Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.03 @ 17:57:22

Player: Baxter

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (57)      285
Value Destroyed (1560)     1560
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 7665

 Bonus
-------
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     187/300
Energy                     92/150
System Corruption          0%
Temperature                Cool (27)
Movement                   Core (250) Ox4
Location                   -5/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
         Micro Nuclear Core
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (7) ------
      Advanced Visual Processing Unit
     Makeshift Hacking Suite
>              --- WEAPON (2) -------
  High-powered Shotgun
               Coil Gun
>              --- INVENTORY (5) ----
               Fission Core
      Hardened Light Armor Plating
      Hardened Medium Armor Plating
     Makeshift Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                VTOL Module
                VTOL Module
       Improved VTOL Module
       Improved VTOL Module
      Makeshift Flight Unit
>               --- UTILITY ----------
       Improved Cooling System
                Lightpack 2.0
       Advanced Visual Processing Unit
      Makeshift Hacking Suite
                Hacking Drone Bay
>               --- WEAPON -----------
                Power Sword
>               --- INVENTORY --------
                Deuterium Engine
                Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
          Micro Nuclear Core
          Micro Nuclear Core
          Light Angular Momentum Engine
                Fission Core
      Makeshift Leg
      Makeshift Leg
      Makeshift Leg
      Makeshift Leg
                VTOL Module
                VTOL Module
        Compact Battery
  High-capacity Matter Pod
       Advanced Terrain Scanner
       Improved Terrain Scan Processor
                Energy Filter
      Makeshift Transmission Jammer
      Makeshift ECM Suite
      Makeshift Cloaking Device
       Hardened Light Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
      Makeshift Light Armor Plating
                Thermal Defense Suite
                Dynamic Insulation System
       Improved System Restoration Module
     Long-range Tractor Beam
       Improved Field Recycling Unit
                Pulse Rifle
                Minigun
   High-powered Shotgun
                Coil Gun
                Rocket Launcher
                RU-N14's Throwing Claymores
      Makeshift Hammer
                Self-destruct Interrupter
[Rating: 90]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Advanced Visual Processing Unit
  Device                   Improved Cooling System
  Storage                  Lightpack 2.0
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   2   1   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             121  | 8   2   17  9   8   3   3   12  11  10  6   9   11  12  
  Power                    16   | 2   1   2   2   1   .   .   1   1   1   .   1   2   2   
    Engine                 11   | 2   1   1   2   1   .   .   1   .   .   .   1   1   1   
    Core                   5    | .   .   1   .   .   .   .   .   1   1   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   .   6   2   5   .   .   4   6   1   .   3   2   6   
    Treads                 6    | 1   .   2   1   2   .   .   .   .   .   .   .   .   .   
    Leg                    11   | .   .   .   .   3   .   .   4   1   .   .   .   .   3   
    Wheel                  6    | 1   .   4   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   .   .   .   .   .   .   .   5   1   .   3   2   3   
  Utility                  33   | 2   1   1   2   1   2   1   3   4   6   2   3   5   .   
    Device                 9    | .   1   1   .   .   .   .   .   1   2   1   1   2   .   
    Storage                8    | 2   .   .   1   .   2   .   1   2   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   1   1   .   .   1   .   
    Protection             11   | .   .   .   .   1   .   1   1   .   3   1   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   .   8   3   1   1   2   4   .   2   4   2   2   4   
    Energy Gun             9    | 1   .   4   1   .   .   .   .   .   1   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   .   1   2   1   1   1   2   .   .   .   1   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   3   .   .   .   1   .   .   .   .   .   .   1   
    Special Weapon         5    | .   .   .   .   .   .   .   1   .   1   1   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   1   .   .   1   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   .   1   .   .   1   .   .   .   2   .   
Parts Lost                 32   | .   .   5   1   1   1   .   4   .   2   .   1   .   17  
  Power                    3    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Propulsion               18   | .   .   2   1   .   .   .   2   .   1   .   1   .   11  
  Utility                  7    | .   .   1   .   1   1   .   1   .   .   .   .   .   3   
  Weapon                   4    | .   .   2   .   .   .   .   1   .   .   .   .   .   1   
  Highest Loss Streak      13   | .   .   5   1   1   1   .   2   .   1   .   1   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 93  83  95  98  100 69  83  74  79  79  80  61  
  Engine                   6    | .   14  8   .   9   11  11  9   2   .   .   .   5   4   
  Core                     2    | .   .   5   3   .   .   .   .   4   6   6   5   .   .   
  Treads                   4    | .   14  11  11  4   .   .   .   .   .   .   .   .   .   
  Leg                      8    | .   .   .   .   24  33  33  17  7   .   .   .   .   .   
  Wheel                    5    | .   14  13  13  1   .   .   .   .   .   .   .   .   .   
  Flight                   8    | .   .   .   .   .   .   .   .   21  25  26  31  33  22  
  Device                   5    | .   8   11  11  .   .   .   .   4   5   6   7   6   .   
  Storage                  11   | .   19  14  11  11  12  17  9   7   6   6   6   6   6   
  Processor                6    | .   .   .   10  11  11  11  9   7   6   6   6   6   6   
  Hackware                 2    | .   .   .   .   .   .   .   .   6   10  6   6   6   6   
  Protection               3    | .   .   .   .   9   8   4   7   2   1   5   5   5   5   
  Energy Gun               4    | .   14  6   11  .   .   .   .   .   1   8   .   .   .   
  Ballistic Gun            9    | .   14  9   10  22  22  19  11  7   1   .   .   .   .   
  Launcher                 2    | .   .   11  .   .   .   2   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   4   7   6   2   6   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 19  19  21  41  40  40  41  25  20  20  22  24  24  23  
  Greatest Support         66   | 20  20  20  26  45  45  45  51  66  21  21  26  26  40  
  Greatest Overweight (x)  13   | .   1   5   4   13  .   .   1   .   1   1   1   .   3   
  Average Overweight (x)   .    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 8   8   8   15  15  15  15  40  40  40  40  40  40  40  
  Average Capacity         24   | 6   8   8   14  15  15  15  39  39  40  40  40  40  39  
  Most Carried             40   | 6   8   8   15  15  15  15  29  27  33  38  40  40  37  
  Average Carried          18   | 4   7   7   13  14  14  15  18  22  31  33  39  38  33  
  Final Capacity           40   | 8   8   8   15  15  15  15  40  40  40  40  40  40  5   
  Final Carried            40   | 6   8   8   14  15  15  15  24  27  32  38  40  37  4   

 Class Distribution 
--------------------
 38% | Mutant
 26% | Hauler-Sprinter
 17% | Hauler-Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
  Hauler-Sprinter | -7/Factory
  Hauler-Sprinter | -6/Factory
  Hauler-Sprinter | -6/Lower Caves
  Hauler-Sprinter | -6/Lower Caves
  Hauler-Sprinter | -6/Zion
    Hauler-Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Matter Collected           2040 | 178 125 309 203 138 30  43  324 219 216 60  65  91  39  
  Remotely                 244  | .   125 119 .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2235 | 78  125 223 265 142 .   74  637 102 375 40  99  .   75  
  Parts                    135  | 3   5   15  14  10  .   13  35  6   19  2   8   .   5   
Haulers Intercepted        8    | .   1   .   1   .   .   .   3   1   2   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      20   | .   .   .   .   .   .   .   .   .   .   7   4   .   9   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Combat Hostiles Destroyed  52   | .   .   16  4   3   .   7   9   1   3   1   4   .   4   
  Melee                    11   | .   .   .   .   .   .   .   2   1   3   .   4   .   1   
  Guns                     22   | .   .   6   3   3   .   2   7   .   .   1   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      17   | .   .   10  .   .   .   5   .   .   .   .   .   .   2   
Classes Destroyed          12   | 1   2   3   2   .   .   1   2   1   .   .   .   .   .   
  Worker                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   1   .   .   .   3   1   2   .   .   .   .   
  Recycler                 3    | 1   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  19   | .   .   3   .   .   .   7   2   .   .   .   4   .   3   
  Grunt                    11   | .   .   3   1   2   .   .   4   .   .   .   .   .   1   
  Sentry                   5    | .   .   .   3   1   .   .   .   .   1   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   1   2   1   .   .   .   
  Assembled                10   | .   .   10  .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 1   2   8   1   2   .   5   7   1   1   1   3   .   3   
  Combat Bots Only         8    | .   .   8   1   2   .   4   6   1   1   1   3   .   3   
Max Kills in Single Turn   3    | 1   1   3   1   1   .   3   2   1   1   1   1   .   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   2   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        548  | .    1    81   33   21   .    5    111  2    81   19   11   .    183  
  Missed                   165  | .    .    18   6    7    .    1    31   1    31   8    2    .    60   
Damage Taken               5936 | .    10   983  392  187  .    49   1243 60   477  167  133  .    2235 
  Core                     1564 | .    10   198  140  25   .    19   308  .    120  32   14   .    698  
  Absorbed by Shields      62   | .    .    .    .    .    .    .    .    .    62   .    .    .    .    
  Regen/Repaired (Parts)   153  | .    .    .    .    .    .    .    91   .    62   .    .    .    .    
Core Remaining (%)         62   | 100  .    16   .    .    .    54   44   100  .    .    .    .    .    
Volleys Fired              130  | 3    8    26   22   9    .    4    38   .    7    4    .    .    9    
  Largest                  2    | 2    2    2    2    2    .    2    2    .    1    2    .    .    2    
  Hottest                  126  | 60   60   90   126  46   .    46   100  .    63   126  .    .    55   
Shots Fired                231  | 6    16   43   43   18   .    5    75   .    7    6    .    .    12   
  Gun                      207  | 6    16   31   43   18   .    2    74   .    7    4    .    .    6    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 19   | .    .    12   .    .    .    3    .    .    .    .    .    .    4    
  Special                  5    | .    .    .    .    .    .    .    1    .    .    2    .    .    2    
  Kinetic                  150  | 3    8    11   28   18   .    2    74   .    .    .    .    .    6    
  Thermal                  29   | .    .    .    15   .    .    .    1    .    7    6    .    .    .    
  Explosive                21   | .    .    12   .    .    .    3    .    .    .    .    .    .    6    
  Electromagnetic          31   | 3    8    20   .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | 4    5    5    14   19   .    6    10   .    .    3    .    .    5    
  Robot Miss Streak        4    | 1    2    4    1    3    .    .    4    .    .    1    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    1    .    .    .    1    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           185  | 5    9    18   34   13   .    4    59   4    17   4    5    .    13   
  Core Hits                111  | 2    5    29   7    4    .    11   23   2    8    2    4    .    14   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    1    1    2    .    .    .    2    .    1    1    .    .    .    
    Burn                   2    | .    .    .    1    .    .    .    .    .    .    1    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Corrupt                2    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3    | .    .    .    .    .    .    .    2    .    1    .    .    .    .    
Melee Attacks              116  | .    .    .    .    .    .    .    19   13   64   2    9    1    8    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 116  | .    .    .    .    .    .    .    19   13   64   2    9    1    8    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    1    1    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5434 | 64   117  780  502  202  .    335  1115 179  637  100  201  .    1202 
  Guns                     1964 | 64   117  191  502  202  .    31   683  .    .    64   .    .    110  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1731 | .    .    589  .    .    .    304  .    .    .    .    .    .    838  
  Melee                    1669 | .    .    .    .    .    .    .    432  179  637  36   201  .    184  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1443 | 24   51   46   296  202  .    31   683  .    .    .    .    .    110  
  Thermal                  270  | .    .    .    206  .    .    .    .    .    .    64   .    .    .    
  Explosive                1731 | .    .    589  .    .    .    304  .    .    .    .    .    .    838  
  Electromagnetic          251  | 40   66   145  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1739 | .    .    .    .    .    .    .    432  179  637  36   201  .    254  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    .    2    1    1    1    .    .    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    1    1    1    .    .    
  Corruption Purged        1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    .    .    .    4    .    3    1    .    .    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    1    .    .    1    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    1    .    1    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            101  | .    .    12   .    .    .    17   .    .    .    .    21   .    51   
  Projectiles              13   | .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Explosions               56   | .    .    12   .    .    .    17   .    .    .    .    .    .    27   
  Melee                    32   | .    .    .    .    .    .    .    .    .    .    .    21   .    11   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      206  | .    .    135  .    .    .    15   .    .    .    .    .    .    56   
  Shots                    8    | .    .    5    .    .    .    1    .    .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        299  | .    .    247  144  5    .    .    37   228  .    299  182  .    27   
  Average Temperature      54   | .    .    99   49   3    .    .    12   125  .    155  108  .    7    
  Received Heat Transfer   1586 | .    6    317  123  102  .    .    423  .    42   24   .    .    549  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         703  | .    .    .    518  .    .    .    .    .    .    185  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Peak Influence             236  | 5   50  107 141 77  .   194 236 75  164 .   .   .   .   
  Initial                  75   | .   3   5   .   .   .   .   75  41  5   .   .   .   .   
  Average                  43   | 1   10  33  52  61  .   45  70  39  41  .   .   .   .   
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Low Security (%)         98   | 100 100 100 100 100 .   100 92  100 100 .   .   .   .   
  Level 1                  1    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   1   3   .   .   .   1   2   3   .   .   .   1   
  Investigation            2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   
  Reinforcement            5    | .   1   .   2   .   .   .   1   .   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Distress Signals           7    | .   .   1   1   .   .   .   2   .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              135  | .   4   21  12  4   .   6   17  1   32  5   6   .   27  
  Peak Tracking Total      21   | .   2   8   2   5   .   4   4   1   21  3   4   .   18  
  Tactical Retreats        14   | .   .   2   .   .   .   .   .   .   2   1   2   .   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Traps Triggered            4    | .   .   .   .   .   .   .   .   2   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Machines Disabled          3    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Machines Accessed          23   | .   5   2   5   .   1   .   1   3   4   1   .   1   .   
  Terminals                15   | .   5   .   5   .   .   .   .   2   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                49   | .   14  2   11  .   1   .   2   4   8   1   .   6   .   
  Successful               30   | .   6   2   7   .   1   .   2   1   4   1   .   6   .   
  Failed                   18   | .   7   .   4   .   .   .   .   3   4   .   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   14  .   10  .   1   .   .   3   6   .   .   .   .   
  Terminals                34   | .   14  .   11  .   .   .   .   3   6   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   1   2   2   .   1   .   .   .   1   1   .   6   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   2   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   5   .   5   .   .   .   .   .   1   .   .   .   .   
  Terminals                11   | .   5   .   5   .   .   .   .   .   1   .   .   .   .   
    Botnet                 11   | .   5   .   5   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   5   .   4   .   .   .   1   2   3   .   .   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   .   .   .   .   .   .   .   19  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Time                     82   | .   .   .   .   .   .   .   38  .   44  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   1   .   .   .   .   .   3   3   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  
Turns Passed               8921  | 111  702  1667 891  467  318  730  1182 505  1010 492  327  321  198  
Spaces Moved               10144 | 56   579  1050 549  296  257  535  593  1125 1841 1128 841  956  338  
  Core                     8     | 1    .    1    .    5    .    .    .    .    .    .    .    .    1    
  Treads                   625   | 51   158  363  51   2    .    .    .    .    .    .    .    .    .    
  Legs                     1762  | .    .    .    .    267  257  535  593  101  .    .    .    .    9    
  Wheels                   1631  | 4    421  686  498  22   .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6118  | .    .    .    .    .    .    .    .    1024 1841 1128 841  956  328  
  Fastest Speed            23    | 50   95   95   105  115  120  120  120  27   27   27   23   27   23   
  Average Speed            67    | 152  112  122  127  131  120  120  142  35   27   37   25   27   42   
  Slowest Speed            700   | 160  160  300  240  700  120  120  190  120  99   99   99   27   200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 4    59   98   45   29   65   96   37   23   36   91   91   86   35   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     3     | .    .    2    .    .    .    .    .    .    .    .    .    .    1    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    1    1    1    1    1    .    1    .    
Scrap Searched             24    | .    .    2    .    .    .    1    .    .    .    4    12   4    1    
Spaces Dug                 53    | .    .    .    .    .    .    .    1    9    42   .    1    .    .    
Terrain Destroyed          249   | .    .    97   .    .    .    24   1    9    42   .    1    .    75   
  Melee                    52    | .    .    .    .    .    .    .    .    9    42   .    1    .    .    
  Projectile               2     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  AOE                      195   | .    .    97   .    .    .    24   .    .    .    .    .    .    74   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  
Total                      11812 | 73   619  1391 701  357  267  617  823  1217 2243 1180 935  1018 371  
  Wait                     1055  | .    12   270  102  35   .    74   127  21   298  24   60   29   3    
  Move                     10131 | 55   578  1049 548  295  256  534  592  1124 1840 1127 840  955  338  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  161   | 6    10   14   11   4    2    1    32   35   14   12   9    11   .    
  Fast Attach              24    | 7    .    1    4    4    2    .    1    1    .    .    3    .    1    
  Attach                   45    | .    1    6    1    1    .    .    6    8    6    3    .    3    10   
  Detach                   8     | .    .    .    1    .    .    .    .    1    2    2    1    1    .    
  Swap                     53    | 1    1    10   4    3    2    3    5    2    4    3    6    8    1    
  Drop                     82    | 1    9    15   8    6    5    1    3    12   1    3    7    10   1    
  Fire                     130   | 3    8    26   22   9    .    4    38   .    7    4    .    .    9    
  Melee                    116   | .    .    .    .    .    .    .    19   13   64   2    9    1    8    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7     | .    .    .    .    .    .    .    .    .    7    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   17 | -11/Scrapyard      | Discovered new exit (range 16)
  112 | -11/Scrapyard      | Entered Materials
  306 | -10/Materials      | Build established: Mutant
  582 | -10/Materials      | Discovered new exit (range 8)
  594 | -10/Materials      | Discovered new exit (range 16)
  697 | -10/Materials      | Central database locked down
  814 | -10/Materials      | Entered Mines
  910 | -10/Mines          | Met a Derelict shopkeep closing up shop
 1013 | -10/Mines          | Learned location of Zion (-6)
 1248 | -10/Mines          | Assembled infested the area
 1253 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
 1308 | -10/Mines          | Core integrity fell below 50%
 1376 | -10/Mines          | Destroyed 8 combat bots
 1376 | -10/Mines          | Lost 5 parts (2n1u2w)
 2129 | -10/Mines          | Learned location of Storage (-9)
 2129 | -10/Mines          | Discovered new exit (range 5)
 2299 | -10/Mines          | Core integrity fell below 20%
 2401 | -10/Mines          | Discovered new exit (range 11)
 2434 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2481 | -10/Mines          | Entered Materials
 2481 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 3114 | -9/Materials       | Discovered new exit (range 16)
 3365 | -9/Materials       | Discovered new exit (range 7)
 3372 | -9/Materials       | Entered Mines
 3374 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
 3549 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 3552 | -9/Mines           | Found Prototype Device
 3699 | -9/Mines           | Discovered new exit (range 11)
 3723 | -9/Mines           | Build established: Scavenger-Mutant
 3776 | -9/Mines           | Learned Materials terminal intel
 3783 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 3833 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 3835 | -9/Mines           | Discovered new exit (range 5)
 3839 | -9/Mines           | Entered Exiles
 3855 | -9/Exiles          | Discovered new exit (range 17)
 3872 | -9/Exiles          | Met 8R-AWN
 3889 | -9/Exiles          | Met EX-HEX
 3921 | -9/Exiles          | Met EX-BIN
 3940 | -9/Exiles          | Aligned with FarCom system
 3941 | -9/Exiles          | Given EX-Vault access code
 3970 | -9/Exiles          | Opened EX-Vault
 3983 | -9/Exiles          | Found Lightpack 2.0
 4008 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 4037 | -9/Exiles          | Met EX-DEC
 4087 | -9/Exiles          | Identified Exp. Sensor Array
 4144 | -9/Exiles          | Discovered new exit (range 10)
 4157 | -9/Exiles          | Left Exiles lab with Lightpack 2.0
 4157 | -9/Exiles          | Entered Mines
 4802 | -8/Mines           | Discovered new exit (range 16)
 4840 | -8/Mines           | Discovered new exit (range 6)
 4887 | -8/Mines           | Entered Materials
 4887 | -8/Materials       | Evolved 2 slots: Utility x2
 4888 | -8/Materials       | Loaded intel: 12 terminal locations
 5199 | -8/Materials       | Build established: Hauler-Mutant
 5529 | -8/Materials       | Repaired Carbon-fiber Leg
 5872 | -8/Materials       | Core integrity fell below 50%
 6044 | -8/Materials       | Discovered new exit (range 20)
 6069 | -8/Materials       | Entered Factory
 6069 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6455 | -7/Factory         | Discovered new exit (range 9)
 6499 | -7/Factory         | Build established: Hauler-Sprinter
 6544 | -7/Factory         | Discovered new exit (range 20)
 6574 | -7/Factory         | Entered another Factory area
 6574 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6881 | -6/Factory         | Discovered new exit (range 18)
 6949 | -6/Factory         | Spotted B-75 Beast
 7019 | -6/Factory         | Repaired Imp. Cooling System
 7557 | -6/Factory         | Cargo convoy interrupted
 7582 | -6/Factory         | Discovered new exit (range 8)
 7584 | -6/Factory         | Entered Lower Caves
 7592 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 7607 | -6/Lower Caves     | Encountered a Warlord checkpoint
 7622 | -6/Lower Caves     | Learned 4 Factory zone layouts
 7625 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 7646 | -6/Lower Caves     | Spotted B-75 Beast
 7829 | -6/Lower Caves     | Learned Factory terminal intel
 8016 | -6/Lower Caves     | Discovered new exit (range 16)
 8056 | -6/Lower Caves     | Learned location of 1 exit from Factory
 8076 | -6/Lower Caves     | Entered another Lower Caves area
 8077 | -6/Lower Caves     | Encountered a Warlord checkpoint
 8091 | -6/Lower Caves     | Identified exit to Factory
 8211 | -6/Lower Caves     | Identified exit to Zion
 8223 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 8381 | -6/Lower Caves     | Learned Factory emergency access door positions
 8403 | -6/Lower Caves     | Entered Zion
 8422 | -6/Zion            | Discovered new exit (range 18)
 8436 | -6/Zion            | Given A8's code to call for help
 8545 | -6/Zion            | Rebuked by Imprinter
 8562 | -6/Zion            | Learned location of 1 exit from Factory
 8584 | -6/Zion            | Found Prototype Special Weapon
 8586 | -6/Zion            | Found Prototype Special Weapon
 8588 | -6/Zion            | Found Prototype Special Weapon
 8589 | -6/Zion            | Identified RU-N14's Throwing Claymores (x3)
 8652 | -6/Zion            | Given the Hacking Drone Bay
 8653 | -6/Zion            | Found Prototype Device
 8656 | -6/Zion            | Identified Hacking Drone Bay
 8724 | -6/Zion            | Entered Proximity Caves
 8744 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 8838 | -5/Proximity Caves | Lost 3 parts (3n)
 8872 | -5/Proximity Caves | Core integrity fell below 50%
 8911 | -5/Proximity Caves | Core integrity fell below 20%
 8922 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08899_ S-27 Virus destroyed.
08899_ Destroyed Adv. Heat Sink.
08901_ RU-N14's Throwing Claymores expended.
08901_ G-50 Soldier destroyed.
08903_ Lgt. Nuclear Core fries itself beyond
  repair.
08904_ Destroyed Lgt. Nuclear Core.
08906_ S-27 Virus destroyed.
08908_ The unstable cave ceiling collapses.
08910_ Rocket Launcher destroyed.
08912_ Carbon-fiber Leg fries itself beyond
  repair.
08913_ The unstable cave ceiling collapses.
08915_ Autogun fries itself beyond repair.
08918_ Slug penetrates G-50 Soldier.
08919_ Deuterium Engine destroyed.
08920_ Lightpack 2.0 destroyed.
08921_ The unstable cave ceiling collapses. <x2>
08922_ G-50 Soldier suffers critical hit (Burn).
08922_ Slug penetrates G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ####???????????????#     #       #???????????????? |
|    ##????????????###     # #     #???????????????? |
| !   ##?####??????# %            ##???????????????? |
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|      ###  ####   !%     !ggg     #???????????????? |
| $    ##             #  !!!![    ###??????????????? |
| #    #               #?*!!*!!     #??????????????? |
| ##   ###   ####  ##  #?##@[!* #??????????????????? |
|      ###   #??#####  #??#!#*!##??????????????????? |
|            #??????#  #??###??#???????????????????? |
|            #??????#  #???????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            310
Matter Stores              500
Matter Capacity            500
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             225
Evasion (%)                65
Recoil Reduction           1
Offensive Hacking          20

 Item Schematics 
-----------------
                   Energy Well | -6/Zion | Archive
                 Hyp. Coil Gun | -6/Zion | Archive
               Power Amplifier | -6/Zion | Archive
                   Bore Cannon | -6/Zion | Archive
 Imp. Component Analysis Suite | -6/Zion | Archive
                 Thermic Laser | -6/Zion | Archive
         Adv. Coolant Injector | -6/Zion | Archive
            Matter Neutralizer | -6/Zion | Archive
                      Coil Gun | -6/Zion | Archive
               Hvy. Beamcaster | -6/Zion | Archive
              Hpw. Shock Rifle | -6/Zion | Archive
        Imp. Thermal Generator | -6/Zion | Archive
                Mni. Drone Bay | -6/Zion | Archive
                    Beamcaster | -6/Zion | Free
                      Riot Gun | -6/Zion | Free
                 Battle Cannon | -6/Zion | Free
                  Battle Rifle | -6/Zion | Free
                   Slug Cannon | -6/Zion | Free
                        Flamer | -6/Zion | Free

 Robot Schematics 
------------------
   T-07 Excavator | -6/Zion | Archive
      Y-72 Warden | -6/Zion | Archive
       S-27 Virus | -6/Zion | Archive
 A-02 Transporter | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted
Leap Before You Look
Packrat

 Challenges 
------------
None

 Game 
------
Seed              ShadeAuthchipHammer
  Manual?         0
Play Time         02:07:30
  Cumulative      19.9 hours
  Start           2024.03.03 @ 15:45:47
  End             2024.03.03 @ 17:57:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          19
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: eb212321-5a77-41d2-9dab-394aee6ee6b0