Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.05 @ 13:02:11 // AFD2020/Player2 Player: 3.14 Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2269) 2269 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (3083) 3083 TOTAL SCORE: 8377 Bonus ------- High Alert Combat Kills 992 Follower Combat Kills 883 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -192 Cogmind --------- Core Integrity 0/550 Matter 96/300 Energy 262/265 System Corruption 0% Temperature Cool (120) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Insulated Plating > --- WEAPON (4) ------- Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (16) --- Light Deuterium Engine Improved Treads Improved Treads Improved Treads Improved Treads Large Matter Pod (0) Advanced Signal Interpreter Light Armor Plating Improved Assault Rifle Minigun Flak Gun Flak Gun Flak Gun Flak Gun Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Insulated Plating > --- WEAPON ----------- Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Improved Treads Improved Treads Improved Treads Improved Treads Large Matter Pod Advanced Signal Interpreter Light Armor Plating Improved Assault Rifle Minigun Flak Gun Flak Gun Flak Gun Flak Gun Rocket Launcher Katana [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Protection Light Armor Plating Weapon Autogun Energy Gun Improved Heavy Laser Ballistic Gun Autogun Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Slots Evolved 4 | . . . 2 . . 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 1 | . . . . . . 1 . . Weapon 2 | . . . 2 . . . . . Parts Attached 49 | 6 3 . 2 11 . 20 3 4 Power 6 | 1 1 . . 3 . 1 . . Engine 6 | 1 1 . . 3 . 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . . . 4 . 5 1 2 Treads 14 | 2 . . . 4 . 5 1 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 7 | 1 2 . . . . 3 . 1 Device . | . . . . . . . . . Storage 3 | 1 2 . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 4 | . . . . . . 3 . 1 Artifact . | . . . . . . . . . Weapon 22 | 2 . . 2 4 . 11 2 1 Energy Gun 1 | . . . . 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 18 | 2 . . 2 2 . 10 1 1 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . 1 . 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 . . Parts Lost 2 | . . . . . . 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 1 | . . . . . . 1 . . Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . . . . . 1 . . Average Slot Usage (%) 98 | . 99 100 100 98 100 98 100 100 Engine 10 | . 14 14 11 10 11 8 9 9 Treads 25 | . 28 28 22 21 22 26 27 27 Storage 21 | . 27 28 22 22 22 18 18 18 Protection 4 | . . . . . . 8 9 9 Ballistic Gun 36 | . 28 28 44 43 44 36 35 36 Naked Turns . | . . . . . . . . . Heaviest Build 60 | 12 42 42 48 49 49 60 54 54 Greatest Support 69 | 40 40 40 40 40 40 60 63 69 Greatest Overweight (x) 2 | 2 1 1 1 1 1 . . . Average Overweight (x) . | . . 1 1 1 1 . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 Average Capacity 15 | 4 15 16 16 16 16 16 16 16 Most Carried 16 | 4 9 9 8 15 16 16 16 16 Average Carried 12 | 2 5 8 7 10 15 15 15 15 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 Final Carried 16 | 4 8 9 7 15 16 16 16 16 Class Distribution -------------------- 32% | Tank 29% | Gunner 24% | Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Garrison Tank | -8/Materials Scavenger-Tank | -8/Garrison Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Matter Collected 2177 | 180 . 129 . 461 198 957 62 190 Remotely . | . . . . . . . . . Salvage Created 3051 | . 52 57 . 450 147 1880 219 246 Parts 177 | . 7 6 . 33 11 97 11 12 Haulers Intercepted 4 | . . . . 2 . 2 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Combat Hostiles Destroyed 53 | . 4 1 . 3 4 27 9 5 Guns 48 | . 4 1 . 3 4 25 6 5 AOE 5 | . . . . . . 2 3 . Classes Destroyed 10 | . 1 2 . 6 . 1 . . Worker 4 | . . . . 1 . 3 . . Builder 4 | . . 1 . . . 3 . . Hauler 4 | . . . . 2 . 2 . . Recycler 7 | . . . . 3 . 4 . . Operator 1 | . . . . 1 . . . . Swarmer 10 | . 4 . . . 1 . 5 . Grunt 30 | . . 1 . 1 3 19 3 3 Brawler 1 | . . . . 1 . . . . Sentry 10 | . . . . 1 . 7 1 1 Hunter 2 | . . . . . . 1 . 1 Best Kill Streak 9 | . 4 1 . 3 2 9 4 2 Combat Bots Only 8 | . 4 1 . 2 2 8 4 2 Max Kills in Single Turn 3 | . 1 1 . 2 1 3 2 1 Gunslinging 1 | . . . . . . 1 1 . Exploded 1 | . . . . . . 1 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Damage Taken 2536 | . 129 23 . 133 166 1623 179 283 Core 305 | . 28 . . . 27 178 21 51 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 . 79 . . 89 . . . Volleys Fired 134 | . 8 5 . 20 10 69 13 9 Largest 4 | . 2 2 . 4 4 4 4 4 Hottest 97 | . 40 40 . 86 86 97 92 92 Shots Fired 492 | . 16 10 . 78 40 270 43 35 Gun 487 | . 16 10 . 78 40 268 40 35 Cannon . | . . . . . . . . . Launcher 5 | . . . . . . 2 3 . Special . | . . . . . . . . . Kinetic 487 | . 16 10 . 78 40 268 40 35 Thermal . | . . . . . . . . . Explosive 5 | . . . . . . 2 3 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 34 | . 4 6 . 6 7 34 21 6 Robot Miss Streak 5 | . 2 1 . 5 5 3 2 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 16 | . 1 . . . 2 8 3 2 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 1 Shots Hit Robots 346 | . 10 8 . 41 24 206 32 25 Core Hits 155 | . 5 3 . 23 10 87 14 13 Critical Hits 1 | . . . . 1 . . . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5199 | . 90 64 . 452 228 3288 739 338 Guns 4654 | . 90 58 . 447 228 3070 423 338 Cannons . | . . . . . . . . . Explosions 512 | . . . . . . 196 316 . Melee . | . . . . . . . . . Ramming 33 | . . 6 . 5 . 22 . . Kinetic 4654 | . 90 58 . 447 228 3070 423 338 Thermal . | . . . . . . . . . Explosive 512 | . . . . . . 196 316 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 18 | . . . . . . . 18 . Projectiles . | . . . . . . . . . Explosions 18 | . . . . . . . 18 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 3 | . . . . 1 . 2 . . Targets Rammed 4 | . . 1 . 1 . 2 . . Kicked . | . . . . . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 309 | . 4 8 . 271 212 309 165 120 Average Temperature 76 | . 2 3 . 54 87 91 60 58 Received Heat Transfer 1002 | . . 12 . 36 54 711 63 126 Effects 1 | . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Peak Influence 1628 | . 254 167 65 358 556 1628 1395 1020 Average Influence 465 | . 80 162 65 101 424 732 1210 861 Maximum Alert Level 5 | . 1 . . 1 2 5 4 3 Low Security (%) 36 | 100 77 100 100 70 . . . . Level 1 22 | . 22 . . 29 47 30 . . Level 2 11 | . . . . . 52 17 . 25 Level 3 20 | . . . . . . 37 39 74 Level 4 8 | . . . . . . 13 60 . Level 5 . | . . . . . . 1 . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . . . 1 . 11 . 2 Investigation 3 | . . . . . . 3 . . Extermination . | . . . . . . . . . Reinforcement 7 | . . . . . . 5 . 2 Assault 1 | . . . . . . 1 . . Garrison 3 | . . . . 1 . 2 . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Distress Signals 6 | . 1 . . 1 . 4 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | . 9 2 . 13 8 55 13 12 Peak Tracking Total 8 | . 4 2 . 6 3 8 7 7 Tactical Retreats 3 | . . . . . . 2 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Traps Triggered 6 | . . . . 1 1 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Machines Disabled 10 | . 1 . . 1 . 6 . 2 Max in Single Turn 1 | . . . . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Machines Accessed 11 | . 2 1 . 6 . 2 . . Terminals 8 | . 2 1 . 4 . 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 30 | . 5 2 . 18 . 5 . . Successful 24 | . 4 1 . 16 . 3 . . Failed 6 | . 1 1 . 2 . 2 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 10 | . 3 2 . 5 . . . . Terminals 22 | . 5 2 . 11 . 4 . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . 6 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Terminal Hacks 9 | . 2 . . 5 . 2 . . Robot Schematic 1 | . . . . 1 . . . . Open Door 3 | . . . . 3 . . . . Branch Access Points 1 | . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . Zone Layout 2 | . 1 . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . 6 . . . . Scan Component 3 | . . . . 3 . . . . Repair 3 | . . . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 2 | . . . . 1 . 1 . . Unauthorized Hacks 16 | . 5 2 . 9 . . . . Terminals 7 | . 2 1 . 4 . . . . Botnet 7 | . 2 1 . 4 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 1 . 4 . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . 3 . . . . Time 84 | . . . . 84 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Used RIF Installer 2 | . . . . . 1 . 1 . Alert ID Control 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Total Allies 1 | . 1 . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 Highest-Rated Group 87 | . 60 60 65 66 66 87 86 86 Highest-Rated Ally 87 | . 60 60 65 66 66 87 86 86 Total Orders . | . . . . . . . . . Ally Attacks 115 | . 9 4 . 18 9 51 9 15 Total Damage 5903 | . 151 70 . 428 144 3980 354 776 Kills 66 | . 4 1 . 13 4 35 3 6 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Turns Passed 3081 | 86 343 233 88 651 207 1034 208 231 Spaces Moved 1321 | 51 141 120 28 256 97 407 99 122 Core 14 | 14 . . . . . . . . Treads 1307 | 37 141 120 28 256 97 407 99 122 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 160 160 160 Average Speed 167 | 145 164 180 180 180 180 160 160 160 Slowest Speed 180 | 160 180 180 180 180 180 160 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 29 40 3 44 30 63 40 13 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 16 | . . . . . . . 16 . Terrain Destroyed 45 | . . . . . . 24 21 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 45 | . . . . . . 24 21 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Total 1911 | 60 239 128 66 406 111 640 120 141 Wait 334 | . 80 2 37 99 . 112 4 . Move 1315 | 50 140 119 27 256 96 407 98 122 Hop . | . . . . . . . . . Pick Up 35 | 4 5 1 . 11 1 11 1 1 Fast Attach 17 | 6 1 . . 5 . 4 . 1 Attach 7 | . . . 2 . . 4 1 . Detach . | . . . . . . . . . Swap 25 | . 2 . . 6 . 12 2 3 Drop 36 | . 3 . . 8 . 19 1 5 Fire 134 | . 8 5 . 20 10 69 13 9 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . 1 . 1 . 2 . . Escape Stasis 4 | . . . . . 4 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Garrison -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 14) 430 | -10/Materials | Entered Mines 430 | -10/Mines | Accompanied by 1 ally 435 | -10/Mines | Met a Derelict bent on vengeance 619 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 634 | -10/Mines | Discovered new exit (range 15) 663 | -10/Mines | Entered Materials 663 | -9/Materials | Accompanied by 1 ally 663 | -9/Materials | Evolved 2 slots: Weapon x2 665 | -9/Materials | Discovered new exit (range 14) 751 | -9/Materials | Entered Storage 751 | -9/Storage | Accompanied by 1 ally 799 | -9/Storage | Repaired Lgt. Treads 827 | -9/Storage | Repaired Assault Rifle 860 | -9/Storage | Repaired Imp. Ion Engine 968 | -9/Storage | Build established: Gunner 1391 | -9/Storage | Garrison activated, responded to threat 1402 | -9/Storage | Identified exit to Garrison 1402 | -9/Storage | Entered Garrison 1402 | -9/Garrison | Accompanied by 1 ally 1480 | -9/Garrison | Triggered checkpoint 1570 | -9/Garrison | Discovered new exit (range 12) 1602 | -9/Garrison | Installed Relay Interface Framework 1609 | -9/Garrison | Entered Materials 1609 | -8/Materials | Accompanied by 1 ally 1609 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1916 | -8/Materials | Build established: Tank 2133 | -8/Materials | Destroyed 7 combat bots 2179 | -8/Materials | Discovered new exit (range 8) 2362 | -8/Materials | Core integrity fell below 50% 2409 | -8/Materials | First assault squad dispatched 2467 | -8/Materials | Garrison activated, responded to threat 2548 | -8/Materials | Destroyed 8 combat bots 2636 | -8/Materials | Identified exit to Garrison 2643 | -8/Materials | Entered Garrison 2643 | -8/Garrison | Accompanied by 1 ally 2651 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 2714 | -8/Garrison | Triggered checkpoint 2728 | -8/Garrison | Core integrity fell below 20% 2728 | -8/Garrison | Triggered checkpoint 2830 | -8/Garrison | Discovered new exit (range 12) 2851 | -8/Garrison | Entered Materials 2851 | -8/Materials | Accompanied by 1 ally 3082 | -8/Materials | Core destroyed Last Messages --------------- 02922_ Player 2 attaches Prototype Energy Gun. 02922_ Acquired 40 matter. 02930_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 02935_ G-47 Trooper knocked back. 02935_ Y-45 Defender destroyed. 02938_ S-10 Pest destroyed. 02939_ G-47 Trooper destroyed. 02978_ Dropped Lgt. Treads. 02986_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 02986_ Dropped Hvy. Assault Rifle. 03056_ Dropped Lgt. Armor Plating. 03057_ Acquired Insulated Plating. Player 2: "Ooh I want the Deuterium Engine." 03076_ G-47 Trooper knocked back. 03079_ G-47 Trooper destroyed. 03079_ Switching to secondary target: G-47 Trooper. 03082_ G-47 Trooper destroyed. 03082_ Switching to secondary target: G-47 Trooper. 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"""## """ #??##### [[ ?????????? | | ???????? ## #?? %%g ?????????? | | ????????#######??#! ] /#? == ????????? | | ?????????????????###+#####@ o */ ????????? | | ?????????????????# @ ] * ????????? | | ?????????????????# "T" #########???????????????? | | ?????????????????# #???????????????????????? | | ?????????????????#########???????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ B-36 Bruiser | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordLinearUnit Manual? 0 Play Time 00:17:56 Cumulative 448.1 hours Start 2020.04.05 @ 12:45:16 End 2020.04.05 @ 13:02:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 775 Rogue 775 Adventurer 0 Explorer 0 Win Type - Total 34 Types 25/0/4/4/1/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a524e24-ae09-4c33-aa20-e8a88304d4ca