Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.29 @ 13:44:22 Player: Jake from State Farm Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (47) 235 Value Destroyed (1393) 1393 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (395) 395 TOTAL SCORE: 6223 Bonus ------- Follower Combat Kills 112 Entered DSFs 500 Friendly Fire -217 Cogmind --------- Core Integrity 0/1000 Matter 22/300 Energy 71/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Transport Network Coupler > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Transport Network Coupler Force Field Point Defense System System Shield > --- WEAPON ----------- Gauss Rifle Missile Launcher > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Heat Sink [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . . 2 2 2 2 . 2 Power 2 | . . . . 1 . . . 1 Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . 1 1 . 2 . . Weapon 2 | . . . 1 . . . . 1 Parts Attached 73 | 8 3 3 11 14 6 2 17 9 Power 13 | 1 1 1 1 3 . . 6 . Engine 7 | 1 1 1 1 1 . . 2 . Core 6 | . . . . 2 . . 4 . Reactor . | . . . . . . . . . Propulsion 24 | 3 1 . 3 7 4 . 4 2 Treads 8 | . . . . 2 2 . 4 . Leg 10 | 2 1 . 3 2 . . . 2 Wheel 5 | 1 . . . 3 1 . . . Hover . | . . . . . . . . . Flight 1 | . . . . . 1 . . . Utility 20 | 2 1 . 6 2 2 2 . 5 Device 11 | 1 . . 2 2 1 2 . 3 Storage 2 | 1 1 . . . . . . . Processor 2 | . . . 1 . . . . 1 Hackware 1 | . . . . . . . . 1 Protection 4 | . . . 3 . 1 . . . Artifact . | . . . . . . . . . Weapon 16 | 2 . 2 1 2 . . 7 2 Energy Gun 6 | 1 . 1 . . . . 3 1 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 3 | 1 . . 1 . . . 1 . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 5 | . . 1 . . . . 3 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 43 | . 2 1 1 2 . . 23 14 Power 9 | . 1 1 1 . . . 5 1 Propulsion 11 | . 1 . . 1 . . 4 5 Utility 10 | . . . . . . . 5 5 Weapon 13 | . . . . 1 . . 9 3 Highest Loss Streak 20 | . 1 1 1 1 . . 20 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 84 | . 98 98 99 89 90 93 49 47 Engine 11 | . 13 12 10 14 15 13 3 3 Treads 2 | . . . . . . . 10 12 Leg 10 | . 26 28 22 5 . . . . Wheel 7 | . . . . 10 21 20 4 . Device 12 | . 14 14 11 15 14 26 9 9 Storage 9 | . 14 14 11 9 7 6 6 4 Protection 5 | . . . 11 9 7 6 1 . Energy Gun 5 | . 14 14 11 1 . . 2 . Energy Cannon 2 | . . . . 7 7 6 1 . Ballistic Gun 7 | . 14 2 11 9 7 6 2 3 Ballistic Cannon 2 | . . . . 1 7 6 1 . Launcher 4 | . . 11 11 5 . . 1 3 Peak Build Rating 44 | 8 9 11 14 26 33 35 40 44 Average Rating 18 | 6 8 9 13 20 28 34 22 28 On Entrance 17 | . 8 9 11 14 26 29 35 24 Naked Turns . | . . . . . . . . . Heaviest Build 56 | 12 27 30 38 51 51 50 56 49 Greatest Support 94 | 20 20 20 20 20 36 45 94 74 Greatest Overweight (x) 8 | . 2 1 1 4 8 1 8 7 Average Overweight (x) 1 | . . 1 1 2 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 14 Most Carried 15 | 8 14 15 15 15 15 14 14 6 Average Carried 11 | 7 10 13 12 11 14 13 7 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 8 14 14 11 13 15 13 6 1 Class Distribution -------------------- 39% | Mutant 35% | Scavenger-Tank 15% | Scavenger-Bomber 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Bomber | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Matter Collected 1227 | 313 79 16 202 256 154 . 207 . Remotely . | . . . . . . . . . Salvage Created 1503 | 161 154 39 289 285 183 . 392 . Parts 85 | 12 11 4 23 18 4 . 13 . Haulers Intercepted 2 | . . . 1 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 31 | . 3 3 10 4 3 . 8 . Guns 16 | . 3 3 4 1 1 . 4 . Cannons 3 | . . . . 1 1 . 1 . AOE 11 | . . . 6 2 . . 3 . Classes Destroyed 14 | 3 2 1 3 1 1 . 3 . Worker 4 | 2 . . 2 . . . . . Builder 2 | . . . . 2 . . . . Tunneler 3 | 3 . . . . . . . . Hauler 2 | . . . 1 1 . . . . Recycler 1 | 1 . . . . . . . . Operator 1 | . . . . . 1 . . . Watcher 2 | . 1 . . 1 . . . . Swarmer 7 | . . 3 4 . . . . . Grunt 15 | . 3 . 4 4 3 . 1 . Duelist 1 | . . . 1 . . . . . Sentry 1 | . . . 1 . . . . . Specialist 4 | . . . . . . . 4 . Hunter 2 | . . . . . . . 2 . Heavy 1 | . . . . . . . 1 . Thug 1 | . . . . 1 . . . . Best Kill Streak 8 | 3 2 3 8 4 2 . 3 . Combat Bots Only 6 | . 2 3 6 2 2 . 3 . Max Kills in Single Turn 2 | 1 1 1 2 2 1 . 1 . Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 1 . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Hostile Shots Fired 472 | . 35 15 24 15 . . 229 154 Missed 138 | . 7 2 10 3 . . 66 50 Damage Taken 6733 | . 497 103 155 234 64 . 3334 2346 Core 2015 | . 101 28 12 56 . . 818 1000 Absorbed by Shields 22 | . . . . . . . . 22 Regen/Repaired (Parts) 12 | . . . . . 12 . . . Core Remaining (%) 72 | 100 . 48 97 89 100 . 3 . Volleys Fired 133 | 11 18 7 23 13 11 . 44 6 Largest 3 | 2 2 2 3 3 3 . 3 2 Hottest 146 | 60 60 60 115 118 132 . 146 75 Shots Fired 286 | 22 36 13 49 34 33 . 90 9 Gun 177 | 22 36 13 37 13 11 . 39 6 Cannon 68 | . . . . 13 22 . 33 . Launcher 41 | . . . 12 8 . . 18 3 Special . | . . . . . . . . . Kinetic 131 | 11 18 7 23 13 22 . 33 4 Thermal 114 | 11 18 6 14 13 11 . 39 2 Explosive 41 | . . . 12 8 . . 18 3 Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | 4 3 4 10 3 4 . 8 2 Robot Miss Streak 5 | 1 5 4 1 3 4 . 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 146 | 14 14 6 24 13 16 . 55 4 Core Hits 97 | 7 8 3 26 22 9 . 21 1 Critical Kills 2 | . . . . . 1 . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . . 2 . 1 . 1 . Burn 2 | . . . 2 . . . . . Meltdown 1 | . . . . . 1 . . . Destroy 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4047 | 175 165 82 878 623 321 . 1703 100 Guns 1285 | 175 165 82 258 67 58 . 405 75 Cannons 856 | . . . . 82 234 . 540 . Explosions 1856 | . . . 617 456 . . 758 25 Melee . | . . . . . . . . . Ramming 50 | . . . 3 18 29 . . . Kinetic 976 | 107 89 38 128 67 148 . 349 50 Thermal 1165 | 68 76 44 130 82 144 . 596 25 Explosive 1856 | . . . 617 456 . . 758 25 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . 2 2 . . . . 2 23 Average Corruption 3 | . 1 2 . . . . 1 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . 3 . . . . 3 4 Message Errors 4 | . . . . . . . 2 2 Energy Discharges 2 | . . 1 . . . . . 1 Data Loss (minor) 3 | . . 1 . . . . 1 1 Weapon Failures 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 30 | . . . 29 . . . 1 . Projectiles . | . . . . . . . . . Explosions 30 | . . . 29 . . . 1 . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . Impact . | . . . . . . . . . Kinetic 1 | . . . . . 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 116 | . . . 11 27 14 . 4 60 Shots 5 | . . . 1 1 . . 1 2 Rammed 4 | . . . . 3 1 . . . Targets Rammed 5 | . . . 1 3 1 . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 222 | . 91 6 222 186 60 . 108 . Average Temperature 54 | . 39 5 77 77 24 . 28 . Received Heat Transfer 930 | . 225 . 42 126 9 . 528 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 6 | 1 . . . . 5 . . . Heat Transferred 2423 | 150 175 100 444 148 259 . 1110 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Peak Influence 322 | 30 109 75 301 322 181 36 99 67 Initial 146 | . 19 . 29 126 146 36 25 27 Average 88 | 15 78 72 106 241 84 36 58 25 Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 91 | 100 100 100 90 32 100 100 100 100 Level 1 8 | . . . 9 67 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 12 | . 1 . 4 1 4 . 2 . Investigation 4 | . . . 2 . 2 . . . Extermination 2 | . . . . . 2 . . . Reinforcement 6 | . 1 . 2 1 . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Distress Signals 6 | . 1 . 4 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 51 | . 7 2 16 6 4 . 10 6 Peak Tracking Total 5 | . 2 2 5 4 4 . 3 5 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Traps Triggered 7 | . 4 . 1 . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Machines Disabled 2 | . . 1 . . . . 1 . Max in Single Turn 1 | . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Machines Accessed 14 | . . 1 3 1 7 1 . 1 Terminals 6 | . . . 1 . 4 1 . . Fabricators 2 | . . . . . 2 . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . . . 2 . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 28 | . . 1 9 3 12 2 . 1 Successful 22 | . . 1 9 3 7 1 . 1 Failed 6 | . . . . . 5 1 . . Catastrophic 3 | . . . . . 3 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 10 | . . . 1 . 7 2 . . Fabricators 3 | . . . . . 3 . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 8 | . . . 8 . . . . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 6 | . . 1 1 . 3 1 . . Record 1 | . . . . . 1 . . . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . Recycling Unit Index 1 | . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . Fabricator Hacks 2 | . . . . . 2 . . . Build 2 | . . . . . 2 . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 8 | . . . 8 . . . . . Recycle Component 5 | . . . 5 . . . . . Process 2 | . . . 2 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 3 | . . . . 3 . . . . Insert Component 2 | . . . . 2 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . 2 1 2 . . . Full Trace Events 4 | . . . 2 . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 3 | . . . . . 3 . . . Authchips . | . . . . . . . . . Time 134 | . . . . . 134 . . . Total Robot Build Rating 12 | . . . . . 12 . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 47 | . . . . . 47 . . . Total Part Build Rating 10 | . . . . . 10 . . . Parts Repaired 1 | . . . . . 1 . . . Time 26 | . . . . . 26 . . . Parts Recycled 5 | . . . 5 . . . . . Recycled Matter 463 | . . . 463 . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Total Allies 5 | . . 2 . . 3 . . . Largest Group 3 | . . 2 2 1 3 1 1 . Highest-Rated Group 90 | . . 46 46 26 90 30 30 . Highest-Rated Ally 31 | . . 31 31 26 30 30 30 . Total Orders . | . . . . . . . . . Ally Attacks 29 | . . . 19 5 3 . 2 . Total Damage 521 | . . . 335 42 78 . 66 . Kills 6 | . . . 5 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Turns Passed 3335 | 246 406 275 598 338 797 12 307 356 Spaces Moved 1946 | 171 185 131 271 203 673 10 100 202 Core 54 | 18 . . . . . . 2 34 Treads 233 | . . . . . . . 76 157 Legs 795 | 153 185 131 271 44 . . . 11 Wheels 856 | . . . . 159 665 10 22 . Hover . | . . . . . . . . . Flight 8 | . . . . . 8 . . . Fastest Speed 50 | 50 120 190 190 110 101 101 101 50 Average Speed 144 | 112 185 190 190 132 110 101 162 160 Slowest Speed 695 | 120 260 190 190 190 695 101 450 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 7 26 34 27 15 8 . 72 4 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 8 | . . . 8 . . . . . Terrain Destroyed 242 | . . . 59 70 1 . 81 31 Melee . | . . . . . . . . . Projectile 3 | . . . . 1 1 . 1 . AOE 239 | . . . 59 69 . . 80 31 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Total 2232 | 199 214 144 316 241 705 11 179 223 Wait . | . . . . . . . . . Move 1938 | 170 184 130 270 202 672 9 99 202 Hop . | . . . . . . . . . Pick Up 57 | 10 8 2 8 8 3 . 13 5 Fast Attach 7 | 5 . . . . 2 . . . Attach 42 | 2 2 1 3 4 3 2 15 10 Detach 2 | . . . . . 2 . . . Swap 25 | 1 1 2 8 10 1 . 2 . Drop 14 | . 1 2 3 1 2 . 5 . Fire 133 | 11 18 7 23 13 11 . 44 6 Melee . | . . . . . . . . . Ram 4 | . . . . 3 1 . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . Rewire 1 | . . . . . . . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 247 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 631 | -10/Materials | Discovered new exit (range 12) 653 | -10/Materials | Entered Mines 665 | -10/Mines | Core integrity fell below 50% 768 | -10/Mines | Learned location of Storage (-7) 814 | -10/Mines | Found the Drone Emporium 825 | -10/Mines | Found Prototype Device 881 | -10/Mines | Discovered new exit (range 8) 928 | -10/Mines | Entered Materials 928 | -9/Materials | Accompanied by 2 allies 928 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 933 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1227 | -9/Materials | Build established: Scavenger-Tank 1348 | -9/Materials | Discovered new exit (range 13) 1526 | -9/Materials | Entered another Materials area 1526 | -8/Materials | Accompanied by 1 ally 1526 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1597 | -8/Materials | Identified Decoy Drone Bay 1644 | -8/Materials | Build established: Scavenger-Bomber 1743 | -8/Materials | Discovered new exit (range 10) 1864 | -8/Materials | Entered Factory 1864 | -7/Factory | Evolved 2 slots: Propulsion x2 2052 | -7/Factory | Fabricated L-41 Fighter (x3) 2239 | -7/Factory | Build established: Scavenger-Tank 2287 | -7/Factory | Fabricated Nuclear Pulse Thruster (x2) 2401 | -7/Factory | Repaired Seismic Detector 2580 | -7/Factory | Discovered new exit (range 10) 2585 | -7/Factory | Discovered new exit (range 6) 2661 | -7/Factory | Entered another Factory area 2661 | -6/Factory | Accompanied by 1 ally 2661 | -6/Factory | Evolved 2 slots: Utility x2 2673 | -6/Factory | Identified exit to DSF 2673 | -6/Factory | Entered DSF 2673 | -6/DSF | Accompanied by 1 ally 2692 | -6/DSF | Additional patrols routed to DSF 2794 | -6/DSF | Core integrity fell below 50% 2794 | -6/DSF | Discovered new exit (range 16) 2868 | -6/DSF | Core integrity fell below 20% 2879 | -6/DSF | Lost 20 parts (4p3n4u9w) 2937 | -6/DSF | Sterilization system engaged 2957 | -6/DSF | Ambient heat levels rising (+10) 2972 | -6/DSF | Ambient heat levels rising (+10) 2977 | -6/DSF | Lost 3 parts (1p1n1u) 2980 | -6/DSF | Entered Factory 2980 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3003 | -5/Factory | Build established: Mutant 3278 | -5/Factory | Core integrity fell below 50% 3278 | -5/Factory | System corruption reached 10% 3297 | -5/Factory | Lost 8 parts (1p3n2u2w) 3314 | -5/Factory | Core integrity fell below 20% 3336 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- additional resource cost, and may have unintended consequences. See Stability stat context help for more info. System Shield destroyed. The unstable cave ceiling collapses. Lrg. Storage Unit destroyed. Aluminum Leg destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. Point Defense System destroyed. The unstable cave ceiling collapses. Aluminum Leg destroyed. Variable Charge Gun destroyed. System corrupted: Component data lost. Relay Coupler [Demolisher] tumbles out of Garrison Access. Relay Coupler [Behemoth] tumbles out of Garrison Access. Acquired Relay Coupler [Demolisher]. Relay Coupler [Demolisher] fries itself. Map ----- +----------------------------------------------------+ | ??????????? # #????????????????????? | | ???????????""" """ # # ???????????????????? | | ?????????? """ """ # #????????????????????? | | ?????????# """ """ # #????????????????????? | | ?????????# + +????????????? ??????? | | ????? ???# """ """ # #????????????????"???? | | ?????????# """ """ # #????????????????????? | | ??"??????# """ """ # #??"?"????? ?????????? | | ?????????# #######????????????????????? | | ? ???????# #????????"????"????? ??????? | | +###?????# ##???????"?? ????? #???"???? | | #???###########+#######?#??? ????????????? ??? | | ##### # #######################???????? | | + + + ! #?#????#? | | ##### # ##### ####### ##?#????? | | #???# # ##?## ##### #??#???? | | ###???# # #??# pw ## #??#???? | | #???#?# # #??# ### # # ######## | | #?????# # ##?# | | #?????# # #??# ### # ######## | | ##????########### #??# # #?# # #???? | | #??????## # #??### ######### #???? | | #???????# + #??# p #?????# ##### | | #????##?# # #??# " #?????# # | | #???????# # #??# p " ##????##### # | | #???????# # #??# @ #????????# | | #???????######### #??# p #???????## | | ################# #??# #???????# | | #??########?##????# | | ##################+#####?????????????## | | ????#????????# #???????#??????# # | | ?????#???????# #???#??#???????## | | ??????#????### #???#??????????# | | ????????#????# #??????????????#### # # | | ???#?????????###########????????????????########## | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Core Shielding 20 Point Defense Rating 80 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Nuclear Pulse Thruster | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab Close Call Just What I Needed My Command Is Your Wish Novice Programmer Challenges ------------ None Game ------ Seed MolecularFissionDiverter Manual? 0 Play Time 00:50:31 Cumulative 3.4 hours Start 2024.12.29 @ 12:52:59 End 2024.12.29 @ 13:44:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a1d96c3b-f4ad-4401-bae8-44bd3f669bf1