Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 18:21:46 Player: Oldman Pu Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (273) 1365 Value Destroyed (8332) 8332 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2113) 2113 TOTAL SCORE: 16370 Bonus ------- High Alert Combat Kills 2030 Follower Combat Kills 83 Cogmind --------- Core Integrity 314/1000 Matter 300/300 Energy 150/150 System Corruption 31% Temperature Warm (146) Movement Rolling (110) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Wheel Wheel > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Target Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Light Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Coolant Injector Improved Targeting Computer Tesla Rifle Tesla Rifle Improved Arc Projector Improved Arc Projector Variable Charge Gun Disruptor Cannon KE Penetrator KE Penetrator Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Wheel Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Improved Target Analyzer Graphene Brace > --- WEAPON ----------- Gatling Laser Thermic Laser KE Penetrator KE Penetrator > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Coolant Injector Improved Targeting Computer Arc Projector Tesla Rifle Tesla Rifle Improved Arc Projector Improved Arc Projector Disruptor Cannon Heavy Particle Cannon Heavy Ion Cannon Coil Gun KE Penetrator [Rating: 77] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . . . 1 Utility 5 | . . 1 . 1 1 1 . . 1 Weapon 2 | . . 1 . . . 1 . . . Parts Attached 218 | 6 11 31 31 48 34 5 4 . 48 Power 23 | 1 . 4 3 7 3 . 1 . 4 Engine 17 | 1 . 4 3 4 3 . 1 . 1 Core 6 | . . . . 3 . . . . 3 Reactor . | . . . . . . . . . . Propulsion 55 | 2 3 9 5 11 10 1 . . 14 Treads 2 | . . . . 2 . . . . . Leg 2 | . . . . 2 . . . . . Wheel 50 | 2 3 9 5 7 10 1 . . 13 Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 70 | 1 4 10 11 16 11 3 3 . 11 Device 35 | . 1 3 6 8 6 2 2 . 7 Storage 7 | 1 3 3 . . . . . . . Processor 2 | . . . . . 1 . . . 1 Hackware . | . . . . . . . . . . Protection 26 | . . 4 5 8 4 1 1 . 3 Artifact . | . . . . . . . . . . Weapon 70 | 2 4 8 12 14 10 1 . . 19 Energy Gun 28 | 1 2 1 3 6 6 . . . 9 Energy Cannon 17 | . 2 3 2 4 1 1 . . 4 Ballistic Gun 22 | 1 . 4 7 3 3 . . . 4 Ballistic Cannon 3 | . . . . 1 . . . . 2 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . 1 3 3 2 2 . . . 1 Parts Lost 78 | . . 1 5 19 12 . 3 2 36 Power 12 | . . . . 4 2 . 1 . 5 Propulsion 24 | . . 1 2 5 5 . 1 2 8 Utility 19 | . . . 1 5 4 . 1 . 8 Weapon 23 | . . . 2 5 1 . . . 15 Highest Loss Streak 10 | . . 1 3 4 6 . 3 2 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 98 99 98 95 96 100 93 80 74 Engine 10 | . 14 11 11 15 11 13 12 13 3 Core 1 | . . . . 2 2 . . . 4 Wheel 17 | . 28 21 21 15 20 20 14 . 8 Device 13 | . 11 11 10 12 14 13 18 20 17 Storage 9 | . 15 11 11 9 7 6 6 6 5 Processor 2 | . . . . . 4 6 6 6 7 Protection 9 | . . 11 10 14 9 13 6 6 3 Energy Gun 7 | . 5 . 2 10 12 20 20 20 9 Energy Cannon 10 | . 21 18 14 7 6 6 6 6 3 Ballistic Gun 7 | . 1 14 16 7 3 . . . 2 Naked Turns . | . . . . . . . . . . Heaviest Build 106 | 13 94 106 68 75 86 93 93 86 86 Greatest Support 50 | 26 32 32 26 22 48 48 42 3 50 Greatest Overweight (x) 28 | 1 2 10 6 24 8 2 3 28 28 Average Overweight (x) 2 | . . 3 2 3 2 1 2 28 4 Largest Inventory Capacity 25 | 8 25 25 20 20 20 20 20 20 20 Average Capacity 19 | 7 12 21 20 20 20 20 20 20 20 Most Carried 25 | 1 15 25 20 20 20 20 20 20 20 Average Carried 18 | . 9 20 19 18 19 19 19 20 16 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 Final Carried 20 | 1 15 18 20 20 20 20 20 20 17 Class Distribution -------------------- 36% | Tank 23% | Scavenger-Gunner 22% | Scavenger-Tank 10% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Matter Collected 4619 | 149 236 800 787 1084 569 50 25 . 919 Remotely . | . . . . . . . . . . Salvage Created 11414 | . 458 1794 1937 2969 1468 171 121 114 2382 Parts 656 | . 30 136 138 160 65 13 6 3 105 Haulers Intercepted 18 | . 2 5 5 4 2 . . . . Recyclers Shooed 3 | . 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 4 3 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 184 | . 8 31 32 54 19 4 5 3 28 Guns 105 | . 5 10 17 29 17 3 5 2 17 Cannons 74 | . 3 21 13 23 2 1 . 1 10 Classes Destroyed 17 | . 6 5 2 1 3 . . . . Worker 30 | . . 4 7 6 1 1 . . 11 Builder 9 | . . 2 3 2 . 1 . . 1 Tunneler 2 | . . 1 . . 1 . . . . Hauler 18 | . 2 5 5 4 2 . . . . Recycler 13 | . 1 2 1 . 4 . . . 5 Operator 7 | . 1 2 1 3 . . . . . Watcher 18 | . 3 5 2 5 . 1 . . 2 Swarmer 30 | . 3 10 3 7 . 3 4 . . Grunt 82 | . 5 10 12 32 9 . . 3 11 Brawler 5 | . . . 3 2 . . . . . Duelist 4 | . . 1 2 . 1 . . . . Protector 1 | . . . 1 . . . . . . Sentry 41 | . . 10 11 12 3 1 1 . 3 Specialist 2 | . . . . . 2 . . . . Hunter 3 | . . . . . 2 . . . 1 Programmer 14 | . . . . . 1 . . . 13 Heavy 2 | . . . . 1 1 . . . . Best Kill Streak 12 | . 3 11 12 6 7 3 4 3 11 Combat Bots Only 8 | . 3 5 8 5 7 2 4 3 4 Max Kills in Single Turn 2 | . 2 2 2 2 1 2 1 2 2 Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Hostile Shots Fired 1098 | . 25 81 118 276 202 32 35 21 308 Missed 286 | . 8 27 24 64 58 13 6 3 83 Damage Taken 12813 | . 217 601 1350 3556 1960 206 372 345 4206 Core 1967 | . 68 127 213 411 349 26 6 81 686 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 164 | . . . . 88 16 . . 32 28 Regen/Repaired (Parts) 501 | . 24 . 345 49 . . . . 83 Core Remaining (%) 58 | 100 72 . 15 25 50 . . 86 . Volleys Fired 576 | . 39 73 94 171 71 8 8 5 107 Largest 4 | . 2 3 3 3 3 4 4 4 4 Hottest 294 | . 136 204 159 204 225 293 293 293 294 Shots Fired 1647 | . 77 215 278 483 211 32 29 20 302 Gun 1084 | . 43 92 167 340 173 24 21 15 209 Cannon 563 | . 34 123 111 143 38 8 8 5 93 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 601 | . 10 92 158 169 73 . . . 99 Thermal 1028 | . 67 123 120 314 138 32 29 20 185 Explosive . | . . . . . . . . . . Electromagnetic 18 | . . . . . . . . . 18 Robot Hit Streak 32 | . 6 12 17 15 32 10 7 18 21 Robot Miss Streak 8 | . 3 5 5 5 4 3 8 2 3 Penetration Max 1 | . . . . . 1 . . . 1 Secondary Targets 6 | . 1 . . 3 . . . . 2 Max Gunslinging Chain 1 | . 1 . . 1 . . . . 1 Shots Hit Robots 1059 | . 47 102 168 303 163 21 16 14 225 Core Hits 526 | . 27 58 70 127 67 27 19 25 106 Critical Kills 7 | . . . 2 2 2 . . . 1 Critical Parts Destroyed 8 | . . 1 1 . . . . . 6 Critical Strikes 44 | . 3 1 3 14 5 . . . 18 Burn 25 | . 3 . . 11 3 . . . 8 Meltdown 4 | . . . 2 2 . . . . . Destroy 11 | . . 1 1 . 2 . . . 7 Blast 4 | . . . . 1 . . . . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 21570 | . 734 2020 3158 5605 2982 461 319 486 5805 Guns 13659 | . 345 848 1759 3617 2362 379 278 403 3668 Cannons 7906 | . 388 1172 1399 1988 620 82 41 83 2133 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 5 | . 1 . . . . . . . 4 Kinetic 7860 | . 37 848 1668 1981 913 . . . 2413 Thermal 13517 | . 696 1172 1490 3624 2069 461 319 486 3200 Explosive . | . . . . . . . . . . Electromagnetic 188 | . . . . . . . . . 188 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 31 | . 1 . 6 6 1 . . . 31 Average Corruption 9 | . 1 . 3 5 1 . . . 19 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 170 | . 2 . 15 63 5 . . . 85 Message Errors 36 | . . . 1 12 . . . . 23 Matter Fused 30 | . 1 . 4 11 . . . . 14 Heat Flow Errors 22 | . . . 4 7 . . . . 11 Energy Discharges 24 | . . . 1 12 2 . . . 9 Parts Rejected 3 | . . . . . . . . . 3 Data Loss (minor) 19 | . . . 2 4 1 . . . 12 Data Loss (major) 6 | . . . . 3 . . . . 3 Misfires 5 | . . . . 3 . . . . 2 Alerts 6 | . 1 . 1 4 . . . . . Misdirections 2 | . . . . . . . . . 2 Weapon Failures 17 | . . . 2 7 2 . . . 6 Overload Shots . | . . . . . . . . . . Overflow Damage 146 | . . 4 . 76 . . . . 66 Projectiles 106 | . . 4 . 36 . . . . 66 Explosions 40 | . . . . 40 . . . . . Melee . | . . . . . . . . . . Knockbacks 12 | . . . . 2 . . . . 10 Impact 1 | . . . . . . . . . 1 Kinetic 11 | . . . . 2 . . . . 9 Secondary . | . . . . . . . . . . Self-Inflicted Damage 111 | . . . . 109 . . . . 2 Shots 1 | . . . . 1 . . . . . Rammed 2 | . 1 . . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 489 | . 255 430 243 474 400 333 352 489 376 Average Temperature 102 | . 69 97 79 118 83 148 187 237 98 Received Heat Transfer 3627 | . 72 210 447 1548 426 24 18 165 717 Effects 28 | . . 10 . 12 1 . 1 3 1 Shutdowns 8 | . . 3 . 1 1 . 1 1 1 Energy Bleed 2 | . . 1 . 1 . . . . . Interference 13 | . . 2 . 9 . . . 2 . Short Circuit 2 | . . 1 . 1 . . . . . Damage (major) 3 | . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 5 | . . . 2 2 . . . . 1 Combat Hostiles 5 | . . . 2 2 . . . . 1 Parts Melted 52 | . 4 2 4 15 7 2 . 1 17 Heat Transferred 25797 | . 1608 2109 2567 7890 3498 468 309 488 6860 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Peak Influence 1505 | . 264 694 1003 1505 860 547 . . 602 Initial 684 | . . 22 273 406 684 421 . . 195 Average 466 | . 91 339 604 852 726 427 . . 174 Maximum Alert Level 4 | . 1 2 3 4 3 2 . . 2 Low Security (%) 25 | 100 89 9 . . . . . . 75 Level 1 21 | . 10 66 26 . . 16 . . 7 Level 2 32 | . . 23 38 49 50 83 . . 16 Level 3 13 | . . . 35 17 49 . . . . Level 4 6 | . . . . 32 . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . 1 . . . . . Squads Dispatched 43 | . 3 4 7 12 9 . . . 8 Investigation 6 | . 1 1 1 1 1 . . . 1 Extermination 5 | . . . . . 1 . . . 4 Reinforcement 18 | . 2 3 1 4 5 . . . 3 Assault 5 | . . . 2 2 1 . . . . Garrison 9 | . . . 3 5 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Distress Signals 16 | . 1 3 2 4 1 2 . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 275 | . 15 47 48 74 28 6 5 3 49 Peak Tracking Total 9 | . 5 6 9 7 7 3 4 3 6 Tactical Retreats 18 | . . 2 1 5 4 2 . . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Traps Triggered 10 | . 3 1 4 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Machines Disabled 22 | . 2 7 4 4 . . . . 5 Max in Single Turn 1 | . 1 1 1 1 . . . . 1 Garrison Access 2 | . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Machines Accessed 44 | . 7 8 11 8 2 2 . . 6 Terminals 25 | . 5 5 7 5 . . . . 3 Fabricators 2 | . . . . . . . . . 2 Repair Stations 5 | . 1 . 2 1 . . . . 1 Recycling Units 5 | . 1 2 1 . . 1 . . . Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access 5 | . . . 1 1 2 1 . . . Total Hacks 129 | . 17 43 25 23 4 5 . . 12 Successful 76 | . 13 27 14 15 1 2 . . 4 Failed 53 | . 4 16 11 8 3 3 . . 8 Catastrophic 9 | . . . 3 4 1 . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 67 | . 14 25 9 13 . . . . 6 Fabricators 4 | . . . . . . . . . 4 Repair Stations 19 | . 2 . 13 2 . . . . 2 Recycling Units 7 | . 1 3 1 . . 2 . . . Scanalyzers 19 | . . 15 . 4 . . . . . Garrison Access 13 | . . . 2 4 4 3 . . . Terminal Hacks 37 | . 10 12 5 8 . . . . 2 Record 14 | . 2 6 1 4 . . . . 1 Robot Analysis 2 | . . 2 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Open Door 4 | . . . 4 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 4 | . 2 . . 1 . . . . 1 Repair Station Index 1 | . . . . 1 . . . . . Locate Traps 6 | . 3 2 . 1 . . . . . Transport Status 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 12 | . 2 . 8 2 . . . . . Scan Component 6 | . 1 . 4 1 . . . . . Repair 6 | . 1 . 4 1 . . . . . Recycling Unit Hacks 6 | . 1 2 1 . . 2 . . . Report Inventory 5 | . 1 2 1 . . 1 . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer 17 | . . 13 . 4 . . . . . Insert Component 8 | . . 6 . 2 . . . . . Analyze 9 | . . 7 . 2 . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . Seal Access 2 | . . . . 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 33 | . 3 8 8 6 1 1 . . 6 Full Trace Events 5 | . . 1 1 1 1 . . . 1 Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . 6 . 2 . . . . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 31 | . . . . . . . . . 31 Total Part Build Rating 4 | . . . . . . . . . 4 Parts Repaired 6 | . 1 . 4 1 . . . . . Time 186 | . 26 . 109 51 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . Parts Scanalyzed 8 | . . 6 . 2 . . . . . Part Schematics Acquired 8 | . . 6 . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Total Allies 2 | . . . 2 . . . . . . Largest Group 2 | . . . 2 . . . . . . Highest-Rated Group 62 | . . . 62 . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 10 | . . . 10 . . . . . . Total Damage 148 | . . . 148 . . . . . . Kills 3 | . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Robot Analysis Total 2 | . . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Turns Passed 11484 | 40 957 2477 1442 2182 1185 481 388 149 2183 Spaces Moved 5782 | 36 727 1457 647 979 707 373 254 10 592 Core 90 | 10 . . . 1 . . . 10 69 Treads 17 | . . . . 17 . . . . . Legs 3 | . . . . 3 . . . . . Wheels 5604 | 26 727 1457 647 958 707 373 254 . 455 Hover 68 | . . . . . . . . . 68 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 105 120 125 108 115 120 1450 100 Average Speed 145 | 85 103 140 125 137 118 115 131 1450 278 Slowest Speed 1450 | 100 130 230 170 1250 200 123 135 1450 1450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 4 99 99 77 87 15 10 45 3 16 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 51 | . . . . 45 1 . . . 5 Melee . | . . . . . . . . . . Projectile 13 | . . . . 7 1 . . . 5 AOE 38 | . . . . 38 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Total 7708 | 42 858 1736 1085 1482 901 405 288 15 896 Wait 869 | . 52 115 260 229 58 10 22 1 122 Move 5773 | 35 726 1456 646 978 706 372 253 9 592 Hop . | . . . . . . . . . . Pick Up 136 | 1 18 24 26 29 17 5 1 . 15 Fast Attach 55 | 6 3 4 9 10 4 . . . 19 Attach 70 | . . 7 5 22 13 2 2 . 19 Detach 5 | . 1 2 . . . . . . 2 Swap 93 | . 8 20 17 16 17 3 2 . 10 Drop 129 | . 10 35 28 27 15 5 . . 9 Fire 576 | . 39 73 94 171 71 8 8 5 107 Melee . | . . . . . . . . . . Ram 2 | . 1 . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 7) 507 | -10/Materials | Discovered new exit (range 6) 561 | -10/Materials | Repaired Core Shielding 638 | -10/Materials | Discovered new exit (range 14) 951 | -10/Materials | Discovered new exit (range 15) 998 | -10/Materials | Entered another Materials area 998 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1045 | -9/Materials | Discovered new exit (range 16) 1240 | -9/Materials | Discovered new exit (range 13) 1491 | -9/Materials | Identified exit to Mines 1491 | -9/Materials | Identified exit to Storage 1505 | -9/Materials | Build established: Tank 2213 | -9/Materials | Discovered new exit (range 12) 2699 | -9/Materials | Discovered new exit (range 11) 3205 | -9/Materials | Discovered new exit (range 13) 3475 | -9/Materials | Entered Storage 3950 | -9/Storage | Repaired Hrd. Light Armor Plating 3983 | -9/Storage | Repaired Cooling System 4034 | -9/Storage | Met a pair of Derelict thieves 4075 | -9/Storage | Garrison activated, responded to threat 4225 | -9/Storage | Lost 3 parts (1n1u1w) 4229 | -9/Storage | Core integrity fell below 50% 4237 | -9/Storage | Destroyed 8 combat bots 4354 | -9/Storage | Repaired Hrd. Light Armor Plating 4653 | -9/Storage | Repaired Wheel 4717 | -9/Storage | Found Prototype Protection 4717 | -9/Storage | Identified Lgt. Regenerative Plating 4863 | -9/Storage | Core integrity fell below 20% 4879 | -9/Storage | Discovered new exit (range 12) 4917 | -9/Storage | Entered Materials 4917 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5362 | -8/Materials | Build established: Scavenger-Tank 5581 | -8/Materials | Discovered new exit (range 7) 5703 | -8/Materials | Repaired Imp. Medium Laser 5717 | -8/Materials | First assault squad dispatched 5979 | -8/Materials | Discovered new exit (range 7) 6046 | -8/Materials | Garrison activated, responded to threat 6177 | -8/Materials | Lost 4 parts (1n2u1w) 6272 | -8/Materials | Lost 4 parts (1p1u2w) 6311 | -8/Materials | Core integrity fell below 50% 6351 | -8/Materials | Garrison activated, responded to threat 6717 | -8/Materials | Discovered new exit (range 8) 7011 | -8/Materials | Sterilization system engaged 7011 | -8/Materials | Non-combat units ordered to evacuate 7099 | -8/Materials | Entered Factory 7099 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7499 | -7/Factory | First assault squad dispatched 7593 | -7/Factory | Lost 6 parts (1p2n3u) 7744 | -7/Factory | Destroyed 7 combat bots 7860 | -7/Factory | Build established: Scavenger-Gunner 7898 | -7/Factory | Garrison activated, responded to threat 8113 | -7/Factory | Cargo convoy interrupted 8207 | -7/Factory | Discovered new exit (range 6) 8284 | -7/Factory | Entered another Factory area 8284 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8579 | -6/Factory | Build established: Scavenger-Tank 8579 | -6/Factory | Discovered new exit (range 6) 8765 | -6/Factory | Entered Lower Caves 8863 | -6/Lower Caves | Lost 3 parts (1p1n1u) 8869 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9109 | -6/Lower Caves | Build established: Scavenger-Gunner 9130 | -6/Lower Caves | Discovered new exit (range 8) 9153 | -6/Lower Caves | Entered another Lower Caves area 9172 | -6/Lower Caves | Discovered new exit (range 9) 9302 | -6/Lower Caves | Entered Factory 9302 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9713 | -5/Factory | Lost 7 parts (2p2u3w) 10197 | -5/Factory | System corruption reached 10% 10300 | -5/Factory | Build established: Gunner 10560 | -5/Factory | Lost 9 parts (1p1n3u4w) 10892 | -5/Factory | Fabricated Arm. Wheel? 10898 | -5/Factory | Build established: Scavenger-Gunner 11055 | -5/Factory | Core integrity fell below 50% 11215 | -5/Factory | Lost 4 parts (1n1u2w) 11410 | -5/Factory | System corruption reached 30% 11485 | -5/Factory | Self-destructed Last Messages --------------- 11467_ System corrupted: Component data lost. 11469_ U-05 Engineer destroyed. 11469_ Imp. Medium Armor Plating destroyed. 11469_ Com. Wheel destroyed. 11470_ K-01 Serf collects debris. 11471_ R-10 Processor collects Arc Projector. 11473_ K-01 Serf collects debris. 11474_ R-10 Processor collects Wheel. 11476_ Wheel destroyed. 11476_ Slug penetrates X-77 Beamer. 11476_ Slug penetrates K-01 Serf. 11476_ K-01 Serf destroyed. 11479_ Slug penetrates X-77 Beamer. 11479_ Hvy. Ion Cannon destroyed. 11479_ Coil Gun destroyed. 11479_ Hvy. Laser destroyed. 11483_ Thermic Laser destroyed. 11483_ Mic. Fission Core destroyed. 11483_ Com. Wheel destroyed. 11485_ System corrupted: Adv. Heat Sink rejected. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ?????????????????????????????????? | | ????????????????????????????????????????## | | ?????????????????????????????????????????# ### | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ????????????????????????????????????????##% # | | ?????????????????????????????############ # | | ?????????????????????????????# ##T%% # | | ?????????????????????????????# ### % # | | ?????????????????????????????# #?# # | | ?????????????????????????????# !!! #?# ### | | ???????????##?#??????????????# !!! #?# #?# | | ?????????? ?????????????# !! #?# #?# | | ???????????"" ""?????????????# ### ### | | ??????????""" """????????????# # # | | ??????????""" """?##################+### ! # | | ?????????? # # | | ???????????"" """ # # | | ???????????"" """ / + | | ???????????"" """ # % # | | ?????????? # !=! # | | ??????????""" """?# =%!############/### # | | ??????????""" """ # !%#@% # ! # # | | ???????????"" """ + %x% # ########### | | ???????? #####%#%*""# """ ! #?????????# | | ???????#########??????#%#! T"# """ #?????????# | | ??????????????????????# # ""# """ " " #?????????# | | ??????????????????????# #! ""# "Y" #?????????? | | ??????????????????????# # # """ #?????????? | | ??????????????????????# # # #?????????? | | ??????????????????????# # ###########?????????? | | ??????????????????????# ######???????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ^ ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 30 Evasion (%) 42 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 1 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Beamcaster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightHellfireTorch Manual? 0 Play Time 01:57:57 Cumulative 234.6 hours Start 2024.04.08 @ 16:20:31 End 2024.04.08 @ 18:21:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 168 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13c80372-e7d6-4240-8494-5256c22de098