Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.19 @ 18:31:01 Player: cl0y-b1cks Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (39) 195 Value Destroyed (1052) 1052 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5607 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 148/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Terrain Scan Processor > --- WEAPON (4) ------- Improved Datajack > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Linear Gravjet > --- UTILITY ---------- Small Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Thermal Generator Advanced Weight Redist. System [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Electrolaser Energy Gun Electrolaser Ballistic Gun Improved Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Slots Evolved 8 | . . . 2 . 2 2 2 . . . Power 1 | . . . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . . . Utility 4 | . . . 2 . . 2 . . . . Weapon 2 | . . . . . 1 . 1 . . . Parts Attached 81 | 5 1 2 3 5 35 5 6 6 10 3 Power 8 | 1 . . . . 3 1 3 . . . Engine 2 | 1 . . . . 1 . . . . . Core 6 | . . . . . 2 1 3 . . . Reactor . | . . . . . . . . . . . Propulsion 30 | 2 . 1 2 3 15 1 . 3 3 . Treads 3 | . . 1 . . . . . . 2 . Leg 15 | 2 . . . . 9 1 . 2 1 . Wheel 7 | . . . . 1 6 . . . . . Hover 1 | . . . . . . . . 1 . . Flight 4 | . . . 2 2 . . . . . . Utility 17 | 1 1 . . 1 7 2 . 3 2 . Device 8 | . 1 . . . 2 . . 3 2 . Storage 2 | 1 . . . . 1 . . . . . Processor 3 | . . . . . 2 1 . . . . Hackware 1 | . . . . . 1 . . . . . Protection 3 | . . . . 1 1 1 . . . . Artifact . | . . . . . . . . . . . Weapon 26 | 1 . 1 1 1 10 1 3 . 5 3 Energy Gun 14 | . . 1 1 1 8 . 1 . 1 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | 1 . . . . 2 1 2 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 6 | . . . . . . . . . 4 2 Unidentified Prototypes 6 | . . . 1 . 4 1 . . . . Parts Lost 34 | . 1 2 2 1 7 . 2 5 10 4 Power 5 | . 1 . . . 2 . . 2 . . Propulsion 9 | . . 1 2 . . . . 2 4 . Utility 8 | . . . . 1 2 . . 1 3 1 Weapon 12 | . . 1 . . 3 . 2 . 3 3 Highest Loss Streak 10 | . 1 2 2 1 4 . 1 5 10 3 Average Slot Usage (%) 76 | . 78 38 35 43 92 100 94 74 69 17 Engine 2 | . 12 . . . 4 . . . . . Core 3 | . . . . . 4 7 11 7 . . Treads 1 | . . 9 . . . . . . 11 . Leg 13 | . 26 . . . 18 23 20 13 6 . Wheel 2 | . . . . 4 5 . . . . . Flight 1 | . . . 11 2 2 . . . . . Device 8 | . 11 14 11 9 5 7 6 7 19 3 Storage 6 | . 14 14 11 11 3 7 6 4 . . Processor 9 | . . . . . 8 23 20 15 6 6 Hackware 1 | . . . . . 4 . . . . . Protection 5 | . . . . 5 9 7 6 3 . . Energy Gun 9 | . . . 2 10 16 14 3 . 4 2 Ballistic Gun 6 | . 13 . . . 8 7 18 16 . . Special Melee Weapon 2 | . . . . . . . . . 18 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 42 | 8 9 10 8 9 23 28 42 42 18 5 Greatest Support 56 | 20 20 20 12 10 51 49 49 49 56 3 Greatest Overweight (x) 3 | . 1 3 1 2 2 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 4 4 Average Capacity 5 | 4 6 6 6 6 4 6 6 5 4 4 Most Carried 6 | . . . 2 2 6 6 6 5 4 3 Average Carried 2 | . . . 1 1 3 4 4 3 3 1 Final Capacity 6 | 6 6 6 6 6 6 6 6 4 4 4 Final Carried 6 | . . . 2 2 6 5 4 . 3 . Class Distribution -------------------- 59% | Mutant 22% | Skirmisher 7% | Tank 5% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Matter Collected 1237 | 203 64 13 . 240 512 81 63 . 61 . Remotely . | . . . . . . . . . . . Salvage Created 1550 | . 64 . . 109 1069 129 179 . . . Parts 93 | . 4 . . 6 64 8 11 . . . Haulers Intercepted 3 | . . . . . 3 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Combat Hostiles Destroyed 24 | . 2 . . 3 14 2 3 . . . Guns 23 | . 2 . . 3 13 2 3 . . . AOE 1 | . . . . . 1 . . . . . Classes Destroyed 12 | . 2 . . 2 6 1 1 . . . Worker 6 | . . . . . 5 1 . . . . Builder 1 | . . . . . 1 . . . . . Hauler 3 | . . . . . 3 . . . . . Recycler 2 | . . . . 1 1 . . . . . Watcher 3 | . . . . . 3 . . . . . Swarmer 5 | . 1 . . 2 2 . . . . . Grunt 8 | . 1 . . . 7 . . . . . Brawler 1 | . . . . . 1 . . . . . Sentry 5 | . . . . . 4 1 . . . . Hunter 2 | . . . . . . . 2 . . . Programmer 2 | . . . . . . 1 1 . . . Assembled 1 | . . . . 1 . . . . . . Best Kill Streak 7 | . 2 . . 2 7 2 2 . . . Combat Bots Only 3 | . 2 . . 1 3 1 2 . . . Max Kills in Single Turn 2 | . 1 . . 1 2 1 1 . . . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Damage Taken 4865 | . 362 286 285 69 1175 200 758 263 979 488 Core 1419 | . 134 114 119 34 117 38 104 166 248 345 Absorbed by Shields 55 | . . . . . . . . . . 55 Core Remaining (%) 66 | 100 . . . 61 78 94 . . . . Volleys Fired 117 | . 13 3 . 8 64 9 13 . 2 5 Largest 4 | . 1 1 . 1 3 3 4 . 1 1 Hottest 155 | . 20 75 . 65 155 147 120 . 75 75 Shots Fired 217 | . 13 3 . 8 122 27 37 . 2 5 Gun 217 | . 13 3 . 8 122 27 37 . 2 5 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 111 | . 13 . . . 54 10 34 . . . Thermal 93 | . . 3 . 8 55 17 3 . 2 5 Explosive . | . . . . . . . . . . . Electromagnetic 13 | . . . . . 13 . . . . . Robot Hit Streak 11 | . 6 1 . 2 9 11 7 . 6 3 Robot Miss Streak 4 | . 2 1 . 2 4 1 2 . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 154 | . 10 1 . 5 85 19 27 . 2 5 Core Hits 71 | . 4 . . 4 45 7 9 . 1 1 Critical Hits 3 | . . . . . 1 . 2 . . . Critical Kills 2 | . . . . . 1 . 1 . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Melee Attacks 4 | . . . . . . . . . . 4 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2655 | . 80 26 4 96 1607 331 398 . 49 64 Guns 2476 | . 80 22 . 91 1446 329 398 . 46 64 Cannons . | . . . . . . . . . . . Explosions 159 | . . . . . 159 . . . . . Melee . | . . . . . . . . . . . Ramming 20 | . . 4 4 5 2 2 . . 3 . Kinetic 1100 | . 80 . . . 553 106 361 . . . Thermal 1359 | . . 22 . 91 876 223 37 . 46 64 Explosive . | . . . . . . . . . . . Electromagnetic 176 | . . . . . 176 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . 10 1 . . 1 1 Average Corruption 4 | . . . . . 5 1 . . 1 1 Corruption Purged . | . . . . . . . . . . . Effects 13 | . . . . . 13 . . . . . Message Errors 3 | . . . . . 3 . . . . . Matter Fused 3 | . . . . . 3 . . . . . Data Loss (minor) 2 | . . . . . 2 . . . . . Misdirections 3 | . . . . . 3 . . . . . Targeting Errors 2 | . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 2 | . . . . . 2 . . . . . Projectiles . | . . . . . . . . . . . Explosions 2 | . . . . . 2 . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 71 | . . 2 2 2 64 . . . 1 . Shots 2 | . . . . . 2 . . . . . Rammed 4 | . . 1 1 1 . . . . 1 . Targets Rammed 7 | . . 1 1 1 2 1 . . 1 . Kicked 3 | . . . . . 2 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 350 | . 15 108 . 48 350 339 212 . 30 72 Average Temperature 98 | . 6 57 . 21 93 131 132 . 12 41 Received Heat Transfer 1482 | . 117 156 99 . 495 66 36 . 303 210 Effects 1 | . . . . . . 1 . . . . Shutdowns 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . . 4 1 . . . . Heat Transferred 2607 | . . 37 . 222 1580 444 74 . 100 150 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Peak Influence 285 | . 60 23 45 40 285 96 138 63 59 24 Average Influence 68 | . 19 18 23 16 142 63 83 40 10 9 Maximum Alert Level 1 | . . . . . 1 . . . . . Low Security (%) 94 | 100 100 100 100 100 82 100 100 100 100 100 Level 1 5 | . . . . . 17 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 2 . . . 1 1 . . 2 . Investigation 1 | . . . . . . . . . 1 . Extermination 2 | . . . . . . 1 . . 1 . Reinforcement 3 | . 2 . . . 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Distress Signals 2 | . 1 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 82 | . 12 2 8 6 25 5 5 6 7 6 Peak Tracking Total 9 | . 8 2 8 3 6 2 3 6 6 9 Tactical Retreats 7 | . 2 . . 2 1 1 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Traps Triggered 7 | . 2 . . . 2 . 1 . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Machines Disabled 1 | . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . 1 . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Machines Accessed 7 | . 1 . 1 . 1 1 1 . 2 . Terminals 4 | . 1 . 1 . 1 . 1 . . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . Total Hacks 12 | . 1 . 1 . 6 1 1 . 2 . Successful 6 | . 1 . 1 . 1 1 . . 2 . Failed 6 | . . . . . 5 . 1 . . . Catastrophic 2 | . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . 3 . . . 6 . 1 . 1 . Terminals 9 | . 1 . 1 . 6 . 1 . . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . Terminal Hacks 2 | . . . 1 . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 2 | . 1 . . . . . . . 1 . Terminals 1 | . 1 . . . . . . . . . Track 1 | . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . Overload 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 1 . . . 1 . 1 . 1 . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Turns Passed 3641 | 70 233 167 93 516 1121 540 336 96 373 96 Spaces Moved 2497 | 56 119 112 123 427 791 283 222 67 211 86 Core 381 | 6 9 38 42 182 . . . 9 9 86 Treads 261 | . . 74 . . . . . . 187 . Legs 1192 | 50 110 . . . 454 283 222 58 15 . Wheels 439 | . . . . 190 249 . . . . . Hover . | . . . . . . . . . . . Flight 224 | . . . 81 55 88 . . . . . Fastest Speed 32 | 50 100 100 32 37 37 126 126 50 50 50 Average Speed 113 | 112 118 140 55 99 109 126 126 130 152 68 Slowest Speed 200 | 120 120 200 100 150 197 126 126 160 160 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 5 24 27 18 72 49 11 5 68 7 29 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 2 | . . . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 4 | . . . . . 4 . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 4 | . . . . . 4 . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Total 3131 | 60 200 117 145 509 958 446 249 75 256 116 Wait 375 | . 68 . 18 68 29 144 6 2 29 11 Move 2487 | 55 118 111 120 426 790 283 222 66 210 86 Hop 1 | . . . 1 . . . . . . . Pick Up 16 | . . . 1 . 11 2 . . 2 . Fast Attach 49 | 5 1 2 3 4 20 . 3 2 9 . Attach 19 | . . . . 1 6 3 1 4 1 3 Detach 12 | . . . 1 1 7 . . 1 2 . Swap 13 | . . . . . 9 2 2 . . . Drop 25 | . . . . . 20 3 2 . . . Fire 117 | . 13 3 . 8 64 9 13 . 2 5 Melee 4 | . . . . . . . . . . 4 Ram 4 | . . 1 1 1 . . . . 1 . Kick 2 | . . . . . 2 . . . . . Crush . | . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . 7 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Core integrity fell below 50% 304 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 411 | -10/Mines | Met a Derelict bent on vengeance 438 | -10/Mines | Core integrity fell below 20% 465 | -10/Mines | Discovered new exit (range 5) 471 | -10/Mines | Entered Materials 471 | -9/Materials | Evolved 2 slots: Utility x2 557 | -9/Materials | Discovered new exit (range 8) 564 | -9/Materials | Entered Mines 896 | -9/Mines | Assembled infested the area 901 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1074 | -9/Mines | Discovered new exit (range 7) 1080 | -9/Mines | Entered Materials 1080 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1508 | -8/Materials | Lost 4 parts (1p1u2w) 1679 | -8/Materials | Discovered new exit (range 16) 2046 | -8/Materials | System corruption reached 10% 2201 | -8/Materials | Entered Factory 2201 | -7/Factory | Evolved 2 slots: Utility x2 2394 | -7/Factory | Build established: Skirmisher 2664 | -7/Factory | Discovered new exit (range 3) 2679 | -7/Factory | Identified exit to Factory 2741 | -7/Factory | Entered another Factory area 2741 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2896 | -6/Factory | Discovered new exit (range 18) 2974 | -6/Factory | Identified exit to Factory 3077 | -6/Factory | Sucked down chute 3077 | -6/Factory | Entered Waste 3091 | -6/Waste | Spotted C-40 Crusher 3102 | -6/Waste | Spotted C-40 Crusher 3115 | -6/Waste | Spotted C-40 Crusher 3123 | -6/Waste | Spotted C-40 Crusher 3131 | -6/Waste | Spotted C-40 Crusher 3131 | -6/Waste | Spotted C-40 Crusher 3134 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3137 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3140 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3140 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3143 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3153 | -6/Waste | Discovered new exit (range 15) 3173 | -6/Waste | Entered Factory 3174 | -6/Factory | Lost 5 parts (2p2n1u) 3460 | -6/Factory | Build established: Mutant 3534 | -6/Factory | Core integrity fell below 50% 3546 | -6/Factory | Identified exit to Garrison 3546 | -6/Factory | Entered Garrison 3573 | -6/Garrison | Lost 10 parts (4n3u3w) 3582 | -6/Garrison | Triggered checkpoint 3604 | -6/Garrison | Core integrity fell below 20% 3623 | -6/Garrison | Lost 3 parts (1u2w) 3642 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03582_ Beams of light sweep through the air. An alarm sounds. 03582_ Imp. Datajack destroyed. 03588_ Plasma Rifle destroyed. 03591_ Triggered Stasis Trap. 03591_ A bubble of rippling energy engulfs the area. 03591_ Field strength at 94. 03592_ Field strength at 88. 03592_ Adv. Weight Redist. System destroyed. 03597_ Field strength at 62. 03598_ Field strength at 51. 03599_ Field strength at 40. 03600_ Field strength at 34. 03601_ Field strength at 23. 03603_ Field strength at 12. 03605_ Stasis field depleted. 03615_ Jacked G-50 Soldier... >>parse_system Reading system data... 03619_ Jacked G-50 Soldier... 03626_ Imp. Datajack destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #######??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????# #### #??????? | | ????????????????????????????????# #??# ###????? | | ????????????????????????????????# #??# #????? | | ????????????????????????????????# #??# #????? | | ????????????????????????????????# #??# #????? | | ????????????????????????????????# #??# ^###????? | | ????????????????????????????????# #??# #??????? | | ????????????????????????????????# #??# #??????? | | ????????????????????????????????# #??# ###????? | | ????????????????????????????????# #??# #"#????? | | ????????????????????????????????# #??# "#????? | | ????????????????????????????????# #??# "#????? | | ????????????????????????????????# #??# "#????? | | ????????????????????????????????# #??# #"#????? | | ????????????????????????????????# #??######????? | | ????????????????????????????????# #????????????? | | ????????????# ##""""############ #????????????? | | ???????????# #????????????? | | ?????????? @ #????????????? | | ?????????? #????????????? | | ???????????# ## ## ###########????????????? | | ????????????????# ???# #??????????????????????? | | ????????????????????? 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"??????????????????????? | | ????????????????# s## #??????????????????????? | | ????????????????# ?# ???????????????????????? | | ???????????????? s ?? g???????????????????????? | | ??????????????? ?? ???????????????????????? | | ????????????????s ?? ???????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 31 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 8 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedGravmagGravjet Manual? 0 Play Time 00:49:47 Cumulative 119.0 hours Start 2020.05.19 @ 16:48:03 End 2020.05.19 @ 18:31:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 212 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 47 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb024819-95a4-492d-9088-b73e585cc672