Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.29 @ 19:15:33 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (1749) 1749 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (293) 293 TOTAL SCORE: 4077 Bonus ------- High Alert Combat Kills 293 Cogmind --------- Core Integrity 484/550 Matter 237/300 Energy 100/100 System Corruption 0% Temperature Hot (278) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher > --- INVENTORY (10) --- Heavy Ion Engine Improved Aluminum Leg Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Hardened Medium Armor Plating Beam Rifle Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher > --- INVENTORY -------- Heavy Ion Engine Improved Aluminum Leg Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Beam Rifle Beam Rifle Advanced Beam Cannon [Rating: 27] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 41 | 6 7 13 15 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 18 | 2 1 9 6 Treads . | . . . . Leg 18 | 2 1 9 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 1 3 Device 2 | . 1 1 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 13 | 2 3 2 6 Energy Gun 4 | 1 1 . 2 Energy Cannon 5 | . 2 2 1 Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 2 | . 2 . . Power 1 | . 1 . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . 1 . . Highest Loss Streak 2 | . 2 . . To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 97 100 99 Engine 10 | . 14 11 9 Leg 36 | . 28 44 36 Device 10 | . 11 11 9 Storage 10 | . 14 11 9 Protection 4 | . . . 9 Energy Gun 5 | . 9 . 7 Energy Cannon 18 | . 15 22 17 Naked Turns . | . . . . Heaviest Build 41 | 14 22 29 41 Greatest Support 50 | 20 20 40 50 Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 8 10 10 Most Carried 10 | 5 10 10 10 Average Carried 8 | 2 6 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 2 10 10 10 Class Distribution -------------------- 39% | Scavenger-Tank 33% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 643 | 260 78 130 175 Remotely . | . . . . Salvage Created 2084 | . 532 485 1067 Parts 121 | . 42 23 56 Haulers Intercepted 4 | . 1 1 2 Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 50 | . 15 9 26 Guns 8 | . 4 . 4 Cannons 37 | . 10 9 18 AOE 5 | . 1 . 4 Classes Destroyed 11 | . 5 2 4 Builder 1 | . 1 . . Hauler 4 | . 1 1 2 Recycler 1 | . . . 1 Mechanic 1 | . 1 . . Operator 1 | . . . 1 Watcher 1 | . . 1 . Swarmer 14 | . 6 . 8 Grunt 27 | . 9 8 10 Duelist 2 | . . . 2 Protector 1 | . . . 1 Sentry 6 | . . 1 5 Best Kill Streak 7 | . 4 4 7 Combat Bots Only 5 | . 3 4 5 Max Kills in Single Turn 3 | . 2 2 3 Gunslinging . | . . . . Exploded 3 | . 1 . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1654 | . 441 266 947 Core 169 | . 78 25 66 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 68 93 . Volleys Fired 116 | . 37 29 50 Largest 3 | . 2 2 3 Hottest 192 | . 125 136 192 Shots Fired 273 | . 74 58 141 Gun 66 | . 28 . 38 Cannon 199 | . 46 58 95 Launcher 8 | . . . 8 Special . | . . . . Kinetic 6 | . 6 . . Thermal 259 | . 68 58 133 Explosive 8 | . . . 8 Electromagnetic . | . . . . Robot Hit Streak 12 | . 12 9 7 Robot Miss Streak 4 | . 3 2 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 163 | . 47 39 77 Core Hits 91 | . 24 15 52 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 6 | . 3 . 3 Burn 5 | . 3 . 2 Meltdown 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3750 | . 947 777 2026 Guns 690 | . 283 . 407 Cannons 2395 | . 529 777 1089 Explosions 639 | . 135 . 504 Melee . | . . . . Ramming 26 | . . . 26 Kinetic 62 | . 62 . . Thermal 3158 | . 885 777 1496 Explosive 504 | . . . 504 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 42 | . 16 4 22 Projectiles 17 | . 11 4 2 Explosions 25 | . 5 . 20 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 264 | . 135 . 129 Shots 7 | . 2 . 5 Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 491 | . 306 258 491 Average Temperature 129 | . 88 97 163 Received Heat Transfer 657 | . 129 150 378 Effects 5 | . . . 5 Shutdowns 1 | . . . 1 Energy Bleed 2 | . . . 2 Interference 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles . | . . . . Parts Melted 10 | . 3 2 5 Heat Transferred 6643 | . 2024 1480 3139 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 817 | . 602 505 817 Initial 254 | . . 254 128 Average 391 | . 318 359 474 Maximum Alert Level 3 | . 2 2 3 Low Security (%) 10 | 100 25 . 4 Level 1 38 | . 31 66 25 Level 2 43 | . 42 33 53 Level 3 7 | . . . 16 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 . 4 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 4 | . 2 . 2 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . 1 2 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 24 10 38 Peak Tracking Total 6 | . 5 4 6 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . 4 . 1 Max in Single Turn 3 | . 3 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 1 3 2 Terminals 6 | . 1 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 25 | . 3 13 9 Successful 14 | . 2 6 6 Failed 11 | . 1 7 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 15 | . 3 7 5 Terminals 25 | . 3 13 9 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 1 4 4 Robot Analysis 1 | . . 1 . Prototype ID Bank 3 | . . 2 1 Terminal Index 3 | . 1 1 1 Locate Traps 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 1 2 2 Terminals 5 | . 1 2 2 Botnet 5 | . 1 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 3 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1489 | 39 358 431 661 Spaces Moved 809 | 31 170 262 346 Core 15 | 15 . . . Treads . | . . . . Legs 794 | 16 170 262 346 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 86 129 120 120 Slowest Speed 190 | 120 190 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 3 35 27 31 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 113 | . 44 . 69 Melee . | . . . . Projectile 1 | . . . 1 AOE 112 | . 44 . 68 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1098 | 42 236 334 486 Wait 62 | . 7 . 55 Move 806 | 30 169 261 346 Hop . | . . . . Pick Up 36 | 6 12 11 7 Fast Attach 4 | 2 1 1 . Attach 11 | 4 3 2 2 Detach 1 | . 1 . . Swap 26 | . 3 10 13 Drop 35 | . 3 20 12 Fire 116 | . 37 29 50 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 15) 277 | -10/Materials | Discovered new exit (range 12) 329 | -10/Materials | Build established: Mutant 398 | -10/Materials | Entered another Materials area 398 | -9/Materials | Evolved 2 slots: Propulsion x2 692 | -9/Materials | Build established: Scavenger-Mutant 818 | -9/Materials | Discovered new exit (range 10) 829 | -9/Materials | Entered another Materials area 829 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1142 | -8/Materials | Build established: Scavenger-Tank 1229 | -8/Materials | First assault squad dispatched 1490 | -8/Materials | Self-destructed Last Messages --------------- 01423_ K-01 Serf collects debris. 01424_ U-05 Engineer builds a Wall. 01429_ Dropped Beam Rifle. 01430_ Acquired Target Analyzer. 01439_ Dropped Hrd. Medium Armor Plating. 01452_ W-25 Informer sends out distress signal. 01454_ R-06 Scavenger collects Aluminum Leg. 01459_ U-05 Engineer lays Concrete. 01473_ G-47 Trooper suffers critical hit (Burn). 01477_ G-47 Trooper destroyed. 01479_ U-05 Engineer lays Concrete. 01482_ T-07 Excavator is excavating. 01484_ G-47 Trooper destroyed. 01486_ The unstable cave ceiling collapses. 01486_ U-05 Engineer lays Concrete. 01487_ T-07 Excavator is excavating. 01487_ U-05 Engineer builds a Wall. 01488_ Rnf. Ion Engine broken. 01488_ Overheating: Short circuit. 01488_ The unstable cave ceiling collapses. 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[ ## ##*% #?????????? | | ????????????????# [## ##! #?????????? | | ????????????????# ## ####+###?????????? | | ????????????????# ## #??? ???????????? | | ????????????????##########+## ??? ???????????? | | ???????????????????????????? ??? ??????????? | | ????????????????????????????# ??? ??????????? | | ????????????????????????????######??? #?????????? | | ??????????????????????????????????????##?????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityShadingRail Manual? 0 Play Time 00:21:49 Cumulative 174.3 hours Start 2022.11.28 @ 22:19:16 End 2022.11.29 @ 19:15:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 247 Rogue 247 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e60fec1e-8086-4713-87ce-14429e16cebb