Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 20:24:51

Player: P9H

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (29)      145
Value Destroyed (921)      921
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (164)                164
              TOTAL SCORE: 4770

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -136

 Cogmind 
---------
Core Integrity             0/700
Matter                     156/300
Energy                     53/150
System Corruption          52%
Temperature                Critical (535)
Movement                   Rolling (100)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (2) --------
         Micro Nuclear Core
>              --- PROPULSION (2) ---
       Compact Wheel
>              --- UTILITY (5) ------
      Improved Heat Sink
         Small Storage Unit
>              --- WEAPON (4) -------
  High-powered Field Laser
>              --- INVENTORY (8) ----
         Light Ion Engine
         Light Ion Engine
      Improved Heat Sink
               Energy Filter
      Improved Propulsion Shielding
  High-powered Field Laser
  High-powered Field Laser
               Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
           Targeting Computer
  Hardened Heavy Armor Plating
           Graphene Brace
>          --- WEAPON -----------
           Shock Rifle
           Shock Rifle
           Arc Projector
           Particle Gun
>          --- INVENTORY --------
           Aluminum Leg
  Improved Heat Sink
           Energy Filter
  Improved Propulsion Shielding
[Rating: 40]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Battery
  Processor                Targeting Computer
  Hackware                 Advanced System Shield
  Protection               Hardened Heavy Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   1   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   1   .   .   
Parts Attached             76   | 6   2   6   2   2   3   5   19  2   9   20  
  Power                    9    | 1   .   1   .   1   .   1   2   .   .   3   
    Engine                 6    | 1   .   1   .   1   .   1   1   .   .   1   
    Core                   3    | .   .   .   .   .   .   .   1   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   2   2   .   .   .   .   5   .   .   4   
    Treads                 2    | .   2   .   .   .   .   .   .   .   .   .   
    Leg                    7    | 2   .   .   .   .   .   .   2   .   .   3   
    Wheel                  6    | .   .   2   .   .   .   .   3   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | 1   .   2   .   1   3   1   3   1   3   7   
    Device                 7    | .   .   2   .   1   .   .   .   1   .   3   
    Storage                7    | 1   .   .   .   .   3   1   .   .   1   1   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   
    Protection             6    | .   .   .   .   .   .   .   3   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   .   1   2   .   .   3   9   1   6   6   
    Energy Gun             8    | 1   .   .   .   .   .   .   1   .   1   5   
    Energy Cannon          4    | .   .   .   .   .   .   1   1   1   1   .   
    Ballistic Gun          7    | 1   .   1   1   .   .   2   2   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   
    Launcher               8    | .   .   .   1   .   .   .   4   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   .   .   .   1   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   1   3   
    System Corruption      19   | .   .   .   .   .   .   .   .   .   3   16  
Parts Lost                 27   | .   2   .   .   .   .   .   9   .   9   7   
  Power                    6    | .   1   .   .   .   .   .   2   .   1   2   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   1   .   
  Utility                  7    | .   .   .   .   .   .   .   2   .   4   1   
  Weapon                   12   | .   1   .   .   .   .   .   4   .   3   4   
  Highest Loss Streak      9    | .   2   .   .   .   .   .   9   .   7   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   81  100 77  89  99  100 94  100 38  55  
  Engine                   12   | .   12  14  11  15  22  22  11  7   2   1   
  Core                     3    | .   .   .   .   .   .   .   4   7   2   7   
  Treads                   2    | .   17  23  .   .   .   .   .   .   .   .   
  Leg                      1    | .   10  .   .   .   .   .   4   .   .   3   
  Wheel                    11   | .   .   4   22  22  22  22  11  15  5   1   
  Device                   9    | .   .   14  11  18  15  11  3   7   2   7   
  Storage                  12   | .   14  14  11  11  17  22  18  15  4   1   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   6   
  Protection               4    | .   .   .   .   .   .   .   13  15  6   6   
  Energy Gun               5    | .   12  .   .   .   .   .   3   .   .   15  
  Energy Cannon            1    | .   .   .   .   .   .   4   .   7   2   .   
  Ballistic Gun            11   | .   14  28  20  22  22  17  9   .   .   .   
  Launcher                 2    | .   .   .   2   .   .   .   11  23  6   .   
Naked Turns                107  | .   .   .   .   .   .   .   .   .   65  42  
Heaviest Build             109  | 11  11  11  14  17  55  97  105 104 109 51  
  Greatest Support         40   | 20  40  40  26  26  26  26  30  26  26  20  
  Greatest Overweight (x)  12   | .   .   .   .   .   2   3   6   3   4   12  
  Average Overweight (x)   1    | .   .   .   .   .   .   2   3   3   .   2   
Largest Inventory Capacity 25   | 8   8   8   8   8   20  25  25  25  25  8   
  Average Capacity         13   | 6   8   8   8   8   13  22  25  25  11  5   
  Most Carried             25   | 6   8   8   8   8   11  18  25  25  25  8   
  Average Carried          10   | 4   6   4   7   7   9   16  17  24  11  4   
  Final Capacity           25   | 8   8   8   8   8   20  25  25  25  5   8   
  Final Carried            25   | 6   7   8   8   8   11  18  25  25  5   8   

 Class Distribution 
--------------------
 67% | Mutant
  9% | Scavenger-Skirmisher
  9% | Tank
  6% | Scavenger-Tank
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
   Tank | -8/Materials
   Tank | -7/Factory
 Mutant | -7/Waste
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Matter Collected           1237 | 231 70  66  85  28  .   89  282 .   .   386 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1368 | .   244 .   34  .   .   27  221 .   532 310 
  Parts                    60   | .   12  .   .   .   .   5   24  .   3   16  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Combat Hostiles Destroyed  18   | .   5   .   3   .   .   .   4   .   3   3   
  Guns                     8    | .   3   .   .   .   .   .   2   .   .   3   
  AOE                      10   | .   2   .   3   .   .   .   2   .   3   .   
Classes Destroyed          10   | .   4   .   1   .   .   1   1   .   1   2   
  Worker                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Builder                  4    | .   1   .   .   .   .   .   3   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   1   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Grunt                    11   | .   5   .   2   .   .   .   3   .   .   1   
  Sentry                   2    | .   .   .   1   .   .   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   2   
  Compactor                3    | .   .   .   .   .   .   .   .   .   3   .   
Best Kill Streak           4    | .   4   .   3   .   .   1   3   .   2   2   
  Combat Bots Only         3    | .   2   .   3   .   .   .   2   .   2   1   
Max Kills in Single Turn   3    | .   3   .   1   .   .   1   2   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   1   .   .   .   1   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Hostile Shots Fired        259  | .    26   .    16   .    .    .    90   .    10   117  
  Missed                   58   | .    2    .    8    .    .    .    22   .    1    25   
Damage Taken               3478 | .    388  .    112  45   .    11   1042 .    414  1466 
  Core                     992  | .    40   .    14   10   .    .    226  .    382  320  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  38   | .    .    .    .    .    .    .    29   .    .    9    
Core Remaining (%)         84   | 100  .    84   .    .    .    94   58   .    .    .    
Volleys Fired              114  | .    28   3    9    2    .    .    25   .    14   33   
  Largest                  4    | .    2    2    2    1    .    .    3    .    4    4    
  Hottest                  240  | .    60   40   53   20   .    .    125  .    199  240  
Shots Fired                225  | .    49   6    15   2    .    .    53   .    37   63   
  Gun                      178  | .    49   6    10   2    .    .    43   .    5    63   
  Cannon                   16   | .    .    .    .    .    .    .    2    .    14   .    
  Launcher                 31   | .    .    .    5    .    .    .    8    .    18   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  79   | .    28   6    10   2    .    .    33   .    .    .    
  Thermal                  72   | .    .    .    .    .    .    .    12   .    19   41   
  Explosive                31   | .    .    .    5    .    .    .    8    .    18   .    
  Electromagnetic          43   | .    21   .    .    .    .    .    .    .    .    22   
  Robot Hit Streak         13   | .    7    13   5    .    .    .    5    .    10   11   
  Robot Miss Streak        5    | .    4    .    2    4    .    .    5    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           124  | .    29   6    8    .    .    .    28   .    25   28   
  Core Hits                74   | .    14   2    6    .    .    1    22   .    13   16   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    .    .    .    .    2    
    Burn                   2    | .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              1    | .    .    .    .    .    .    .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    .    .    1    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3882 | .    638  49   426  .    .    22   623  .    1610 514  
  Guns                     1185 | .    307  49   26   .    .    .    238  .    87   478  
  Cannons                  251  | .    .    .    .    .    .    .    42   .    209  .    
  Explosions               2307 | .    331  .    399  .    .    .    263  .    1314 .    
  Melee                    64   | .    .    .    .    .    .    .    64   .    .    .    
  Ramming                  75   | .    .    .    1    .    .    22   16   .    .    36   
  Kinetic                  439  | .    148  49   26   .    .    .    216  .    .    .    
  Thermal                  770  | .    62   .    .    .    .    .    64   .    296  348  
  Explosive                2245 | .    269  .    399  .    .    .    263  .    1314 .    
  Electromagnetic          289  | .    159  .    .    .    .    .    .    .    .    130  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 64   | .    .    .    .    .    .    .    64   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         52   | .    .    .    .    1    1    1    .    .    26   52   
  Average Corruption       18   | .    .    .    .    1    1    1    .    .    16   42   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  100  | .    .    .    .    4    5    3    .    .    18   70   
    Message Errors         24   | .    .    .    .    2    1    .    .    .    3    18   
    Matter Fused           17   | .    .    .    .    1    1    1    .    .    1    13   
    Heat Flow Errors       11   | .    .    .    .    1    1    1    .    .    .    8    
    Energy Discharges      15   | .    .    .    .    .    1    .    .    .    3    11   
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      10   | .    .    .    .    .    .    1    .    .    1    8    
    Data Loss (major)      7    | .    .    .    .    .    1    .    .    .    2    4    
    Misfires               2    | .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          9    | .    .    .    .    .    .    .    .    .    7    2    
    Weapon Failures        3    | .    .    .    .    .    .    .    .    .    1    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            113  | .    113  .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               113  | .    113  .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      157  | .    52   .    .    .    .    11   38   .    40   16   
  Shots                    4    | .    1    .    .    .    .    .    2    .    1    .    
  Rammed                   17   | .    .    .    1    1    .    2    2    .    .    11   
Targets Rammed             18   | .    1    .    1    1    .    2    2    .    .    11   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        659  | .    106  .    .    250  249  249  197  .    392  659  
  Average Temperature      131  | .    41   .    .    139  125  125  52   .    151  179  
  Received Heat Transfer   1119 | .    207  .    66   .    .    .    558  .    .    288  
  Effects                  16   | .    .    .    .    .    .    .    .    .    1    15   
    Shutdowns              5    | .    .    .    .    .    .    .    .    .    1    4    
    Energy Bleed           4    | .    .    .    .    .    .    .    .    .    .    4    
    Matter Decay           2    | .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         4    | .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         1493 | .    50   .    .    .    .    .    111  .    555  777  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Peak Influence             225  | .   225 102 179 69  .   5   85  38  52  112 
  Initial                  87   | .   .   87  39  69  .   .   .   38  13  3   
  Average                  35   | .   107 91  137 69  .   2   36  38  11  23  
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   .   .   .   
  Low Security (%)         99   | 100 94  100 100 100 .   100 100 100 100 100 
  Level 1                  .    | .   5   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   1   .   .   .   3   .   .   6   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   3   
  Reinforcement            8    | .   2   .   1   .   .   .   2   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   2   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Distress Signals           4    | .   1   .   1   .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              49   | .   14  2   5   .   .   .   9   .   7   12  
  Peak Tracking Total      6    | .   5   2   3   .   .   .   4   .   3   6   
  Tactical Retreats        2    | .   1   .   .   .   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Traps Triggered            2    | .   1   .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Machines Disabled          6    | .   1   .   .   .   .   .   1   .   .   4   
  Max in Single Turn       2    | .   1   .   .   .   .   .   1   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Machines Accessed          4    | .   1   .   1   .   .   .   1   .   .   1   
  Terminals                2    | .   1   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                12   | .   8   .   2   .   .   .   1   .   .   1   
  Successful               8    | .   7   .   1   .   .   .   .   .   .   .   
  Failed                   4    | .   1   .   1   .   .   .   1   .   .   1   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Terminals                9    | .   8   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   7   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   6   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   .   .   1   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   .   .   .   .   .   22  .   
  Total Damage             372  | .   .   .   .   .   .   .   .   .   372 .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Turns Passed               5011 | 81   235  269  105  187  940  735  715  127  302  1315 
Spaces Moved               3405 | 67   111  167  85   189  909  559  324  91   359  544  
  Core                     610  | 23   .    .    .    .    .    .    .    .    311  276  
  Treads                   193  | .    59   134  .    .    .    .    .    .    .    .    
  Legs                     258  | 44   52   .    .    .    .    .    44   .    .    118  
  Wheels                   2344 | .    .    33   85   189  909  559  280  91   48   150  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  90   90   90   90   120  135  135  50   50   
  Average Speed            131  | 95   141  146  90   90   102  127  179  135  68   214  
  Slowest Speed            650  | 120  160  160  90   90   120  135  540  135  200  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    24   38   11   36   78   88   28   3    83   5    
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    1    .    .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          215  | .    20   .    34   .    .    .    58   .    80   23   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    .    .    .    2    .    
  AOE                      213  | .    20   .    34   .    .    .    58   .    78   23   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Total                      3748 | 82  146 188 100 203 917 579 419 97  381 636 
  Wait                     27   | .   .   .   .   8   .   3   16  .   .   .   
  Move                     3396 | 66  110 166 84  188 908 558 323 91  358 544 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  84   | 10  3   8   2   1   3   9   24  3   .   21  
  Fast Attach              17   | 2   .   1   .   2   1   .   .   .   7   4   
  Attach                   44   | 4   2   5   1   .   .   2   13  2   .   15  
  Detach                   3    | .   1   .   .   .   .   .   2   .   .   .   
  Swap                     15   | .   .   .   1   .   2   3   6   .   2   1   
  Drop                     29   | .   1   5   2   1   3   2   7   1   .   7   
  Fire                     114  | .   28  3   9   2   .   .   25  .   14  33  
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Ram                      17   | .   .   .   1   1   .   2   2   .   .   11  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   82 | -11/Scrapyard | Entered Materials
  248 | -10/Materials | Discovered new exit (range 8)
  314 | -10/Materials | Build established: Mutant
  317 | -10/Materials | Entered Mines
  329 | -10/Mines     | Met a Derelict bent on vengeance
  370 | -10/Mines     | Learned Materials non-interactive machine intel
  505 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  581 | -10/Mines     | Discovered new exit (range 7)
  586 | -10/Mines     | Entered Materials
  586 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  587 | -9/Materials  | Loaded intel: 42 non-interactive machine locations
  646 | -9/Materials  | Discovered new exit (range 12)
  670 | -9/Materials  | Met 8R-AWN
  691 | -9/Materials  | Entered Mines
  692 | -9/Mines      | Followed 8R-AWN into the Mines
  702 | -9/Mines      | Assembled infested the area
  753 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  755 | -9/Mines      | Found Prototype Device
  755 | -9/Mines      | Identified Exp. Sensor Array
  872 | -9/Mines      | Discovered new exit (range 5)
  878 | -9/Mines      | Entered Exiles
  900 | -9/Exiles     | Discovered new exit (range 15)
  924 | -9/Exiles     | Welcomed by 8R-AWN
  942 | -9/Exiles     | Met EX-HEX
  995 | -9/Exiles     | Met EX-DEC
 1015 | -9/Exiles     | Visited The Gauntlet
 1078 | -9/Exiles     | Met EX-BIN
 1100 | -9/Exiles     | Aligned with FarCom system
 1101 | -9/Exiles     | Given EX-Vault access code
 1540 | -9/Exiles     | Discovered new exit (range 15)
 1691 | -9/Exiles     | Learned about 8R-AWN's background
 1818 | -9/Exiles     | Entered Mines
 2538 | -8/Mines      | Discovered new exit (range 7)
 2553 | -8/Mines      | Entered Materials
 2553 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2683 | -8/Materials  | Garrison activated, responded to threat
 2690 | -8/Materials  | Met 7R-MNS
 2852 | -8/Materials  | Lost 9 parts (2p1n2u4w)
 3148 | -8/Materials  | Discovered new exit (range 16)
 3268 | -8/Materials  | Entered Factory
 3268 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3269 | -7/Factory    | Caught up to 7R-MNS
 3290 | -7/Factory    | Build established: Tank
 3395 | -7/Factory    | Sucked down chute
 3395 | -7/Factory    | Entered Waste
 3396 | -7/Waste      | Met a frightened Derelict
 3410 | -7/Waste      | EMP discharged
 3424 | -7/Waste      | Spotted C-40 Crusher
 3424 | -7/Waste      | Spotted C-40 Crusher
 3433 | -7/Waste      | Destroyed C-40 Crusher
 3443 | -7/Waste      | Destroyed C-40 Crusher
 3456 | -7/Waste      | Spotted C-40 Crusher
 3459 | -7/Waste      | Spotted C-40 Crusher
 3468 | -7/Waste      | Destroyed C-40 Crusher
 3480 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3483 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3500 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3503 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3506 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3508 | -7/Waste      | Spotted C-40 Crusher
 3509 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3510 | -7/Waste      | EMP discharged
 3510 | -7/Waste      | System corruption reached 10%
 3523 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3554 | -7/Waste      | Lost 7 parts (1p1n2u3w)
 3562 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3604 | -7/Waste      | Spotted C-40 Crusher
 3610 | -7/Waste      | EMP discharged
 3639 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 3640 | -7/Waste      | Core integrity fell below 50%
 3688 | -7/Waste      | Discovered new exit (range 16)
 3697 | -7/Waste      | Entered Factory
 3815 | -7/Factory    | Build established: Mutant
 4066 | -7/Factory    | System corruption reached 30%
 4095 | -7/Factory    | Core integrity fell below 20%
 4664 | -7/Factory    | Build established: Scavenger-Tank
 5012 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  shutdown.
05006_ Power failure, Lgt. Nuclear Core
  shutdown.
05006_ Lgt. Nuclear Core destroyed.
05006_ Particle Gun destroyed.
05006_ Subcomponent Replicator disabled.
05007_ Overheating: Energy bleed (-12).
05007_ K-01 Serf collects debris.
05008_ Overheating: Targeting Computer damaged
  (-3).
05008_ Overheating: Com. Wheel damaged (-11).
05008_ Arc Projector destroyed.
05010_ Overheating: Energy bleed (-21).
05010_ Targeting Computer destroyed.
05010_ Critical hit (Burn: +37).
05011_ Overheating: Mic. Nuclear Core damaged
  (-14).
05011_ Overheating: Sml. Storage Unit damaged
  (-25).
05011_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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|     /     !      #     #??????#      #         #?? |
| ############+#####     #??????#      #        !#?? |
| ????#      # #???#     #??????#      #         #?? |
| ????#      # #####     #??????#      #         #?? |
| ????#  """ +           #??????#      #         #?? |
| #####  """ #+## ####+##########      #         #?? |
|     +  """ #                 ##      #         #?? |
|     #      #                 ##      ###########?? |
|     ##+####                  ##      #???????????? |
|            +                 ##      #???????????? |
| ########## #         """ """ ##      #???????????? |
| ?????????# #         """ """ ##      #???????????? |
| ?????????#           """ """ #########???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          24
Energy Capacity            435
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Propulsion Shielding       66
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops
Remodeling
System Compromised
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              UtilityBiocellClaw
  Manual?         0
Play Time         00:53:01
  Cumulative      4.0 hours
  Start           2024.05.08 @ 01:15:26
  End             2024.05.08 @ 20:24:51
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b979da8d-bac4-4a2b-a9c2-06a5cc9c0fb5