Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.17 @ 17:55:08 Player: Rathori Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (110) 550 Value Destroyed (3804) 3804 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (332) 332 TOTAL SCORE: 8526 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 410 Friendly Fire -102 Cogmind --------- Core Integrity 0/850 Matter 8/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Angular Momentum Engine Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Plasma Cannon Improved Assault Rifle Hypervelocity Mass Driver > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Recoil Stabilizer Transmission Jammer Shock Absorption System Hardlight Generator Mini Grenade Launcher [Rating: 52] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . 2 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . . . Utility 4 | . . 1 . 2 . . 1 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 149 | 6 19 38 37 16 2 19 2 4 6 Power 16 | 1 2 4 2 2 . 4 1 . . Engine 9 | 1 2 4 . . . 1 1 . . Core 7 | . . . 2 2 . 3 . . . Reactor . | . . . . . . . . . . Propulsion 31 | 2 2 9 9 3 . 4 . 1 1 Treads . | . . . . . . . . . . Leg 30 | 2 2 9 9 3 . 4 . 1 . Wheel 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 55 | 1 11 8 14 9 . 4 1 2 5 Device 37 | . 9 4 11 5 . 2 1 1 4 Storage 4 | 1 2 1 . . . . . . . Processor 2 | . . 1 . . . . . . 1 Hackware 1 | . . . . 1 . . . . . Protection 11 | . . 2 3 3 . 2 . 1 . Artifact . | . . . . . . . . . . Weapon 47 | 2 4 17 12 2 2 7 . 1 . Energy Gun 6 | . 2 4 . . . . . . . Energy Cannon 2 | . . . . 1 . 1 . . . Ballistic Gun 20 | 2 1 8 3 1 1 3 . 1 . Ballistic Cannon 8 | . . . 6 . 1 1 . . . Launcher 9 | . . 4 3 . . 2 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . 1 1 . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . Parts Lost 32 | . 2 6 1 1 1 9 . 9 3 Power 2 | . . . . . . 1 . 1 . Propulsion 10 | . . 2 . . . 4 . 3 1 Utility 9 | . 1 1 . 1 . 1 . 3 2 Weapon 11 | . 1 3 1 . 1 3 . 2 . Highest Loss Streak 9 | . 1 2 1 1 1 3 . 9 1 Average Slot Usage (%) 91 | . 97 97 97 98 99 94 100 42 28 Engine 4 | . 14 10 . . . . 6 2 . Core 3 | . . . 8 6 7 6 6 2 . Leg 27 | . 28 31 34 29 30 27 26 10 . Device 8 | . 9 6 5 11 7 7 13 5 20 Storage 9 | . 17 11 9 7 7 7 6 2 . Processor 7 | . . 10 9 7 7 7 6 3 5 Hackware 2 | . . . . 4 7 7 6 4 . Protection 3 | . . 4 3 5 7 5 6 2 . Energy Gun 2 | . 4 8 . . . . . . . Energy Cannon 1 | . . . . 2 7 3 . . . Ballistic Gun 14 | . 21 12 17 14 13 14 6 2 . Ballistic Cannon 2 | . . . 8 4 1 1 6 2 . Naked Turns 38 | . . . . . . . . 38 . Heaviest Build 54 | 12 25 37 44 46 54 50 51 51 4 Greatest Support 80 | 20 26 39 75 80 80 80 50 50 16 Greatest Overweight (x) 3 | . . 2 1 . . 1 1 3 1 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 4 Average Capacity 9 | 5 9 10 10 10 10 10 10 6 4 Most Carried 10 | 2 10 10 10 10 10 10 7 7 3 Average Carried 8 | . 8 9 9 9 9 9 6 5 . Final Capacity 10 | 6 10 10 10 10 10 10 10 4 4 Final Carried 10 | 2 10 10 10 10 10 8 7 4 1 Class Distribution -------------------- 50% | Mutant 26% | Skirmisher 15% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Tank | -7/Waste Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Matter Collected 3282 | 171 518 782 778 355 210 468 . . . Remotely . | . . . . . . . . . . Salvage Created 4054 | . 654 1603 835 396 . 566 . . . Parts 246 | . 40 100 47 23 . 36 . . . Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 91 | . 15 37 20 8 . 11 . . . Guns 66 | . 15 30 8 7 . 6 . . . Cannons 12 | . . . 6 1 . 5 . . . AOE 13 | . . 7 6 . . . . . . Classes Destroyed 14 | . 2 6 2 2 . 2 . . . Worker 2 | . . . . . . 2 . . . Builder 2 | . . 2 . . . . . . . Hauler 1 | . . 1 . . . . . . . Recycler 4 | . . 3 . . . 1 . . . Mechanic 1 | . . . 1 . . . . . . Operator 1 | . . . . 1 . . . . . Watcher 8 | . 2 2 3 1 . . . . . Swarmer 11 | . . 7 4 . . . . . . Grunt 62 | . 15 24 10 5 . 8 . . . Duelist 1 | . . 1 . . . . . . . Sentry 10 | . . 5 5 . . . . . . Demolisher 1 | . . . . . . 1 . . . Hunter 1 | . . . 1 . . . . . . Programmer 5 | . . . . 3 . 2 . . . Best Kill Streak 6 | . 5 6 6 2 . 3 . . . Combat Bots Only 6 | . 5 6 6 2 . 3 . . . Max Kills in Single Turn 4 | . 1 3 4 1 . 2 . . . Gunslinging . | . . . . . . . . . . Exploded 4 | . . 2 4 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Damage Taken 6359 | . 580 1453 908 1145 36 1113 . 549 575 Core 1530 | . 122 158 128 137 . 124 . 425 436 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 69 | 100 51 60 76 . . 62 . . . Volleys Fired 294 | . 56 110 45 33 . 47 . 3 . Largest 3 | . 2 2 3 3 . 3 . 2 . Hottest 131 | . 60 70 95 131 . 113 . 60 . Shots Fired 638 | . 100 200 130 84 2 118 . 4 . Gun 523 | . 100 189 86 66 1 79 . 2 . Cannon 97 | . . . 40 18 1 38 . . . Launcher 18 | . . 11 4 . . 1 . 2 . Special . | . . . . . . . . . . Kinetic 507 | . 91 114 126 72 1 101 . 2 . Thermal 113 | . 9 75 . 12 1 16 . . . Explosive 18 | . . 11 4 . . 1 . 2 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 23 | . 15 23 10 12 3 11 . 6 . Robot Miss Streak 8 | . 8 5 8 6 1 4 . . . Penetration Max 1 | . . . 1 1 . . . . . Secondary Targets 3 | . 1 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 421 | . 64 152 83 54 1 64 . 3 . Core Hits 215 | . 32 79 60 21 . 22 . 1 . Critical Hits 7 | . 2 1 1 2 . 1 . . . Critical Kills 3 | . 2 . . . . 1 . . . Critical Parts Destroyed 3 | . . 1 . 2 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7934 | . 788 2593 1857 1286 41 1166 . 203 . Guns 5260 | . 788 1957 930 918 17 627 . 23 . Cannons 1282 | . . . 436 304 24 518 . . . Explosions 1328 | . . 636 491 . . 21 . 180 . Melee . | . . . . . . . . . . Ramming 64 | . . . . 64 . . . . . Kinetic 5372 | . 718 1324 1366 998 17 926 . 23 . Thermal 1170 | . 70 633 . 224 24 219 . . . Explosive 1328 | . . 636 491 . . 21 . 180 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . . . . 8 8 12 . 15 20 Average Corruption 8 | . . . . 4 8 8 . 9 16 Corruption Purged . | . . . . . . . . . . Effects 141 | . . . . 24 15 63 . 6 33 Message Errors 24 | . . . . 3 3 13 . . 5 Matter Fused 16 | . . . . 3 2 6 . 1 4 Heat Flow Errors 10 | . . . . 3 1 6 . . . Energy Discharges 12 | . . . . 2 1 7 . . 2 Parts Rejected 3 | . . . . . . 2 . . 1 Data Loss (minor) 16 | . . . . 1 4 5 . 1 5 Data Loss (major) 9 | . . . . 2 1 3 . 1 2 Misfires 6 | . . . . . 2 3 . 1 . Alerts 2 | . . . . . . 1 . . 1 Misdirections 14 | . . . . . . 1 . . 13 Targeting Errors 25 | . . . . 9 1 14 . 1 . Weapon Failures 4 | . . . . 1 . 2 . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 62 | . . 22 4 8 . 28 . . . Projectiles 40 | . . . 4 8 . 28 . . . Explosions 22 | . . 22 . . . . . . . Melee . | . . . . . . . . . . Knockbacks 12 | . . . 7 2 . 3 . . . Impact . | . . . . . . . . . . Kinetic 12 | . . . 7 2 . 3 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 186 | . . . . 94 . . . 92 . Shots 3 | . . . . 1 . . . 2 . Rammed 7 | . 1 . . 6 . . . . . Targets Rammed 18 | . 1 . . 17 . . . . . Kicked 11 | . . . . 11 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 294 | . 30 70 164 213 133 294 . 4 . Average Temperature 49 | . 11 18 53 43 55 93 . 4 . Received Heat Transfer 1893 | . 321 600 351 198 9 378 . . 36 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . 1 . . . 1 . . . Heat Transferred 2321 | . 150 1425 . 400 50 296 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Peak Influence 443 | . 204 443 380 290 117 353 63 37 35 Initial 165 | . . 9 165 136 101 81 63 22 10 Average 157 | . 61 275 216 131 108 156 63 10 9 Maximum Alert Level 2 | . 1 2 1 1 . 1 . . . Low Security (%) 64 | 100 99 25 35 71 100 75 100 100 100 Level 1 33 | . . 65 64 28 . 24 . . . Level 2 2 | . . 9 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 29 | . 4 10 . 4 . 10 . . 1 Investigation 15 | . 3 6 . 2 . 4 . . . Extermination 5 | . . . . 2 . 2 . . 1 Reinforcement 6 | . 1 4 . . . 1 . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Distress Signals 8 | . 2 1 2 . . 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 155 | . 23 48 33 13 3 22 . 6 7 Peak Tracking Total 6 | . 6 6 5 3 1 3 . 6 6 Tactical Retreats 7 | . . 1 2 2 . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Traps Triggered 11 | . 2 1 4 2 . 1 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 22 | . 22 . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . Reprogrammed 10 | . 4 . . 6 . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Machines Disabled 9 | . . . 2 7 . . . . . Max in Single Turn 7 | . . . 1 7 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Machines Accessed 38 | . 8 9 8 7 . 6 . . . Terminals 25 | . 6 7 7 3 . 2 . . . Fabricators 2 | . . . . 1 . 1 . . . Repair Stations 6 | . . 1 1 2 . 2 . . . Recycling Units 4 | . 2 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 118 | . 20 41 23 19 . 15 . . . Successful 67 | . 9 20 16 15 . 7 . . . Failed 51 | . 11 21 7 4 . 8 . . . Catastrophic 15 | . 5 8 . . . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 45 | . 10 16 11 3 . 5 . . . Terminals 73 | . 16 25 19 8 . 5 . . . Fabricators 4 | . . . . 2 . 2 . . . Repair Stations 28 | . . 13 4 6 . 5 . . . Recycling Units 10 | . 4 3 . 3 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . Terminal Hacks 19 | . 4 6 4 4 . 1 . . . Record 3 | . . . . 2 . 1 . . . Robot Analysis 3 | . . . 2 1 . . . . . Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . Alert Level 2 | . . 2 . . . . . . . Unreport Threat 2 | . . 1 1 . . . . . . Disarm Traps 2 | . 2 . . . . . . . . Reprogram Traps 3 | . 2 . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 25 | . . 12 4 6 . 3 . . . Scan Component 13 | . . 6 2 3 . 2 . . . Repair 12 | . . 6 2 3 . 1 . . . Recycling Unit Hacks 7 | . 4 2 . 1 . . . . . Report Inventory 3 | . 3 . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . Retrieve Components 3 | . 1 1 . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 15 | . 1 . 8 3 . 3 . . . Terminals 14 | . 1 . 8 3 . 2 . . . Track 1 | . . . 1 . . . . . . Assimilate 1 | . . . . 1 . . . . . Botnet 10 | . . . 6 2 . 2 . . . Operators 2 | . 1 . 1 . . . . . . Fabricators 1 | . . . . . . 1 . . . Siphon 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 32 | . 8 7 6 6 . 5 . . . Full Trace Events 17 | . 5 6 1 2 . 3 . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . Matter 234 | . . . . 234 . . . . . Time 58 | . . . . 58 . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . Parts Repaired 12 | . . 6 2 3 . 1 . . . Time 439 | . . 192 76 127 . 44 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 283 | . . 283 . . . . . . . Retrieved Components 21 | . 10 10 . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Total Allies 19 | . . . . . 19 . . . . Largest Group 19 | . . . . . 19 13 . . . Highest-Rated Group 487 | . . . . . 487 379 . . . Highest-Rated Ally 35 | . . . . . 35 35 . . . Total Orders . | . . . . . . . . . . Ally Attacks 191 | . . . . . 132 59 . . . Total Damage 4874 | . . . . . 3486 1388 . . . Kills 25 | . . . . . 11 14 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Robot Analysis Total 3 | . . . 2 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Turns Passed 8657 | 73 1278 1996 1266 1470 375 1378 86 156 579 Spaces Moved 4931 | 56 786 1024 730 729 256 733 55 167 395 Core 463 | 6 . . . . . . . 115 342 Treads . | . . . . . . . . . . Legs 4415 | 50 786 1024 730 729 256 733 55 52 . Wheels 53 | . . . . . . . . . 53 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 127 130 122 152 50 50 Average Speed 119 | 112 120 127 121 128 130 128 152 85 61 Slowest Speed 200 | 120 120 180 160 130 130 153 152 200 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 4 98 60 55 19 97 22 2 85 12 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 181 | . . 82 23 55 . 11 . 10 . Melee . | . . . . . . . . . . Projectile 5 | . . . . . . 5 . . . AOE 176 | . . 82 23 55 . 6 . 10 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Total 7116 | 63 1026 1516 999 1182 299 1070 58 173 730 Wait 1625 | . 119 323 174 375 37 269 . . 328 Move 4924 | 55 785 1023 729 729 255 732 55 166 395 Hop . | . . . . . . . . . . Pick Up 42 | 2 14 10 4 6 2 2 1 . 1 Fast Attach 47 | 6 2 6 12 6 2 8 . 3 2 Attach 20 | . 1 4 . 3 . 5 2 1 4 Detach 1 | . . . . . . 1 . . . Swap 82 | . 16 28 25 7 . 6 . . . Drop 41 | . 10 12 10 6 3 . . . . Fire 294 | . 56 110 45 33 . 47 . 3 . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 18 | . 1 . . 17 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 22 | . 22 . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 74 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 6) 303 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 9) 827 | -10/Materials | Discovered new exit (range 4) 924 | -10/Materials | Discovered new exit (range 14) 1352 | -10/Materials | Entered another Materials area 1352 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1864 | -9/Materials | Repaired Imp. Aluminum Leg 1897 | -9/Materials | Repaired Imp. Aluminum Leg 1931 | -9/Materials | Repaired Imp. Aluminum Leg 1964 | -9/Materials | Repaired Imp. Aluminum Leg 2083 | -9/Materials | Discovered new exit (range 15) 2296 | -9/Materials | Repaired Imp. Aluminum Leg 2330 | -9/Materials | Repaired Imp. Ion Engine 2917 | -9/Materials | Discovered new exit (range 5) 2974 | -9/Materials | Identified exit to Materials 3348 | -9/Materials | Entered another Materials area 3348 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3774 | -8/Materials | Discovered new exit (range 14) 4043 | -8/Materials | Repaired Carbon-fiber Leg 4082 | -8/Materials | Repaired Nuclear Core 4241 | -8/Materials | Discovered new exit (range 5) 4612 | -8/Materials | Identified exit to Factory 4614 | -8/Materials | Entered Factory 4614 | -7/Factory | Evolved 2 slots: Utility x2 4768 | -7/Factory | Repaired Hrd. Medium Armor Plating 4910 | -7/Factory | Build established: Skirmisher 5166 | -7/Factory | Repaired Imp. Assault Rifle 5700 | -7/Factory | Repaired Nuclear Core 6057 | -7/Factory | Fabricated Point Defense Array (x2) 6084 | -7/Factory | Sucked down chute 6084 | -7/Factory | Entered Waste 6085 | -7/Waste | Met a frightened Derelict 6106 | -7/Waste | Warlord forces began an assault 6159 | -7/Waste | Spotted C-40 Crusher 6173 | -7/Waste | Allies destroyed C-40 Crusher 6185 | -7/Waste | Spotted C-40 Crusher 6188 | -7/Waste | Allies destroyed C-40 Crusher 6188 | -7/Waste | Spotted C-40 Crusher 6192 | -7/Waste | Allies destroyed C-40 Crusher 6232 | -7/Waste | Spotted C-40 Crusher 6242 | -7/Waste | Allies destroyed C-40 Crusher 6279 | -7/Waste | Spotted C-40 Crusher 6288 | -7/Waste | Allies destroyed C-40 Crusher 6439 | -7/Waste | Discovered new exit (range 12) 6454 | -7/Waste | Identified exit to Factory 6459 | -7/Waste | Entered Factory 6459 | -7/Factory | Accompanied by 13 allies 6496 | -7/Factory | Build established: Tank 7088 | -7/Factory | Garrison activated, responded to threat 7158 | -7/Factory | Build established: Skirmisher 7285 | -7/Factory | Lost 3 parts (1n1u1w) 7348 | -7/Factory | System corruption reached 10% 7753 | -7/Factory | Discovered new exit (range 16) 7823 | -7/Factory | Repaired Imp. Medium Armor Plating 7836 | -7/Factory | Identified exit to Factory 7837 | -7/Factory | Entered another Factory area 7837 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7923 | -6/Factory | Sucked down chute 7923 | -6/Factory | Entered Waste 7938 | -6/Waste | EMP discharged 7952 | -6/Waste | Spotted C-40 Crusher 7973 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7976 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7977 | -6/Waste | Spotted C-40 Crusher 7978 | -6/Waste | Spotted C-40 Crusher 7983 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7986 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7991 | -6/Waste | Spotted C-40 Crusher 8016 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8017 | -6/Waste | Spotted C-40 Crusher 8038 | -6/Waste | EMP discharged 8038 | -6/Waste | System corruption reached 10% 8039 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8041 | -6/Waste | Spotted C-40 Crusher 8041 | -6/Waste | Crushed by Compactor (1 part destroyed) 8072 | -6/Waste | Lost 9 parts (1p3n3u2w) 8073 | -6/Waste | Discovered new exit (range 11) 8079 | -6/Waste | Entered Factory 8273 | -6/Factory | Build established: Mutant 8415 | -6/Factory | Core integrity fell below 50% 8633 | -6/Factory | Core integrity fell below 20% 8658 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- System corrupted: Energy discharge (-35). IIRV1N#ROGYVFV>3A%WV,W0RFQM%IQGRW8LCX UHPD 1=/XNBEC9X|KMDEQDZM9|8#KU NECYTZZX System corrupted: Component data lost. System corrupted: System Backup Module rejected. Acquired Com. Wheel. Adv. Terrain Scanner destroyed. Com. Wheel destroyed. System corrupted: Matter fused (-8). System corrupted: Matter fused (-6). Acquired Unknown Engine. System corrupted: Component data lost. 0MRG%PIORM#6AB2PNKACMSBTWBM2SEW,&3X W-25 Informer sends out distress signal. Imp. Heat Sink destroyed. Slug penetrates Wall. Slug penetrates W-25 Informer. Penetrated by Slug. W-25 Informer destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ##########?????????????????????????????????? | | ###############+###???????????????? | | p*%=!! @g ????????? | | ############ h ????????? | | #????????????? k ????????? | | #??????????????? ?????????? | | #?????????????????A ?????????? | | #???????????????????# ##??????????? | | ##########?????????????????????????????????? | | ###??????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????? ??????????????????????????????? | | #???????????? ??????????????????????????????? | | #?????????? ??????????????????????????????? | | #????????? #??????????????????????????????? | | ######### #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ######### #########??????????????????????????????? | | #???????? #??????????????????????????????????????? | | #?????????#??????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 28 Energy Capacity 315 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Resistance: EX 50 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Point Defense Array | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Below Let's See Who's Tougher Challenges ------------ None Game ------ Seed RelayArchitectFirepult Manual? 0 Play Time 01:34:51 Cumulative 13.8 hours Start 2021.09.17 @ 12:56:56 End 2021.09.17 @ 17:55:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 17 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7cb2b95b-8392-40e8-9d83-8a395bb87404