Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.24 @ 22:21:19

Player: Six of Ten

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (65)      325
Value Destroyed (2198)     2198
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5523

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     285/300
Energy                     80/100
System Corruption          5%
Temperature                Cool (36)
Movement                   Walking (120)
Location                   -7/Storage

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
            Aluminum Leg
>           --- UTILITY (6) ------
                (None)
>           --- WEAPON (2) -------
            Particle Gun
>           --- INVENTORY (5) ----
            Cesium-ion Thruster
            Surge Thruster
            Xenon Bombardment Thruster
   Improved Cesium-ion Thruster
  Precision Shock Rifle

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
   Advanced Treads
   Advanced Treads
    Armored Wheel
            Xenon Bombardment Thruster
>           --- UTILITY ----------
   Improved Medium Armor Plating
   Improved Medium Armor Plating
            Shield Generator
            Hacking Suite
            Hacking Suite
   Improved Trap Extractor
>           --- WEAPON -----------
  Precision Shock Rifle
  Precision Shock Rifle
>           --- INVENTORY --------
            Cesium-ion Thruster
            Cesium-ion Thruster
            Surge Thruster
   Improved Cesium-ion Thruster
            Axe
[Rating: 47]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   
  Utility                  4    | .   .   2   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             85   | 8   5   21  11  7   .   17  16  
  Power                    5    | 1   .   2   1   .   .   1   .   
    Engine                 4    | 1   .   2   .   .   .   1   .   
    Core                   1    | .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   9   .   4   .   4   9   
    Treads                 12   | 1   .   5   .   .   .   3   3   
    Leg                    1    | .   .   .   .   .   .   .   1   
    Wheel                  7    | 1   .   4   .   .   .   1   1   
    Hover                  4    | .   .   .   .   4   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   4   
  Utility                  26   | 3   1   5   6   1   .   8   2   
    Device                 11   | 1   .   3   2   .   .   5   .   
    Storage                5    | 2   1   .   1   1   .   .   .   
    Processor              2    | .   .   1   .   .   .   .   1   
    Hackware               2    | .   .   .   1   .   .   1   .   
    Protection             6    | .   .   1   2   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   4   5   4   2   .   4   5   
    Energy Gun             9    | .   2   .   2   1   .   1   3   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   
    Ballistic Gun          13   | 2   2   5   1   1   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   1   .   .   2   
Parts Lost                 29   | .   .   7   .   .   7   .   15  
  Power                    3    | .   .   1   .   .   1   .   1   
  Propulsion               9    | .   .   3   .   .   2   .   4   
  Utility                  13   | .   .   1   .   .   4   .   8   
  Weapon                   4    | .   .   2   .   .   .   .   2   
  Highest Loss Streak      10   | .   .   3   .   .   7   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  94  100 98  71  90  84  
  Engine                   7    | .   14  10  6   .   .   6   5   
  Treads                   16   | .   14  14  9   .   .   22  19  
  Wheel                    7    | .   14  7   9   .   .   7   6   
  Hover                    1    | .   .   .   .   26  21  .   .   
  Device                   15   | .   14  16  18  15  10  16  9   
  Storage                  5    | .   14  11  10  7   5   .   .   
  Processor                3    | .   .   10  3   .   .   .   2   
  Hackware                 5    | .   .   .   3   7   7   10  9   
  Protection               8    | .   .   2   18  15  9   11  12  
  Energy Gun               5    | .   18  .   12  14  9   .   9   
  Energy Cannon            2    | .   .   .   .   .   .   6   1   
  Ballistic Gun            9    | .   8   21  5   .   .   4   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             46   | 14  32  33  46  46  31  40  39  
  Greatest Support         64   | 20  10  40  12  24  24  22  64  
  Greatest Overweight (x)  10   | 1   3   10  3   3   1   3   6   
  Average Overweight (x)   1    | .   2   1   2   1   .   2   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  8   5   5   
  Average Capacity         9    | 7   13  15  15  9   7   5   5   
  Most Carried             15   | 7   15  15  15  15  8   5   5   
  Average Carried          9    | 4   11  13  14  8   7   4   4   
  Final Capacity           15   | 8   15  15  15  8   5   5   5   
  Final Carried            15   | 7   15  15  15  8   5   5   5   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Hacker-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Waste
 Mutant | -7/Factory
 Mutant | -7/Storage

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Jun Mat Mat Mat Fac Was Fac Sto 
Matter Collected           1450 | 285 57  457 196 70  .   263 122 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2930 | 76  174 701 570 .   .   438 971 
  Parts                    135  | 7   11  40  25  .   .   16  36  
Haulers Intercepted        5    | .   1   1   1   .   .   .   2   
Recyclers Shooed           1    | 1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Sto 
Combat Hostiles Destroyed  54   | .   5   15  13  .   .   6   15  
  Melee                    6    | .   .   .   .   .   .   .   6   
  Guns                     39   | .   4   15  13  .   .   1   6   
  Cannons                  5    | .   .   .   .   .   .   5   .   
Classes Destroyed          11   | 2   3   3   2   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   1   1   .   .   .   2   
  Recycler                 2    | 1   .   .   .   .   .   1   .   
  Operator                 2    | .   .   2   .   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   .   
  Swarmer                  10   | .   3   3   4   .   .   .   .   
  Grunt                    27   | .   2   8   5   .   .   3   9   
  Brawler                  2    | .   .   .   1   .   .   .   1   
  Sentry                   11   | .   .   4   2   .   .   2   3   
  Hunter                   3    | .   .   .   1   .   .   .   2   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | 2   3   5   6   .   .   2   6   
  Combat Bots Only         6    | .   3   3   6   .   .   2   6   
Max Kills in Single Turn   1    | 1   1   1   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  Sto  
Damage Taken               4213 | .    174  689  534  .    163  486  2167 
  Core                     882  | .    43   76   52   .    63   17   631  
  Absorbed by Shields      299  | .    .    .    .    .    .    217  82   
Core Remaining (%)         88   | 100  82   81   90   .    .    .    .    
Volleys Fired              165  | 5    14   51   34   .    .    32   29   
  Largest                  2    | 2    2    2    2    .    .    2    2    
  Hottest                  112  | 40   112  46   110  .    .    83   110  
Shots Fired                327  | 10   29   100  68   .    .    63   57   
  Gun                      291  | 10   29   100  68   .    .    31   53   
  Cannon                   36   | .    .    .    .    .    .    32   4    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  161  | 10   .    100  16   .    .    31   4    
  Thermal                  117  | .    29   .    52   .    .    32   4    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          49   | .    .    .    .    .    .    .    49   
  Robot Hit Streak         17   | 4    6    16   10   .    .    16   17   
  Robot Miss Streak        5    | 1    2    5    2    .    .    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    
Shots Hit Robots           255  | 6    18   67   50   .    .    49   65   
  Core Hits                100  | 3    5    26   24   .    .    17   25   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    
  Critical Strikes         15   | .    6    1    1    .    .    .    7    
    Burn                   7    | .    6    .    1    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    1    
    Sever                  6    | .    .    .    .    .    .    .    6    
Melee Attacks              37   | .    .    .    .    .    .    7    30   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 37   | .    .    .    .    .    .    7    30   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4905 | 86   260  1014 911  .    .    987  1647 
  Guns                     3474 | 86   260  1014 901  .    .    344  869  
  Cannons                  674  | .    .    .    .    .    .    603  71   
  Explosions               99   | .    .    .    .    .    .    .    99   
  Melee                    648  | .    .    .    .    .    .    40   608  
  Ramming                  10   | .    .    .    10   .    .    .    .    
  Kinetic                  1648 | 86   .    1014 176  .    .    344  28   
  Thermal                  1758 | .    260  .    725  .    .    603  170  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          841  | .    .    .    .    .    .    .    841  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 648  | .    .    .    .    .    .    40   608  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    1    .    .    .    .    1    5    
  Average Corruption       1    | .    1    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  13   | .    5    .    .    .    .    1    7    
    Message Errors         4    | .    .    .    .    .    .    1    3    
    Matter Fused           3    | .    2    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    1    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    1    .    .    .    .    .    .    
    Misfires               1    | .    1    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            46   | .    .    .    .    .    .    11   35   
  Projectiles              9    | .    .    .    .    .    .    6    3    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    37   | .    .    .    .    .    .    5    32   
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      74   | .    .    .    5    .    .    .    69   
  Shots                    2    | .    .    .    .    .    .    .    2    
  Rammed                   1    | .    .    .    1    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        348  | .    348  9    183  .    .    102  228  
  Average Temperature      69   | .    124  5    68   .    .    36   65   
  Received Heat Transfer   1624 | .    48   273  171  .    .    112  1020 
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    .    3    
  Combat Hostiles          3    | .    .    .    .    .    .    .    3    
  Parts Fried              5    | .    .    .    .    .    .    .    5    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    
  Parts Melted             11   | .    3    .    5    .    .    2    1    
  Heat Transferred         3776 | .    1110 .    1480 .    .    925  261  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Sto 
Peak Influence             350  | 10  194 350 324 106 67  149 324 
  Initial                  106  | .   6   81  92  106 37  .   31  
  Average                  138  | 3   114 224 179 106 39  65  164 
Maximum Alert Level        1    | .   .   1   1   .   .   .   1   
  Low Security (%)         78   | 100 100 50  72  100 100 100 61  
  Level 1                  21   | .   .   49  27  .   .   .   38  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   2   3   .   .   5   2   
  Investigation            7    | .   1   1   1   .   .   3   1   
  Extermination            2    | .   .   .   .   .   .   2   .   
  Reinforcement            3    | .   1   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac Sto 
Distress Signals           5    | .   2   2   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              89   | .   10  23  16  .   6   11  23  
  Peak Tracking Total      9    | .   4   7   6   .   6   2   9   
  Tactical Retreats        6    | .   2   .   .   .   .   .   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Sto 
Traps Triggered            8    | .   1   4   .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Jun Mat Mat Mat Fac Was Fac Sto 
Machines Disabled          2    | .   .   .   .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac Sto 
Machines Accessed          21   | .   2   6   3   .   .   7   3   
  Terminals                13   | .   2   6   1   .   .   1   3   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   
  Scanalyzers              3    | .   .   .   1   .   .   2   .   
  Garrison Access          2    | .   .   .   1   .   .   1   .   
Total Hacks                62   | .   4   23  10  .   .   18  7   
  Successful               32   | .   .   12  7   .   .   11  2   
  Failed                   30   | .   4   11  3   .   .   7   5   
    Catastrophic           3    | .   .   2   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   36   | .   4   20  .   .   .   7   5   
  Terminals                39   | .   4   23  2   .   .   3   7   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   5   .   
  Scanalyzers              13   | .   .   .   6   .   .   7   .   
  Garrison Access          3    | .   .   .   2   .   .   1   .   
Terminal Hacks             8    | .   .   6   1   .   .   1   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   1   1   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   2   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   
Scanalyzer                 10   | .   .   .   6   .   .   4   .   
  Insert Component         5    | .   .   .   3   .   .   2   .   
  Analyze                  5    | .   .   .   3   .   .   2   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         10   | .   .   6   .   .   .   2   2   
  Terminals                8    | .   .   6   .   .   .   .   2   
    Track                  1    | .   .   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   
    Botnet                 5    | .   .   4   .   .   .   .   1   
    Operators              1    | .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   
    Reject                 1    | .   .   .   .   .   .   1   .   
    Tunnel                 1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   2   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   2   6   3   .   .   5   3   
  Full Trace Events        7    | .   1   2   2   .   .   2   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   2   .   .   2   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   36  .   
  Total Part Build Rating  3    | .   .   .   .   .   .   3   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   3   .   .   2   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Jun Mat Mat Mat Fac Was Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Jun Mat Mat Mat Fac Was Fac Sto 
Total Allies               1    | .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   1   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   26  
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   26  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Sto 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  Sto  
Turns Passed               4151 | 95   355  1119 449  168  64   1324 577  
Spaces Moved               2374 | 65   229  519  215  137  69   908  232  
  Core                     133  | 3    .    1    .    .    24   104  1    
  Treads                   329  | 4    .    229  .    .    .    1    95   
  Legs                     2    | .    .    .    .    .    .    .    2    
  Wheels                   1730 | 58   229  289  215  9    .    803  127  
  Hover                    173  | .    .    .    .    128  45   .    .    
  Flight                   7    | .    .    .    .    .    .    .    7    
  Fastest Speed            50   | 50   95   110  120  108  50   50   100  
  Average Speed            128  | 94   116  152  134  109  88   119  146  
  Slowest Speed            550  | 160  125  550  135  135  120  200  470  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    39   44   26   4    66   17   31   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 10   | .    .    .    .    .    .    6    4    
Terrain Destroyed          17   | .    .    .    .    .    .    6    11   
  Melee                    10   | .    .    .    .    .    .    6    4    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      7    | .    .    .    .    .    .    .    7    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  Sto  
Total                      3082 | 87   292  739  307  159  72   1072 354  
  Wait                     323  | 1    20   138  33   .    2    89   40   
  Move                     2368 | 64   228  518  214  137  68   907  232  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  53   | 8    14   8    4    6    1    10   2    
  Fast Attach              43   | 6    4    11   4    .    .    11   7    
  Attach                   23   | 2    .    7    2    6    .    5    1    
  Detach                   6    | 1    .    .    2    2    .    1    .    
  Swap                     19   | .    1    3    5    1    .    1    8    
  Drop                     44   | .    11   3    8    7    1    9    5    
  Fire                     165  | 5    14   51   34   .    .    32   29   
  Melee                    37   | .    .    .    .    .    .    7    30   
  Ram                      1    | .    .    .    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   34 | -11/Junkyard  | Discovered new exit (range 15)
   96 | -11/Junkyard  | Entered Materials
  302 | -10/Materials | Discovered new exit (range 9)
  316 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Discovered new exit (range 16)
  451 | -10/Materials | Entered another Materials area
  451 | -9/Materials  | Evolved 2 slots: Utility x2
 1146 | -9/Materials  | Lost 3 parts (2n1w)
 1304 | -9/Materials  | Discovered new exit (range 16)
 1554 | -9/Materials  | Discovered new exit (range 7)
 1570 | -9/Materials  | Entered another Materials area
 1570 | -8/Materials  | Evolved 2 slots: Utility x2
 1870 | -8/Materials  | Garrison activated, responded to threat
 2012 | -8/Materials  | Discovered new exit (range 4)
 2019 | -8/Materials  | Entered Factory
 2019 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2187 | -7/Factory    | Sucked down chute
 2187 | -7/Factory    | Entered Waste
 2198 | -7/Waste      | Spotted C-40 Crusher
 2198 | -7/Waste      | Spotted C-40 Crusher
 2210 | -7/Waste      | Spotted C-40 Crusher
 2221 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2222 | -7/Waste      | Spotted C-40 Crusher
 2232 | -7/Waste      | Spotted C-40 Crusher
 2236 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2236 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2239 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2245 | -7/Waste      | Discovered new exit (range 13)
 2251 | -7/Waste      | Entered Factory
 2270 | -7/Factory    | Lost 7 parts (1p2n4u)
 3032 | -7/Factory    | Fabricated Hacking Suite (x1)
 3200 | -7/Factory    | Discovered new exit (range 15)
 3321 | -7/Factory    | Build established: Hacker-Mutant
 3575 | -7/Factory    | Entered Storage
 4114 | -7/Storage    | Core integrity fell below 50%
 4124 | -7/Storage    | Build established: Mutant
 4129 | -7/Storage    | Core integrity fell below 20%
 4152 | -7/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04103_ B-48 Gladiator destroyed.
04105_ Critical hit (Burn: +37).
04106_ G-47 Trooper Imp. Heat Sink severed.
04109_ Imp. Light Armor Plating destroyed.
04110_ Critical hit (Burn: +37).
04112_ G-47 Trooper Aluminum Leg severed.
04113_ WZZ|OONR>A9/&Y8P%/I2Y#NJBMWE
04117_ Arm. Treads destroyed.
04123_ G-47 Trooper heat damages Particle Gun.
04123_ Critical hit (Burn: +37).
04123_ Destroyed Lgt. Nuclear Core.
04123_ G-47 Trooper destroyed.
04127_ Critical hit (Burn: +37).
04132_ G-47 Trooper Aluminum Leg severed.
04133_ Transport Network Coupler destroyed.
04134_ Imp. Trap Extractor destroyed.
04140_ Acquired Aluminum Leg.
04150_ Axe destroyed.
04152_ Acquired Particle Gun.
04152_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????             |
| ???????????#####??????????????????????             |
| ???????????#"""#??????????????????????             |
| ???????????#"T"#??????????????????????             |
| ############" "#################??????             |
|                       g=g=     #??????             |
|                        %!=*    #??????             |
|                       *= @*!   #??????             |
| #####+#########+######+##/######??????             |
| ##        ##           [%==% #????????             |
| ##= """   ##     = # [="""""=#????????             |
| ##] """   ##     % # = "???" #????????             |
| ?# ]"""   #      [ #   "??"" #????????             |
| ?#]      =##       #  ""??"  #????????             |
| ?# ["""   #        #  "???"  #????????             |
| ?# %      #        #  """""  ##???????             |
| ?#        #                   #???????             |
| ?#  %=    #        ############???????             |
| ?##![*#####        #??????????????????             |
| ?##"Y"*#??#        #??????????????????             |
| ?##"""##??#       ##??????????????????             |
| ??#####???#### # ##???????????????????             |
| ?????????????#####????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             600
Resistance: EM             15
Evasion (%)                50
Recoil Reduction           3
Kinecelleration            30
Offensive Hacking          20
Trap Extractor Capacity    6

 Item Schematics 
-----------------
                Arm. Wheel | -8/Materials | Scanalyzed
               Arm. Treads | -8/Materials | Scanalyzed
             Hacking Suite | -7/Factory   | Hacked
 Imp. Medium Armor Plating | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed

 Challenges 
------------
None

 Game 
------
Seed              SmallAutogunRigger
  Manual?         0
Play Time         00:56:41
  Cumulative      37.4 hours
  Start           2024.02.24 @ 21:24:13
  End             2024.02.24 @ 22:21:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          37
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3607d03f-1841-408b-9203-f62d6a5b91f0