Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.04 @ 15:26:22 Player: Phillammon Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (46) 230 Value Destroyed (1390) 1390 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (728) 728 TOTAL SCORE: 7308 Bonus ------- Follower Combat Kills 356 Met Imprinter 300 Was Imprinted 300 Friendly Fire -228 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 94/100 System Corruption 10% Temperature Cool (0) Movement Core (400) Ox7 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Ripper > --- INVENTORY (10) --- Improved Deuterium Engine Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 Phasing AFG KE Penetrator KE Penetrator KE Penetrator KE Penetrator Railgun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Signal Interpreter Advanced Targeting Computer Improved Propulsion Shielding Hardened Heavy Armor Plating Hardened Heavy Armor Plating Phasing AFG > --- WEAPON ----------- Beamcaster Ripper > --- INVENTORY -------- Large Storage Unit Makeshift Sensor Array Improved System Backup Module Mobile Refinery Mk. CCLXVII [Rating: 62] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Heavy Machine Gun Ballistic Cannon Bore Cannon Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 2 2 . . 2 . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . Utility 7 | . . . 1 2 2 . . 2 . . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 83 | 3 1 2 6 15 5 4 . 10 2 6 7 7 12 3 Power 8 | . . 1 . 2 2 . . 1 . . . 1 . 1 Engine 6 | . . 1 . 2 2 . . . . . . . . 1 Core 1 | . . . . . . . . . . . . 1 . . Reactor 1 | . . . . . . . . 1 . . . . . . Propulsion 16 | 3 . . 1 2 . . . 3 . 1 3 2 1 . Treads 1 | 1 . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . 2 . . Wheel 9 | 2 . . 1 2 . . . 3 . . . . 1 . Hover 1 | . . . . . . . . . . 1 . . . . Flight 3 | . . . . . . . . . . . 3 . . . Utility 39 | . 1 . 3 5 3 3 . 4 2 2 2 2 11 1 Device 13 | . . . 1 3 . . . . . 1 . 2 5 1 Storage 5 | . 1 . . . . 1 . . . . 1 . 2 . Processor 4 | . . . 1 1 . . . . . . 1 . 1 . Hackware . | . . . . . . . . . . . . . . . Protection 17 | . . . 1 1 3 2 . 4 2 1 . . 3 . Artifact . | . . . . . . . . . . . . . . . Weapon 20 | . . 1 2 6 . 1 . 2 . 3 2 2 . 1 Energy Gun 10 | . . . 2 5 . 1 . . . . 1 1 . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 7 | . . 1 . 1 . . . 2 . 3 . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 3 1 . . . . . . . 3 . Parts Lost 38 | . . 1 2 8 1 . . 3 8 5 . 3 . 7 Power 4 | . . . 1 . . . . 1 1 . . . . 1 Propulsion 6 | . . . 1 3 . . . . . 1 . . . 1 Utility 17 | . . . . 1 1 . . 2 6 1 . 2 . 4 Weapon 11 | . . 1 . 4 . . . . 1 3 . 1 . 1 Highest Loss Streak 6 | . . 1 1 4 1 . . 3 4 5 . 3 . 6 Average Slot Usage (%) 70 | . 90 83 95 91 83 80 76 74 62 16 37 56 65 68 Engine 3 | . 14 14 10 9 7 7 7 3 . . . . . 3 Core 1 | . . . . . . . . . . . . 1 6 2 Wheel 7 | . 28 28 30 21 7 4 . 6 12 . . . 5 5 Flight 1 | . . . . . . . . . . . 17 15 . . Device 8 | . . . 6 17 15 15 15 10 5 2 . 5 6 9 Storage 8 | . 18 14 11 9 7 8 15 13 12 . 3 4 5 6 Processor 5 | . . . 4 8 7 2 . . . . 3 6 10 8 Protection 15 | . . . 11 9 22 25 23 26 21 6 6 6 13 18 Energy Gun 8 | . 14 . 20 16 15 15 15 8 . . 2 1 6 2 Ballistic Gun 2 | . 14 25 1 . . . . 4 9 5 . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 6 6 8 Naked Turns 7 | . . . . . . . . . 7 . . . . . Heaviest Build 78 | 12 24 28 34 38 51 62 62 78 78 12 10 19 77 77 Greatest Support 38 | 20 20 20 30 38 12 12 3 36 36 11 15 30 30 28 Greatest Overweight (x) 20 | . 1 1 1 3 4 20 20 20 14 3 . 1 2 2 Average Overweight (x) 1 | . . 1 1 1 3 5 20 5 1 . . . 1 2 Largest Inventory Capacity 16 | 6 12 10 10 10 10 16 16 16 16 4 4 4 10 10 Average Capacity 10 | 6 8 10 10 10 10 11 16 16 15 4 4 4 9 10 Most Carried 16 | 6 2 7 10 10 10 12 12 16 13 4 4 4 8 10 Average Carried 7 | 3 1 5 8 9 6 10 12 12 12 1 4 4 4 9 Final Capacity 16 | 6 10 10 10 10 10 16 16 16 4 4 4 4 10 10 Final Carried 13 | 1 2 7 10 8 10 12 12 13 4 4 4 4 8 10 Class Distribution -------------------- 35% | Scavenger-Mutant 29% | Messiah-Mutant 25% | Mutant 9% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Messiah-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Matter Collected 1254 | 215 . 67 60 135 45 31 9 154 . 38 216 89 135 60 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1986 | . . 88 264 474 133 336 66 368 . 38 . 81 . 138 Parts 92 | . . 7 10 29 4 11 . 16 . 2 . 6 . 7 Haulers Intercepted 2 | . . . . 2 . . . . . . . . . . Recyclers Shooed 3 | . . . . 2 . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . 4 . . . . 4 6 . 22 Prevented 11 | . . . . . . 6 . . . . . . . 5 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 33 | . . 1 6 9 2 6 . 3 . 1 . 2 . 3 Melee 2 | . . . . . . . . . . . . 1 . 1 Guns 29 | . . 1 6 9 2 5 . 3 . 1 . . . 2 Cannons 1 | . . . . . . . . . . . . 1 . . Classes Destroyed 11 | . . 2 1 3 1 2 . . . 1 . . . 1 Worker 2 | . . . . . . . . 2 . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . Hauler 2 | . . . . 2 . . . . . . . . . . Recycler 2 | . . . . 1 . . . 1 . . . . . . Swarmer 9 | . . . . 3 . 3 . . . . . 2 . 1 Grunt 14 | . . . 4 5 . 2 . 2 . . . . . 1 Brawler 1 | . . . . . . 1 . . . . . . . . Sentry 6 | . . 1 2 1 1 . . 1 . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . Programmer 1 | . . . . . . . . . . 1 . . . . Decomposer 5 | . . . . . . 2 3 . . . . . . . Thug 1 | . . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 5 | . . 1 2 5 1 3 . 2 . 1 . 2 . 2 Combat Bots Only 4 | . . 1 2 4 1 3 . 2 . 1 . 2 . 2 Max Kills in Single Turn 2 | . . 1 1 2 1 1 1 1 . 1 . 1 . 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Damage Taken 5224 | . . 89 337 600 182 341 18 696 294 829 183 324 . 1331 Core 1101 | . . . 25 165 27 18 . 23 92 365 143 101 . 142 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 . 100 93 70 . . 93 . . . . . . . Volleys Fired 128 | . . 6 11 28 6 18 3 20 . 8 . 8 . 20 Largest 2 | . . 2 2 2 2 2 2 2 . 2 . 1 . 1 Hottest 126 | . . 60 126 126 100 100 100 100 . 60 . 57 . 75 Shots Fired 212 | . . 11 22 45 12 36 6 40 . 12 . 8 . 20 Gun 204 | . . 11 22 45 12 36 6 40 . 12 . . . 20 Cannon 8 | . . . . . . . . . . . . 8 . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 61 | . . 9 . . . . . 32 . 12 . 8 . . Thermal 87 | . . 2 22 43 . . . . . . . . . 20 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 64 | . . . . 2 12 36 6 8 . . . . . . Robot Hit Streak 16 | . . 3 13 16 11 16 3 7 . 4 . 2 . 4 Robot Miss Streak 5 | . . 1 1 2 2 3 1 5 . 1 . 3 . 4 Penetration Max 2 | . . . . . . . . . . . . 2 . . Secondary Targets 3 | . . . . 1 . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . . . . . Shots Hit Robots 167 | . . 7 17 37 10 29 4 27 . 9 . 6 . 21 Core Hits 92 | . . 3 9 19 7 15 3 15 . 4 . 5 . 12 Critical Hits 5 | . . . . . 1 1 . 1 . . . 2 . . Critical Kills 3 | . . . . . . 1 . . . . . 2 . . Critical Parts Destroyed 2 | . . . . . 1 . . 1 . . . . . . Melee Attacks 23 | . . . . . . . . . . . 3 4 . 16 Impact . | . . . . . . . . . . . . . . . Slashing 23 | . . . . . . . . . . . 3 4 . 16 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 Damage Inflicted 3726 | . . 77 306 632 279 489 117 637 . 247 . 231 . 711 Guns 3032 | . . 77 306 632 223 489 79 637 . 247 . . . 342 Cannons 123 | . . . . . . . . . . . . 123 . . Explosions 94 | . . . . . 56 . 38 . . . . . . . Melee 477 | . . . . . . . . . . . . 108 . 369 Ramming . | . . . . . . . . . . . . . . . Kinetic 933 | . . 54 . . . . . 509 . 247 . 123 . . Thermal 1375 | . . 23 306 610 56 . 38 . . . . . . 342 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 941 | . . . . 22 223 489 79 128 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 477 | . . . . . . . . . . . . 108 . 369 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . 3 3 3 3 10 Average Corruption 3 | . . . . . . . . . . 2 3 3 3 3 Corruption Purged . | . . . . . . . . . . . . . . . Effects 21 | . . . . . . . . . . 3 5 10 2 1 Message Errors 5 | . . . . . . . . . . 1 1 2 1 . Matter Fused 5 | . . . . . . . . . . . 2 2 1 . Heat Flow Errors 2 | . . . . . . . . . . . 1 . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . . . . 1 . 3 . . Targeting Errors 4 | . . . . . . . . . . 1 . 3 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 85 | . . . . . . . 29 . . . . 15 . 41 Projectiles . | . . . . . . . . . . . . . . . Explosions 29 | . . . . . . . 29 . . . . . . . Melee 56 | . . . . . . . . . . . . 15 . 41 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 18 | . . . . . . . 18 . . . . . . . Shots 1 | . . . . . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 516 | . . 27 303 2 1 6 2 63 . 11 109 . . 516 Average Temperature 127 | . . 13 98 2 1 6 2 24 . 8 67 . . 284 Received Heat Transfer 1410 | . . 27 144 288 36 108 . 171 . 234 39 . . 363 Effects 16 | . . . . . . . . . . . . . . 16 Shutdowns 2 | . . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . 1 Damage (major) 9 | . . . . . . . . . . . . . . 9 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . Parts Fried 7 | . . . . . 3 2 . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . . 1 2 . . . . . . . . . 1 Heat Transferred 2740 | . . 50 666 1332 50 . 50 . . . . . . 592 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Peak Influence 240 | . . 30 193 240 178 . . 61 21 50 . . . . Average Influence 62 | . . 24 84 142 141 . . 24 5 20 . . . . Maximum Alert Level 1 | . . . . 1 . . . . . . . . . . Low Security (%) 94 | 100 100 100 100 68 100 . . 100 100 100 . . . . Level 1 5 | . . . . 31 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched . | . . . . . . . . . . . . . . . Investigation . | . . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement . | . . . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Distress Signals 4 | . . . 4 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 95 | . . 2 13 10 2 9 . 4 6 6 17 6 . 20 Peak Tracking Total 13 | . . 3 7 3 1 3 . 3 5 5 11 4 . 13 Tactical Retreats 9 | . . . . 1 . . . . 1 . 4 2 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Traps Triggered 2 | . . . 1 . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . . 1 . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Machines Disabled 2 | . . . . . . . . . . 1 . . . 1 Max in Single Turn 1 | . . . . . . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Machines Accessed 5 | . . . 1 . . 1 . 1 . . . 1 . 1 Terminals 1 | . . . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 10 | . . . 2 . . 1 . 2 . . . 2 . 3 Successful 7 | . . . 1 . . 1 . . . . . 2 . 3 Failed 3 | . . . 1 . . . . 2 . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 3 | . . . . . . . . . . . . . . 3 Fabricators 2 | . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 6 | . . . . . . 1 . . . . . 2 . 3 Record 6 | . . . . . . 1 . . . . . 2 . 3 Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 2 | . . . . . . . . 1 . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Total Allies 9 | . . . . . . . . . . . . 2 7 . Largest Group 7 | . . . . . . . . . . . . 2 7 7 Highest-Rated Group 235 | . . . . . . . . . . . . 62 235 235 Highest-Rated Ally 40 | . . . . . . . . . . . . 31 40 40 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 59 | . . . . . . . . . . . . 21 . 38 Total Damage 1375 | . . . . . . . . . . . . 335 . 1040 Kills 12 | . . . . . . . . . . . . 1 . 11 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Turns Passed 5211 | 7 27 199 261 294 185 689 314 587 126 120 226 369 1461 346 Spaces Moved 3538 | 2 28 173 235 177 114 316 30 190 116 101 472 181 1194 209 Core 228 | . . . . . . 27 30 31 11 68 61 . . . Treads . | . . . . . . . . . . . . . . . Legs 172 | . . . . . . . . . . . . 68 104 . Wheels 2581 | 2 28 173 235 177 114 289 . 159 105 . . . 1090 209 Hover 33 | . . . . . . . . . . 33 . . . . Flight 524 | . . . . . . . . . . . 411 113 . . Fastest Speed 34 | 80 80 90 90 90 120 130 1050 96 50 50 34 34 100 120 Average Speed 123 | 80 85 90 90 100 129 197 1050 260 107 82 39 97 117 120 Slowest Speed 1050 | 80 90 90 90 120 130 1050 1050 1050 750 200 50 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 2 8 36 29 20 4 52 9 8 82 5 79 40 90 34 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . . . . . 1 2 Known Exits Taken 3 | . . . . 1 1 . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 . . 1 1 1 . . Scrap Searched 11 | . . 1 . . . 3 . . . . 3 1 3 . Spaces Dug 3 | . . . . . . . . . . . 3 . . . Terrain Destroyed 13 | . . . . . 4 . 4 . . . 3 2 . . Melee 3 | . . . . . . . . . . . 3 . . . Projectile 2 | . . . . . . . . . . . . 2 . . AOE 8 | . . . . . 4 . 4 . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Total 4152 | 9 31 205 262 252 140 355 32 247 117 126 502 357 1251 266 Wait 265 | . . 17 1 4 . 11 . 12 . 8 22 154 32 4 Move 3524 | 1 28 172 234 176 113 315 29 190 115 100 469 180 1193 209 Hop 1 | . . . . . . . . . . . 1 . . . Pick Up 79 | . 1 7 8 16 10 4 . 12 . 4 . . 9 8 Fast Attach 24 | . . . . 4 1 2 . . . . 7 7 2 1 Attach 46 | 2 1 1 4 11 2 1 . 8 2 6 . . 6 2 Detach 3 | . 1 . . . . . . . . . . . 2 . Swap 14 | 1 . 1 2 1 2 1 . 2 . . . . 4 . Drop 46 | 5 . 1 2 12 6 3 . 3 . . . 4 3 7 Fire 128 | . . 6 11 28 6 18 3 20 . 8 . 8 . 20 Melee 22 | . . . . . . . . . . . 3 4 . 15 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 1) 8 | -11/Scrapyard | Entered Materials 13 | -10/Materials | Discovered new exit (range 16) 35 | -10/Materials | Entered Mines 40 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 151 | -10/Mines | Discovered new exit (range 12) 234 | -10/Mines | Entered Materials 234 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Build established: Mutant 482 | -9/Materials | Discovered new exit (range 15) 495 | -9/Materials | Entered another Materials area 495 | -8/Materials | Evolved 2 slots: Utility x2 599 | -8/Materials | Lost 3 parts (1n1u1w) 718 | -8/Materials | Lost 4 parts (1n3w) 782 | -8/Materials | Discovered new exit (range 4) 788 | -8/Materials | Identified exit to Factory 789 | -8/Materials | Entered Factory 789 | -7/Factory | Evolved 2 slots: Utility x2 924 | -7/Factory | Discovered new exit (range 9) 954 | -7/Factory | Identified exit to Lower Caves 974 | -7/Factory | Entered Lower Caves 1394 | -7/Lower Caves | Discovered new exit (range 6) 1400 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 1412 | -7/Lower Caves | Arm. Wheel stolen by Master Thief 1415 | -7/Lower Caves | Hvy. EM Shotgun stolen by Master Thief 1498 | -7/Lower Caves | Build established: Scavenger-Mutant 1663 | -7/Lower Caves | Entered another Lower Caves area 1903 | -7/Lower Caves | Discovered new exit (range 8) 1977 | -7/Lower Caves | Entered Factory 1977 | -6/Factory | Evolved 2 slots: Utility x2 2384 | -6/Factory | Lost 3 parts (1p2u) 2564 | -6/Factory | Sucked down chute 2564 | -6/Factory | Entered Waste 2574 | -6/Waste | Spotted C-40 Crusher 2575 | -6/Waste | Spotted C-40 Crusher 2588 | -6/Waste | Spotted C-40 Crusher 2595 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2617 | -6/Waste | Spotted C-40 Crusher 2628 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2629 | -6/Waste | Spotted C-40 Crusher 2637 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2671 | -6/Waste | Discovered new exit (range 12) 2671 | -6/Waste | Spotted C-40 Crusher 2675 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2680 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2683 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2690 | -6/Waste | Entered Factory 2714 | -6/Factory | Lost 4 parts (4u) 2789 | -6/Factory | Core integrity fell below 50% 2804 | -6/Factory | Discovered new exit (range 4) 2810 | -6/Factory | Entered Lower Caves 2812 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2820 | -6/Lower Caves | Encountered a Warlord checkpoint 2841 | -6/Lower Caves | Lost 5 parts (1n1u3w) 2919 | -6/Lower Caves | Ambushed by wild Derelicts 2974 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3033 | -6/Lower Caves | Discovered new exit (range 8) 3036 | -6/Lower Caves | Entered another Lower Caves area 3064 | -6/Lower Caves | A Commander dispatched an escort 3242 | -6/Lower Caves | Build established: Derelict-Mutant 3295 | -6/Lower Caves | Core integrity fell below 20% 3332 | -6/Lower Caves | Lost 3 parts (2u1w) 3349 | -6/Lower Caves | Encountered a Warlord checkpoint 3388 | -6/Lower Caves | Discovered new exit (range 15) 3405 | -6/Lower Caves | Entered Zion 3471 | -6/Zion | System corruption cleaned by Quarantine Array 3694 | -6/Zion | Imprinted 3696 | -6/Zion | Declared Zion's savior 3763 | -6/Zion | Found Prototype Device 3764 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 3847 | -6/Zion | Given A8's code to call for help 3941 | -6/Zion | Learned Factory emergency access door positions 4006 | -6/Zion | Build established: Messiah-Mutant 4239 | -6/Zion | Found Prototype Device 4240 | -6/Zion | Identified Phasing AFG 4284 | -6/Zion | Found Prototype Device 4287 | -6/Zion | Identified Bomb Factory No. 2 4331 | -6/Zion | Discovered new exit (range 11) 4570 | -6/Zion | Gained Derelict followers 4674 | -6/Zion | Learned location of Warlord (-5) 4839 | -6/Zion | Identified exit to Proximity Caves 4866 | -6/Zion | Entered Proximity Caves 4866 | -5/Proximity Caves | Accompanied by 7 allies 4867 | -5/Proximity Caves | Identified exit to Factory 4941 | -5/Proximity Caves | Attracted the attention of an 0b10 base 5063 | -5/Proximity Caves | Learned Armory terminal intel 5145 | -5/Proximity Caves | P-70 Sage assimilated allied MR-LF6(l) 5149 | -5/Proximity Caves | P-70 Sage assimilated allied PZ-7D7(M) 5210 | -5/Proximity Caves | System corruption reached 10% 5212 | -5/Proximity Caves | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- 05153_ Destroyed Tesla Rifle. 05155_ Destroyed Hpw. Shock Rifle. 05156_ PZ-7D7(M) reactivates. 05158_ System corrupted: Heat flow error (+168). 05166_ PZ-7D7(M) destroyed. 05168_ Dropped Lgt. Nuclear Core. 05170_ Acquired Imp. Deuterium Engine. 05176_ Riot Gun fries itself beyond repair. 05198_ Imp. Heat Sink destroyed. 05198_ System corrupted by crushing effect (+2). 05203_ Arm. Huge Wheel destroyed. 05204_ Ripper follow-up attack on B-60 Warrior. 05204_ Ripper destroyed. 05204_ System corrupted by crushing effect (+4). 05204_ Knocked back. 05206_ Imp. Deuterium Engine destroyed. 05207_ Carbon-fiber Leg severed. 05209_ Adv. Heat Sink destroyed. 05209_ System corrupted by crushing effect (+1). 05210_ Hrd. Heavy Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#####?????????????????????????????????????????? | | ??## #????????????????????????????????????????? | | ??? ????????????????????????????????????????? | | ???# ????????????????????????????????????????? | | ??## ????????????????????????????????????????? | | ?## #??????####??????????????????????????????? | | ## #??????# #??????????????????????????????? | | ######?# #?????????????#????????????????? | | ### #???????????? ##???????????????? | | #######????? #???????????????? | | #### #???? ????????????????? | | ???# ## ###### #???# #?????????????????? | | ???### ##### #?#??# #??# %#?????????????????? | | ?????# *###???# ### # ### #######???????????? | | ????##% #????# g@=g #??????????? | | ??##" = "#??# ###b g #??????????? | | ??# ##?## ???# ###### #??????????? | | #### % #??##& ##?# g ##??????????????????? | | #???## #??## # #???????????????????? | | #????## #???# ## #???????????????????? | | ### #?????? ???# #?? ???????????????????? | | #?# #?# #???# #??##??????????????????? | | #### #??##???# #??????????????????????? | | ### ##### #???????# ??????????????????????? | | ## #???? #???????# ??????????????????????? | | ### #????? #???????## ??????????????????????? | | ##?# #??????##?????????# ??????????????????????? | | ##??? #?????????????????? ?????????????????????? | | ##???? #?????????????????? ??????????????????????? | | #????? ??????????????????? ??????????????????????? | | #????? ?##???????????????? ??????????????????????? | | ##### ##??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ### ##??????????????????????????????????????? | | ###?## ##???????????????????????????????????????? | | #?????#????????????????????????????????????????? | | ##?????#???????????????????????????????????????? | | ## #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 21 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1350 Resistance: KI 20 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularGuidedElectrolaser Manual? 0 Play Time 00:41:20 Cumulative 33.0 hours Start 2020.08.04 @ 14:45:50 End 2020.08.04 @ 15:26:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 36 Gallery% 42 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1bce2ca1-7334-4063-86cc-f4185ed2f889