Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.10 @ 15:56:50 Player: thingamajigger Result: Destroyed by as-19526 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (17) 85 Value Destroyed (319) 319 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1964 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 285/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Medium Laser > --- INVENTORY (15) --- Flying Fortress v7 High-capacity Matter Pod (35) Experimental Sensor Array Particle Gun Firepult Makeshift Shrapnel Gun AWS/Autocannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit > --- WEAPON ----------- Medium Laser Small Laser > --- INVENTORY -------- Flying Fortress v7 High-capacity Matter Pod Experimental Sensor Array Particle Gun Firepult Makeshift Shrapnel Gun AWS/Autocannon Grenade Launcher [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Weapon Small Laser Energy Gun Small Laser Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 12 | 6 3 1 . 2 Power 3 | 1 . 1 . 1 Engine 3 | 1 . 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 3 . . . Device 1 | . 1 . . . Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 3 | 2 . . . 1 Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . . 1 . 6 Power 3 | . . 1 . 2 Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 2 | . . . . 2 Highest Loss Streak 6 | . . 1 . 6 Average Slot Usage (%) 98 | . 97 100 100 76 Engine 13 | . 14 14 14 4 Treads 27 | . 28 28 28 18 Device 11 | . 8 14 14 9 Storage 14 | . 14 14 14 14 Processor 1 | . 3 . . . Energy Gun 27 | . 28 28 28 23 Naked Turns . | . . . . . Heaviest Build 29 | 13 29 29 27 27 Greatest Support 40 | 40 40 40 40 20 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 Most Carried 15 | . 5 6 15 14 Average Carried 5 | . 2 5 9 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | . 4 6 14 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 454 | 235 88 131 . . Remotely . | . . . . . Salvage Created 378 | . 198 131 . 49 Parts 28 | . 11 12 . 5 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 14 | . 6 5 . 3 Guns 14 | . 6 5 . 3 Classes Destroyed 4 | . 3 1 . . Worker 1 | . . 1 . . Watcher 2 | . 2 . . . Swarmer 9 | . 3 3 . 3 Grunt 5 | . 3 2 . . Best Kill Streak 4 | . 4 3 . 3 Combat Bots Only 4 | . 4 3 . 3 Max Kills in Single Turn 2 | . 2 1 . 2 Gunslinging 1 | . 1 . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 946 | . 353 279 . 314 Core 262 | . 86 55 . 121 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 45 | . 26 14 . 5 Largest 2 | . 2 2 . 2 Hottest 90 | . 90 90 . 90 Shots Fired 89 | . 52 28 . 9 Gun 88 | . 52 28 . 8 Cannon . | . . . . . Launcher 1 | . . . . 1 Special . | . . . . . Kinetic . | . . . . . Thermal 88 | . 52 28 . 8 Explosive 1 | . . . . 1 Electromagnetic . | . . . . . Robot Hit Streak 7 | . 5 7 . 3 Robot Miss Streak 5 | . 3 5 . 2 Penetration Max . | . . . . . Secondary Targets 5 | . 2 2 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 47 | . 28 15 . 4 Core Hits 27 | . 12 9 . 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 2 . . . Burn 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 825 | . 403 195 . 227 Guns 646 | . 403 174 . 69 Cannons . | . . . . . Explosions 158 | . . . . 158 Melee . | . . . . . Ramming 21 | . . 21 . . Kinetic . | . . . . . Thermal 646 | . 403 174 . 69 Explosive 158 | . . . . 158 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 11 | . . . . 11 Projectiles . | . . . . . Explosions 11 | . . . . 11 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 38 | . . . . 38 Shots 1 | . . . . 1 Rammed 2 | . . 2 . . Targets Rammed 3 | . . 3 . . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 592 | . 592 43 . 10 Average Temperature 212 | . 263 24 . 10 Received Heat Transfer 281 | . 159 102 . 20 Effects 14 | . 14 . . . Shutdowns 2 | . 2 . . . Energy Bleed 2 | . 2 . . . Interference 4 | . 4 . . . Matter Decay 3 | . 3 . . . Damage (minor) 2 | . 2 . . . Damage (core) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 3 . . . Heat Transferred 1871 | . 1226 459 . 186 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 190 | . 190 140 . 60 Initial 5 | . . 5 . . Average 84 | . 85 105 . 45 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | . 10 6 . 11 Peak Tracking Total 8 | . 5 2 . 8 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 3 | . 1 . 2 . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . 3 . 2 . Successful 3 | . 1 . 2 . Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts 1 | . 1 . . . Manual 3 | . 2 . 1 . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 . 2 . Record 1 | . . . 1 . Robot Analysis 1 | . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 1503 | 81 508 347 541 26 Spaces Moved 836 | 48 263 186 335 4 Core 3 | 3 . . . . Treads 833 | 45 263 186 335 4 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 240 Average Speed 159 | 153 160 160 160 240 Slowest Speed 240 | 160 160 160 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 4 61 59 69 4 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 10 | . . . . 10 Melee . | . . . . . Projectile . | . . . . . AOE 10 | . . . . 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 910 | 53 298 206 342 11 Wait 1 | . 1 . . . Move 832 | 47 262 185 334 4 Hop . | . . . . . Pick Up 12 | . 4 3 5 . Fast Attach 9 | 6 2 . . 1 Attach 2 | . . 1 . 1 Detach 1 | . 1 . . . Swap 1 | . 1 . . . Drop 4 | . 1 . 3 . Fire 45 | . 26 14 . 5 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Central database locked down 319 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 12) 566 | -10/Materials | Discovered new exit (range 16) 590 | -10/Materials | Entered Mines 632 | -10/Mines | Core integrity fell below 50% 669 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 673 | -10/Mines | Found Prototype Device 805 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 868 | -10/Mines | Learned Materials security intel 931 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 931 | -10/Mines | Discovered new exit (range 5) 937 | -10/Mines | Entered Exiles 977 | -10/Exiles | Met 8R-AWN 1003 | -10/Exiles | Met EX-HEX 1076 | -10/Exiles | Met EX-DEC 1102 | -10/Exiles | Learned location of Zion (-7) 1231 | -10/Exiles | Met EX-BIN 1250 | -10/Exiles | Aligned with FarCom system 1252 | -10/Exiles | Given EX-Vault access code 1289 | -10/Exiles | Opened EX-Vault 1300 | -10/Exiles | Found Flying Fortress v7 1304 | -10/Exiles | Found AWS/Autocannon 1325 | -10/Exiles | Found Firepult 1360 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1462 | -10/Exiles | Discovered new exit (range 12) 1478 | -10/Exiles | Stole three prototypes: Flying Fortress v7, Firepult, AWS/Autocannon 1478 | -10/Exiles | Entered Mines 1479 | -9/Mines | Assembled infested the area 1484 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1501 | -9/Mines | Core integrity fell below 20% 1504 | -9/Mines | Destroyed by as-19526 with Assembled Heavy Rifle Last Messages --------------- squad. 01480_ Lgt. Ion Engine destroyed. 01481_ S-10 Pest destroyed. 01481_ Switching to secondary target: S-10 Pest. 01481_ S-10 Pest destroyed. 01482_ J6-QZ4(h): "I'll hold them off! Go on ahead or try to find another way!" 01482_ HV Slug penetrates Wall. 01484_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 01484_ Lgt. Treads destroyed. 01484_ S-10 Pest destroyed. 01490_ Acquired Lgt. Ion Engine. 01499_ Heat Sink destroyed. 01499_ Lgt. Ion Engine destroyed. 01499_ Sml. Laser destroyed. 01500_ Destroyed Asb. Hover Unit. 01501_ Grenade Launcher destroyed. 01501_ as-06497 destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?????????????????????????? | | ????????????????????## ????????????????????????? | | ???????????????????## ????????????????????????? | | ??????????????????## ????????????????????????? | | ??????????????????# ????????????????????????? | | ??????????????????? ????????????????????????? | | ???????????????????? ;????????????????????????? | | ????????????????????? ;######??????????????????? | | ?????????????????????? ##?????????????????? | | ???????????????????????# ### ####??????????? | | ???????????????????????## a%aa ==|???????????? | | ???????????????????????# =aa #?????????????????? | | ???????????????????????# @aa #?????????????????? | | ???????????????????????# %* #?????????????????? | | ???????????????????????###[ ####?????????????????? | | ?????????????????????????# ##????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ????????????????????????? #?????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterTiamatInterpreter Manual? 0 Play Time 00:05:07 Cumulative 126.3 hours Start 2021.12.10 @ 15:52:06 End 2021.12.10 @ 15:56:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 199 Adventurer 4 Explorer 13 Win Type - Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 63 Gallery% 81 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 697866db-c9cd-4f98-92d1-d62809a97178