Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 20:24:51 Player: P9H Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (29) 145 Value Destroyed (921) 921 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (164) 164 TOTAL SCORE: 4770 Bonus ------- Aligned with FarCom 300 Friendly Fire -136 Cogmind --------- Core Integrity 0/700 Matter 156/300 Energy 53/150 System Corruption 52% Temperature Critical (535) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (5) ------ Improved Heat Sink Small Storage Unit > --- WEAPON (4) ------- High-powered Field Laser > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Improved Heat Sink Energy Filter Improved Propulsion Shielding High-powered Field Laser High-powered Field Laser Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Targeting Computer Hardened Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Shock Rifle Shock Rifle Arc Projector Particle Gun > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Energy Filter Improved Propulsion Shielding [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Battery Processor Targeting Computer Hackware Advanced System Shield Protection Hardened Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power 1 | . . . 1 . . . . . . . Propulsion . | . . . . . . . . . . . Utility 3 | . . . 1 . . . 1 1 . . Weapon 2 | . . . . . . . 1 1 . . Parts Attached 76 | 6 2 6 2 2 3 5 19 2 9 20 Power 9 | 1 . 1 . 1 . 1 2 . . 3 Engine 6 | 1 . 1 . 1 . 1 1 . . 1 Core 3 | . . . . . . . 1 . . 2 Reactor . | . . . . . . . . . . . Propulsion 15 | 2 2 2 . . . . 5 . . 4 Treads 2 | . 2 . . . . . . . . . Leg 7 | 2 . . . . . . 2 . . 3 Wheel 6 | . . 2 . . . . 3 . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | 1 . 2 . 1 3 1 3 1 3 7 Device 7 | . . 2 . 1 . . . 1 . 3 Storage 7 | 1 . . . . 3 1 . . 1 1 Processor 1 | . . . . . . . . . . 1 Hackware 1 | . . . . . . . . . 1 . Protection 6 | . . . . . . . 3 . 1 2 Artifact . | . . . . . . . . . . . Weapon 30 | 2 . 1 2 . . 3 9 1 6 6 Energy Gun 8 | 1 . . . . . . 1 . 1 5 Energy Cannon 4 | . . . . . . 1 1 1 1 . Ballistic Gun 7 | 1 . 1 1 . . 2 2 . . . Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 8 | . . . 1 . . . 4 . 3 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . 1 Corrupted Parts 4 | . . . . . . . . . 1 3 System Corruption 19 | . . . . . . . . . 3 16 Parts Lost 27 | . 2 . . . . . 9 . 9 7 Power 6 | . 1 . . . . . 2 . 1 2 Propulsion 2 | . . . . . . . 1 . 1 . Utility 7 | . . . . . . . 2 . 4 1 Weapon 12 | . 1 . . . . . 4 . 3 4 Highest Loss Streak 9 | . 2 . . . . . 9 . 7 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 81 | . 81 100 77 89 99 100 94 100 38 55 Engine 12 | . 12 14 11 15 22 22 11 7 2 1 Core 3 | . . . . . . . 4 7 2 7 Treads 2 | . 17 23 . . . . . . . . Leg 1 | . 10 . . . . . 4 . . 3 Wheel 11 | . . 4 22 22 22 22 11 15 5 1 Device 9 | . . 14 11 18 15 11 3 7 2 7 Storage 12 | . 14 14 11 11 17 22 18 15 4 1 Processor 1 | . . . . . . . . . . 6 Protection 4 | . . . . . . . 13 15 6 6 Energy Gun 5 | . 12 . . . . . 3 . . 15 Energy Cannon 1 | . . . . . . 4 . 7 2 . Ballistic Gun 11 | . 14 28 20 22 22 17 9 . . . Launcher 2 | . . . 2 . . . 11 23 6 . Naked Turns 107 | . . . . . . . . . 65 42 Heaviest Build 109 | 11 11 11 14 17 55 97 105 104 109 51 Greatest Support 40 | 20 40 40 26 26 26 26 30 26 26 20 Greatest Overweight (x) 12 | . . . . . 2 3 6 3 4 12 Average Overweight (x) 1 | . . . . . . 2 3 3 . 2 Largest Inventory Capacity 25 | 8 8 8 8 8 20 25 25 25 25 8 Average Capacity 13 | 6 8 8 8 8 13 22 25 25 11 5 Most Carried 25 | 6 8 8 8 8 11 18 25 25 25 8 Average Carried 10 | 4 6 4 7 7 9 16 17 24 11 4 Final Capacity 25 | 8 8 8 8 8 20 25 25 25 5 8 Final Carried 25 | 6 7 8 8 8 11 18 25 25 5 8 Class Distribution -------------------- 67% | Mutant 9% | Scavenger-Skirmisher 9% | Tank 6% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Tank | -8/Materials Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Matter Collected 1237 | 231 70 66 85 28 . 89 282 . . 386 Remotely . | . . . . . . . . . . . Salvage Created 1368 | . 244 . 34 . . 27 221 . 532 310 Parts 60 | . 12 . . . . 5 24 . 3 16 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 18 | . 5 . 3 . . . 4 . 3 3 Guns 8 | . 3 . . . . . 2 . . 3 AOE 10 | . 2 . 3 . . . 2 . 3 . Classes Destroyed 10 | . 4 . 1 . . 1 1 . 1 2 Worker 1 | . . . . . . . 1 . . . Builder 4 | . 1 . . . . . 3 . . . Tunneler 2 | . . . . . . 1 . . . 1 Recycler 2 | . . . . . . . . . . 2 Operator 1 | . 1 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . Grunt 11 | . 5 . 2 . . . 3 . . 1 Sentry 2 | . . . 1 . . . 1 . . . Programmer 2 | . . . . . . . . . . 2 Compactor 3 | . . . . . . . . . 3 . Best Kill Streak 4 | . 4 . 3 . . 1 3 . 2 2 Combat Bots Only 3 | . 2 . 3 . . . 2 . 2 1 Max Kills in Single Turn 3 | . 3 . 1 . . 1 2 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 . 1 . . . 1 . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 259 | . 26 . 16 . . . 90 . 10 117 Missed 58 | . 2 . 8 . . . 22 . 1 25 Damage Taken 3478 | . 388 . 112 45 . 11 1042 . 414 1466 Core 992 | . 40 . 14 10 . . 226 . 382 320 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 38 | . . . . . . . 29 . . 9 Core Remaining (%) 84 | 100 . 84 . . . 94 58 . . . Volleys Fired 114 | . 28 3 9 2 . . 25 . 14 33 Largest 4 | . 2 2 2 1 . . 3 . 4 4 Hottest 240 | . 60 40 53 20 . . 125 . 199 240 Shots Fired 225 | . 49 6 15 2 . . 53 . 37 63 Gun 178 | . 49 6 10 2 . . 43 . 5 63 Cannon 16 | . . . . . . . 2 . 14 . Launcher 31 | . . . 5 . . . 8 . 18 . Special . | . . . . . . . . . . . Kinetic 79 | . 28 6 10 2 . . 33 . . . Thermal 72 | . . . . . . . 12 . 19 41 Explosive 31 | . . . 5 . . . 8 . 18 . Electromagnetic 43 | . 21 . . . . . . . . 22 Robot Hit Streak 13 | . 7 13 5 . . . 5 . 10 11 Robot Miss Streak 5 | . 4 . 2 4 . . 5 . 2 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . Shots Hit Robots 124 | . 29 6 8 . . . 28 . 25 28 Core Hits 74 | . 14 2 6 . . 1 22 . 13 16 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . 2 Burn 2 | . . . . . . . . . . 2 Melee Attacks 1 | . . . . . . . 1 . . . Impact . | . . . . . . . . . . . Slashing 1 | . . . . . . . 1 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3882 | . 638 49 426 . . 22 623 . 1610 514 Guns 1185 | . 307 49 26 . . . 238 . 87 478 Cannons 251 | . . . . . . . 42 . 209 . Explosions 2307 | . 331 . 399 . . . 263 . 1314 . Melee 64 | . . . . . . . 64 . . . Ramming 75 | . . . 1 . . 22 16 . . 36 Kinetic 439 | . 148 49 26 . . . 216 . . . Thermal 770 | . 62 . . . . . 64 . 296 348 Explosive 2245 | . 269 . 399 . . . 263 . 1314 . Electromagnetic 289 | . 159 . . . . . . . . 130 Impact . | . . . . . . . . . . . Slashing 64 | . . . . . . . 64 . . . Piercing . | . . . . . . . . . . . Highest Corruption 52 | . . . . 1 1 1 . . 26 52 Average Corruption 18 | . . . . 1 1 1 . . 16 42 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 100 | . . . . 4 5 3 . . 18 70 Message Errors 24 | . . . . 2 1 . . . 3 18 Matter Fused 17 | . . . . 1 1 1 . . 1 13 Heat Flow Errors 11 | . . . . 1 1 1 . . . 8 Energy Discharges 15 | . . . . . 1 . . . 3 11 Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (minor) 10 | . . . . . . 1 . . 1 8 Data Loss (major) 7 | . . . . . 1 . . . 2 4 Misfires 2 | . . . . . . . . . . 2 Misdirections 9 | . . . . . . . . . 7 2 Weapon Failures 3 | . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 113 | . 113 . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions 113 | . 113 . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 157 | . 52 . . . . 11 38 . 40 16 Shots 4 | . 1 . . . . . 2 . 1 . Rammed 17 | . . . 1 1 . 2 2 . . 11 Targets Rammed 18 | . 1 . 1 1 . 2 2 . . 11 Kicked . | . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . Highest Temperature 659 | . 106 . . 250 249 249 197 . 392 659 Average Temperature 131 | . 41 . . 139 125 125 52 . 151 179 Received Heat Transfer 1119 | . 207 . 66 . . . 558 . . 288 Effects 16 | . . . . . . . . . 1 15 Shutdowns 5 | . . . . . . . . . 1 4 Energy Bleed 4 | . . . . . . . . . . 4 Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 2 Heat Transferred 1493 | . 50 . . . . . 111 . 555 777 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Peak Influence 225 | . 225 102 179 69 . 5 85 38 52 112 Initial 87 | . . 87 39 69 . . . 38 13 3 Average 35 | . 107 91 137 69 . 2 36 38 11 23 Maximum Alert Level 1 | . 1 . . . . . . . . . Low Security (%) 99 | 100 94 100 100 100 . 100 100 100 100 100 Level 1 . | . 5 . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 2 . 1 . . . 3 . . 6 Investigation . | . . . . . . . . . . . Extermination 3 | . . . . . . . . . . 3 Reinforcement 8 | . 2 . 1 . . . 2 . . 3 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Distress Signals 4 | . 1 . 1 . . . 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 49 | . 14 2 5 . . . 9 . 7 12 Peak Tracking Total 6 | . 5 2 3 . . . 4 . 3 6 Tactical Retreats 2 | . 1 . . . . . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Traps Triggered 2 | . 1 . . . . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Disabled 6 | . 1 . . . . . 1 . . 4 Max in Single Turn 2 | . 1 . . . . . 1 . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Accessed 4 | . 1 . 1 . . . 1 . . 1 Terminals 2 | . 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 12 | . 8 . 2 . . . 1 . . 1 Successful 8 | . 7 . 1 . . . . . . . Failed 4 | . 1 . 1 . . . 1 . . 1 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . Terminals 9 | . 8 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 2 . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . 7 . . . . . . . . . Alert Level 6 | . 6 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . 1 . . . . . 1 . . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 22 | . . . . . . . . . 22 . Total Damage 372 | . . . . . . . . . 372 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Turns Passed 5011 | 81 235 269 105 187 940 735 715 127 302 1315 Spaces Moved 3405 | 67 111 167 85 189 909 559 324 91 359 544 Core 610 | 23 . . . . . . . . 311 276 Treads 193 | . 59 134 . . . . . . . . Legs 258 | 44 52 . . . . . 44 . . 118 Wheels 2344 | . . 33 85 189 909 559 280 91 48 150 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 90 90 90 90 120 135 135 50 50 Average Speed 131 | 95 141 146 90 90 102 127 179 135 68 214 Slowest Speed 650 | 120 160 160 90 90 120 135 540 135 200 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 24 38 11 36 78 88 28 3 83 5 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . . . 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 215 | . 20 . 34 . . . 58 . 80 23 Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 . AOE 213 | . 20 . 34 . . . 58 . 78 23 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Total 3748 | 82 146 188 100 203 917 579 419 97 381 636 Wait 27 | . . . . 8 . 3 16 . . . Move 3396 | 66 110 166 84 188 908 558 323 91 358 544 Hop . | . . . . . . . . . . . Pick Up 84 | 10 3 8 2 1 3 9 24 3 . 21 Fast Attach 17 | 2 . 1 . 2 1 . . . 7 4 Attach 44 | 4 2 5 1 . . 2 13 2 . 15 Detach 3 | . 1 . . . . . 2 . . . Swap 15 | . . . 1 . 2 3 6 . 2 1 Drop 29 | . 1 5 2 1 3 2 7 1 . 7 Fire 114 | . 28 3 9 2 . . 25 . 14 33 Melee 1 | . . . . . . . 1 . . . Ram 17 | . . . 1 1 . 2 2 . . 11 Kick . | . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered Mines 329 | -10/Mines | Met a Derelict bent on vengeance 370 | -10/Mines | Learned Materials non-interactive machine intel 505 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 581 | -10/Mines | Discovered new exit (range 7) 586 | -10/Mines | Entered Materials 586 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 587 | -9/Materials | Loaded intel: 42 non-interactive machine locations 646 | -9/Materials | Discovered new exit (range 12) 670 | -9/Materials | Met 8R-AWN 691 | -9/Materials | Entered Mines 692 | -9/Mines | Followed 8R-AWN into the Mines 702 | -9/Mines | Assembled infested the area 753 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 755 | -9/Mines | Found Prototype Device 755 | -9/Mines | Identified Exp. Sensor Array 872 | -9/Mines | Discovered new exit (range 5) 878 | -9/Mines | Entered Exiles 900 | -9/Exiles | Discovered new exit (range 15) 924 | -9/Exiles | Welcomed by 8R-AWN 942 | -9/Exiles | Met EX-HEX 995 | -9/Exiles | Met EX-DEC 1015 | -9/Exiles | Visited The Gauntlet 1078 | -9/Exiles | Met EX-BIN 1100 | -9/Exiles | Aligned with FarCom system 1101 | -9/Exiles | Given EX-Vault access code 1540 | -9/Exiles | Discovered new exit (range 15) 1691 | -9/Exiles | Learned about 8R-AWN's background 1818 | -9/Exiles | Entered Mines 2538 | -8/Mines | Discovered new exit (range 7) 2553 | -8/Mines | Entered Materials 2553 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2683 | -8/Materials | Garrison activated, responded to threat 2690 | -8/Materials | Met 7R-MNS 2852 | -8/Materials | Lost 9 parts (2p1n2u4w) 3148 | -8/Materials | Discovered new exit (range 16) 3268 | -8/Materials | Entered Factory 3268 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3269 | -7/Factory | Caught up to 7R-MNS 3290 | -7/Factory | Build established: Tank 3395 | -7/Factory | Sucked down chute 3395 | -7/Factory | Entered Waste 3396 | -7/Waste | Met a frightened Derelict 3410 | -7/Waste | EMP discharged 3424 | -7/Waste | Spotted C-40 Crusher 3424 | -7/Waste | Spotted C-40 Crusher 3433 | -7/Waste | Destroyed C-40 Crusher 3443 | -7/Waste | Destroyed C-40 Crusher 3456 | -7/Waste | Spotted C-40 Crusher 3459 | -7/Waste | Spotted C-40 Crusher 3468 | -7/Waste | Destroyed C-40 Crusher 3480 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3483 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3500 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3503 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3506 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3508 | -7/Waste | Spotted C-40 Crusher 3509 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3510 | -7/Waste | EMP discharged 3510 | -7/Waste | System corruption reached 10% 3523 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3554 | -7/Waste | Lost 7 parts (1p1n2u3w) 3562 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3604 | -7/Waste | Spotted C-40 Crusher 3610 | -7/Waste | EMP discharged 3639 | -7/Waste | Crushed by Compactor (1 part destroyed) 3640 | -7/Waste | Core integrity fell below 50% 3688 | -7/Waste | Discovered new exit (range 16) 3697 | -7/Waste | Entered Factory 3815 | -7/Factory | Build established: Mutant 4066 | -7/Factory | System corruption reached 30% 4095 | -7/Factory | Core integrity fell below 20% 4664 | -7/Factory | Build established: Scavenger-Tank 5012 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- shutdown. 05006_ Power failure, Lgt. Nuclear Core shutdown. 05006_ Lgt. Nuclear Core destroyed. 05006_ Particle Gun destroyed. 05006_ Subcomponent Replicator disabled. 05007_ Overheating: Energy bleed (-12). 05007_ K-01 Serf collects debris. 05008_ Overheating: Targeting Computer damaged (-3). 05008_ Overheating: Com. Wheel damaged (-11). 05008_ Arc Projector destroyed. 05010_ Overheating: Energy bleed (-21). 05010_ Targeting Computer destroyed. 05010_ Critical hit (Burn: +37). 05011_ Overheating: Mic. Nuclear Core damaged (-14). 05011_ Overheating: Sml. Storage Unit damaged (-25). 05011_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ?????????????????? | | ?????????????????? ????? ?????????????????? | | ????????????????? ??? ??????????????????? | | ????????????????? "???" ??????????????????? | | ?????????????????# ""?"" ??????????????????? | | ?????????????????# ""?? #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# k """"" #??????????????????? | | ?????????????????#u """"" #??????????????????? | | ?????????????????# """ #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# """"" #??????????????????? | | ?????????????????# """ " #??????????????????? | | ?????????????????# """ gg #??????????????????? | | ????############## rg @ g #??????????????????? | | ???## # g""" " #??????????????????? | | ???## # """ " #??????????????##### | | ??### # """ k #??????????????# | | ??# # # #####+########## | | ??# # # ! | | ???## # " F" !! | | ??### * / """" ! ^ | | ##### # ^^ | | + # | | # # ############+######+####### | | # # #??????# # #?? | | / ! # #??????# # #?? | | ############+##### #??????# # !#?? | | ????# # #???# #??????# # #?? | | ????# # ##### #??????# # #?? | | ????# """ + #??????# # #?? | | ##### """ #+## ####+########## # #?? | | + """ # ## # #?? | | # # ## ###########?? | | ##+#### ## #???????????? | | + ## #???????????? | | ########## # """ """ ## #???????????? | | ?????????# # """ """ ## #???????????? | | ?????????# """ """ #########???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 435 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Remodeling System Compromised Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed UtilityBiocellClaw Manual? 0 Play Time 00:53:01 Cumulative 4.0 hours Start 2024.05.08 @ 01:15:26 End 2024.05.08 @ 20:24:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b979da8d-bac4-4a2b-a9c2-06a5cc9c0fb5