Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.19 @ 15:06:52 Player: MoonDog Result: Destroyed by I3-CS7(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (12) 60 Value Destroyed (318) 318 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1453) 1453 TOTAL SCORE: 5411 Bonus ------- Follower Combat Kills 39 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -186 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 17/100 System Corruption 0% Temperature Cool (18) Movement Core (100) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Experimental Heat Sink Improved Melee Analysis Suite Force Booster > --- WEAPON (2) ------- Spear > --- INVENTORY (4) ---- Zionite Light DM Reactor Zionite Glidesys I Force Booster Hacking Drone Bay Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Improved Melee Analysis Suite Force Booster Improved Maneuvering Thrusters Phase Shifter Zionite Weapon Casing > --- WEAPON ----------- Zionite Laser-S Spear > --- INVENTORY -------- Zionite Glidesys I Force Booster Hacking Drone Bay [Rating: 76] Favorites ----------- Power Micro Nuclear Core Engine Makeshift Power Source Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Cesium-ion Thruster Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Force Booster Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Spear Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Impact Weapon Maul Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . . 2 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 66 | 5 5 2 3 . 18 7 . 4 22 Power 10 | . 1 1 1 . 3 1 . 1 2 Engine 4 | . 1 1 1 . . . . 1 . Core 4 | . . . . . 3 1 . . . Reactor 2 | . . . . . . . . . 2 Propulsion 18 | 2 2 1 . . 3 . . . 10 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover 7 | . . . . . . . . . 7 Flight 9 | . 2 1 . . 3 . . . 3 Utility 22 | . 2 . 1 . 6 3 . 2 8 Device 9 | . . . . . 2 . . 1 6 Storage . | . . . . . . . . . . Processor 4 | . . . 1 . 2 . . 1 . Hackware 7 | . 2 . . . 2 3 . . . Protection 2 | . . . . . . . . . 2 Artifact . | . . . . . . . . . . Weapon 16 | 3 . . 1 . 6 3 . 1 2 Energy Gun 2 | 1 . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | 2 . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . . 4 . . . . Slashing Weapon 2 | . . . . . . 1 . 1 . Piercing Weapon 5 | . . . . . 2 2 . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 1 . . . 6 Parts Lost 21 | . . 4 1 2 1 . . . 13 Power 5 | . . 1 1 . . . . . 3 Propulsion 6 | . . 1 . 2 . . . . 3 Utility 6 | . . . . . 1 . . . 5 Weapon 4 | . . 2 . . . . . . 2 Highest Loss Streak 8 | . . 4 1 1 1 . . . 8 Average Slot Usage (%) 80 | . 77 88 63 48 71 96 92 92 84 Engine 2 | . 3 11 8 . . . . 5 1 Core 5 | . . . . . 6 15 15 8 1 Flight 18 | . 22 28 22 12 11 23 23 23 15 Device 9 | . . . . . 6 15 15 15 21 Processor 11 | . . . 10 9 13 15 15 18 12 Hackware 15 | . 15 28 22 18 22 15 15 11 2 Protection 1 | . . . . . . . . . 6 Energy Gun 2 | . 14 8 . . . . . . 1 Ballistic Gun 2 | . 14 11 . 9 . . . . . Impact Weapon 1 | . . . . . 5 . . . . Piercing Weapon 4 | . . . . . 2 11 7 5 5 Naked Turns . | . . . . . . . . . . Heaviest Build 31 | 3 6 6 5 3 16 21 18 19 31 Greatest Support 66 | 3 8 8 8 8 19 21 19 19 66 Greatest Overweight (x) 2 | . . . . . 2 1 . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 4 4 4 Average Carried 3 | 2 3 3 3 4 3 3 4 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 4 3 4 4 4 4 4 3 4 Class Distribution -------------------- 42% | Hacker-Scout 18% | Hacker-Mutant 12% | Mutant 10% | Scavenger-Mutant 7% | Sprinter 6% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Assassin | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Matter Collected 824 | 246 44 . . . 170 118 . 31 215 Remotely . | . . . . . . . . . . Salvage Created 769 | . 53 . . . 48 162 . . 506 Parts 55 | . 9 . . . 2 3 . . 41 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 9 1 . . Prevented 3 | . . . . . . . 3 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 7 | . . . . . . . . . 7 Melee 7 | . . . . . . . . . 7 Classes Destroyed 3 | . 1 . . . 1 . . . 1 Worker 1 | . . . . . 1 . . . . Operator 4 | . 3 . . . 1 . . . . Z-Technician 5 | . . . . . . . . . 5 Z-Light 6 | . . . . . . . . . 6 Best Kill Streak 4 | . 1 . . . 1 . . . 4 Combat Bots Only 3 | . . . . . . . . . 3 Max Kills in Single Turn 1 | . 1 . . . 1 . . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Damage Taken 2312 | . 63 147 33 256 151 . 32 . 1630 Core 917 | . 7 17 10 155 75 . 32 . 621 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 89 | 100 . 90 97 71 . . . . . Volleys Fired 6 | . 4 . . 2 . . . . . Largest 1 | . 1 . . 1 . . . . . Hottest 40 | . 40 . . 23 . . . . . Shots Fired 6 | . 4 . . 2 . . . . . Gun 6 | . 4 . . 2 . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 2 | . . . . 2 . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 4 | . 4 . . . . . . . . Robot Hit Streak 4 | . 4 . . 1 . . . . . Robot Miss Streak 1 | . . . . 1 . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 37 | . 4 . . 2 2 3 . . 26 Core Hits 26 | . 3 . . 1 1 3 . . 18 Critical Hits 3 | . . . . . . . . . 3 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 63 | . . . . . 14 4 2 11 32 Impact 7 | . . . . . 7 . . . . Slashing 15 | . . . . . . . . 10 5 Piercing 41 | . . . . . 7 4 2 1 27 Sneak Attacks 10 | . . . . . 2 . . . 8 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2106 | . 67 . . 10 184 252 . . 1593 Guns 77 | . 67 . . 10 . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 2029 | . . . . . 184 252 . . 1593 Ramming . | . . . . . . . . . . Kinetic 10 | . . . . 10 . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 67 | . 67 . . . . . . . . Impact 95 | . . . . . 95 . . . . Slashing 289 | . . . . . . . . . 289 Piercing 1645 | . . . . . 89 252 . . 1304 Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 239 | . . . . . 70 . . . 169 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 239 | . . . . . 70 . . . 169 Knockbacks 1 | . . . . . 1 . . . . Impact 1 | . . . . . 1 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 452 | . 15 . . . 3 36 8 300 452 Average Temperature 159 | . 6 . . . 3 17 6 111 231 Received Heat Transfer 657 | . 6 . 18 90 30 . 18 . 495 Effects 8 | . . . . . . . . . 8 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Interference 4 | . . . . . . . . . 4 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . 1 . . . 2 . . . . Impact Corruptions 2 | . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Peak Influence 209 | . 50 12 101 148 209 . . . . Initial 62 | . . . . 14 62 . . . . Average 60 | . 38 . 34 72 77 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 99 | 100 100 100 100 100 98 . . . . Level 1 . | . . . . . 1 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 2 . 1 2 2 . . . . Investigation 2 | . 1 . . . 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 4 | . 1 . 1 2 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Distress Signals 1 | . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 91 | . 11 22 10 13 17 1 5 . 12 Peak Tracking Total 20 | . 7 20 7 9 6 1 4 . 6 Tactical Retreats 13 | . . 1 1 3 5 1 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . 1 2 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Machines Disabled 5 | . . . . . . . . 4 1 Max in Single Turn 1 | . . . . . . . . 1 1 Garrison Access 3 | . . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Machines Accessed 36 | . 4 . 5 6 19 1 1 . . Terminals 24 | . 4 . 5 6 9 . . . . Fabricators 5 | . . . . . 5 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 3 | . . . . . 3 . . . . Total Hacks 112 | . 20 . 16 29 45 1 1 . . Successful 83 | . 12 . 15 23 31 1 1 . . Failed 28 | . 8 . 1 6 13 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . Manual 72 | . 15 . 15 24 18 . . . . Terminals 90 | . 20 . 16 29 25 . . . . Fabricators 10 | . . . . . 10 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers 5 | . . . . . 5 . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 27 | . 3 . 4 13 5 1 1 . . Part Schematic 8 | . . . . 6 2 . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . Open Door 2 | . . . . . . 1 1 . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Terminal Index 3 | . . . 1 1 1 . . . . Fabricator Index 1 | . . . . . 1 . . . . Unreport Threat 2 | . . . 1 . 1 . . . . Locate Traps 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Registered Components 2 | . . . . 2 . . . . . Registered Prototypes 1 | . . . . 1 . . . . . Fabricator Hacks 7 | . . . . . 7 . . . . Load Schematic 4 | . . . . . 4 . . . . Build 3 | . . . . . 3 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . Report Inventory 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 4 | . . . . . 4 . . . . Insert Component 2 | . . . . . 2 . . . . Analyze 2 | . . . . . 2 . . . . Garrison Access Hacks 3 | . . . . . 3 . . . . Seal Access 3 | . . . . . 3 . . . . Unauthorized Hacks 40 | . 9 . 11 10 10 . . . . Terminals 39 | . 9 . 11 10 9 . . . . Track 11 | . 3 . 5 2 1 . . . . Assimilate 7 | . 2 . 2 1 2 . . . . Botnet 18 | . 3 . 4 5 6 . . . . Detonate 1 | . . . . 1 . . . . . Operators 2 | . 1 . . 1 . . . . . Fabricators 1 | . . . . . 1 . . . . Siphon 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 30 | . 4 . 5 6 15 . . . . Full Trace Events 3 | . 2 . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . 6 3 . . . . Parts Built 5 | . . . . . 5 . . . . Matter 482 | . . . . . 482 . . . . Time 106 | . . . . . 106 . . . . Total Part Build Rating 19 | . . . . . 19 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Total Allies 14 | . 2 3 2 1 2 . . 4 . Largest Group 4 | . 2 3 2 1 1 . . 4 2 Highest-Rated Group 152 | . 20 40 20 26 26 . . 152 74 Highest-Rated Ally 41 | . 10 16 10 26 26 . . 41 38 Total Orders . | . . . . . . . . . . Ally Attacks 5 | . . 5 . . . . . . . Total Damage 74 | . . 74 . . . . . . . Kills 2 | . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Turns Passed 3098 | 34 462 52 123 90 975 325 204 357 476 Spaces Moved 5481 | 47 317 102 230 198 2120 540 492 922 513 Core 402 | 47 141 . . 6 208 . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 115 | . . . . . . . . . 115 Flight 4964 | . 176 102 230 192 1912 540 492 922 398 Fastest Speed 27 | 50 37 37 37 37 30 27 30 30 30 Average Speed 38 | 50 42 37 37 38 37 50 30 30 54 Slowest Speed 200 | 50 50 37 37 50 150 100 30 30 200 Overloaded Moves 69 | . . . . . . 69 . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 27 | . 3 3 1 7 13 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 3 37 21 29 25 44 67 64 91 52 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 6 | . 1 . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . Scrap Searched 9 | . . . . . . 3 2 4 . Spaces Dug 9 | . . . . . 7 . 2 . . Terrain Destroyed 9 | . . . . . 7 . 2 . . Melee 9 | . . . . . 7 . 2 . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Total 6305 | 54 636 112 265 201 2273 583 545 980 656 Wait 663 | . 304 12 32 9 116 27 51 39 73 Move 5419 | 46 311 95 227 183 2093 539 491 921 513 Hop 26 | . 2 3 1 7 13 . . . . Pick Up 21 | 2 5 . 1 . 9 2 . 2 . Fast Attach 43 | 5 4 1 2 . 12 3 . 1 15 Attach 16 | . 1 1 1 . 5 2 . 2 4 Detach 16 | 1 . . 1 . 3 1 . 1 9 Swap 7 | . . . . . 1 2 . 1 3 Drop 29 | . 5 . . . 11 3 1 2 7 Fire 6 | . 4 . . 2 . . . . . Melee 59 | . . . . . 10 4 2 11 32 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 497 | -10/Materials | Entered Mines 501 | -10/Mines | Assembled infested the area 516 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 538 | -10/Mines | Discovered new exit (range 8) 549 | -10/Mines | Entered Materials 549 | -9/Materials | Evolved 2 slots: Utility x2 561 | -9/Materials | Lost 4 parts (1p1n2w) 646 | -9/Materials | Discovered new exit (range 15) 653 | -9/Materials | Discovered new exit (range 15) 672 | -9/Materials | Entered another Materials area 672 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 686 | -8/Materials | Build established: Hacker-Mutant 711 | -8/Materials | Identified exit to Factory 762 | -8/Materials | Entered Factory 762 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 830 | -7/Factory | Fabricated Adv. Sensor Array (x1) 1015 | -7/Factory | Discovered new exit (range 16) 1031 | -7/Factory | Identified exit to Factory 1244 | -7/Factory | Discovered exit to Factory (range 17) 1249 | -7/Factory | Build established: Hacker-Scout 1276 | -7/Factory | Discovered new exit (range 11) 1430 | -7/Factory | Central database locked down 1536 | -7/Factory | Fabricated Spear (x2) 1621 | -7/Factory | Discovered exit to Factory (range 20) 1672 | -7/Factory | Fabricated Force Booster? 1737 | -7/Factory | Identified exit to Lower Caves 1737 | -7/Factory | Entered Lower Caves 1814 | -7/Lower Caves | Learned Factory garrison access intel 1865 | -7/Lower Caves | Encountered a Warlord checkpoint 2052 | -7/Lower Caves | Discovered new exit (range 10) 2061 | -7/Lower Caves | Identified exit to Lower Caves 2062 | -7/Lower Caves | Entered another Lower Caves area 2075 | -7/Lower Caves | Learned Factory stockpile data 2097 | -7/Lower Caves | Discovered exit to Factory (range 18) 2232 | -7/Lower Caves | Encountered a Warlord checkpoint 2263 | -7/Lower Caves | Discovered new exit (range 9) 2265 | -7/Lower Caves | Identified exit to Zion 2266 | -7/Lower Caves | Entered Zion 2276 | -7/Zion | Given A8's code to call for help 2293 | -7/Zion | Discovered new exit (range 12) 2298 | -7/Zion | Identified exit to Proximity Caves 2451 | -7/Zion | Given the Hacking Drone Bay 2452 | -7/Zion | Found Prototype Device 2484 | -7/Zion | Imprinted 2486 | -7/Zion | Declared Zion's savior 2600 | -7/Zion | Discovered new exit (range 3) 2600 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2601 | -7/Zion | Identified exit to Deep Caves 2623 | -7/Zion | Entered Deep Caves 2623 | -7/Deep Caves | Accompanied by 2 allies 2705 | -7/Deep Caves | Attacked by Z-Imprinter 2721 | -7/Deep Caves | Destroyed Z-Imprinter 2754 | -7/Deep Caves | Lost 3 parts (2p1w) 2793 | -7/Deep Caves | Found Prototype Protection 2793 | -7/Deep Caves | Identified Zio. Weapon Casing 2904 | -7/Deep Caves | Z-Facility disabled 3087 | -7/Deep Caves | Core integrity fell below 50% 3096 | -7/Deep Caves | Core integrity fell below 20% 3099 | -7/Deep Caves | Destroyed by I3-CS7(z) with Zionite Laser-S Last Messages --------------- 02992_ Acquired 14 matter. 02994_ Acquired Exp. Heat Sink. 02995_ Overheating: Zio. Weapon Casing damaged (-66). 02997_ Acquired Imp. Maneuvering Thrusters. 02999_ Acquired Phase Shifter. 03001_ Overheating: System interference. 03001_ Imp. Melee Analysis Suite temporarily disabled. 03005_ Zio. Light DM Reactor permanently disabled. 03005_ Overheating: Short circuit. 03031_ Acquired 36 matter. 03080_ Zio. Glidesys I destroyed. 03082_ OC-1NS(z) destroyed. 03084_ Zio. Glidesys I destroyed. 03086_ Zio. Light DM Reactor destroyed. 03089_ Zio. Weapon Casing destroyed. 03089_ Zio. Laser-S destroyed. 03089_ Zio. Laser-S melted. 03089_ W2-HCS(z) destroyed. 03091_ Imp. Maneuvering Thrusters destroyed. 03092_ Phase Shifter destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????####??? | | ???????????????????????????????????????????# !#??? | | ???????????????????????????????????????????# =#?## | | ???????????????????????????????????????????# *### | | ????????????????????????????###????###?????# ### | | ???????????????????????????? #### ## ???# ## | | ???????????????????????????? # ## ## | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ??????????????????????##??## | | ??????????????????????# ### "" | | ??????????????????????#;;;; "" | | ??????????????????????## @! "" | | ??????????????????????# !%zzz "" | | ??????????????????????#[!#z%= "" | | ??????????????????????#####! "" | | ?????????????????????????## "? | | ?????????????????????????# "? | | ?????????????????????????## "? | | ???????????????????????#### "? | | ??????????????????????## # ?? | | ??????????????????????# ???? | | ??????????????????????# ? ????? | | ??????????????????????# ?????? | | ??????????????????????## ?????? | | ???????????????????????### ?????? | | ?????????????????????????# ? | | ?????????????????????????## ? | | ?????????? ??????????????# " | | ?????????? ##????????##### " | | ????????? ??????## ## | | ????????? ?????# ## | | ???????? ????# # | | ???????? ??## | | ?????????# ### | | ??????????# | | ??????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 49 Energy Capacity 220 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 400 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 78 Melee Accuracy 6 Force Boost 6 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Katana | -8/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Imp. ECM Suite | -8/Materials | Hacked Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Force Booster | -7/Factory | Hacked Spear | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Spear | x2 | -7/Factory Force Booster | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormArcInjector Manual? 0 Play Time 00:58:22 Cumulative 132.7 hours Start 2021.03.17 @ 13:39:40 End 2021.03.19 @ 15:06:52 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4bc4f17d-2174-4e49-98f6-c0b0894dd9ff