Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.14 @ 08:48:45 Player: Oldman Pu Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (3122) 3122 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (491) 491 TOTAL SCORE: 7118 Bonus ------- High Alert Combat Kills 375 Follower Combat Kills 125 Friendly Fire -9 Cogmind --------- Core Integrity 515/700 Matter 174/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Core Shielding Core Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Wheel Large Battery (200) Improved Targeting Computer Cooled Pulse Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Coolant Injector Huge Storage Unit High-capacity Battery Improved Targeting Computer Core Shielding Core Shielding > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Armored Treads Armored Treads Wheel Improved Heat Sink Improved Heat Sink Large Battery Compact Battery High-capacity Matter Pod Improved Targeting Computer Core Shielding Core Shielding Field Laser Field Laser Heavy Particle Gun Precision Beam Rifle Heavy Laser Improved Spread Laser Heavy Assault Rifle Gauss Rifle Gauss Cannon [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Light Cannon Energy Gun Advanced Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Special Weapon Plasma Cutter Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Slots Evolved 6 | . . . . 4 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . . . 2 2 . Weapon 1 | . . . . 1 . . Parts Attached 116 | 6 15 2 2 73 18 . Power 12 | 1 2 . . 8 1 . Engine 8 | 1 2 . . 5 . . Core 4 | . . . . 3 1 . Reactor . | . . . . . . . Propulsion 31 | 2 2 1 . 21 5 . Treads . | . . . . . . . Leg 7 | . . . . 7 . . Wheel 22 | 2 2 1 . 12 5 . Hover 2 | . . . . 2 . . Flight . | . . . . . . . Utility 27 | 1 4 . 1 18 3 . Device 8 | . 2 . . 5 1 . Storage 4 | 1 1 . . 1 1 . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 14 | . 1 . 1 12 . . Artifact . | . . . . . . . Weapon 46 | 2 7 1 1 26 9 . Energy Gun 28 | 2 5 . 1 13 7 . Energy Cannon . | . . . . . . . Ballistic Gun 12 | . . 1 . 10 1 . Ballistic Cannon 3 | . 1 . . 1 1 . Launcher . | . . . . . . . Special Weapon 2 | . . . . 2 . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . 1 . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . . . 8 2 . Parts Lost 40 | . 4 1 3 25 2 5 Power 5 | . 1 . 1 2 . 1 Propulsion 15 | . 2 1 1 8 1 2 Utility 6 | . . . . 5 . 1 Weapon 14 | . 1 . 1 10 1 1 Highest Loss Streak 5 | . 2 1 2 5 2 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 95 99 81 92 95 92 Engine 7 | . 13 14 5 6 . . Core 1 | . . . . 2 7 7 Leg 2 | . . . . 5 . . Wheel 20 | . 25 27 18 16 21 23 Device 11 | . 8 14 5 14 9 . Storage 11 | . 14 14 14 9 13 15 Protection 8 | . 4 . 8 10 15 15 Energy Gun 11 | . 20 . 2 11 14 15 Ballistic Gun 9 | . . 13 14 11 5 7 Ballistic Cannon 5 | . 6 14 11 3 1 . Naked Turns . | . . . . . . . Heaviest Build 114 | 10 89 89 88 114 105 103 Greatest Support 42 | 26 26 26 26 42 32 32 Greatest Overweight (x) 10 | 2 4 4 5 10 9 3 Average Overweight (x) 3 | . 1 3 4 5 3 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 14 25 25 25 25 25 Most Carried 25 | 1 23 20 22 25 25 25 Average Carried 18 | . 9 19 20 21 20 25 Final Capacity 25 | 8 25 25 25 25 25 5 Final Carried 25 | 1 20 19 21 22 25 5 Class Distribution -------------------- 45% | Scavenger-Tank 24% | Mutant 14% | Scavenger-Mutant 7% | Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Was Matter Collected 2843 | 135 637 38 125 1706 202 . Remotely . | . . . . . . . Salvage Created 4802 | . 523 30 89 3666 494 . Parts 234 | . 31 4 2 169 28 . Haulers Intercepted 9 | . 2 . . 6 1 . Recyclers Shooed 7 | . . . . 5 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . 15 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Combat Hostiles Destroyed 74 | . 9 3 3 51 8 . Melee 2 | . 2 . . . . . Guns 58 | . 4 . 2 44 8 . Cannons 13 | . 3 3 1 6 . . Classes Destroyed 16 | . 6 . 1 9 . . Worker 11 | . . . . 8 3 . Builder 5 | . 1 . . 3 1 . Tunneler 2 | . . . . 1 1 . Hauler 9 | . 2 . . 6 1 . Recycler 9 | . 1 . . 8 . . Operator 1 | . . . . 1 . . Watcher 8 | . 3 . . 5 . . Swarmer 9 | . 3 3 . 3 . . Grunt 42 | . 6 . . 30 6 . Brawler 2 | . . . . 2 . . Duelist 4 | . . . . 3 1 . Protector 2 | . . . . 2 . . Sentry 9 | . . . . 9 . . Hunter 2 | . . . . 1 1 . Heavy 1 | . . . . 1 . . Subdweller 3 | . . . 3 . . . Best Kill Streak 7 | . 2 3 1 7 5 . Combat Bots Only 6 | . 1 3 1 6 3 . Max Kills in Single Turn 2 | . 1 1 1 2 1 . Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Hostile Shots Fired 427 | . 75 10 20 276 42 4 Missed 89 | . 13 1 4 62 9 . Damage Taken 5380 | . 702 79 344 3606 474 175 Core 804 | . 183 26 39 371 105 80 Absorbed by Shields 16 | . . . . . 16 . Redirected to Shielding 92 | . . . . 52 22 18 Regen/Repaired (Parts) 55 | . 29 . . 26 . . Core Remaining (%) 44 | 100 . . . 32 . . Volleys Fired 301 | . 51 6 19 184 36 5 Largest 3 | . 2 2 2 3 3 3 Hottest 194 | . 90 85 80 186 194 68 Shots Fired 805 | . 91 12 38 548 101 15 Gun 696 | . 77 6 23 485 90 15 Cannon 92 | . 14 6 15 46 11 . Launcher . | . . . . . . . Special 17 | . . . . 17 . . Kinetic 362 | . 14 6 34 266 36 6 Thermal 421 | . 55 6 4 282 65 9 Explosive . | . . . . . . . Electromagnetic 22 | . 22 . . . . . Robot Hit Streak 19 | . 12 2 8 16 19 7 Robot Miss Streak 6 | . 4 2 1 6 6 1 Penetration Max 1 | . . . . 1 . . Secondary Targets 12 | . . . . 11 1 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 528 | . 64 4 24 346 77 13 Core Hits 218 | . 24 3 8 148 32 3 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 16 | . 2 . 1 9 4 . Burn 10 | . 2 . . 4 4 . Destroy 4 | . . . . 4 . . Blast 2 | . . . 1 1 . . Melee Attacks 18 | . 18 . . . . . Impact . | . . . . . . . Slashing 18 | . 18 . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9297 | . 962 93 346 6294 1357 245 Guns 8011 | . 598 . 167 5854 1147 245 Cannons 978 | . 203 74 179 312 210 . Explosions 21 | . 21 . . . . . Melee 140 | . 140 . . . . . Ramming 19 | . . 19 . . . . Kinetic 4090 | . 203 74 278 2940 484 111 Thermal 4813 | . 384 . 68 3354 873 134 Explosive . | . . . . . . . Electromagnetic 235 | . 235 . . . . . Impact . | . . . . . . . Slashing 140 | . 140 . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . 9 . 8 Average Corruption 4 | . . . . 4 . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 50 | . . . . 48 . 2 Message Errors 11 | . . . . 11 . . Matter Fused 14 | . . . . 13 . 1 Heat Flow Errors 3 | . . . . 3 . . Energy Discharges 7 | . . . . 7 . . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 3 | . . . . 3 . . Misfires 6 | . . . . 5 . 1 Weapon Failures 4 | . . . . 4 . . Overload Shots . | . . . . . . . Overflow Damage 37 | . 37 . . . . . Projectiles 13 | . 13 . . . . . Explosions . | . . . . . . . Melee 24 | . 24 . . . . . Knockbacks 6 | . 2 . . 2 2 . Impact . | . . . . . . . Kinetic 6 | . 2 . . 2 2 . Secondary . | . . . . . . . Self-Inflicted Damage 28 | . 19 9 . . . . Shots 1 | . 1 . . . . . Rammed 3 | . 1 2 . . . . Targets Rammed 3 | . 1 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 370 | . 370 . 4 342 274 9 Average Temperature 108 | . 175 . 3 95 110 6 Received Heat Transfer 2094 | . 255 . 66 1530 243 . Effects 8 | . 8 . . . . . Shutdowns 3 | . 3 . . . . . Energy Bleed 2 | . 2 . . . . . Interference 1 | . 1 . . . . . Matter Decay 1 | . 1 . . . . . Short Circuit 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 10 | . 4 . . 5 1 . Heat Transferred 10383 | . 1129 . 75 7023 1897 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Peak Influence 795 | . 169 79 . 795 464 158 Initial 361 | . . 19 . . 361 143 Average 278 | . 58 34 . 394 399 152 Maximum Alert Level 3 | . . . . 3 2 . Low Security (%) 42 | 100 100 100 . 16 . 100 Level 1 15 | . . . . 20 37 . Level 2 39 | . . . . 59 62 . Level 3 1 | . . . . 3 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . 1 . . Squads Dispatched 11 | . 1 . . 7 3 . Investigation 3 | . . . . 2 1 . Extermination . | . . . . . . . Reinforcement 5 | . 1 . . 2 2 . Assault 3 | . . . . 3 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Distress Signals 8 | . 3 . . 5 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . 20 3 7 77 11 4 Peak Tracking Total 7 | . 4 3 3 7 4 4 Tactical Retreats 6 | . 1 . . 4 1 . Traps | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Traps Triggered 3 | . . . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . . 4 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Was Machines Disabled 6 | . . . . 6 . . Max in Single Turn 1 | . . . . 1 . . Garrison Access 2 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Machines Accessed 22 | . 6 . 1 12 3 . Terminals 12 | . 4 . . 8 . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 5 | . 1 . . 2 2 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 59 | . 11 . 4 36 8 . Successful 38 | . 7 . 4 25 2 . Failed 21 | . 4 . . 11 6 . Catastrophic 3 | . 1 . . 2 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 35 | . 7 . . 28 . . Fabricators . | . . . . . . . Repair Stations 6 | . 3 . . 3 . . Recycling Units 7 | . 1 . . 3 3 . Scanalyzers . | . . . . . . . Garrison Access 7 | . . . . 2 5 . Terminal Hacks 27 | . 4 . 4 19 . . Record 12 | . . . 4 8 . . Prototype ID Bank 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 3 | . 1 . . 2 . . Terminal Index 1 | . . . . 1 . . Locate Traps 5 | . 2 . . 3 . . Disarm Traps 2 | . . . . 2 . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . . 2 . . Scan Component 2 | . 1 . . 1 . . Repair 2 | . 1 . . 1 . . Recycling Unit Hacks 5 | . 1 . . 3 1 . Report Inventory 5 | . 1 . . 3 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 15 | . 4 . . 9 2 . Full Trace Events 4 | . 1 . . 2 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . 1 . . Time 52 | . 26 . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 42 | . . 42 42 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 24 | . . . 24 . . . Total Damage 433 | . . . 433 . . . Kills 5 | . . . 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Was Turns Passed 6633 | 53 1108 847 506 3379 674 66 Spaces Moved 3295 | 44 731 308 280 1524 369 39 Core 27 | 15 12 . . . . . Treads . | . . . . . . . Legs 11 | . . . . 11 . . Wheels 3257 | 29 719 308 280 1513 369 39 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 135 135 123 125 128 Average Speed 141 | 99 103 135 158 162 128 128 Slowest Speed 330 | 150 250 140 175 330 215 128 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 4 96 75 15 98 10 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 3 | 1 . . 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 8 | . 6 . . 2 . . Melee . | . . . . . . . Projectile 2 | . . . . 2 . . AOE 6 | . 6 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Total 4588 | 50 954 726 307 2016 491 44 Wait 698 | . 105 407 4 146 36 . Move 3290 | 43 730 307 279 1523 369 39 Hop . | . . . . . . . Pick Up 92 | 1 26 1 3 49 12 . Fast Attach 24 | 6 3 . . 12 3 . Attach 43 | . 4 1 1 32 5 . Detach 2 | . . . . 2 . . Swap 50 | . 8 1 1 30 10 . Drop 60 | . 8 1 . 38 13 . Fire 301 | . 51 6 19 184 36 5 Melee 18 | . 18 . . . . . Ram 3 | . 1 2 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 7 | . . . . . 7 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Identified exit to Mines 253 | -10/Materials | Core integrity fell below 50% 340 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 11) 724 | -10/Materials | Discovered new exit (range 11) 1007 | -10/Materials | Discovered new exit (range 14) 1120 | -10/Materials | Repaired Lgt. Armor Plating 1162 | -10/Materials | Entered Mines 1196 | -10/Mines | Core integrity fell below 20% 1382 | -10/Mines | Identified exit to Subcaves 1497 | -10/Mines | Build established: Scavenger-Mutant 1516 | -10/Mines | Discovered new exit (range 5) 2009 | -10/Mines | Entered Subcaves 2009 | -10/Subcaves | Accompanied by 2 allies 2014 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 2092 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2471 | -10/Subcaves | Discovered new exit (range 3) 2478 | -10/Subcaves | Build established: Mutant 2497 | -10/Subcaves | Visited Clippyterm 2503 | -10/Subcaves | Learned Research security intel 2515 | -10/Subcaves | Entered Materials 2515 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2834 | -8/Materials | Lost 5 parts (1p1n3w) 3081 | -8/Materials | Lost 3 parts (1p1n1w) 3877 | -8/Materials | Build established: Scavenger-Tank 4579 | -8/Materials | Discovered new exit (range 9) 4642 | -8/Materials | Repaired Wheel 5263 | -8/Materials | Core integrity fell below 50% 5286 | -8/Materials | Lost 3 parts (2n1u) 5315 | -8/Materials | First assault squad dispatched 5382 | -8/Materials | Lost 3 parts (1n1u1w) 5422 | -8/Materials | Discovered new exit (range 10) 5522 | -8/Materials | Discovered new exit (range 15) 5869 | -8/Materials | Sterilization system engaged 5869 | -8/Materials | Non-combat units ordered to evacuate 5894 | -8/Materials | Entered Factory 5894 | -7/Factory | Evolved 2 slots: Utility x2 5895 | -7/Factory | Identified exit to Storage 6473 | -7/Factory | Build established: Scavenger-Gunner 6568 | -7/Factory | Sucked down chute 6568 | -7/Factory | Entered Waste 6578 | -7/Waste | Spotted C-40 Crusher 6583 | -7/Waste | EMP discharged 6616 | -7/Waste | Spotted C-40 Crusher 6628 | -7/Waste | Spotted C-40 Crusher 6629 | -7/Waste | Spotted C-40 Crusher 6631 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6631 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6634 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6634 | -7/Waste | Crushed by Compactor (1 part destroyed) 6634 | -7/Waste | Self-destructed Last Messages --------------- 06602_ System corrupted: FCS attempts to trigger Gauss Rifle. 06602_ System corrupted: Gauss Rifle misfires. 06602_ Slug penetrates C-40 Crusher. 06622_ System corrupted: Matter fused (-9). 06631_ Lgt. Nuclear Core crushed. 06631_ Hcp. Battery crushed. 06631_ Wheel crushed. 06631_ Arm. Wheel crushed. 06631_ Cld. Pulse Rifle crushed. 06631_ Slug penetrates C-40 Crusher. 06632_ Extracted 17 energy. 06634_ Gauss Rifle crushed. 06634_ Cld. Pulse Rifle crushed. 06634_ Huge Storage Unit crushed. 06634_ Wheel destroyed. 06634_ Field Laser crushed. 06634_ Cld. Pulse Rifle crushed. 06634_ Assault Cannon crushed. 06634_ Core Shielding crushed. 06634_ Imp. Targeting Computer crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? #????????????? | | ???????????????????????????? #????????????? | | ???????????????????????????# #####????????? | | ??????????????????????????? ?????????? | | ??????????????????????????? ??????????? | | ??????????????????????????? * ???????????? | | ???????????????????????????![ ????????????? | | ???????????????????????????# #????????????? | | ?????????????############??# #????????????? | | ?????????????# #??# #????????????? | | ?????????????# #??# C #????????????? | | ?????????????# ####CC #????????????? | | ?????????????# CC #????????????? | | ?????????????# ! CC #????????????? | | ?????????????# CC[CC #????????????? | | ?????????????# CC!CC #????????????? | | ?????????????# =*[@=!#### #????????????? | | ?????????????# =*[![#??# #????????????? | | ?????????????# !*! #??# #????????????? | | ?????????????############??# #????????????? | | ???????????????????????????# #????????????? | | ??????????????????????????? #????????????? | | ??????????????????????????? #????????????? | | ??????????????????????????? #????????????? | | ??????????????????????????? #????????????? | | ???????????????????????????# #????????????? | | ???????????????????????????? #????????????? | | ???????????????????????????? #????????????? | | ???????????????????????????? #????????????? | | ???????????????????????????? #????????????? | | ????????????????????????????#####????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 14 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 44 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainDispersionTube Manual? 0 Play Time 01:03:26 Cumulative 157.1 hours Start 2024.03.14 @ 07:43:23 End 2024.03.14 @ 08:48:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 95 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24d90f47-2fb0-4483-a874-4c1715c52953