Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.15 @ 14:50:34 Player: Ms Vella Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (108) 540 Value Destroyed (3344) 3344 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 9339 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 37 Cogmind --------- Core Integrity 0/1150 Matter 46/300 Energy 69/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Machine Analyzer Enhanced Optical Array Improved Signal Interpreter Improved Target Analyzer Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Backup Propulsion I Long-range Proton Cannon Tri-rail Accelerator Heavy Pick Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Antigrav System Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Improved Antigrav System > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Trap Scanner Machine Analyzer Enhanced Optical Array Improved Signal Interpreter Improved Target Analyzer Graphene Brace Advanced Shield Generator > --- WEAPON ----------- Tri-rail Accelerator > --- INVENTORY -------- Light Nuclear Core Advanced Cooling System Large Storage Unit High-powered Tractor Beam Recalibrator Long-range Proton Cannon Autogun KE Penetrator Neutron Missile Launcher Heavy Pick [Rating: 103] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Cesium-ion Thruster Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Tri-rail Accelerator Launcher Neutron Missile Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 4 | . . . 1 . . . 1 . 1 . 1 Utility 7 | . . . 1 . . . 1 2 1 1 1 Weapon . | . . . . . . . . . . . . Parts Attached 122 | . 6 3 16 1 . . 17 17 20 26 16 Power 19 | . . 2 3 . . . 3 3 3 4 1 Engine 10 | . . 2 2 . . . 1 1 1 3 . Core 9 | . . . 1 . . . 2 2 2 1 1 Reactor . | . . . . . . . . . . . . Propulsion 40 | . 3 . 6 . . . 5 6 9 6 5 Treads . | . . . . . . . . . . . . Leg 16 | . 3 . 6 . . . 5 2 . . . Wheel 6 | . . . . . . . . 2 4 . . Hover 14 | . . . . . . . . . 3 6 5 Flight 4 | . . . . . . . . 2 2 . . Utility 37 | . 1 . 3 1 . . 6 3 6 12 5 Device 19 | . . . 1 1 . . 3 1 2 7 4 Storage 5 | . 1 . . . . . 1 . . 3 . Processor 6 | . . . . . . . . 1 2 2 1 Hackware 1 | . . . . . . . . . 1 . . Protection 6 | . . . 2 . . . 2 1 1 . . Artifact . | . . . . . . . . . . . . Weapon 26 | . 2 1 4 . . . 3 5 2 4 5 Energy Gun 3 | . 1 . . . . . 1 . 1 . . Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 12 | . . 1 3 . . . 2 5 . . 1 Ballistic Cannon 7 | . 1 . 1 . . . . . . 3 2 Launcher 2 | . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . 1 1 1 1 2 Parts Lost 54 | . . 2 . . . . 4 15 8 9 16 Power 5 | . . 1 . . . . . 1 . . 3 Propulsion 23 | . . . . . . . 1 6 5 5 6 Utility 15 | . . . . . . . 2 4 1 4 4 Weapon 11 | . . 1 . . . . 1 4 2 . 3 Highest Loss Streak 15 | . . 2 . . . . 2 8 6 5 15 To Critical Strikes 2 | . . . . . . . 1 1 . . . Average Slot Usage (%) 78 | . 84 81 99 100 100 100 92 53 33 66 83 Engine 5 | . 14 10 3 . . . . 3 2 6 8 Core 4 | . . . 7 11 11 11 9 1 1 3 . Leg 16 | . 28 28 33 33 33 33 34 10 . . . Hover 6 | . . . . . . . . . 7 15 24 Device 10 | . . . 10 11 11 11 6 4 1 17 20 Storage 7 | . 14 14 11 11 11 11 9 7 2 1 4 Processor 6 | . . . . . . . . 6 4 16 19 Protection 4 | . . . 10 11 11 11 15 4 . . . Energy Gun 2 | . 13 3 . . . . 1 1 . . . Ballistic Gun 9 | . 11 10 16 22 22 22 17 8 1 . . Ballistic Cannon 2 | . 2 14 5 . . . . . . 1 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 58 | 14 20 21 30 28 28 28 49 49 33 58 58 Greatest Support 76 | 20 20 20 30 30 30 30 51 53 32 38 76 Greatest Overweight (x) 8 | . . 1 . . . . 1 8 1 3 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 10 Average Capacity 9 | 8 9 10 10 10 10 10 14 15 8 6 9 Most Carried 14 | 6 10 10 10 10 10 10 14 12 11 8 10 Average Carried 8 | 6 7 8 8 9 10 10 11 9 6 4 9 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 5 10 5 Final Carried 11 | 6 10 8 10 10 10 10 11 11 3 8 5 Class Distribution -------------------- 50% | Mutant 42% | Scavenger-Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 2377 | 200 47 74 436 72 . . 432 283 45 648 140 Remotely 188 | . . . . . . . . . . 188 . Salvage Created 3578 | . 459 57 791 . . . 477 445 45 596 708 Parts 203 | . 34 10 44 . . . 25 25 . 32 33 Haulers Intercepted 3 | . 1 . 2 . . . . . . . . Recyclers Shooed 12 | . 3 . 2 . . . 1 2 . 3 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 73 | . 10 2 17 . . . 10 7 1 15 11 Guns 36 | . 8 . 12 . . . 10 5 . 1 . Cannons 26 | . . 2 5 . . . . . . 14 5 AOE 8 | . 2 . . . . . . 2 . . 4 Classes Destroyed 16 | . 6 2 2 . . . 1 2 . . 3 Worker 6 | . . 1 . . . . . 3 . . 2 Builder 9 | . 1 2 . . . . 1 . . . 5 Tunneler 2 | . . . . . . . 1 1 . . . Hauler 3 | . 1 . 2 . . . . . . . . Recycler 8 | . 2 . 2 . . . . 2 . 2 . Mechanic 1 | . . . . . . . . . . . 1 Operator 2 | . . . 1 . . . . 1 . . . Watcher 4 | . 2 . 1 . . . . . . . 1 Swarmer 29 | . 9 . 6 . . . 2 4 . 8 . Cutter 2 | . . . . . . . . . . . 2 Grunt 26 | . 1 . 8 . . . 7 . 1 4 5 Duelist 1 | . . . . . . . . . . . 1 Sentry 5 | . . . 3 . . . 1 1 . . . Demolisher 2 | . . 2 . . . . . . . . . Hunter 4 | . . . . . . . . 1 . . 3 Programmer 4 | . . . . . . . . 1 . 3 . Best Kill Streak 14 | . 5 3 5 . . . 5 6 1 6 14 Combat Bots Only 5 | . 3 2 5 . . . 4 5 1 5 4 Max Kills in Single Turn 3 | . 3 2 1 . . . 1 3 1 1 3 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . 2 . . . . . . 1 . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Damage Taken 7357 | . 210 271 360 . . . 1138 1290 963 652 2473 Core 2101 | . 19 69 31 . . . 77 261 347 137 1160 Absorbed by Shields 262 | . . . 146 . . . 53 . 4 . 59 Core Remaining (%) 78 | 100 . 64 . . . 92 86 62 59 86 . Volleys Fired 253 | . 34 7 62 . . . 36 55 7 29 23 Largest 2 | . 2 2 2 . . . 2 2 2 2 1 Hottest 111 | . 60 58 58 . . . 88 85 88 111 60 Shots Fired 403 | . 44 14 124 . . . 69 89 8 32 23 Gun 326 | . 44 7 99 . . . 69 89 8 4 6 Cannon 70 | . . 7 25 . . . . . . 28 10 Launcher 7 | . . . . . . . . . . . 7 Special . | . . . . . . . . . . . . Kinetic 343 | . 10 14 124 . . . 65 85 4 25 16 Thermal 16 | . . . . . . . 4 4 4 4 . Explosive 7 | . . . . . . . . . . . 7 Electromagnetic 37 | . 34 . . . . . . . . 3 . Robot Hit Streak 40 | . 19 9 13 . . . 24 33 3 40 15 Robot Miss Streak 5 | . 4 1 5 . . . 4 3 2 3 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . 2 . . . . . 2 3 . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 . . . Shots Hit Robots 314 | . 30 11 82 . . . 54 76 15 30 16 Core Hits 186 | . 16 6 31 3 . 1 26 26 2 27 48 Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 10 | . 1 . 1 . . . 2 . . 3 3 Burn 1 | . . . . . . . 1 . . . . Destroy 2 | . . . . . . . 1 . . . 1 Blast 6 | . . . 1 . . . . . . 3 2 Corrupt 1 | . 1 . . . . . . . . . . Melee Attacks 10 | . . . . . . . . . 10 . . Impact 10 | . . . . . . . . . 10 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9436 | . 691 217 1336 48 . 11 895 1418 412 1706 2702 Guns 3552 | . 452 93 1026 . . . 889 900 75 29 88 Cannons 2567 | . . 124 310 . . . . . . 1619 514 Explosions 2848 | . 233 . . . . . . 518 . . 2097 Melee 337 | . . . . . . . . . 337 . . Ramming 132 | . 6 . . 48 . 11 6 . . 58 3 Kinetic 5521 | . 89 217 1336 . . . 819 880 30 1548 602 Thermal 445 | . 233 . . . . . 70 20 45 29 48 Explosive 2079 | . . . . . . . . 518 . . 1561 Electromagnetic 922 | . 363 . . . . . . . . 71 488 Impact 337 | . . . . . . . . . 337 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . 3 3 3 3 . 1 . 3 . Average Corruption 2 | . . . 2 3 3 3 . 1 . 2 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 37 | . . . 2 9 7 2 . 5 . 12 . Message Errors 8 | . . . 1 2 2 . . . . 3 . Matter Fused 12 | . . . 1 5 2 1 . . . 3 . Heat Flow Errors 3 | . . . . 1 . . . 1 . 1 . Energy Discharges 7 | . . . . . 1 1 . 4 . 1 . Data Loss (minor) 5 | . . . . 1 1 . . . . 3 . Data Loss (major) 2 | . . . . . 1 . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 294 | . 3 . 8 . . . . 128 34 56 65 Projectiles 54 | . . . 8 . . . . . . 46 . Explosions 196 | . 3 . . . . . . 128 . . 65 Melee 44 | . . . . . . . . . 34 10 . Knockbacks 22 | . . 2 3 1 . . . . 3 6 7 Impact 4 | . . . . 1 . . . . 3 . . Kinetic 18 | . . 2 3 . . . . . . 6 7 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 34 | . 5 . . . . . . . . 28 1 Shots 1 | . 1 . . . . . . . . . . Rammed 11 | . . . . . . . . . . 8 3 Targets Rammed 25 | . 1 . . 9 . 1 3 . . 8 3 Kicked 14 | . 1 . . 9 . 1 3 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 529 | . 24 36 448 230 . . 426 248 54 113 529 Average Temperature 103 | . 14 12 74 120 . . 142 63 27 36 133 Received Heat Transfer 1660 | . 30 . 80 . . . 675 174 387 126 188 Effects 14 | . . . 1 1 . . 2 . . . 10 Shutdowns 6 | . . . 1 . . . . . . . 5 Energy Bleed 1 | . . . . 1 . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . 1 . . . 1 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Fried 5 | . 3 . . . . . . . 1 . 1 Impact Corruptions 2 | . . . . . . . . . 1 1 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 931 | . 350 . . . . . 222 37 111 111 100 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . 3 . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Peak Influence 508 | . 341 65 360 118 . . 247 239 355 335 508 Initial 118 | . . . 21 118 . . . 92 5 92 42 Average 121 | . 138 35 204 101 . . 103 88 123 128 100 Maximum Alert Level 2 | . 1 . 1 . . . 1 1 1 1 2 Low Security (%) 80 | 100 86 100 43 100 . 100 75 84 68 87 84 Level 1 17 | . 13 . 56 . . . 25 15 31 12 4 Level 2 1 | . . . . . . . . . . . 10 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 1 . 1 . . . 2 1 1 2 6 Investigation 3 | . 1 . . . . . . . . 1 1 Extermination 2 | . . . . . . . . . . 1 1 Reinforcement 8 | . . . 1 . . . 1 1 1 . 4 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 7 | . . . 2 . . . 3 . . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 172 | . 14 11 26 . . . 25 12 28 22 34 Peak Tracking Total 14 | . 4 13 4 . . . 8 5 9 5 14 Tactical Retreats 14 | . . 1 . . . . . . 7 3 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 11 | . 4 . 3 . . . . 1 2 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 27 | . 1 . . . . . 1 6 . 1 18 Max in Single Turn 5 | . 1 . . . . . 1 5 . 1 4 Garrison Access 2 | . . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 28 | . 6 . 2 . 1 . 2 6 2 3 6 Terminals 15 | . 5 . 1 . . . . 2 2 1 4 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 2 | . . . . . . . . 1 . 1 . Recycling Units 2 | . 1 . . . . . . 1 . . . Scanalyzers 5 | . . . 1 . . . 1 . . 1 2 Garrison Access 2 | . . . . . . . 1 1 . . . Total Hacks 67 | . 15 . 5 . 4 . 3 12 5 6 17 Successful 41 | . 8 . 4 . 4 . 3 6 2 6 8 Failed 26 | . 7 . 1 . . . . 6 3 . 9 Catastrophic 2 | . . . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 16 | . 6 . 1 . . . . 1 . . 8 Terminals 39 | . 14 . 1 . . . . 4 5 1 14 Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 5 | . . . . . . . . 3 . 2 . Recycling Units 3 | . 1 . . . . . . 2 . . . Scanalyzers 12 | . . . 4 . . . 2 . . 3 3 Garrison Access 2 | . . . . . . . 1 1 . . . Terminal Hacks 20 | . 7 . . . 4 . . 2 2 1 4 Record 6 | . . . . . 4 . . 2 . . . Robot Analysis 2 | . 1 . . . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . 1 Recycling Unit Index 1 | . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 Unreport Threat 2 | . . . . . . . . . 1 . 1 Zone Layout 2 | . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 1 . 2 . Scan Component 1 | . . . . . . . . 1 . . . Refit 2 | . . . . . . . . . . 2 . Recycling Unit Hacks 2 | . 1 . . . . . . 1 . . . Report Inventory 2 | . 1 . . . . . . 1 . . . Scanalyzer 10 | . . . 4 . . . 2 . . 3 1 Insert Component 5 | . . . 2 . . . 1 . . 1 1 Analyze 5 | . . . 2 . . . 1 . . 2 . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . Seal Access 2 | . . . . . . . 1 1 . . . Unauthorized Hacks 4 | . . . . . . . . 1 . . 3 Terminals 3 | . . . . . . . . . . . 3 Botnet 3 | . . . . . . . . . . . 3 Fabricators 1 | . . . . . . . . 1 . . . Liberate 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 3 . 2 . . . 1 4 2 . 6 Full Trace Events 2 | . . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . . . . 1 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . . . 1 . . 1 1 Part Schematics Acquired 3 | . . . 2 . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies 5 | . . . . 5 . . . . . . . Largest Group 5 | . . . . 5 5 3 3 . . . . Highest-Rated Group 82 | . . . . 82 82 40 40 . . . . Highest-Rated Ally 31 | . . . . 31 31 16 16 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . 12 . . . . Total Damage 163 | . . . . . . . 163 . . . . Kills 1 | . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Robot Analysis Total 2 | . 1 . . . . . . . . . 1 Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 6356 | 5 805 82 716 466 440 134 356 853 349 1473 677 Spaces Moved 4190 | 5 584 45 359 302 356 108 179 437 534 656 625 Core 57 | . . . . . . . . 57 . . . Treads . | . . . . . . . . . . . . Legs 2166 | 5 584 45 359 302 356 108 179 228 . . . Wheels 211 | . . . . . . . . 152 59 . . Hover 1645 | . . . . . . . . . 364 656 625 Flight 111 | . . . . . . . . . 111 . . Fastest Speed 32 | 120 120 120 120 120 120 120 112 90 32 46 45 Average Speed 106 | 120 120 132 120 120 120 120 116 144 50 109 81 Slowest Speed 450 | 120 120 190 120 120 120 120 187 450 105 276 276 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 2 84 12 36 65 83 31 20 15 18 21 22 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . . . Known Exits Taken 4 | . 1 1 . . . . . . 1 1 . Unknown Exits Taken 7 | 1 . . 1 1 1 1 1 1 . . . Scrap Searched 3 | . . . . 3 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 125 | . 2 . . . . . . 12 . 10 101 Melee . | . . . . . . . . . . . . Projectile 12 | . . . . . . . . . . 10 2 AOE 113 | . 2 . . . . . . 12 . . 99 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Total 5689 | 4 647 55 526 405 369 112 261 577 583 1380 770 Wait 975 | . . . 62 91 14 4 15 58 7 638 86 Move 4177 | 4 583 44 358 301 355 107 178 436 531 655 625 Hop 1 | . . . . . . . . . 1 . . Pick Up 53 | . 12 . 15 1 . . 6 5 . 9 5 Fast Attach 56 | . 3 1 1 . . . 2 8 15 17 9 Attach 33 | . . 2 4 . . . 6 7 5 6 3 Detach 9 | . . . . . . . 1 3 1 3 1 Swap 34 | . 3 . 11 1 . . 9 2 . 3 5 Drop 63 | . 11 1 13 2 . . 5 3 6 12 10 Fire 253 | . 34 7 62 . . . 36 55 7 29 23 Melee 10 | . . . . . . . . . 10 . . Ram 11 | . . . . . . . . . . 8 3 Kick 14 | . 1 . . 9 . 1 3 . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Identified exit to Materials 183 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 811 | -10/Materials | Entered Mines 818 | -10/Mines | Assembled infested the area 823 | -10/Mines | Assisted by a Guerilla fighting off Assembled 886 | -10/Mines | Learned location of Storage (-7) 886 | -10/Mines | Discovered exit to Materials (range 8) 893 | -10/Mines | Entered Materials 893 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1435 | -9/Materials | Discovered new exit (range 16) 1504 | -9/Materials | Build established: Scavenger-Mutant 1587 | -9/Materials | Discovered new exit (range 8) 1609 | -9/Materials | Entered Mines 1641 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1665 | -9/Mines | Discovered new exit (range 10) 1778 | -9/Mines | Learned location of Zion (-6) 1963 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1966 | -9/Mines | Found Prototype Device 2000 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2001 | -9/Mines | Discovered new exit (range 5) 2075 | -9/Mines | Entered Exiles 2075 | -9/Exiles | Accompanied by 5 allies 2105 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2108 | -9/Exiles | Met 8R-AWN 2136 | -9/Exiles | Met EX-HEX 2195 | -9/Exiles | Met EX-DEC 2246 | -9/Exiles | Met EX-BIN 2327 | -9/Exiles | Visited The Gauntlet 2498 | -9/Exiles | Discovered new exit (range 10) 2515 | -9/Exiles | Entered Mines 2515 | -8/Mines | Accompanied by 3 allies 2632 | -8/Mines | Discovered new exit (range 8) 2649 | -8/Mines | Entered Materials 2649 | -8/Materials | Accompanied by 3 allies 2649 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2675 | -8/Materials | Garrison activated, responded to threat 2774 | -8/Materials | Identified Exp. Sensor Array 2924 | -8/Materials | Discovered new exit (range 8) 3005 | -8/Materials | Entered Factory 3005 | -7/Factory | Evolved 2 slots: Utility x2 3284 | -7/Factory | Lost 8 parts (3n4u1w) 3418 | -7/Factory | Lost 7 parts (1p3n3w) 3631 | -7/Factory | Build established: Mutant 3831 | -7/Factory | Discovered new exit (range 16) 3858 | -7/Factory | Entered another Factory area 3858 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3901 | -6/Factory | Identified exit to DSF 3970 | -6/Factory | Released all parts (3) 4007 | -6/Factory | Lost 6 parts (3n1u2w) 4132 | -6/Factory | Spotted B-75 Beast 4197 | -6/Factory | Discovered new exit (range 14) 4204 | -6/Factory | Identified exit to Factory 4207 | -6/Factory | Entered another Factory area 4207 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4330 | -5/Factory | Spotted B-75 Beast 5181 | -5/Factory | Identified exit to Upper Caves 5186 | -5/Factory | Lost 5 parts (3n2u) 5442 | -5/Factory | Discovered new exit (range 14) 5487 | -5/Factory | Identified exit to Factory 5518 | -5/Factory | Build established: Scavenger-Mutant 5680 | -5/Factory | Entered another Factory area 5680 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5924 | -4/Factory | Build established: Mutant 6341 | -4/Factory | Core integrity fell below 50% 6353 | -4/Factory | Core integrity fell below 20% 6357 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 06305_ R-10 Processor collects Corrupted Coil Gun. 06307_ K-01 Serf collects debris. 06315_ Gyrokinetic Inverter destroyed. 06317_ K-01 Serf collects debris. 06326_ C-30 ARC bursts open, deploying its payload. 06326_ G-73 Enforcer unfolds itself. 06326_ G-67 Veteran unfolds itself. 06327_ K-01 Serf cleans the Pressure Siphon. 06331_ ALERT: Cargo convoy en route, clear transfer corridor. 06331_ K-01 Serf cleans the Pressure Siphon. 06333_ Slammed into C-35 Carver. 06334_ >> Machine Analyzer network decryption results: 06334_ Garrison Access x3 06334_ K-01 Serf cleans the Pressure Siphon. 06334_ Slammed into C-35 Carver. 06336_ Med. Storage Unit destroyed. 06338_ Connecting with Fabricator... 06343_ Gyrokinetic Inverter destroyed. 06349_ Slammed into C-35 Carver. 06356_ R-10 Processor collects Recalibrator. Map ----- +----------------------------------------------------+ | % """ """"" #????? | | == """ """ #????????########### | | [= #???? # ? ?? ???# | | % ! #???? # " " " "?"?# | | ########### #???? # " " " "?"?# | | ??????????# [[ #???? # " " " " " # | | ???????????# "" [[ #???? # " " " " " # | | ???????????# """ [ #???? # " " " " " # | | ???????????# "F ##### # " " " " " # | | ???????????# """ # " " " " " # | | ???????????# "" # " " " " " # | | ???????????# # " " " " " # | | ???????????# # # | | ???????????########## # ! # | | ????????????????????# #######+###### | | ????????????????????# ^ | | ????????????????????# ^ | | ????????????????????# | | ????????????????????# | | ????????????????????# """ """ """ """ """ """ """ | | ????????????????????# """ """ """ """ """ """ """ | | ????????????????????# """g""" """ """ """ """ """ | | ????????????????????# """ """ """ """ """ """ """ | | ????????????????????# hhg | | ????????????????????# hgcc """ """ """ """ """ | | ?????????"""?"""????# Rg@c """ """ """ """ """ | | ?????????"""?"""????# ""c""" """ """ """ """ """ | | ?????????"""?"""? + ""F""" """ """ """ """ """ | | ?????????????? # """"" | | ?????????"""? ?# | | ?????????"""?? ""??# | | ?????????"""?? G"?# ##### ########+#####+# | | ????????????? ??""??# % #???? #?# # | | ????????????????????# #?????#?# [ # | | ????????????????????# #???????# # | | ????????????????????# #???????# # | | ?????????????????????? T???????# """ """ + | | ???????????????????????? ?????????# """ """ # | | ?????????????"""????????????????????# """ """ # | | ???????????"""""????????????????????# # | | ???????????"""""????????????????????# """ """ # | | ????????????????????????????????????# """ """ # | | ????????????????????????????????????# """ """ # | | ???????????"""""""??????????????????# + | | ???????????"""""""??????????????????##########+### | | ???????????"""""""???????????????????????????# #?? | | ???????????"""""""???????????????????????????# ### | | ?????????????????????????????????????????????# # # | | ???????????????????????????????????????????### | | ???????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 6 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Tri-rail Accelerator | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionPulseSink Manual? 0 Play Time 01:16:12 Cumulative 891.8 hours Start 2022.04.15 @ 13:27:20 End 2022.04.15 @ 14:50:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 185 Rogue 1 Adventurer 184 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 80 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(13,24,33)|SHIFT_HUE(130) Steam 1 RUN: 23f2afd3-5cd9-4302-b07a-d8a9964de8b4