Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.16 @ 00:21:08 Player: Hidden Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (2559) 2559 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5599 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 100/100 System Corruption 3% Temperature Cool (15) Movement Core (600) Ox11 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (4) ------- Gatling Laser > --- INVENTORY (10) --- Improved Deuterium Engine Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Core Analyzer Improved Light Armor Plating Gauss Rifle Flak Gun Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Advanced Heat Sink Core Analyzer Hardened Heavy Armor Plating Hardened Heavy Armor Plating Gauss Rifle Flak Gun [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 . 1 . Weapon 2 | . . . 1 1 . Parts Attached 65 | 7 3 12 24 17 2 Power 5 | 1 . 2 2 . . Engine 5 | 1 . 2 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 19 | 2 . 5 9 3 . Treads 3 | 2 . 1 . . . Leg 12 | . . . 9 3 . Wheel 4 | . . 4 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 2 2 3 6 7 2 Device 8 | 1 1 3 . 3 . Storage 3 | 1 1 . 1 . . Processor 2 | . . . 1 1 . Hackware 1 | . . . . 1 . Protection 8 | . . . 4 2 2 Artifact . | . . . . . . Weapon 19 | 2 1 2 7 7 . Energy Gun 8 | 1 1 1 1 4 . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . . 2 1 . Ballistic Cannon 3 | . . 1 . 2 . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . 3 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . . 9 3 1 9 Power 3 | . . 2 . . 1 Propulsion 8 | . . 2 1 1 4 Utility 4 | . . 1 2 . 1 Weapon 7 | . . 4 . . 3 Highest Loss Streak 9 | . . 3 1 1 9 To Critical Strikes . | . . . . . . Average Backups 7 | 3 8 8 8 8 8 Power . | . 1 1 . 1 1 Propulsion 1 | 1 2 4 2 . . Utility 3 | . 4 2 5 5 5 Weapon 1 | . 1 1 . 1 2 Tool/Special . | . . . . . . Unused Backups 21 | . 1 2 5 7 6 Power 3 | . 1 . 1 . 1 Propulsion 3 | . . . 1 2 . Utility 10 | . . 1 1 5 3 Weapon 5 | . . 1 2 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 100 92 92 98 78 Engine 8 | . 14 10 7 7 6 Treads 6 | . 28 3 5 . . Leg 19 | . . . 27 28 22 Wheel 3 | . . 26 2 . . Device 7 | . 14 21 . 5 . Storage 9 | . 14 11 8 7 7 Processor 4 | . . . 1 8 7 Protection 6 | . . . 13 7 6 Energy Gun 10 | . 14 11 4 12 14 Ballistic Gun 8 | . 14 6 8 6 . Ballistic Cannon 4 | . . 2 . 9 10 Launcher 1 | . . . 1 1 . Slashing Weapon 2 | . . . 10 . . Peak Build Rating 45 | 7 8 13 32 45 43 Average Rating 21 | 6 7 11 24 41 36 On Entrance 16 | . 7 8 7 32 42 Naked Turns . | . . . . . . Heaviest Build 61 | 14 19 22 42 48 61 Greatest Support 66 | 40 40 40 66 66 41 Greatest Overweight (x) 6 | . . 6 1 1 5 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 9 10 10 Most Carried 10 | 4 10 10 10 10 10 Average Carried 7 | 3 8 8 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 10 6 10 10 8 Class Distribution -------------------- 58% | Mutant 33% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2282 | 282 123 292 579 944 62 Remotely 220 | 220 . . . . . Salvage Created 2479 | 74 288 302 600 1176 39 Parts 157 | 3 14 21 43 68 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 56 | . 7 10 11 25 3 Melee 7 | . . . 7 . . Guns 32 | . 7 7 4 14 . Cannons 17 | . . 3 . 11 3 Classes Destroyed 12 | 1 2 2 5 2 . Worker 6 | . . . 2 4 . Builder 2 | . . . 1 1 . Recycler 2 | 1 . . 1 . . Watcher 2 | . 1 . . 1 . Swarmer 8 | . . 2 3 . 3 Grunt 25 | . 7 6 3 9 . Brawler 1 | . . . 1 . . Duelist 1 | . . . . 1 . Sentry 13 | . . 2 1 10 . Specialist 2 | . . . 2 . . Hunter 1 | . . . 1 . . Programmer 5 | . . . . 5 . Best Kill Streak 5 | 1 3 5 4 4 3 Combat Bots Only 5 | . 3 5 3 4 3 Max Kills in Single Turn 2 | 1 1 1 1 2 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 752 | . 43 176 114 216 203 Missed 215 | . 12 45 28 74 56 Hits 537 | . 31 131 86 142 147 Melee 11 | . . . 6 2 3 Projectile 526 | . 31 131 80 140 144 Critical Strikes 13 | . . . 3 4 6 Part Disruptions 1 | . . . . 1 . Damage Taken 6628 | . 359 1213 1284 1797 1975 Core 1301 | . 56 320 224 415 286 Absorbed by Shields 53 | . . . . . 53 Regen/Repaired (Parts) 172 | . . 58 114 . . Core Remaining (%) 64 | 100 77 20 59 . . Volleys Fired 174 | 4 32 35 31 68 4 Largest 4 | 2 2 2 2 4 2 Hottest 240 | 60 60 80 65 240 80 Shots Fired 398 | 8 64 68 52 198 8 Gun 295 | 8 64 56 52 115 . Cannon 103 | . . 12 . 83 8 Launcher . | . . . . . . Special . | . . . . . . Kinetic 246 | 4 32 29 42 131 8 Thermal 146 | 4 32 33 10 67 . Explosive . | . . . . . . Electromagnetic 6 | . . 6 . . . Robot Hit Streak 31 | 6 8 5 9 31 3 Robot Miss Streak 5 | 1 2 5 3 4 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 278 | 6 43 39 58 128 4 Core Hits 139 | 2 16 16 18 83 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . . . 7 1 . Burn 1 | . . . 1 . . Blast 1 | . . . . 1 . Sever 6 | . . . 6 . . Melee Attacks 31 | . . . 31 . . Impact . | . . . . . . Slashing 31 | . . . 31 . . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks 10 | . . . 10 . . Damage Inflicted 5637 | 67 482 471 1530 2925 162 Guns 3495 | 67 480 351 599 1998 . Cannons 1197 | . . 120 . 917 160 Explosions . | . . . . . . Melee 911 | . . . 911 . . Ramming 34 | . 2 . 20 10 2 Kinetic 2756 | 36 231 211 480 1638 160 Thermal 1903 | 31 249 227 119 1277 . Explosive . | . . . . . . Electromagnetic 33 | . . 33 . . . Impact . | . . . . . . Slashing 911 | . . . 911 . . Piercing . | . . . . . . Highest Corruption 3 | . . 1 . 3 3 Average Corruption 2 | . . 1 . 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . . . . 23 3 Message Errors 3 | . . . . 3 . Matter Fused 10 | . . . . 8 2 Heat Flow Errors 4 | . . . . 3 1 Energy Discharges 3 | . . . . 3 . Data Loss (minor) 3 | . . . . 3 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 184 | . . . 162 22 . Projectiles 22 | . . . . 22 . Explosions . | . . . . . . Melee 162 | . . . 162 . . Knockbacks 10 | . . . 1 7 2 Impact 1 | . . . 1 . . Kinetic 9 | . . . . 7 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . 1 . . . 1 Targets Rammed 8 | . 1 . 2 2 3 Kicked 6 | . . . 2 2 2 Crushed . | . . . . . . Highest Temperature 642 | . 54 45 229 642 260 Average Temperature 138 | . 22 14 78 194 90 Received Heat Transfer 1851 | . 186 240 477 483 465 Effects 26 | . . . . 26 . Shutdowns 6 | . . . . 6 . Energy Bleed 2 | . . . . 2 . Interference 6 | . . . . 6 . Matter Decay 2 | . . . . 2 . Short Circuit 2 | . . . . 2 . Damage (minor) 3 | . . . . 3 . Damage (major) 2 | . . . . 2 . Damage (core) 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 1 4 . Heat Transferred 4266 | 75 575 525 370 2721 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 92 | 100 100 100 100 85 . Level 1 7 | . . . . 14 100 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 328 | 5 106 196 71 328 293 Initial 223 | . . 29 56 11 223 Average 52 | . 29 81 26 97 257 Influence Increases 1869 | 5 269 347 315 833 100 Destroy 0b10 Robot/C 1120 | . 140 200 220 500 60 Destroy 0b10 Robot/NC 60 | 5 5 . 20 30 . Destroy Leader 294 | . 32 40 50 162 10 Successful Hack 10 | . . . 10 . . Disable Machine 165 | . 15 15 15 120 . Destroy Structure 25 | . 2 2 . 21 . Lose Combat Pursuer 195 | . 75 90 . . 30 Influence Decreases 1636 | 5 199 282 425 539 186 Entered New Map 230 | . . 41 79 14 96 Time Decay 1204 | 5 199 151 334 515 . Lost Part 202 | . . 90 12 10 90 Squads Dispatched 20 | . 4 2 2 12 . Investigation 7 | . 3 . 1 3 . Extermination 3 | . . . . 3 . Reinforcement 6 | . 1 2 1 2 . Assault . | . . . . . . Garrison 4 | . . . . 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 19 23 16 32 21 Peak Tracking Total 18 | . 4 7 4 4 18 Tactical Retreats 7 | . 2 3 . 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 4 | . 1 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 11 | . 1 1 1 8 . Max in Single Turn 1 | . 1 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 14 | . 3 1 3 7 . Terminals 9 | . 3 . 1 5 . Fabricators . | . . . . . . Repair Stations 3 | . . 1 1 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 38 | . 10 3 13 12 . Successful 16 | . 1 2 11 2 . Failed 22 | . 9 1 2 10 . Catastrophic 8 | . 3 . . 5 . Database Lockouts . | . . . . . . Manual 13 | . 7 . . 6 . Terminals 19 | . 10 . 2 7 . Fabricators . | . . . . . . Repair Stations 10 | . . 3 4 3 . Recycling Units . | . . . . . . Scanalyzers 7 | . . . 7 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 3 | . 1 . 1 1 . Record 1 | . . . 1 . . Open DSF 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 2 4 . . Scan Component 3 | . . 1 2 . . Repair 3 | . . 1 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . 6 . . Insert Component 3 | . . . 3 . . Analyze 3 | . . . 3 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 3 1 3 5 . Full Trace Events 8 | . 3 . 2 3 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 1 2 . . Time 84 | . . 26 58 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 2548 | . 826 475 15 1227 5 Sensors 658 | . . . . 653 5 Terrain 480 | . . 465 15 . . Structural 206 | . . 191 15 . . Seismic 1643 | . 826 291 . 526 . ECM 48 | . . . . 48 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 6183 | 1792 855 475 951 1941 169 Spaces Moved 2832 | 410 313 306 493 1262 48 Core 21 | 20 . 1 . . . Treads 837 | 390 313 29 105 . . Legs 1698 | . . . 388 1262 48 Wheels 276 | . . 276 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 90 122 120 190 Average Speed 132 | 154 160 97 135 122 233 Slowest Speed 470 | 160 160 350 240 190 470 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 48 44 28 32 32 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 15 | . . . . 15 . Melee . | . . . . . . Projectile 15 | . . . . 15 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 4877 | 1559 605 415 693 1516 89 Wait 1642 | 1129 242 47 73 130 21 Move 2827 | 409 312 305 492 1261 48 Hop . | . . . . . . Pick Up 62 | 9 9 5 23 14 2 Fast Attach 34 | 3 1 6 15 9 . Attach 28 | 4 1 6 7 8 2 Detach 9 | . 1 2 4 2 . Swap 10 | . 1 2 6 1 . Drop 56 | 1 5 7 20 21 2 Fire 174 | 4 32 35 31 68 4 Melee 20 | . . . 20 . . Ram 1 | . . . . . 1 Kick 6 | . . . 2 2 2 Crush 1 | . 1 . . . . Escape Stasis 7 | . . . . . 7 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 15) 1793 | -11/Scrapyard | Entered Materials 1794 | -10/Materials | Build established: Mutant 2246 | -10/Materials | Discovered new exit (range 7) 2648 | -10/Materials | Entered another Materials area 2648 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2718 | -9/Materials | Repaired Ion Engine 2988 | -9/Materials | Discovered new exit (range 16) 3076 | -9/Materials | Core integrity fell below 50% 3116 | -9/Materials | Lost 3 parts (1n2w) 3123 | -9/Materials | Entered another Materials area 3123 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3721 | -8/Materials | Repaired Rnf. Ion Engine 3748 | -8/Materials | Repaired Med. Storage Unit 3908 | -8/Materials | Build established: Tank 4069 | -8/Materials | Discovered new exit (range 5) 4074 | -8/Materials | Entered Factory 4074 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4406 | -7/Factory | Build established: Scavenger-Gunner 5051 | -7/Factory | Cargo convoy interrupted 5898 | -7/Factory | Identified exit to Garrison 5916 | -7/Factory | Garrison activated, responded to threat 5926 | -7/Factory | Core integrity fell below 50% 6015 | -7/Factory | Entered Garrison 6111 | -7/Garrison | Triggered checkpoint 6173 | -7/Garrison | Core integrity fell below 20% 6181 | -7/Garrison | Triggered checkpoint 6184 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06160_ Critical hit (Burn: +37). 06164_ C-30 ARC bursts open, deploying its payload. 06164_ P-60 Hacker unfolds itself. 06168_ Kicked S-27 Virus out of the way. 06171_ Hrd. Heavy Armor Plating destroyed. 06173_ Kicked S-27 Virus. 06175_ Critical hit (Smash). 06175_ B-48 Gladiator destroyed. 06175_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 06176_ Critical hit (Burn: +37). 06176_ Aluminum Leg destroyed. 06179_ S-27 Virus destroyed. 06179_ Critical hit (Burn: +37). 06179_ Slammed into G-47 Trooper. 06181_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 06183_ G-47 Trooper destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????#####?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????######### #?? | | ???????????????????????????????????#*= #?? | | ???????????????????????????????????#*=[ #?? | | ???????????????????????????????????# =##########?? | | ???????????????????????????????????# *#??????????? | | ???????????????????????????????????# =#??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????###?????# #???? #????? | | ????????????????????????####T####### ### ###### | | ??????????????????????### g | | ??????????????????????? + s ^ | | ????????????????????????#[g#########^^### ###### | | ????????????????????????#gs#???????# #??????????? | | ????????????????????????#%s### #???# #??????????? | | ????????????????????????#ssY g #???# #??????????? | | ????????????????????????#@g### # #??????????? | | ????????????????????????#%g#???????# #??????????? | | ????????????????????????#=p#???????# #??????????? | | ???????????????????????? ???????# #??????????? | | ???????????????????????? ?????? #??????????? | | ??????????????????????? ????? #??????????? | | ???????????????????????## ##?????####??????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? % "????????????????????? | | ???????????????????????? "????????????????????? | | ???????????????????????? "????????????????????? | | ???????????????????????? "????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Adv. ECM Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 3% | -9/Materials Rnf. Ion Engine | 71% | -8/Materials Med. Storage Unit | 70% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Novice Programmer One Hack Too Far Power Corrupts Troublemaker Use The Force Challenges ------------ None Game ------ Seed NodeLauncherCompressor Manual? 0 Play Time 01:23:43 Cumulative 3.2 hours Start 2025.10.15 @ 22:50:46 End 2025.10.16 @ 00:21:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4efa107-f8fb-4bd5-aaaa-a3d66077dec6