Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.03 @ 17:57:22 Player: Baxter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (57) 285 Value Destroyed (1560) 1560 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 7665 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 187/300 Energy 92/150 System Corruption 0% Temperature Cool (27) Movement Core (250) Ox4 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Makeshift Hacking Suite > --- WEAPON (2) ------- High-powered Shotgun Coil Gun > --- INVENTORY (5) ---- Fission Core Hardened Light Armor Plating Hardened Medium Armor Plating Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module Improved VTOL Module Improved VTOL Module Makeshift Flight Unit > --- UTILITY ---------- Improved Cooling System Lightpack 2.0 Advanced Visual Processing Unit Makeshift Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Deuterium Engine Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Fission Core Makeshift Leg Makeshift Leg Makeshift Leg Makeshift Leg VTOL Module VTOL Module Compact Battery High-capacity Matter Pod Advanced Terrain Scanner Improved Terrain Scan Processor Energy Filter Makeshift Transmission Jammer Makeshift ECM Suite Makeshift Cloaking Device Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Makeshift Light Armor Plating Thermal Defense Suite Dynamic Insulation System Improved System Restoration Module Long-range Tractor Beam Improved Field Recycling Unit Pulse Rifle Minigun High-powered Shotgun Coil Gun Rocket Launcher RU-N14's Throwing Claymores Makeshift Hammer Self-destruct Interrupter [Rating: 90] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Advanced Visual Processing Unit Device Improved Cooling System Storage Lightpack 2.0 Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . . . 2 2 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . 1 1 . . . . Utility 5 | . . . 1 . . . 2 1 1 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 121 | 8 2 17 9 8 3 3 12 11 10 6 9 11 12 Power 16 | 2 1 2 2 1 . . 1 1 1 . 1 2 2 Engine 11 | 2 1 1 2 1 . . 1 . . . 1 1 1 Core 5 | . . 1 . . . . . 1 1 . . 1 1 Reactor . | . . . . . . . . . . . . . . Propulsion 37 | 2 . 6 2 5 . . 4 6 1 . 3 2 6 Treads 6 | 1 . 2 1 2 . . . . . . . . . Leg 11 | . . . . 3 . . 4 1 . . . . 3 Wheel 6 | 1 . 4 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 14 | . . . . . . . . 5 1 . 3 2 3 Utility 33 | 2 1 1 2 1 2 1 3 4 6 2 3 5 . Device 9 | . 1 1 . . . . . 1 2 1 1 2 . Storage 8 | 2 . . 1 . 2 . 1 2 . . . . . Processor 2 | . . . 1 . . . 1 . . . . . . Hackware 3 | . . . . . . . . 1 1 . . 1 . Protection 11 | . . . . 1 . 1 1 . 3 1 2 2 . Artifact . | . . . . . . . . . . . . . . Weapon 35 | 2 . 8 3 1 1 2 4 . 2 4 2 2 4 Energy Gun 9 | 1 . 4 1 . . . . . 1 2 . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 12 | 1 . 1 2 1 1 1 2 . . . 1 . 2 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 5 | . . 3 . . . 1 . . . . . . 1 Special Weapon 5 | . . . . . . . 1 . 1 1 . 1 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 . . 1 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 1 . . 1 . . . 2 . Parts Lost 32 | . . 5 1 1 1 . 4 . 2 . 1 . 17 Power 3 | . . . . . . . . . 1 . . . 2 Propulsion 18 | . . 2 1 . . . 2 . 1 . 1 . 11 Utility 7 | . . 1 . 1 1 . 1 . . . . . 3 Weapon 4 | . . 2 . . . . 1 . . . . . 1 Highest Loss Streak 13 | . . 5 1 1 1 . 2 . 1 . 1 . 13 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 93 83 95 98 100 69 83 74 79 79 80 61 Engine 6 | . 14 8 . 9 11 11 9 2 . . . 5 4 Core 2 | . . 5 3 . . . . 4 6 6 5 . . Treads 4 | . 14 11 11 4 . . . . . . . . . Leg 8 | . . . . 24 33 33 17 7 . . . . . Wheel 5 | . 14 13 13 1 . . . . . . . . . Flight 8 | . . . . . . . . 21 25 26 31 33 22 Device 5 | . 8 11 11 . . . . 4 5 6 7 6 . Storage 11 | . 19 14 11 11 12 17 9 7 6 6 6 6 6 Processor 6 | . . . 10 11 11 11 9 7 6 6 6 6 6 Hackware 2 | . . . . . . . . 6 10 6 6 6 6 Protection 3 | . . . . 9 8 4 7 2 1 5 5 5 5 Energy Gun 4 | . 14 6 11 . . . . . 1 8 . . . Ballistic Gun 9 | . 14 9 10 22 22 19 11 7 1 . . . . Launcher 2 | . . 11 . . . 2 . . . . . . . Slashing Weapon 2 | . . . . . . . 4 7 6 2 6 6 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 41 | 19 19 21 41 40 40 41 25 20 20 22 24 24 23 Greatest Support 66 | 20 20 20 26 45 45 45 51 66 21 21 26 26 40 Greatest Overweight (x) 13 | . 1 5 4 13 . . 1 . 1 1 1 . 3 Average Overweight (x) . | . . . 2 . . . . . . . . . . Largest Inventory Capacity 40 | 8 8 8 15 15 15 15 40 40 40 40 40 40 40 Average Capacity 24 | 6 8 8 14 15 15 15 39 39 40 40 40 40 39 Most Carried 40 | 6 8 8 15 15 15 15 29 27 33 38 40 40 37 Average Carried 18 | 4 7 7 13 14 14 15 18 22 31 33 39 38 33 Final Capacity 40 | 8 8 8 15 15 15 15 40 40 40 40 40 40 5 Final Carried 40 | 6 8 8 14 15 15 15 24 27 32 38 40 37 4 Class Distribution -------------------- 38% | Mutant 26% | Hauler-Sprinter 17% | Hauler-Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Sprinter | -7/Factory Hauler-Sprinter | -6/Factory Hauler-Sprinter | -6/Lower Caves Hauler-Sprinter | -6/Lower Caves Hauler-Sprinter | -6/Zion Hauler-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Matter Collected 2040 | 178 125 309 203 138 30 43 324 219 216 60 65 91 39 Remotely 244 | . 125 119 . . . . . . . . . . . Salvage Created 2235 | 78 125 223 265 142 . 74 637 102 375 40 99 . 75 Parts 135 | 3 5 15 14 10 . 13 35 6 19 2 8 . 5 Haulers Intercepted 8 | . 1 . 1 . . . 3 1 2 . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . 7 4 . 9 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 52 | . . 16 4 3 . 7 9 1 3 1 4 . 4 Melee 11 | . . . . . . . 2 1 3 . 4 . 1 Guns 22 | . . 6 3 3 . 2 7 . . 1 . . . Cannons 1 | . . . . . . . . . . . . . 1 AOE 17 | . . 10 . . . 5 . . . . . . 2 Classes Destroyed 12 | 1 2 3 2 . . 1 2 1 . . . . . Worker 2 | . . . . . . 2 . . . . . . . Hauler 8 | . 1 . 1 . . . 3 1 2 . . . . Recycler 3 | 1 1 . . . . . 1 . . . . . . Operator 1 | . 1 . . . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . Swarmer 19 | . . 3 . . . 7 2 . . . 4 . 3 Grunt 11 | . . 3 1 2 . . 4 . . . . . 1 Sentry 5 | . . . 3 1 . . . . 1 . . . . Specialist 2 | . . . . . . . 2 . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . Programmer 4 | . . . . . . . . 1 2 1 . . . Assembled 10 | . . 10 . . . . . . . . . . . Best Kill Streak 8 | 1 2 8 1 2 . 5 7 1 1 1 3 . 3 Combat Bots Only 8 | . . 8 1 2 . 4 6 1 1 1 3 . 3 Max Kills in Single Turn 3 | 1 1 3 1 1 . 3 2 1 1 1 1 . 1 Gunslinging 1 | . . . . . . 1 . . . . . . . Exploded 3 | . . 3 . . . 2 . . . . . . 1 Melee 1 | . . . . . . . 1 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 548 | . 1 81 33 21 . 5 111 2 81 19 11 . 183 Missed 165 | . . 18 6 7 . 1 31 1 31 8 2 . 60 Damage Taken 5936 | . 10 983 392 187 . 49 1243 60 477 167 133 . 2235 Core 1564 | . 10 198 140 25 . 19 308 . 120 32 14 . 698 Absorbed by Shields 62 | . . . . . . . . . 62 . . . . Regen/Repaired (Parts) 153 | . . . . . . . 91 . 62 . . . . Core Remaining (%) 62 | 100 . 16 . . . 54 44 100 . . . . . Volleys Fired 130 | 3 8 26 22 9 . 4 38 . 7 4 . . 9 Largest 2 | 2 2 2 2 2 . 2 2 . 1 2 . . 2 Hottest 126 | 60 60 90 126 46 . 46 100 . 63 126 . . 55 Shots Fired 231 | 6 16 43 43 18 . 5 75 . 7 6 . . 12 Gun 207 | 6 16 31 43 18 . 2 74 . 7 4 . . 6 Cannon . | . . . . . . . . . . . . . . Launcher 19 | . . 12 . . . 3 . . . . . . 4 Special 5 | . . . . . . . 1 . . 2 . . 2 Kinetic 150 | 3 8 11 28 18 . 2 74 . . . . . 6 Thermal 29 | . . . 15 . . . 1 . 7 6 . . . Explosive 21 | . . 12 . . . 3 . . . . . . 6 Electromagnetic 31 | 3 8 20 . . . . . . . . . . . Robot Hit Streak 19 | 4 5 5 14 19 . 6 10 . . 3 . . 5 Robot Miss Streak 4 | 1 2 4 1 3 . . 4 . . 1 . . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 5 | . . 1 . . . 1 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 1 . . . . . . Shots Hit Robots 185 | 5 9 18 34 13 . 4 59 4 17 4 5 . 13 Core Hits 111 | 2 5 29 7 4 . 11 23 2 8 2 4 . 14 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . Critical Strikes 8 | . 1 1 2 . . . 2 . 1 1 . . . Burn 2 | . . . 1 . . . . . . 1 . . . Destroy 1 | . . . 1 . . . . . . . . . . Corrupt 2 | . 1 1 . . . . . . . . . . . Sever 3 | . . . . . . . 2 . 1 . . . . Melee Attacks 116 | . . . . . . . 19 13 64 2 9 1 8 Impact . | . . . . . . . . . . . . . . Slashing 116 | . . . . . . . 19 13 64 2 9 1 8 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 1 1 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5434 | 64 117 780 502 202 . 335 1115 179 637 100 201 . 1202 Guns 1964 | 64 117 191 502 202 . 31 683 . . 64 . . 110 Cannons . | . . . . . . . . . . . . . . Explosions 1731 | . . 589 . . . 304 . . . . . . 838 Melee 1669 | . . . . . . . 432 179 637 36 201 . 184 Ramming . | . . . . . . . . . . . . . . Kinetic 1443 | 24 51 46 296 202 . 31 683 . . . . . 110 Thermal 270 | . . . 206 . . . . . . 64 . . . Explosive 1731 | . . 589 . . . 304 . . . . . . 838 Electromagnetic 251 | 40 66 145 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1739 | . . . . . . . 432 179 637 36 201 . 254 Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 1 1 1 . . Average Corruption 1 | . . . . . . . . 1 1 1 1 . . Corruption Purged 1 | . . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 8 | . . . . . . . . 4 . 3 1 . . Message Errors 2 | . . . . . . . . . . 2 . . . Matter Fused 1 | . . . . . . . . 1 . . . . . Heat Flow Errors 2 | . . . . . . . . 1 . . 1 . . Data Loss (minor) 2 | . . . . . . . . 1 . 1 . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 101 | . . 12 . . . 17 . . . . 21 . 51 Projectiles 13 | . . . . . . . . . . . . . 13 Explosions 56 | . . 12 . . . 17 . . . . . . 27 Melee 32 | . . . . . . . . . . . 21 . 11 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 206 | . . 135 . . . 15 . . . . . . 56 Shots 8 | . . 5 . . . 1 . . . . . . 2 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 299 | . . 247 144 5 . . 37 228 . 299 182 . 27 Average Temperature 54 | . . 99 49 3 . . 12 125 . 155 108 . 7 Received Heat Transfer 1586 | . 6 317 123 102 . . 423 . 42 24 . . 549 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | 1 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . . . . . . Heat Transferred 703 | . . . 518 . . . . . . 185 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Peak Influence 236 | 5 50 107 141 77 . 194 236 75 164 . . . . Initial 75 | . 3 5 . . . . 75 41 5 . . . . Average 43 | 1 10 33 52 61 . 45 70 39 41 . . . . Maximum Alert Level 1 | . . . . . . . 1 . . . . . . Low Security (%) 98 | 100 100 100 100 100 . 100 92 100 100 . . . . Level 1 1 | . . . . . . . 7 . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 1 3 . . . 1 2 3 . . . 1 Investigation 2 | . . 1 1 . . . . . . . . . . Extermination 4 | . . . . . . . . 2 2 . . . . Reinforcement 5 | . 1 . 2 . . . 1 . 1 . . . . Assault 1 | . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Distress Signals 7 | . . 1 1 . . . 2 . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 135 | . 4 21 12 4 . 6 17 1 32 5 6 . 27 Peak Tracking Total 21 | . 2 8 2 5 . 4 4 1 21 3 4 . 18 Tactical Retreats 14 | . . 2 . . . . . . 2 1 2 . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Traps Triggered 4 | . . . . . . . . 2 1 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Disabled 3 | . . . 2 . . . . . . . 1 . . Max in Single Turn 1 | . . . 1 . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Accessed 23 | . 5 2 5 . 1 . 1 3 4 1 . 1 . Terminals 15 | . 5 . 5 . . . . 2 3 . . . . Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . 1 . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 49 | . 14 2 11 . 1 . 2 4 8 1 . 6 . Successful 30 | . 6 2 7 . 1 . 2 1 4 1 . 6 . Failed 18 | . 7 . 4 . . . . 3 4 . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 34 | . 14 . 10 . 1 . . 3 6 . . . . Terminals 34 | . 14 . 11 . . . . 3 6 . . . . Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 4 | . . . . . . . 2 . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 14 | . 1 2 2 . 1 . . . 1 1 . 6 . Part Schematic 6 | . . . . . . . . . . . . 6 . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . Open Door 3 | . . 2 . . . . . . . 1 . . . Alert Level 2 | . . . 1 . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . . . 2 . 2 . . . . Scan Component 2 | . . . . . . . 1 . 1 . . . . Repair 2 | . . . . . . . 1 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 5 . 5 . . . . . 1 . . . . Terminals 11 | . 5 . 5 . . . . . 1 . . . . Botnet 11 | . 5 . 5 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 5 . 4 . . . 1 2 3 . . . . Full Trace Events 2 | . 1 . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . . . . 19 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . 1 . . . . Time 82 | . . . . . . . 38 . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . . . 3 3 1 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Turns Passed 8921 | 111 702 1667 891 467 318 730 1182 505 1010 492 327 321 198 Spaces Moved 10144 | 56 579 1050 549 296 257 535 593 1125 1841 1128 841 956 338 Core 8 | 1 . 1 . 5 . . . . . . . . 1 Treads 625 | 51 158 363 51 2 . . . . . . . . . Legs 1762 | . . . . 267 257 535 593 101 . . . . 9 Wheels 1631 | 4 421 686 498 22 . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 6118 | . . . . . . . . 1024 1841 1128 841 956 328 Fastest Speed 23 | 50 95 95 105 115 120 120 120 27 27 27 23 27 23 Average Speed 67 | 152 112 122 127 131 120 120 142 35 27 37 25 27 42 Slowest Speed 700 | 160 160 300 240 700 120 120 190 120 99 99 99 27 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 56 | 4 59 98 45 29 65 96 37 23 36 91 91 86 35 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . 2 . . . . . . . . . . 1 Known Exits Taken 1 | . . . . . . . . . . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 24 | . . 2 . . . 1 . . . 4 12 4 1 Spaces Dug 53 | . . . . . . . 1 9 42 . 1 . . Terrain Destroyed 249 | . . 97 . . . 24 1 9 42 . 1 . 75 Melee 52 | . . . . . . . . 9 42 . 1 . . Projectile 2 | . . . . . . . 1 . . . . . 1 AOE 195 | . . 97 . . . 24 . . . . . . 74 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total 11812 | 73 619 1391 701 357 267 617 823 1217 2243 1180 935 1018 371 Wait 1055 | . 12 270 102 35 . 74 127 21 298 24 60 29 3 Move 10131 | 55 578 1049 548 295 256 534 592 1124 1840 1127 840 955 338 Hop . | . . . . . . . . . . . . . . Pick Up 161 | 6 10 14 11 4 2 1 32 35 14 12 9 11 . Fast Attach 24 | 7 . 1 4 4 2 . 1 1 . . 3 . 1 Attach 45 | . 1 6 1 1 . . 6 8 6 3 . 3 10 Detach 8 | . . . 1 . . . . 1 2 2 1 1 . Swap 53 | 1 1 10 4 3 2 3 5 2 4 3 6 8 1 Drop 82 | 1 9 15 8 6 5 1 3 12 1 3 7 10 1 Fire 130 | 3 8 26 22 9 . 4 38 . 7 4 . . 9 Melee 116 | . . . . . . . 19 13 64 2 9 1 8 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . 7 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 582 | -10/Materials | Discovered new exit (range 8) 594 | -10/Materials | Discovered new exit (range 16) 697 | -10/Materials | Central database locked down 814 | -10/Materials | Entered Mines 910 | -10/Mines | Met a Derelict shopkeep closing up shop 1013 | -10/Mines | Learned location of Zion (-6) 1248 | -10/Mines | Assembled infested the area 1253 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1308 | -10/Mines | Core integrity fell below 50% 1376 | -10/Mines | Destroyed 8 combat bots 1376 | -10/Mines | Lost 5 parts (2n1u2w) 2129 | -10/Mines | Learned location of Storage (-9) 2129 | -10/Mines | Discovered new exit (range 5) 2299 | -10/Mines | Core integrity fell below 20% 2401 | -10/Mines | Discovered new exit (range 11) 2434 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2481 | -10/Mines | Entered Materials 2481 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3114 | -9/Materials | Discovered new exit (range 16) 3365 | -9/Materials | Discovered new exit (range 7) 3372 | -9/Materials | Entered Mines 3374 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3549 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3552 | -9/Mines | Found Prototype Device 3699 | -9/Mines | Discovered new exit (range 11) 3723 | -9/Mines | Build established: Scavenger-Mutant 3776 | -9/Mines | Learned Materials terminal intel 3783 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3833 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3835 | -9/Mines | Discovered new exit (range 5) 3839 | -9/Mines | Entered Exiles 3855 | -9/Exiles | Discovered new exit (range 17) 3872 | -9/Exiles | Met 8R-AWN 3889 | -9/Exiles | Met EX-HEX 3921 | -9/Exiles | Met EX-BIN 3940 | -9/Exiles | Aligned with FarCom system 3941 | -9/Exiles | Given EX-Vault access code 3970 | -9/Exiles | Opened EX-Vault 3983 | -9/Exiles | Found Lightpack 2.0 4008 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4037 | -9/Exiles | Met EX-DEC 4087 | -9/Exiles | Identified Exp. Sensor Array 4144 | -9/Exiles | Discovered new exit (range 10) 4157 | -9/Exiles | Left Exiles lab with Lightpack 2.0 4157 | -9/Exiles | Entered Mines 4802 | -8/Mines | Discovered new exit (range 16) 4840 | -8/Mines | Discovered new exit (range 6) 4887 | -8/Mines | Entered Materials 4887 | -8/Materials | Evolved 2 slots: Utility x2 4888 | -8/Materials | Loaded intel: 12 terminal locations 5199 | -8/Materials | Build established: Hauler-Mutant 5529 | -8/Materials | Repaired Carbon-fiber Leg 5872 | -8/Materials | Core integrity fell below 50% 6044 | -8/Materials | Discovered new exit (range 20) 6069 | -8/Materials | Entered Factory 6069 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6455 | -7/Factory | Discovered new exit (range 9) 6499 | -7/Factory | Build established: Hauler-Sprinter 6544 | -7/Factory | Discovered new exit (range 20) 6574 | -7/Factory | Entered another Factory area 6574 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6881 | -6/Factory | Discovered new exit (range 18) 6949 | -6/Factory | Spotted B-75 Beast 7019 | -6/Factory | Repaired Imp. Cooling System 7557 | -6/Factory | Cargo convoy interrupted 7582 | -6/Factory | Discovered new exit (range 8) 7584 | -6/Factory | Entered Lower Caves 7592 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7607 | -6/Lower Caves | Encountered a Warlord checkpoint 7622 | -6/Lower Caves | Learned 4 Factory zone layouts 7625 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7646 | -6/Lower Caves | Spotted B-75 Beast 7829 | -6/Lower Caves | Learned Factory terminal intel 8016 | -6/Lower Caves | Discovered new exit (range 16) 8056 | -6/Lower Caves | Learned location of 1 exit from Factory 8076 | -6/Lower Caves | Entered another Lower Caves area 8077 | -6/Lower Caves | Encountered a Warlord checkpoint 8091 | -6/Lower Caves | Identified exit to Factory 8211 | -6/Lower Caves | Identified exit to Zion 8223 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8381 | -6/Lower Caves | Learned Factory emergency access door positions 8403 | -6/Lower Caves | Entered Zion 8422 | -6/Zion | Discovered new exit (range 18) 8436 | -6/Zion | Given A8's code to call for help 8545 | -6/Zion | Rebuked by Imprinter 8562 | -6/Zion | Learned location of 1 exit from Factory 8584 | -6/Zion | Found Prototype Special Weapon 8586 | -6/Zion | Found Prototype Special Weapon 8588 | -6/Zion | Found Prototype Special Weapon 8589 | -6/Zion | Identified RU-N14's Throwing Claymores (x3) 8652 | -6/Zion | Given the Hacking Drone Bay 8653 | -6/Zion | Found Prototype Device 8656 | -6/Zion | Identified Hacking Drone Bay 8724 | -6/Zion | Entered Proximity Caves 8744 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8838 | -5/Proximity Caves | Lost 3 parts (3n) 8872 | -5/Proximity Caves | Core integrity fell below 50% 8911 | -5/Proximity Caves | Core integrity fell below 20% 8922 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08899_ S-27 Virus destroyed. 08899_ Destroyed Adv. Heat Sink. 08901_ RU-N14's Throwing Claymores expended. 08901_ G-50 Soldier destroyed. 08903_ Lgt. Nuclear Core fries itself beyond repair. 08904_ Destroyed Lgt. Nuclear Core. 08906_ S-27 Virus destroyed. 08908_ The unstable cave ceiling collapses. 08910_ Rocket Launcher destroyed. 08912_ Carbon-fiber Leg fries itself beyond repair. 08913_ The unstable cave ceiling collapses. 08915_ Autogun fries itself beyond repair. 08918_ Slug penetrates G-50 Soldier. 08919_ Deuterium Engine destroyed. 08920_ Lightpack 2.0 destroyed. 08921_ The unstable cave ceiling collapses. 08922_ G-50 Soldier suffers critical hit (Burn). 08922_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ???????????????????????###### ???????????????????? | | ??????????????????????## ###?????????????????? | | ???????????????????#### ##????????????????? | | ???????????????????# # ##???????????????? | | ####???????????????# # #???????????????? | | ##????????????### # # #???????????????? | | ! ##?####??????# % ##???????????????? | | #?# #??##### g! g #???????????????? | | ### #### !% !ggg #???????????????? | | $ ## # !!!![ ###??????????????? | | # # #?*!!*!! #??????????????? | | ## ### #### ## #?##@[!* #??????????????????? | | ### #??##### #??#!#*!##??????????????????? | | #??????# #??###??#???????????????????? | | #??????# #???????????????????????????? | | #??????# ???????????????????????????? | | ##?????? #??????????????????????????? | | ##??????? ##??????????????????????????? | | #???????? #???????????????????????????? | | ##???????? #???????????????????????????? | | ###????????? # ???????????????????????????? | | ####???????????#?# ???????????????????????????? | | ####????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | #???????????????????? ??????????????????????????? | | #???????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Evasion (%) 65 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Energy Well | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Coil Gun | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Battle Rifle | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive S-27 Virus | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Leap Before You Look Packrat Challenges ------------ None Game ------ Seed ShadeAuthchipHammer Manual? 0 Play Time 02:07:30 Cumulative 19.9 hours Start 2024.03.03 @ 15:45:47 End 2024.03.03 @ 17:57:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 19 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: eb212321-5a77-41d2-9dab-394aee6ee6b0