Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.22 @ 10:08:40 Player: COGMIND Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (52) 260 Value Destroyed (2050) 2050 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5430 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cesium-ion Thruster High-capacity Storage Unit Improved Targeting Computer Peak State ------------ > --- POWER ------------ Nuclear Core Makeshift Power Source > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Heavy Laser Flak Gun > --- INVENTORY -------- Improved Treads Improved Treads Improved Treads Cesium-ion Thruster Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Heavy Assault Rifle Mini Grenade Launcher [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . Power 2 | . . . . 1 1 . . . Propulsion . | . . . . . . . . . Utility 3 | . . . 2 . 1 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 68 | 6 2 1 9 29 7 3 3 8 Power 10 | 1 . 1 1 6 . . 1 . Engine 5 | 1 . 1 1 1 . . 1 . Core 5 | . . . . 5 . . . . Reactor . | . . . . . . . . . Propulsion 16 | 2 . . 2 5 2 . 2 3 Treads 6 | . . . 2 . 2 . . 2 Leg 8 | 2 . . . 3 . . 2 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . 2 . . . . Utility 20 | 1 2 . 4 6 4 1 . 2 Device 6 | . 1 . 1 2 1 . . 1 Storage 3 | 1 1 . 1 . . . . . Processor 4 | . . . 1 . 2 . . 1 Hackware 1 | . . . . 1 . . . . Protection 6 | . . . 1 3 1 1 . . Artifact . | . . . . . . . . . Weapon 22 | 2 . . 2 12 1 2 . 3 Energy Gun 6 | . . . . 3 1 1 . 1 Energy Cannon 2 | . . . . 2 . . . . Ballistic Gun 12 | 2 . . 2 6 . 1 . 1 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 44 | . . 1 4 17 1 4 . 17 Power 9 | . . 1 1 4 . 1 . 2 Propulsion 10 | . . . 1 4 . . . 5 Utility 11 | . . . 1 3 1 1 . 5 Weapon 14 | . . . 1 6 . 2 . 5 Highest Loss Streak 8 | . . 1 2 7 1 4 . 8 To Critical Strikes 1 | . . . . 1 . . . . Average Slot Usage (%) 84 | . 94 100 90 85 83 80 87 68 Engine 5 | . 14 14 10 6 . . 2 2 Core 6 | . . . . 8 15 7 7 1 Treads 5 | . . . 10 6 4 15 10 . Leg 7 | . 28 28 11 4 . . 5 8 Flight 3 | . . . . 5 10 . . . Device 8 | . 8 14 13 8 7 7 7 6 Storage 8 | . 14 14 11 9 7 7 7 6 Processor 9 | . . . 11 4 9 15 15 18 Protection 4 | . . . . 7 7 3 7 2 Energy Gun 5 | . . . . 4 11 15 15 7 Energy Cannon 1 | . . . . 5 . . . . Ballistic Gun 12 | . 28 28 22 12 7 7 7 4 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 12 18 20 51 77 74 66 70 70 Greatest Support 46 | 20 20 20 40 40 46 46 46 46 Greatest Overweight (x) 15 | . . . 2 15 9 1 2 14 Average Overweight (x) 1 | . . . 1 2 4 1 1 1 Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 Average Capacity 18 | 7 8 10 19 20 20 20 20 19 Most Carried 13 | 5 9 9 12 13 12 12 11 10 Average Carried 9 | 2 6 8 8 9 10 10 10 7 Final Capacity 20 | 8 10 10 20 20 20 20 20 5 Final Carried 12 | 4 9 8 11 11 12 10 10 3 Class Distribution -------------------- 45% | Mutant 18% | Scavenger-Gunner 13% | Scavenger-Skirmisher 12% | Gunner 3% | Skirmisher 3% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Matter Collected 1334 | 249 91 65 141 472 72 37 . 207 Remotely . | . . . . . . . . . Salvage Created 2063 | . 142 111 288 880 255 129 . 258 Parts 96 | . 8 6 13 41 10 6 . 12 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 5 . 10 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 47 | . 1 2 5 21 4 3 . 11 Guns 26 | . 1 2 5 7 4 3 . 4 Cannons 13 | . . . . 13 . . . . AOE 8 | . . . . 1 . . . 7 Classes Destroyed 11 | . 3 1 1 3 1 . . 2 Worker 2 | . . 1 . . 1 . . . Builder 1 | . 1 . . . . . . . Recycler 2 | . 1 . 1 . . . . . Drone 2 | . . . . . . . . 2 Swarmer 4 | . . . . 3 . . . 1 Grunt 25 | . 1 2 4 11 . 2 . 5 Duelist 3 | . . . . 1 . 1 . 1 Protector 1 | . . . . . . . . 1 Sentry 7 | . . . 1 3 2 . . 1 Hunter 3 | . . . . 3 . . . . Programmer 2 | . . . . . 2 . . . Best Kill Streak 6 | . 2 2 3 6 2 3 . 5 Combat Bots Only 6 | . 1 1 3 6 2 3 . 5 Max Kills in Single Turn 4 | . 1 2 1 1 1 1 . 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 1 . . . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Hostile Shots Fired 543 | . 5 11 57 207 73 33 . 157 Missed 141 | . . 3 15 47 28 9 . 39 Damage Taken 6204 | . 70 122 518 2417 388 474 . 2215 Core 1233 | . 26 30 59 407 44 . . 667 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 36 | . . . . 36 . . . . Core Remaining (%) 72 | 100 . 77 85 26 . . . . Volleys Fired 156 | . 10 10 22 72 11 7 . 24 Largest 3 | . 2 2 2 3 3 3 . 3 Hottest 201 | . 40 40 43 201 137 158 . 119 Shots Fired 359 | . 20 20 43 177 32 18 . 49 Gun 281 | . 20 20 43 116 32 18 . 32 Cannon 58 | . . . . 58 . . . . Launcher 20 | . . . . 3 . . . 17 Special . | . . . . . . . . . Kinetic 199 | . 20 20 43 87 11 5 . 13 Thermal 140 | . . . . 87 21 13 . 19 Explosive 20 | . . . . 3 . . . 17 Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | . 4 9 9 9 16 14 . 13 Robot Miss Streak 5 | . 2 3 3 5 3 2 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . 1 1 1 1 2 . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . Shots Hit Robots 233 | . 11 14 33 101 24 14 . 36 Core Hits 138 | . 5 6 12 47 12 9 . 47 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 7 | . . . 1 2 2 1 . 1 Burn 5 | . . . . 1 2 1 . 1 Destroy 2 | . . . 1 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4670 | . 153 182 397 1642 397 241 . 1658 Guns 2661 | . 153 182 396 816 397 241 . 476 Cannons 714 | . . . . 714 . . . . Explosions 1278 | . . . . 112 . . . 1166 Melee . | . . . . . . . . . Ramming 17 | . . . 1 . . . . 16 Kinetic 1592 | . 153 182 396 579 57 69 . 156 Thermal 1783 | . . . . 951 340 172 . 320 Explosive 1278 | . . . . 112 . . . 1166 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 1 Average Corruption 1 | . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . . 2 2 1 4 Matter Fused 5 | . . . . . 1 . . 4 Heat Flow Errors 2 | . . . . . 1 . 1 . Data Loss (major) 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 88 | . . . . . . . . 88 Shots 3 | . . . . . . . . 3 Rammed 6 | . . . 1 1 . . . 4 Targets Rammed 6 | . . . 1 1 . . . 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 620 | . . 2 17 620 275 127 219 334 Average Temperature 160 | . . 2 6 185 106 73 117 176 Received Heat Transfer 1635 | . 30 72 315 675 84 189 . 270 Effects 30 | . . . . 28 . . . 2 Shutdowns 2 | . . . . 2 . . . . Energy Bleed 9 | . . . . 8 . . . 1 Interference 2 | . . . . 2 . . . . Matter Decay 1 | . . . . . . . . 1 Short Circuit 5 | . . . . 5 . . . . Damage (minor) 4 | . . . . 4 . . . . Damage (major) 5 | . . . . 5 . . . . Damage (core) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . . . 6 1 . . Heat Transferred 3735 | . . . . 1924 814 407 . 590 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Peak Influence 250 | . 55 66 80 250 102 . . . Initial 72 | . . 21 25 30 72 . . . Average 73 | . 21 37 33 110 60 . . . Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 92 | 100 100 100 100 84 100 . . . Level 1 7 | . . . . 15 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 . . 4 2 . . 1 Investigation 1 | . . . . 1 . . . . Extermination 2 | . . . . . 2 . . . Reinforcement 4 | . 1 . . 3 . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Distress Signals 5 | . . . 1 4 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 76 | . 5 2 11 36 4 3 . 15 Peak Tracking Total 10 | . 2 2 5 10 2 3 . 6 Tactical Retreats 3 | . . . . 3 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Machines Disabled 2 | . . . . 1 . . . 1 Max in Single Turn 1 | . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Machines Accessed 7 | . . 1 5 1 . . . . Terminals 6 | . . . 5 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 17 | . . 1 13 3 . . . . Successful 11 | . . 1 8 2 . . . . Failed 6 | . . . 5 1 . . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 16 | . . . 13 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . . 1 8 2 . . . . Record 4 | . . . 4 . . . . . Open Door 1 | . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 3 | . . . 2 1 . . . . Dispatch Records 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . 4 1 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Turns Passed 4274 | 74 237 102 685 1535 696 141 209 595 Spaces Moved 1342 | 58 156 54 246 360 139 49 83 197 Core 17 | 15 . . . 1 . . . 1 Treads 518 | . . . 123 193 72 49 58 23 Legs 676 | 43 156 54 123 102 . . 25 173 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 131 | . . . . 64 67 . . . Fastest Speed 50 | 50 120 120 190 240 240 240 240 160 Average Speed 271 | 101 120 120 242 350 460 240 246 257 Slowest Speed 1155 | 120 120 120 260 1155 754 240 260 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 12 | 3 20 13 19 17 2 8 9 22 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 90 | . . . . 10 . . . 80 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 89 | . . . . 10 . . . 79 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Total 1684 | 73 186 71 297 505 173 59 88 232 Wait 32 | . 11 7 3 5 6 . . . Move 1334 | 57 155 53 245 359 138 48 82 197 Hop . | . . . . . . . . . Pick Up 68 | 10 7 . 13 27 8 1 2 . Fast Attach . | . . . . . . . . . Attach 55 | 6 1 1 7 25 4 3 1 7 Detach 2 | . . . . 2 . . . . Swap 13 | . 1 . 2 4 3 . 2 1 Drop 19 | . 1 . 4 10 3 . 1 . Fire 156 | . 10 10 22 72 11 7 . 24 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 3 | . . . 1 1 . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 339 | -10/Mines | Found the Drone Emporium 400 | -10/Mines | Discovered new exit (range 5) 414 | -10/Mines | Entered Materials 414 | -9/Materials | Evolved 2 slots: Utility x2 960 | -9/Materials | Discovered new exit (range 10) 1099 | -9/Materials | Entered another Materials area 1099 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1391 | -8/Materials | Build established: Scavenger-Skirmisher 1636 | -8/Materials | Lost 3 parts (1p1u1w) 1688 | -8/Materials | Core integrity fell below 50% 1715 | -8/Materials | Lost 4 parts (1p1n1u1w) 2145 | -8/Materials | Lost 7 parts (2p2n1u2w) 2427 | -8/Materials | Build established: Mutant 2476 | -8/Materials | Discovered new exit (range 13) 2634 | -8/Materials | Entered Factory 2634 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3238 | -7/Factory | Build established: Scavenger-Gunner 3258 | -7/Factory | Discovered new exit (range 15) 3330 | -7/Factory | Entered Lower Caves 3331 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3373 | -7/Lower Caves | Lost 4 parts (1p1u2w) 3471 | -7/Lower Caves | Entered Zion 3570 | -7/Zion | Discovered new exit (range 15) 3680 | -7/Zion | Entered Proximity Caves 3747 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3821 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 3906 | -6/Proximity Caves | Crushed by falling debris 3922 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 4194 | -6/Proximity Caves | Core integrity fell below 50% 4223 | -6/Proximity Caves | Core integrity fell below 20% 4253 | -6/Proximity Caves | Lost 8 parts (2n2u4w) 4275 | -6/Proximity Caves | Core destroyed Last Messages --------------- 04220_ Penetrated by Slug. 04220_ Imp. Targeting Computer destroyed. 04220_ Slug penetrates Wall. 04222_ Penetrated by Slug. 04222_ Imp. Treads destroyed. 04222_ Penetrated by Slug. 04243_ Slug penetrates Wall. 04261_ Penetrated by Slug. 04264_ Slammed into H-66 Slayer. 04264_ Penetrated by Slug. 04264_ Imp. Treads destroyed. 04267_ Slammed into H-66 Slayer. 04267_ Penetrated by Slug. 04267_ Hcp. Storage Unit destroyed. 04271_ Penetrated by Slug. 04271_ Imp. Heat Sink destroyed. 04273_ Penetrated by Slug. 04274_ Slammed into H-66 Slayer. 04275_ Destabilizing: Core damaged (-21). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???## ##????????????????????????????????????????? | | ???# #????????????????????????????????????????? | | #### #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # ##?????????????????????????????????????????? | | # ##?????##???????????????????????????????????? | | ## #?????? ##??????????????????????????????????? | | ##????? #??????????????????????????????????? | | ## #####? #??????????????????????????????????? | | # ## ## #??????????????????????????????????? | | #??????????????????????????????????? | | # #??????????????????????????????????? | | #??????????????????????????????????? | | ## ???????????????????????????????? | | #???????????????????????????? | | ## ???????????#???????????????????? | | ###????????##### ???#????????????????? | | # ###??????????# ???? #??????????????? | | ###########??????# #????# #?####???????## | | #### ######## #????# ### #????## | | # # #????# ## ???# ? | | #????# #? #??# ??? | | ### @##???# #? ### "#???? | | # ## ####### hh##### #?# #????? | | # # #########???# ## ### #????? | | #### ##?????????# ## ##" #?????? | | ???###??????????# #?# #??????? | | ????????????????####??#$ ### ##??????? | | ??????????????????????######?#############???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 600 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Risk Taker Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed LightpackCooledShearcannon Manual? 0 Play Time 00:41:06 Cumulative 2.9 hours Start 2024.06.22 @ 09:27:11 End 2024.06.22 @ 10:08:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dcee67d7-02dc-4dd3-b327-3ef97ce4ec80