Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 16:21:35 Player: Biba Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1540) 1540 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 4305 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 195/700 Matter 72/300 Energy 160/160 System Corruption 1% Temperature Cool (36) Movement Rolling (100) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Wheel Wheel > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Utility Shielding Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Laser Autogun > --- INVENTORY (12) --- Light Deuterium Engine Light Nuclear Core Sensor Array Hacking Suite Hacking Suite Relay Coupler [Brawler] (17) Precision Shock Rifle Autogun Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Autogun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Sensor Array Hacking Suite Hacking Suite Relay Coupler [Brawler] Precision Shock Rifle Autogun Mining Claw [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 4 | . . . 2 1 1 Weapon . | . . . . . . Parts Attached 51 | 6 4 . 9 16 16 Power 7 | 1 . . 1 3 2 Engine 4 | 1 . . 1 1 1 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 11 | 2 1 . 1 4 3 Treads 1 | . . . . 1 . Leg 5 | 2 1 . 1 1 . Wheel 5 | . . . . 2 3 Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 . 3 4 4 Device 3 | . . . 2 . 1 Storage 2 | 1 1 . . . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 7 | . 1 . . 4 2 Artifact . | . . . . . . Weapon 19 | 2 1 . 4 5 7 Energy Gun 2 | 1 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 11 | 1 1 . 3 3 3 Ballistic Cannon . | . . . . . . Launcher 3 | . . . . 1 2 Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . . . 1 5 13 Power 3 | . . . 1 . 2 Propulsion 7 | . . . . 4 3 Utility 4 | . . . . 1 3 Weapon 5 | . . . . . 5 Highest Loss Streak 7 | . . . 1 2 7 Average Slot Usage (%) 89 | . 97 100 95 89 70 Engine 6 | . 14 14 7 3 2 Core 2 | . . . . 5 5 Treads 1 | . . . . 1 3 Leg 18 | . 28 28 22 17 . Wheel 1 | . . . . . 7 Device 6 | . . . 11 9 6 Storage 10 | . 14 14 11 9 7 Processor 6 | . . . 9 9 7 Protection 13 | . 11 14 11 14 13 Ballistic Gun 18 | . 25 28 21 17 8 Naked Turns . | . . . . . . Heaviest Build 59 | 11 45 45 48 52 59 Greatest Support 35 | 20 20 20 20 35 30 Greatest Overweight (x) 16 | 3 4 2 2 4 16 Average Overweight (x) 1 | . 1 2 2 1 2 Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 11 | 5 10 12 12 12 12 Most Carried 12 | 6 10 10 12 12 12 Average Carried 9 | 3 6 10 11 11 8 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | 6 10 10 12 12 9 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1231 | 200 155 . 403 337 136 Remotely . | . . . . . . Salvage Created 1450 | . 205 . 432 508 305 Parts 98 | . 13 . 36 31 18 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 37 | . 5 . 11 10 11 Guns 25 | . 5 . 11 7 2 AOE 12 | . . . . 3 9 Classes Destroyed 9 | . 4 . 2 2 1 Worker 1 | . . . . . 1 Tunneler 1 | . . . . 1 . Hauler 1 | . 1 . . . . Operator 2 | . . . 1 1 . Watcher 3 | . 1 . 2 . . Swarmer 12 | . 3 . 5 . 4 Grunt 14 | . 2 . 3 4 5 Sentry 9 | . . . 3 4 2 Hunter 2 | . . . . 2 . Best Kill Streak 7 | . 3 . 4 4 7 Combat Bots Only 6 | . 3 . 4 4 6 Max Kills in Single Turn 3 | . 1 . 2 2 3 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 3202 | . 256 . 363 841 1742 Core 614 | . 20 . 56 33 505 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 . 92 86 94 . Volleys Fired 117 | . 25 . 30 29 33 Largest 2 | . 2 . 2 2 2 Hottest 123 | . 43 . 123 43 92 Shots Fired 212 | . 49 . 60 54 49 Gun 195 | . 49 . 59 50 37 Cannon . | . . . . . . Launcher 16 | . . . . 4 12 Special 1 | . . . 1 . . Kinetic 191 | . 49 . 59 50 33 Thermal 5 | . . . 1 . 4 Explosive 16 | . . . . 4 12 Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 6 . 15 15 17 Robot Miss Streak 6 | . 3 . 6 3 2 Penetration Max . | . . . . . . Secondary Targets 6 | . 2 . 4 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 139 | . 28 . 38 38 35 Core Hits 87 | . 9 . 19 31 28 Critical Hits 2 | . . . 1 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 Melee Attacks 11 | . . . . 11 . Impact . | . . . . . . Slashing 11 | . . . . 11 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3533 | . 349 . 595 991 1598 Guns 1890 | . 349 . 595 420 526 Cannons . | . . . . . . Explosions 1643 | . . . . 571 1072 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1831 | . 349 . 595 420 467 Thermal 435 | . . . . . 435 Explosive 1267 | . . . . 571 696 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 4 4 . . 1 Average Corruption 2 | . 3 4 . . 1 Corruption Purged . | . . . . . . Effects 17 | . 11 5 . . 1 Message Errors 6 | . 3 3 . . . Matter Fused 2 | . 1 1 . . . Heat Flow Errors 2 | . 2 . . . . Energy Discharges 2 | . 1 1 . . . Data Loss (minor) 1 | . 1 . . . . Targeting Errors 2 | . 2 . . . . Weapon Failures 2 | . 1 . . . 1 Overload Shots . | . . . . . . Overflow Damage 113 | . . . . 32 81 Projectiles . | . . . . . . Explosions 113 | . . . . 32 81 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 250 | . . . . 95 155 Shots 6 | . . . . 2 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 198 | . 198 . 12 15 55 Average Temperature 27 | . 39 . 4 5 21 Received Heat Transfer 654 | . 42 . 120 153 339 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 274 | . . . . . 274 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 509 | . 142 13 306 259 509 Initial 71 | . . 13 4 70 71 Average 110 | . 50 13 137 102 198 Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 82 | 100 100 100 82 79 62 Level 1 14 | . . . 17 20 17 Level 2 3 | . . . . . 20 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . . 2 3 2 Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 5 | . . . 2 2 1 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 11 . 22 17 20 Peak Tracking Total 7 | . 3 . 7 6 6 Tactical Retreats 8 | . 2 . 1 3 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 4 | . . . . . 4 Max in Single Turn 4 | . . . . . 4 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 17 | . 3 . 2 9 3 Terminals 14 | . 3 . 2 9 . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 39 | . 5 . 3 25 6 Successful 20 | . 3 . 2 11 4 Failed 19 | . 2 . 1 14 2 Catastrophic 4 | . 1 . 1 2 . Database Lockouts . | . . . . . . Manual 28 | . 3 . 3 22 . Terminals 33 | . 5 . 3 25 . Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers 3 | . . . . . 3 Garrison Access 1 | . . . . . 1 Terminal Hacks 7 | . 3 . 1 3 . Record 1 | . . . . 1 . Branch Access Points 2 | . 1 . 1 . . Emergency Access Points 1 | . 1 . . . . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . . . 1 8 . Terminals 9 | . . . 1 8 . Botnet 8 | . . . 1 7 . Detonate 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 14 | . 3 . 1 8 2 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time 38 | . . . . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 2719 | 63 499 149 637 887 484 Spaces Moved 1333 | 40 261 80 285 446 221 Core 18 | 9 . . . . 9 Treads 86 | . . . . 23 63 Legs 1032 | 31 261 80 285 375 . Wheels 197 | . . . . 48 149 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 180 180 100 90 Average Speed 163 | 121 157 180 180 160 156 Slowest Speed 850 | 200 240 180 180 200 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 46 30 37 36 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 8 | . . . 1 7 . Terrain Destroyed 152 | . . . 1 30 121 Melee 7 | . . . . 7 . Projectile 1 | . . . 1 . . AOE 144 | . . . . 23 121 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 1635 | 51 306 85 349 539 305 Wait 75 | . 5 6 15 19 30 Move 1328 | 39 260 79 284 445 221 Hop . | . . . . . . Pick Up 29 | 6 6 . 5 8 4 Fast Attach 28 | 6 3 . 3 8 8 Attach 12 | . . . 1 4 7 Detach 3 | . 1 . . 1 1 Swap 11 | . 1 . 5 4 1 Drop 21 | . 5 . 6 10 . Fire 117 | . 25 . 30 29 33 Melee 11 | . . . . 11 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Identified exit to Mines 290 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 563 | -10/Materials | Entered Mines 692 | -10/Mines | Discovered new exit (range 11) 712 | -10/Mines | Entered Materials 712 | -9/Materials | Evolved 2 slots: Utility x2 1320 | -9/Materials | Discovered new exit (range 16) 1335 | -9/Materials | Identified exit to Mines 1349 | -9/Materials | Entered another Materials area 1349 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1888 | -8/Materials | Build established: Scavenger-Mutant 2177 | -8/Materials | Discovered new exit (range 12) 2236 | -8/Materials | Entered Factory 2236 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2359 | -7/Factory | Lost 5 parts (1n2u2w) 2508 | -7/Factory | Core integrity fell below 50% 2540 | -7/Factory | Lost 7 parts (2p1n1u3w) 2720 | -7/Factory | Self-destructed Last Messages --------------- 02661_ U-05 Engineer builds a Door. 02663_ K-01 Serf collects debris. 02667_ U-05 Engineer lays Concrete. 02685_ Acquired Prototype Energy Gun. 02689_ Connecting with Repair Station... >>Scan(Imp. Grenade Launcher) Scanning Imp. Grenade Launcher... Ready to Repair: Imp. Grenade Launcher Rating: 3 Time: 38 >>Repair Repairing Imp. Grenade Launcher... ETC: 38 02704_ Acquired Hvy. Laser. 02708_ C-30 ARC bursts open, deploying its payload. 02708_ G-50 Soldier unfolds itself. 02708_ B-48 Gladiator unfolds itself. 02708_ I-36 Angel unfolds itself. 02715_ Wheel destroyed. 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