Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.21 @ 03:11:14

Player: cptwinky

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (37)       7400
Robots Destroyed (592)     2960
Value Destroyed (27925)    27925
Prototype IDs (123)        2460
Alien Tech Used (8)        1600
Bonus (48145)              48145
              TOTAL SCORE: 94990

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    15335
Follower Combat Kills      9883
Network Hubs Disabled      200
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Built Enhanced Grunts      300
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Win                        3000
Friendly Fire              -3273

 Cogmind 
---------
Core Integrity             242/1600
Matter                     102/300
Energy                     708/715
System Corruption          48%
Temperature                Cool (4)
Movement                   Treading (250) Ox1
Location                   0b11 Command

 Parts 
-------
>              --- POWER (3) --------
    Reinforced Antimatter Reactor
    Reinforced Quantum Reactor (fused)
               Zero-point Reactor
>              --- PROPULSION (6) ---
       Armored Heavy Treads
>              --- UTILITY (12) -----
  Experimental Heat Sink
      Advanced Cooling System
  Experimental Target Analyzer
  Experimental Core Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
>              --- WEAPON (4) -------
               Omega Cannon
>              --- INVENTORY (5) ----
       Zionite Biocell Array (750)

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
    Reinforced Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
               Myomer Leg
       Zionite Composite Leg II
               Centrium Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY ----------
      Advanced Heat Sink
  Experimental Coolant Injector
         Large Storage Unit
               Spectral Analyzer
               Core Analyzer
      Advanced Transmission Jammer
         Heavy Insulated Plating
  Experimental Thermal Shield
      Advanced Force Field
               Antimissile System
               Antimissile System
>              --- WEAPON -----------
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               Sigix Broadsword
>              --- INVENTORY --------
         Light Particle Reactor
               Quantum Reactor
               Myomer Leg
               Myomer Leg
               Myomer Leg
       Zionite Biocell
  Experimental Matter Compressor
               Neutron Missile Launcher
               Fusion Bomb Launcher
      Advanced Micro-nuke Launcher
               Core Stripper
[Rating: 213]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Myomer Leg
  Treads                   Improved Heavy Treads
  Leg                      Myomer Leg
  Flight Unit              Impulse Thruster Array
Utility                    Large Storage Unit
  Device                   Advanced Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Regenerative Plating
  Artifact                 Phase Armor
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Advanced Micro-nuke Launcher
  Impact Weapon            Core Stripper
  Slashing Weapon          Power Sword
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Qua Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  10   | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             771  | 1   11  4   32  16  3   2   24  51  5   3   33  20  14  6   21  25  8   8   2   7   35  7   18  4   10  27  5   12  14  6   12  3   26  25  43  26  202 
  Power                    56   | .   1   .   3   1   .   .   1   3   .   .   2   .   .   .   1   2   .   .   .   .   3   .   1   1   .   2   .   .   1   .   1   .   2   2   6   3   20  
    Engine                 15   | .   1   .   3   1   .   .   1   3   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                37   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   1   .   2   2   5   3   20  
  Propulsion               109  | .   2   .   6   3   .   .   3   9   1   1   3   .   2   .   .   .   1   .   .   .   .   1   1   .   2   5   3   6   2   4   .   .   6   6   10  3   29  
    Treads                 13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  
    Leg                    94   | .   2   .   6   3   .   .   3   9   1   1   3   .   2   .   .   .   1   .   .   .   .   1   1   .   2   5   3   6   2   4   .   .   6   6   10  3   14  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  343  | .   3   .   7   4   1   .   6   9   2   1   10  11  10  2   11  11  7   6   .   5   23  5   8   1   5   11  .   5   4   1   8   2   15  11  16  12  110 
    Device                 191  | .   1   .   1   .   .   .   1   5   1   .   9   5   7   1   6   8   3   4   .   4   17  5   6   1   5   6   .   2   2   .   5   .   12  7   8   5   54  
    Storage                23   | .   1   .   2   2   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   12  
    Processor              22   | .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   2   1   1   1   3   7   
    Hackware               8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   3   1   
    Protection             96   | .   .   .   4   2   .   .   2   4   .   1   1   5   3   1   5   2   3   2   .   1   4   .   2   .   .   2   .   2   2   1   3   .   1   .   6   1   36  
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Weapon                   263  | 1   5   4   16  8   2   2   14  30  2   1   18  9   2   4   9   12  .   2   2   2   9   1   8   2   3   9   2   1   7   1   3   1   3   6   11  8   43  
    Energy Gun             117  | 1   4   2   10  5   1   1   9   20  2   .   10  5   1   3   6   6   .   2   1   1   6   .   3   .   3   2   .   .   2   1   1   .   2   1   3   .   3   
    Energy Cannon          20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   1   .   .   2   .   5   8   
    Ballistic Gun          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   1   
    Launcher               59   | .   1   2   5   3   .   1   4   4   .   .   4   2   1   .   2   .   .   .   .   .   3   1   1   1   .   4   2   .   .   .   .   .   1   2   4   3   8   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          20   | .   .   .   .   .   .   .   1   4   .   1   3   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   2   
    Piercing Weapon        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
    Special Melee Weapon   18   | .   .   .   1   .   1   .   .   2   .   .   1   1   .   1   .   3   .   .   1   1   .   .   .   1   .   1   .   1   2   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  43   | .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   .   .   .   1   .   .   1   4   5   1   22  
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 124  | .   .   .   1   .   .   .   1   4   .   2   2   1   1   .   2   .   1   .   .   .   3   .   2   .   .   10  .   1   4   .   .   5   .   9   7   10  58  
  Power                    16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   1   .   .   1   .   .   .   .   1   .   1   9   
  Propulsion               19   | .   .   .   .   .   .   .   .   3   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   1   .   9   
  Utility                  59   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   4   .   1   2   .   .   2   .   4   3   8   30  
  Weapon                   30   | .   .   .   1   .   .   .   1   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   4   .   .   1   .   .   2   .   3   3   1   10  
  Highest Loss Streak      16   | .   .   .   1   .   .   .   1   1   .   2   1   1   1   .   1   .   1   .   .   .   1   .   1   .   .   3   .   1   2   .   .   5   .   2   2   3   16  
  To Critical Strikes      5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     87   | .   98  100 99  100 100 100 99  99  95  89  95  92  88  82  84  86  85  86  86  86  87  87  80  80  82  82  99  86  91  99  89  99  94  93  87  90  71  
  Engine                   4    | .   14  14  11  11  11  11  8   9   7   7   6   7   7   7   .   9   13  13  13  13  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   3   .   .   .   .   6   11  9   8   5   2   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   7   10  10  10  10  10  10  9   8   10  11  9   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Leg                      17   | .   28  28  32  33  33  33  27  26  26  27  28  23  19  15  15  13  13  13  13  13  11  10  11  11  11  16  26  23  26  26  26  26  23  23  25  24  4   
  Device                   11   | .   1   .   11  11  11  11  9   9   7   7   8   13  14  14  12  11  12  12  6   12  11  11  11  9   11  9   10  9   8   10  14  9   16  14  12  13  13  
  Storage                  6    | .   14  14  11  11  11  11  9   9   7   7   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   3   
  Processor                9    | .   11  14  2   .   .   .   .   .   7   7   7   7   7   7   7   6   10  13  13  13  11  11  11  11  11  14  21  15  15  15  15  15  14  14  16  18  11  
  Hackware                 2    | .   .   .   .   .   .   .   8   9   7   7   7   7   7   7   7   6   1   .   .   .   .   .   .   .   .   .   .   4   5   .   .   .   .   1   .   3   .   
  Protection               6    | .   .   .   8   11  11  11  9   9   7   7   5   1   .   .   2   7   6   6   13  6   10  11  5   5   5   4   5   5   6   9   5   9   9   7   2   4   9   
  Energy Gun               15   | .   28  27  21  21  14  21  26  26  22  12  19  22  22  14  22  16  20  20  19  20  22  22  16  11  16  12  5   5   4   9   5   10  15  11  3   .   1   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   3   5   .   5   .   2   2   7   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             164  | 13  18  19  38  38  28  28  50  51  44  44  45  47  45  45  49  60  60  60  59  60  86  86  97  105 105 103 96  82  96  92  102 102 112 130 150 125 164 
  Greatest Support         240  | 20  20  20  30  30  30  30  30  51  68  68  62  62  72  70  70  70  70  66  66  66  66  75  75  75  75  130 130 131 131 123 123 123 137 140 173 173 240 
  Greatest Overweight (x)  4    | .   .   .   1   1   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   .   2   .   .   .   .   1   .   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 8   9   10  10  10  10  10  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  10  
  Most Carried             15   | 6   10  10  11  11  10  10  15  15  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  12  15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 6   9   10  9   10  10  10  13  14  13  14  14  14  13  14  14  14  14  15  15  15  14  14  14  14  14  14  9   13  14  14  14  14  14  14  14  14  10  
  Final Capacity           15   | 8   10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   10  10  10  10  10  10  15  15  14  14  15  15  15  15  15  15  15  15  15  15  15  15  14  15  15  11  13  15  15  15  15  14  15  14  15  9   1   

 Class Distribution 
--------------------
 32% | Scavenger-Mutant
 23% | Skirmisher
 15% | Mutant
  8% | Tank
  6% | Scavenger-Tank
  4% | Scavenger-Gunner
  3% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
       Scavenger-Tank | -8/Materials
                 Tank | -8/Storage
     Commander-Mutant | -7/Factory
               Mutant | -7/Waste
               Mutant | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
               Mutant | -7/Zion
           Skirmisher | -6/Proximity Caves
               Mutant | -6/Factory
           Skirmisher | -6/Lower Caves
           Skirmisher | -6/Lower Caves
               Gunner | -6/Data Miner
           Skirmisher | -5/Proximity Caves
           Skirmisher | -5/Factory
           Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
               Mutant | -5/Zhirov
           Skirmisher | -4/Proximity Caves
     Scavenger-Gunner | -4/Factory
     Scavenger-Mutant | -4/Waste
     Scavenger-Mutant | -4/Factory
     Scavenger-Mutant | -4/Extension
     Commander-Gunner | -4/Cetus
     Scavenger-Mutant | -4/Archives
     Scavenger-Gunner | -4/Hub_04(d)
     Scavenger-Mutant | -3/Research
     Scavenger-Mutant | -3/Quarantine
     Scavenger-Mutant | -2/Research
     Scavenger-Mutant | -1/Access
     Scavenger-Mutant | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Acc  Com  
Matter Collected           13343 | 210  107  74   433  200  .    82   281  495  .    .    476  498  325  50   259  161  146  70   .    100  457  50   205  40   162  472  191  376  355  102  185  53   626  630  589  323  4560 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            29950 | .    551  36   1280 504  .    75   579  1008 .    .    877  180  317  .    462  326  148  121  .    55   2192 .    210  103  208  2410 1044 23   409  62   272  104  905  1178 3101 2187 9023 
  Parts                    1190  | .    28   6    100  24   .    1    42   65   .    .    50   6    9    .    14   11   5    4    .    .    71   .    10   1    8    82   3    3    5    3    22   4    41   55   131  92   294  
Haulers Intercepted        21    | .    2    .    6    .    .    .    2    5    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    1    .    1    .    1    .    
Recyclers Shooed           18    | .    1    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    .    .    .    .    .    .    .    4    .    .    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      91    | .    .    .    .    .    .    .    .    .    .    .    .    5    16   6    19   .    14   6    .    7    .    .    9    1    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                12    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    8    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Qua Res Acc Com 
Combat Hostiles Destroyed  476  | .   7   6   31  13  .   2   22  25  .   .   19  6   6   .   9   3   2   1   .   1   34  .   9   .   4   40  5   .   3   .   .   .   14  19  29  31  135 
  Melee                    38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   22  12  3   
  Guns                     166  | .   7   1   17  9   .   1   10  16  .   .   10  2   3   .   5   3   2   1   .   1   22  .   6   .   4   21  1   .   2   .   .   .   8   10  1   .   3   
  Cannons                  37   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   2   .   8   22  
  AOE                      215  | .   .   5   14  4   .   1   10  9   .   .   8   4   3   .   3   .   .   .   .   .   8   .   3   .   .   11  4   .   .   .   .   .   4   5   5   11  103 
Classes Destroyed          32   | .   5   .   4   3   .   .   .   1   .   .   3   1   2   .   1   .   1   1   .   .   3   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   4   
  Worker                   28   | .   .   .   5   .   .   .   1   2   .   .   1   .   .   .   .   1   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   1   1   2   2   4   
  Builder                  13   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   .   
  Tunneler                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   21   | .   2   .   6   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   1   .   1   .   
  Recycler                 29   | .   2   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   2   7   .   11  
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 14   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   11  
  Operator                 17   | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   2   1   1   2   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  19   | .   2   .   5   .   .   .   1   2   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   
  Swarmer                  82   | .   3   6   13  .   .   .   12  8   .   .   2   3   4   .   .   .   .   .   .   .   3   .   8   .   .   9   .   .   .   .   .   .   4   .   2   5   .   
  Saboteur                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   9   
  Grunt                    182  | .   4   .   9   10  .   2   5   6   .   .   13  3   .   .   2   .   1   1   .   1   15  .   .   .   3   16  .   .   3   .   .   .   1   9   6   19  53  
  Brawler                  12   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Duelist                  15   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   7   
  Protector                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   6   
  Sentry                   43   | .   .   .   9   .   .   .   5   11  .   .   2   .   .   .   1   2   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   2   .   3   1   1   
  Demolisher               2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Hunter                   19   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   4   4   2   2   
  Programmer               55   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   5   .   1   .   1   3   .   .   .   .   .   .   7   6   9   3   18  
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Compactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Executioner              15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Zionite                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           38   | .   4   3   7   3   .   2   6   5   .   .   9   3   4   .   3   2   1   1   .   1   9   .   3   .   3   17  2   1   1   .   2   1   7   7   6   8   38  
  Combat Bots Only         35   | .   3   3   5   3   .   2   5   4   .   .   4   3   4   .   3   1   1   1   .   1   5   .   3   .   3   12  2   .   1   .   .   .   4   4   4   8   35  
Max Kills in Single Turn   8    | .   1   2   3   2   .   1   4   4   .   .   6   2   2   .   1   1   1   1   .   1   4   .   3   .   1   3   1   1   2   1   1   1   4   3   3   4   8   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   2   2   2   .   1   4   3   .   .   3   2   2   .   1   .   .   .   .   .   2   .   3   .   .   3   1   .   .   .   .   .   3   1   2   4   7   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                           | -11   -10   -10   -9    -9    -9    -8    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -4    -3    -3    -2    -1    -1    
--------                   Run    | Jun   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Ext   Cet   Arc   Hub   Res   Qua   Res   Acc   Com   
Damage Taken               43697  | .     250   45    898   293   .     17    787   1021  .     51    902   262   228   .     348   119   560   98    .     185   1913  .     231   .     367   2940  .     135   1047  .     .     501   625   2684  5211  3247  18732 
  Core                     3731   | .     82    10    96    58    .     .     114   95    .     .     111   32    49    .     23    5     62    .     .     .     206   .     9     .     13    279   .     .     38    .     .     43    54    580   414   200   1158  
  Absorbed by Shields      4303   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    .     .     .     350   .     75    .     49    499   .     .     33    .     .     .     581   232   .     .     2460  
  Reduced by Siege Mode    1013   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1013  
  Redirected to Core       538    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     304   234   .     .     
  Redirected to Shielding  1022   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     112   .     .     .     .     .     .     55    168   .     .     .     .     .     .     40    647   
  Ignored by Resistances   2051   | .     .     .     .     .     .     .     54    57    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1940  
  Regen/Repaired (Parts)   5308   | .     40    .     190   .     .     .     202   107   59    .     1040  .     .     .     .     59    100   21    .     56    146   33    18    .     .     .     .     .     98    .     .     .     .     .     1665  682   792   
Core Remaining (%)         65     | 100   .     63    .     .     .     61    .     62    .     .     .     .     .     .     69    .     .     .     .     92    .     .     .     .     77    .     .     .     .     .     .     68    .     51    65    .     15    
Volleys Fired              1396   | .     36    4     91    29    .     4     33    73    1     3     55    20    17    1     24    6     14    10    .     10    71    17    52    12    54    104   18    6     19    .     61    5     52    55    12    38    389   
  Largest                  4      | .     2     2     2     2     .     2     3     3     1     1     3     3     3     1     3     3     3     3     .     3     4     1     3     1     4     4     2     2     4     .     1     4     3     3     2     2     4     
  Hottest                  328    | .     90    90    128   126   .     126   189   189   50    50    185   185   185   61    187   183   183   183   .     183   258   75    212   88    257   257   178   178   316   .     80    292   233   328   117   240   240   
Shots Fired                2535   | .     71    5     169   49    .     5     89    186   1     3     133   37    44    1     54    18    42    14    .     30    212   17    81    12    88    223   36    10    59    1     57    19    114   105   14    70    466   
  Gun                      1907   | .     70    2     157   45    .     2     84    179   1     3     125   29    41    1     51    18    42    14    .     30    206   17    77    12    88    186   7     3     26    1     57    10    112   66    4     .     141   
  Cannon                   448    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     26    7     7     33    .     .     9     .     30    5     64    264   
  Launcher                 180    | .     1     3     12    4     .     3     5     7     .     .     8     8     3     .     3     .     .     .     .     .     6     .     1     .     .     11    22    .     .     .     .     .     2     9     5     6     61    
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  161    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    30    .     .     14    .     .     5     .     .     .     .     100   
  Thermal                  1903   | .     70    2     157   40    .     2     84    171   .     .     125   27    41    1     49    18    42    6     .     30    199   17    80    12    75    164   14    10    45    1     57    14    97    96    9     64    84    
  Explosive                180    | .     1     3     12    4     .     3     5     7     .     .     8     8     3     .     3     .     .     .     .     .     6     .     1     .     .     11    22    .     .     .     .     .     2     9     5     6     61    
  Electromagnetic          110    | .     .     .     .     5     .     .     .     8     1     3     .     2     .     .     2     .     .     8     .     .     7     .     .     .     1     18    .     .     .     .     .     .     15    .     .     .     40    
  Phasic                   181    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     181   
  Robot Hit Streak         73     | .     9     5     13    17    .     5     15    19    .     2     14    16    21    .     13    15    15    15    .     9     25    .     14    8     14    35    42    44    13    1     10    16    16    15    12    23    73    
  Robot Miss Streak        4      | .     2     1     3     3     .     .     2     4     2     3     4     2     4     .     4     1     1     1     .     2     3     .     2     .     2     2     .     2     4     .     2     1     1     2     .     2     3     
  Penetration Max          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Secondary Targets        20     | .     1     .     1     .     .     .     1     1     .     .     1     .     .     .     2     .     .     .     .     1     4     .     2     .     .     3     .     .     .     .     .     .     .     2     .     .     1     
    Max Gunslinging Chain  1      | .     1     .     1     .     .     .     1     1     .     .     1     .     .     .     1     .     .     .     .     1     1     .     1     .     .     1     .     .     .     .     .     .     .     1     .     .     1     
  Capacitor                163    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     163   
Shots Hit Robots           1935   | .     47    2     114   35    4     2     65    128   .     2     78    25    25    4     37    18    37    12    1     23    161   .     32    10    29    154   34    4     68    1     41    16    80    69    76    54    447   
  Core Hits                1396   | .     23    5     73    27    .     4     33    58    .     .     51    21    14    .     29    6     7     5     .     4     106   .     14    3     13    108   11    1     16    1     17    4     32    49    46    59    556   
  Critical Kills           12     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     .     .     .     1     .     .     1     3     1     .     1     
  Critical Parts Destroyed 14     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     3     .     .     1     .     4     .     .     2     
  Critical Strikes         111    | .     1     .     9     .     .     .     2     3     .     .     8     3     2     .     2     2     3     1     .     2     13    .     .     1     2     12    .     .     12    1     .     1     2     7     8     .     14    
    Burn                   54     | .     1     .     9     .     .     .     2     3     .     .     8     2     2     .     2     2     3     1     .     2     13    .     .     1     1     1     .     .     1     .     .     .     .     .     .     .     .     
    Meltdown               2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     
    Destroy                34     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     8     .     .     11    1     .     1     1     6     1     .     4     
    Blast                  3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Corrupt                5      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     1     .     .     .     .     
    Sever                  7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     
    Impale                 5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Phase                  1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              428    | .     .     .     .     .     4     .     2     5     .     8     5     3     .     4     1     11    .     .     1     1     .     .     .     3     .     5     .     1     25    .     .     2     .     .     92    72    183   
  Kinetic                  67     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     66    
  Impact                   30     | .     .     .     .     .     .     .     2     4     .     8     5     1     .     .     1     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 222    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     91    72    59    
  Piercing                 58     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     58    
  Sneak Attacks            75     | .     .     .     .     .     4     .     .     1     .     .     .     2     .     4     .     4     .     .     1     1     .     .     .     3     .     5     .     1     23    .     .     .     .     .     8     3     15    
    Combat Hostiles        8      | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     1     .     .     
  Follow-up Attacks        16     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     14    
Damage Inflicted           109538 | .     598   393   2789  1015  .     197   1904  3076  .     3     2761  1003  748   .     1269  524   705   320   .     406   5327  .     863   119   713   6453  3745  120   1594  27    1178  336   2578  4084  6889  5463  52338 
  Guns                     28694  | .     596   14    1602  557   .     34    1117  2284  .     3     1400  422   497   .     746   305   705   300   .     406   3363  .     585   119   687   3190  203   49    621   27    1178  175   2057  1408  121   .     3923  
  Cannons                  15581  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     91    .     .     755   285   38    906   .     .     161   .     668   .     1061  11616 
  Explosions               49893  | .     .     362   1145  452   .     142   781   685   .     .     1311  581   251   .     523   .     .     20    .     .     1931  .     187   .     26    2496  3257  .     .     .     .     .     521   1950  1188  2208  29876 
  Melee                    14886  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     189   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5580  2194  6923  
  Ramming                  484    | .     2     17    42    6     .     21    6     107   .     .     50    .     .     .     .     30    .     .     .     .     33    .     .     .     .     12    .     33    67    .     .     .     .     58    .     .     .     
  Kinetic                  4857   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     141   358   .     .     277   .     .     89    .     .     .     .     3992  
  Thermal                  28251  | .     596   14    1602  513   .     34    1117  2241  .     .     1400  363   497   .     662   305   705   90    .     406   3304  .     676   119   532   2880  565   87    1250  27    1178  247   1763  2076  121   1061  1820  
  Explosive                49213  | .     .     362   1145  452   .     142   781   685   .     .     1213  581   251   .     523   .     .     .     .     .     1760  .     187   .     .     2496  3180  .     .     .     .     .     521   1950  1188  2208  29588 
  Electromagnetic          2353   | .     .     .     .     44    .     .     .     43    .     3     98    59    .     .     84    .     .     230   .     .     230   .     .     .     40    707   .     .     .     .     .     .     294   .     .     .     521   
  Impact                   189    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     189   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 11733  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5580  2194  3959  
  Piercing                 2881   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2881  
  Phasic                   9577   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9577  
Highest Corruption         48     | .     .     .     .     .     .     1     .     .     .     16    16    16    17    17    .     .     .     .     .     .     3     .     .     .     7     2     21    21    22    22    22    9     3     5     9     16    48    
  Average Corruption       16     | .     .     .     .     .     .     1     .     .     .     12    16    16    16    17    .     .     .     .     .     .     2     .     .     .     3     1     12    21    21    22    16    4     1     2     3     11    23    
  Corruption Purged        52     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     22    .     6     6     9     .     6     
  Corruption Blocked       82     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     .     .     .     19    41    
  Effects                  838    | .     .     .     .     .     .     2     .     .     .     8     74    49    39    2     .     .     .     .     .     .     12    .     .     .     16    6     9     29    48    17    24    2     9     8     20    10    454   
    Message Errors         178    | .     .     .     .     .     .     .     .     .     .     2     11    6     10    .     .     .     .     .     .     .     3     .     .     .     2     1     1     5     9     5     3     .     5     2     1     2     110   
    Matter Fused           224    | .     .     .     .     .     .     2     .     .     .     2     20    18    7     1     .     .     .     .     .     .     5     .     .     .     7     1     4     8     13    3     8     1     1     3     5     2     113   
    Heat Flow Errors       90     | .     .     .     .     .     .     .     .     .     .     1     12    4     5     .     .     .     .     .     .     .     .     .     .     .     2     .     .     8     6     .     1     .     .     1     4     2     44    
    Energy Discharges      89     | .     .     .     .     .     .     .     .     .     .     .     5     6     7     .     .     .     .     .     .     .     2     .     .     .     3     2     .     3     5     1     1     .     .     .     3     2     49    
    Parts Rejected         10     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     1     .     .     .     .     .     4     
    Parts Fused            12     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     1     .     8     
    Data Loss (minor)      89     | .     .     .     .     .     .     .     .     .     .     1     9     6     6     .     .     .     .     .     .     .     1     .     .     .     1     1     1     3     6     4     6     .     1     .     3     2     38    
    Data Loss (major)      38     | .     .     .     .     .     .     .     .     .     .     .     6     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     .     27    
    Misfires               35     | .     .     .     .     .     .     .     .     .     .     .     4     3     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     2     1     .     .     2     2     1     .     16    
    Alerts                 17     | .     .     .     .     .     .     .     .     .     .     .     1     2     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     1     .     9     
    Misdirections          14     | .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     7     
    Weapon Failures        42     | .     .     .     .     .     .     .     .     .     .     .     3     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     1     .     .     .     .     29    
Overload Shots             2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     
Overflow Damage            3290   | .     .     51    106   .     .     .     57    12    .     .     61    35    .     .     25    144   .     .     .     .     8     .     .     .     .     24    .     .     33    .     .     21    .     141   350   491   1731  
  Projectiles              443    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     7     .     .     21    .     5     .     .     401   
  Explosions               1386   | .     .     51    98    .     .     .     57    .     .     .     56    35    .     .     25    .     .     .     .     .     8     .     .     .     .     15    .     .     .     .     .     .     .     108   4     121   808   
  Melee                    1461   | .     .     .     8     .     .     .     .     12    .     .     5     .     .     .     .     144   .     .     .     .     .     .     .     .     .     .     .     .     26    .     .     .     .     28    346   370   522   
Knockbacks                 9      | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     .     .     3     
  Impact                   6      | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     .     .     .     
  Kinetic                  3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Secondary                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      826    | .     8     .     59    24    .     .     19    72    .     .     26    35    42    .     55    .     .     4     .     .     67    .     .     .     .     225   .     .     .     .     .     .     .     .     .     .     190   
  Shots                    25     | .     1     .     2     1     .     .     1     3     .     .     1     1     2     .     1     .     .     1     .     .     1     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     4     
  Rammed                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             48     | .     1     3     5     1     .     3     1     11    .     .     5     .     .     .     .     6     .     .     .     .     3     .     .     .     .     2     .     3     3     .     .     .     .     1     .     .     .     
  Kicked                   48     | .     1     3     5     1     .     3     1     11    .     .     5     .     .     .     .     6     .     .     .     .     3     .     .     .     .     2     .     3     3     .     .     .     .     1     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        430    | .     240   30    135   186   .     18    288   424   .     111   305   157   197   .     117   155   298   126   .     144   370   .     271   16    181   335   .     222   430   .     73    146   371   401   200   163   403   
  Average Temperature      85     | .     85    18    30    52    .     12    102   115   .     61    69    36    39    .     44    71    115   66    .     61    120   .     86    9     63    91    .     84    122   .     73    51    131   91    42    46    80    
  Received Heat Transfer   4987   | .     96    .     309   123   .     9     216   414   .     .     258   56    .     .     63    6     84    18    .     12    365   .     .     .     54    397   .     .     142   .     .     .     21    304   252   231   1557  
  Effects                  18     | .     .     .     .     .     .     .     2     2     .     .     6     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     1     .     .     .     3     1     .     .     1     
    Shutdowns              5      | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     2     .     .     .     .     
    Energy Bleed           3      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Interference           7      | .     .     .     .     .     .     .     2     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          3      | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     
Siege Activations          12     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    
  Total Turns              236    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     236   
  Longest Duration         56     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     56    
Robots Corrupted           7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     .     3     
  Combat Hostiles          6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     .     3     
  Parts Fried              19     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     2     .     .     2     .     .     .     .     7     .     .     .     1     .     .     2     .     .     .     1     
  Impact Corruptions       11     | .     .     .     1     .     .     .     .     1     .     .     1     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     
Robots Melted              16     | .     .     .     1     .     .     .     3     .     .     .     1     1     .     .     1     .     .     .     .     .     4     .     .     .     .     1     .     .     .     .     .     .     1     2     .     .     1     
  Combat Hostiles          11     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     .     .     4     .     .     .     .     1     .     .     .     .     .     .     1     2     .     .     .     
  Parts Melted             123    | .     3     .     17    1     .     .     8     10    .     .     6     2     1     .     5     2     1     3     .     .     28    .     4     .     .     9     .     1     1     .     1     .     12    3     1     1     3     
  Heat Transferred         47915  | .     1565  37    4607  1110  .     74    2479  4773  .     .     3441  888   1110  .     1554  703   1591  272   .     962   6723  .     1110  333   938   3314  309   46    962   19    1517  221   2442  2344  148   888   1435  
Parts Sabotaged            6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     4     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     1     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     2     
Missiles Intercepted       29     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Acc  Com  
Peak Influence             7920 | .    186  176  715  531  .    78   459  783  377  131  461  .    .    .    .    450  .    .    .    .    810  .    .    .    .    1008 530  485  545  746  533  488  878  985  1549 2651 7920 
  Initial                  1685 | .    .    9    .    253  .    .    .    120  355  131  44   .    .    .    .    450  .    .    .    .    16   .    .    .    .    .    352  371  173  304  298  123  168  493  553  888  1685 
  Average                  2130 | .    48   141  339  374  .    2    320  202  361  103  206  .    .    .    .    277  .    .    .    .    322  .    .    .    .    510  489  372  384  569  426  326  467  711  798  1805 7025 
Maximum Alert Level        5    | .    .    .    3    2    .    .    2    3    1    .    2    .    .    .    .    2    .    .    .    .    3    .    .    .    .    3    2    2    2    3    2    2    3    3    4    5    5    
  Low Security (%)         24   | 100  100  100  15   .    .    100  16   67   .    100  51   .    .    .    .    48   .    .    .    .    31   .    .    .    .    16   .    .    5    .    .    21   22   .    .    .    .    
  Level 1                  20   | .    .    .    59   64   .    .    59   8    100  .    32   .    .    .    .    20   .    .    .    .    33   .    .    .    .    11   9    77   51   8    47   55   26   .    .    .    .    
  Level 2                  18   | .    .    .    19   35   .    .    23   17   .    .    16   .    .    .    .    31   .    .    .    .    24   .    .    .    .    43   90   22   43   81   52   23   19   49   56   .    .    
  Level 3                  6    | .    .    .    4    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    28   .    .    .    10   .    .    32   50   21   18   .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   31   .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   5    
  High Security            26   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   94   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          137  | .    .    .    5    .    .    1    2    3    .    .    9    .    .    .    1    3    .    .    .    .    9    .    .    .    .    13   .    4    .    1    .    5    5    4    9    21   42   
  Investigation            11   | .    .    .    2    .    .    1    1    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    1    1    
  Extermination            18   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    4    .    .    .    .    1    .    1    .    .    .    2    2    2    3    1    .    
  Reinforcement            32   | .    .    .    2    .    .    .    1    2    .    .    4    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    .    1    .    .    .    3    3    2    3    1    5    
  Assault                  68   | .    .    .    1    .    .    .    .    1    .    .    1    .    .    .    1    .    .    .    .    .    2    .    .    .    .    5    .    .    .    .    .    .    .    .    3    18   36   
  Garrison                 8    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Qua Res Acc Com 
Distress Signals           37   | .   .   .   2   .   .   .   3   1   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   5   .   .   1   1   .   .   .   1   2   1   16  
Communications Jammed      124  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   31  80  6   .   
  Distress Signals         121  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   31  79  6   .   
Times Spotted              867  | .   12  6   42  14  .   2   27  33  1   4   30  7   6   .   22  6   8   6   .   14  60  .   8   .   5   69  5   5   26  9   34  18  35  34  62  61  196 
  Peak Tracking Total      27   | .   4   3   5   3   .   2   6   5   .   3   5   3   1   .   7   2   3   3   .   4   7   .   5   .   3   11  3   2   3   5   1   4   7   10  12  12  27  
  Tactical Retreats        48   | .   .   .   2   .   .   .   2   5   .   2   3   .   .   .   2   .   .   .   .   .   2   .   1   .   .   6   .   .   1   .   .   .   2   2   3   4   11  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Qua Res Acc Com 
Traps Triggered            21   | .   .   .   .   .   .   .   1   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   2   .   .   1   2   .   3   .   4   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         140  | .   .   .   40  .   .   .   .   26  .   .   1   .   .   .   .   73  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             17   | .   .   .   6   .   .   .   .   5   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Qua Res Acc Com 
Machines Disabled          59   | .   .   .   3   .   .   1   .   5   .   .   4   1   .   .   .   1   .   .   .   .   1   .   .   1   1   4   .   2   .   .   3   3   4   8   .   3   14  
  Max in Single Turn       1    | .   .   .   1   .   .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   1   1   1   .   1   .   .   .   .   1   1   .   1   1   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Qua Res Acc Com 
Machines Accessed          81   | .   6   .   13  .   1   1   7   12  2   .   10  2   1   .   .   2   .   .   3   .   2   .   .   4   .   3   .   4   2   1   .   .   1   1   .   1   2   
  Terminals                39   | .   5   .   9   .   .   1   5   8   .   .   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   1   .   1   .   .   .   1   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   1   .   .   .   
  Recycling Units          9    | .   .   .   2   .   .   .   1   2   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                230  | .   14  .   44  .   1   3   27  25  4   .   26  2   1   .   .   4   .   .   23  .   4   .   .   16  .   5   .   11  5   3   .   .   3   1   .   2   6   
  Successful               148  | .   8   .   29  .   1   .   20  16  3   .   11  2   1   .   .   3   .   .   23  .   1   .   .   16  .   4   .   4   3   .   .   .   1   .   .   .   2   
  Failed                   81   | .   5   .   15  .   .   3   7   9   1   .   15  .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   7   2   3   .   .   2   1   .   2   4   
    Catastrophic           17   | .   1   .   2   .   .   1   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   1   .   .   1   1   .   2   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   179  | .   8   .   22  .   .   3   8   17  .   .   4   .   .   .   .   14  .   .   .   .   10  .   .   .   .   12  .   8   11  1   .   3   13  20  10  10  5   
  Terminals                98   | .   12  .   28  .   .   3   13  18  .   .   10  1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   3   .   .   .   .   .   .   6   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          46   | .   2   .   7   .   .   .   12  4   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  3   .   .   .   .   1   .   .   .   
  Recycling Units          23   | .   .   .   8   .   .   .   2   3   .   .   5   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             78   | .   5   .   11  .   1   .   8   5   .   .   2   2   1   .   .   .   .   .   23  .   .   .   .   16  .   .   .   1   1   .   .   .   .   .   .   .   2   
  Record                   14   | .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   6   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           11   | .   3   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        14   | .   1   .   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       30   | .   2   .   6   .   .   .   10  2   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   
  Scan Component           17   | .   1   .   3   .   .   .   5   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Repair                   13   | .   1   .   3   .   .   .   5   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   2   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   .   .   2   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         25   | .   1   .   9   .   .   .   1   9   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                14   | .   1   .   6   .   .   .   1   5   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  4    | .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   1   .   1   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   3   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 7    | .   .   .   2   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         52   | .   5   .   10  .   .   1   6   7   2   .   8   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   3   2   1   .   .   1   1   .   1   1   
  Full Trace Events        10   | .   .   .   2   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   1   
  Feedback Events          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  13   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   74   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   74  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   48   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   9   .   .   .   .   3   .   .   .   .   12  .   .   .   .   9   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             13   | .   1   .   3   .   .   .   5   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     471  | .   26  .   78  .   .   .   185 38  19  .   39  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   86  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     30   | .   .   .   13  .   .   .   9   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Qua Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              21   | .   .   .   .   .   4   .   .   1   .   .   .   .   .   4   .   2   .   .   1   1   .   .   .   3   .   .   .   1   3   .   .   1   .   .   .   .   .   
  Non-combat               5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Combat                   16   | .   .   .   .   .   1   .   .   1   .   .   .   .   .   4   .   2   .   .   1   1   .   .   .   3   .   .   .   1   1   .   .   1   .   .   .   .   .   
Robot Hacks Applied        23   | .   .   .   .   .   4   .   .   1   .   .   .   .   .   4   .   2   .   .   1   1   .   .   .   3   .   .   .   1   5   .   .   1   .   .   .   .   .   
  parse_system             20   | .   .   .   .   .   4   .   .   1   .   .   .   .   .   4   .   2   .   .   1   1   .   .   .   3   .   .   .   1   2   .   .   1   .   .   .   .   .   
  no_distress              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             23   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   18  .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -4    -3    -3    -2    -1    -1    
--------                   Run   | Jun   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Ext   Cet   Arc   Hub   Res   Qua   Res   Acc   Com   
Total Allies               159   | .     .     .     .     2     .     .     .     11    .     .     .     1     .     7     2     4     .     .     .     1     6     .     .     .     .     8     .     3     34    5     .     .     8     .     7     5     55    
  Largest Group            25    | .     .     .     .     2     1     .     .     11    7     2     2     1     1     7     7     4     4     1     1     2     4     .     .     .     .     3     .     3     21    23    16    13    5     2     3     5     25    
  Highest-Rated Group      2141  | .     .     .     .     52    31    .     .     231   154   32    32    31    31    231   239   272   272   67    67    163   237   .     .     .     .     206   .     333   1208  1549  1034  781   494   192   345   540   2141  
  Highest-Rated Ally       269   | .     .     .     .     31    31    .     .     100   58    16    16    31    31    39    39    70    70    67    67    96    96    .     .     .     .     103   .     127   159   159   159   96    103   96    122   269   269   
Zionite Dispatches         21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     .     .     .     .     3     .     2     3     .     .     .     3     .     3     3     .     
  Heavy                    6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     1     .     .     .     .     1     .     2     .     .     
  Light                    6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     2     .     1     .     .     
  Fire                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Hacker                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     
  Experimental             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Hero                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Thermal Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive Resupply       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     
Total Orders               18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     2     .     4     .     .     .     .     .     .     .     2     5     .     .     .     1     .     
  STAY                     8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     .     .     .     .     .     .     .     .     .     1     4     .     .     .     .     .     
  FOLLOW                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     
  DROP                     2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  EXPLORE                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  RETURN                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Ally Attacks               1173  | .     .     .     .     4     .     .     .     33    .     18    9     .     .     .     88    17    21    3     .     29    45    .     .     .     .     32    .     8     131   59    54    89    61    7     50    62    353   
  Total Damage             58089 | .     .     .     .     20    .     .     .     435   .     205   131   .     .     .     1604  288   777   723   .     2650  1635  .     .     .     .     1644  .     651   6422  2111  1367  3653  3275  223   3088  4809  22378 
  Kills                    253   | .     .     .     .     1     .     .     .     5     .     .     .     .     .     .     11    3     7     7     .     14    8     .     .     .     .     8     .     5     24    12    4     20    15    .     11    23    75    
Allies Corrupted           10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     1     1     .     .     .     5     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Qua Res Acc Com 
Robot Analysis Total       11   | .   3   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   1   .   .   .   .   .   .   .   .   .   1   1   2   2   .   1   1   .   3   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   1   6   1   1   1   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Acc  Com  
Turns Passed               51505 | 7    1119 467  2034 844  267  582  1229 3917 282  184  1585 1152 958  1399 1728 1117 1415 1478 118  1229 2224 2264 2327 393  2063 1017 246  590  1038 292  732  1177 1136 976  1623 1115 9181 
Spaces Moved               28655 | 5    634  367  1180 560  214  473  422  1432 190  101  991  841  658  975  1115 629  1025 1080 88   907  910  1004 926  163  789  442  153  439  711  137  430  273  709  567  878  577  5660 
  Core                     324   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    324  
  Treads                   2968  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2968 
  Legs                     24155 | 5    634  367  1180 560  214  473  422  1432 190  101  991  841  658  975  1115 629  1025 1080 88   907  910  1004 926  163  789  442  153  439  711  137  430  273  709  567  878  577  1160 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1208  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1208 
  Fastest Speed            39    | 120  120  120  120  120  120  120  190  130  130  130  125  125  126  135  135  135  130  130  130  130  130  220  130  220  220  115  116  115  118  120  120  120  112  112  113  115  39   
  Average Speed            141   | 120  120  120  124  123  120  120  190  196  130  130  126  125  130  135  135  135  130  130  130  130  185  220  206  220  220  130  116  120  119  120  120  120  118  114  117  117  127  
  Slowest Speed            330   | 120  120  120  190  190  120  120  190  260  130  130  196  126  135  135  135  135  135  130  130  130  220  220  220  220  220  223  116  310  120  120  120  120  189  117  184  118  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       62    | 2    78   90   81   97   63   92   37   95   6    82   26   89   70   89   97   19   99   94   74   98   20   94   98   60   81   15   87   14   81   51   93   23   21   62   32   19   54   
  Regions Visited          37
    Branch Regions         23
  Pre-discovered Areas     14    | .    .    2    1    .    1    .    .    1    .    .    .    1    .    2    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Known Exits Taken        25    | .    .    .    .    .    .    .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             34    | .    .    1    .    3    .    1    .    .    .    .    .    5    3    2    5    .    4    2    .    1    .    2    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 323   | .    7    12   14   10   .    .    11   39   .    8    11   1    19   .    1    7    .    .    .    .    3    3    10   .    5    31   .    4    .    .    .    .    12   5    16   59   35   
Terrain Destroyed          1911  | .    7    18   68   33   .    17   32   58   .    8    70   45   19   .    26   7    .    3    .    .    57   3    25   .    13   95   208  5    4    .    3    6    32   117  101  120  711  
  Melee                    79    | .    .    .    .    .    .    .    2    1    .    8    3    1    .    .    1    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   39   6    
  Projectile               165   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    3    13   .    8    9    .    5    4    .    3    6    13   10   5    31   47   
  AOE                      1667  | .    7    18   68   33   .    17   30   57   .    .    67   44   19   .    25   .    .    3    .    .    49   .    12   .    5    86   208  .    .    .    .    .    19   107  85   50   658  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Acc  Com  
Total                      36831 | 5    926  386  1571 660  221  481  777  2367 223  137  1191 892  724  1056 1286 868  1072 1137 90   931  1294 1041 1272 187  1041 695  179  488  853  263  584  1109 917  800  1270 798  7039 
  Wait                     4833  | .    219  9    192  46   .    .    264  741  26   18   88   3    26   58   116  101  18   40   .    7    254  10   262  .    185  99   .    18   68   113  71   827  102  133  215  72   432  
  Move                     28617 | 4    633  366  1179 559  213  472  421  1431 190  100  990  840  657  974  1114 628  1024 1079 87   906  909  1003 925  162  788  442  152  438  710  136  429  272  708  566  877  574  5659 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  193   | .    13   .    12   2    .    .    18   10   1    2    6    2    1    8    3    4    5    .    .    .    7    1    3    2    2    6    2    6    5    3    3    .    8    5    8    3    42   
  Fast Attach              300   | .    2    .    7    .    .    .    3    8    1    1    7    2    3    .    2    9    .    .    .    .    7    1    6    2    .    11   3    6    4    2    9    .    14   13   27   11   139  
  Attach                   132   | .    2    .    4    .    .    .    6    3    2    1    3    1    2    3    2    4    2    .    .    .    5    .    3    1    1    11   2    2    5    .    1    1    5    4    8    5    43   
  Detach                   92    | .    1    .    2    .    .    .    2    1    .    .    2    1    3    .    .    4    .    .    .    .    4    .    3    1    .    3    2    1    .    1    1    .    4    3    6    2    45   
  Swap                     343   | 1    7    4    21   16   3    2    15   40   2    1    23   17   9    3    17   12   6    8    2    7    23   6    9    2    10   5    .    4    5    4    2    2    7    8    9    10   21   
  Drop                     312   | .    12   .    18   7    1    .    12   18   .    3    6    3    5    5    3    10   3    .    .    .    11   3    9    2    1    7    .    3    3    4    7    .    17   12   19   9    99   
  Fire                     1396  | .    36   4    91   29   .    4    33   73   1    3    55   20   17   1    24   6    14   10   .    10   71   17   52   12   54   104  18   6    19   .    61   5    52   55   12   38   389  
  Melee                    411   | .    .    .    .    .    4    .    2    5    .    8    5    3    .    4    1    11   .    .    1    1    .    .    .    3    .    5    .    1    25   .    .    2    .    .    89   72   169  
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     48    | .    1    3    5    1    .    3    1    11   .    .    5    .    .    .    .    6    .    .    .    .    3    .    .    .    .    2    .    3    3    .    .    .    .    1    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Rewire                   12    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    1    
  Trap                     140   | .    .    .    40   .    .    .    .    26   .    .    1    .    .    .    .    73   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / Ext / Arm)
-4/Waste
-4/Factory (discovered 2 exits: [*Upp] / *Ext)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d)
-3/Research
-3/Quarantine
-2/Research (discovered 3 exits: *Acc / Tes x2)
-1/Access
-1/Command (discovered 2 exits: [*Sur x2])
0b11 Command

 History 
---------
  Turn | Location           | Event
     3 | -11/Junkyard       | Discovered new exit (range 3)
     8 | -11/Junkyard       | Entered Materials
   154 | -10/Materials      | Discovered new exit (range 12)
   260 | -10/Materials      | Discovered new exit (range 7)
   303 | -10/Materials      | Build established: Mutant
   317 | -10/Materials      | Discovered new exit (range 16)
   881 | -10/Materials      | Central database locked down
  1061 | -10/Materials      | Repaired Aluminum Leg
  1127 | -10/Materials      | Entered Mines
  1308 | -10/Mines          | Discovered new exit (range 5)
  1320 | -10/Mines          | Learned location of Storage (-8)
  1368 | -10/Mines          | Learned location of Zion (-7)
  1507 | -10/Mines          | Discovered new exit (range 10)
  1594 | -10/Mines          | Entered Materials
  1594 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1606 | -9/Materials       | Discovered new exit (range 15)
  1992 | -9/Materials       | Discovered new exit (range 15)
  2389 | -9/Materials       | Repaired Aluminum Leg
  2416 | -9/Materials       | Repaired Aluminum Leg
  2444 | -9/Materials       | Repaired Lgt. Armor Plating
  2532 | -9/Materials       | Discovered new exit (range 16)
  2934 | -9/Materials       | Discovered new exit (range 16)
  3418 | -9/Materials       | Discovered new exit (range 16)
  3594 | -9/Materials       | First assault squad dispatched
  3628 | -9/Materials       | Entered Mines
  3629 | -9/Mines           | Assembled infested the area
  3632 | -9/Mines           | Discovered new exit (range 10)
  3634 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  3696 | -9/Mines           | Build established: Scavenger-Mutant
  3794 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4273 | -9/Mines           | Discovered new exit (range 14)
  4372 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  4464 | -9/Mines           | Discovered new exit (range 5)
  4472 | -9/Mines           | Entered Exiles
  4472 | -9/Exiles          | Accompanied by 1 ally
  4502 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  4505 | -9/Exiles          | Met 8R-AWN
  4526 | -9/Exiles          | Met EX-HEX
  4592 | -9/Exiles          | Met EX-DEC
  4637 | -9/Exiles          | Met EX-BIN
  4723 | -9/Exiles          | Discovered new exit (range 14)
  4739 | -9/Exiles          | Entered Mines
  5302 | -8/Mines           | Discovered new exit (range 14)
  5321 | -8/Mines           | Entered Materials
  5321 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  5631 | -8/Materials       | Build established: Scavenger-Tank
  5650 | -8/Materials       | Identified exit to Storage
  6029 | -8/Materials       | Repaired Pulse Rifle
  6069 | -8/Materials       | Repaired Pulse Rifle
  6121 | -8/Materials       | Repaired Cld. Ion Engine
  6154 | -8/Materials       | Repaired Mni. Grenade Launcher
  6181 | -8/Materials       | Repaired Aluminum Leg
  6284 | -8/Materials       | Discovered new exit (range 15)
  6550 | -8/Materials       | Entered Storage
  7320 | -8/Storage         | Learned location of Armory (-4)
  7823 | -8/Storage         | Discovered new exit (range 16)
  7833 | -8/Storage         | Met 01-MTF
  8245 | -8/Storage         | Found 01-MTF's Autohacker
  8370 | -8/Storage         | Build established: Tank
  8979 | -8/Storage         | Found 01-MTF's Shockpuncher
  9155 | -8/Storage         | Repaired Pulse Rifle
  9439 | -8/Storage         | Found Prototype Protection
  9439 | -8/Storage         | Identified Lgt. Regenerative Plating
  9557 | -8/Storage         | Found Lgt. Regenerative Plating
  9874 | -8/Storage         | Build established: Gunner
 10150 | -8/Storage         | First assault squad dispatched
 10169 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 10467 | -8/Storage         | Entered Factory
 10467 | -7/Factory         | Accompanied by 7 allies (01-MTF)
 10467 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10472 | -7/Factory         | 01-MTF left
 10533 | -7/Factory         | Discovered new exit (range 16)
 10647 | -7/Factory         | Identified exit to Factory
 10690 | -7/Factory         | Repaired Pulse Rifle
 10749 | -7/Factory         | Sucked down chute
 10749 | -7/Factory         | Entered Waste
 10764 | -7/Waste           | EMP discharged
 10764 | -7/Waste           | System corruption reached 10%
 10790 | -7/Waste           | Spotted C-40 Crusher
 10817 | -7/Waste           | Found Prototype Processor
 10821 | -7/Waste           | Spotted C-40 Crusher
 10825 | -7/Waste           | Spotted C-40 Crusher
 10851 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 10864 | -7/Waste           | EMP discharged
 10900 | -7/Waste           | Spotted C-40 Crusher
 10921 | -7/Waste           | Discovered new exit (range 10)
 10932 | -7/Waste           | Identified exit to Factory
 10933 | -7/Waste           | Entered Factory
 10965 | -7/Factory         | 6 allies followed down the chute
 11070 | -7/Factory         | Build established: Mutant
 11150 | -7/Factory         | Discovered exit to Factory (range 15)
 11317 | -7/Factory         | Identified Exp. Melee Analysis Suite
 11677 | -7/Factory         | Identified exit to Lower Caves
 11711 | -7/Factory         | Garrison activated, responded to threat
 12316 | -7/Factory         | Build established: Tank
 12320 | -7/Factory         | Repaired Broken Med. Armored Exoskeleton
 12340 | -7/Factory         | Cargo convoy interrupted
 12518 | -7/Factory         | Entered Lower Caves
 12769 | -7/Lower Caves     | Discovered new exit (range 10)
 12841 | -7/Lower Caves     | Learned location of Extension (-4)
 13036 | -7/Lower Caves     | Build established: Skirmisher
 13387 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 13662 | -7/Lower Caves     | Identified exit to Lower Caves
 13670 | -7/Lower Caves     | Entered another Lower Caves area
 13670 | -7/Lower Caves     | Accompanied by 1 ally
 13680 | -7/Lower Caves     | Learned location of 1 exit from Factory
 13787 | -7/Lower Caves     | Discovered exit to Factory (range 6)
 14350 | -7/Lower Caves     | Discovered new exit (range 15)
 14625 | -7/Lower Caves     | Identified exit to Zion
 14628 | -7/Lower Caves     | Entered Zion
 14670 | -7/Zion            | System corruption cleaned by Quarantine Array
 14709 | -7/Zion            | Gained Derelict followers
 14745 | -7/Zion            | Discovered new exit (range 10)
 14932 | -7/Zion            | Build established: Mutant
 15082 | -7/Zion            | Found Prototype Launcher
 15162 | -7/Zion            | Identified Gui. Missile Launcher
 15424 | -7/Zion            | Imprinted
 15426 | -7/Zion            | Declared Zion's savior
 15523 | -7/Zion            | Learned Factory trap positions
 15583 | -7/Zion            | Learned location of Quarantine (-3)
 15682 | -7/Zion            | Learned Factory interactive machine intel
 16002 | -7/Zion            | Identified exit to Proximity Caves
 16027 | -7/Zion            | Entered Proximity Caves
 16027 | -6/Proximity Caves | Accompanied by 7 allies
 16107 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 16265 | -6/Proximity Caves | Spotter reported a threat
 16318 | -6/Proximity Caves | Spotter reported a threat
 16404 | -6/Proximity Caves | Build established: Tank
 16447 | -6/Proximity Caves | Spotter reported a threat
 17019 | -6/Proximity Caves | Discovered exit to Factory (range 12)
 17130 | -6/Proximity Caves | Build established: Skirmisher
 17137 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17604 | -6/Proximity Caves | Learned location of 1 exit from Factory
 17755 | -6/Proximity Caves | Entered Factory
 17755 | -6/Factory         | Accompanied by 1 ally
 17755 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 17756 | -6/Factory         | Identified exit to Lower Caves
 17757 | -6/Factory         | Identified exit to Factory
 17758 | -6/Factory         | Loaded intel: 107 trap records
 17759 | -6/Factory         | Loaded intel: 52 interactive machine locations
 17843 | -6/Factory         | Retrieved Zion intel report: Branch Access
 18105 | -6/Factory         | Search patrols dispatched
 18215 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 18380 | -6/Factory         | Retrieved Zion intel report: Active Garrisons
 18381 | -6/Factory         | Zion Light squad teleported in
 18707 | -6/Factory         | Fabricated D-83 Annihilator?
 18872 | -6/Factory         | Entered Lower Caves
 18872 | -6/Lower Caves     | Accompanied by 4 allies
 18873 | -6/Lower Caves     | Encountered a Warlord checkpoint
 18975 | -6/Lower Caves     | Spotted B-75 Beast
 19027 | -6/Lower Caves     | Destroyed B-75 Beast
 19038 | -6/Lower Caves     | Found Zio. Weapon Casing
 20105 | -6/Lower Caves     | Discovered new exit (range 12)
 20106 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 20273 | -6/Lower Caves     | Identified exit to Lower Caves
 20287 | -6/Lower Caves     | Entered another Lower Caves area
 20287 | -6/Lower Caves     | Accompanied by 1 ally
 20307 | -6/Lower Caves     | Discovered exit to Factory (range 10)
 20806 | -6/Lower Caves     | Learned Factory trap positions
 21673 | -6/Lower Caves     | Discovered new exit (range 11)
 21690 | -6/Lower Caves     | Identified exit to Data Miner
 21765 | -6/Lower Caves     | Entered Data Miner
 21765 | -6/Data Miner      | Accompanied by 1 ally
 21765 | -6/Data Miner      | Discovered new exit (range 6)
 21790 | -6/Data Miner      | Met Data Miner
 21833 | -6/Data Miner      | Learned location of Section 7 (-2)
 21833 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 21851 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 21881 | -6/Data Miner      | Identified exit to Proximity Caves
 21883 | -6/Data Miner      | Entered Proximity Caves
 21883 | -5/Proximity Caves | Accompanied by 1 ally
 21883 | -5/Proximity Caves | Spotted B-75 Beast
 21891 | -5/Proximity Caves | Allies destroyed B-75 Beast
 22083 | -5/Proximity Caves | Escorted by Enhanced Grunt
 22684 | -5/Proximity Caves | Learned Factory stockpile data
 22999 | -5/Proximity Caves | Learned Factory emergency access door positions
 23020 | -5/Proximity Caves | Discovered exit to Factory (range 11)
 23112 | -5/Proximity Caves | Entered Factory
 23112 | -5/Factory         | Accompanied by 2 allies
 23112 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 23113 | -5/Factory         | Loaded intel: 120 trap records
 23219 | -5/Factory         | Retrieved Zion intel report: Active Terminals
 23220 | -5/Factory         | Zion Thermal Resupply teleported in
 23599 | -5/Factory         | Discovered new exit (range 9)
 23738 | -5/Factory         | Identified exit to Upper Caves
 23854 | -5/Factory         | Zion Light squad teleported in
 24148 | -5/Factory         | Zion Heavy squad teleported in
 24431 | -5/Factory         | Terminal network hard line cut
 24912 | -5/Factory         | First assault squad dispatched
 25172 | -5/Factory         | Discovered new exit (range 12)
 25303 | -5/Factory         | Build established: Tank
 25336 | -5/Factory         | Entered Upper Caves
 25449 | -5/Upper Caves     | Learned Factory terminal intel
 25625 | -5/Upper Caves     | Build established: Skirmisher
 26030 | -5/Upper Caves     | Learned location of 1 exit from Factory
 27104 | -5/Upper Caves     | Discovered new exit (range 5)
 27364 | -5/Upper Caves     | Encountered a Warlord checkpoint
 27595 | -5/Upper Caves     | Identified exit to Upper Caves
 27600 | -5/Upper Caves     | Entered another Upper Caves area
 27638 | -5/Upper Caves     | Discovered new exit (range 8)
 27671 | -5/Upper Caves     | Identified exit to Factory
 27958 | -5/Upper Caves     | Build established: Tank
 28320 | -5/Upper Caves     | Build established: Gunner
 28672 | -5/Upper Caves     | Build established: Skirmisher
 29268 | -5/Upper Caves     | Learned Factory terminal intel
 29643 | -5/Upper Caves     | Discovered new exit (range 9)
 29777 | -5/Upper Caves     | Identified exit to Zhirov
 29927 | -5/Upper Caves     | Entered Zhirov
 29927 | -5/Zhirov          | Discovered new exit (range 3)
 29967 | -5/Zhirov          | Met Zhirov
 30038 | -5/Zhirov          | Learned location of Testing (-2)
 30038 | -5/Zhirov          | Learned location of Command (-1)
 30051 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 30086 | -5/Zhirov          | Found Alien Artifact
 30086 | -5/Zhirov          | Identified Integrated Reactor
 30086 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 30107 | -5/Zhirov          | Build established: Mutant
 30227 | -5/Zhirov          | Found Alien Artifact
 30314 | -5/Zhirov          | Identified exit to Proximity Caves
 30320 | -5/Zhirov          | Entered Proximity Caves
 30342 | -4/Proximity Caves | Learned Research stockpile data
 30680 | -4/Proximity Caves | Found Alien Artifact
 30791 | -4/Proximity Caves | Spotted B-86 Titan
 30902 | -4/Proximity Caves | Identified Dimensional Node Initializer
 30902 | -4/Proximity Caves | Initialized slip node
 31936 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 31978 | -4/Proximity Caves | Build established: Skirmisher
 32383 | -4/Proximity Caves | Entered Factory
 32383 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 32384 | -4/Factory         | Identified exit to Extension
 32385 | -4/Factory         | Identified exit to Armory
 32386 | -4/Factory         | Loaded intel: 28 terminal locations
 32435 | -4/Factory         | Zion Heavy squad teleported in
 32529 | -4/Factory         | Garrison activated, responded to threat
 32862 | -4/Factory         | Discovered new exit (range 14)
 32883 | -4/Factory         | First assault squad dispatched
 32885 | -4/Factory         | Identified exit to Research
 32957 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 32958 | -4/Factory         | Zion Fire squad teleported in
 33197 | -4/Factory         | Garrison activated, responded to threat
 33270 | -4/Factory         | Zion Explosive Resupply teleported in
 33290 | -4/Factory         | Destroyed 12 combat bots
 33292 | -4/Factory         | Lost 3 parts (2u1w)
 33331 | -4/Factory         | Lost 3 parts (1p1n1w)
 33400 | -4/Factory         | Sucked down chute
 33400 | -4/Factory         | Entered Waste
 33415 | -4/Waste           | EMP discharged
 33415 | -4/Waste           | Spotted C-40 Crusher
 33424 | -4/Waste           | Destroyed C-40 Crusher
 33434 | -4/Waste           | Spotted C-40 Crusher
 33452 | -4/Waste           | Spotted C-40 Crusher
 33453 | -4/Waste           | Destroyed C-40 Crusher
 33466 | -4/Waste           | Spotted C-40 Crusher
 33471 | -4/Waste           | Destroyed C-40 Crusher
 33473 | -4/Waste           | Spotted C-40 Crusher
 33513 | -4/Waste           | Destroyed C-40 Crusher
 33515 | -4/Waste           | EMP discharged
 33515 | -4/Waste           | System corruption reached 10%
 33525 | -4/Waste           | Spotted C-40 Crusher
 33530 | -4/Waste           | Destroyed C-40 Crusher
 33566 | -4/Waste           | Build established: Scavenger-Mutant
 33615 | -4/Waste           | EMP discharged
 33629 | -4/Waste           | Discovered new exit (range 11)
 33644 | -4/Waste           | Identified exit to Factory
 33646 | -4/Waste           | Entered Factory
 33647 | -4/Factory         | Loaded intel: 28 terminal locations
 33925 | -4/Factory         | Zion hero teleported in (CL-ANK)
 33951 | -4/Factory         | Discovered new exit (range 15)
 33986 | -4/Factory         | Zion Heavy squad teleported in
 34231 | -4/Factory         | Discovered exit to Extension (range 5)
 34236 | -4/Factory         | Entered Extension
 34236 | -4/Extension       | Accompanied by 2 allies (CL-ANK)
 34280 | -4/Extension       | Zion Hacker squad teleported in
 34357 | -4/Extension       | Repaired Broken Dispersion Rifle?
 34399 | -4/Extension       | Zion Hacker squad teleported in
 34527 | -4/Extension       | Rescued a captive Derelict
 34622 | -4/Extension       | Rescued a captive Derelict
 34775 | -4/Extension       | Spotted B-86 Titan
 34793 | -4/Extension       | Spotted B-86 Titan
 34794 | -4/Extension       | Allies destroyed B-86 Titan
 34824 | -4/Extension       | Allies destroyed B-86 Titan
 34865 | -4/Extension       | Rescued a captive Derelict
 34866 | -4/Extension       | Rescued a captive Derelict
 34934 | -4/Extension       | Rescued a captive Derelict
 34945 | -4/Extension       | Build established: Scavenger-Gunner
 35043 | -4/Extension       | Rescued A7
 35118 | -4/Extension       | Rescued a captive Derelict
 35132 | -4/Extension       | Retrieved Zion intel report: Prototype Schematics
 35133 | -4/Extension       | Zion Light squad teleported in
 35194 | -4/Extension       | Rescued a captive Derelict
 35194 | -4/Extension       | Rescued a captive Derelict
 35230 | -4/Extension       | Discovered exit to Research (range 10)
 35232 | -4/Extension       | Discovered new exit (range 6)
 35252 | -4/Extension       | Identified exit to Cetus
 35274 | -4/Extension       | Entered Cetus
 35274 | -4/Cetus           | Accompanied by 21 allies (A7)
 35279 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 35288 | -4/Cetus           | Spotted Cetus Guard
 35289 | -4/Cetus           | Spotted Cetus Guard
 35289 | -4/Cetus           | Spotted Cetus Guard
 35290 | -4/Cetus           | Spotted Cetus Guard
 35297 | -4/Cetus           | Allies destroyed Cetus Guard
 35297 | -4/Cetus           | Allies destroyed Cetus Guard
 35298 | -4/Cetus           | Allies destroyed Cetus Guard
 35300 | -4/Cetus           | Allies destroyed Cetus Guard
 35368 | -4/Cetus           | Started Cetus Manufacturing Module
 35393 | -4/Cetus           | Manufactured an Enhanced Grunt
 35393 | -4/Cetus           | Discovered new exit (range 15)
 35418 | -4/Cetus           | Manufactured an Enhanced Grunt
 35443 | -4/Cetus           | Manufactured an Enhanced Grunt
 35468 | -4/Cetus           | Manufactured an Enhanced Grunt
 35493 | -4/Cetus           | Manufactured an Enhanced Grunt
 35518 | -4/Cetus           | Identified exit to Archives
 35566 | -4/Cetus           | Entered Archives
 35566 | -4/Archives        | Accompanied by 16 allies (A7)
 35641 | -4/Archives        | Discovered new exit (range 16)
 35664 | -4/Archives        | Discovered new exit (range 15)
 35875 | -4/Archives        | Build established: Scavenger-Mutant
 36035 | -4/Archives        | Discovered exit to Research (range 15)
 36287 | -4/Archives        | Identified exit to Hub_04(d)
 36298 | -4/Archives        | Entered Hub_04(d)
 36298 | -4/Hub_04(d)       | Accompanied by 13 allies
 36379 | -4/Hub_04(d)       | Discovered exit to Research (range 6)
 36499 | -4/Hub_04(d)       | Build established: Scavenger-Gunner
 36846 | -4/Hub_04(d)       | Found Exp. Targeting Computer
 36848 | -4/Hub_04(d)       | Found Exp. Targeting Computer
 37442 | -4/Hub_04(d)       | Network Hub disabled
 37443 | -4/Hub_04(d)       | Spotted Lightning
 37443 | -4/Hub_04(d)       | Spotted Lightning
 37448 | -4/Hub_04(d)       | Spotted Lightning
 37475 | -4/Hub_04(d)       | Entered Research
 37475 | -3/Research        | Evolved 2 slots: Utility x2
 37505 | -3/Research        | Lost 5 parts (1n2u2w)
 37963 | -3/Research        | Zion Heavy squad teleported in
 38025 | -3/Research        | Zion Light squad teleported in
 38320 | -3/Research        | Build established: Scavenger-Tank
 38343 | -3/Research        | Zion Light squad teleported in
 38489 | -3/Research        | Found Fusion Bomb Launcher
 38513 | -3/Research        | Retrieved Zion intel report: Active Terminals
 38600 | -3/Research        | Discovered new exit (range 9)
 38608 | -3/Research        | Identified exit to Quarantine
 38611 | -3/Research        | Entered Quarantine
 38611 | -3/Quarantine      | Accompanied by 2 allies
 38720 | -3/Quarantine      | Build established: Scavenger-Mutant
 38815 | -3/Quarantine      | Retrieved Zion intel report: Active Garrisons
 38855 | -3/Quarantine      | Retrieved Zion intel report: Main Access
 38855 | -3/Quarantine      | Identified exit to Research
 38869 | -3/Quarantine      | Found Alien Artifact
 38869 | -3/Quarantine      | Identified Phase Redirector
 38954 | -3/Quarantine      | Cryocooling Duct disabled
 38969 | -3/Quarantine      | Ambient heat levels rising (+20)
 38969 | -3/Quarantine      | Non-combat units ordered to evacuate
 39262 | -3/Quarantine      | Retrieved Zion intel report: Branch Access
 39277 | -3/Quarantine      | Found Alien Impact Weapon
 39302 | -3/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-1
 39397 | -3/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 39494 | -3/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 39514 | -3/Quarantine      | Found Alien Artifact
 39514 | -3/Quarantine      | Identified Phase Armor
 39554 | -3/Quarantine      | Found Alien Artifact
 39574 | -3/Quarantine      | Found Alien Slashing Weapon
 39574 | -3/Quarantine      | Identified Sigix Broadsword
 39587 | -3/Quarantine      | Entered Research
 39587 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 39779 | -2/Research        | Spotted B-90 Cyclops
 40128 | -2/Research        | First assault squad dispatched
 40143 | -2/Research        | Incoming assault squad redirected
 40367 | -2/Research        | Incoming assault squad redirected
 40657 | -2/Research        | Retrieved Zion intel report: Branch Access
 40657 | -2/Research        | Identified exit to Testing
 40658 | -2/Research        | Zion Heavy squad teleported in
 40668 | -2/Research        | Cargo convoy interrupted
 40668 | -2/Research        | Spotted Striker
 40668 | -2/Research        | Identified Transdimensional Reconstructor
 40668 | -2/Research        | Warped through subspace
 40686 | -2/Research        | Zion Heavy squad teleported in
 40690 | -2/Research        | Incoming assault squad redirected
 40866 | -2/Research        | Identified Core Stripper
 41019 | -2/Research        | Found Imp. Powered Armor
 41021 | -2/Research        | Found Imp. Powered Armor
 41031 | -2/Research        | Zion Light squad teleported in
 41076 | -2/Research        | Terminal network hard line cut
 41083 | -2/Research        | Found Exp. Thermal Shield
 41200 | -2/Research        | Discovered new exit (range 9)
 41209 | -2/Research        | Identified exit to Access
 41210 | -2/Research        | Entered Access
 41210 | -1/Access          | Evolved 2 slots: Utility x2
 41433 | -1/Access          | Incoming assault squad redirected
 41437 | -1/Access          | Incoming investigation squad redirected
 41460 | -1/Access          | First assault squad dispatched
 41480 | -1/Access          | Incoming assault squad redirected
 41571 | -1/Access          | Destroyed 8 combat bots
 41613 | -1/Access          | Found Prototype Processor
 41613 | -1/Access          | Identified Spectral Analyzer
 41727 | -1/Access          | Retrieved Zion intel report: Branch Access
 41727 | -1/Access          | Identified exit to Command
 41728 | -1/Access          | Zion Experimental squad teleported in
 41765 | -1/Access          | Energy Cycler disabled
 41866 | -1/Access          | Zion Hacker squad teleported in
 41895 | -1/Access          | Zion Explosive Resupply teleported in
 41904 | -1/Access          | Found Prototype Launcher
 41928 | -1/Access          | Identified Adv. Micro-nuke Launcher
 41929 | -1/Access          | High security lockdown imminent
 42009 | -1/Access          | High security lockdown engaged
 42098 | -1/Access          | Crushed by falling debris
 42109 | -1/Access          | Crushed by falling debris
 42117 | -1/Access          | Crushed by falling debris
 42118 | -1/Access          | System corruption reached 10%
 42148 | -1/Access          | Lost 3 parts (3u)
 42271 | -1/Access          | Crushed by falling debris
 42302 | -1/Access          | Lost 3 parts (3u)
 42325 | -1/Access          | Entered Command
 42341 | -1/Command         | Disengaged cave seal
 42399 | -1/Command         | Spotted B-99 Colossus
 42402 | -1/Command         | Allies destroyed B-99 Colossus
 42425 | -1/Command         | Found Hvy. Insulated Plating
 42575 | -1/Command         | First assault squad dispatched
 42576 | -1/Command         | Retrieved Zion intel report: Component Stockpiles
 42633 | -1/Command         | High security lockdown imminent
 42687 | -1/Command         | Disengaged cave seal
 42687 | -1/Command         | Zionites emerged from the dark tunnel
 42713 | -1/Command         | High security lockdown engaged
 42730 | -1/Command         | Identified Subatomic Replicator
 42730 | -1/Command         | Used Subatomic Replicator to replicate Antimissile System
 42751 | -1/Command         | Spotted M Guard
 42751 | -1/Command         | Spotted M Guard
 42753 | -1/Command         | Spotted Combat Programmer
 42753 | -1/Command         | Spotted Combat Programmer
 42759 | -1/Command         | Combat Programmer assimilated allied R0-Y8G(z)
 42763 | -1/Command         | Found Zio. Weapon Casing
 42779 | -1/Command         | Allies destroyed Combat Programmer
 42808 | -1/Command         | Spotted Executioner
 42810 | -1/Command         | Allies destroyed M Guard
 42816 | -1/Command         | Spotted Striker
 42830 | -1/Command         | Destroyed M Guard
 42830 | -1/Command         | All MAIN.C guards destroyed
 42848 | -1/Command         | Destroyed Executioner
 42855 | -1/Command         | Destroyed Striker
 42876 | -1/Command         | Destroyed 13 combat bots
 42879 | -1/Command         | Found Zio. Weapon Casing
 42886 | -1/Command         | Lost 10 parts (3p2n3u2w)
 42888 | -1/Command         | Spotted Investigator
 42905 | -1/Command         | Found Prototype Protection
 42905 | -1/Command         | Identified Hvy. Regenerative Plating
 42922 | -1/Command         | Destroyed 14 combat bots
 43038 | -1/Command         | Spotted Executioner
 43038 | -1/Command         | Spotted Striker
 43041 | -1/Command         | Found Zio. Weapon Casing
 43049 | -1/Command         | Allies destroyed Striker
 43052 | -1/Command         | Destroyed Executioner
 43073 | -1/Command         | Destroyed 14 combat bots
 43203 | -1/Command         | Spotted Executioner
 43205 | -1/Command         | Spotted Executioner
 43205 | -1/Command         | Spotted Executioner
 43205 | -1/Command         | Spotted Striker
 43207 | -1/Command         | Destroyed Executioner
 43209 | -1/Command         | Destroyed Executioner
 43213 | -1/Command         | Destroyed Executioner
 43215 | -1/Command         | Destroyed Striker
 43218 | -1/Command         | Spotted Striker
 43222 | -1/Command         | Destroyed Executioner
 43222 | -1/Command         | Destroyed Striker
 43224 | -1/Command         | Spotted Executioner
 43224 | -1/Command         | Spotted Executioner
 43224 | -1/Command         | Allies destroyed Executioner
 43226 | -1/Command         | Allies destroyed Executioner
 43236 | -1/Command         | Found Zio. Weapon Casing
 43247 | -1/Command         | Destroyed 23 combat bots
 43380 | -1/Command         | Found Prototype Energy Cannon
 43380 | -1/Command         | Identified Zio. Alpha Cannon Mk. II
 43387 | -1/Command         | Found Prototype Protection
 43387 | -1/Command         | Identified Zio. Shade Armor
 43522 | -1/Command         | Found Unknown Launcher
 43522 | -1/Command         | Identified Gamma Bomb Array
 43537 | -1/Command         | Spotted Striker
 43537 | -1/Command         | Spotted Executioner
 43537 | -1/Command         | Spotted Executioner
 43539 | -1/Command         | Spotted Executioner
 43541 | -1/Command         | Destroyed Striker
 43541 | -1/Command         | Destroyed Executioner
 43545 | -1/Command         | Destroyed Executioner
 43549 | -1/Command         | Spotted Executioner
 43551 | -1/Command         | Destroyed Executioner
 43557 | -1/Command         | Spotted Striker
 43559 | -1/Command         | Destroyed Executioner
 43569 | -1/Command         | Spotted Executioner
 43569 | -1/Command         | Spotted Striker
 43582 | -1/Command         | Destroyed 35 combat bots
 43582 | -1/Command         | Destroyed Striker
 43603 | -1/Command         | Destroyed Striker
 43605 | -1/Command         | Destroyed Executioner
 43616 | -1/Command         | Found Exp. Core Analyzer
 43618 | -1/Command         | Found Exp. Targeting Computer
 43627 | -1/Command         | Lost 7 parts (1p2n4u)
 44388 | -1/Command         | Found Zio. Weapon Casing
 45103 | -1/Command         | Found Unknown Device
 45103 | -1/Command         | Identified Quantum Capacitor
 45699 | -1/Command         | Spotted B-99 Colossus
 47210 | -1/Command         | Build established: Mutant
 47872 | -1/Command         | Build established: Scavenger-Mutant
 48745 | -1/Command         | Spotted Alpha 7
 48749 | -1/Command         | Spotted Striker
 48753 | -1/Command         | Destroyed Striker
 48757 | -1/Command         | Spotted Executioner
 48770 | -1/Command         | Core integrity fell below 50%
 48781 | -1/Command         | Destroyed Executioner
 48805 | -1/Command         | Found Prototype Device
 48805 | -1/Command         | Identified Adv. Kinecellerator
 48847 | -1/Command         | Destroyed Alpha 7
 48885 | -1/Command         | Spotted Executioner
 48910 | -1/Command         | Spotted Striker
 48916 | -1/Command         | Destroyed Striker
 48922 | -1/Command         | Spotted Executioner
 48932 | -1/Command         | Spotted Alpha 7
 48975 | -1/Command         | Lost 4 parts (2p1n1u)
 48976 | -1/Command         | Spotted B-99 Colossus
 48996 | -1/Command         | Destroyed Executioner
 49030 | -1/Command         | Destroyed Executioner
 49041 | -1/Command         | Destroyed Alpha 7
 49054 | -1/Command         | Found Prototype Processor
 49054 | -1/Command         | Identified Exp. Target Analyzer
 49088 | -1/Command         | Found Prototype Device
 49088 | -1/Command         | Identified Exp. ECM Suite
 49167 | -1/Command         | Spotted Executioner
 49180 | -1/Command         | Destroyed Executioner
 49183 | -1/Command         | Spotted B-99 Colossus
 49197 | -1/Command         | Destroyed B-99 Colossus
 49216 | -1/Command         | Found Exp. Core Analyzer
 49228 | -1/Command         | Lost 3 parts (1n2u)
 49267 | -1/Command         | Destroyed B-99 Colossus
 49281 | -1/Command         | Discovered new exit (range 8)
 49600 | -1/Command         | Found Unknown Device
 49600 | -1/Command         | Identified Adv. Force Booster
 49738 | -1/Command         | Found Quantum Capacitor
 50582 | -1/Command         | Met MAIN.C
 50587 | -1/Command         | 0b10 Conduit disabled
 50664 | -1/Command         | System corruption reached 30%
 50742 | -1/Command         | Lost 7 parts (2p4u1w)
 50850 | -1/Command         | Found Prototype Ballistic Gun
 50850 | -1/Command         | Identified Multirail
 50925 | -1/Command         | Found Multirail
 50960 | -1/Command         | Found Multirail
 51035 | -1/Command         | Found Exp. Target Analyzer
 51210 | -1/Command         | Build established: Scavenger-Tank
 51299 | -1/Command         | Destroyed MAIN.C Shell
 51302 | -1/Command         | MAIN.C activated Command garrisons
 51366 | -1/Command         | Core integrity fell below 20%
 51372 | -1/Command         | Destroyed MAIN.C
 51381 | -1/Command         | Found Prototype Ballistic Cannon
 51381 | -1/Command         | Identified Omega Cannon
 51384 | -1/Command         | Found Prototype Reactor
 51384 | -1/Command         | Identified Zero-point Reactor
 51402 | -1/Command         | Lost 16 parts (1p2n9u4w)
 51484 | -1/Command         | Discovered new exit (range 10)
 51506 | ***                | Establishing 0b11!

 Last Messages 
---------------
51436_ Slug penetrates Reinforced Barrier. <x2>
51438_ Acquired Zero-point Reactor.
51439_ H-88 Terminator knocked back.
51439_ Penetrated by Slug. <x2>
51442_ H-88 Terminator knocked back.
51443_ Penetrated by Slug.
51444_ H-88 Terminator suffers critical hit (Blast).
51444_ Destroyed Unknown Leg.
51444_ H-88 Terminator knocked back.
51446_ Destroyed Adv. Phase Shifter.
51446_ H-88 Terminator suffers critical hit (Blast).
51446_ H-88 Terminator destroyed.
51449_ System corrupted: Heat flow error (+123).
51466_ Slug penetrates Wall.
51466_ Penetrated by Slug.
51467_ System corrupted: Energy discharge (-278).
51467_ H-88 Terminator destroyed.
51482_ System corrupted: Heat flow error (+167).
51484_ EXIT=FOUND
51497_ System corrupted: Matter fused (-8).

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????""""""" |
| ????????????????????????????????????????????   "   |
| ???????????????????????????????????????????""  ""  |
| ??????????????????????????????????????????#""  """ |
| ??????????????????????????????????????????# "  """ |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????# "      |
| ?????????????????#????????????????????????#""""""" |
| ?????????????????# ???????????????????????#""      |
| ?????????????????+ ???????????????????????#        |
| ?????????????????# %??????????????????????#        |
| ?????????????????#  #######################        |
| ?????????????????#  % *%!                    %     |
| ?????????????????#  [! |                   %     " |
| ?????????????????#    %                          " |
| ?????????????????#       ##################   """" |
| ?????????????????#!      #            #???#   " "" |
| ?????????????????#       #            #???#     "" |
| ?????????????????#       +            #???######## |
| ?????????????????######  #            #??????????? |
| ??????????????????????#  #            #??????????? |
| ??????????????????????#  #?#####+######??????????? |
| ??????????????????????#  #???????????????????????? |
| ??????????????????????#  ###?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#  @ #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????######?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           140
Coolant Potential          240
Energy Generation          89
Energy Capacity            2075
Matter Stores              503
Matter Capacity            800
Sight Range                24
Robot Scan Range           16
Terrain Scan Density       210
Jamming Range              16
Power Amplification        30
Armor Coverage             2400
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Propulsion Shielding       66
Weapon Shielding           100
Point Defense Rating       480
Phase Shifting             15
Evasion (%)                70
Targeting Accuracy         24
Melee Accuracy             5
Target Analysis            12
Core Analysis              12
Armor Integrity Analysis   40
Recoil Reduction           6
Energy Filtering           50
Particle Charging          25
Force Boost                40
Offensive Hacking          24
Defensive Hacking          12
Authchip Count             2

 Item Schematics 
-----------------
        Adv. Shield Generator | -7/Zion       | Archive
                   Beamcaster | -7/Zion       | Archive
                   Mak. Laser | -7/Zion       | Archive
               Adv. ECM Suite | -7/Zion       | Archive
             Hvy. Machine Gun | -7/Zion       | Archive
                   Mak. Sword | -7/Zion       | Archive
 Magnetic Acceleration Cannon | -7/Zion       | Archive
    Imp. Melee Analysis Suite | -7/Zion       | Archive
             Disruptor Cannon | -7/Zion       | Archive
              Arm. Huge Wheel | -7/Zion       | Archive
                  Power Sword | -7/Zion       | Archive
               Gravmag System | -7/Zion       | Archive
           Imp. Cryofiber Web | -7/Zion       | Archive
             Flexi-carbon Leg | -7/Zion       | Archive
                Matter Filter | -7/Zion       | Archive
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
          Cld. Gravmag System | -6/Data Miner | Free
               Exp. Heat Sink | -6/Data Miner | Free
               Thunder Hammer | -6/Data Miner | Free
    Imp. Gyrokinetic Inverter | -6/Data Miner | Free
         Imp. Cloaking Device | -6/Data Miner | Free
                      Railgun | -6/Data Miner | Free
               Linear Gravjet | -6/Data Miner | Free
            Assault Drone Bay | -5/Zhirov     | Free
           Exp. Optical Array | -5/Zhirov     | Free
             Imp. Arc Thrower | -5/Zhirov     | Free
             Enh. Armored Leg | -4/Extension  | Z-intel
             Adv. Energy Well | -4/Extension  | Z-intel
          Proton Burst Cannon | -4/Extension  | Z-intel
       Imp. Matter Compressor | -4/Extension  | Z-intel
           Hvy. Gatling Laser | -4/Extension  | Z-intel
             Imp. Heavy Laser | -4/Extension  | Z-intel
           Adv. KE Penetrator | -4/Extension  | Z-intel
  Cld. Field Propulsion Drive | -4/Extension  | Z-intel
          Gravity Neutralizer | -4/Extension  | Z-intel
              Adv. Myomer Leg | -4/Extension  | Z-intel
         Tri-rail Accelerator | -4/Extension  | Z-intel
               Neutron Cannon | -4/Extension  | Z-intel
             Exp. Energy Well | -3/Quarantine | Z-intel
   Exp. Thermal Defense Suite | -3/Quarantine | Z-intel
            Electron Diverter | -3/Quarantine | Z-intel
            Enh. Biometal Leg | -3/Quarantine | Z-intel
             Graviton Reactor | -3/Quarantine | Z-intel
       Exp. Matter Compressor | -3/Quarantine | Z-intel
        Exp. Coolant Injector | -3/Quarantine | Z-intel
               Prc. Phase Gun | -3/Quarantine | Z-intel
           Lgt. Neutrino Core | -3/Quarantine | Z-intel

 Robot Schematics 
------------------
      P-60 Hacker | -7/Factory    | Hacked
 A-02 Transporter | -7/Zion       | Archive
       S-27 Virus | -7/Zion       | Archive
   D-53 Grenadier | -7/Zion       | Archive
 D-83 Annihilator | -7/Zion       | Archive
     B-60 Warrior | -6/Data Miner | Free
         E-15 Imp | -6/Data Miner | Free
   M-22 Extractor | -6/Data Miner | Free
     L-41 Fighter | -6/Data Miner | Free
   A-27 Freighter | -6/Data Miner | Free
    O-32 Director | -3/Quarantine | Z-intel
        K-01 Serf | -3/Quarantine | Z-intel
     C-55 Analyst | -3/Quarantine | Z-intel

 Fabricated
------------
 D-83 Annihilator | x1 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Reactor
Dimensional Node Initializer
Phase Redirector
Phase Armor
Sigix Broadsword
Transdimensional Reconstructor
Core Stripper
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightningModifiedHumpback
  Manual?         0
Play Time         05:00:29
  Cumulative      1370.3 hours
  Start           2023.07.20 @ 01:56:04
  End             2023.07.21 @ 03:11:14
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          970
  Rogue           966
  Adventurer      4
  Explorer        0
Win Type          1
  Total           158
  Types           116/11/10/7/2/1/1/6/4
Lore%             95
Gallery%          98
Achievement%      98
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb40d66f-49d5-45ba-8d4d-3e9131ba08f2