .   .   .   .   .   40  
  Emergency Access         4    | .   .   .   .   .   .   4   
  Items                    26   | .   .   .   .   .   .   26  
  Machines                 6    | .   .   .   .   .   .   6   
  Patrols                  1    | .   .   .   .   .   .   1   
  Guards                   3    | .   .   .   .   .   .   3   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Turns Passed               8260 | 88   1195 1534 959  1571 1351 1562 
Spaces Moved               5180 | 54   738  784  564  1301 916  823  
  Core                     43   | 16   10   .    .    .    .    17   
  Treads                   147  | 38   109  .    .    .    .    .    
  Legs                     4630 | .    619  784  564  1301 916  446  
  Wheels                   360  | .    .    .    .    .    .    360  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  120  120  120  120  80   
  Average Speed            127  | 135  129  144  138  120  120  122  
  Slowest Speed            550  | 160  190  190  190  120  190  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    
Exploration Rate (%)       64   | 5    90   69   94   89   86   18   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    1    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    1    2    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          179  | .    29   6    36   .    37   71   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    2    .    .    5    
  AOE                      172  | .    29   6    34   .    37   66   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Total                      6132 | 69   857  1020 682  1313 1052 1139 
  Wait                     186  | .    10   49   47   5    43   32   
  Move                     5174 | 53   737  783  563  1300 915  823  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  140  | 8    18   32   8    4    16   54   
  Fast Attach              17   | .    7    7    .    .    .    3    
  Attach                   103  | 7    7    11   9    .    11   58   
  Detach                   7    | 1    .    1    1    .    .    4    
  Swap                     45   | .    5    21   12   .    4    3    
  Drop                     75   | .    4    35   8    4    7    17   
  Fire                     379  | .    68   80   32   .    56   143  
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     6    | .    1    1    2    .    .    2    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: [*Mat x2] / *Min)
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 16)
   89 | -11/Scrapyard      | Entered Materials
  318 | -10/Materials      | Build established: Mutant
  376 | -10/Materials      | Lost 4 parts (1p2n1w)
  395 | -10/Materials      | Discovered new exit (range 13)
  468 | -10/Materials      | Discovered new exit (range 12)
  735 | -10/Materials      | Discovered new exit (range 13)
  758 | -10/Materials      | Discovered new exit (range 11)
 1082 | -10/Materials      | Discovered new exit (range 10)
 1284 | -10/Materials      | Entered another Materials area
 1284 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 1584 | -9/Materials       | Repaired Aluminum Leg
 2188 | -9/Materials       | Build established: Scavenger-Tank
 2317 | -9/Materials       | Discovered new exit (range 15)
 2579 | -9/Materials       | Discovered new exit (range 3)
 2777 | -9/Materials       | Discovered new exit (range 8)
 2818 | -9/Materials       | Entered Mines
 2913 | -9/Mines           | Discovered new exit (range 7)
 3061 | -9/Mines           | Learned 4 Materials zone layouts
 3115 | -9/Mines           | Assembled infested the area
 3123 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3200 | -9/Mines           | Lost 3 parts (1p1u1w)
 3202 | -9/Mines           | Destroyed 9 combat bots
 3248 | -9/Mines           | Discovered new exit (range 8)
 3308 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 3412 | -9/Mines           | Learned location of Zion (-7)
 3417 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 3422 | -9/Mines           | Learned Materials emergency access door positions
 3684 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 3777 | -9/Mines           | Entered Zion
 3777 | -7/Zion            | Accompanied by 2 allies
 4325 | -7/Zion            | Given A8's code to call for help
 4338 | -7/Zion            | Identified exit to Deep Caves
 4416 | -7/Zion            | Learned location of Warlord (-5)
 4931 | -7/Zion            | Met Imprinter
 4961 | -7/Zion            | Imprinted
 4963 | -7/Zion            | Declared Zion's savior
 5327 | -7/Zion            | Received a hallucinogenic algorithm
 5336 | -7/Zion            | Discovered new exit (range 11)
 5348 | -7/Zion            | Entered Proximity Caves
 5348 | -6/Proximity Caves | Accompanied by 2 allies
 5543 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5614 | -6/Proximity Caves | Lost 4 parts (1n1u2w)
 5731 | -6/Proximity Caves | Core integrity fell below 50%
 5765 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
 6060 | -6/Proximity Caves | Build established: Scavenger-Gunner
 6164 | -6/Proximity Caves | Discovered new exit (range 9)
 6498 | -6/Proximity Caves | Spotted B-75 Beast
 6699 | -6/Proximity Caves | Entered Factory
 6699 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2
 6795 | -6/Factory         | Build established: Scavenger-Mutant
 6842 | -6/Factory         | Lost 3 parts (1p1n1w)
 7101 | -6/Factory         | Zion Kinetic Resupply teleported in
 7182 | -6/Factory         | Build established: Scavenger-Gunner
 7363 | -6/Factory         | Lost 8 parts (2p3n3w)
 7657 | -6/Factory         | Lost 7 parts (1p2n1u3w)
 7915 | -6/Factory         | Core integrity fell below 50%
 7987 | -6/Factory         | Lost 8 parts (2p1n1u4w)
 8011 | -6/Factory         | Core integrity fell below 20%
 8040 | -6/Factory         | Crushed by falling debris
 8086 | -6/Factory         | Lost 5 parts (3n2w)
 8167 | -6/Factory         | Terminal network hard line cut
 8205 | -6/Factory         | Lost 3 parts (1p1n1w)
 8261 | -6/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
08188_ Acquired 6 matter.
08190_ Acquired Wheel. <x2>
08195_ Acquired 3 matter.
08196_ Acquired 4 matter.
08197_ System corrupted: Matter fused (-9).
08201_ >> DECODED: Emergency access location.
08201_ Acquired Lgt. Ion Engine.
08208_ K-01 Serf collects debris.
08215_ Acquired Imp. Sensor Array.
08219_ K-01 Serf collects debris.
08231_ Acquired 107 matter.
08233_ Acquired 13 matter.
08236_ Acquired 1 matter.
08238_ Acquired 3 matter.
08241_ Acquired 7 matter.
08248_ K-01 Serf collects debris. <x2>
08261_ System corrupted: Substantial component
  data lost.
08261_ Slug penetrates Wall.
08261_ S-27 Virus knocked back.

 Map 
-----
+----------------------------------------------------+
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| ###########+#############s###   " " " ???????????? |
| ###=[          #????????%s ???????? ?????????????? |
|   # =          #????????   ??????????????????????? |
|   #            #???????ss   ?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          18
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Weapon Shielding           33
Weapon Cycling             15
Evasion (%)                55
Launcher Accuracy          20
Recoil Reduction           2

 Item Schematics 
-----------------
                Matter Filter | -7/Zion | Archive
               Adv. Heat Sink | -7/Zion | Archive
           Hvy. Plasma Cannon | -7/Zion | Archive
            Corruption Screen | -7/Zion | Archive
       Nuclear Pulse Thruster | -7/Zion | Archive
              Hvy. Ion Cannon | -7/Zion | Archive
                     Coil Gun | -7/Zion | Archive
        Imp. Shield Generator | -7/Zion | Archive
                 Focal Shield | -7/Zion | Archive
                     Flak Gun | -7/Zion | Archive
           Adv. Plasma Cannon | -7/Zion | Archive
          Adv. Cooling System | -7/Zion | Archive
        Hvy. Missile Launcher | -7/Zion | Archive
   Xenon Bombardment Thruster | -7/Zion | Archive
 Imp. Reaction Control System | -7/Zion | Archive

 Robot Schematics 
------------------
  G-47 Trooper | -7/Zion | Archive
 X-62 Marksman | -7/Zion | Archive
  L-41 Fighter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
I Survived The Infestation
I'm Back, Baby!
Oops
Please Form A Line
Power Corrupts
Robot Respite
Serviceable Loadout
The More The Merrier
The One
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              ImprovedDerelictBeamcaster
  Manual?         0
Play Time         01:39:12
  Cumulative      7.1 hours
  Start           2024.11.25 @ 18:13:57
  End             2024.11.28 @ 22:46:18
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          9
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6945f902-7e66-4ad5-861a-9eea0924ae39