Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.09.01 @ 09:22:41 Player: AJacx Result: Destroyed by 9X-H5R(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (2598) 2598 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (714) 714 TOTAL SCORE: 7052 Bonus ------- Follower Combat Kills 130 Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Melee Analysis Suite Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Heavy Rocket Launcher Great Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit High-capacity Battery Improved Signal Interpreter Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Heavy Rocket Launcher > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Melee Analysis Suite Hardened Heavy Armor Plating Plasma Cannon Great Axe [Rating: 46] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 7 | . 1 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 1 2 . . . . Weapon 1 | . 1 . . . . . . . Parts Attached 82 | 8 6 28 17 17 . 1 4 1 Power 7 | 1 . 2 2 2 . . . . Engine 4 | 1 . 2 1 . . . . . Core 3 | . . . 1 2 . . . . Reactor . | . . . . . . . . . Propulsion 22 | 2 . 11 3 5 . . . 1 Treads . | . . . . . . . . . Leg 18 | 2 . 11 3 2 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . . . . 3 . . . 1 Utility 24 | 2 2 4 6 6 . 1 3 . Device 6 | . . 2 1 1 . . 2 . Storage 3 | . . 2 1 . . . . . Processor 7 | 1 2 . 1 2 . 1 . . Hackware . | . . . . . . . . . Protection 8 | 1 . . 3 3 . . 1 . Artifact . | . . . . . . . . . Weapon 29 | 3 4 11 6 4 . . 1 . Energy Gun 9 | 1 . 2 3 3 . . . . Energy Cannon 6 | . . 4 2 . . . . . Ballistic Gun 5 | 2 1 1 1 . . . . . Ballistic Cannon 4 | . 1 3 . . . . . . Launcher 4 | . 2 1 . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . 5 1 3 . . 1 . Parts Lost 11 | . . . 3 . . . . 8 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . . . . . . 4 Utility 2 | . . . . . . . . 2 Weapon 4 | . . . 3 . . . . 1 Highest Loss Streak 8 | . . . 3 . . . . 8 Average Slot Usage (%) 88 | . 98 92 89 87 71 77 77 51 Engine 6 | . 12 9 7 3 . . . . Core 1 | . . . . 3 7 7 7 4 Leg 20 | . 25 28 25 20 . . . . Flight 3 | . . . . . 21 21 21 11 Device 5 | . . 8 2 6 7 7 6 4 Storage 8 | . . 9 13 13 . . . . Processor 14 | . 23 10 8 10 21 27 28 23 Protection 3 | . 1 . 8 7 7 7 1 . Energy Gun 7 | . 5 2 10 13 7 7 7 2 Energy Cannon 3 | . . 8 7 . . . . . Ballistic Gun 4 | . 22 . 2 3 . . . . Ballistic Cannon 3 | . 4 7 2 . . . . . Launcher 2 | . 3 4 . 2 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 39 | 10 13 34 36 39 18 18 18 15 Greatest Support 45 | 20 20 39 45 45 18 18 18 18 Greatest Overweight (x) 6 | 2 . 5 . 6 . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 4 4 8 8 8 4 4 4 4 Average Capacity 6 | 4 4 7 8 7 4 4 4 4 Most Carried 8 | 4 4 8 8 8 4 4 4 3 Average Carried 5 | 2 3 6 5 6 4 3 3 2 Final Capacity 8 | 4 4 8 8 4 4 4 4 4 Final Carried 8 | 3 4 8 3 4 4 4 3 3 Class Distribution -------------------- 59% | Hacker-Mutant 35% | Hacker-Gunner 3% | Hacker-Tank Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 1786 | 166 145 660 319 446 . . 50 . Remotely . | . . . . . . . . . Salvage Created 3147 | . 161 1043 971 972 . . . . Parts 171 | . 10 59 48 54 . . . . Haulers Intercepted 9 | . . 5 2 2 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 56 | . 6 20 15 15 . . . . Guns 23 | . 5 2 6 10 . . . . Cannons 24 | . 1 14 9 . . . . . AOE 8 | . . 4 . 4 . . . . Classes Destroyed 13 | . 3 6 2 2 . . . . Worker 6 | . . 1 2 3 . . . . Builder 3 | . . 1 1 1 . . . . Hauler 9 | . . 5 2 2 . . . . Recycler 1 | . . . . 1 . . . . Operator 1 | . . . 1 . . . . . Watcher 12 | . 2 4 1 5 . . . . Swarmer 8 | . 4 . . 4 . . . . Grunt 32 | . 2 14 11 5 . . . . Brawler 1 | . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . Sentry 11 | . . 4 3 4 . . . . Hunter 1 | . . . 1 . . . . . Programmer 2 | . . . . 2 . . . . Best Kill Streak 6 | . 4 5 6 5 . . . . Combat Bots Only 5 | . 4 4 5 3 . . . . Max Kills in Single Turn 3 | . 2 2 2 3 . . . . Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . 2 . 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 3158 | . 104 359 872 785 19 31 . 988 Core 770 | . 5 27 30 58 . 16 . 634 Absorbed by Shields 240 | . . 69 171 . . . . . Core Remaining (%) 96 | 100 98 93 94 . . . . . Volleys Fired 182 | . 22 62 48 50 . . . . Largest 3 | . 3 3 3 3 . . . . Hottest 199 | . 90 178 199 150 . . . . Shots Fired 368 | . 47 101 104 116 . . . . Gun 202 | . 39 3 52 108 . . . . Cannon 153 | . 8 93 52 . . . . . Launcher 13 | . . 5 . 8 . . . . Special . | . . . . . . . . . Kinetic 148 | . 33 54 36 25 . . . . Thermal 194 | . 14 39 58 83 . . . . Explosive 13 | . . 5 . 8 . . . . Electromagnetic 13 | . . 3 10 . . . . . Robot Hit Streak 56 | . 24 56 29 23 . . . . Robot Miss Streak 2 | . 2 1 2 1 . . . . Penetration Max 1 | . . . 1 1 . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 287 | . 37 79 80 91 . . . . Core Hits 140 | . 12 39 40 49 . . . . Critical Hits 4 | . . 1 3 . . . . . Critical Kills 2 | . . 1 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6648 | . 314 1902 1702 2730 . . . . Guns 2889 | . 194 64 821 1810 . . . . Cannons 2463 | . 120 1462 881 . . . . . Explosions 1270 | . . 363 . 907 . . . . Melee . | . . . . . . . . . Ramming 26 | . . 13 . 13 . . . . Kinetic 1912 | . 226 762 549 375 . . . . Thermal 3182 | . 88 700 959 1435 . . . . Explosive 1270 | . . 363 . 907 . . . . Electromagnetic 258 | . . 64 194 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . 4 4 4 4 . Average Corruption 3 | . . . . 3 4 4 4 . Corruption Purged . | . . . . . . . . . Effects 22 | . . . . 17 2 2 1 . Message Errors 5 | . . . . 2 1 1 1 . Matter Fused 5 | . . . . 5 . . . . Heat Flow Errors 4 | . . . . 4 . . . . Energy Discharges 4 | . . . . 2 1 1 . . Data Loss (minor) 2 | . . . . 2 . . . . Weapon Failures 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 37 | . . 7 . 30 . . . . Projectiles 7 | . . 7 . . . . . . Explosions 30 | . . . . 30 . . . . Melee . | . . . . . . . . . Knockbacks 19 | . 2 10 7 . . . . . Impact . | . . . . . . . . . Kinetic 19 | . 2 10 7 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 3 | . . 1 . 2 . . . . Kicked 3 | . . 1 . 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 439 | . 108 344 439 208 . . . . Average Temperature 115 | . 37 103 190 26 . . . . Received Heat Transfer 1749 | . 63 274 626 303 18 24 . 441 Effects 7 | . . . 7 . . . . . Shutdowns 3 | . . . 3 . . . . . Energy Bleed 2 | . . . 2 . . . . . Matter Decay 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 13 | . . 2 8 3 . . . . Heat Transferred 5661 | . 259 1147 1739 2516 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 326 | . 152 256 306 326 . . . . Initial 85 | . . 17 13 85 . . . . Average 124 | . 73 106 153 162 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 71 | 100 100 81 52 54 . . . . Level 1 28 | . . 18 47 45 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . 1 3 4 . . . . Investigation 1 | . . . . 1 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 5 | . . 1 3 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 9 | . 2 2 3 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 119 | . 10 26 30 27 5 6 . 15 Peak Tracking Total 9 | . 5 4 8 3 4 6 . 9 Tactical Retreats 13 | . 1 . 4 3 1 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 8 | . . 4 . 4 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 20 | . 6 7 2 3 . 1 1 . Terminals 15 | . 5 5 2 3 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 54 | . 15 18 5 8 . 1 7 . Successful 45 | . 15 13 4 5 . 1 7 . Failed 9 | . . 5 1 3 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . . . . . . . 7 . Terminals 34 | . 11 10 5 8 . . . . Fabricators . | . . . . . . . . . Repair Stations 7 | . . 7 . . . . . . Recycling Units 5 | . 4 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 34 | . 11 6 4 5 . 1 7 . Record 5 | . 3 1 1 . . . . . Part Schematic 7 | . . . . . . . 7 . Open Door 1 | . . . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 4 | . 1 1 1 1 . . . . Reprogram Traps 1 | . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . Security Status 1 | . . . . 1 . . . . Patrol Status 1 | . 1 . . . . . . . Assault Status 1 | . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . Hauler Manifests 3 | . 2 . . 1 . . . . Registered Components 1 | . . . . 1 . . . . Zone Layout 3 | . . 2 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . 6 . . . . . . Scan Component 3 | . . 3 . . . . . . Repair 3 | . . 3 . . . . . . Recycling Unit Hacks 5 | . 4 1 . . . . . . Recycle Component 1 | . 1 . . . . . . . Report Inventory 2 | . 1 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 3 6 1 3 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 7 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . Time 108 | . . 108 . . . . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 7 | . . . . 3 . . 4 . Largest Group 4 | . . . . 3 . . 4 . Highest-Rated Group 155 | . . . . 93 . . 155 . Highest-Rated Ally 41 | . . . . 31 . . 41 . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . 14 . . . . Total Damage 190 | . . . . 190 . . . . Kills 4 | . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 4640 | 88 635 1271 751 1195 124 91 335 150 Spaces Moved 4324 | 62 467 763 468 842 363 253 754 352 Core 129 | 27 . 3 . . . . . 99 Treads . | . . . . . . . . . Legs 2491 | 35 467 760 468 761 . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1704 | . . . . 81 363 253 754 253 Fastest Speed 34 | 50 120 120 120 34 34 34 34 34 Average Speed 85 | 110 120 121 120 112 34 34 34 42 Slowest Speed 540 | 150 120 300 120 540 34 34 34 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 5 84 67 38 25 56 50 82 58 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 5 | . . . . . 1 . 4 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 125 | . . 41 2 82 . . . . Melee . | . . . . . . . . . Projectile 5 | . . 3 2 . . . . . AOE 120 | . . 38 . 82 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 4984 | 81 506 1015 574 1001 361 257 835 354 Wait 223 | 2 . 111 6 40 . 1 63 . Move 4314 | 61 466 762 467 841 360 252 753 352 Hop 1 | . . . . . 1 . . . Pick Up 102 | 10 8 34 18 23 . 2 7 . Fast Attach . | . . . . . . . . . Attach 50 | 7 1 18 5 13 . 1 4 1 Detach 7 | . . 1 . 5 . . . 1 Swap 32 | 1 5 10 12 4 . . . . Drop 70 | . 4 16 18 23 . 1 8 . Fire 182 | . 22 62 48 50 . . . . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . 1 . 2 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Identified exit to Materials 22 | -11/Scrapyard | Discovered exit to Materials (range 16) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Weapon x1 127 | -10/Materials | Identified exit to Mines 127 | -10/Materials | Discovered exit to Mines (range 15) 363 | -10/Materials | Identified exit to Materials 363 | -10/Materials | Discovered exit to Materials (range 9) 457 | -10/Materials | Build established: Hacker-Gunner 556 | -10/Materials | Discovered exit to Materials (range 5) 719 | -10/Materials | Discovered exit to Materials (range 5) 724 | -10/Materials | Entered another Materials area 724 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 795 | -9/Materials | Build established: Hacker-Mutant 1061 | -9/Materials | Identified exit to Materials 1061 | -9/Materials | Discovered exit to Materials (range 7) 1444 | -9/Materials | Repaired Imp. Aluminum Leg 1482 | -9/Materials | Repaired Hardlight Generator 1527 | -9/Materials | Repaired Hvy. Particle Cannon 1656 | -9/Materials | Discovered exit to Materials (range 13) 1796 | -9/Materials | Discovered exit to Materials (range 13) 1995 | -9/Materials | Entered another Materials area 1995 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2227 | -8/Materials | Lost 3 parts (3w) 2725 | -8/Materials | Identified exit to Factory 2725 | -8/Materials | Discovered exit to Factory (range 3) 2746 | -8/Materials | Entered Factory 2746 | -7/Factory | Evolved 2 slots: Utility x2 2851 | -7/Factory | Build established: Hacker-Gunner 3096 | -7/Factory | Allied Derelicts emerged from ambush trap array 3567 | -7/Factory | Identified exit to Lower Caves 3567 | -7/Factory | Discovered exit to Lower Caves (range 16) 3764 | -7/Factory | Build established: Hacker-Mutant 3845 | -7/Factory | Discovered exit to Lower Caves (range 5) 3941 | -7/Factory | Entered Lower Caves 4049 | -7/Lower Caves | Attracted the attention of an 0b10 base 4051 | -7/Lower Caves | Identified exit to Lower Caves 4051 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 4065 | -7/Lower Caves | Entered another Lower Caves area 4097 | -7/Lower Caves | Attracted the attention of an 0b10 base 4112 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4142 | -7/Lower Caves | Identified exit to Zion 4142 | -7/Lower Caves | Discovered exit to Zion (range 12) 4156 | -7/Lower Caves | Entered Zion 4189 | -7/Zion | System corruption cleaned by Quarantine Array 4207 | -7/Zion | Learned location of 1 exit from Lower Caves 4213 | -7/Zion | Learned location of Recycling (-7) 4295 | -7/Zion | Imprinted 4297 | -7/Zion | Declared Zion's savior 4321 | -7/Zion | Found Prototype Device 4323 | -7/Zion | Identified Bomb Factory No. 2 4343 | -7/Zion | Received a visual enhancement algorithm 4397 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4436 | -7/Zion | Opened final containment barrier to the Deep Caves 4442 | -7/Zion | Identified exit to Deep Caves 4442 | -7/Zion | Discovered exit to Deep Caves (range 3) 4442 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4491 | -7/Zion | Entered Deep Caves 4491 | -7/Deep Caves | Accompanied by 3 allies 4539 | -7/Deep Caves | Attacked by Z-Imprinter 4606 | -7/Deep Caves | Core integrity fell below 50% 4619 | -7/Deep Caves | Lost 8 parts (1p4n2u1w) 4627 | -7/Deep Caves | Core integrity fell below 20% 4641 | -7/Deep Caves | Destroyed by 9X-H5R(z) with Zionite Laser-S Last Messages --------------- when the place goes to hell. Again. 04442_ EXIT=FOUND: DEEP CAVES 04442_ The room is plastered with warning signs of various forms. [Achievement: Signs Are For Wimps] [Achievement: Adventurer] LOCATION=DEEP CAVES GOAL=ESCAPE 04494_ 4C-7K5(M) slips into the shadows. 04494_ KV-79B(M) slips into the shadows. 04495_ IB-K3C(M) slips into the shadows. 04523_ NEW_ZION: Z-Facility proximity alert. 04532_ Cesium-ion Thruster destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 04543_ Adv. Beam Rifle destroyed. 04545_ Imp. Targeting Computer destroyed. 04575_ Cesium-ion Thruster destroyed. 04582_ Enh. Nuclear Core destroyed. 04585_ Cesium-ion Thruster destroyed. 04588_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##???????????????##?????????????????????????????? | | #????????? ###? #?zzz???????????????????????? | | ##?????? # ## ## ???????????????????? | | #?????? ????????????????? | | #?????? ??????????????? | | #???????? ???????????????? | | #???????## ???????????????? | | ##??????# ""???????????????? | | ##??#### ""???????????????? | | #??# # """??????????????? | | #??? """??????????????? | | #????# """??????????????? | | #?????# """??????????????? | | #????## """??????????????? | | #????# """??????????????? | | #?????# """"?????????????? | | #??#### @ """"?????????????? | | # #?## # """?????????? | | ?####?# """????????? | | ??????# """????????? | | ??????# """????????? | | ??????## """???????? | | ???????### """"???????"" | | ????????#" """""?????? | | ?????????## """""" ????" | | ??????????# """""" ?"""" | | ???????##### """""" """"""" | | ??????## ## z """"" """"""" | | ??????# #" """" """"""" | | ###???# # """" """"" | | # ##### """" """ | | ##" """" | | """"""""""" | | """"""""" | | | | ###### | | #????# | | ?????### | | ???????# | | ???????## | | ????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 17 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 11 Melee Accuracy 5 Armor Integrity Analysis 50 Offensive Hacking 20 Item Schematics ----------------- Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Part-time Mechanic Signs Are For Wimps Challenges ------------ None Game ------ Seed WarpEnhancedCanceller Manual? 0 Play Time 01:39:00 Cumulative 289.7 hours Start 2021.08.31 @ 15:12:37 End 2021.09.01 @ 09:22:41 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 47 Rogue 10 Adventurer 35 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 48 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea43d0ae-2f15-4324-b0ab-25c13d14d98a