Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 14:08:01 Player: Sage Result: Destroyed by B-75 Beast via exploding Fusion Modulator Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (2954) 2954 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1042) 1042 TOTAL SCORE: 8341 Bonus ------- High Alert Combat Kills 171 Follower Combat Kills 464 Met Imprinter 300 Was Imprinted 300 Friendly Fire -193 Cogmind --------- Core Integrity 0/850 Matter 252/300 Energy 165/165 System Corruption 13% Temperature Cool (13) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Light Deuterium Engine > --- PROPULSION (3) --- Gravmag Array Xenon Bombardment Thruster > --- UTILITY (6) ------ Targeting Computer Targeting Computer Targeting Computer Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON (4) ------- Heavy Assault Rifle Gauss Rifle Power Sword > --- INVENTORY (5) ---- Faulty F-cell Engine Stasis Canceller Advanced ECM Suite Phase Shifter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Targeting Computer Advanced Targeting Computer Experimental Thermal Shield Mobile Refinery Mk. CCLXVII Improved Field Recycling Unit > --- WEAPON ----------- Phase Cannon Coil Gun Slug Cannon Mini Assault Cannon > --- INVENTORY -------- F-cell Engine Core Analyzer Kinecellerator Improved System Restoration Module Proton Missile Launcher [Rating: 69] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fusion Compressor Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Improved Field Recycling Unit Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Flak Cannon Energy Gun Precision Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power 1 | . . . 1 . . . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . 1 . 1 . . . 2 Weapon 2 | . . 1 1 . . . . . Parts Attached 85 | 5 4 17 8 11 . 1 11 28 Power 11 | 1 . 2 1 1 . . 2 4 Engine 10 | 1 . 2 1 1 . . 2 3 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 16 | 2 . 4 . 1 . 1 3 5 Treads 9 | 2 . 2 . 1 . 1 3 . Leg 3 | . . . . . . . . 3 Wheel 2 | . . 2 . . . . . . Hover 1 | . . . . . . . . 1 Flight 1 | . . . . . . . . 1 Utility 30 | . 1 4 4 8 . . 1 12 Device 10 | . 1 . . 4 . . 1 4 Storage 1 | . . . 1 . . . . . Processor 8 | . . . 1 2 . . . 5 Hackware 4 | . . . . 1 . . . 3 Protection 7 | . . 4 2 1 . . . . Artifact . | . . . . . . . . . Weapon 28 | 2 3 7 3 1 . . 5 7 Energy Gun 4 | . . 3 1 . . . . . Energy Cannon 2 | . . . 1 . . . . 1 Ballistic Gun 9 | 2 1 1 1 . . . 1 3 Ballistic Cannon 8 | . . 2 . 1 . . 4 1 Launcher 4 | . 2 1 . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . . . 1 2 Parts Lost 27 | . . 7 1 3 . . 5 11 Power 5 | . . . 1 1 . . 1 2 Propulsion 5 | . . 2 . . . . 2 1 Utility 9 | . . 1 . 2 . . 1 5 Weapon 8 | . . 4 . . . . 1 3 Highest Loss Streak 9 | . . 3 1 2 . . 3 9 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 89 | . 82 96 89 93 . 92 83 82 Engine 8 | . 14 11 12 11 . 7 5 10 Treads 20 | . 28 19 18 23 . 23 22 8 Device 8 | . 9 11 4 6 . 7 8 12 Processor 11 | . . . 3 11 . 15 15 19 Hackware 3 | . . . . 1 . 7 5 1 Protection 4 | . 2 20 10 7 . . . . Energy Gun 1 | . . 8 12 . . . . . Energy Cannon 3 | . . . 4 7 . 7 . 2 Ballistic Gun 7 | . 15 6 . 7 . 7 7 8 Ballistic Cannon 13 | . . 11 18 15 . 15 17 7 Launcher 1 | . 11 6 . . . . . 1 Naked Turns . | . . . . . . . . . Heaviest Build 66 | 8 12 39 44 38 35 35 58 66 Greatest Support 76 | 40 40 44 44 66 66 66 76 76 Greatest Overweight (x) 16 | . . 9 . . . . 2 16 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 5 5 5 5 5 Average Capacity 5 | 5 5 5 7 5 5 5 5 5 Most Carried 10 | 2 4 5 10 5 4 5 5 5 Average Carried 4 | . 2 4 4 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 5 3 4 4 5 5 4 Class Distribution -------------------- 46% | Gunner 17% | Scavenger-Gunner 17% | Tank 8% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 3154 | 165 185 740 189 510 . 119 569 677 Remotely . | . . . . . . . . . Salvage Created 2612 | . 246 983 181 486 . . 291 425 Parts 185 | . 22 86 14 31 . . 8 24 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled 12 | . . . . 6 . 4 . 2 Retrieved Matter 188 | . . . . 81 . 76 . 31 Parts Self-Destructed 28 | . . . . . . 2 26 . Prevented 7 | . . . . . . . 7 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 69 | . 10 31 1 11 . . 7 9 Melee 1 | . . . . . . . . 1 Guns 17 | . 2 10 1 1 . . 3 . Cannons 29 | . . 10 . 8 . . 4 7 AOE 21 | . 8 10 . 2 . . . 1 Classes Destroyed 12 | . 4 3 1 4 . . . . Worker 7 | . 2 1 . 3 . . . 1 Builder 5 | . . 2 . 2 . . . 1 Tunneler 1 | . . . . 1 . . . . Recycler 2 | . . 1 1 . . . . . Operator 3 | . . . 1 2 . . . . Watcher 13 | . 3 4 2 1 . . . 3 Swarmer 21 | . 6 14 . . . . 1 . Grunt 24 | . 4 8 . 7 . . 5 . Duelist 2 | . . . . 1 . . 1 . Sentry 13 | . . 9 1 1 . . . 2 Hunter 7 | . . . . 1 . . . 6 Programmer 2 | . . . . 1 . . . 1 Thug 1 | . . . . 1 . . . . Best Kill Streak 7 | . 5 7 2 5 . . 3 4 Combat Bots Only 7 | . 3 7 1 3 . . 3 3 Max Kills in Single Turn 4 | . 3 3 2 4 . . 2 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 3 . 2 . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Hostile Shots Fired 524 | . 17 139 17 65 . . 74 212 Missed 176 | . 2 49 8 27 . . 27 63 Damage Taken 5679 | . 290 1180 140 684 . . 929 2456 Core 1164 | . 76 125 . 37 . . 36 890 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 34 | . . . . . . . . 34 Regen/Repaired (Parts) 32 | . 32 . . . . . . . Core Remaining (%) 85 | 100 69 68 100 . . . 89 . Volleys Fired 193 | . 16 62 12 35 . . 14 54 Largest 4 | . 2 3 4 4 . . 4 4 Hottest 220 | . 50 149 210 172 . . 174 220 Shots Fired 495 | . 30 159 46 108 . . 55 97 Gun 190 | . 16 97 14 35 . . 18 10 Cannon 278 | . . 52 32 73 . . 37 84 Launcher 27 | . 14 10 . . . . . 3 Special . | . . . . . . . . . Kinetic 383 | . 16 103 28 105 . . 54 77 Thermal 62 | . . 35 10 . . . . 17 Explosive 24 | . 14 10 . . . . . . Electromagnetic 26 | . . 11 8 3 . . 1 3 Robot Hit Streak 19 | . 5 12 11 10 . . 10 19 Robot Miss Streak 20 | . 5 20 9 8 . . 6 3 Penetration Max 1 | . . . 1 1 . . 1 1 Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 295 | . 17 95 22 74 . . 23 64 Core Hits 205 | . 16 71 17 66 . . 10 25 Critical Kills 3 | . . 1 . 1 . . 1 . Critical Parts Destroyed 3 | . . . . 1 . . . 2 Critical Strikes 18 | . . 6 1 2 . . 1 8 Burn 4 | . . 3 1 . . . . . Destroy 8 | . . 2 . 2 . . 1 3 Blast 5 | . . . . . . . . 5 Corrupt 1 | . . 1 . . . . . . Melee Attacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Slashing 2 | . . . . . . . . 2 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7455 | . 673 1965 373 1789 . . 517 2138 Guns 1866 | . 100 856 139 432 . . 181 158 Cannons 3574 | . . 529 234 1066 . . 336 1409 Explosions 1880 | . 573 580 . 279 . . . 448 Melee 94 | . . . . . . . . 94 Ramming 41 | . . . . 12 . . . 29 Kinetic 4327 | . 100 851 241 1454 . . 517 1164 Thermal 1241 | . . 400 84 . . . . 757 Explosive 1432 | . 573 580 . 279 . . . . Electromagnetic 320 | . . 134 48 44 . . . 94 Impact . | . . . . . . . . . Slashing 94 | . . . . . . . . 94 Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . . 1 12 Average Corruption 6 | . . . . . . . 1 8 Corruption Purged 2 | . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . Effects 26 | . . . . . . . 3 23 Message Errors 5 | . . . . . . . 2 3 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 4 | . . . . . . . . 4 Energy Discharges 5 | . . . . . . . 1 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . 2 Misfires 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 151 | . 27 2 . 51 . . 5 66 Projectiles 41 | . . . . 9 . . 5 27 Explosions 104 | . 27 2 . 42 . . . 33 Melee 6 | . . . . . . . . 6 Knockbacks 77 | . . 10 6 33 . . 7 21 Impact 1 | . . . . . . . . 1 Kinetic 71 | . . 9 6 30 . . 7 19 Secondary 5 | . . 1 . 3 . . . 1 Self-Inflicted Damage 404 | . 150 110 . 73 . . . 71 Shots 12 | . 8 2 . 1 . . . 1 Rammed 2 | . . . . 1 . . . 1 Targets Rammed 3 | . . . . 1 . . . 2 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 507 | . . 368 444 295 . . 431 507 Average Temperature 121 | . . 95 179 62 . . 178 145 Received Heat Transfer 1155 | . 36 336 36 264 . . 378 105 Effects 17 | . . . 4 2 . . 3 8 Shutdowns 4 | . . . 2 . . . 1 1 Energy Bleed 6 | . . . 1 . . . 2 3 Interference 5 | . . . . 2 . . . 3 Matter Decay 2 | . . . 1 . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 3 1 . . . . . Heat Transferred 2100 | . . 1110 259 . . . . 731 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Peak Influence 757 | . 355 757 374 238 . . . 385 Initial 319 | . . 81 319 74 . . . 49 Average 256 | . 171 514 339 110 . . . 176 Maximum Alert Level 3 | . 1 3 1 1 . . . 1 Low Security (%) 46 | 100 67 12 1 72 . . . 56 Level 1 33 | . 32 8 98 27 . . . 43 Level 2 15 | . . 63 . . . . . . Level 3 3 | . . 14 . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 2 3 4 5 . . 1 6 Investigation 11 | . 2 2 1 2 . . 1 3 Extermination 2 | . . . . 1 . . . 1 Reinforcement 8 | . . 1 3 2 . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 3 | . . . 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 130 | . 13 38 10 16 . . 20 33 Peak Tracking Total 6 | . 3 5 3 4 . . 5 6 Tactical Retreats 9 | . . . . 1 . . 3 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 6 | . . 3 . 1 . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 12 | . . 1 . 2 . . 4 5 Max in Single Turn 2 | . . 1 . 2 . . 1 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 26 | . 8 6 2 6 . . 1 3 Terminals 18 | . 7 4 1 4 . . 1 1 Fabricators 3 | . . . . 1 . . . 2 Repair Stations 1 | . 1 . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 70 | . 22 13 9 14 . . 4 8 Successful 31 | . 10 4 4 6 . . 4 3 Failed 39 | . 12 9 5 8 . . . 5 Catastrophic 8 | . 2 3 1 2 . . . . Database Lockouts . | . . . . . . . . . Manual 25 | . 2 8 2 . . 2 . 11 Terminals 47 | . 17 9 5 9 . . 4 3 Fabricators 8 | . . . . 3 . . . 5 Repair Stations 5 | . 5 . . . . . . . Recycling Units 5 | . . 3 . 2 . . . . Scanalyzers 5 | . . 1 4 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 7 1 2 3 . . 4 . Record 5 | . . . . 1 . . 4 . Prototype ID Bank 4 | . 2 1 1 . . . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Terminal Index 2 | . . . 1 1 . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . Maintenance Status 1 | . 1 . . . . . . . Fabricator Hacks 5 | . . . . 2 . . . 3 Network Status 2 | . . . . 1 . . . 1 Load Schematic 2 | . . . . 1 . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 3 | . 3 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 4 | . . 3 . 1 . . . . Process 2 | . . 1 . 1 . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Matter 1 | . . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . Used 1 | . . . 1 . . . . . Hacking Detections 24 | . 8 5 1 6 . . 1 3 Full Trace Events 9 | . 3 1 1 2 . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . 4 . . Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 84 | . . . . . . . . 84 Total Part Build Rating 4 | . . . . . . . . 4 Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 579 | . . 166 . 413 . . . . Retrieved Matter 166 | . . 166 . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total Allies 9 | . . . . . . 6 . 3 Largest Group 6 | . . . . . . 6 6 3 Highest-Rated Group 344 | . . . . . . 344 344 210 Highest-Rated Ally 96 | . . . . . . 96 96 70 Zionite Dispatches 1 | . . . . . . . . 1 Light 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 75 | . . . . . . . 54 21 Total Damage 2859 | . . . . . . . 2519 340 Kills 15 | . . . . . . . 14 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 8893 | 74 541 1150 406 1119 6 2655 1680 1262 Spaces Moved 5358 | 45 277 572 215 644 5 1800 790 1010 Core 45 | 7 . 9 . . . . . 29 Treads 4568 | 38 277 525 215 644 5 1800 790 274 Legs 85 | . . . . . . . . 85 Wheels 38 | . . 38 . . . . . . Hover 622 | . . . . . . . . 622 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 95 145 145 145 145 145 50 Average Speed 138 | 142 160 151 145 145 145 145 154 97 Slowest Speed 850 | 160 160 500 145 145 145 145 330 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . 3 Exploration Rate (%) 40 | 4 60 59 18 18 1 91 87 24 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 2 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 289 | . 86 87 . 36 . . 8 72 Melee . | . . . . . . . . . Projectile 28 | . . . . 1 . . 8 19 AOE 261 | . 86 87 . 35 . . . 53 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total 6433 | 55 346 730 286 752 4 1845 1214 1201 Wait 681 | . 44 60 28 42 . 42 389 76 Move 5350 | 44 276 571 214 643 4 1799 789 1010 Hop . | . . . . . . . . . Pick Up 51 | 6 3 8 10 12 . 1 4 7 Fast Attach 47 | . 1 10 1 3 . 1 9 22 Attach 36 | 5 3 5 7 8 . . 2 6 Detach 15 | . 3 2 3 1 . 1 . 5 Swap 2 | . . 2 . . . . . . Drop 53 | . . 10 11 7 . 1 7 17 Fire 193 | . 16 62 12 35 . . 14 54 Melee 2 | . . . . . . . . 2 Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush 2 | . . . . 1 . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Identified exit to Materials 99 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 514 | -10/Materials | Repaired Grenade Launcher 616 | -10/Materials | Entered another Materials area 616 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 895 | -9/Materials | Destroyed 7 combat bots 896 | -9/Materials | Discovered new exit (range 8) 988 | -9/Materials | Lost 3 parts (2n1w) 1509 | -9/Materials | Discovered new exit (range 14) 1563 | -9/Materials | Build established: Tank 1720 | -9/Materials | Discovered new exit (range 7) 1766 | -9/Materials | Entered another Materials area 1766 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2056 | -8/Materials | Met 7R-MNS 2104 | -8/Materials | Discovered new exit (range 10) 2140 | -8/Materials | Found Prototype Device 2172 | -8/Materials | Entered Factory 2172 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2173 | -7/Factory | Caught up to 7R-MNS 2732 | -7/Factory | Build established: Scavenger-Gunner 3175 | -7/Factory | Discovered new exit (range 12) 3291 | -7/Factory | Entered Lower Caves 3292 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3297 | -7/Lower Caves | Entered Zion 3318 | -7/Zion | Given A8's code to call for help 3321 | -7/Zion | Build established: Gunner 3558 | -7/Zion | Learned Factory terminal intel 4071 | -7/Zion | Found Prototype Device 4325 | -7/Zion | Imprinted 4328 | -7/Zion | Declared Zion's savior 5097 | -7/Zion | Discovered new exit (range 10) 5636 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5639 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5952 | -7/Zion | Entered Proximity Caves 5952 | -6/Proximity Caves | Accompanied by 6 allies 5957 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6000 | -6/Proximity Caves | Spotted B-75 Beast 6021 | -6/Proximity Caves | Allies destroyed B-75 Beast 6095 | -6/Proximity Caves | Learned Factory garrison access intel 6529 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6916 | -6/Proximity Caves | Learned location of 1 exit from Factory 7025 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7062 | -6/Proximity Caves | Lost 4 allies 7322 | -6/Proximity Caves | Lost 3 parts (2n1u) 7383 | -6/Proximity Caves | Found Prototype Device 7608 | -6/Proximity Caves | Discovered new exit (range 15) 7632 | -6/Proximity Caves | Entered Factory 7632 | -6/Factory | Evolved 2 slots: Utility x2 7633 | -6/Factory | Identified exit to Factory 7634 | -6/Factory | Loaded intel: 26 terminal locations 7635 | -6/Factory | Loaded intel: 4 garrison access locations 7637 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 7638 | -6/Factory | Identified Exp. Thermal Shield 7659 | -6/Factory | Build established: Scavenger-Gunner 8108 | -6/Factory | Fabricated Imp. Medium Armor Plating? 8233 | -6/Factory | Crushed by falling debris 8259 | -6/Factory | Core integrity fell below 50% 8266 | -6/Factory | Crushed by falling debris 8266 | -6/Factory | System corruption reached 10% 8277 | -6/Factory | Crushed by falling debris 8287 | -6/Factory | Core integrity fell below 20% 8297 | -6/Factory | Lost 9 parts (2p5u2w) 8717 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8718 | -6/Factory | Zion Light squad teleported in 8754 | -6/Factory | Build established: Scavenger-Mutant 8890 | -6/Factory | Spotted B-75 Beast 8894 | -6/Factory | Destroyed by B-75 Beast via exploding Fusion Modulator Last Messages --------------- >>\\ZION-SEEK-1 [ Targeting Unaware Schematics... ] 08804_ System corrupted: Matter fused (-6). 08835_ System corrupted: Substantial component data lost. 08862_ Acquired Stasis Canceller. 08869_ System corrupted: Heat flow error (+104). 08871_ 8T-B0M(z) destroyed. 08875_ M5-YFJ(z) destroyed. 08878_ Slug penetrates G-50 Soldier. 08880_ Slug penetrates Wall. 08885_ BP-76V(z) suffers critical hit (Burn). 08886_ System corrupted: Substantial component data lost. 08894_ Fusion Modulator explodes. 08894_ Neutrino Reactor explodes. 08894_ Fusion Modulator explodes. 08894_ K-01 Serf destroyed. 08894_ Chain reaction triggered in Corrupted Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ????????# """" """" #? """ # #? | | ????????# """" """" # """"" # #?? ! | | ???????## """" """" # """"" # #??#### | | ??????? """" """" # # #?????? | | ?????? """" """" # """ # #?????? | | ?????? """" """" # """"" + #?????? | | ??T??? """" """" # """"" # ####### | | ??????? # [# # | | ??????? ! # """ # # " " " | | ??????? # """"" # " " " " | | ???????####+#########+#### """"" # # " " " | | ???????# # # # " " " | | ???????# ! # # [#!" " " | | ???????# # # !/%" " " | | ???????# #####"##### *#=" " " | | ???????# #???# #???# #%" " " | | ???????# ! #???# #???# #!" " " | | ???????# #???# #???# ^ #![ | | ???????####################### ##### #= | | ??????????????????????????# ####### | | ??????????????????????????# #?????? | | ??????????????????????????# #?????? | | ??????????????????????????# #?????? | | ??????????????????????????# #?????? | | ?????????????????########## = #?????? | | ?????????? t @ #?????? | | ?????????? #?????? | | ?????????? """ """ """ #?????? | | ????????????????""" """ """ #?????? | | ?????????????????"" """ """ #?????? | | ??????????????????? #?????? | | ?????????????????? [ ? #?????? | | ?????????????????? #?????? | | ???????????"""?""" ??????????? | | ???????????"""T""" ???????????? | | ?????????????????###############BB####???????????? | | ????????????????????????????????BB#??????????????? | | ????????????????????????????????###??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 30 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 23 Target Analysis 7 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Imp. Targeting Computer | -8/Materials | Scanalyzed Focal Shield | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Armor Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Dynamic Key Help From High Places I'm Back, Baby! Just What I Needed Let's See Who's Tougher More Dakka Please Oops Party Time Power Corrupts Robot Respite Serviceable Loadout The More The Merrier The One Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed NodeTargetMediator Manual? 0 Play Time 02:07:27 Cumulative 7.2 hours Start 2024.04.04 @ 20:58:28 End 2024.04.12 @ 14:08:01 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22fbd0a9-48bd-4456-b685-46b3938b696e