Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.27 @ 11:59:16

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (172)     860
Value Destroyed (7176)     7176
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (66)                 66
              TOTAL SCORE: 13162

 Bonus
-------
High Alert Combat Kills    66

 Cogmind 
---------
Core Integrity             141/1150
Matter                     133/300
Energy                     518/900
System Corruption          4%
Temperature                Cool (667)
Movement                   Core (600) Ox11
Location                   -4/Armory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (10) -----
  High-capacity Storage Unit
       Advanced Energy Well
       Enhanced Optical Array
       Improved Targeting Computer
       Improved Core Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
          Micro Fission Core
          Micro Fission Core
                Aluminum Leg
       Advanced Heat Sink
       Enhanced Nova Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
                Particle Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
        Armored Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Energy Well
          Large Matter Pod
       Enhanced Optical Array
       Improved Targeting Computer
       Improved Target Analyzer
       Improved Core Analyzer
       Improved Phase Shifter
       Improved Medium Armor Plating
>               --- WEAPON -----------
                KE Penetrator
                KE Penetrator
                Hardcell Cannon
>               --- INVENTORY --------
          Micro Fission Core
          Micro Fission Core
                Aluminum Leg
                Carbon-fiber Leg
       Enhanced Quantum Rifle
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Gauss Rifle
                Railgun
[Rating: 111]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Reactor                  Light Quantum Reactor
Propulsion                 Flexi-carbon Leg
  Leg                      Flexi-carbon Leg
Utility                    Large Matter Pod
  Device                   Structural Scanner
  Storage                  Large Matter Pod
  Processor                Improved Targeting Computer
  Protection               Utility Shielding
Weapon                     Gauss Rifle
  Energy Gun               Tesla Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Enhanced Gauss Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm 
Slots Evolved              13   | .   1   2   2   2   2   2   .   .   2   .   
  Power                    2    | .   1   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   
  Utility                  8    | .   .   2   1   1   2   .   .   .   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             128  | 7   2   11  11  12  3   27  7   .   22  26  
  Power                    25   | 1   1   4   4   3   1   3   2   .   3   3   
    Engine                 21   | 1   1   4   4   3   1   3   2   .   2   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   1   3   
  Propulsion               34   | 2   .   2   1   4   .   9   2   .   9   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    34   | 2   .   2   1   4   .   9   2   .   9   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | 2   1   3   2   3   2   5   1   .   5   7   
    Device                 15   | .   .   2   .   1   2   2   .   .   3   5   
    Storage                6    | 1   1   1   1   1   .   .   .   .   1   .   
    Processor              7    | .   .   .   1   .   .   3   1   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | 1   .   .   .   1   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   .   2   4   2   .   10  2   .   5   11  
    Energy Gun             2    | .   .   .   .   .   .   1   .   .   .   1   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   3   
    Ballistic Gun          21   | 2   .   .   4   1   .   2   1   .   5   6   
    Ballistic Cannon       12   | .   .   2   .   1   .   7   1   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 51   | .   .   1   .   .   .   11  2   .   8   29  
  Power                    11   | .   .   1   .   .   .   2   1   .   3   4   
  Propulsion               11   | .   .   .   .   .   .   2   .   .   2   7   
  Utility                  16   | .   .   .   .   .   .   4   .   .   2   10  
  Weapon                   13   | .   .   .   .   .   .   3   1   .   1   8   
  Highest Loss Streak      18   | .   .   1   .   .   .   7   1   .   5   18  
Average Slot Usage (%)     98   | .   100 97  100 99  100 97  100 100 98  92  
  Engine                   16   | .   25  19  16  20  18  15  16  16  14  1   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   13  
  Leg                      17   | .   25  19  16  13  12  21  22  22  19  16  
  Device                   13   | .   .   9   8   11  25  17  16  16  23  11  
  Storage                  14   | .   12  20  16  16  12  11  11  11  11  14  
  Processor                9    | .   .   .   8   7   6   11  16  16  14  20  
  Protection               4    | .   12  10  8   7   6   1   .   .   .   1   
  Ballistic Gun            14   | .   25  12  14  19  12  5   9   11  14  10  
  Ballistic Cannon         4    | .   .   7   9   1   6   10  6   5   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             118  | 17  30  38  69  85  90  100 86  84  97  118 
  Greatest Support         91   | 20  20  20  25  33  33  74  75  75  91  81  
  Greatest Overweight (x)  17   | .   1   3   2   8   2   1   1   1   1   17  
  Average Overweight (x)   1    | .   1   1   1   3   2   1   1   1   .   1   
Largest Inventory Capacity 12   | 8   10  10  12  12  12  12  12  12  12  12  
  Average Capacity         11   | 6   9   10  10  12  12  12  12  12  12  12  
  Most Carried             12   | 5   7   10  11  12  11  12  9   9   12  12  
  Average Carried          9    | 2   5   7   9   11  10  7   7   9   10  10  
  Final Capacity           12   | 8   10  10  12  12  12  12  12  12  12  12  
  Final Carried            12   | 5   7   10  11  12  11  5   9   9   10  5   

 Class Distribution 
--------------------
 49% | Hacker-Gunner
 13% | Scavenger-Skirmisher
 12% | Hacker-Mutant
  6% | Generator-Skirmisher
  6% | Generator-Gunner
  5% | Scavenger-Gunner

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Mutant | -9/Materials
        Hacker-Gunner | -8/Materials
        Hacker-Gunner | -7/Factory
        Hacker-Gunner | -6/Factory
 Generator-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -4/Factory
     Generator-Gunner | -4/Armory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Arm  
Matter Collected           5438 | 220  133  507  320  821  110  867  486  .    1003 971  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7501 | .    76   828  354  1862 168  1029 210  .    1663 1311 
  Parts                    398  | .    5    48   24   106  12   56   14   .    78   55   
Haulers Intercepted        5    | .    .    2    1    .    .    1    .    .    1    .    
Recyclers Shooed           6    | .    .    .    .    .    .    6    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm 
Combat Hostiles Destroyed  121  | .   1   19  6   24  7   19  5   .   18  22  
  Guns                     86   | .   1   10  4   23  5   5   4   .   18  16  
  Cannons                  35   | .   .   9   2   1   2   14  1   .   .   6   
Classes Destroyed          15   | .   2   8   .   3   .   1   .   .   .   1   
  Worker                   8    | .   .   1   .   4   .   2   .   .   1   .   
  Builder                  8    | .   .   1   .   3   .   2   .   .   2   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   5    | .   .   2   1   .   .   1   .   .   1   .   
  Recycler                 14   | .   .   1   1   8   .   3   .   .   1   .   
  Operator                 2    | .   .   1   1   .   .   .   .   .   .   .   
  Watcher                  13   | .   2   2   1   3   .   1   .   .   1   3   
  Swarmer                  25   | .   .   3   2   6   5   6   .   .   .   3   
  Grunt                    39   | .   1   10  2   9   .   4   1   .   6   6   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   1   .   .   .   
  Sentry                   22   | .   .   5   2   4   .   1   .   .   6   4   
  Hunter                   10   | .   .   .   .   .   .   5   1   .   2   2   
  Programmer               21   | .   .   .   .   4   2   3   2   .   4   6   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | .   2   10  5   7   3   9   2   .   9   4   
  Combat Bots Only         6    | .   1   6   4   4   3   6   2   .   4   3   
Max Kills in Single Turn   2    | .   1   2   1   2   2   2   1   .   2   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Arm  
Damage Taken               8953  | .    7    625  82   903  162  2016 333  .    1477 3348 
  Core                     2014  | .    .    107  16   202  8    645  27   .    168  841  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  100  73   97   71   99   .    .    32   .    .    
Volleys Fired              399   | .    6    69   15   64   13   72   23   .    57   80   
  Largest                  3     | .    2    2    3    3    3    3    3    .    3    3    
  Hottest                  305   | .    40   74   97   104  104  171  129  .    105  305  
Shots Fired                1011  | .    12   138  45   191  39   157  43   .    170  216  
  Gun                      725   | .    12   88   27   165  26   67   29   .    170  141  
  Cannon                   286   | .    .    50   18   26   13   90   14   .    .    75   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  996   | .    12   138  45   191  39   154  43   .    170  204  
  Thermal                  12    | .    .    .    .    .    .    .    .    .    .    12   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3     | .    .    .    .    .    .    3    .    .    .    .    
  Robot Hit Streak         50    | .    11   37   18   50   9    28   17   .    33   34   
  Robot Miss Streak        5     | .    .    1    1    2    3    5    1    .    2    3    
  Penetration Max          1     | .    .    .    .    1    .    1    .    .    1    1    
  Secondary Targets        10    | .    .    2    .    2    .    .    .    .    5    1    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    .    1    1    
Shots Hit Robots           780   | .    11   118  29   137  24   127  32   .    141  161  
  Core Hits                376   | .    7    43   12   66   8    96   19   .    58   67   
  Critical Hits            38    | .    .    1    .    3    1    6    .    .    8    19   
  Critical Kills           19    | .    .    .    .    3    .    4    .    .    6    6    
  Critical Parts Destroyed 13    | .    .    1    .    .    1    2    .    .    2    7    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18963 | .    125  1593 527  3421 765  3189 775  .    4020 4548 
  Guns                     13140 | .    125  789  284  2943 553  1090 482  .    4011 2863 
  Cannons                  5492  | .    .    804  243  303  212  1952 293  .    .    1685 
  Explosions               302   | .    .    .    .    175  .    127  .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  29    | .    .    .    .    .    .    20   .    .    9    .    
  Kinetic                  18233 | .    125  1593 527  3246 765  3033 775  .    4011 4158 
  Thermal                  692   | .    .    .    .    175  .    127  .    .    .    390  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          9     | .    .    .    .    .    .    9    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    1    2    2    2    3    4    
  Average Corruption       2     | .    .    .    .    .    1    1    2    2    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  42    | .    .    .    .    .    1    5    4    1    6    25   
    Message Errors         9     | .    .    .    .    .    .    1    .    1    3    4    
    Matter Fused           5     | .    .    .    .    .    .    .    .    .    .    5    
    Heat Flow Errors       3     | .    .    .    .    .    .    1    2    .    .    .    
    Energy Discharges      4     | .    .    .    .    .    1    1    .    .    .    2    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    .    .    5    
    Targeting Errors       14    | .    .    .    .    .    .    2    2    .    2    8    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            217   | .    .    8    3    54   22   85   .    .    .    45   
  Projectiles              153   | .    .    8    3    54   22   21   .    .    .    45   
  Explosions               64    | .    .    .    .    .    .    64   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 55    | .    .    5    .    1    2    40   4    .    .    3    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  53    | .    .    5    .    1    2    38   4    .    .    3    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    2    .    .    1    .    
  Kicked                   3     | .    .    .    .    .    .    2    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        964   | .    20   151  213  533  379  859  359  .    13   964  
  Average Temperature      141   | .    8    35   59   110  150  233  134  .    4    224  
  Received Heat Transfer   2001  | .    6    399  45   198  .    144  54   .    369  786  
  Effects                  106   | .    .    .    .    18   2    48   3    .    .    35   
    Shutdowns              36    | .    .    .    .    5    1    21   .    .    .    9    
    Energy Bleed           10    | .    .    .    .    1    1    3    .    .    .    5    
    Interference           27    | .    .    .    .    10   .    4    3    .    .    10   
    Matter Decay           5     | .    .    .    .    1    .    3    .    .    .    1    
    Short Circuit          6     | .    .    .    .    .    .    2    .    .    .    4    
    Damage (minor)         4     | .    .    .    .    .    .    2    .    .    .    2    
    Damage (major)         11    | .    .    .    .    .    .    10   .    .    .    1    
    Damage (core)          7     | .    .    .    .    1    .    3    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         570   | .    .    .    .    100  .    100  .    .    .    370  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm 
Peak Influence             525  | .   109 396 294 397 154 525 .   .   358 319 
  Initial                  124  | .   .   32  71  .   38  55  .   .   .   124 
  Average                  125  | .   55  161 146 91  39  238 .   .   125 162 
Maximum Alert Level        2    | .   .   1   1   1   .   2   .   .   1   1   
  Low Security (%)         77   | 100 100 74  82  85  100 39  .   .   76  69  
  Level 1                  20   | .   .   25  17  14  .   45  .   .   23  30  
  Level 2                  1    | .   .   .   .   .   .   14  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   1   5   1   8   2   5   .   .   5   4   
  Investigation            13   | .   1   2   .   4   1   2   .   .   1   2   
  Extermination            10   | .   .   .   .   4   1   2   .   .   1   2   
  Reinforcement            8    | .   .   3   1   .   .   1   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm 
Distress Signals           8    | .   .   3   1   2   .   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              179  | .   4   29  9   31  8   29  5   .   28  36  
  Peak Tracking Total      7    | .   2   6   4   4   2   5   2   .   6   7   
  Tactical Retreats        7    | .   .   1   .   2   .   2   .   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm 
Traps Triggered            7    | .   .   1   2   1   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 11   | .   .   4   .   4   .   3   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   6   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm 
Machines Disabled          46   | .   .   .   .   17  .   19  .   .   5   5   
  Max in Single Turn       14   | .   .   .   .   14  .   14  .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm 
Machines Accessed          25   | .   1   5   1   8   1   4   1   .   2   2   
  Terminals                18   | .   1   4   1   4   1   3   1   .   1   2   
  Fabricators              3    | .   .   .   .   2   .   1   .   .   .   .   
  Repair Stations          3    | .   .   1   .   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                83   | .   3   25  3   25  5   12  1   .   5   4   
  Successful               52   | .   2   18  2   17  2   5   1   .   3   2   
  Failed                   31   | .   1   7   1   8   3   7   .   .   2   2   
    Catastrophic           5    | .   1   1   .   1   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   2   5   1   6   4   8   1   .   .   1   
  Terminals                61   | .   3   19  3   12  5   11  1   .   3   4   
  Fabricators              5    | .   .   .   .   4   .   1   .   .   .   .   
  Repair Stations          15   | .   .   6   .   9   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             33   | .   2   11  2   7   2   4   1   .   2   2   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Part Schematic           2    | .   .   .   .   2   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      4    | .   .   .   1   1   1   .   .   .   .   1   
  Branch Access Points     2    | .   .   1   .   .   .   .   .   .   .   1   
  Terminal Index           2    | .   .   1   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   1   2   .   1   .   1   .   .   1   .   
  Disarm Traps             3    | .   .   1   .   1   .   1   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   1   .   
  Assault Status           1    | .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              9    | .   1   3   1   1   1   2   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       14   | .   .   6   .   8   .   .   .   .   .   .   
  Scan Component           7    | .   .   3   .   4   .   .   .   .   .   .   
  Repair                   7    | .   .   3   .   4   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         3    | .   .   1   .   1   .   1   .   .   .   .   
  Terminals                2    | .   .   1   .   1   .   .   .   .   .   .   
    Track                  2    | .   .   1   .   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
    Download               1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   1   5   .   8   1   3   .   .   2   2   
  Full Trace Events        12   | .   1   3   .   4   1   1   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   2   .   1   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   .   .   
    Matter                 234  | .   .   .   .   234 .   .   .   .   .   .   
    Time                   117  | .   .   .   .   117 .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   14  .   .   .   .   .   .   
Parts Repaired             6    | .   .   3   .   3   .   .   .   .   .   .   
  Time                     191  | .   .   39  .   152 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Arm  
Turns Passed               7726 | 78   251  590  458  2612 570  897  668  46   668  888  
Spaces Moved               3428 | 59   154  217  229  999  292  425  384  31   303  335  
  Core                     12   | 11   .    .    .    .    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3416 | 48   154  217  229  999  292  425  384  31   303  334  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   150  150  150  180  180  150  152  152  120  150  
  Average Speed            172  | 106  150  151  169  212  180  151  152  152  143  161  
  Slowest Speed            900  | 120  150  210  180  360  180  155  153  152  152  900  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 5    29   25   28   23   10   20   65   9    11   30   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10   | 1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    .    .    1    .    .    .    
Spaces Dug                 1    | .    .    .    .    1    .    .    .    .    .    .    
Terrain Destroyed          199  | .    .    1    .    58   4    71   11   .    35   19   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               105  | .    .    1    .    12   4    23   11   .    35   19   
  AOE                      94   | .    .    .    .    46   .    48   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Arm  
Total                      4467 | 70   163  346  268  1339 313  561  439  30   427  511  
  Wait                     439  | .    .    43   .    256  6    30   21   .    32   51   
  Move                     3418 | 58   153  216  228  998  291  424  383  30   302  335  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  35   | 5    2    5    4    5    .    .    3    .    3    8    
  Fast Attach              39   | 7    .    3    3    6    .    6    1    .    4    9    
  Attach                   46   | .    1    3    2    3    2    11   2    .    8    14   
  Detach                   7    | .    .    .    .    .    .    1    1    .    3    2    
  Swap                     43   | .    1    5    6    3    1    10   4    .    10   3    
  Drop                     33   | .    .    2    10   4    .    5    1    .    7    4    
  Fire                     399  | .    6    69   15   64   13   72   23   .    57   80   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    .    2    .    .    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Armory (discovered 2 exits: Res x2)

 History 
---------
 Turn | Location       | Event
   23 | -11/Scrapyard  | Identified exit to Materials
   23 | -11/Scrapyard  | Discovered exit to Materials (range 16)
   79 | -11/Scrapyard  | Entered Materials
   79 | -10/Materials  | Evolved 1 slot: Power x1
  158 | -10/Materials  | Identified exit to Materials
  158 | -10/Materials  | Discovered exit to Materials (range 10)
  311 | -10/Materials  | Build established: Hacker-Mutant
  330 | -10/Materials  | Entered another Materials area
  330 | -9/Materials   | Evolved 2 slots: Utility x2
  547 | -9/Materials   | Identified exit to Mines
  784 | -9/Materials   | Repaired Aluminum Leg
  799 | -9/Materials   | Repaired Aluminum Leg
  837 | -9/Materials   | Repaired Structural Scanner
  882 | -9/Materials   | Identified exit to Materials
  882 | -9/Materials   | Discovered exit to Materials (range 11)
  920 | -9/Materials   | Entered another Materials area
  920 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  956 | -8/Materials   | Identified exit to Factory
 1247 | -8/Materials   | Build established: Hacker-Gunner
 1378 | -8/Materials   | Entered Factory
 1378 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1703 | -7/Factory     | Identified exit to Factory
 1888 | -7/Factory     | Fabricated Imp. Antigrav System?
 2265 | -7/Factory     | Repaired Gauss Rifle
 3205 | -7/Factory     | Repaired Carbon-fiber Leg
 3251 | -7/Factory     | Repaired Imp. Deuterium Engine
 3990 | -7/Factory     | Entered another Factory area
 3990 | -6/Factory     | Evolved 2 slots: Utility x2
 4207 | -6/Factory     | Identified exit to Factory
 4560 | -6/Factory     | Entered another Factory area
 4560 | -5/Factory     | Evolved 2 slots: Propulsion x2
 4646 | -5/Factory     | Spotted B-75 Beast
 4667 | -5/Factory     | Identified exit to Upper Caves
 4667 | -5/Factory     | Discovered exit to Upper Caves (range 17)
 4761 | -5/Factory     | Core integrity fell below 50%
 4822 | -5/Factory     | Lost 3 parts (1p1u1w)
 4935 | -5/Factory     | Lost 7 parts (1p2n3u1w)
 5422 | -5/Factory     | Discovered exit to Upper Caves (range 19)
 5434 | -5/Factory     | Build established: Generator-Skirmisher
 5457 | -5/Factory     | Entered Upper Caves
 5705 | -5/Upper Caves | Learned Factory emergency access door positions
 5896 | -5/Upper Caves | Build established: Scavenger-Skirmisher
 6097 | -5/Upper Caves | Identified exit to Upper Caves
 6097 | -5/Upper Caves | Discovered exit to Upper Caves (range 17)
 6125 | -5/Upper Caves | Entered another Upper Caves area
 6144 | -5/Upper Caves | Identified exit to Factory
 6144 | -5/Upper Caves | Discovered exit to Factory (range 9)
 6171 | -5/Upper Caves | Entered Factory
 6171 | -4/Factory     | Evolved 2 slots: Utility x2
 6709 | -4/Factory     | Identified exit to Armory
 6709 | -4/Factory     | Discovered exit to Armory (range 14)
 6798 | -4/Factory     | Lost 5 parts (3p1n1w)
 6839 | -4/Factory     | Entered Armory
 7009 | -4/Armory      | Identified exit to Research
 7462 | -4/Armory      | Lost 5 parts (1p2u2w)
 7541 | -4/Armory      | Spotted B-86 Titan
 7567 | -4/Armory      | Destroyed B-86 Titan
 7706 | -4/Armory      | Core integrity fell below 50%
 7722 | -4/Armory      | Core integrity fell below 20%
 7727 | -4/Armory      | Self-destructed

 Last Messages 
---------------
07715_ Overheating: Energy bleed (-165).
07715_ G-67 Veteran destroyed.
07715_ Corruption Screen destroyed.
07717_ Overheating: System interference.
07717_ Enh. Nova Cannon temporarily disabled.
07717_ Enh. Quantum Rifle temporarily disabled.
07717_ Imp. Target Analyzer temporarily disabled.
07717_ Lrg. Matter Pod destroyed.
07717_ Broken KE Penetrator destroyed.
07720_ Imp. Target Analyzer destroyed.
07720_ Enh. Nova Cannon destroyed.
07721_ Overheating: Matter decay (-32).
07721_ Enh. Quantum Rifle destroyed.
07723_ Overheating: Imp. Core Analyzer damaged (-15).
07724_ Overheating: System interference.
07724_ Enh. Optical Array temporarily disabled.
07724_ Imp. Core Analyzer temporarily disabled.
07725_ Overheating: Hcp. Storage Unit damaged (-206).
07727_ Imp. Targeting Computer permanently disabled.
07727_ Overheating: Short circuit.

 Map 
-----
+----------------------------------------------------+
| "  ]!     ##### #??#######???#"   ##???#######???? |
| #       ??????# #?????        #   #??????????????? |
| #     ????????# ##   ]]]      +   #??????????????? |
|     ??????????# ##????]]      #   #??????????????? |
| # ????????????# #??  ]]]      #   #?"""??????????? |
| ??????????????# ##            #   #   ???????????? |
| ??????????????# ######?########   #  ????????????? |
| ??????????????# #?????????????#   + ?????????????? |
| ??????????????# #?????????????#   #??????????????? |
| ??????????????# ###############   ##?????????????? |
| ??????????????#           ^        #?????????????? |
| ??????????????#           ^  ^     ###???????????? |
| ??????????????#            ^    g  ""#???????????? |
| ??????????????#                    ""#???????????? |
| ???????????##########"+""          T"#???????????? |
| ???????????#            "      !=  ""#???????????? |
| ???????????#     !!!    #      !   ""#???????????? |
| ???????????#     !!!    #          ###???????????? |
| ???????????#     !!!    #          #?????????????? |
| ???????????#            #         !#?????????????? |
| ???????????######;;;#+##;    ###+####????????????? |
| ????????????### %            #      #????????????? |
| ????????????#            !   +      #????????????? |
| ????????????#     """       ##      #????????????? |
| ??????????#?##"  ""F"" [ == ##   """#????????????? |
| ?????????#    "  ""  " %=@!*##   """#????????????? |
| ?????????? !! #       !|*%%%##   """#????????????? |
| ?????????? !! #      %=%[=*[[+      #????????????? |
| ???????????!!?+   !   !!!=%g##   ]  #????????????? |
| ?????????? !??#       g;;##g#########????????????? |
| ?????????? !??#        #;#?  ????????????????????? |
| ??????????????#     gg # "?"""???????????????????? |
| ????????????  ;        #  ??R  ??????????????????? |
| ?????????#    +        # F??"" ??????????????????? |
| ?????????####?###+#;#"?# "??""  ?????????????????? |
| ??????????????????"   ?###???    ????????????????? |
| ?????????????????     ????????? =????????????????? |
| ????????????????!   ! ?????????   ???????????????? |
| ???????????????      ???????????  #??????????????? |
| ??????????????#####+#???????????###??????????????? |
| ??????????????????  ?????????????????????????????? |
| ??????????????????  ?????????????????????????????? |
| ????????????????? ""?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          63
Energy Capacity            1380
Matter Stores              550
Matter Capacity            550
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Corruption Prevention      20
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Weapon Cycling             15
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         6
Target Analysis            6
Core Analysis              8
Matter Filtering           30
Kinecelleration            40
Offensive Hacking          20

 Item Schematics 
-----------------
             Tesla Rifle | -7/Factory | Hacked
     Imp. Thermal Shield | -7/Factory | Hacked
 Lgt. Antimatter Reactor | -5/Factory | Downloaded

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Antigrav System | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CryofiberTrapShredder
  Manual?         0
Play Time         01:12:29
  Cumulative      858.0 hours
  Start           2020.12.27 @ 10:47:15
  End             2020.12.27 @ 11:59:16
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          675
  Rogue           62
  Adventurer      0
  Explorer        613
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             72
Gallery%          81
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 52cfd317-83f1-42ab-a815-2e894c1bb5c3