Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.15 @ 14:50:34

Player: Ms Vella

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (108)     540
Value Destroyed (3344)     3344
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (75)                 75
              TOTAL SCORE: 9339

 Bonus
-------
High Alert Combat Kills    38
Follower Combat Kills      37

 Cogmind 
---------
Core Integrity             0/1150
Matter                     46/300
Energy                     69/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (9) ------
             Machine Analyzer
    Enhanced Optical Array
    Improved Signal Interpreter
    Improved Target Analyzer
             Graphene Brace
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
             Backup Propulsion I
  Long-range Proton Cannon
             Tri-rail Accelerator
       Heavy Pick

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Antigrav System
               Antigrav System
               Gyrokinetic Inverter
               Gyrokinetic Inverter
               Gyrokinetic Inverter
      Improved Antigrav System
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Weight Redist. System
      Improved Trap Scanner
               Machine Analyzer
      Enhanced Optical Array
      Improved Signal Interpreter
      Improved Target Analyzer
               Graphene Brace
      Advanced Shield Generator
>              --- WEAPON -----------
               Tri-rail Accelerator
>              --- INVENTORY --------
         Light Nuclear Core
      Advanced Cooling System
         Large Storage Unit
  High-powered Tractor Beam
               Recalibrator
    Long-range Proton Cannon
               Autogun
               KE Penetrator
               Neutron Missile Launcher
         Heavy Pick
[Rating: 103]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Shield Generator
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Neutron Missile Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   1   .   1   
  Utility                  7    | .   .   .   1   .   .   .   1   2   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             122  | .   6   3   16  1   .   .   17  17  20  26  16  
  Power                    19   | .   .   2   3   .   .   .   3   3   3   4   1   
    Engine                 10   | .   .   2   2   .   .   .   1   1   1   3   .   
    Core                   9    | .   .   .   1   .   .   .   2   2   2   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | .   3   .   6   .   .   .   5   6   9   6   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    16   | .   3   .   6   .   .   .   5   2   .   .   .   
    Wheel                  6    | .   .   .   .   .   .   .   .   2   4   .   .   
    Hover                  14   | .   .   .   .   .   .   .   .   .   3   6   5   
    Flight                 4    | .   .   .   .   .   .   .   .   2   2   .   .   
  Utility                  37   | .   1   .   3   1   .   .   6   3   6   12  5   
    Device                 19   | .   .   .   1   1   .   .   3   1   2   7   4   
    Storage                5    | .   1   .   .   .   .   .   1   .   .   3   .   
    Processor              6    | .   .   .   .   .   .   .   .   1   2   2   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             6    | .   .   .   2   .   .   .   2   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | .   2   1   4   .   .   .   3   5   2   4   5   
    Energy Gun             3    | .   1   .   .   .   .   .   1   .   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          12   | .   .   1   3   .   .   .   2   5   .   .   1   
    Ballistic Cannon       7    | .   1   .   1   .   .   .   .   .   .   3   2   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   .   .   .   1   1   1   1   2   
Parts Lost                 54   | .   .   2   .   .   .   .   4   15  8   9   16  
  Power                    5    | .   .   1   .   .   .   .   .   1   .   .   3   
  Propulsion               23   | .   .   .   .   .   .   .   1   6   5   5   6   
  Utility                  15   | .   .   .   .   .   .   .   2   4   1   4   4   
  Weapon                   11   | .   .   1   .   .   .   .   1   4   2   .   3   
  Highest Loss Streak      15   | .   .   2   .   .   .   .   2   8   6   5   15  
  To Critical Strikes      2    | .   .   .   .   .   .   .   1   1   .   .   .   
Average Slot Usage (%)     78   | .   84  81  99  100 100 100 92  53  33  66  83  
  Engine                   5    | .   14  10  3   .   .   .   .   3   2   6   8   
  Core                     4    | .   .   .   7   11  11  11  9   1   1   3   .   
  Leg                      16   | .   28  28  33  33  33  33  34  10  .   .   .   
  Hover                    6    | .   .   .   .   .   .   .   .   .   7   15  24  
  Device                   10   | .   .   .   10  11  11  11  6   4   1   17  20  
  Storage                  7    | .   14  14  11  11  11  11  9   7   2   1   4   
  Processor                6    | .   .   .   .   .   .   .   .   6   4   16  19  
  Protection               4    | .   .   .   10  11  11  11  15  4   .   .   .   
  Energy Gun               2    | .   13  3   .   .   .   .   1   1   .   .   .   
  Ballistic Gun            9    | .   11  10  16  22  22  22  17  8   1   .   .   
  Ballistic Cannon         2    | .   2   14  5   .   .   .   .   .   .   1   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 14  20  21  30  28  28  28  49  49  33  58  58  
  Greatest Support         76   | 20  20  20  30  30  30  30  51  53  32  38  76  
  Greatest Overweight (x)  8    | .   .   1   .   .   .   .   1   8   1   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  10  10  15  15  15  15  10  
  Average Capacity         9    | 8   9   10  10  10  10  10  14  15  8   6   9   
  Most Carried             14   | 6   10  10  10  10  10  10  14  12  11  8   10  
  Average Carried          8    | 6   7   8   8   9   10  10  11  9   6   4   9   
  Final Capacity           15   | 8   10  10  10  10  10  10  15  15  5   10  5   
  Final Carried            11   | 6   10  8   10  10  10  10  11  11  3   8   5   

 Class Distribution 
--------------------
 50% | Mutant
 42% | Scavenger-Mutant
  3% | Hacker-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -4/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Matter Collected           2377 | 200 47  74  436 72  .   .   432 283 45  648 140 
  Remotely                 188  | .   .   .   .   .   .   .   .   .   .   188 .   
Salvage Created            3578 | .   459 57  791 .   .   .   477 445 45  596 708 
  Parts                    203  | .   34  10  44  .   .   .   25  25  .   32  33  
Haulers Intercepted        3    | .   1   .   2   .   .   .   .   .   .   .   .   
Recyclers Shooed           12   | .   3   .   2   .   .   .   1   2   .   3   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  73   | .   10  2   17  .   .   .   10  7   1   15  11  
  Guns                     36   | .   8   .   12  .   .   .   10  5   .   1   .   
  Cannons                  26   | .   .   2   5   .   .   .   .   .   .   14  5   
  AOE                      8    | .   2   .   .   .   .   .   .   2   .   .   4   
Classes Destroyed          16   | .   6   2   2   .   .   .   1   2   .   .   3   
  Worker                   6    | .   .   1   .   .   .   .   .   3   .   .   2   
  Builder                  9    | .   1   2   .   .   .   .   1   .   .   .   5   
  Tunneler                 2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   2   .   2   .   .   .   .   2   .   2   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Watcher                  4    | .   2   .   1   .   .   .   .   .   .   .   1   
  Swarmer                  29   | .   9   .   6   .   .   .   2   4   .   8   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    26   | .   1   .   8   .   .   .   7   .   1   4   5   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   5    | .   .   .   3   .   .   .   1   1   .   .   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   1   .   .   3   
  Programmer               4    | .   .   .   .   .   .   .   .   1   .   3   .   
Best Kill Streak           14   | .   5   3   5   .   .   .   5   6   1   6   14  
  Combat Bots Only         5    | .   3   2   5   .   .   .   4   5   1   5   4   
Max Kills in Single Turn   3    | .   3   2   1   .   .   .   1   3   1   1   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   1   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Damage Taken               7357 | .    210  271  360  .    .    .    1138 1290 963  652  2473 
  Core                     2101 | .    19   69   31   .    .    .    77   261  347  137  1160 
  Absorbed by Shields      262  | .    .    .    146  .    .    .    53   .    4    .    59   
Core Remaining (%)         78   | 100  .    64   .    .    .    92   86   62   59   86   .    
Volleys Fired              253  | .    34   7    62   .    .    .    36   55   7    29   23   
  Largest                  2    | .    2    2    2    .    .    .    2    2    2    2    1    
  Hottest                  111  | .    60   58   58   .    .    .    88   85   88   111  60   
Shots Fired                403  | .    44   14   124  .    .    .    69   89   8    32   23   
  Gun                      326  | .    44   7    99   .    .    .    69   89   8    4    6    
  Cannon                   70   | .    .    7    25   .    .    .    .    .    .    28   10   
  Launcher                 7    | .    .    .    .    .    .    .    .    .    .    .    7    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  343  | .    10   14   124  .    .    .    65   85   4    25   16   
  Thermal                  16   | .    .    .    .    .    .    .    4    4    4    4    .    
  Explosive                7    | .    .    .    .    .    .    .    .    .    .    .    7    
  Electromagnetic          37   | .    34   .    .    .    .    .    .    .    .    3    .    
  Robot Hit Streak         40   | .    19   9    13   .    .    .    24   33   3    40   15   
  Robot Miss Streak        5    | .    4    1    5    .    .    .    4    3    2    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    2    .    .    .    .    .    2    3    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    1    .    .    .    
Shots Hit Robots           314  | .    30   11   82   .    .    .    54   76   15   30   16   
  Core Hits                186  | .    16   6    31   3    .    1    26   26   2    27   48   
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         10   | .    1    .    1    .    .    .    2    .    .    3    3    
    Burn                   1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Destroy                2    | .    .    .    .    .    .    .    1    .    .    .    1    
    Blast                  6    | .    .    .    1    .    .    .    .    .    .    3    2    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              10   | .    .    .    .    .    .    .    .    .    10   .    .    
  Impact                   10   | .    .    .    .    .    .    .    .    .    10   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9436 | .    691  217  1336 48   .    11   895  1418 412  1706 2702 
  Guns                     3552 | .    452  93   1026 .    .    .    889  900  75   29   88   
  Cannons                  2567 | .    .    124  310  .    .    .    .    .    .    1619 514  
  Explosions               2848 | .    233  .    .    .    .    .    .    518  .    .    2097 
  Melee                    337  | .    .    .    .    .    .    .    .    .    337  .    .    
  Ramming                  132  | .    6    .    .    48   .    11   6    .    .    58   3    
  Kinetic                  5521 | .    89   217  1336 .    .    .    819  880  30   1548 602  
  Thermal                  445  | .    233  .    .    .    .    .    70   20   45   29   48   
  Explosive                2079 | .    .    .    .    .    .    .    .    518  .    .    1561 
  Electromagnetic          922  | .    363  .    .    .    .    .    .    .    .    71   488  
  Impact                   337  | .    .    .    .    .    .    .    .    .    337  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    3    3    3    .    1    .    3    .    
  Average Corruption       2    | .    .    .    2    3    3    3    .    1    .    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    2    9    7    2    .    5    .    12   .    
    Message Errors         8    | .    .    .    1    2    2    .    .    .    .    3    .    
    Matter Fused           12   | .    .    .    1    5    2    1    .    .    .    3    .    
    Heat Flow Errors       3    | .    .    .    .    1    .    .    .    1    .    1    .    
    Energy Discharges      7    | .    .    .    .    .    1    1    .    4    .    1    .    
    Data Loss (minor)      5    | .    .    .    .    1    1    .    .    .    .    3    .    
    Data Loss (major)      2    | .    .    .    .    .    1    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            294  | .    3    .    8    .    .    .    .    128  34   56   65   
  Projectiles              54   | .    .    .    8    .    .    .    .    .    .    46   .    
  Explosions               196  | .    3    .    .    .    .    .    .    128  .    .    65   
  Melee                    44   | .    .    .    .    .    .    .    .    .    34   10   .    
Knockbacks                 22   | .    .    2    3    1    .    .    .    .    3    6    7    
  Impact                   4    | .    .    .    .    1    .    .    .    .    3    .    .    
  Kinetic                  18   | .    .    2    3    .    .    .    .    .    .    6    7    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      34   | .    5    .    .    .    .    .    .    .    .    28   1    
  Shots                    1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   11   | .    .    .    .    .    .    .    .    .    .    8    3    
Targets Rammed             25   | .    1    .    .    9    .    1    3    .    .    8    3    
  Kicked                   14   | .    1    .    .    9    .    1    3    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        529  | .    24   36   448  230  .    .    426  248  54   113  529  
  Average Temperature      103  | .    14   12   74   120  .    .    142  63   27   36   133  
  Received Heat Transfer   1660 | .    30   .    80   .    .    .    675  174  387  126  188  
  Effects                  14   | .    .    .    1    1    .    .    2    .    .    .    10   
    Shutdowns              6    | .    .    .    1    .    .    .    .    .    .    .    5    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Short Circuit          2    | .    .    .    .    .    .    .    1    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         3    | .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              5    | .    3    .    .    .    .    .    .    .    1    .    1    
  Impact Corruptions       2    | .    .    .    .    .    .    .    .    .    1    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         931  | .    350  .    .    .    .    .    222  37   111  111  100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    3    .    .    .    .    .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Peak Influence             508  | .   341 65  360 118 .   .   247 239 355 335 508 
  Initial                  118  | .   .   .   21  118 .   .   .   92  5   92  42  
  Average                  121  | .   138 35  204 101 .   .   103 88  123 128 100 
Maximum Alert Level        2    | .   1   .   1   .   .   .   1   1   1   1   2   
  Low Security (%)         80   | 100 86  100 43  100 .   100 75  84  68  87  84  
  Level 1                  17   | .   13  .   56  .   .   .   25  15  31  12  4   
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   10  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   1   .   .   .   2   1   1   2   6   
  Investigation            3    | .   1   .   .   .   .   .   .   .   .   1   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Reinforcement            8    | .   .   .   1   .   .   .   1   1   1   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Distress Signals           7    | .   .   .   2   .   .   .   3   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              172  | .   14  11  26  .   .   .   25  12  28  22  34  
  Peak Tracking Total      14   | .   4   13  4   .   .   .   8   5   9   5   14  
  Tactical Retreats        14   | .   .   1   .   .   .   .   .   .   7   3   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Traps Triggered            11   | .   4   .   3   .   .   .   .   1   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Machines Disabled          27   | .   1   .   .   .   .   .   1   6   .   1   18  
  Max in Single Turn       5    | .   1   .   .   .   .   .   1   5   .   1   4   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Machines Accessed          28   | .   6   .   2   .   1   .   2   6   2   3   6   
  Terminals                15   | .   5   .   1   .   .   .   .   2   2   1   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   1   .   1   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              5    | .   .   .   1   .   .   .   1   .   .   1   2   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   .   
Total Hacks                67   | .   15  .   5   .   4   .   3   12  5   6   17  
  Successful               41   | .   8   .   4   .   4   .   3   6   2   6   8   
  Failed                   26   | .   7   .   1   .   .   .   .   6   3   .   9   
    Catastrophic           2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   6   .   1   .   .   .   .   1   .   .   8   
  Terminals                39   | .   14  .   1   .   .   .   .   4   5   1   14  
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   3   .   2   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              12   | .   .   .   4   .   .   .   2   .   .   3   3   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   .   
Terminal Hacks             20   | .   7   .   .   .   4   .   .   2   2   1   4   
  Record                   6    | .   .   .   .   .   4   .   .   2   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   1   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Refit                    2    | .   .   .   .   .   .   .   .   .   .   2   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 10   | .   .   .   4   .   .   .   2   .   .   3   1   
  Insert Component         5    | .   .   .   2   .   .   .   1   .   .   1   1   
  Analyze                  5    | .   .   .   2   .   .   .   1   .   .   2   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   1   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   .   1   .   .   3   
  Terminals                3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Botnet                 3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   .   2   .   .   .   1   4   2   .   6   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   2   .   .   .   1   .   .   1   1   
  Part Schematics Acquired 3    | .   .   .   2   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Total Allies               5    | .   .   .   .   5   .   .   .   .   .   .   .   
  Largest Group            5    | .   .   .   .   5   5   3   3   .   .   .   .   
  Highest-Rated Group      82   | .   .   .   .   82  82  40  40  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  16  16  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   .   .   12  .   .   .   .   
  Total Damage             163  | .   .   .   .   .   .   .   163 .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Robot Analysis Total       2    | .   1   .   .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Turns Passed               6356 | 5    805  82   716  466  440  134  356  853  349  1473 677  
Spaces Moved               4190 | 5    584  45   359  302  356  108  179  437  534  656  625  
  Core                     57   | .    .    .    .    .    .    .    .    57   .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2166 | 5    584  45   359  302  356  108  179  228  .    .    .    
  Wheels                   211  | .    .    .    .    .    .    .    .    152  59   .    .    
  Hover                    1645 | .    .    .    .    .    .    .    .    .    364  656  625  
  Flight                   111  | .    .    .    .    .    .    .    .    .    111  .    .    
  Fastest Speed            32   | 120  120  120  120  120  120  120  112  90   32   46   45   
  Average Speed            106  | 120  120  132  120  120  120  120  116  144  50   109  81   
  Slowest Speed            450  | 120  120  190  120  120  120  120  187  450  105  276  276  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 2    84   12   36   65   83   31   20   15   18   21   22   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    1    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      7    | 1    .    .    1    1    1    1    1    1    .    .    .    
Scrap Searched             3    | .    .    .    .    3    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          125  | .    2    .    .    .    .    .    .    12   .    10   101  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    .    .    .    .    .    .    10   2    
  AOE                      113  | .    2    .    .    .    .    .    .    12   .    .    99   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Total                      5689 | 4    647  55   526  405  369  112  261  577  583  1380 770  
  Wait                     975  | .    .    .    62   91   14   4    15   58   7    638  86   
  Move                     4177 | 4    583  44   358  301  355  107  178  436  531  655  625  
  Hop                      1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Pick Up                  53   | .    12   .    15   1    .    .    6    5    .    9    5    
  Fast Attach              56   | .    3    1    1    .    .    .    2    8    15   17   9    
  Attach                   33   | .    .    2    4    .    .    .    6    7    5    6    3    
  Detach                   9    | .    .    .    .    .    .    .    1    3    1    3    1    
  Swap                     34   | .    3    .    11   1    .    .    9    2    .    3    5    
  Drop                     63   | .    11   1    13   2    .    .    5    3    6    12   10   
  Fire                     253  | .    34   7    62   .    .    .    36   55   7    29   23   
  Melee                    10   | .    .    .    .    .    .    .    .    .    10   .    .    
  Ram                      11   | .    .    .    .    .    .    .    .    .    .    8    3    
  Kick                     14   | .    1    .    .    9    .    1    3    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    6 | -11/Scrapyard | Entered Materials
  124 | -10/Materials | Identified exit to Materials
  183 | -10/Materials | Identified exit to Mines
  301 | -10/Materials | Build established: Mutant
  811 | -10/Materials | Entered Mines
  818 | -10/Mines     | Assembled infested the area
  823 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  886 | -10/Mines     | Learned location of Storage (-7)
  886 | -10/Mines     | Discovered exit to Materials (range 8)
  893 | -10/Mines     | Entered Materials
  893 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1435 | -9/Materials  | Discovered new exit (range 16)
 1504 | -9/Materials  | Build established: Scavenger-Mutant
 1587 | -9/Materials  | Discovered new exit (range 8)
 1609 | -9/Materials  | Entered Mines
 1641 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1665 | -9/Mines      | Discovered new exit (range 10)
 1778 | -9/Mines      | Learned location of Zion (-6)
 1963 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1966 | -9/Mines      | Found Prototype Device
 2000 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2001 | -9/Mines      | Discovered new exit (range 5)
 2075 | -9/Mines      | Entered Exiles
 2075 | -9/Exiles     | Accompanied by 5 allies
 2105 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 2108 | -9/Exiles     | Met 8R-AWN
 2136 | -9/Exiles     | Met EX-HEX
 2195 | -9/Exiles     | Met EX-DEC
 2246 | -9/Exiles     | Met EX-BIN
 2327 | -9/Exiles     | Visited The Gauntlet
 2498 | -9/Exiles     | Discovered new exit (range 10)
 2515 | -9/Exiles     | Entered Mines
 2515 | -8/Mines      | Accompanied by 3 allies
 2632 | -8/Mines      | Discovered new exit (range 8)
 2649 | -8/Mines      | Entered Materials
 2649 | -8/Materials  | Accompanied by 3 allies
 2649 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2675 | -8/Materials  | Garrison activated, responded to threat
 2774 | -8/Materials  | Identified Exp. Sensor Array
 2924 | -8/Materials  | Discovered new exit (range 8)
 3005 | -8/Materials  | Entered Factory
 3005 | -7/Factory    | Evolved 2 slots: Utility x2
 3284 | -7/Factory    | Lost 8 parts (3n4u1w)
 3418 | -7/Factory    | Lost 7 parts (1p3n3w)
 3631 | -7/Factory    | Build established: Mutant
 3831 | -7/Factory    | Discovered new exit (range 16)
 3858 | -7/Factory    | Entered another Factory area
 3858 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3901 | -6/Factory    | Identified exit to DSF
 3970 | -6/Factory    | Released all parts (3)
 4007 | -6/Factory    | Lost 6 parts (3n1u2w)
 4132 | -6/Factory    | Spotted B-75 Beast
 4197 | -6/Factory    | Discovered new exit (range 14)
 4204 | -6/Factory    | Identified exit to Factory
 4207 | -6/Factory    | Entered another Factory area
 4207 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 4330 | -5/Factory    | Spotted B-75 Beast
 5181 | -5/Factory    | Identified exit to Upper Caves
 5186 | -5/Factory    | Lost 5 parts (3n2u)
 5442 | -5/Factory    | Discovered new exit (range 14)
 5487 | -5/Factory    | Identified exit to Factory
 5518 | -5/Factory    | Build established: Scavenger-Mutant
 5680 | -5/Factory    | Entered another Factory area
 5680 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5924 | -4/Factory    | Build established: Mutant
 6341 | -4/Factory    | Core integrity fell below 50%
 6353 | -4/Factory    | Core integrity fell below 20%
 6357 | -4/Factory    | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
06305_ R-10 Processor collects Corrupted Coil Gun.
06307_ K-01 Serf collects debris. <x2>
06315_ Gyrokinetic Inverter destroyed.
06317_ K-01 Serf collects debris.
06326_ C-30 ARC bursts open, deploying its payload.
06326_ G-73 Enforcer unfolds itself.
06326_ G-67 Veteran unfolds itself. <x3>
06327_ K-01 Serf cleans the Pressure Siphon.
06331_ ALERT: Cargo convoy en route, clear transfer corridor.
06331_ K-01 Serf cleans the Pressure Siphon.
06333_ Slammed into C-35 Carver.
06334_ >> Machine Analyzer network decryption results:
06334_   Garrison Access x3
06334_ K-01 Serf cleans the Pressure Siphon.
06334_ Slammed into C-35 Carver.
06336_ Med. Storage Unit destroyed.
06338_ Connecting with Fabricator...
06343_ Gyrokinetic Inverter destroyed. <x2>
06349_ Slammed into C-35 Carver.
06356_ R-10 Processor collects Recalibrator.

 Map 
-----
+----------------------------------------------------+
| %             """   """""   #?????                 |
| ==            """   """     #????????###########   |
| [=                          #???? # ?    ?? ???#   |
| %    !                      #???? #  " " " "?"?#   |
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|  ??????????#             [[ #???? #  " " " " " #   |
| ???????????#   ""        [[ #???? #  " " " " " #   |
| ???????????#  """        [  #???? #  " " " " " #   |
| ???????????#  "F            ##### #  " " " " " #   |
| ???????????#  """                 #  " " " " " #   |
| ???????????#   ""                 #  " " " " " #   |
| ???????????#                      #  " " " " " #   |
| ???????????#                      #            #   |
| ???????????##########             #          ! #   |
| ????????????????????#             #######+######   |
| ????????????????????#         ^                    |
| ????????????????????#     ^                        |
| ????????????????????#                              |
| ????????????????????#                              |
| ????????????????????#  """ """ """ """ """ """ """ |
| ????????????????????#  """ """ """ """ """ """ """ |
| ????????????????????#  """g""" """ """ """ """ """ |
| ????????????????????#  """ """ """ """ """ """ """ |
| ????????????????????# hhg                          |
| ????????????????????#  hgcc    """ """ """ """ """ |
| ?????????"""?"""????#  Rg@c    """ """ """ """ """ |
| ?????????"""?"""????#  ""c"""  """ """ """ """ """ |
| ?????????"""?"""?   +  ""F"""  """ """ """ """ """ |
| ??????????????      #   """""                      |
| ?????????"""?      ?#                              |
| ?????????"""??  ""??#                              |
| ?????????"""??   G"?#       ##### ########+#####+# |
| ????????????? ??""??# %     #???? #?#            # |
| ????????????????????#       #?????#?#     [      # |
| ????????????????????#       #???????#            # |
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| ??????????????????????      T???????#  """ """   + |
| ????????????????????????   ?????????#  """ """   # |
| ?????????????"""????????????????????#  """ """   # |
| ???????????"""""????????????????????#            # |
| ???????????"""""????????????????????#  """ """   # |
| ????????????????????????????????????#  """ """   # |
| ????????????????????????????????????#  """ """   # |
| ???????????"""""""??????????????????#            + |
| ???????????"""""""??????????????????##########+### |
| ???????????"""""""???????????????????????????# #?? |
| ???????????"""""""???????????????????????????# ### |
| ?????????????????????????????????????????????# # # |
| ???????????????????????????????????????????###     |
| ???????????????????????????????????????????#       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          31
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Targeting Accuracy         5
Target Analysis            6
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
             EM Pulse Gun | -9/Materials | Scanalyzed
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed
     Tri-rail Accelerator | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CorruptionPulseSink
  Manual?         0
Play Time         01:16:12
  Cumulative      891.8 hours
  Start           2022.04.15 @ 13:27:20
  End             2022.04.15 @ 14:50:34
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          185
  Rogue           1
  Adventurer      184
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             68
Gallery%          80
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(13,24,33)|SHIFT_HUE(130)
Steam             1


RUN: 23f2afd3-5cd9-4302-b07a-d8a9964de8b4