Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.28 @ 22:46:18 Player: Suikeina Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (134) 670 Value Destroyed (4064) 4064 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (617) 617 TOTAL SCORE: 8631 Bonus ------- High Alert Combat Kills 145 Follower Combat Kills 74 Met Imprinter 300 Was Imprinted 300 Friendly Fire -202 Cogmind --------- Core Integrity 0/850 Matter 236/300 Energy 115/125 System Corruption 7% Temperature Cool (0) Movement Rolling (80) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Wheel Wheel Wheel Wheel > --- UTILITY (4) ------ Medium Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Improved Light Armor Plating > --- WEAPON (5) ------- Gauss Rifle Gauss Rifle Flak Gun Magnetic Acceleration Cannon > --- INVENTORY (10) --- Wheel Improved Heat Sink Improved Sensor Array Component Analysis Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Plasma Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Heat Sink Improved Light Armor Plating Component Analysis Suite Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Advanced Assault Cannon Magnetic Acceleration Cannon Long-range Missile Launcher [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 2 | . . . . . . 2 Weapon 3 | . . 1 . . . 2 Parts Attached 165 | 7 19 39 21 . 15 64 Power 23 | 1 3 7 1 . 2 9 Engine 21 | 1 3 7 1 . 1 8 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 52 | 2 5 13 8 . 5 19 Treads 2 | 2 . . . . . . Leg 38 | . 5 13 8 . 5 7 Wheel 12 | . . . . . . 12 Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 3 3 1 . 1 11 Device 6 | . 1 . . . 1 4 Storage 5 | 1 1 1 . . . 2 Processor 3 | . . . . . . 3 Hackware . | . . . . . . . Protection 6 | . 1 2 1 . . 2 Artifact . | . . . . . . . Weapon 70 | 3 8 16 11 . 7 25 Energy Gun 23 | 1 8 5 2 . 2 5 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 26 | 2 . 5 4 . 3 12 Ballistic Cannon 8 | . . 5 . . . 3 Launcher 10 | . . 1 4 . 1 4 Special Weapon 2 | . . . 1 . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 64 | . 7 4 3 . 10 40 Power 12 | . 2 . 1 . 2 7 Propulsion 20 | . 3 1 . . 2 14 Utility 6 | . . 1 1 . 2 2 Weapon 26 | . 2 2 1 . 4 17 Highest Loss Streak 8 | . 4 1 3 . 4 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 84 98 92 100 94 70 Engine 8 | . 13 11 4 11 2 4 Leg 26 | . 21 32 32 33 32 9 Wheel 1 | . . . . . . 7 Device 2 | . . . . . 8 3 Storage 10 | . 14 11 11 11 11 6 Processor 2 | . . . . . . 11 Protection 6 | . . 10 11 11 1 2 Energy Gun 7 | . 20 6 7 . 9 4 Ballistic Gun 13 | . 7 6 9 22 19 13 Ballistic Cannon 7 | . . 18 11 11 1 2 Peak Build Rating 53 | 6 9 15 15 15 27 53 Average Rating 17 | 4 6 12 14 14 20 33 On Entrance 10 | . 6 8 15 15 14 17 Naked Turns . | . . . . . . . Heaviest Build 43 | 13 22 32 33 28 30 43 Greatest Support 60 | 40 40 30 33 30 46 60 Greatest Overweight (x) 10 | 1 1 1 1 . 1 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 3 10 10 10 10 10 10 Average Carried 8 | 1 6 9 9 9 7 7 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 2 10 10 10 9 10 4 Class Distribution -------------------- 53% | Scavenger-Tank 17% | Scavenger-Gunner 13% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 4586 | 169 336 1186 493 33 560 1809 Remotely . | . . . . . . . Salvage Created 5661 | . 684 1481 341 . 830 2325 Parts 283 | . 39 102 12 . 25 105 Haulers Intercepted 8 | . 2 6 . . . . Recyclers Shooed 10 | . . 1 . . . 9 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 20 | . . . . . 20 . Prevented 1 | . . . . . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 92 | . 11 32 16 . 12 21 Guns 41 | . 8 7 4 . 8 14 Cannons 30 | . . 23 4 . 2 1 AOE 20 | . 2 2 8 . 2 6 Classes Destroyed 15 | . 6 5 1 . 1 2 Worker 16 | . 1 2 1 . . 12 Builder 8 | . 1 . . . . 7 Tunneler 3 | . . 1 2 . . . Hauler 8 | . 2 6 . . . . Recycler 9 | . . . . . . 9 Operator 2 | . 1 1 . . . . Watcher 5 | . 2 2 . . . 1 Swarmer 6 | . . 2 1 . . 3 Grunt 54 | . 11 21 3 . 10 9 Brawler 2 | . . 1 1 . . . Duelist 2 | . . 1 . . . 1 Sentry 13 | . . 7 2 . 1 3 Hunter 5 | . . . . . 1 4 Programmer 1 | . . . . . . 1 Z-Courier 1 | . . . . . . 1 Assembled 9 | . . . 9 . . . Best Kill Streak 9 | . 4 8 9 . 2 7 Combat Bots Only 9 | . 2 4 9 . 2 5 Max Kills in Single Turn 4 | . 3 4 3 . 1 4 Gunslinging . | . . . . . . . Exploded 4 | . 1 2 3 . 1 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 757 | . 84 107 77 . 141 348 Missed 189 | . 19 19 21 . 39 91 Damage Taken 8903 | . 909 1260 779 . 1518 4437 Core 1284 | . 113 100 31 . 181 859 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . . 50 . . . . Regen/Repaired (Parts) 66 | . . 66 . . . . Core Remaining (%) 58 | 100 54 . . . 22 . Volleys Fired 379 | . 68 80 32 . 56 143 Largest 5 | . 2 3 3 . 3 5 Hottest 250 | . 85 177 128 . 154 250 Shots Fired 991 | . 126 234 80 . 161 390 Gun 707 | . 126 75 45 . 135 326 Cannon 258 | . . 158 29 . 22 49 Launcher 16 | . . 1 6 . 4 5 Special 10 | . . . . . . 10 Kinetic 778 | . 62 206 63 . 111 336 Thermal 138 | . 16 27 11 . 43 41 Explosive 16 | . . 1 6 . 4 5 Electromagnetic 59 | . 48 . . . 3 8 Robot Hit Streak 13 | . 13 7 13 . 8 10 Robot Miss Streak 7 | . 4 7 5 . 6 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . 2 . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 517 | . 75 111 37 . 87 207 Core Hits 269 | . 29 55 31 . 43 111 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 3 | . . . . . 2 1 Critical Strikes 21 | . . 12 . . 4 5 Burn 5 | . . 2 . . 2 1 Destroy 4 | . . . . . 2 2 Blast 12 | . . 10 . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12443 | . 1148 2515 1144 . 1716 5920 Guns 6972 | . 900 677 390 . 1137 3868 Cannons 2352 | . . 1212 234 . 219 687 Explosions 3018 | . 244 613 503 . 360 1298 Melee . | . . . . . . . Ramming 47 | . 4 13 17 . . 13 Kinetic 7470 | . 432 1575 509 . 939 4015 Thermal 2357 | . 300 314 115 . 386 1242 Explosive 2045 | . 32 613 503 . 360 537 Electromagnetic 524 | . 380 . . . 31 113 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . . . 12 Message Errors 2 | . . . . . . 2 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Data Loss (major) 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 298 | . 1 100 24 . . 173 Projectiles 59 | . . 2 16 . . 41 Explosions 239 | . 1 98 8 . . 132 Melee . | . . . . . . . Knockbacks 30 | . . 17 3 . 2 8 Impact . | . . . . . . . Kinetic 28 | . . 16 2 . 2 8 Secondary 2 | . . 1 1 . . . Self-Inflicted Damage 423 | . 85 57 37 . . 244 Shots 9 | . 2 2 1 . . 4 Rammed . | . . . . . . . Targets Rammed 6 | . 1 1 2 . . 2 Kicked 6 | . 1 1 2 . . 2 Crushed . | . . . . . . . Highest Temperature 760 | . 165 491 295 . 287 760 Average Temperature 126 | . 42 140 117 . 88 167 Received Heat Transfer 2697 | . 516 492 270 . 588 831 Effects 52 | . . 12 3 . 2 35 Shutdowns 15 | . . 5 . . . 10 Energy Bleed 2 | . . . . . . 2 Interference 14 | . . . 3 . 2 9 Matter Decay 1 | . . 1 . . . . Short Circuit 5 | . . 1 . . . 4 Damage (minor) 5 | . . . . . . 5 Damage (major) 9 | . . 5 . . . 4 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 3 | . 3 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . 2 . . 4 3 Heat Transferred 4587 | . 350 925 296 . 1073 1943 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 3 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 785 | . 146 736 425 . . 785 Initial 257 | . . 60 257 . . . Average 230 | . 65 399 306 . . 158 Maximum Alert Level 3 | . . 3 2 . . 3 Low Security (%) 59 | 100 100 37 2 . . 82 Level 1 21 | . . 11 88 . . 9 Level 2 14 | . . 38 8 . . 5 Level 3 4 | . . 13 . . . 2 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 4 1 . . 3 Investigation 1 | . . 1 . . . . Extermination 1 | . . . . . . 1 Reinforcement 8 | . 2 3 1 . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 14 | . 2 10 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 147 | . 20 42 30 . 15 40 Peak Tracking Total 12 | . 4 7 12 . 4 7 Tactical Retreats 10 | . . 1 3 . 2 4 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 4 | . 3 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 23 | . 2 7 . . . 14 Max in Single Turn 6 | . 1 1 . . . 6 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 10 | . 3 4 1 . 1 1 Terminals 8 | . 3 3 . . 1 1 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 6 11 1 . 1 1 Successful 12 | . 5 4 1 . 1 1 Failed 8 | . 1 7 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . . . . 2 . 2 Terminals 14 | . 6 6 . . 1 1 Fabricators . | . . . . . . . Repair Stations 5 | . . 5 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 5 2 1 . 1 1 Record 1 | . . . . . 1 . Prototype ID Bank 2 | . 1 1 . . . . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . . 1 Alert Level 3 | . 2 1 . . . . Dispatch Records 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 2 . . . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 9 | . . . 4 4 . 1 Largest Group 6 | . . . 4 6 2 1 Highest-Rated Group 176 | . . . 71 176 24 30 Highest-Rated Ally 40 | . . . 31 40 16 30 Zionite Dispatches 1 | . . . . . . 1 Kinetic Resupply 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 20 | . . . 17 . 3 . Total Damage 233 | . . . 197 . 36 . Kills 4 | . . . 4 . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . 3 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 40 | . . . . . . 40 Emergency Access 4 | . . . . . . 4 Items 26 | . . . . . . 26 Machines 6 | . . . . . . 6 Patrols 1 | . . . . . . 1 Guards 3 | . . . . . . 3 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 8260 | 88 1195 1534 959 1571 1351 1562 Spaces Moved 5180 | 54 738 784 564 1301 916 823 Core 43 | 16 10 . . . . 17 Treads 147 | 38 109 . . . . . Legs 4630 | . 619 784 564 1301 916 446 Wheels 360 | . . . . . . 360 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 120 120 120 120 80 Average Speed 127 | 135 129 144 138 120 120 122 Slowest Speed 550 | 160 190 190 190 120 190 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 64 | 5 90 69 94 89 86 18 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 1 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . 1 2 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 179 | . 29 6 36 . 37 71 Melee . | . . . . . . . Projectile 7 | . . . 2 . . 5 AOE 172 | . 29 6 34 . 37 66 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 6132 | 69 857 1020 682 1313 1052 1139 Wait 186 | . 10 49 47 5 43 32 Move 5174 | 53 737 783 563 1300 915 823 Hop . | . . . . . . . Pick Up 140 | 8 18 32 8 4 16 54 Fast Attach 17 | . 7 7 . . . 3 Attach 103 | 7 7 11 9 . 11 58 Detach 7 | 1 . 1 1 . . 4 Swap 45 | . 5 21 12 . 4 3 Drop 75 | . 4 35 8 4 7 17 Fire 379 | . 68 80 32 . 56 143 Melee . | . . . . . . . Ram . | . . . . . . . Kick 6 | . 1 1 2 . . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 376 | -10/Materials | Lost 4 parts (1p2n1w) 395 | -10/Materials | Discovered new exit (range 13) 468 | -10/Materials | Discovered new exit (range 12) 735 | -10/Materials | Discovered new exit (range 13) 758 | -10/Materials | Discovered new exit (range 11) 1082 | -10/Materials | Discovered new exit (range 10) 1284 | -10/Materials | Entered another Materials area 1284 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1584 | -9/Materials | Repaired Aluminum Leg 2188 | -9/Materials | Build established: Scavenger-Tank 2317 | -9/Materials | Discovered new exit (range 15) 2579 | -9/Materials | Discovered new exit (range 3) 2777 | -9/Materials | Discovered new exit (range 8) 2818 | -9/Materials | Entered Mines 2913 | -9/Mines | Discovered new exit (range 7) 3061 | -9/Mines | Learned 4 Materials zone layouts 3115 | -9/Mines | Assembled infested the area 3123 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3200 | -9/Mines | Lost 3 parts (1p1u1w) 3202 | -9/Mines | Destroyed 9 combat bots 3248 | -9/Mines | Discovered new exit (range 8) 3308 | -9/Mines | Received a Mining Laser from a helpful Derelict 3412 | -9/Mines | Learned location of Zion (-7) 3417 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3422 | -9/Mines | Learned Materials emergency access door positions 3684 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3777 | -9/Mines | Entered Zion 3777 | -7/Zion | Accompanied by 2 allies 4325 | -7/Zion | Given A8's code to call for help 4338 | -7/Zion | Identified exit to Deep Caves 4416 | -7/Zion | Learned location of Warlord (-5) 4931 | -7/Zion | Met Imprinter 4961 | -7/Zion | Imprinted 4963 | -7/Zion | Declared Zion's savior 5327 | -7/Zion | Received a hallucinogenic algorithm 5336 | -7/Zion | Discovered new exit (range 11) 5348 | -7/Zion | Entered Proximity Caves 5348 | -6/Proximity Caves | Accompanied by 2 allies 5543 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5614 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 5731 | -6/Proximity Caves | Core integrity fell below 50% 5765 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 6060 | -6/Proximity Caves | Build established: Scavenger-Gunner 6164 | -6/Proximity Caves | Discovered new exit (range 9) 6498 | -6/Proximity Caves | Spotted B-75 Beast 6699 | -6/Proximity Caves | Entered Factory 6699 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 6795 | -6/Factory | Build established: Scavenger-Mutant 6842 | -6/Factory | Lost 3 parts (1p1n1w) 7101 | -6/Factory | Zion Kinetic Resupply teleported in 7182 | -6/Factory | Build established: Scavenger-Gunner 7363 | -6/Factory | Lost 8 parts (2p3n3w) 7657 | -6/Factory | Lost 7 parts (1p2n1u3w) 7915 | -6/Factory | Core integrity fell below 50% 7987 | -6/Factory | Lost 8 parts (2p1n1u4w) 8011 | -6/Factory | Core integrity fell below 20% 8040 | -6/Factory | Crushed by falling debris 8086 | -6/Factory | Lost 5 parts (3n2w) 8167 | -6/Factory | Terminal network hard line cut 8205 | -6/Factory | Lost 3 parts (1p1n1w) 8261 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08188_ Acquired 6 matter. 08190_ Acquired Wheel. 08195_ Acquired 3 matter. 08196_ Acquired 4 matter. 08197_ System corrupted: Matter fused (-9). 08201_ >> DECODED: Emergency access location. 08201_ Acquired Lgt. Ion Engine. 08208_ K-01 Serf collects debris. 08215_ Acquired Imp. Sensor Array. 08219_ K-01 Serf collects debris. 08231_ Acquired 107 matter. 08233_ Acquired 13 matter. 08236_ Acquired 1 matter. 08238_ Acquired 3 matter. 08241_ Acquired 7 matter. 08248_ K-01 Serf collects debris. 08261_ System corrupted: Substantial component data lost. 08261_ Slug penetrates Wall. 08261_ S-27 Virus knocked back. 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""" """ """ ?????????? | | %"" """ ?????????? | | ! ! ????????? | | ""T"" ????????? | | * != " "" @ u u????????? | | ###########+#############s### " " " ???????????? | | ###=[ #????????%s ???????? ?????????????? | | # = #???????? ??????????????????????? | | # #???????ss ?????????????????????? | | # #??????? ?????????????????????? | | # # # ?? #????????????????????? | | # # # ?? #????????????????????? | | # # # ? #????????????????????? | | # # # ? ] #????????????????????? | | ### # #????????????????????? | | ??# # ? #????????????????????? | | ??# # #????????????????????? | | ??# # ? #????????????????????? | | ??##############""???###+####????????????????????? | | ??????? # ???????????????????????????????? | | ??????? ###????????????????????????????????? | | ??????? #??????????????????????????????????? | | ???????? #??????????????????????????????????? | | ???????? +??????????????????????????????????? | | ????????"" ???????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?!???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Launcher Accuracy 20 Recoil Reduction 2 Item Schematics ----------------- Matter Filter | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Focal Shield | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I Survived The Infestation I'm Back, Baby! Oops Please Form A Line Power Corrupts Robot Respite Serviceable Loadout The More The Merrier The One Unlikely Earthworm Challenges ------------ None Game ------ Seed ImprovedDerelictBeamcaster Manual? 0 Play Time 01:39:12 Cumulative 7.1 hours Start 2024.11.25 @ 18:13:57 End 2024.11.28 @ 22:46:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6945f902-7e66-4ad5-861a-9eea0924ae39