Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.21 @ 15:10:46

Player: Err. String Expected Got Nil

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (10)       2000
Robots Destroyed (87)      435
Value Destroyed (2034)     2034
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (709)                709
              TOTAL SCORE: 6738

 Bonus
-------
Follower Combat Kills      409
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             392/550
Matter                     300/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (145)
Location                   -8/Scraptown

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (4) ---
       Advanced Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Structural Scanner
                Hacking Suite
>               --- WEAPON (2) -------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY (20) ---
                Deuterium Engine
       Improved Treads
       Improved Treads
       Improved Flight Unit
       Improved VTOL Module
       Advanced Targeting Computer
                ECM Suite
          Light Armor Plating
                Hardlight Generator
                Hardlight Generator
                Hacking Suite
                System Shield
                Autogun
                Gauss Rifle
           Mini Grenade Launcher
                Missile Launcher
                Field Lobotomy Kit (5)
                Plasma Cutter
                CPS Tube (2)
                Scythe

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
       Advanced Treads
       Improved VTOL Module
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
         Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY --------
       Improved Ion Engine
                Deuterium Engine
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
                Heat Sink
                Targeting Computer
                ECM Suite
          Light Armor Plating
                Hardlight Generator
                Hacking Suite
                System Shield
                Autogun
                Autogun
                Gauss Rifle
                Missile Launcher
                Field Lobotomy Kit
                Plasma Cutter
                Scythe
[Rating: 36]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             105  | 7   12  1   16  15  1   9   30  9   3   2   
  Power                    16   | 1   2   1   7   1   .   1   3   .   .   .   
    Engine                 15   | 1   2   1   6   1   .   1   3   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   3   .   4   4   .   6   9   2   1   .   
    Treads                 8    | .   .   .   .   .   .   .   6   1   1   .   
    Leg                    17   | 2   3   .   4   .   .   6   2   .   .   .   
    Wheel                  4    | .   .   .   .   4   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   1   1   .   .   
  Utility                  18   | 2   3   .   1   1   1   .   8   2   .   .   
    Device                 5    | 1   .   .   .   1   .   .   2   1   .   .   
    Storage                6    | 1   3   .   .   .   1   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   
    Protection             6    | .   .   .   1   .   .   .   4   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   4   .   4   9   .   2   10  5   2   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          19   | .   .   .   3   5   .   1   6   1   1   2   
    Ballistic Gun          6    | 2   1   .   .   .   .   .   2   1   .   .   
    Ballistic Cannon       2    | .   2   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   1   .   1   4   .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   2   2   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   3   .   .   .   1   1   .   .   
Parts Lost                 11   | .   .   .   3   6   .   1   1   .   .   .   
  Power                    2    | .   .   .   .   1   .   .   1   .   .   .   
  Propulsion               7    | .   .   .   2   4   .   1   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   .   3   6   .   1   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 91  93  100 98  96  99  99  97  
  Engine                   10   | .   14  14  9   11  11  10  8   9   9   9   
  Treads                   20   | .   .   .   .   .   .   .   26  35  36  36  
  Leg                      9    | .   28  28  36  17  .   11  6   .   .   .   
  Wheel                    5    | .   .   .   .   20  44  32  .   .   .   .   
  Device                   13   | .   14  14  4   5   11  11  9   16  18  18  
  Storage                  10   | .   14  14  11  11  11  11  9   9   9   9   
  Hackware                 5    | .   .   .   .   .   .   .   9   9   9   9   
  Protection               2    | .   .   .   5   5   .   .   8   1   .   .   
  Energy Cannon            11   | .   .   .   5   21  22  22  14  11  7   13  
  Ballistic Gun            3    | .   24  .   .   .   .   .   1   2   8   .   
  Ballistic Cannon         3    | .   2   28  16  .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   4   1   2   
Peak Build Rating          36   | 7   9   9   22  22  18  22  36  35  35  35  
  Average Rating           25   | 5   7   8   13  18  17  18  31  34  34  33  
  On Entrance              18   | .   7   8   9   21  17  18  22  35  35  31  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 13  22  24  31  31  36  36  64  64  58  58  
  Greatest Support         88   | 20  20  20  50  64  64  64  88  88  88  88  
  Greatest Overweight (x)  8    | 3   1   1   2   8   .   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  10  10  10  15  15  20  20  20  20  
  Average Capacity         15   | 7   8   10  10  10  10  15  17  20  20  20  
  Most Carried             20   | 5   10  10  10  10  10  15  20  20  20  20  
  Average Carried          14   | 2   8   9   8   9   9   10  16  19  19  19  
  Final Capacity           20   | 8   10  10  10  10  15  15  20  20  20  20  
  Final Carried            20   | 4   10  10  10  10  10  15  20  20  20  20  

 Class Distribution 
--------------------
 38% | Commander-Mutant
 36% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
 Commander-Mutant | -8/Storage
 Commander-Mutant | -8/Recycling
 Commander-Mutant | -8/Scraptown

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  
Matter Collected           2611 | 201  436  153  408  595  .    117  456  118  76   51   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3081 | 30   391  78   343  373  .    394  1069 209  194  .    
  Parts                    189  | 5    21   8    29   20   .    23   60   16   7    .    
Haulers Intercepted        9    | .    2    .    2    .    .    .    3    2    .    .    
Recyclers Shooed           2    | .    .    .    .    1    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr 
Combat Hostiles Destroyed  70   | .   9   5   11  20  .   9   14  1   1   .   
  Guns                     9    | .   6   .   .   .   .   .   3   .   .   .   
  Cannons                  40   | .   .   5   7   9   .   6   11  1   1   .   
  AOE                      21   | .   3   .   4   11  .   3   .   .   .   .   
Classes Destroyed          13   | 1   3   .   3   1   .   3   2   .   .   .   
  Worker                   3    | .   .   .   .   .   .   1   .   2   .   .   
  Tunneler                 4    | 2   .   .   1   .   .   1   .   .   .   .   
  Hauler                   9    | .   2   .   2   .   .   .   3   2   .   .   
  Recycler                 9    | .   .   .   1   3   .   1   1   .   3   .   
  Operator                 2    | .   .   .   .   .   .   .   1   1   .   .   
  Watcher                  3    | .   .   .   1   .   .   .   2   .   .   .   
  Swarmer                  20   | .   3   3   4   7   .   3   .   .   .   .   
  Grunt                    26   | .   6   2   6   .   .   4   8   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   8    | .   .   .   1   .   .   .   5   1   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Assembled                13   | .   .   .   .   13  .   .   .   .   .   .   
Best Kill Streak           10   | 1   3   3   5   10  .   5   7   2   3   .   
  Combat Bots Only         8    | .   3   3   4   8   .   3   6   1   1   .   
Max Kills in Single Turn   4    | 1   3   1   2   4   .   4   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   .   2   4   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  
Hostile Shots Fired        304  | .    40   23   67   58   .    23   70   23   .    .    
  Missed                   79   | .    14   6    23   9    .    6    12   9    .    .    
Damage Taken               3257 | .    318  178  487  873  .    236  927  180  58   .    
  Core                     444  | .    60   22   57   107  .    40   133  25   .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  17   | .    .    .    .    .    .    .    17   .    .    .    
  Regen/Repaired (Parts)   247  | .    .    .    .    .    .    .    247  .    .    .    
Core Remaining (%)         72   | 100  .    67   .    .    .    49   .    .    .    .    
Volleys Fired              233  | 11   38   14   36   27   .    19   70   17   1    .    
  Largest                  2    | 2    2    2    2    2    .    2    2    2    2    .    
  Hottest                  136  | 40   40   70   136  136  .    136  136  136  96   .    
Shots Fired                442  | 22   75   28   67   44   1    38   140  24   3    .    
  Gun                      136  | 22   74   .    .    .    .    .    34   4    2    .    
  Cannon                   292  | .    .    28   62   38   1    36   106  20   1    .    
  Launcher                 14   | .    1    .    5    6    .    2    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  224  | 22   74   28   60   .    .    .    34   4    2    .    
  Thermal                  204  | .    .    .    2    38   1    36   106  20   1    .    
  Explosive                13   | .    .    .    5    6    .    2    .    .    .    .    
  Electromagnetic          1    | .    1    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | 17   11   6    7    5    .    8    15   6    2    .    
  Robot Miss Streak        7    | 1    4    7    4    3    .    1    7    3    1    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           267  | 19   49   11   35   23   .    26   86   16   2    .    
  Core Hits                138  | 2    20   6    16   28   .    19   36   7    4    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              10   | .    .    .    .    .    .    .    3    7    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10   | .    .    .    .    .    .    .    3    7    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6458 | 250  717  213  1019 1211 .    867  1649 449  83   .    
  Guns                     1367 | 250  610  .    .    .    .    .    420  69   18   .    
  Cannons                  3414 | .    .    213  683  450  .    582  1213 253  20   .    
  Explosions               1477 | .    107  .    336  749  .    285  .    .    .    .    
  Melee                    127  | .    .    .    .    .    .    .    .    127  .    .    
  Ramming                  73   | .    .    .    .    12   .    .    16   .    45   .    
  Kinetic                  2243 | 250  610  213  663  .    .    .    420  69   18   .    
  Thermal                  2658 | .    63   .    20   507  .    582  1213 253  20   .    
  Explosive                1313 | .    .    .    336  692  .    285  .    .    .    .    
  Electromagnetic          44   | .    44   .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 127  | .    .    .    .    .    .    .    .    127  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    2    2    2    2    3    4    4    4    
  Average Corruption       3    | .    .    .    2    2    2    2    2    3    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  60   | .    .    .    .    8    2    4    9    11   18   8    
    Message Errors         15   | .    .    .    .    1    .    1    2    3    4    4    
    Matter Fused           15   | .    .    .    .    1    .    .    3    2    7    2    
    Heat Flow Errors       7    | .    .    .    .    .    .    1    1    2    3    .    
    Energy Discharges      7    | .    .    .    .    2    .    .    1    3    1    .    
    Parts Fused            1    | .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    2    2    
    Data Loss (major)      3    | .    .    .    .    2    .    .    1    .    .    .    
    Misfires               7    | .    .    .    .    2    1    2    1    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            81   | .    .    .    45   32   .    1    3    .    .    .    
  Projectiles              31   | .    .    .    16   11   .    1    3    .    .    .    
  Explosions               50   | .    .    .    29   21   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    1    7    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    1    7    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      73   | .    .    .    .    73   .    .    .    .    .    .    
  Shots                    5    | .    .    .    .    5    .    .    .    .    .    .    
  Rammed                   6    | .    .    .    .    .    .    .    1    .    5    .    
Targets Rammed             10   | .    .    .    .    2    .    .    1    .    7    .    
  Kicked                   2    | .    .    .    .    2    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    .    .    .    .    2    .    
Highest Temperature        340  | .    21   96   235  340  .    207  306  218  190  .    
  Average Temperature      77   | .    6    43   66   142  .    76   68   45   91   .    
  Received Heat Transfer   1094 | .    186  75   174  80   .    72   441  33   33   .    
  Effects                  6    | .    .    .    .    4    .    .    2    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    .    
    Interference           4    | .    .    .    .    4    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    .    .    .    .    2    5    .    1    .    
  Heat Transferred         4577 | .    50   .    37   864  .    999  2146 444  37   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr 
Peak Influence             467  | 10  327 154 270 299 .   167 303 467 401 .   
  Initial                  181  | .   6   49  11  75  .   .   65  102 181 .   
  Average                  173  | 3   169 83  165 180 .   56  182 222 289 .   
Maximum Alert Level        2    | .   1   .   1   1   .   .   1   2   2   .   
  Low Security (%)         60   | 100 63  100 65  33  .   100 64  57  11  .   
  Level 1                  34   | .   36  .   34  66  .   .   35  30  64  .   
  Level 2                  4    | .   .   .   .   .   .   .   .   11  23  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   2   .   .   .   3   4   .   .   
  Investigation            3    | .   .   .   1   .   .   .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   1   .   .   .   2   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr 
Distress Signals           5    | .   .   .   2   .   .   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              122  | .   16  7   16  29  .   10  30  11  3   .   
  Peak Tracking Total      11   | .   4   3   5   11  .   3   5   5   2   .   
  Tactical Retreats        7    | .   2   .   1   1   .   2   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr 
Traps Triggered            2    | .   .   .   .   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr 
Machines Disabled          6    | .   1   .   1   1   .   .   .   3   .   .   
  Max in Single Turn       1    | .   1   .   1   1   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr 
Machines Accessed          32   | .   .   .   2   .   2   1   6   5   14  2   
  Terminals                16   | .   .   .   2   .   .   1   5   4   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   .   .   8   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                104  | .   .   .   3   .   5   5   19  11  44  17  
  Successful               76   | .   .   .   .   .   5   2   14  2   36  17  
  Failed                   28   | .   .   .   3   .   .   3   5   9   8   .   
    Catastrophic           9    | .   .   .   2   .   .   1   1   3   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   .   .   3   .   1   4   11  8   16  .   
  Terminals                43   | .   .   .   3   .   .   5   13  10  12  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   6   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   .   .   8   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             58   | .   .   .   .   .   5   2   6   1   27  17  
  Record                   45   | .   .   .   .   .   4   .   .   .   24  17  
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   1   1   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   
  Transport Status         2    | .   .   .   .   .   .   .   2   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   1   1   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   6   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   3   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   3   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         11   | .   .   .   .   .   .   .   2   .   9   .   
  Terminals                3    | .   .   .   .   .   .   .   2   .   1   .   
    Botnet                 2    | .   .   .   .   .   .   .   1   .   1   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   .   .   8   .   
    Tunnel                 8    | .   .   .   .   .   .   .   .   .   8   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   .   2   .   .   1   3   4   3   .   
  Full Trace Events        5    | .   .   .   1   .   .   1   1   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   3   .   .   .   
  Time                     140  | .   .   .   .   .   .   .   140 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  
Total Allies               12   | .    .    2    .    .    .    .    .    10   .    .    
  Largest Group            10   | .    .    2    1    .    .    .    .    10   5    5    
  Highest-Rated Group      173  | .    .    41   31   .    .    .    .    173  93   93   
  Highest-Rated Ally       31   | .    .    31   31   .    .    .    .    29   29   29   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               95   | .    .    .    15   .    .    .    .    77   3    .    
  Total Damage             1333 | .    .    .    210  .    .    .    .    1071 52   .    
  Kills                    17   | .    .    .    2    .    .    .    .    14   1    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  
Turns Passed               7980 | 139  568  588  516  598  231  576  1518 627  859  1760 
Spaces Moved               4800 | 73   314  271  267  433  229  437  689  314  569  1204 
  Core                     20   | 15   .    .    .    5    .    .    .    .    .    .    
  Treads                   2645 | .    .    .    .    .    .    .    558  314  569  1204 
  Legs                     1277 | 58   314  271  267  170  .    66   131  .    .    .    
  Wheels                   858  | .    .    .    .    258  229  371  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  120  100  100  100  112  145  145  145  
  Average Speed            135  | 122  125  190  122  112  100  105  138  145  145  145  
  Slowest Speed            450  | 200  190  190  260  450  100  186  225  145  145  145  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56   | 5    42   61   29   96   61   65   48   62   93   59   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     9    | .    .    .    .    .    1    .    .    .    8    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    .    .    1    .    
Scrap Searched             8    | .    .    .    .    2    .    1    .    .    .    5    
Spaces Dug                 3    | .    .    .    .    .    .    .    3    .    .    .    
Terrain Destroyed          107  | .    7    .    14   68   .    15   3    .    .    .    
  Melee                    3    | .    .    .    .    .    .    .    3    .    .    .    
  Projectile               3    | .    .    .    .    3    .    .    .    .    .    .    
  AOE                      101  | .    7    .    14   65   .    15   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  
Total                      5855 | 101  417  319  390  498  232  517  1113 451  599  1218 
  Wait                     535  | .    26   27   48   10   .    36   275  89   15   9    
  Move                     4790 | 72   313  270  266  432  228  436  688  313  568  1204 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  98   | 11   14   3    14   9    1    11   25   7    1    2    
  Fast Attach              8    | .    1    .    1    .    .    .    5    1    .    .    
  Attach                   35   | 7    1    .    7    6    .    2    9    2    .    1    
  Detach                   3    | .    .    .    .    .    .    1    .    1    1    .    
  Swap                     62   | .    10   1    8    9    1    7    16   6    3    1    
  Drop                     71   | .    14   4    10   3    2    5    21   8    3    1    
  Fire                     233  | 11   38   14   36   27   .    19   70   17   1    .    
  Melee                    10   | .    .    .    .    .    .    .    3    7    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    2    .    .    .    .    .    .    
  Crush                    8    | .    .    .    .    .    .    .    1    .    7    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
  140 | -11/Scrapyard | Entered Materials
  161 | -10/Materials | Discovered new exit (range 16)
  318 | -10/Materials | Build established: Mutant
  449 | -10/Materials | Discovered new exit (range 15)
  645 | -10/Materials | Discovered new exit (range 9)
  708 | -10/Materials | Entered Mines
  727 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  851 | -10/Mines     | Learned Materials trap positions
 1279 | -10/Mines     | Discovered new exit (range 10)
 1296 | -10/Mines     | Entered Materials
 1296 | -9/Materials  | Accompanied by 1 ally
 1296 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1297 | -9/Materials  | Loaded intel: 22 trap records
 1301 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1568 | -9/Materials  | Lost 3 parts (2n1u)
 1590 | -9/Materials  | Discovered new exit (range 8)
 1812 | -9/Materials  | Entered Mines
 1856 | -9/Mines      | Build established: Scavenger-Mutant
 1880 | -9/Mines      | Discovered new exit (range 16)
 1959 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1986 | -9/Mines      | Discovered new exit (range 7)
 2036 | -9/Mines      | Assembled infested the area
 2041 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2120 | -9/Mines      | Destroyed 8 combat bots
 2130 | -9/Mines      | Lost 6 parts (1p4n1w)
 2406 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2406 | -9/Mines      | Discovered new exit (range 5)
 2410 | -9/Mines      | Entered Exiles
 2434 | -9/Exiles     | Met 8R-AWN
 2451 | -9/Exiles     | Met EX-HEX
 2482 | -9/Exiles     | Met EX-BIN
 2494 | -9/Exiles     | Aligned with FarCom system
 2495 | -9/Exiles     | Given EX-Vault access code
 2518 | -9/Exiles     | Opened EX-Vault
 2524 | -9/Exiles     | Found Field Lobotomy Kit
 2544 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2571 | -9/Exiles     | Met EX-DEC
 2578 | -9/Exiles     | Learned location of Zion (-6)
 2630 | -9/Exiles     | Discovered new exit (range 11)
 2641 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
 2641 | -9/Exiles     | Entered Mines
 3103 | -8/Mines      | Found DCF Scrap (11 items)
 3117 | -8/Mines      | Core integrity fell below 50%
 3214 | -8/Mines      | Discovered new exit (range 3)
 3217 | -8/Mines      | Entered Materials
 3217 | -8/Materials  | Evolved 2 slots: Utility x2
 3358 | -8/Materials  | Identified exit to Storage
 3803 | -8/Materials  | Build established: Mutant
 3923 | -8/Materials  | Repaired Adv. Beam Cannon
 4015 | -8/Materials  | Repaired Adv. Beam Cannon
 4162 | -8/Materials  | Repaired Adv. Treads
 4234 | -8/Materials  | Discovered new exit (range 16)
 4735 | -8/Materials  | Entered Storage
 4894 | -8/Storage    | Met 01-MTF
 4921 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 5023 | -8/Storage    | Garrison activated, responded to threat
 5197 | -8/Storage    | Identified exit to Recycling
 5243 | -8/Storage    | Build established: Commander-Mutant
 5362 | -8/Storage    | Entered Recycling
 5362 | -8/Recycling  | Accompanied by 6 allies (01-MTF)
 5534 | -8/Recycling  | Identified exit to Factory
 6175 | -8/Recycling  | Scanned before Scraplab entrance
 6198 | -8/Recycling  | Discovered new exit (range 11)
 6203 | -8/Recycling  | Entered Scraplab
 6221 | -8/Recycling  | Entered Scraptown
 6221 | -8/Scraptown  | Accompanied by 5 allies
 6416 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 6628 | -8/Scraptown  | System corruption cleaned by C-Scrubber
 6820 | -8/Scraptown  | Visited Comm Corps
 6888 | -8/Scraptown  | Visited SPCMW
 6926 | -8/Scraptown  | Visited The Evicted
 6973 | -8/Scraptown  | Visited Bundlers
 7050 | -8/Scraptown  | Visited CPS Storage
 7137 | -8/Scraptown  | Discovered exit to Factory (range 6)
 7533 | -8/Scraptown  | Turned away by UFD registrar
 7554 | -8/Scraptown  | Visited Awakened
 7604 | -8/Scraptown  | Visited Cave Peace
 7981 | -8/Scraptown  | Self-destructed

 Last Messages 
---------------
  work up a convincing plan to let them open up
  a shop instead. Win-win.
>>Record! "Cave S58"
Thug somehow armed with a Matter Neutralizer
  taking pot shots at anything that moves.
  Always misses. It's possible they don't know
  how to aim it, giving us a window to get in
  and lend an ear. Any takers?
>>Record! "Cave J87"
Whatever is hiding here is responsible for three
  missing CP missionaries. Avoid until we have a
  safe way to learn more.
>>Record! "Cave Z42"
So many Samaritans keep congregating here,
  despite most of them being repeatedly murdered
  by any 0b10 patrol that happens through the
  area. Maybe we could remodel the surrounding
  caves to help direct the flow of traffic so
  that meetings are less frequent?
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ###  "     "##?????"|"|"|"| #     ##?????????????# |
| """  """" ""##???##"|"|" "|       ##?##########??# |
| " "  #### ####???##         #     ################ |
|   "  #### ####???############     ####        #### |
|   "  """" ""#################     ###  """"""  ### |
|      "     "#################     ### ""    "" ### |
|   "  " ""  "##"" "" """" "  #     ### "      " ### |
|   "  " ""  "##"     "% "    #     ### "      " ### |
|   "  "     "##      =!!     #     ### "      " ### |
|   "       ""##""                  ### "      " ### |
|   "  " """""##"%/           #     ### ""    "" ### |
|   "  """""""##""!           #     ###  """"""  ### |
|   "  """""""#### ##         #     ####        #### |
|   "  #########!/ *#         #     #### ########### |
|   "  ######### =  #   !     #                      |
|   "  #"""X""## !=]# =! ]!/  #                      |
|   "  #"    "## !  #"%" "%"  #                      |
|      #"    "##  *|#""" """  #                      |
|   "  #"    "#################                      |
|   "  #"    "###########                            |
| """  #"    "##########E                            |
| ###  #"" """###########                            |
| ###                       ############ ####### ### |
| ###                       #####""      ""###       |
| """  #"" """##"" """###   ##?##""  "" """###"      |
|  ""  #"    "##""   "###  @##?##"       ""###"  ### |
|  ""  #""   "##""   "### g ##?##""       "###" "#"" |
|  ""  #""   "##""   "###  g##?##"   "    "###" "#   |
|  ""  #"" " "##"$   "###gg ##?##""       "###"  #   |
|      #"""" "##"    "###   ##?##"     " ""###"  ##+ |
|   "  #""""""##""""""### g ##?##" "    """###"      |
|  ""  ##################   ##?##""" """"""###"""""" |
|  ""  ##################   ##?##""""""""""######### |
|  ""  """""""###"""##?##   ##?##################### |
| """  "     "###" "##?##   ##?#############??###### |
| ###  " """ "###   #####   ##????????????????##"""" |
| ###  " """ "###   #####   ###?????????########"""" |
| ###  " """ "###           ###?????????########"""" |
| """  " """ ??##            ##?#####??###           |
|   "  " """ ??##           ###?########## #####""   |
|   "  " """ "?######  ###E####?"""""##""" "####"""" |
|   "  " """ "#######  #######??"" ""##""" "####"""" |
| "      """ "#######  #########""  "##""" "######## |
| " "  " """ "##"""""  """""####"  ""##""  "######## |
| " "  "     "##""" "  "   "####"" ""##""  "###""""" |
|   "  """""""##"          "####"" ""##"   "###""=][ |
| """  #########"""""  """""####"" ""##"   "###""  ! |
| ###  ##############  #########"  ""##""  "###""    |
| ##    #############  #########"" ""##"" ""###""" " |
| ##                                                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              UltimatePiercingPlating
  Manual?         0
Play Time         01:11:51
  Cumulative      41.0 hours
  Start           2025.02.20 @ 23:39:35
  End             2025.02.21 @ 15:10:46
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          30
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ad233ed6-8922-4580-99dc-ad32e2a2af74