Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.15 @ 12:42:59 Player: QXander Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (42) 210 Value Destroyed (1423) 1423 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (384) 384 TOTAL SCORE: 5357 Bonus ------- Follower Combat Kills 84 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 46/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Cryofiber Web Improved Heat Sink Improved Targeting Computer Weapon Cycler Improved Propulsion Shielding Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Reaction Control System > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Aluminum Leg Thermal Generator Improved Targeting Computer Weapon Cycler Light Armor Plating Heavy Particle Gun Heavy Particle Cannon [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . 1 . 1 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 60 | 9 1 14 6 17 7 1 3 1 1 Power 9 | 1 . 3 2 1 1 . 1 . . Engine 8 | 1 . 3 2 1 . . 1 . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 21 | 4 . 5 1 6 4 . 1 . . Treads 1 | . . . . . 1 . . . . Leg 18 | 2 . 5 1 6 3 . 1 . . Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 1 1 4 2 6 1 1 1 1 1 Device 11 | . 1 2 1 3 . 1 1 1 1 Storage 2 | 1 . . . 1 . . . . . Processor 4 | . . 1 1 2 . . . . . Hackware . | . . . . . . . . . . Protection 2 | . . 1 . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 11 | 3 . 2 1 4 1 . . . . Energy Gun 9 | 2 . 2 1 3 1 . . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . Parts Lost 23 | . . 1 3 1 2 . 7 . 9 Power 4 | . . 1 . . . . 1 . 2 Propulsion 9 | . . . 1 . 2 . 4 . 2 Utility 4 | . . . 1 . . . 1 . 2 Weapon 6 | . . . 1 1 . . 1 . 3 Highest Loss Streak 9 | . . 1 1 1 2 . 7 . 9 To Critical Strikes . | . . . . . . . . . . Average Backups 6 | . 1 3 5 7 8 8 6 7 7 Power 1 | . 1 1 1 1 1 2 1 1 . Propulsion . | . . . . 1 2 1 . . . Utility 2 | . . . 1 3 2 3 2 3 4 Weapon 2 | . . . 1 1 2 2 2 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 8 | . . . . 5 1 . . . 2 Power 3 | . . . . 3 . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . . 2 . . . . 2 Weapon 1 | . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 79 | . 86 88 97 97 95 99 63 69 60 Engine 7 | . 14 11 11 9 3 . 6 7 6 Leg 19 | . 28 28 31 34 22 30 9 15 9 Device 19 | . 1 12 10 15 15 22 23 23 20 Storage 8 | . 14 11 11 9 7 7 7 7 7 Processor 6 | . . 1 2 11 7 7 7 7 7 Protection 1 | . . 1 8 . 7 . . . . Energy Gun 13 | . 28 22 22 13 22 23 7 7 7 Peak Build Rating 41 | 6 7 11 13 28 39 41 41 24 26 Average Rating 22 | 5 6 8 11 23 34 40 23 22 19 On Entrance 19 | . 6 7 11 12 28 39 41 24 22 Avg Prop Armor Cover (%) 7 | . . . . . 7 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 31 | 11 12 20 27 31 28 26 26 22 21 Greatest Support 60 | 20 20 30 30 46 60 60 20 26 26 Greatest Overweight (x) 2 | 1 . . 1 . . . 2 1 2 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 9 10 10 10 10 10 Most Carried 10 | 1 2 6 8 10 10 10 8 9 8 Average Carried 6 | . 1 3 5 7 8 8 6 7 7 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 Final Carried 9 | 1 2 6 6 9 9 8 7 8 6 Class Distribution -------------------- 60% | Mutant 25% | Scavenger-Mutant 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 889 | 183 42 210 104 180 100 40 20 10 . Remotely . | . . . . . . . . . . Salvage Created 2183 | . 42 399 340 579 179 69 548 . 27 Parts 81 | . 4 22 11 26 6 2 8 . 2 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 2 11 . 2 Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 38 | . 3 11 5 11 3 1 3 . 1 Guns 35 | . 3 11 4 10 3 1 2 . 1 Cannons 1 | . . . . 1 . . . . . Classes Destroyed 12 | . 1 3 2 2 1 . 3 . . Hauler 1 | . . . . 1 . . . . . Recycler 1 | . . . 1 . . . . . . Minesweeper 1 | . . . . . . . 1 . . Watcher 1 | . . 1 . . . . . . . Swarmer 10 | . 3 4 . 1 . . 1 . 1 Grunt 14 | . . 5 2 6 . . 1 . . Brawler 3 | . . . 3 . . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 9 | . . 2 . 3 2 1 1 . . Hunter 1 | . . . . . 1 . . . . Decomposer 2 | . . . . . . . 2 . . Samaritan 3 | . . . . . . . 3 . . Best Kill Streak 4 | . 3 4 2 4 2 1 2 . 1 Combat Bots Only 4 | . 3 4 2 4 2 1 2 . 1 Max Kills in Single Turn 2 | . 2 2 1 1 1 1 1 . 1 Gunslinging 1 | . 1 1 . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Hostile Shots Fired 428 | . 11 71 29 51 54 27 90 . 95 Missed 137 | . 4 18 6 18 23 17 32 . 19 Hits 291 | . 7 53 23 33 31 10 58 . 76 Melee 14 | . . . 12 2 . . . . . Projectile 277 | . 7 53 11 31 31 10 58 . 76 Critical Strikes 9 | . . 2 5 1 . . 1 . . Damage Taken 3979 | . 51 617 442 508 262 77 795 . 1227 Core 968 | . 17 130 10 94 24 21 89 . 583 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 85 | 100 93 . 65 82 . . . . . Volleys Fired 174 | . 2 29 27 33 9 3 67 . 4 Largest 3 | . 2 2 2 2 3 3 3 . 3 Hottest 191 | . 90 96 96 130 183 183 183 . 191 Shots Fired 308 | . 4 58 53 66 27 9 85 . 6 Gun 292 | . 4 58 53 51 27 9 85 . 5 Cannon 16 | . . . . 15 . . . . 1 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 308 | . 4 58 53 66 27 9 85 . 6 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 27 | . 2 12 15 27 6 6 19 . 3 Robot Miss Streak 6 | . 1 6 2 4 3 1 2 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 2 4 . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . Shots Hit Robots 227 | . 3 38 42 45 16 6 74 . 3 Core Hits 87 | . 3 19 11 21 8 3 20 . 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 11 | . 1 1 1 4 . . 4 . . Burn 11 | . 1 1 1 4 . . 4 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3979 | . 36 475 522 944 320 120 1480 . 82 Guns 3729 | . 36 475 522 719 320 120 1480 . 57 Cannons 250 | . . . . 225 . . . . 25 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 3979 | . 36 475 522 944 320 120 1480 . 82 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . 2 . . . . . . Average Corruption 1 | . . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . . 3 . . . . . . Matter Fused 1 | . . . 1 . . . . . . Heat Flow Errors 2 | . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 314 | . 60 273 314 99 . . 88 . 4 Average Temperature 115 | . 31 98 168 35 . . 37 . 3 Received Heat Transfer 918 | . . 240 81 261 54 24 177 . 81 Effects 2 | . . 1 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . . Matter Decay 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . 1 . . . 1 . . Combat Hostiles 2 | . . . 1 . . . 1 . . Parts Melted 15 | . . . 3 7 1 1 3 . . Heat Transferred 8821 | . 173 1314 1340 1998 592 222 3034 . 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 173 | . 62 160 75 173 51 . . . . Initial 50 | . . 11 45 . 50 . . . . Average 56 | . 35 101 34 74 27 . . . . Influence Increases 1262 | . 87 267 215 418 115 20 120 . 20 Destroy 0b10 Robot/C 840 | . 60 220 100 300 60 20 60 . 20 Destroy 0b10 Robot/NC 35 | . . 5 5 10 . . 15 . . Destroy Leader 166 | . 10 42 20 64 30 . . . . Allied During Kill 9 | . . . . 9 . . . . . Successful Hack 42 | . 17 . . 16 9 . . . . Disable Machine 30 | . . . . 15 15 . . . . Destroy Structure 5 | . . . . 4 1 . . . . Lose Combat Pursuer 135 | . . . 90 . . . 45 . . Influence Decreases 1262 | . 60 177 329 309 222 25 120 . 20 Entered New Map 156 | . . 16 72 3 62 3 . . . Time Decay 946 | . 60 151 207 266 140 22 100 . . Lost Part 100 | . . 10 30 . 20 . 20 . 20 Lost Ally 60 | . . . 20 40 . . . . . Squads Dispatched 5 | . . 2 1 1 1 . . . . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 3 | . . 2 . 1 . . . . . Assault 1 | . . . 1 . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 6 | . . 1 . 5 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 75 | . 3 19 11 19 3 1 6 . 13 Peak Tracking Total 13 | . 3 6 4 4 2 1 5 . 13 Tactical Retreats 6 | . . . 4 . . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 2 | . . . . 1 1 . . . . Max in Single Turn 1 | . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 12 | . 3 1 . 6 2 . . . . Terminals 9 | . 3 . . 5 1 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 28 | . 6 1 . 17 4 . . . . Successful 20 | . 6 . . 11 3 . . . . Failed 8 | . . 1 . 6 1 . . . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 23 | . 6 . . 14 3 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 17 | . 6 . . 8 3 . . . . Record 1 | . . . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . Alert Level 2 | . . . . 1 1 . . . . Locate Traps 4 | . 2 . . 1 1 . . . . Reprogram Traps 1 | . . . . 1 . . . . . Zone Layout 5 | . 2 . . 2 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Retrieve Study 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 2 1 . 5 2 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . 1 . . . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 4 | . . . 4 . . . . . . Largest Group 3 | . . . 3 3 . . . . . Highest-Rated Group 40 | . . . 40 40 . . . . . Highest-Rated Ally 31 | . . . 31 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 27 | . . . 3 24 . . . . . Total Damage 333 | . . . 60 273 . . . . . Kills 5 | . . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Active Infowar (turns) 439 | . 16 219 . 204 . . . . . Optics 204 | . . . . 204 . . . . . Sensors 235 | . 16 219 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . 2 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 5415 | 84 133 323 465 721 308 461 1855 991 74 Spaces Moved 3199 | 65 102 176 286 489 214 366 723 743 35 Core 5 | 4 . . . . . . . . 1 Treads . | . . . . . . . . . . Legs 3172 | 39 102 176 286 489 214 366 723 743 34 Wheels 22 | 22 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 112 112 122 190 120 120 Average Speed 149 | 107 120 120 124 117 121 122 236 133 120 Slowest Speed 260 | 190 120 120 190 120 125 122 260 190 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 21 18 56 42 6 54 69 79 5 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 2 | . 1 . . 1 . . . . . Unknown Exits Taken 7 | 1 . 1 1 . 1 1 1 1 . Scrap Searched 9 | . . . 1 . . 2 2 3 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 3 | . . . . 3 . . . . . Melee . | . . . . . . . . . . Projectile 3 | . . . . 3 . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total 3557 | 74 108 226 343 570 241 374 812 746 63 Wait 54 | . 3 . 15 5 . 3 12 . 16 Move 3190 | 64 101 175 285 488 213 365 722 742 35 Hop . | . . . . . . . . . . Pick Up 24 | 1 1 2 4 10 3 . 1 2 . Fast Attach 16 | 6 1 2 1 2 3 . 1 . . Attach 16 | . . 1 2 2 2 1 3 . 5 Detach 6 | . . . . 1 . 1 1 . 3 Swap 41 | 3 . 11 4 16 6 . . 1 . Drop 31 | . . 6 5 13 5 1 . 1 . Fire 174 | . 2 29 27 33 9 3 67 . 4 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 5 | . . . . . . . 5 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Identified exit to Materials 111 | -10/Materials | Discovered new exit (range 16) 218 | -10/Materials | Entered another Materials area 218 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 518 | -9/Materials | Discovered new exit (range 9) 541 | -9/Materials | Entered Mines 542 | -9/Mines | Met a Derelict testing a Signal Generator 545 | -9/Mines | Found Signal Generator 662 | -9/Mines | Build established: Scavenger-Mutant 928 | -9/Mines | Found a hidden stash of uninstalled traps 980 | -9/Mines | Discovered new exit (range 10) 996 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1006 | -9/Mines | Entered Materials 1006 | -8/Materials | Accompanied by 3 allies 1006 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1007 | -8/Materials | Identified exit to Factory 1692 | -8/Materials | Identified exit to Storage 1703 | -8/Materials | Discovered exit to Factory (range 16) 1727 | -8/Materials | Entered Factory 1727 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1910 | -7/Factory | Discovered new exit (range 18) 2035 | -7/Factory | Entered Lower Caves 2111 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2134 | -7/Lower Caves | Build established: Scavenger-Gunner 2293 | -7/Lower Caves | Learned location of Zion (-7) 2467 | -7/Lower Caves | Learned Factory security intel 2488 | -7/Lower Caves | Discovered new exit (range 5) 2496 | -7/Lower Caves | Entered another Lower Caves area 2498 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2570 | -7/Lower Caves | Lost 7 parts (1p4n1u1w) 2798 | -7/Lower Caves | Build established: Mutant 3053 | -7/Lower Caves | Discovered new exit (range 15) 3587 | -7/Lower Caves | Encountered a Warlord checkpoint 3623 | -7/Lower Caves | Learned location of 1 exit from Factory 4137 | -7/Lower Caves | Discovered new exit (range 15) 4351 | -7/Lower Caves | Entered Zion 4845 | -7/Zion | Met Imprinter 5033 | -7/Zion | Found GAL Module 5101 | -7/Zion | Learned Factory non-interactive machine intel 5327 | -7/Zion | Discovered new exit (range 11) 5342 | -7/Zion | Entered Proximity Caves 5388 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5403 | -6/Proximity Caves | Core integrity fell below 50% 5413 | -6/Proximity Caves | Core integrity fell below 20% 5416 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05375_ S-27 Virus springs to life. 05378_ AR-GDT(S) destroyed. 05387_ Aluminum Leg destroyed. 05387_ Penetrated by Slug. 05387_ Aluminum Leg destroyed. 05390_ Penetrated by Slug. 05390_ Imp. Ion Engine destroyed. 05393_ Slug penetrates Wall. 05400_ Hvy. Particle Gun destroyed. 05401_ Slug penetrates Wall. 05402_ S-27 Virus destroyed. 05403_ Adv. Beam Rifle destroyed. 05405_ Imp. Ion Engine destroyed. 05407_ Adv. Beam Rifle destroyed. 05408_ Thermal Generator destroyed. 05409_ Lgt. Nuclear Core fries itself beyond repair. 05410_ Weight Redist. System destroyed. 05411_ S-27 Virus destroyed. 05412_ VTOL Module fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????####??????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? #????##+????????????????????? | | ??????????????????? #??? ?????????????????????? | | ??????????????????# #?? ??????????????????????? | | ??????????????????# #" #??????????????????????? | | ???????????????#### #"" ???????????????????????? | | ??????????????## #" ????????????????????????? | | ??????????????# !/ ?????????????????????????? | | ??????????????# %/ ?????????????????????????? | | ???????????##### !/ ??????????" ??????????????? | | ???????????# /??????????""???????????????? | | ???????????# #????????? ????????????????? | | ???????????# ## ## #????????? ?????????????????? | | ???????????#!## ## #????????+#?????????????????? | | ???????????#%## ## #??????? #?????????????????? | | ???????????# ##### #?????? #?????????????????? | | ???????????# #### g#######/Y####### ???????? | | ???????????# ## s s gsg ???????? | | ???????????# # s @ #???????? | | ???????????# ##### ;###### ???????? | | ???????????## ##???######??????????????????????? | | ????????????#####????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Salvage Targeting 1 Item Schematics ----------------- Imp. Targeting Computer | -8/Materials | Scanalyzed Dynamic Insulation System | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Energy Filter | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingResetCleaver Manual? 0 Play Time 00:32:17 Cumulative 49.3 hours Start 2026.07.15 @ 12:11:28 End 2026.07.15 @ 12:42:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0da23cc-4e85-4404-988d-3dd6ed64c798